Merge branch 'master' into careminster-presence-refactor
commit
d8bf370fd6
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@ -3383,7 +3383,6 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void RegisterCommsEvents()
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{
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m_sceneGridService.OnExpectUser += HandleNewUserConnection;
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m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing;
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m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent;
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//m_eventManager.OnRegionUp += OtherRegionUp;
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@ -3404,7 +3403,6 @@ namespace OpenSim.Region.Framework.Scenes
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//m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar;
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//m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
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//m_eventManager.OnRegionUp -= OtherRegionUp;
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m_sceneGridService.OnExpectUser -= HandleNewUserConnection;
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m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing;
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m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent;
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m_sceneGridService.OnGetLandData -= GetLandData;
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@ -3416,22 +3414,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName);
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}
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/// <summary>
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/// A handler for the SceneCommunicationService event, to match that events return type of void.
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/// Use NewUserConnection() directly if possible so the return type can refuse connections.
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/// At the moment nothing actually seems to use this event,
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/// as everything is switching to calling the NewUserConnection method directly.
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///
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/// Now obsoleting this because it doesn't handle teleportFlags propertly
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///
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/// </summary>
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/// <param name="agent"></param>
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[Obsolete("Please call NewUserConnection directly.")]
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public void HandleNewUserConnection(AgentCircuitData agent)
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{
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string reason;
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NewUserConnection(agent, 0, out reason);
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}
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/// <summary>
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/// Do the work necessary to initiate a new user connection for a particular scene.
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@ -3492,6 +3474,8 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence sp = GetScenePresence(agent.AgentID);
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if (sp != null)
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{
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if (sp.IsChildAgent)
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{
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m_log.DebugFormat(
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"[SCENE]: Adjusting known seeds for existing agent {0} in {1}",
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@ -3501,6 +3485,13 @@ namespace OpenSim.Region.Framework.Scenes
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return true;
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}
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else
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{
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// We have a zombie from a crashed session. Kill it.
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m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName);
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sp.ControllingClient.Close();
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}
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}
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CapsModule.AddCapsHandler(agent.AgentID);
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@ -386,7 +386,7 @@ namespace OpenSim.Services.InventoryService
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XInventoryItem[] items = m_Database.GetActiveGestures(principalID);
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if (items.Length == 0)
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return null;
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return new List<InventoryItemBase>();
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List<InventoryItemBase> ret = new List<InventoryItemBase>();
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@ -222,12 +222,14 @@ namespace OpenSim.Services.LLLoginService
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public LLLoginResponse(UserAccount account, AgentCircuitData aCircuit, GridUserInfo pinfo,
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GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService,
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string where, string startlocation, Vector3 position, Vector3 lookAt, string message,
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string where, string startlocation, Vector3 position, Vector3 lookAt, List<InventoryItemBase> gestures, string message,
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GridRegion home, IPEndPoint clientIP)
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: this()
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{
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FillOutInventoryData(invSkel, libService);
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FillOutActiveGestures(gestures);
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CircuitCode = (int)aCircuit.circuitcode;
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Lastname = account.LastName;
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Firstname = account.FirstName;
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@ -288,6 +290,22 @@ namespace OpenSim.Services.LLLoginService
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}
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}
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private void FillOutActiveGestures(List<InventoryItemBase> gestures)
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{
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ArrayList list = new ArrayList();
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if (gestures != null)
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{
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foreach (InventoryItemBase gesture in gestures)
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{
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Hashtable item = new Hashtable();
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item["item_id"] = gesture.ID.ToString();
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item["asset_id"] = gesture.AssetID.ToString();
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list.Add(item);
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}
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}
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ActiveGestures = list;
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}
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private void FillOutHomeData(GridUserInfo pinfo, GridRegion home)
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{
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int x = 1000 * (int)Constants.RegionSize, y = 1000 * (int)Constants.RegionSize;
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@ -278,6 +278,10 @@ namespace OpenSim.Services.LLLoginService
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return LLFailedLoginResponse.InventoryProblem;
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}
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// Get active gestures
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List<InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(account.PrincipalID);
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m_log.DebugFormat("[LLOGIN SERVICE]: {0} active gestures", gestures.Count);
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//
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// Login the presence
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//
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@ -356,7 +360,7 @@ namespace OpenSim.Services.LLLoginService
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// Finally, fill out the response and return it
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//
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LLLoginResponse response = new LLLoginResponse(account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService,
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where, startLocation, position, lookAt, m_WelcomeMessage, home, clientIP);
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where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP);
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m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to client.");
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return response;
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