fix some indenting
parent
afac1953a2
commit
d8c9e3a7a3
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@ -410,25 +410,25 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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foreach(Object sceneobj in m_sceneList.Values)
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foreach(Object sceneobj in m_sceneList.Values)
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{
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{
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ScenePresence presence = ((Scene)sceneobj).GetScenePresence(clientUUID);
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ScenePresence presence = ((Scene)sceneobj).GetScenePresence(clientUUID);
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if (presence != null)
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if (presence != null)
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{
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{
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IClientAPI client = presence.ControllingClient;
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IClientAPI client = presence.ControllingClient;
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m_log.Debug("[CONTENT MANAGEMENT] Unregistering channel with chat services.");
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m_log.Debug("[CONTENT MANAGEMENT] Unregistering channel with chat services.");
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client.OnChatFromViewer -= SimChatSent;
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client.OnChatFromViewer -= SimChatSent;
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m_log.Debug("[CONTENT MANAGEMENT] Removing handlers to client");
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m_log.Debug("[CONTENT MANAGEMENT] Removing handlers to client");
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client.OnUpdatePrimScale -= UpdateSingleScale;
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client.OnUpdatePrimScale -= UpdateSingleScale;
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client.OnUpdatePrimGroupScale -= UpdateMultipleScale;
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client.OnUpdatePrimGroupScale -= UpdateMultipleScale;
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client.OnUpdatePrimGroupPosition -= UpdateMultiplePosition;
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client.OnUpdatePrimGroupPosition -= UpdateMultiplePosition;
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client.OnUpdatePrimSinglePosition -= UpdateSinglePosition;
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client.OnUpdatePrimSinglePosition -= UpdateSinglePosition;
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client.OnUpdatePrimGroupRotation -= UpdateMultipleRotation;
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client.OnUpdatePrimGroupRotation -= UpdateMultipleRotation;
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client.OnUpdatePrimSingleRotation -= UpdateSingleRotation;
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client.OnUpdatePrimSingleRotation -= UpdateSingleRotation;
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client.OnAddPrim -= UpdateNewParts;
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client.OnAddPrim -= UpdateNewParts;
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client.OnObjectDuplicate -= ObjectDuplicated;
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client.OnObjectDuplicate -= ObjectDuplicated;
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client.OnObjectDuplicateOnRay -= ObjectDuplicatedOnRay;
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client.OnObjectDuplicateOnRay -= ObjectDuplicatedOnRay;
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client.OnUndo -= OnUnDid;
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client.OnUndo -= OnUnDid;
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//client.OnUpdatePrimGroupMouseRotation += m_innerScene.UpdatePrimRotation;
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//client.OnUpdatePrimGroupMouseRotation += m_innerScene.UpdatePrimRotation;
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return;
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return;
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}
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}
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}
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}
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}
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}
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