fix some indenting

0.6.0-stable
Sean Dague 2008-09-04 15:49:24 +00:00
parent afac1953a2
commit d8c9e3a7a3
1 changed files with 20 additions and 20 deletions

View File

@ -410,25 +410,25 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
foreach(Object sceneobj in m_sceneList.Values) foreach(Object sceneobj in m_sceneList.Values)
{ {
ScenePresence presence = ((Scene)sceneobj).GetScenePresence(clientUUID); ScenePresence presence = ((Scene)sceneobj).GetScenePresence(clientUUID);
if (presence != null) if (presence != null)
{ {
IClientAPI client = presence.ControllingClient; IClientAPI client = presence.ControllingClient;
m_log.Debug("[CONTENT MANAGEMENT] Unregistering channel with chat services."); m_log.Debug("[CONTENT MANAGEMENT] Unregistering channel with chat services.");
client.OnChatFromViewer -= SimChatSent; client.OnChatFromViewer -= SimChatSent;
m_log.Debug("[CONTENT MANAGEMENT] Removing handlers to client"); m_log.Debug("[CONTENT MANAGEMENT] Removing handlers to client");
client.OnUpdatePrimScale -= UpdateSingleScale; client.OnUpdatePrimScale -= UpdateSingleScale;
client.OnUpdatePrimGroupScale -= UpdateMultipleScale; client.OnUpdatePrimGroupScale -= UpdateMultipleScale;
client.OnUpdatePrimGroupPosition -= UpdateMultiplePosition; client.OnUpdatePrimGroupPosition -= UpdateMultiplePosition;
client.OnUpdatePrimSinglePosition -= UpdateSinglePosition; client.OnUpdatePrimSinglePosition -= UpdateSinglePosition;
client.OnUpdatePrimGroupRotation -= UpdateMultipleRotation; client.OnUpdatePrimGroupRotation -= UpdateMultipleRotation;
client.OnUpdatePrimSingleRotation -= UpdateSingleRotation; client.OnUpdatePrimSingleRotation -= UpdateSingleRotation;
client.OnAddPrim -= UpdateNewParts; client.OnAddPrim -= UpdateNewParts;
client.OnObjectDuplicate -= ObjectDuplicated; client.OnObjectDuplicate -= ObjectDuplicated;
client.OnObjectDuplicateOnRay -= ObjectDuplicatedOnRay; client.OnObjectDuplicateOnRay -= ObjectDuplicatedOnRay;
client.OnUndo -= OnUnDid; client.OnUndo -= OnUnDid;
//client.OnUpdatePrimGroupMouseRotation += m_innerScene.UpdatePrimRotation; //client.OnUpdatePrimGroupMouseRotation += m_innerScene.UpdatePrimRotation;
return; return;
} }
} }
} }