Major changes in interregion communications. This breaks compatibility with older versions, and may result is all sorts of weirdnesses when interacting with sims in older versions. Changes:

- Introducing synchronous Teleports. Now the receiving region calls back the sending region after the client has been made a root agent there, that is, after client sends CompleteMovement to the destination.
- SendCloseAgent moved from OGS1 Remoting to RESTComms.
0.6.2-post-fixes
diva 2009-01-01 19:42:24 +00:00
parent ba9d9a9019
commit d8ebf2fc9d
9 changed files with 338 additions and 75 deletions

View File

@ -144,6 +144,7 @@ namespace OpenSim.Framework
byte[] VisualParams;
public string CallbackURI;
public OSDMap PackUpdateMessage()
{
@ -191,6 +192,9 @@ namespace OpenSim.Framework
// Last few fields are still missing
if ((CallbackURI != null) && (!CallbackURI.Equals("")))
args["callback_uri"] = OSD.FromString(CallbackURI);
return args;
}
@ -284,6 +288,9 @@ namespace OpenSim.Framework
if (args["active_group_id"] != null)
ActiveGroupID = args["active_group_id"].AsUUID();
if (args["callback_uri"] != null)
CallbackURI = args["callback_uri"].AsString();
}
public AgentData()

View File

@ -177,7 +177,7 @@ namespace OpenSim
presence.UUID,
regionInfo.RegionName));
presence.Scene.CloseConnection(presence.UUID);
presence.Scene.IncomingCloseAgent(presence.UUID);
}
}
m_console.Notice("");

View File

@ -36,6 +36,8 @@ namespace OpenSim.Region.Environment.Interfaces
public interface IInterregionCommsOut
{
bool SendChildAgentUpdate(ulong regionHandle, AgentData data);
bool SendReleaseAgent(ulong regionHandle, UUID id, string uri);
bool SendCloseAgent(ulong regionHandle, UUID id);
}
// This may not be needed, but having it here for now.

View File

@ -119,24 +119,58 @@ namespace OpenSim.Region.Environment.Modules.Communications.Local
#region IInterregionComms
public bool SendChildAgentUpdate(ulong regionHandle, AgentData cAgentData)
{
lock (m_sceneList)
{
foreach (Scene s in m_sceneList)
{
if (s.RegionInfo.RegionHandle == regionHandle)
{
//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
return s.IncomingChildAgentDataUpdate(cAgentData);
//if (OnChildAgentUpdate != null)
// return OnChildAgentUpdate(cAgentData);
}
s.IncomingChildAgentDataUpdate(cAgentData);
return true;
}
}
//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
return false;
}
public bool SendReleaseAgent(ulong regionHandle, UUID id, string uri)
{
//uint x, y;
//Utils.LongToUInts(regionHandle, out x, out y);
//x = x / Constants.RegionSize;
//y = y / Constants.RegionSize;
//Console.WriteLine("\n >>> Local SendReleaseAgent " + x + "-" + y);
foreach (Scene s in m_sceneList)
{
if (s.RegionInfo.RegionHandle == regionHandle)
{
//m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
return s.IncomingReleaseAgent(id);
}
}
//m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent");
return false;
}
public bool SendCloseAgent(ulong regionHandle, UUID id)
{
//uint x, y;
//Utils.LongToUInts(regionHandle, out x, out y);
//x = x / Constants.RegionSize;
//y = y / Constants.RegionSize;
//Console.WriteLine("\n >>> Local SendCloseAgent " + x + "-" + y);
foreach (Scene s in m_sceneList)
{
if (s.RegionInfo.RegionHandle == regionHandle)
{
//m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
return s.IncomingCloseAgent(id);
}
}
//m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
return false;
}
#endregion /* IInterregionComms */
}
}

View File

@ -146,6 +146,40 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
}
public bool SendReleaseAgent(ulong regionHandle, UUID id, string uri)
{
// Try local first
if (m_localBackend.SendReleaseAgent(regionHandle, id, uri))
return true;
// else do the remote thing
return DoReleaseAgentCall(regionHandle, id, uri);
}
public bool SendCloseAgent(ulong regionHandle, UUID id)
{
// Try local first
if (m_localBackend.SendCloseAgent(regionHandle, id))
return true;
// else do the remote thing
RegionInfo regInfo = m_commsManager.GridService.RequestNeighbourInfo(regionHandle);
if (regInfo != null)
{
return DoCloseAgentCall(regInfo, id);
}
//else
// m_log.Warn("[REST COMMS]: Region not found " + regionHandle);
return false;
}
#endregion /* IInterregionComms */
#region DoWork functions for the above public interface
//-------------------------------------------------------------------
// Internal functions for the above public interface
//-------------------------------------------------------------------
protected bool DoChildAgentUpdateCall(RegionInfo region, AgentData cAgentData)
{
// Eventually, we want to use a caps url instead of the agentID
@ -168,7 +202,7 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
m_log.Debug("[REST COMMS]: PackUpdateMessage failed with exception: " + e.Message);
}
// Add the regionhandle of the destination region
ulong regionHandle = GetRegionHandle(region);
ulong regionHandle = GetRegionHandle(region.RegionHandle);
args["destination_handle"] = OSD.FromString(regionHandle.ToString());
string strBuffer = "";
@ -231,9 +265,77 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
}
#endregion /* IInterregionComms */
protected bool DoReleaseAgentCall(ulong regionHandle, UUID id, string uri)
{
//Console.WriteLine(" >>> DoReleaseAgentCall <<< " + uri);
#region Called from remote instances on this instance
WebRequest request = WebRequest.Create(uri);
request.Method = "DELETE";
request.Timeout = 10000;
try
{
WebResponse webResponse = request.GetResponse();
if (webResponse == null)
{
m_log.Info("[REST COMMS]: Null reply on agent get ");
}
StreamReader sr = new StreamReader(webResponse.GetResponseStream());
//reply = sr.ReadToEnd().Trim();
sr.ReadToEnd().Trim();
sr.Close();
//m_log.InfoFormat("[REST COMMS]: ChilAgentUpdate reply was {0} ", reply);
}
catch (WebException ex)
{
m_log.InfoFormat("[REST COMMS]: exception on reply of agent get {0}", ex.Message);
// ignore, really
}
return true;
}
protected bool DoCloseAgentCall(RegionInfo region, UUID id)
{
string uri = "http://" + region.ExternalEndPoint.Address + ":" + region.HttpPort + "/agent/" + id + "/" + region.RegionHandle.ToString() +"/";
//Console.WriteLine(" >>> DoCloseAgentCall <<< " + uri);
WebRequest request = WebRequest.Create(uri);
request.Method = "DELETE";
request.Timeout = 10000;
try
{
WebResponse webResponse = request.GetResponse();
if (webResponse == null)
{
m_log.Info("[REST COMMS]: Null reply on agent get ");
}
StreamReader sr = new StreamReader(webResponse.GetResponseStream());
//reply = sr.ReadToEnd().Trim();
sr.ReadToEnd().Trim();
sr.Close();
//m_log.InfoFormat("[REST COMMS]: ChilAgentUpdate reply was {0} ", reply);
}
catch (WebException ex)
{
m_log.InfoFormat("[REST COMMS]: exception on reply of agent get {0}", ex.Message);
// ignore, really
}
return true;
}
#endregion /* DoWork */
#region Incoming calls from remote instances
public Hashtable AgentHandler(Hashtable request)
{
@ -250,7 +352,8 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
UUID agentID;
string action;
if (!GetParams((string)request["uri"], out agentID, out action))
ulong regionHandle;
if (!GetParams((string)request["uri"], out agentID, out regionHandle, out action))
{
m_log.InfoFormat("[REST COMMS]: Invalid parameters for agent message {0}", request["uri"]);
responsedata["int_response_code"] = 404;
@ -274,11 +377,9 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
return responsedata;
}
else if (method.Equals("GET"))
else if (method.Equals("DELETE"))
{
m_log.InfoFormat("[REST COMMS]: method {0} not implemented yet in agent message", method);
responsedata["int_response_code"] = 404;
responsedata["str_response_string"] = "false";
DoDelete(request, responsedata, agentID, action, regionHandle);
return responsedata;
}
@ -293,7 +394,7 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
}
protected virtual void DoPut(Hashtable request, Hashtable responsedata)
protected OSDMap GetOSDMap(Hashtable request)
{
OSDMap args = null;
try
@ -302,20 +403,32 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
// We should pay attention to the content-type, but let's assume we know it's Json
buffer = OSDParser.DeserializeJson((string)request["body"]);
if (buffer.Type == OSDType.Map)
{
args = (OSDMap)buffer;
return args;
}
else
{
// uh?
m_log.Debug("[REST COMMS]: Got OSD of type " + buffer.Type.ToString());
return null;
}
}
catch (Exception ex)
{
m_log.InfoFormat("[REST COMMS]: exception on parse of ChildAgentUpdate message {0}", ex.Message);
return null;
}
}
protected virtual void DoPut(Hashtable request, Hashtable responsedata)
{
OSDMap args = GetOSDMap(request);
if (args == null)
{
responsedata["int_response_code"] = 400;
responsedata["str_response_string"] = "false";
return ;
return;
}
// retrieve the regionhandle
@ -343,19 +456,34 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
responsedata["str_response_string"] = result.ToString();
}
protected virtual void DoDelete(Hashtable request, Hashtable responsedata, UUID id, string action, ulong regionHandle)
{
//Console.WriteLine(" >>> DoDelete action:" + action + "; regionHandle:" + regionHandle);
bool result = true;
if (action.Equals("release"))
{
result = m_localBackend.SendReleaseAgent(regionHandle, id, "");
}
else
result = m_localBackend.SendCloseAgent(regionHandle, id);
responsedata["int_response_code"] = 200;
responsedata["str_response_string"] = "OpenSim agent " + id.ToString();
}
#endregion
#region Misc
/// <summary>
/// Extract the param from an uri.
/// </summary>
/// <param name="uri">Something like this: /agent/uuid/ or /agent/uuid/release</param>
/// <param name="uri">Something like this: /agent/uuid/ or /agent/uuid/handle/release</param>
/// <param name="uri">uuid on uuid field</param>
/// <param name="action">optional action</param>
protected bool GetParams(string uri, out UUID uuid, out string action)
protected bool GetParams(string uri, out UUID uuid, out ulong regionHandle, out string action)
{
uuid = UUID.Zero;
action = "";
regionHandle = 0;
uri = uri.Trim(new char[] { '/' });
string[] parts = uri.Split('/');
@ -369,20 +497,29 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
return false;
if (parts.Length >= 3)
action = parts[2];
UInt64.TryParse(parts[2], out regionHandle);
if (parts.Length >= 4)
action = parts[3];
return true;
}
}
protected virtual ulong GetRegionHandle(RegionInfo region)
protected virtual ulong GetRegionHandle(ulong handle)
{
if (m_aScene.SceneGridService is HGSceneCommunicationService)
return ((HGSceneCommunicationService)(m_aScene.SceneGridService)).m_hg.FindRegionHandle(region.RegionHandle);
return ((HGSceneCommunicationService)(m_aScene.SceneGridService)).m_hg.FindRegionHandle(handle);
return region.RegionHandle;
return handle;
}
protected virtual bool IsHyperlink(ulong handle)
{
if (m_aScene.SceneGridService is HGSceneCommunicationService)
return ((HGSceneCommunicationService)(m_aScene.SceneGridService)).m_hg.IsHyperlinkRegion(handle);
return false;
}
#endregion /* Misc */
}

View File

@ -256,15 +256,16 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
// return;
//}
SetInTransit(avatar.UUID);
// Let's send a full update of the agent. This is a synchronous call.
AgentData agent = new AgentData();
avatar.CopyTo(agent);
agent.Position = new Vector3(-1, -1, -1); // this means ignore position info; UGH!!!!
agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort +
"/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionHandle.ToString() + "/release/";
m_interregionCommsOut.SendChildAgentUpdate(reg.RegionHandle, agent);
avatar.MakeChildAgent();
m_log.DebugFormat(
"[CAPS]: Sending new CAPS seed url {0} to client {1}", agentCircuit.CapsPath, avatar.UUID);
@ -288,17 +289,32 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
/// Hypergrid mod stop
///
// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
// trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
// that the client contacted the destination before we send the attachments and close things here.
if (!WaitForCallback(avatar.UUID))
{
// Client never contacted destination. Let's restore everything back
avatar.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
ResetFromTransit(avatar.UUID);
// Yikes! We should just have a ref to scene here.
avatar.Scene.InformClientOfNeighbours(avatar);
// Finally, kill the agent we just created at the destination.
m_interregionCommsOut.SendCloseAgent(reg.RegionHandle, avatar.UUID);
return;
}
// Can't go back from here
if (KiPrimitive != null)
{
KiPrimitive(avatar.LocalId);
}
// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
// trigers a whole shebang of things there, including MakeRoot. So let's wait plenty before
// we send the attachments and close things here.
// It would be nice if the client would tell us when that whole thing is done, so we wouldn't have
// to use this Thread.Sleep voodoo
Thread.Sleep(4000);
avatar.MakeChildAgent();
// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
@ -310,7 +326,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
///
if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
{
Thread.Sleep(8000);
Thread.Sleep(5000);
avatar.Close();
CloseConnection(avatar.UUID);
}

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@ -2692,7 +2692,7 @@ namespace OpenSim.Region.Environment.Scenes
{
m_sceneGridService.OnExpectUser += NewUserConnection;
m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing;
m_sceneGridService.OnCloseAgentConnection += CloseConnection;
m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent;
m_sceneGridService.OnRegionUp += OtherRegionUp;
//m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup;
@ -2724,7 +2724,7 @@ namespace OpenSim.Region.Environment.Scenes
m_sceneGridService.OnRegionUp -= OtherRegionUp;
m_sceneGridService.OnExpectUser -= NewUserConnection;
m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing;
m_sceneGridService.OnCloseAgentConnection -= CloseConnection;
m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent;
m_sceneGridService.OnGetLandData -= GetLandData;
if (m_interregionCommsIn != null)
@ -2979,12 +2979,22 @@ namespace OpenSim.Region.Environment.Scenes
return false;
}
public virtual bool IncomingReleaseAgent(UUID id)
{
return m_sceneGridService.ReleaseAgent(id);
}
public void SendReleaseAgent(ulong regionHandle, UUID id, string uri)
{
m_interregionCommsOut.SendReleaseAgent(regionHandle, id, uri);
}
/// <summary>
/// Tell a single agent to disconnect from the region.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="agentID"></param>
public bool CloseConnection(UUID agentID)
public bool IncomingCloseAgent(UUID agentID)
{
ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
if (presence != null)
@ -3013,10 +3023,11 @@ namespace OpenSim.Region.Environment.Scenes
presence.ControllingClient.SendShutdownConnectionNotice();
}
presence.ControllingClient.Close(true);
}
return true;
}
// Agent not here
return false;
}
/// <summary>
/// Tell neighboring regions about this agent

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@ -55,6 +55,8 @@ namespace OpenSim.Region.Environment.Scenes
protected RegionCommsListener regionCommsHost;
protected List<UUID> m_agentsInTransit;
public event AgentCrossing OnAvatarCrossingIntoRegion;
public event ExpectUserDelegate OnExpectUser;
public event ExpectPrimDelegate OnExpectPrim;
@ -82,6 +84,7 @@ namespace OpenSim.Region.Environment.Scenes
public SceneCommunicationService(CommunicationsManager commsMan)
{
m_commsProvider = commsMan;
m_agentsInTransit = new List<UUID>();
}
/// <summary>
@ -546,8 +549,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
private void SendChildAgentDataUpdateAsync(AgentData cAgentData, ulong regionHandle)
{
m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName);
//bool regionAccepted = m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
//m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName);
try
{
//m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
@ -608,29 +610,10 @@ namespace OpenSim.Region.Environment.Scenes
{
m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle);
//bool regionAccepted = m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
// let's do our best, but there's not much we can do if the neighbour doesn't accept.
m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
//if (regionAccepted)
//{
// m_log.Info("[INTERGRID]: Completed sending agent Close agent Request to neighbor");
//}
//else
//{
// m_log.Info("[INTERGRID]: Failed sending agent Close agent Request to neighbor");
//}
//// We remove the list of known regions from the agent's known region list through an event
//// to scene, because, if an agent logged of, it's likely that there will be no scene presence
//// by the time we get to this part of the method.
//handlerRemoveKnownRegionFromAvatar = OnRemoveKnownRegionFromAvatar;
//if (handlerRemoveKnownRegionFromAvatar != null)
//{
// handlerRemoveKnownRegionFromAvatar(agentID, regionlst);
//}
//m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
m_interregionCommsOut.SendCloseAgent(regionHandle, agentID);
}
private void SendCloseChildAgentCompleted(IAsyncResult iar)
@ -860,15 +843,16 @@ namespace OpenSim.Region.Environment.Scenes
// return;
//}
SetInTransit(avatar.UUID);
// Let's send a full update of the agent. This is a synchronous call.
AgentData agent = new AgentData();
avatar.CopyTo(agent);
agent.Position = new Vector3(-1, -1, -1); // this means ignore position info; UGH!!!!
agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort +
"/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionHandle.ToString() + "/release/";
m_interregionCommsOut.SendChildAgentUpdate(reg.RegionHandle, agent);
avatar.MakeChildAgent();
m_log.DebugFormat(
"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
@ -885,17 +869,32 @@ namespace OpenSim.Region.Environment.Scenes
teleportFlags, capsPath);
}
// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
// trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
// that the client contacted the destination before we send the attachments and close things here.
if (!WaitForCallback(avatar.UUID))
{
// Client never contacted destination. Let's restore everything back
avatar.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
ResetFromTransit(avatar.UUID);
// Yikes! We should just have a ref to scene here.
avatar.Scene.InformClientOfNeighbours(avatar);
// Finally, kill the agent we just created at the destination.
m_interregionCommsOut.SendCloseAgent(reg.RegionHandle, avatar.UUID);
return;
}
// Can't go back from here
if (KiPrimitive != null)
{
KiPrimitive(avatar.LocalId);
}
// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
// trigers a whole shebang of things there, including MakeRoot. So let's wait plenty before
// we send the attachments and close things here.
// We need to change this part of the protocol. The receiving region should tell this region
// when it's ok to continue.
Thread.Sleep(4000);
avatar.MakeChildAgent();
// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
@ -904,7 +903,7 @@ namespace OpenSim.Region.Environment.Scenes
if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
{
Thread.Sleep(8000);
Thread.Sleep(5000);
avatar.Close();
CloseConnection(avatar.UUID);
}
@ -947,6 +946,49 @@ namespace OpenSim.Region.Environment.Scenes
}
}
protected bool WaitForCallback(UUID id)
{
int count = 20;
while (m_agentsInTransit.Contains(id) && count-- > 0)
{
//Console.WriteLine(" >>> Waiting... " + count);
Thread.Sleep(1000);
}
if (count > 0)
return true;
else
return false;
}
public bool ReleaseAgent(UUID id)
{
//Console.WriteLine(" >>> ReleaseAgent called <<< ");
return ResetFromTransit(id);
}
protected void SetInTransit(UUID id)
{
lock (m_agentsInTransit)
{
if (!m_agentsInTransit.Contains(id))
m_agentsInTransit.Add(id);
}
}
protected bool ResetFromTransit(UUID id)
{
lock (m_agentsInTransit)
{
if (m_agentsInTransit.Contains(id))
{
m_agentsInTransit.Remove(id);
return true;
}
}
return false;
}
private List<ulong> NeighbourHandles(List<SimpleRegionInfo> neighbours)
{
List<ulong> handles = new List<ulong>();

View File

@ -217,6 +217,10 @@ namespace OpenSim.Region.Environment.Scenes
private Dictionary<UUID, ScenePartUpdate> m_updateTimes = new Dictionary<UUID, ScenePartUpdate>();
// For teleports and crossings callbacks
string m_callbackURI;
ulong m_rootRegionHandle;
#region Properties
/// <summary>
@ -1000,6 +1004,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public void CompleteMovement()
{
//Console.WriteLine("\n CompleteMovement \n");
Vector3 look = Velocity;
if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
{
@ -1013,6 +1018,12 @@ namespace OpenSim.Region.Environment.Scenes
m_isChildAgent = false;
MakeRootAgent(AbsolutePosition, false);
if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
{
Scene.SendReleaseAgent(m_rootRegionHandle, UUID, m_callbackURI);
m_callbackURI = null;
}
}
}
@ -2582,7 +2593,7 @@ namespace OpenSim.Region.Environment.Scenes
if (!IsChildAgent)
return;
//Console.WriteLine(" >>> ChildAgentDataUpdate <<<");
//Console.WriteLine(" >>> ChildAgentDataUpdate <<< " + rRegionX + "-" + rRegionY);
int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize;
int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize;
@ -2615,6 +2626,9 @@ namespace OpenSim.Region.Environment.Scenes
if (m_scene.m_seeIntoRegionFromNeighbor)
m_pendingObjects = null;
m_callbackURI = cAgentData.CallbackURI;
m_rootRegionHandle = Util.UIntsToLong(rRegionX * Constants.RegionSize, rRegionY * Constants.RegionSize);
//cAgentData.AVHeight;
//cAgentData.regionHandle;
//m_velocity = cAgentData.Velocity;