change fields to private so everyone will use properties
parent
f3173735fa
commit
d9523b4e1a
|
@ -78,56 +78,56 @@ namespace OpenSim.Framework
|
||||||
|
|
||||||
private byte[] m_textureEntry;
|
private byte[] m_textureEntry;
|
||||||
|
|
||||||
public ushort _pathBegin;
|
private ushort _pathBegin;
|
||||||
public byte _pathCurve;
|
private byte _pathCurve;
|
||||||
public ushort _pathEnd;
|
private ushort _pathEnd;
|
||||||
public sbyte _pathRadiusOffset;
|
private sbyte _pathRadiusOffset;
|
||||||
public byte _pathRevolutions;
|
private byte _pathRevolutions;
|
||||||
public byte _pathScaleX;
|
private byte _pathScaleX;
|
||||||
public byte _pathScaleY;
|
private byte _pathScaleY;
|
||||||
public byte _pathShearX;
|
private byte _pathShearX;
|
||||||
public byte _pathShearY;
|
private byte _pathShearY;
|
||||||
public sbyte _pathSkew;
|
private sbyte _pathSkew;
|
||||||
public sbyte _pathTaperX;
|
private sbyte _pathTaperX;
|
||||||
public sbyte _pathTaperY;
|
private sbyte _pathTaperY;
|
||||||
public sbyte _pathTwist;
|
private sbyte _pathTwist;
|
||||||
public sbyte _pathTwistBegin;
|
private sbyte _pathTwistBegin;
|
||||||
public byte _pCode;
|
private byte _pCode;
|
||||||
public ushort _profileBegin;
|
private ushort _profileBegin;
|
||||||
public ushort _profileEnd;
|
private ushort _profileEnd;
|
||||||
public ushort _profileHollow;
|
private ushort _profileHollow;
|
||||||
public LLVector3 _scale;
|
private LLVector3 _scale;
|
||||||
public byte _state;
|
private byte _state;
|
||||||
public ProfileShape _profileShape;
|
private ProfileShape _profileShape;
|
||||||
public HollowShape _hollowShape;
|
private HollowShape _hollowShape;
|
||||||
|
|
||||||
// Sculpted
|
// Sculpted
|
||||||
[XmlIgnore] public LLUUID _sculptTexture = LLUUID.Zero;
|
[XmlIgnore] private LLUUID _sculptTexture = LLUUID.Zero;
|
||||||
[XmlIgnore] public byte _sculptType = (byte)0;
|
[XmlIgnore] private byte _sculptType = (byte)0;
|
||||||
[XmlIgnore] public byte[] _sculptData = new byte[0];
|
[XmlIgnore] private byte[] _sculptData = new byte[0];
|
||||||
|
|
||||||
// Flexi
|
// Flexi
|
||||||
[XmlIgnore] public int _flexiSoftness = 0;
|
[XmlIgnore] private int _flexiSoftness = 0;
|
||||||
[XmlIgnore] public float _flexiTension = 0f;
|
[XmlIgnore] private float _flexiTension = 0f;
|
||||||
[XmlIgnore] public float _flexiDrag = 0f;
|
[XmlIgnore] private float _flexiDrag = 0f;
|
||||||
[XmlIgnore] public float _flexiGravity = 0f;
|
[XmlIgnore] private float _flexiGravity = 0f;
|
||||||
[XmlIgnore] public float _flexiWind = 0f;
|
[XmlIgnore] private float _flexiWind = 0f;
|
||||||
[XmlIgnore] public float _flexiForceX = 0f;
|
[XmlIgnore] private float _flexiForceX = 0f;
|
||||||
[XmlIgnore] public float _flexiForceY = 0f;
|
[XmlIgnore] private float _flexiForceY = 0f;
|
||||||
[XmlIgnore] public float _flexiForceZ = 0f;
|
[XmlIgnore] private float _flexiForceZ = 0f;
|
||||||
|
|
||||||
//Bright n sparkly
|
//Bright n sparkly
|
||||||
[XmlIgnore] public float _lightColorR = 0f;
|
[XmlIgnore] private float _lightColorR = 0f;
|
||||||
[XmlIgnore] public float _lightColorG = 0f;
|
[XmlIgnore] private float _lightColorG = 0f;
|
||||||
[XmlIgnore] public float _lightColorB = 0f;
|
[XmlIgnore] private float _lightColorB = 0f;
|
||||||
[XmlIgnore] public float _lightColorA = 1f;
|
[XmlIgnore] private float _lightColorA = 1f;
|
||||||
[XmlIgnore] public float _lightRadius = 0f;
|
[XmlIgnore] private float _lightRadius = 0f;
|
||||||
[XmlIgnore] public float _lightCutoff = 0f;
|
[XmlIgnore] private float _lightCutoff = 0f;
|
||||||
[XmlIgnore] public float _lightFalloff = 0f;
|
[XmlIgnore] private float _lightFalloff = 0f;
|
||||||
[XmlIgnore] public float _lightIntensity = 1f;
|
[XmlIgnore] private float _lightIntensity = 1f;
|
||||||
[XmlIgnore] public bool _flexiEntry = false;
|
[XmlIgnore] private bool _flexiEntry = false;
|
||||||
[XmlIgnore] public bool _lightEntry = false;
|
[XmlIgnore] private bool _lightEntry = false;
|
||||||
[XmlIgnore] public bool _sculptEntry = false;
|
[XmlIgnore] private bool _sculptEntry = false;
|
||||||
|
|
||||||
public byte ProfileCurve
|
public byte ProfileCurve
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue