fix AGENT_MALE lsl constant havinf same value as AGENT_AUTOPILOT

0.9.1.0-post-fixes
UbitUmarov 2018-10-18 23:15:58 +01:00
parent 877a78ce91
commit db255c97d6
1 changed files with 14 additions and 12 deletions

View File

@ -89,16 +89,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int AGENT_ATTACHMENTS = 2; public const int AGENT_ATTACHMENTS = 2;
public const int AGENT_SCRIPTED = 4; public const int AGENT_SCRIPTED = 4;
public const int AGENT_MOUSELOOK = 8; public const int AGENT_MOUSELOOK = 8;
public const int AGENT_SITTING = 16; public const int AGENT_SITTING = 0x10;
public const int AGENT_ON_OBJECT = 32; public const int AGENT_ON_OBJECT = 0x20;
public const int AGENT_AWAY = 64; public const int AGENT_AWAY = 0x40;
public const int AGENT_WALKING = 128; public const int AGENT_WALKING = 0x80;
public const int AGENT_IN_AIR = 256; public const int AGENT_IN_AIR = 0x100;
public const int AGENT_TYPING = 512; public const int AGENT_TYPING = 0x200;
public const int AGENT_CROUCHING = 1024; public const int AGENT_CROUCHING = 0x400;
public const int AGENT_BUSY = 2048; public const int AGENT_BUSY = 0x800;
public const int AGENT_ALWAYS_RUN = 4096; public const int AGENT_ALWAYS_RUN = 0x1000;
public const int AGENT_MALE = 8192; public const int AGENT_AUTOPILOT = 0x2000;
public const int AGENT_MALE = 0x40000000;
//Particle Systems //Particle Systems
public const int PSYS_PART_INTERP_COLOR_MASK = 1; public const int PSYS_PART_INTERP_COLOR_MASK = 1;
@ -506,8 +507,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int PRIM_SCULPT_TYPE_TORUS = 2; public const int PRIM_SCULPT_TYPE_TORUS = 2;
public const int PRIM_SCULPT_TYPE_PLANE = 3; public const int PRIM_SCULPT_TYPE_PLANE = 3;
public const int PRIM_SCULPT_TYPE_CYLINDER = 4; public const int PRIM_SCULPT_TYPE_CYLINDER = 4;
public const int PRIM_SCULPT_FLAG_INVERT = 64; public const int PRIM_SCULPT_FLAG_INVERT = 0x40;
public const int PRIM_SCULPT_FLAG_MIRROR = 128; public const int PRIM_SCULPT_FLAG_MIRROR = 0x80;
public const int PRIM_SCULPT_TYPE_MASK = 0x07; // auxiliar mask
public const int PRIM_PHYSICS_SHAPE_PRIM = 0; public const int PRIM_PHYSICS_SHAPE_PRIM = 0;
public const int PRIM_PHYSICS_SHAPE_NONE = 1; public const int PRIM_PHYSICS_SHAPE_NONE = 1;