comment out noisy attachments logging
parent
eb8b6b7d52
commit
d8f886ccdb
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@ -226,9 +226,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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public UUID RezSingleAttachmentFromInventory(
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public UUID RezSingleAttachmentFromInventory(
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IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus)
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IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus)
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{
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{
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m_log.DebugFormat(
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// m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}",
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// "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}",
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(AttachmentPoint)AttachmentPt, itemID, remoteClient.Name);
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// (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name);
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// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
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// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
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// be removed when that functionality is implemented in opensim
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// be removed when that functionality is implemented in opensim
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@ -566,8 +566,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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/// <param name="silent"></param>
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/// <param name="silent"></param>
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protected void AttachToAgent(ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
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protected void AttachToAgent(ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
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{
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{
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m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}",
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// m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}",
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so.Name, avatar.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos);
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// so.Name, avatar.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos);
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so.DetachFromBackup();
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so.DetachFromBackup();
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