fix AGENT_MALE lsl constant havinf same value as AGENT_AUTOPILOT
parent
877a78ce91
commit
db255c97d6
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@ -89,16 +89,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int AGENT_ATTACHMENTS = 2;
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public const int AGENT_SCRIPTED = 4;
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public const int AGENT_MOUSELOOK = 8;
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public const int AGENT_SITTING = 16;
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public const int AGENT_ON_OBJECT = 32;
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public const int AGENT_AWAY = 64;
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public const int AGENT_WALKING = 128;
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public const int AGENT_IN_AIR = 256;
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public const int AGENT_TYPING = 512;
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public const int AGENT_CROUCHING = 1024;
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public const int AGENT_BUSY = 2048;
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public const int AGENT_ALWAYS_RUN = 4096;
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public const int AGENT_MALE = 8192;
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public const int AGENT_SITTING = 0x10;
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public const int AGENT_ON_OBJECT = 0x20;
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public const int AGENT_AWAY = 0x40;
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public const int AGENT_WALKING = 0x80;
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public const int AGENT_IN_AIR = 0x100;
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public const int AGENT_TYPING = 0x200;
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public const int AGENT_CROUCHING = 0x400;
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public const int AGENT_BUSY = 0x800;
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public const int AGENT_ALWAYS_RUN = 0x1000;
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public const int AGENT_AUTOPILOT = 0x2000;
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public const int AGENT_MALE = 0x40000000;
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//Particle Systems
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public const int PSYS_PART_INTERP_COLOR_MASK = 1;
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@ -506,8 +507,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int PRIM_SCULPT_TYPE_TORUS = 2;
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public const int PRIM_SCULPT_TYPE_PLANE = 3;
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public const int PRIM_SCULPT_TYPE_CYLINDER = 4;
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public const int PRIM_SCULPT_FLAG_INVERT = 64;
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public const int PRIM_SCULPT_FLAG_MIRROR = 128;
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public const int PRIM_SCULPT_FLAG_INVERT = 0x40;
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public const int PRIM_SCULPT_FLAG_MIRROR = 0x80;
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public const int PRIM_SCULPT_TYPE_MASK = 0x07; // auxiliar mask
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public const int PRIM_PHYSICS_SHAPE_PRIM = 0;
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public const int PRIM_PHYSICS_SHAPE_NONE = 1;
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