Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
commit
d8228f4374
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@ -88,23 +88,9 @@ namespace OpenSim.Region.Physics.Manager
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public abstract void RemovePrim(PhysicsActor prim);
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//public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
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// Vector3 size, Quaternion rotation); //To be removed - Actually removed!
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public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
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Vector3 size, Quaternion rotation, bool isPhysical, uint localid);
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public virtual PhysicsActor AddPrimShape(uint localID, string primName, PrimitiveBaseShape pbs, Vector3 position,
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Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
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{
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PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid);
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if (ret != null)
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ret.LocalID = localID;
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return ret;
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}
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public virtual float TimeDilation
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{
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get { return 1.0f; }
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BIN
bin/MXP.pdb
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bin/MXP.pdb
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@ -68,15 +68,6 @@
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;; in a <Regions> tag.
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; regionload_webserver_url = "http://example.com/regions.xml";
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;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} false
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;; Use terrain texture for maptiles if true, use shaded green if false
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; TextureOnMapTile = false
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;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
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;; Draw objects on maptile. This step might take a long time if you've
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;; got a large number of objects, so you can turn it off here if you'd like.
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; DrawPrimOnMapTile = true
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;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
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;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
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; NonPhysicalPrimMax = 256
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@ -190,7 +181,7 @@
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;; Map tile options. You can choose to generate no map tiles at all,
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;; generate normal maptiles, or nominate an uploaded texture to
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;; be the map tile
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; GenerateMaptiles = "true"
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; GenerateMaptiles = true
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;; If desired, a running region can update the map tiles periodically
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;; to reflect building activity. This names no sense of you don't have
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@ -200,6 +191,15 @@
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;; If not generating maptiles, use this static texture asset ID
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; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
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;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
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;; Use terrain texture for maptiles if true, use shaded green if false
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; TextureOnMapTile = true
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;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
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;; Draw objects on maptile. This step might take a long time if you've
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;; got a large number of objects, so you can turn it off here if you'd like.
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; DrawPrimOnMapTile = true
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;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required
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; HttpProxy = "http://proxy.com:8080"
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@ -218,7 +218,7 @@
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;; The SMTP server enabled the email module to send email to external
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;; destinations.
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;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} true
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;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false
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;; Enable sending email via SMTP
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; enabled = false
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@ -67,12 +67,6 @@
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; except that everything is also enclosed in a <Regions> tag.
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; regionload_webserver_url = "http://example.com/regions.xml";
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; Draw objects on maptile. This step might take a long time if you've got a large number of
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; objects, so you can turn it off here if you'd like.
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DrawPrimOnMapTile = true
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; Use terrain texture for maptiles if true, use shaded green if false
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TextureOnMapTile = false
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; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
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NonPhysicalPrimMax = 256
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@ -216,13 +210,23 @@
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;WorldMapModule = "WorldMap"
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;MapImageModule = "MapImageModule"
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; Set to false to not generate any maptiles
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;GenerateMaptiles = "true"
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;GenerateMaptiles = true
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; Refresh (in seconds) the map tile periodically
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;MaptileRefresh = 0
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; If not generating maptiles, use this static texture asset ID
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;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
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; Draw objects on maptile. This step might take a long time if you've got a large number of
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; objects, so you can turn it off here if you'd like.
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DrawPrimOnMapTile = true
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; Use terrain texture for maptiles if true, use shaded green if false
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TextureOnMapTile = true
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; ##
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; ## EMAIL MODULE
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; ##
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