BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)
to the documented maximum from the outragious number previously.user_profiles
parent
0963ece25b
commit
daef2b8d87
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@ -94,16 +94,16 @@ public static class BSParam
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public static float PID_D { get; private set; } // derivative
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public static float PID_D { get; private set; } // derivative
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public static float PID_P { get; private set; } // proportional
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public static float PID_P { get; private set; } // proportional
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// Various constants that come from that other virtual world that shall not be named
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// Various constants that come from that other virtual world that shall not be named.
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public const float MinGravityZ = -1f;
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public const float MinGravityZ = -1f;
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public const float MaxGravityZ = 28f;
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public const float MaxGravityZ = 28f;
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public const float MinFriction = 0f;
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public const float MinFriction = 0f;
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public const float MaxFriction = 255f;
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public const float MaxFriction = 255f;
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public const float MinDensity = 0f;
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public const float MinDensity = 0.01f;
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public const float MaxDensity = 22587f;
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public const float MaxDensity = 22587f;
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public const float MinRestitution = 0f;
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public const float MinRestitution = 0f;
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public const float MaxRestitution = 1f;
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public const float MaxRestitution = 1f;
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public const float MaxAddForceMagnitude = 20000f;
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public const float MaxAddForceMagnitude = 20f;
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// ===========================================================================
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// ===========================================================================
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public delegate void ParamUser(BSScene scene, IConfig conf, string paramName, float val);
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public delegate void ParamUser(BSScene scene, IConfig conf, string paramName, float val);
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