* Split out various classes from IClientAPI into their own files, in accordance with code standards
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									c1d5291ae0
								
							
						
					
					
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						d9b802bb26
					
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using System;
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using libsecondlife;
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namespace OpenSim.Framework
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{
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    public class AgentUpdateArgs : EventArgs
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    {
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        public LLUUID AgentID;
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        public LLQuaternion BodyRotation;
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        public LLVector3 CameraAtAxis;
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        public LLVector3 CameraCenter;
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        public LLVector3 CameraLeftAxis;
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        public LLVector3 CameraUpAxis;
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        public uint ControlFlags;
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        public float Far;
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        public byte Flags;
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        public LLQuaternion HeadRotation;
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        public LLUUID SessionID;
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        public byte State;
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    }
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}
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			@ -0,0 +1,11 @@
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using System;
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using libsecondlife;
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namespace OpenSim.Framework
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{
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    public class AvatarPickerReplyAgentDataArgs : EventArgs
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    {
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        public LLUUID AgentID;
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        public LLUUID QueryID;
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    }
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}
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			@ -0,0 +1,12 @@
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using System;
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using libsecondlife;
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namespace OpenSim.Framework
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{
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    public class AvatarPickerReplyDataArgs : EventArgs
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    {
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        public LLUUID AvatarID;
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        public byte[] FirstName;
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        public byte[] LastName;
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    }
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}
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			@ -0,0 +1,36 @@
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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namespace OpenSim.Framework
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{
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    public class AvatarWearingArgs : EventArgs
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    {
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        private List<Wearable> m_nowWearing = new List<Wearable>();
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        /// <summary>
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        ///
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        /// </summary>
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        public List<Wearable> NowWearing
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        {
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            get { return m_nowWearing; }
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            set { m_nowWearing = value; }
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        }
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        #region Nested type: Wearable
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        public class Wearable
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        {
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            public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
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            public byte Type = 0;
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            public Wearable(LLUUID itemId, byte type)
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            {
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                ItemID = itemId;
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                Type = type;
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            }
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        }
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        #endregion
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    }
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}
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			@ -0,0 +1,118 @@
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using System;
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using libsecondlife;
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namespace OpenSim.Framework
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{
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    public interface IEventArgs
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    {
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        IScene Scene { get; set; }
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        IClientAPI Sender { get; set; }
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    }
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    /// <summary>
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    /// ChatFromViewer Arguments
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    /// </summary>
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    public class ChatFromViewerArgs : EventArgs, IEventArgs
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    {
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        protected int m_channel;
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        protected string m_from;
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        protected string m_message;
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        protected LLVector3 m_position;
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        protected IScene m_scene;
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        protected IClientAPI m_sender;
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        protected object m_senderObject;
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        protected ChatTypeEnum m_type;
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        protected LLUUID m_fromID;
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        public ChatFromViewerArgs()
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        {
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            m_position = new LLVector3();
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        }
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        /// <summary>
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        /// The message sent by the user
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        /// </summary>
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        public string Message
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        {
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            get { return m_message; }
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            set { m_message = value; }
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        }
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        /// <summary>
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        /// The type of message, eg say, shout, broadcast.
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        /// </summary>
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        public ChatTypeEnum Type
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        {
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            get { return m_type; }
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            set { m_type = value; }
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        }
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        /// <summary>
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        /// Which channel was this message sent on? Different channels may have different listeners. Public chat is on channel zero.
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        /// </summary>
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        public int Channel
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        {
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            get { return m_channel; }
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            set { m_channel = value; }
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        }
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        /// <summary>
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        /// The position of the sender at the time of the message broadcast.
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        /// </summary>
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        public LLVector3 Position
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        {
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            get { return m_position; }
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            set { m_position = value; }
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        }
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        /// <summary>
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        /// The name of the sender (needed for scripts)
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        /// </summary>
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        public string From
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        {
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            get { return m_from; }
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            set { m_from = value; }
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        }
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        #region IEventArgs Members
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        /// TODO: Sender and SenderObject should just be Sender and of
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        /// type IChatSender
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        /// <summary>
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        /// The client responsible for sending the message, or null.
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        /// </summary>
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        public IClientAPI Sender
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        {
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            get { return m_sender; }
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            set { m_sender = value; }
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        }
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        /// <summary>
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        /// The object responsible for sending the message, or null.
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        /// </summary>
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        public object SenderObject
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        {
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            get { return m_senderObject; }
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            set { m_senderObject = value; }
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        }
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        public LLUUID SenderUUID
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        {
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            get { return m_fromID; }
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            set { m_fromID = value; }
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        }
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        /// <summary>
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        ///
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        /// </summary>
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        public IScene Scene
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        {
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            get { return m_scene; }
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            set { m_scene = value; }
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        }
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        #endregion
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    }
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}
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			@ -0,0 +1,16 @@
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namespace OpenSim.Framework
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{
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    public enum ChatTypeEnum
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    {
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        Whisper = 0,
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        Say = 1,
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        Shout = 2,
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        // 3 is an obsolete version of Say
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        StartTyping = 4,
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        StopTyping = 5,
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        DebugChannel = 6,
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        Region = 7,
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        Owner = 8,
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        Broadcast = 0xFF
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    }
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}
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			@ -0,0 +1,22 @@
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using System;
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using System.Collections.Generic;
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using System.Net;
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namespace OpenSim.Framework
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{
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    [Serializable]
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    public class ClientInfo
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    {
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        public sAgentCircuitData agentcircuit;
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        public Dictionary<uint, byte[]> needAck;
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        public List<byte[]> out_packets;
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        public Dictionary<uint, uint> pendingAcks;
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        public EndPoint proxyEP;
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        public uint sequence;
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        public byte[] usecircuit;
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        public EndPoint userEP;
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    }
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}
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			@ -33,360 +33,12 @@ using libsecondlife.Packets;
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namespace OpenSim.Framework
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{
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    // Base Args Interface
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    public interface IEventArgs
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    {
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        IScene Scene { get; set; }
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        IClientAPI Sender { get; set; }
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    }
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    #region Client API Delegate definitions
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    public delegate void ViewerEffectEventHandler(IClientAPI sender, List<ViewerEffectEventHandlerArg> args);
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    public delegate void ChatFromViewer(Object sender, ChatFromViewerArgs e);
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    public enum ChatTypeEnum
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    {
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        Whisper = 0,
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        Say = 1,
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        Shout = 2,
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        // 3 is an obsolete version of Say
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        StartTyping = 4,
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        StopTyping = 5,
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        DebugChannel = 6,
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        Region = 7,
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        Owner = 8,
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        Broadcast = 0xFF
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    }
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    public enum ThrottleOutPacketType : int
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    {
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        Resend = 0,
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        Land = 1,
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        Wind = 2,
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        Cloud = 3,
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        Task = 4,
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        Texture = 5,
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        Asset = 6,
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        Unknown = 7, // Also doubles as 'do not throttle'
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        Back = 8
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    }
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    /// <summary>
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    /// ChatFromViewer Arguments
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    /// </summary>
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    public class ChatFromViewerArgs : EventArgs, IEventArgs
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    {
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        protected int m_channel;
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        protected string m_from;
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        protected string m_message;
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        protected LLVector3 m_position;
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        protected IScene m_scene;
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        protected IClientAPI m_sender;
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        protected object m_senderObject;
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        protected ChatTypeEnum m_type;
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        protected LLUUID m_fromID;
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        public ChatFromViewerArgs()
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        {
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            m_position = new LLVector3();
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        }
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        /// <summary>
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        /// The message sent by the user
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        /// </summary>
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        public string Message
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        {
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            get { return m_message; }
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            set { m_message = value; }
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        }
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        /// <summary>
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        /// The type of message, eg say, shout, broadcast.
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        /// </summary>
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        public ChatTypeEnum Type
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        {
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            get { return m_type; }
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            set { m_type = value; }
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        }
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        /// <summary>
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        /// Which channel was this message sent on? Different channels may have different listeners. Public chat is on channel zero.
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        /// </summary>
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        public int Channel
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        {
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            get { return m_channel; }
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            set { m_channel = value; }
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        }
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        /// <summary>
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        /// The position of the sender at the time of the message broadcast.
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        /// </summary>
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        public LLVector3 Position
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        {
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            get { return m_position; }
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            set { m_position = value; }
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        }
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        /// <summary>
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        /// The name of the sender (needed for scripts)
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        /// </summary>
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        public string From
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        {
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            get { return m_from; }
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            set { m_from = value; }
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        }
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        #region IEventArgs Members
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        /// TODO: Sender and SenderObject should just be Sender and of
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        /// type IChatSender
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        /// <summary>
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        /// The client responsible for sending the message, or null.
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        /// </summary>
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        public IClientAPI Sender
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        {
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            get { return m_sender; }
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            set { m_sender = value; }
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        }
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        /// <summary>
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        /// The object responsible for sending the message, or null.
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        /// </summary>
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        public object SenderObject
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        {
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            get { return m_senderObject; }
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            set { m_senderObject = value; }
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        }
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        public LLUUID SenderUUID
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        {
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            get { return m_fromID; }
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            set { m_fromID = value; }
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        }
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        /// <summary>
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        ///
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        /// </summary>
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        public IScene Scene
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        {
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            get { return m_scene; }
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            set { m_scene = value; }
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        }
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        #endregion
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    }
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    public class TextureRequestArgs : EventArgs
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    {
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        private sbyte m_discardLevel;
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        private uint m_packetNumber;
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        private float m_priority;
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        protected LLUUID m_requestedAssetID;
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        public float Priority
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        {
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            get { return m_priority; }
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            set { m_priority = value; }
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        }
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        /// <summary>
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        ///
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        /// </summary>
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        public uint PacketNumber
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        {
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            get { return m_packetNumber; }
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            set { m_packetNumber = value; }
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        }
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        /// <summary>
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        ///
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        /// </summary>
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        public sbyte DiscardLevel
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        {
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            get { return m_discardLevel; }
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            set { m_discardLevel = value; }
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        }
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        /// <summary>
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        ///
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        /// </summary>
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        public LLUUID RequestedAssetID
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        {
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            get { return m_requestedAssetID; }
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            set { m_requestedAssetID = value; }
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        }
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    }
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    public class AvatarWearingArgs : EventArgs
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    {
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        private List<Wearable> m_nowWearing = new List<Wearable>();
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		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public List<Wearable> NowWearing
 | 
			
		||||
        {
 | 
			
		||||
            get { return m_nowWearing; }
 | 
			
		||||
            set { m_nowWearing = value; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #region Nested type: Wearable
 | 
			
		||||
 | 
			
		||||
        public class Wearable
 | 
			
		||||
        {
 | 
			
		||||
            public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
 | 
			
		||||
            public byte Type = 0;
 | 
			
		||||
 | 
			
		||||
            public Wearable(LLUUID itemId, byte type)
 | 
			
		||||
            {
 | 
			
		||||
                ItemID = itemId;
 | 
			
		||||
                Type = type;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class ViewerEffectEventHandlerArg : EventArgs
 | 
			
		||||
    {
 | 
			
		||||
        public LLUUID AgentID;
 | 
			
		||||
        public byte[] Color;
 | 
			
		||||
        public float Duration;
 | 
			
		||||
        public LLUUID ID;
 | 
			
		||||
        public byte Type;
 | 
			
		||||
        public byte[] TypeData;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class LandUpdateArgs : EventArgs
 | 
			
		||||
    {
 | 
			
		||||
        public LLUUID AuthBuyerID;
 | 
			
		||||
        public Parcel.ParcelCategory Category;
 | 
			
		||||
        public string Desc;
 | 
			
		||||
        public LLUUID GroupID;
 | 
			
		||||
        public byte LandingType;
 | 
			
		||||
        public byte MediaAutoScale;
 | 
			
		||||
        public LLUUID MediaID;
 | 
			
		||||
        public string MediaURL;
 | 
			
		||||
        public string MusicURL;
 | 
			
		||||
        public string Name;
 | 
			
		||||
        public uint ParcelFlags;
 | 
			
		||||
        public float PassHours;
 | 
			
		||||
        public int PassPrice;
 | 
			
		||||
        public int SalePrice;
 | 
			
		||||
        public LLUUID SnapshotID;
 | 
			
		||||
        public LLVector3 UserLocation;
 | 
			
		||||
        public LLVector3 UserLookAt;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class RegionHandshakeArgs : EventArgs
 | 
			
		||||
    {
 | 
			
		||||
        public bool isEstateManager;
 | 
			
		||||
        public float billableFactor;
 | 
			
		||||
        public float terrainHeightRange0;
 | 
			
		||||
        public float terrainHeightRange1;
 | 
			
		||||
        public float terrainHeightRange2;
 | 
			
		||||
        public float terrainHeightRange3;
 | 
			
		||||
        public float terrainStartHeight0;
 | 
			
		||||
        public float terrainStartHeight1;
 | 
			
		||||
        public float terrainStartHeight2;
 | 
			
		||||
        public float terrainStartHeight3;
 | 
			
		||||
        public byte simAccess;
 | 
			
		||||
        public float waterHeight;
 | 
			
		||||
        public uint regionFlags;
 | 
			
		||||
        public string regionName;
 | 
			
		||||
        public LLUUID SimOwner;
 | 
			
		||||
        public LLUUID terrainBase0;
 | 
			
		||||
        public LLUUID terrainBase1;
 | 
			
		||||
        public LLUUID terrainBase2;
 | 
			
		||||
        public LLUUID terrainBase3;
 | 
			
		||||
        public LLUUID terrainDetail0;
 | 
			
		||||
        public LLUUID terrainDetail1;
 | 
			
		||||
        public LLUUID terrainDetail2;
 | 
			
		||||
        public LLUUID terrainDetail3;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class RegionInfoForEstateMenuArgs : EventArgs
 | 
			
		||||
    {
 | 
			
		||||
        public float billableFactor;
 | 
			
		||||
        public uint estateID;
 | 
			
		||||
        public byte maxAgents;
 | 
			
		||||
        public float objectBonusFactor;
 | 
			
		||||
        public uint parentEstateID;
 | 
			
		||||
        public int pricePerMeter;
 | 
			
		||||
        public int redirectGridX;
 | 
			
		||||
        public int redirectGridY;
 | 
			
		||||
        public uint regionFlags;
 | 
			
		||||
        public byte simAccess;
 | 
			
		||||
        public float sunHour;
 | 
			
		||||
        public float terrainLowerLimit;
 | 
			
		||||
        public float terrainRaiseLimit;
 | 
			
		||||
        public bool useEstateSun;
 | 
			
		||||
        public float waterHeight;
 | 
			
		||||
        public string simName;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class UpdateShapeArgs : EventArgs
 | 
			
		||||
    {
 | 
			
		||||
        public uint ObjectLocalID;
 | 
			
		||||
        public ushort PathBegin;
 | 
			
		||||
        public byte PathCurve;
 | 
			
		||||
        public ushort PathEnd;
 | 
			
		||||
        public sbyte PathRadiusOffset;
 | 
			
		||||
        public byte PathRevolutions;
 | 
			
		||||
        public byte PathScaleX;
 | 
			
		||||
        public byte PathScaleY;
 | 
			
		||||
        public byte PathShearX;
 | 
			
		||||
        public byte PathShearY;
 | 
			
		||||
        public sbyte PathSkew;
 | 
			
		||||
        public sbyte PathTaperX;
 | 
			
		||||
        public sbyte PathTaperY;
 | 
			
		||||
        public sbyte PathTwist;
 | 
			
		||||
        public sbyte PathTwistBegin;
 | 
			
		||||
        public ushort ProfileBegin;
 | 
			
		||||
        public byte ProfileCurve;
 | 
			
		||||
        public ushort ProfileEnd;
 | 
			
		||||
        public ushort ProfileHollow;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class RequestAssetArgs : EventArgs
 | 
			
		||||
    {
 | 
			
		||||
        public int ChannelType;
 | 
			
		||||
        public float Priority;
 | 
			
		||||
        public int SourceType;
 | 
			
		||||
        public LLUUID TransferID;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class AgentUpdateArgs : EventArgs
 | 
			
		||||
    {
 | 
			
		||||
        public LLUUID AgentID;
 | 
			
		||||
        public LLQuaternion BodyRotation;
 | 
			
		||||
        public LLVector3 CameraAtAxis;
 | 
			
		||||
        public LLVector3 CameraCenter;
 | 
			
		||||
        public LLVector3 CameraLeftAxis;
 | 
			
		||||
        public LLVector3 CameraUpAxis;
 | 
			
		||||
        public uint ControlFlags;
 | 
			
		||||
        public float Far;
 | 
			
		||||
        public byte Flags;
 | 
			
		||||
        public LLQuaternion HeadRotation;
 | 
			
		||||
        public LLUUID SessionID;
 | 
			
		||||
        public byte State;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class AvatarPickerReplyAgentDataArgs : EventArgs
 | 
			
		||||
    {
 | 
			
		||||
        public LLUUID AgentID;
 | 
			
		||||
        public LLUUID QueryID;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class AvatarPickerReplyDataArgs : EventArgs
 | 
			
		||||
    {
 | 
			
		||||
        public LLUUID AvatarID;
 | 
			
		||||
        public byte[] FirstName;
 | 
			
		||||
        public byte[] LastName;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public delegate void TextureRequest(Object sender, TextureRequestArgs e);
 | 
			
		||||
 | 
			
		||||
    public delegate void AvatarNowWearing(Object sender, AvatarWearingArgs e);
 | 
			
		||||
| 
						 | 
				
			
			@ -646,6 +298,8 @@ namespace OpenSim.Framework
 | 
			
		|||
    public delegate void GetScriptRunning(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID);
 | 
			
		||||
    public delegate void SetScriptRunning(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID, bool running);
 | 
			
		||||
 | 
			
		||||
    #endregion
 | 
			
		||||
 | 
			
		||||
    public interface IClientAPI
 | 
			
		||||
    {
 | 
			
		||||
        LLVector3 StartPos { get; set; }
 | 
			
		||||
| 
						 | 
				
			
			@ -1044,20 +698,4 @@ namespace OpenSim.Framework
 | 
			
		|||
        void SetClientInfo(ClientInfo info);
 | 
			
		||||
        void Terminate();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    [Serializable]
 | 
			
		||||
    public class ClientInfo
 | 
			
		||||
    {
 | 
			
		||||
        public sAgentCircuitData agentcircuit;
 | 
			
		||||
 | 
			
		||||
        public Dictionary<uint, byte[]> needAck;
 | 
			
		||||
 | 
			
		||||
        public List<byte[]> out_packets;
 | 
			
		||||
        public Dictionary<uint, uint> pendingAcks;
 | 
			
		||||
        public EndPoint proxyEP;
 | 
			
		||||
 | 
			
		||||
        public uint sequence;
 | 
			
		||||
        public byte[] usecircuit;
 | 
			
		||||
        public EndPoint userEP;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,26 @@
 | 
			
		|||
using System;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Framework
 | 
			
		||||
{
 | 
			
		||||
    public class LandUpdateArgs : EventArgs
 | 
			
		||||
    {
 | 
			
		||||
        public LLUUID AuthBuyerID;
 | 
			
		||||
        public Parcel.ParcelCategory Category;
 | 
			
		||||
        public string Desc;
 | 
			
		||||
        public LLUUID GroupID;
 | 
			
		||||
        public byte LandingType;
 | 
			
		||||
        public byte MediaAutoScale;
 | 
			
		||||
        public LLUUID MediaID;
 | 
			
		||||
        public string MediaURL;
 | 
			
		||||
        public string MusicURL;
 | 
			
		||||
        public string Name;
 | 
			
		||||
        public uint ParcelFlags;
 | 
			
		||||
        public float PassHours;
 | 
			
		||||
        public int PassPrice;
 | 
			
		||||
        public int SalePrice;
 | 
			
		||||
        public LLUUID SnapshotID;
 | 
			
		||||
        public LLVector3 UserLocation;
 | 
			
		||||
        public LLVector3 UserLookAt;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,32 @@
 | 
			
		|||
using System;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Framework
 | 
			
		||||
{
 | 
			
		||||
    public class RegionHandshakeArgs : EventArgs
 | 
			
		||||
    {
 | 
			
		||||
        public bool isEstateManager;
 | 
			
		||||
        public float billableFactor;
 | 
			
		||||
        public float terrainHeightRange0;
 | 
			
		||||
        public float terrainHeightRange1;
 | 
			
		||||
        public float terrainHeightRange2;
 | 
			
		||||
        public float terrainHeightRange3;
 | 
			
		||||
        public float terrainStartHeight0;
 | 
			
		||||
        public float terrainStartHeight1;
 | 
			
		||||
        public float terrainStartHeight2;
 | 
			
		||||
        public float terrainStartHeight3;
 | 
			
		||||
        public byte simAccess;
 | 
			
		||||
        public float waterHeight;
 | 
			
		||||
        public uint regionFlags;
 | 
			
		||||
        public string regionName;
 | 
			
		||||
        public LLUUID SimOwner;
 | 
			
		||||
        public LLUUID terrainBase0;
 | 
			
		||||
        public LLUUID terrainBase1;
 | 
			
		||||
        public LLUUID terrainBase2;
 | 
			
		||||
        public LLUUID terrainBase3;
 | 
			
		||||
        public LLUUID terrainDetail0;
 | 
			
		||||
        public LLUUID terrainDetail1;
 | 
			
		||||
        public LLUUID terrainDetail2;
 | 
			
		||||
        public LLUUID terrainDetail3;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,24 @@
 | 
			
		|||
using System;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Framework
 | 
			
		||||
{
 | 
			
		||||
    public class RegionInfoForEstateMenuArgs : EventArgs
 | 
			
		||||
    {
 | 
			
		||||
        public float billableFactor;
 | 
			
		||||
        public uint estateID;
 | 
			
		||||
        public byte maxAgents;
 | 
			
		||||
        public float objectBonusFactor;
 | 
			
		||||
        public uint parentEstateID;
 | 
			
		||||
        public int pricePerMeter;
 | 
			
		||||
        public int redirectGridX;
 | 
			
		||||
        public int redirectGridY;
 | 
			
		||||
        public uint regionFlags;
 | 
			
		||||
        public byte simAccess;
 | 
			
		||||
        public float sunHour;
 | 
			
		||||
        public float terrainLowerLimit;
 | 
			
		||||
        public float terrainRaiseLimit;
 | 
			
		||||
        public bool useEstateSun;
 | 
			
		||||
        public float waterHeight;
 | 
			
		||||
        public string simName;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,13 @@
 | 
			
		|||
using System;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Framework
 | 
			
		||||
{
 | 
			
		||||
    public class RequestAssetArgs : EventArgs
 | 
			
		||||
    {
 | 
			
		||||
        public int ChannelType;
 | 
			
		||||
        public float Priority;
 | 
			
		||||
        public int SourceType;
 | 
			
		||||
        public LLUUID TransferID;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,46 @@
 | 
			
		|||
using System;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Framework
 | 
			
		||||
{
 | 
			
		||||
    public class TextureRequestArgs : EventArgs
 | 
			
		||||
    {
 | 
			
		||||
        private sbyte m_discardLevel;
 | 
			
		||||
        private uint m_packetNumber;
 | 
			
		||||
        private float m_priority;
 | 
			
		||||
        protected LLUUID m_requestedAssetID;
 | 
			
		||||
 | 
			
		||||
        public float Priority
 | 
			
		||||
        {
 | 
			
		||||
            get { return m_priority; }
 | 
			
		||||
            set { m_priority = value; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public uint PacketNumber
 | 
			
		||||
        {
 | 
			
		||||
            get { return m_packetNumber; }
 | 
			
		||||
            set { m_packetNumber = value; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public sbyte DiscardLevel
 | 
			
		||||
        {
 | 
			
		||||
            get { return m_discardLevel; }
 | 
			
		||||
            set { m_discardLevel = value; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public LLUUID RequestedAssetID
 | 
			
		||||
        {
 | 
			
		||||
            get { return m_requestedAssetID; }
 | 
			
		||||
            set { m_requestedAssetID = value; }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,15 @@
 | 
			
		|||
namespace OpenSim.Framework
 | 
			
		||||
{
 | 
			
		||||
    public enum ThrottleOutPacketType : int
 | 
			
		||||
    {
 | 
			
		||||
        Resend = 0,
 | 
			
		||||
        Land = 1,
 | 
			
		||||
        Wind = 2,
 | 
			
		||||
        Cloud = 3,
 | 
			
		||||
        Task = 4,
 | 
			
		||||
        Texture = 5,
 | 
			
		||||
        Asset = 6,
 | 
			
		||||
        Unknown = 7, // Also doubles as 'do not throttle'
 | 
			
		||||
        Back = 8
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,27 @@
 | 
			
		|||
using System;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Framework
 | 
			
		||||
{
 | 
			
		||||
    public class UpdateShapeArgs : EventArgs
 | 
			
		||||
    {
 | 
			
		||||
        public uint ObjectLocalID;
 | 
			
		||||
        public ushort PathBegin;
 | 
			
		||||
        public byte PathCurve;
 | 
			
		||||
        public ushort PathEnd;
 | 
			
		||||
        public sbyte PathRadiusOffset;
 | 
			
		||||
        public byte PathRevolutions;
 | 
			
		||||
        public byte PathScaleX;
 | 
			
		||||
        public byte PathScaleY;
 | 
			
		||||
        public byte PathShearX;
 | 
			
		||||
        public byte PathShearY;
 | 
			
		||||
        public sbyte PathSkew;
 | 
			
		||||
        public sbyte PathTaperX;
 | 
			
		||||
        public sbyte PathTaperY;
 | 
			
		||||
        public sbyte PathTwist;
 | 
			
		||||
        public sbyte PathTwistBegin;
 | 
			
		||||
        public ushort ProfileBegin;
 | 
			
		||||
        public byte ProfileCurve;
 | 
			
		||||
        public ushort ProfileEnd;
 | 
			
		||||
        public ushort ProfileHollow;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,15 @@
 | 
			
		|||
using System;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Framework
 | 
			
		||||
{
 | 
			
		||||
    public class ViewerEffectEventHandlerArg : EventArgs
 | 
			
		||||
    {
 | 
			
		||||
        public LLUUID AgentID;
 | 
			
		||||
        public byte[] Color;
 | 
			
		||||
        public float Duration;
 | 
			
		||||
        public LLUUID ID;
 | 
			
		||||
        public byte Type;
 | 
			
		||||
        public byte[] TypeData;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
		Loading…
	
		Reference in New Issue