comment out noisy attachments logging

bulletsim
Justin Clark-Casey (justincc) 2011-08-17 23:41:20 +01:00
parent eb8b6b7d52
commit d8f886ccdb
1 changed files with 5 additions and 5 deletions

View File

@ -226,9 +226,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
public UUID RezSingleAttachmentFromInventory( public UUID RezSingleAttachmentFromInventory(
IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus) IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus)
{ {
m_log.DebugFormat( // m_log.DebugFormat(
"[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}", // "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}",
(AttachmentPoint)AttachmentPt, itemID, remoteClient.Name); // (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name);
// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
// be removed when that functionality is implemented in opensim // be removed when that functionality is implemented in opensim
@ -566,8 +566,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
/// <param name="silent"></param> /// <param name="silent"></param>
protected void AttachToAgent(ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) protected void AttachToAgent(ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
{ {
m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}", // m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}",
so.Name, avatar.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos); // so.Name, avatar.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos);
so.DetachFromBackup(); so.DetachFromBackup();