*LLClientView is now pushed the EstateSettings instead of pulling it from the scene...more to standards

*LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
0.6.0-stable
mingchen 2008-05-06 18:29:58 +00:00
parent 81056717e0
commit d8e02d9e5c
6 changed files with 184 additions and 87 deletions

View File

@ -255,6 +255,52 @@ namespace OpenSim.Framework
public LLVector3 UserLocation;
public LLVector3 UserLookAt;
}
public class RegionHandshakeArgs : EventArgs
{
public bool isEstateManager;
public float billableFactor;
public float terrainHeightRange0;
public float terrainHeightRange1;
public float terrainHeightRange2;
public float terrainHeightRange3;
public float terrainStartHeight0;
public float terrainStartHeight1;
public float terrainStartHeight2;
public float terrainStartHeight3;
public byte simAccess;
public float waterHeight;
public uint regionFlags;
public string regionName;
public LLUUID SimOwner;
public LLUUID terrainBase0;
public LLUUID terrainBase1;
public LLUUID terrainBase2;
public LLUUID terrainBase3;
public LLUUID terrainDetail0;
public LLUUID terrainDetail1;
public LLUUID terrainDetail2;
public LLUUID terrainDetail3;
}
public class RegionInfoForEstateMenuArgs : EventArgs
{
public float billableFactor;
public uint estateID;
public byte maxAgents;
public float objectBonusFactor;
public uint parentEstateID;
public int pricePerMeter;
public int redirectGridX;
public int redirectGridY;
public uint regionFlags;
public byte simAccess;
public float sunHour;
public float terrainLowerLimit;
public float terrainRaiseLimit;
public bool useEstateSun;
public float waterHeight;
public string simName;
}
public delegate void TextureRequest(Object sender, TextureRequestArgs e);
public delegate void AvatarNowWearing(Object sender, AvatarWearingArgs e);
@ -680,7 +726,7 @@ namespace OpenSim.Framework
void SendStartPingCheck(byte seq);
void SendKillObject(ulong regionHandle, uint localID);
void SendAnimations(LLUUID[] animID, int[] seqs, LLUUID sourceAgentId);
void SendRegionHandshake(RegionInfo regionInfo);
void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args);
void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID, byte source, byte audible);
void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID, byte source, byte audible);
@ -796,15 +842,16 @@ namespace OpenSim.Framework
void SendHealth(float health);
void sendEstateManagersList(LLUUID invoice);
void sendRegionInfoToEstateMenu();
void sendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID);
void sendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args);
void sendEstateCovenantInformation();
void sendDetailedEstateData(LLUUID invoice);
void sendDetailedEstateData(LLUUID invoice,string estateName, uint estateID);
void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int simObjectCapacity);
void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int simObjectCapacity, uint regionFlags);
void sendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID);
void sendForceClientSelectObjects(List<uint> objectIDs);
void sendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount);
void sendLandParcelOverlay(byte[] data, int sequence_id);
byte[] GetThrottlesPacked(float multiplier);

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@ -822,42 +822,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
/// </summary>
/// <param name="regionInfo"></param>
public void SendRegionHandshake(RegionInfo regionInfo)
public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args)
{
RegionHandshakePacket handshake = (RegionHandshakePacket)PacketPool.Instance.GetPacket(PacketType.RegionHandshake);
bool estatemanager = false;
LLUUID[] EstateManagers = regionInfo.EstateSettings.estateManagers;
for (int i = 0; i < EstateManagers.Length; i++)
{
if (EstateManagers[i] == AgentId)
estatemanager = true;
}
handshake.RegionInfo.BillableFactor = args.billableFactor;
handshake.RegionInfo.IsEstateManager = args.isEstateManager;
handshake.RegionInfo.TerrainHeightRange00 = args.terrainHeightRange0;
handshake.RegionInfo.TerrainHeightRange01 = args.terrainHeightRange1;
handshake.RegionInfo.TerrainHeightRange10 = args.terrainHeightRange2;
handshake.RegionInfo.TerrainHeightRange11 = args.terrainHeightRange3;
handshake.RegionInfo.TerrainStartHeight00 = args.terrainStartHeight0;
handshake.RegionInfo.TerrainStartHeight01 = args.terrainStartHeight1;
handshake.RegionInfo.TerrainStartHeight10 = args.terrainStartHeight2;
handshake.RegionInfo.TerrainStartHeight11 = args.terrainStartHeight3;
handshake.RegionInfo.SimAccess = args.simAccess;
handshake.RegionInfo.WaterHeight = args.waterHeight;
handshake.RegionInfo.BillableFactor = regionInfo.EstateSettings.billableFactor;
handshake.RegionInfo.IsEstateManager = estatemanager;
handshake.RegionInfo.TerrainHeightRange00 = regionInfo.EstateSettings.terrainHeightRange0;
handshake.RegionInfo.TerrainHeightRange01 = regionInfo.EstateSettings.terrainHeightRange1;
handshake.RegionInfo.TerrainHeightRange10 = regionInfo.EstateSettings.terrainHeightRange2;
handshake.RegionInfo.TerrainHeightRange11 = regionInfo.EstateSettings.terrainHeightRange3;
handshake.RegionInfo.TerrainStartHeight00 = regionInfo.EstateSettings.terrainStartHeight0;
handshake.RegionInfo.TerrainStartHeight01 = regionInfo.EstateSettings.terrainStartHeight1;
handshake.RegionInfo.TerrainStartHeight10 = regionInfo.EstateSettings.terrainStartHeight2;
handshake.RegionInfo.TerrainStartHeight11 = regionInfo.EstateSettings.terrainStartHeight3;
handshake.RegionInfo.SimAccess = (byte)regionInfo.EstateSettings.simAccess;
handshake.RegionInfo.WaterHeight = regionInfo.EstateSettings.waterHeight;
handshake.RegionInfo.RegionFlags = (uint)regionInfo.EstateSettings.regionFlags;
handshake.RegionInfo.SimName = Helpers.StringToField(regionInfo.RegionName);
handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID;
handshake.RegionInfo.TerrainBase0 = regionInfo.EstateSettings.terrainBase0;
handshake.RegionInfo.TerrainBase1 = regionInfo.EstateSettings.terrainBase1;
handshake.RegionInfo.TerrainBase2 = regionInfo.EstateSettings.terrainBase2;
handshake.RegionInfo.TerrainBase3 = regionInfo.EstateSettings.terrainBase3;
handshake.RegionInfo.TerrainDetail0 = regionInfo.EstateSettings.terrainDetail0;
handshake.RegionInfo.TerrainDetail1 = regionInfo.EstateSettings.terrainDetail1;
handshake.RegionInfo.TerrainDetail2 = regionInfo.EstateSettings.terrainDetail2;
handshake.RegionInfo.TerrainDetail3 = regionInfo.EstateSettings.terrainDetail3;
handshake.RegionInfo.RegionFlags = args.regionFlags;
handshake.RegionInfo.SimName = Helpers.StringToField(args.regionName);
handshake.RegionInfo.SimOwner = args.SimOwner;
handshake.RegionInfo.TerrainBase0 = args.terrainBase0;
handshake.RegionInfo.TerrainBase1 = args.terrainBase1;
handshake.RegionInfo.TerrainBase2 = args.terrainBase2;
handshake.RegionInfo.TerrainBase3 = args.terrainBase3;
handshake.RegionInfo.TerrainDetail0 = args.terrainDetail0;
handshake.RegionInfo.TerrainDetail1 = args.terrainDetail1;
handshake.RegionInfo.TerrainDetail2 = args.terrainDetail2;
handshake.RegionInfo.TerrainDetail3 = args.terrainDetail3;
handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
OutPacket(handshake, ThrottleOutPacketType.Task);
@ -2179,7 +2171,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return false;
}
public void sendEstateManagersList(LLUUID invoice)
public void sendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID)
{
EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
packet.AgentData.TransactionID = LLUUID.Random();
@ -2188,8 +2180,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
packet.MethodData.Invoice = invoice;
packet.MethodData.Method = Helpers.StringToField("setaccess");
LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers;
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + EstateManagers.Length];
for (int i = 0; i < (6 + EstateManagers.Length); i++)
@ -2198,7 +2188,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
int j = 0;
returnblock[j].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString()); j++;
returnblock[j].Parameter = Helpers.StringToField(estateID.ToString()); j++;
returnblock[j].Parameter = Helpers.StringToField(((int)Constants.EstateAccessCodex.EstateManagers).ToString()); j++;
returnblock[j].Parameter = Helpers.StringToField("0"); j++;
returnblock[j].Parameter = Helpers.StringToField("0"); j++;
@ -2213,29 +2203,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
this.OutPacket(packet, ThrottleOutPacketType.Task);
}
public void sendRegionInfoToEstateMenu()
public void sendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
{
RegionInfoPacket rinfopack = new RegionInfoPacket();
RegionInfoPacket.RegionInfoBlock rinfoblk = new RegionInfoPacket.RegionInfoBlock();
rinfopack.AgentData.AgentID = this.AgentId;
rinfopack.AgentData.SessionID = this.SessionId;
rinfoblk.BillableFactor = m_scene.RegionInfo.EstateSettings.billableFactor;
rinfoblk.EstateID = m_scene.RegionInfo.EstateSettings.estateID;
rinfoblk.MaxAgents = m_scene.RegionInfo.EstateSettings.maxAgents;
rinfoblk.ObjectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
rinfoblk.ParentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID;
rinfoblk.PricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter;
rinfoblk.RedirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX;
rinfoblk.RedirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY;
rinfoblk.RegionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags);
rinfoblk.SimAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
rinfoblk.SunHour = m_scene.RegionInfo.EstateSettings.sunHour;
rinfoblk.TerrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit;
rinfoblk.TerrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit;
rinfoblk.UseEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun;
rinfoblk.WaterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
rinfoblk.SimName = Helpers.StringToField(m_scene.RegionInfo.RegionName);
rinfoblk.BillableFactor =args.billableFactor;
rinfoblk.EstateID = args.estateID;
rinfoblk.MaxAgents = args.maxAgents;
rinfoblk.ObjectBonusFactor =args.objectBonusFactor;
rinfoblk.ParentEstateID = args.parentEstateID;
rinfoblk.PricePerMeter = args.pricePerMeter;
rinfoblk.RedirectGridX = args.redirectGridX;
rinfoblk.RedirectGridY = args.redirectGridY;
rinfoblk.RegionFlags = args.regionFlags;
rinfoblk.SimAccess = args.simAccess;
rinfoblk.SunHour = args.sunHour;
rinfoblk.TerrainLowerLimit = args.terrainLowerLimit;
rinfoblk.TerrainRaiseLimit = args.terrainRaiseLimit;
rinfoblk.UseEstateSun = args.useEstateSun;
rinfoblk.WaterHeight = args.waterHeight;
rinfoblk.SimName = Helpers.StringToField(args.simName);
rinfopack.RegionInfo = rinfoblk;
this.OutPacket(rinfopack, ThrottleOutPacketType.Task);
@ -2254,7 +2245,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
this.OutPacket(einfopack, ThrottleOutPacketType.Task);
}
public void sendDetailedEstateData(LLUUID invoice)
public void sendDetailedEstateData(LLUUID invoice, string estateName, uint estateID)
{
EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
packet.MethodData.Invoice = invoice;
@ -2268,9 +2259,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
//Sending Estate Settings
returnblock[0].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateName);
returnblock[0].Parameter = Helpers.StringToField(estateName);
returnblock[1].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarAssignedUUID.ToString());
returnblock[2].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString());
returnblock[2].Parameter = Helpers.StringToField(estateID.ToString());
// TODO: Resolve Magic numbers here
returnblock[3].Parameter = Helpers.StringToField("269516800");
@ -2289,8 +2280,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion
#region Land Data Sending Methods
public void sendLandProperties(IClientAPI remote_client,int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int simObjectCapacity)
public void sendLandParcelOverlay(byte[] data, int sequence_id)
{
ParcelOverlayPacket packet;
packet = (ParcelOverlayPacket)PacketPool.Instance.GetPacket(PacketType.ParcelOverlay);
packet.ParcelData.Data = data;
packet.ParcelData.SequenceID = sequence_id;
this.OutPacket(packet, ThrottleOutPacketType.Task);
}
public void sendLandProperties(IClientAPI remote_client,int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int simObjectCapacity, uint regionFlags)
{
ParcelPropertiesPacket updatePacket = (ParcelPropertiesPacket) PacketPool.Instance.GetPacket(PacketType.ParcelProperties);
// TODO: don't create new blocks if recycling an old packet
@ -2334,12 +2333,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
updatePacket.ParcelData.OwnerID = landData.ownerID;
updatePacket.ParcelData.OwnerPrims = landData.ownerPrims;
updatePacket.ParcelData.ParcelFlags = landData.landFlags;
updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
updatePacket.ParcelData.ParcelPrimBonus = simObjectBonusFactor;
updatePacket.ParcelData.PassHours = landData.passHours;
updatePacket.ParcelData.PassPrice = landData.passPrice;
updatePacket.ParcelData.PublicCount = 0; //unemplemented
uint regionFlags = (uint) m_scene.RegionInfo.EstateSettings.regionFlags;
updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint) Simulator.RegionFlags.DenyAnonymous) >
0);
updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint) Simulator.RegionFlags.DenyIdentified) >

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@ -44,10 +44,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
#region Packet Data Responders
private static void sendDetailedEstateData(IClientAPI remote_client, LLUUID invoice)
private void sendDetailedEstateData(IClientAPI remote_client, LLUUID invoice)
{
remote_client.sendDetailedEstateData(invoice);
remote_client.sendEstateManagersList(invoice);
remote_client.sendDetailedEstateData(invoice,m_scene.RegionInfo.EstateSettings.estateName,m_scene.RegionInfo.EstateSettings.estateID);
remote_client.sendEstateManagersList(invoice,m_scene.RegionInfo.EstateSettings.estateManagers,m_scene.RegionInfo.EstateSettings.estateID);
}
private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor,
@ -208,7 +208,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.Permissions.BypassPermissions)
{
m_scene.RegionInfo.EstateSettings.AddEstateManager(user);
remote_client.sendEstateManagersList(invoice);
remote_client.sendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.estateManagers, m_scene.RegionInfo.EstateSettings.estateID);
}
else
{
@ -222,7 +222,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.Permissions.BypassPermissions)
{
m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
remote_client.sendEstateManagersList(invoice);
remote_client.sendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.estateManagers, m_scene.RegionInfo.EstateSettings.estateID);
}
else
{
@ -283,9 +283,28 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
}
}
private static void HandleRegionInfoRequest(IClientAPI remote_client)
private void HandleRegionInfoRequest(IClientAPI remote_client)
{
remote_client.sendRegionInfoToEstateMenu();
RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs();
args.billableFactor = m_scene.RegionInfo.EstateSettings.billableFactor;
args.estateID = m_scene.RegionInfo.EstateSettings.estateID;
args.maxAgents = m_scene.RegionInfo.EstateSettings.maxAgents;
args.objectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
args.parentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID;
args.pricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter;
args.redirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX;
args.redirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY;
args.regionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags);
args.simAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
args.sunHour = m_scene.RegionInfo.EstateSettings.sunHour;
args.terrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit;
args.terrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit;
args.useEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun;
args.waterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
args.simName = m_scene.RegionInfo.RegionName;
remote_client.sendRegionInfoToEstateMenu(args);
}
private static void HandleEstateCovenantRequest(IClientAPI remote_client)
@ -303,13 +322,48 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
for (int i = 0; i < avatars.Count; i++)
{
avatars[i].ControllingClient.sendRegionInfoToEstateMenu();
HandleRegionInfoRequest(avatars[i].ControllingClient); ;
}
}
public void sendRegionHandshake(IClientAPI remoteClient)
{
remoteClient.SendRegionHandshake(m_scene.RegionInfo);
RegionHandshakeArgs args = new RegionHandshakeArgs();
bool estatemanager = false;
LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers;
for (int i = 0; i < EstateManagers.Length; i++)
{
if (EstateManagers[i] == remoteClient.AgentId)
estatemanager = true;
}
args.isEstateManager = estatemanager;
args.billableFactor = m_scene.RegionInfo.EstateSettings.billableFactor;
args.terrainHeightRange0 = m_scene.RegionInfo.EstateSettings.terrainHeightRange0;
args.terrainHeightRange1 = m_scene.RegionInfo.EstateSettings.terrainHeightRange1;
args.terrainHeightRange2 = m_scene.RegionInfo.EstateSettings.terrainHeightRange2;
args.terrainHeightRange3 = m_scene.RegionInfo.EstateSettings.terrainHeightRange3;
args.terrainStartHeight0 = m_scene.RegionInfo.EstateSettings.terrainStartHeight0;
args.terrainStartHeight1 = m_scene.RegionInfo.EstateSettings.terrainStartHeight1;
args.terrainStartHeight2 = m_scene.RegionInfo.EstateSettings.terrainStartHeight2;
args.terrainStartHeight3 = m_scene.RegionInfo.EstateSettings.terrainStartHeight3;
args.simAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
args.waterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
args.regionFlags = (uint)m_scene.RegionInfo.EstateSettings.regionFlags;
args.regionName = m_scene.RegionInfo.RegionName;
args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID;
args.terrainBase0 = m_scene.RegionInfo.EstateSettings.terrainBase0;
args.terrainBase1 = m_scene.RegionInfo.EstateSettings.terrainBase1;
args.terrainBase2 = m_scene.RegionInfo.EstateSettings.terrainBase2;
args.terrainBase3 = m_scene.RegionInfo.EstateSettings.terrainBase3;
args.terrainDetail0 = m_scene.RegionInfo.EstateSettings.terrainDetail0;
args.terrainDetail1 = m_scene.RegionInfo.EstateSettings.terrainDetail1;
args.terrainDetail2 = m_scene.RegionInfo.EstateSettings.terrainDetail2;
args.terrainDetail3 = m_scene.RegionInfo.EstateSettings.terrainDetail3;
remoteClient.SendRegionHandshake(m_scene.RegionInfo,args);
}
public void sendRegionHandshakeToAll()

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@ -29,7 +29,6 @@ using System;
using System.Collections.Generic;
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
@ -521,7 +520,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET];
int byteArrayCount = 0;
int sequenceID = 0;
ParcelOverlayPacket packet;
int y;
for (y = 0; y < 64; y++)
@ -595,11 +593,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
byteArrayCount++;
if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
{
byteArrayCount = 0;
packet = (ParcelOverlayPacket) PacketPool.Instance.GetPacket(PacketType.ParcelOverlay);
packet.ParcelData.Data = byteArray;
packet.ParcelData.SequenceID = sequenceID;
remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
remote_client.sendLandParcelOverlay(byteArray, sequenceID);
byteArrayCount = 0;
sequenceID++;
byteArray = new byte[LAND_BLOCKS_PER_PACKET];
}

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@ -122,7 +122,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
{
remote_client.sendLandProperties(remote_client, sequence_id, snap_selection, request_result, landData, m_scene.RegionInfo.EstateSettings.objectBonusFactor, m_scene.objectCapacity);
remote_client.sendLandProperties(remote_client, sequence_id, snap_selection, request_result, landData, m_scene.RegionInfo.EstateSettings.objectBonusFactor, m_scene.objectCapacity,(uint) m_scene.RegionInfo.EstateSettings.regionFlags);
}
public void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client)

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@ -502,7 +502,7 @@ namespace OpenSim.Region.Examples.SimpleModule
{
}
public virtual void SendRegionHandshake(RegionInfo regionInfo)
public virtual void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args)
{
if (OnRegionHandShakeReply != null)
{
@ -637,20 +637,20 @@ namespace OpenSim.Region.Examples.SimpleModule
{
}
public void sendEstateManagersList(LLUUID invoice)
public void sendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID)
{
}
public void sendRegionInfoToEstateMenu()
public void sendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
{
}
public void sendEstateCovenantInformation()
{
}
public void sendDetailedEstateData(LLUUID invoice)
public void sendDetailedEstateData(LLUUID invoice, string estateName, uint estateID)
{
}
public void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int simObjectCapacity)
public void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int simObjectCapacity, uint regionFlags)
{
}
public void sendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID)
@ -662,5 +662,8 @@ namespace OpenSim.Region.Examples.SimpleModule
public void sendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount)
{
}
public void sendLandParcelOverlay(byte[] data, int sequence_id)
{
}
}
}