Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
avinationmerge
Melanie 2012-08-25 23:36:33 +01:00
commit d76ff560d4
3 changed files with 115 additions and 71 deletions

View File

@ -8639,7 +8639,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSL_List result = new LSL_List(); LSL_List result = new LSL_List();
GetPrimParams(m_host, rules, ref result); LSL_List remaining = GetPrimParams(m_host, rules, ref result);
while (remaining != null && remaining.Length > 2)
{
int linknumber = remaining.GetLSLIntegerItem(0);
rules = remaining.GetSublist(1, -1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
remaining = GetPrimParams(part, rules, ref result);
}
return result; return result;
} }
@ -8651,30 +8661,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// acording to SL wiki this must indicate a single link number or link_root or link_this. // acording to SL wiki this must indicate a single link number or link_root or link_this.
// keep other options as before // keep other options as before
List<SceneObjectPart> parts = GetLinkParts(linknumber); List<SceneObjectPart> parts;
List<ScenePresence> avatars = GetLinkAvatars(linknumber); List<ScenePresence> avatars;
LSL_List res = new LSL_List(); LSL_List res = new LSL_List();
LSL_List remaining = null;
if (parts.Count > 0) while (rules.Length > 0)
{ {
foreach (var part in parts) parts = GetLinkParts(linknumber);
avatars = GetLinkAvatars(linknumber);
remaining = null;
foreach (SceneObjectPart part in parts)
{ {
GetPrimParams(part, rules, ref res); remaining = GetPrimParams(part, rules, ref res);
} }
}
if (avatars.Count > 0)
{
foreach (ScenePresence avatar in avatars) foreach (ScenePresence avatar in avatars)
{ {
GetPrimParams(avatar, rules, ref res); remaining = GetPrimParams(avatar, rules, ref res);
} }
// TODO: FINISH MERGE
if (remaining != null && remaining.Length > 0)
{
linknumber = remaining.GetLSLIntegerItem(0);
rules = remaining.GetSublist(1, -1);
} }
}
return res; return res;
} }
public void GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res)
{ {
int idx=0; int idx=0;
while (idx < rules.Length) while (idx < rules.Length)
@ -8813,7 +8831,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TEXTURE: case (int)ScriptBaseClass.PRIM_TEXTURE:
if (remain < 1) if (remain < 1)
return; return null;
int face = (int)rules.GetLSLIntegerItem(idx++); int face = (int)rules.GetLSLIntegerItem(idx++);
Primitive.TextureEntry tex = part.Shape.Textures; Primitive.TextureEntry tex = part.Shape.Textures;
@ -8853,7 +8871,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_COLOR: case (int)ScriptBaseClass.PRIM_COLOR:
if (remain < 1) if (remain < 1)
return; return null;
face=(int)rules.GetLSLIntegerItem(idx++); face=(int)rules.GetLSLIntegerItem(idx++);
@ -8882,7 +8900,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_BUMP_SHINY: case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
if (remain < 1) if (remain < 1)
return; return null;
face = (int)rules.GetLSLIntegerItem(idx++); face = (int)rules.GetLSLIntegerItem(idx++);
tex = part.Shape.Textures; tex = part.Shape.Textures;
@ -8938,7 +8957,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_FULLBRIGHT: case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
if (remain < 1) if (remain < 1)
return; return null;
face = (int)rules.GetLSLIntegerItem(idx++); face = (int)rules.GetLSLIntegerItem(idx++);
tex = part.Shape.Textures; tex = part.Shape.Textures;
@ -8992,7 +9012,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TEXGEN: case (int)ScriptBaseClass.PRIM_TEXGEN:
// (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
if (remain < 1) if (remain < 1)
return; return null;
face = (int)rules.GetLSLIntegerItem(idx++); face = (int)rules.GetLSLIntegerItem(idx++);
tex = part.Shape.Textures; tex = part.Shape.Textures;
@ -9040,7 +9061,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_GLOW: case (int)ScriptBaseClass.PRIM_GLOW:
if (remain < 1) if (remain < 1)
return; return null;
face = (int)rules.GetLSLIntegerItem(idx++); face = (int)rules.GetLSLIntegerItem(idx++);
tex = part.Shape.Textures; tex = part.Shape.Textures;
@ -9084,14 +9106,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_POS_LOCAL: case (int)ScriptBaseClass.PRIM_POS_LOCAL:
res.Add(new LSL_Vector(GetPartLocalPos(part))); res.Add(new LSL_Vector(GetPartLocalPos(part)));
break; break;
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
return;
LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
LSL_List new_rules = rules.GetSublist(idx, -1);
LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules);
res += tres;
return;
case (int)ScriptBaseClass.PRIM_SLICE: case (int)ScriptBaseClass.PRIM_SLICE:
PrimType prim_type = part.GetPrimType(); PrimType prim_type = part.GetPrimType();
bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING); bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING);
@ -9101,8 +9115,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
0 0
)); ));
break; break;
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
if(remain < 3)
return null;
return rules.GetSublist(idx, -1);
} }
} }
return null;
} }
public LSL_List llGetPrimMediaParams(int face, LSL_List rules) public LSL_List llGetPrimMediaParams(int face, LSL_List rules)
@ -11668,7 +11689,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (obj != null && obj.OwnerID != m_host.OwnerID) if (obj != null && obj.OwnerID != m_host.OwnerID)
{ {
GetPrimParams(obj, rules, ref result); LSL_List remaining = GetPrimParams(obj, rules, ref result);
while (remaining != null && remaining.Length > 2)
{
int linknumber = remaining.GetLSLIntegerItem(0);
rules = remaining.GetSublist(1, -1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
remaining = GetPrimParams(part, rules, ref result);
}
} }
return result; return result;
@ -12792,7 +12823,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return null; return null;
} }
public void GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res)
{ {
// avatars case // avatars case
// replies as SL wiki // replies as SL wiki
@ -12864,7 +12895,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TEXTURE: case (int)ScriptBaseClass.PRIM_TEXTURE:
if (remain < 1) if (remain < 1)
return; return null;
int face = (int)rules.GetLSLIntegerItem(idx++); int face = (int)rules.GetLSLIntegerItem(idx++);
if (face == ScriptBaseClass.ALL_SIDES) if (face == ScriptBaseClass.ALL_SIDES)
@ -12891,7 +12922,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_COLOR: case (int)ScriptBaseClass.PRIM_COLOR:
if (remain < 1) if (remain < 1)
return; return null;
face = (int)rules.GetLSLIntegerItem(idx++); face = (int)rules.GetLSLIntegerItem(idx++);
@ -12912,7 +12943,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_BUMP_SHINY: case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
if (remain < 1) if (remain < 1)
return; return null;
face = (int)rules.GetLSLIntegerItem(idx++); face = (int)rules.GetLSLIntegerItem(idx++);
if (face == ScriptBaseClass.ALL_SIDES) if (face == ScriptBaseClass.ALL_SIDES)
@ -12932,7 +12963,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_FULLBRIGHT: case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
if (remain < 1) if (remain < 1)
return; return null;
face = (int)rules.GetLSLIntegerItem(idx++); face = (int)rules.GetLSLIntegerItem(idx++);
if (face == ScriptBaseClass.ALL_SIDES) if (face == ScriptBaseClass.ALL_SIDES)
@ -12961,7 +12992,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TEXGEN: case (int)ScriptBaseClass.PRIM_TEXGEN:
// (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
if (remain < 1) if (remain < 1)
return; return null;
face = (int)rules.GetLSLIntegerItem(idx++); face = (int)rules.GetLSLIntegerItem(idx++);
if (face == ScriptBaseClass.ALL_SIDES) if (face == ScriptBaseClass.ALL_SIDES)
@ -12987,7 +13018,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_GLOW: case (int)ScriptBaseClass.PRIM_GLOW:
if (remain < 1) if (remain < 1)
return; return null;
face = (int)rules.GetLSLIntegerItem(idx++); face = (int)rules.GetLSLIntegerItem(idx++);
if (face == ScriptBaseClass.ALL_SIDES) if (face == ScriptBaseClass.ALL_SIDES)
@ -13041,14 +13072,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_LINK_TARGET: case (int)ScriptBaseClass.PRIM_LINK_TARGET:
if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
return; return null;
LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
LSL_List new_rules = rules.GetSublist(idx, -1);
res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules); return rules.GetSublist(idx, -1);
return;
} }
} }
return null;
} }
} }

View File

@ -2261,10 +2261,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// on the ILSL_Api interface. // on the ILSL_Api interface.
LSL_Api LSL_Api = (LSL_Api)m_LSL_Api; LSL_Api LSL_Api = (LSL_Api)m_LSL_Api;
LSL_List retVal = new LSL_List(); LSL_List retVal = new LSL_List();
LSL_List remaining = null;
List<SceneObjectPart> parts = LSL_Api.GetLinkParts(linknumber); List<SceneObjectPart> parts = LSL_Api.GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts) foreach (SceneObjectPart part in parts)
{ {
LSL_Api.GetPrimParams(part, rules, ref retVal); remaining = LSL_Api.GetPrimParams(part, rules, ref retVal);
}
while (remaining != null && remaining.Length > 2)
{
linknumber = remaining.GetLSLIntegerItem(0);
rules = remaining.GetSublist(1, -1);
parts = LSL_Api.GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
remaining = LSL_Api.GetPrimParams(part, rules, ref retVal);
} }
return retVal; return retVal;
} }

View File

@ -137,9 +137,14 @@ namespace OpenSim.Services.GridService
if (regionInfos.RegionID == UUID.Zero) if (regionInfos.RegionID == UUID.Zero)
return "Invalid RegionID - cannot be zero UUID"; return "Invalid RegionID - cannot be zero UUID";
// This needs better sanity testing. What if regionInfo is registering in
// overlapping coords?
RegionData region = m_Database.Get(regionInfos.RegionLocX, regionInfos.RegionLocY, scopeID); RegionData region = m_Database.Get(regionInfos.RegionLocX, regionInfos.RegionLocY, scopeID);
if ((region != null) && (region.RegionID != regionInfos.RegionID))
{
m_log.WarnFormat("[GRID SERVICE]: Region {0} tried to register in coordinates {1}, {2} which are already in use in scope {3}.",
regionInfos.RegionID, regionInfos.RegionLocX, regionInfos.RegionLocY, scopeID);
return "Region overlaps another region";
}
if (region != null) if (region != null)
{ {
// There is a preexisting record // There is a preexisting record
@ -176,32 +181,7 @@ namespace OpenSim.Services.GridService
} }
} }
if ((region != null) && (region.RegionID != regionInfos.RegionID)) // If we get here, the destination is clear. Now for the real check.
{
m_log.WarnFormat("[GRID SERVICE]: Region {0} tried to register in coordinates {1}, {2} which are already in use in scope {3}.",
regionInfos.RegionID, regionInfos.RegionLocX, regionInfos.RegionLocY, scopeID);
return "Region overlaps another region";
}
if ((region != null) && (region.RegionID == regionInfos.RegionID) &&
((region.posX != regionInfos.RegionLocX) || (region.posY != regionInfos.RegionLocY)))
{
if ((Convert.ToInt32(region.Data["flags"]) & (int)OpenSim.Data.RegionFlags.NoMove) != 0)
return "Can't move this region";
// Region reregistering in other coordinates. Delete the old entry
m_log.DebugFormat("[GRID SERVICE]: Region {0} ({1}) was previously registered at {2}-{3}. Deleting old entry.",
regionInfos.RegionName, regionInfos.RegionID, regionInfos.RegionLocX, regionInfos.RegionLocY);
try
{
m_Database.Delete(regionInfos.RegionID);
}
catch (Exception e)
{
m_log.DebugFormat("[GRID SERVICE]: Database exception: {0}", e);
}
}
if (!m_AllowDuplicateNames) if (!m_AllowDuplicateNames)
{ {
@ -220,6 +200,31 @@ namespace OpenSim.Services.GridService
} }
} }
// If there is an old record for us, delete it if it is elsewhere.
region = m_Database.Get(regionInfos.RegionID, scopeID);
if ((region != null) && (region.RegionID == regionInfos.RegionID) &&
((region.posX != regionInfos.RegionLocX) || (region.posY != regionInfos.RegionLocY)))
{
if ((Convert.ToInt32(region.Data["flags"]) & (int)OpenSim.Data.RegionFlags.NoMove) != 0)
return "Can't move this region";
if ((Convert.ToInt32(region.Data["flags"]) & (int)OpenSim.Data.RegionFlags.LockedOut) != 0)
return "Region locked out";
// Region reregistering in other coordinates. Delete the old entry
m_log.DebugFormat("[GRID SERVICE]: Region {0} ({1}) was previously registered at {2}-{3}. Deleting old entry.",
regionInfos.RegionName, regionInfos.RegionID, regionInfos.RegionLocX, regionInfos.RegionLocY);
try
{
m_Database.Delete(regionInfos.RegionID);
}
catch (Exception e)
{
m_log.DebugFormat("[GRID SERVICE]: Database exception: {0}", e);
}
}
// Everything is ok, let's register // Everything is ok, let's register
RegionData rdata = RegionInfo2RegionData(regionInfos); RegionData rdata = RegionInfo2RegionData(regionInfos);
rdata.ScopeID = scopeID; rdata.ScopeID = scopeID;
@ -227,8 +232,6 @@ namespace OpenSim.Services.GridService
if (region != null) if (region != null)
{ {
int oldFlags = Convert.ToInt32(region.Data["flags"]); int oldFlags = Convert.ToInt32(region.Data["flags"]);
if ((oldFlags & (int)OpenSim.Data.RegionFlags.LockedOut) != 0)
return "Region locked out";
oldFlags &= ~(int)OpenSim.Data.RegionFlags.Reservation; oldFlags &= ~(int)OpenSim.Data.RegionFlags.Reservation;