bug fix
parent
d2f3a19838
commit
d98d64a61a
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@ -5951,7 +5951,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
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if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
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continue;
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continue;
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// only those old parcel need receive kills
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// only those old parcel need kills
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if (previusParcelID == p.currentParcelUUID && GodLevel < 200)
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if (previusParcelID == p.currentParcelUUID && GodLevel < 200)
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{
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{
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killsToSendme.Add(p); // i dont see them
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killsToSendme.Add(p); // i dont see them
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@ -5986,7 +5986,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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m_log.Debug("[AVATAR]: killtoMe: " + Lastname + " " + killsToSendme.Count.ToString());
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m_log.Debug("[AVATAR]: killtoMe: " + Lastname + " " + killsToSendme.Count.ToString());
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foreach (ScenePresence p in killsToSendto)
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foreach (ScenePresence p in killsToSendme)
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try
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try
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{
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{
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p.SendKillTo(this);
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p.SendKillTo(this);
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