Major changes in interregion communications. This breaks compatibility with older versions, and may result is all sorts of weirdnesses when interacting with sims in older versions. Changes:
- Introducing synchronous Teleports. Now the receiving region calls back the sending region after the client has been made a root agent there, that is, after client sends CompleteMovement to the destination. - SendCloseAgent moved from OGS1 Remoting to RESTComms.0.6.2-post-fixes
parent
ba9d9a9019
commit
d8ebf2fc9d
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@ -144,6 +144,7 @@ namespace OpenSim.Framework
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byte[] VisualParams;
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public string CallbackURI;
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public OSDMap PackUpdateMessage()
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{
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@ -191,6 +192,9 @@ namespace OpenSim.Framework
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// Last few fields are still missing
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if ((CallbackURI != null) && (!CallbackURI.Equals("")))
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args["callback_uri"] = OSD.FromString(CallbackURI);
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return args;
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}
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@ -284,6 +288,9 @@ namespace OpenSim.Framework
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if (args["active_group_id"] != null)
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ActiveGroupID = args["active_group_id"].AsUUID();
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if (args["callback_uri"] != null)
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CallbackURI = args["callback_uri"].AsString();
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}
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public AgentData()
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@ -177,7 +177,7 @@ namespace OpenSim
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presence.UUID,
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regionInfo.RegionName));
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presence.Scene.CloseConnection(presence.UUID);
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presence.Scene.IncomingCloseAgent(presence.UUID);
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}
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}
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m_console.Notice("");
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@ -36,6 +36,8 @@ namespace OpenSim.Region.Environment.Interfaces
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public interface IInterregionCommsOut
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{
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bool SendChildAgentUpdate(ulong regionHandle, AgentData data);
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bool SendReleaseAgent(ulong regionHandle, UUID id, string uri);
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bool SendCloseAgent(ulong regionHandle, UUID id);
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}
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// This may not be needed, but having it here for now.
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@ -119,24 +119,58 @@ namespace OpenSim.Region.Environment.Modules.Communications.Local
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#region IInterregionComms
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public bool SendChildAgentUpdate(ulong regionHandle, AgentData cAgentData)
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{
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lock (m_sceneList)
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{
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
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return s.IncomingChildAgentDataUpdate(cAgentData);
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//if (OnChildAgentUpdate != null)
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// return OnChildAgentUpdate(cAgentData);
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}
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s.IncomingChildAgentDataUpdate(cAgentData);
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return true;
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}
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}
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//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
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return false;
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}
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public bool SendReleaseAgent(ulong regionHandle, UUID id, string uri)
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{
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//uint x, y;
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//Utils.LongToUInts(regionHandle, out x, out y);
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//x = x / Constants.RegionSize;
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//y = y / Constants.RegionSize;
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//Console.WriteLine("\n >>> Local SendReleaseAgent " + x + "-" + y);
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
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return s.IncomingReleaseAgent(id);
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}
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}
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//m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent");
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return false;
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}
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public bool SendCloseAgent(ulong regionHandle, UUID id)
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{
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//uint x, y;
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//Utils.LongToUInts(regionHandle, out x, out y);
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//x = x / Constants.RegionSize;
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//y = y / Constants.RegionSize;
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//Console.WriteLine("\n >>> Local SendCloseAgent " + x + "-" + y);
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
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return s.IncomingCloseAgent(id);
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}
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}
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//m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
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return false;
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}
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#endregion /* IInterregionComms */
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}
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}
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@ -146,6 +146,40 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
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}
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public bool SendReleaseAgent(ulong regionHandle, UUID id, string uri)
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{
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// Try local first
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if (m_localBackend.SendReleaseAgent(regionHandle, id, uri))
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return true;
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// else do the remote thing
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return DoReleaseAgentCall(regionHandle, id, uri);
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}
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public bool SendCloseAgent(ulong regionHandle, UUID id)
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{
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// Try local first
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if (m_localBackend.SendCloseAgent(regionHandle, id))
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return true;
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// else do the remote thing
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RegionInfo regInfo = m_commsManager.GridService.RequestNeighbourInfo(regionHandle);
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if (regInfo != null)
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{
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return DoCloseAgentCall(regInfo, id);
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}
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//else
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// m_log.Warn("[REST COMMS]: Region not found " + regionHandle);
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return false;
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}
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#endregion /* IInterregionComms */
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#region DoWork functions for the above public interface
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//-------------------------------------------------------------------
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// Internal functions for the above public interface
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//-------------------------------------------------------------------
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protected bool DoChildAgentUpdateCall(RegionInfo region, AgentData cAgentData)
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{
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// Eventually, we want to use a caps url instead of the agentID
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@ -168,7 +202,7 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
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m_log.Debug("[REST COMMS]: PackUpdateMessage failed with exception: " + e.Message);
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}
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// Add the regionhandle of the destination region
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ulong regionHandle = GetRegionHandle(region);
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ulong regionHandle = GetRegionHandle(region.RegionHandle);
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args["destination_handle"] = OSD.FromString(regionHandle.ToString());
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string strBuffer = "";
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@ -231,9 +265,77 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
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}
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#endregion /* IInterregionComms */
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protected bool DoReleaseAgentCall(ulong regionHandle, UUID id, string uri)
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{
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//Console.WriteLine(" >>> DoReleaseAgentCall <<< " + uri);
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#region Called from remote instances on this instance
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WebRequest request = WebRequest.Create(uri);
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request.Method = "DELETE";
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request.Timeout = 10000;
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try
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{
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WebResponse webResponse = request.GetResponse();
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if (webResponse == null)
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{
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m_log.Info("[REST COMMS]: Null reply on agent get ");
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}
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StreamReader sr = new StreamReader(webResponse.GetResponseStream());
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//reply = sr.ReadToEnd().Trim();
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sr.ReadToEnd().Trim();
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sr.Close();
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//m_log.InfoFormat("[REST COMMS]: ChilAgentUpdate reply was {0} ", reply);
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}
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catch (WebException ex)
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{
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m_log.InfoFormat("[REST COMMS]: exception on reply of agent get {0}", ex.Message);
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// ignore, really
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}
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return true;
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}
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protected bool DoCloseAgentCall(RegionInfo region, UUID id)
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{
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string uri = "http://" + region.ExternalEndPoint.Address + ":" + region.HttpPort + "/agent/" + id + "/" + region.RegionHandle.ToString() +"/";
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//Console.WriteLine(" >>> DoCloseAgentCall <<< " + uri);
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WebRequest request = WebRequest.Create(uri);
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request.Method = "DELETE";
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request.Timeout = 10000;
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try
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{
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WebResponse webResponse = request.GetResponse();
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if (webResponse == null)
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{
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m_log.Info("[REST COMMS]: Null reply on agent get ");
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}
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StreamReader sr = new StreamReader(webResponse.GetResponseStream());
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//reply = sr.ReadToEnd().Trim();
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sr.ReadToEnd().Trim();
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sr.Close();
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//m_log.InfoFormat("[REST COMMS]: ChilAgentUpdate reply was {0} ", reply);
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}
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catch (WebException ex)
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{
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m_log.InfoFormat("[REST COMMS]: exception on reply of agent get {0}", ex.Message);
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// ignore, really
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}
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return true;
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}
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#endregion /* DoWork */
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#region Incoming calls from remote instances
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public Hashtable AgentHandler(Hashtable request)
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{
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@ -250,7 +352,8 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
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UUID agentID;
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string action;
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if (!GetParams((string)request["uri"], out agentID, out action))
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ulong regionHandle;
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if (!GetParams((string)request["uri"], out agentID, out regionHandle, out action))
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{
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m_log.InfoFormat("[REST COMMS]: Invalid parameters for agent message {0}", request["uri"]);
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responsedata["int_response_code"] = 404;
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return responsedata;
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}
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else if (method.Equals("GET"))
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else if (method.Equals("DELETE"))
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{
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m_log.InfoFormat("[REST COMMS]: method {0} not implemented yet in agent message", method);
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responsedata["int_response_code"] = 404;
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responsedata["str_response_string"] = "false";
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DoDelete(request, responsedata, agentID, action, regionHandle);
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return responsedata;
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}
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@ -293,7 +394,7 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
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}
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protected virtual void DoPut(Hashtable request, Hashtable responsedata)
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protected OSDMap GetOSDMap(Hashtable request)
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{
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OSDMap args = null;
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try
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// We should pay attention to the content-type, but let's assume we know it's Json
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buffer = OSDParser.DeserializeJson((string)request["body"]);
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if (buffer.Type == OSDType.Map)
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{
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args = (OSDMap)buffer;
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return args;
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}
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else
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{
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// uh?
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m_log.Debug("[REST COMMS]: Got OSD of type " + buffer.Type.ToString());
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return null;
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}
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}
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catch (Exception ex)
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{
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m_log.InfoFormat("[REST COMMS]: exception on parse of ChildAgentUpdate message {0}", ex.Message);
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return null;
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}
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}
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protected virtual void DoPut(Hashtable request, Hashtable responsedata)
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{
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OSDMap args = GetOSDMap(request);
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if (args == null)
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{
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responsedata["int_response_code"] = 400;
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responsedata["str_response_string"] = "false";
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return;
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}
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responsedata["str_response_string"] = result.ToString();
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}
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protected virtual void DoDelete(Hashtable request, Hashtable responsedata, UUID id, string action, ulong regionHandle)
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{
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//Console.WriteLine(" >>> DoDelete action:" + action + "; regionHandle:" + regionHandle);
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bool result = true;
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if (action.Equals("release"))
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{
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result = m_localBackend.SendReleaseAgent(regionHandle, id, "");
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}
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else
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result = m_localBackend.SendCloseAgent(regionHandle, id);
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responsedata["int_response_code"] = 200;
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responsedata["str_response_string"] = "OpenSim agent " + id.ToString();
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}
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#endregion
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#region Misc
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/// <summary>
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/// Extract the param from an uri.
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/// </summary>
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/// <param name="uri">Something like this: /agent/uuid/ or /agent/uuid/release</param>
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/// <param name="uri">Something like this: /agent/uuid/ or /agent/uuid/handle/release</param>
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/// <param name="uri">uuid on uuid field</param>
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/// <param name="action">optional action</param>
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protected bool GetParams(string uri, out UUID uuid, out string action)
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protected bool GetParams(string uri, out UUID uuid, out ulong regionHandle, out string action)
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{
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uuid = UUID.Zero;
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action = "";
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regionHandle = 0;
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uri = uri.Trim(new char[] { '/' });
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string[] parts = uri.Split('/');
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return false;
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if (parts.Length >= 3)
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action = parts[2];
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UInt64.TryParse(parts[2], out regionHandle);
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if (parts.Length >= 4)
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action = parts[3];
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return true;
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}
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}
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protected virtual ulong GetRegionHandle(RegionInfo region)
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protected virtual ulong GetRegionHandle(ulong handle)
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{
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if (m_aScene.SceneGridService is HGSceneCommunicationService)
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return ((HGSceneCommunicationService)(m_aScene.SceneGridService)).m_hg.FindRegionHandle(region.RegionHandle);
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return ((HGSceneCommunicationService)(m_aScene.SceneGridService)).m_hg.FindRegionHandle(handle);
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return region.RegionHandle;
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return handle;
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}
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protected virtual bool IsHyperlink(ulong handle)
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{
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if (m_aScene.SceneGridService is HGSceneCommunicationService)
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return ((HGSceneCommunicationService)(m_aScene.SceneGridService)).m_hg.IsHyperlinkRegion(handle);
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return false;
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}
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#endregion /* Misc */
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}
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// return;
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//}
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SetInTransit(avatar.UUID);
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// Let's send a full update of the agent. This is a synchronous call.
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AgentData agent = new AgentData();
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avatar.CopyTo(agent);
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agent.Position = new Vector3(-1, -1, -1); // this means ignore position info; UGH!!!!
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agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort +
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"/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionHandle.ToString() + "/release/";
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m_interregionCommsOut.SendChildAgentUpdate(reg.RegionHandle, agent);
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avatar.MakeChildAgent();
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m_log.DebugFormat(
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"[CAPS]: Sending new CAPS seed url {0} to client {1}", agentCircuit.CapsPath, avatar.UUID);
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/// Hypergrid mod stop
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///
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// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
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// trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
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// that the client contacted the destination before we send the attachments and close things here.
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if (!WaitForCallback(avatar.UUID))
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{
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// Client never contacted destination. Let's restore everything back
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avatar.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
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ResetFromTransit(avatar.UUID);
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// Yikes! We should just have a ref to scene here.
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avatar.Scene.InformClientOfNeighbours(avatar);
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// Finally, kill the agent we just created at the destination.
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m_interregionCommsOut.SendCloseAgent(reg.RegionHandle, avatar.UUID);
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return;
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}
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// Can't go back from here
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if (KiPrimitive != null)
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{
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KiPrimitive(avatar.LocalId);
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}
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// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
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// trigers a whole shebang of things there, including MakeRoot. So let's wait plenty before
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// we send the attachments and close things here.
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// It would be nice if the client would tell us when that whole thing is done, so we wouldn't have
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// to use this Thread.Sleep voodoo
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Thread.Sleep(4000);
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avatar.MakeChildAgent();
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// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
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avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
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///
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if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
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{
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Thread.Sleep(8000);
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Thread.Sleep(5000);
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avatar.Close();
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CloseConnection(avatar.UUID);
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}
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@ -2692,7 +2692,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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m_sceneGridService.OnExpectUser += NewUserConnection;
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m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing;
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m_sceneGridService.OnCloseAgentConnection += CloseConnection;
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m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent;
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m_sceneGridService.OnRegionUp += OtherRegionUp;
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//m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
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m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup;
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@ -2724,7 +2724,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_sceneGridService.OnRegionUp -= OtherRegionUp;
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m_sceneGridService.OnExpectUser -= NewUserConnection;
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m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing;
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m_sceneGridService.OnCloseAgentConnection -= CloseConnection;
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m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent;
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m_sceneGridService.OnGetLandData -= GetLandData;
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if (m_interregionCommsIn != null)
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@ -2979,12 +2979,22 @@ namespace OpenSim.Region.Environment.Scenes
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return false;
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}
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public virtual bool IncomingReleaseAgent(UUID id)
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{
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return m_sceneGridService.ReleaseAgent(id);
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}
|
||||
|
||||
public void SendReleaseAgent(ulong regionHandle, UUID id, string uri)
|
||||
{
|
||||
m_interregionCommsOut.SendReleaseAgent(regionHandle, id, uri);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tell a single agent to disconnect from the region.
|
||||
/// </summary>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="agentID"></param>
|
||||
public bool CloseConnection(UUID agentID)
|
||||
public bool IncomingCloseAgent(UUID agentID)
|
||||
{
|
||||
ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
|
||||
if (presence != null)
|
||||
|
@ -3013,10 +3023,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
presence.ControllingClient.SendShutdownConnectionNotice();
|
||||
}
|
||||
presence.ControllingClient.Close(true);
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
// Agent not here
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tell neighboring regions about this agent
|
||||
|
|
|
@ -55,6 +55,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
protected RegionCommsListener regionCommsHost;
|
||||
|
||||
protected List<UUID> m_agentsInTransit;
|
||||
|
||||
public event AgentCrossing OnAvatarCrossingIntoRegion;
|
||||
public event ExpectUserDelegate OnExpectUser;
|
||||
public event ExpectPrimDelegate OnExpectPrim;
|
||||
|
@ -82,6 +84,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public SceneCommunicationService(CommunicationsManager commsMan)
|
||||
{
|
||||
m_commsProvider = commsMan;
|
||||
m_agentsInTransit = new List<UUID>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -546,8 +549,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
private void SendChildAgentDataUpdateAsync(AgentData cAgentData, ulong regionHandle)
|
||||
{
|
||||
m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName);
|
||||
//bool regionAccepted = m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
|
||||
//m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName);
|
||||
try
|
||||
{
|
||||
//m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
|
||||
|
@ -608,29 +610,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
|
||||
m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle);
|
||||
//bool regionAccepted = m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
|
||||
// let's do our best, but there's not much we can do if the neighbour doesn't accept.
|
||||
m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
|
||||
|
||||
//if (regionAccepted)
|
||||
//{
|
||||
// m_log.Info("[INTERGRID]: Completed sending agent Close agent Request to neighbor");
|
||||
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// m_log.Info("[INTERGRID]: Failed sending agent Close agent Request to neighbor");
|
||||
|
||||
//}
|
||||
|
||||
//// We remove the list of known regions from the agent's known region list through an event
|
||||
//// to scene, because, if an agent logged of, it's likely that there will be no scene presence
|
||||
//// by the time we get to this part of the method.
|
||||
//handlerRemoveKnownRegionFromAvatar = OnRemoveKnownRegionFromAvatar;
|
||||
//if (handlerRemoveKnownRegionFromAvatar != null)
|
||||
//{
|
||||
// handlerRemoveKnownRegionFromAvatar(agentID, regionlst);
|
||||
//}
|
||||
//m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
|
||||
m_interregionCommsOut.SendCloseAgent(regionHandle, agentID);
|
||||
}
|
||||
|
||||
private void SendCloseChildAgentCompleted(IAsyncResult iar)
|
||||
|
@ -860,15 +843,16 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// return;
|
||||
//}
|
||||
|
||||
SetInTransit(avatar.UUID);
|
||||
// Let's send a full update of the agent. This is a synchronous call.
|
||||
AgentData agent = new AgentData();
|
||||
avatar.CopyTo(agent);
|
||||
agent.Position = new Vector3(-1, -1, -1); // this means ignore position info; UGH!!!!
|
||||
agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort +
|
||||
"/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionHandle.ToString() + "/release/";
|
||||
|
||||
m_interregionCommsOut.SendChildAgentUpdate(reg.RegionHandle, agent);
|
||||
|
||||
avatar.MakeChildAgent();
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
|
||||
|
||||
|
@ -885,17 +869,32 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
teleportFlags, capsPath);
|
||||
}
|
||||
|
||||
|
||||
// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
|
||||
// trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
|
||||
// that the client contacted the destination before we send the attachments and close things here.
|
||||
if (!WaitForCallback(avatar.UUID))
|
||||
{
|
||||
// Client never contacted destination. Let's restore everything back
|
||||
avatar.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
|
||||
|
||||
ResetFromTransit(avatar.UUID);
|
||||
// Yikes! We should just have a ref to scene here.
|
||||
avatar.Scene.InformClientOfNeighbours(avatar);
|
||||
|
||||
// Finally, kill the agent we just created at the destination.
|
||||
m_interregionCommsOut.SendCloseAgent(reg.RegionHandle, avatar.UUID);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Can't go back from here
|
||||
if (KiPrimitive != null)
|
||||
{
|
||||
KiPrimitive(avatar.LocalId);
|
||||
}
|
||||
|
||||
// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
|
||||
// trigers a whole shebang of things there, including MakeRoot. So let's wait plenty before
|
||||
// we send the attachments and close things here.
|
||||
// We need to change this part of the protocol. The receiving region should tell this region
|
||||
// when it's ok to continue.
|
||||
Thread.Sleep(4000);
|
||||
avatar.MakeChildAgent();
|
||||
|
||||
// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
|
||||
avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
|
||||
|
@ -904,7 +903,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
{
|
||||
Thread.Sleep(8000);
|
||||
Thread.Sleep(5000);
|
||||
avatar.Close();
|
||||
CloseConnection(avatar.UUID);
|
||||
}
|
||||
|
@ -947,6 +946,49 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
protected bool WaitForCallback(UUID id)
|
||||
{
|
||||
int count = 20;
|
||||
while (m_agentsInTransit.Contains(id) && count-- > 0)
|
||||
{
|
||||
//Console.WriteLine(" >>> Waiting... " + count);
|
||||
Thread.Sleep(1000);
|
||||
}
|
||||
|
||||
if (count > 0)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool ReleaseAgent(UUID id)
|
||||
{
|
||||
//Console.WriteLine(" >>> ReleaseAgent called <<< ");
|
||||
return ResetFromTransit(id);
|
||||
}
|
||||
|
||||
protected void SetInTransit(UUID id)
|
||||
{
|
||||
lock (m_agentsInTransit)
|
||||
{
|
||||
if (!m_agentsInTransit.Contains(id))
|
||||
m_agentsInTransit.Add(id);
|
||||
}
|
||||
}
|
||||
|
||||
protected bool ResetFromTransit(UUID id)
|
||||
{
|
||||
lock (m_agentsInTransit)
|
||||
{
|
||||
if (m_agentsInTransit.Contains(id))
|
||||
{
|
||||
m_agentsInTransit.Remove(id);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private List<ulong> NeighbourHandles(List<SimpleRegionInfo> neighbours)
|
||||
{
|
||||
List<ulong> handles = new List<ulong>();
|
||||
|
|
|
@ -217,6 +217,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
private Dictionary<UUID, ScenePartUpdate> m_updateTimes = new Dictionary<UUID, ScenePartUpdate>();
|
||||
|
||||
// For teleports and crossings callbacks
|
||||
string m_callbackURI;
|
||||
ulong m_rootRegionHandle;
|
||||
|
||||
#region Properties
|
||||
|
||||
/// <summary>
|
||||
|
@ -1000,6 +1004,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public void CompleteMovement()
|
||||
{
|
||||
//Console.WriteLine("\n CompleteMovement \n");
|
||||
Vector3 look = Velocity;
|
||||
if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
|
||||
{
|
||||
|
@ -1013,6 +1018,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_isChildAgent = false;
|
||||
|
||||
MakeRootAgent(AbsolutePosition, false);
|
||||
|
||||
if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
|
||||
{
|
||||
Scene.SendReleaseAgent(m_rootRegionHandle, UUID, m_callbackURI);
|
||||
m_callbackURI = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2582,7 +2593,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (!IsChildAgent)
|
||||
return;
|
||||
|
||||
//Console.WriteLine(" >>> ChildAgentDataUpdate <<<");
|
||||
//Console.WriteLine(" >>> ChildAgentDataUpdate <<< " + rRegionX + "-" + rRegionY);
|
||||
int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize;
|
||||
int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize;
|
||||
|
||||
|
@ -2615,6 +2626,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (m_scene.m_seeIntoRegionFromNeighbor)
|
||||
m_pendingObjects = null;
|
||||
|
||||
m_callbackURI = cAgentData.CallbackURI;
|
||||
m_rootRegionHandle = Util.UIntsToLong(rRegionX * Constants.RegionSize, rRegionY * Constants.RegionSize);
|
||||
|
||||
//cAgentData.AVHeight;
|
||||
//cAgentData.regionHandle;
|
||||
//m_velocity = cAgentData.Velocity;
|
||||
|
|
Loading…
Reference in New Issue