Correct location of DotNetEngine. Remove some debug stuff since my addins problem turned out to be local.
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3c9505199a
commit
db9a7eee51
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@ -333,18 +333,8 @@ namespace OpenSim
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{
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{
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IApplicationPlugin plugin = (IApplicationPlugin) node.CreateInstance();
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IApplicationPlugin plugin = (IApplicationPlugin) node.CreateInstance();
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// Debug code to try and track down a bizzare ubuntu/mono/linux bug on standalone where we
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plugin.Initialise(this);
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// appear to try and initialize all the plugins twice. Currently disabled
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m_plugins.Add(plugin);
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// MainLog.Instance.Verbose("PLUGINS", "Hitting plugin {0}", plugin.ToString());
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// if (m_plugins.Contains(plugin))
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// {
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// MainLog.Instance.Verbose("PLUGINS", "Skipping {0}", plugin.ToString());
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// }
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// else
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// {
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plugin.Initialise(this);
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m_plugins.Add(plugin);
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// }
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}
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}
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// Start UDP servers
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// Start UDP servers
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@ -384,7 +374,7 @@ namespace OpenSim
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m_moduleLoader.PickupModules(scene, ".");
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m_moduleLoader.PickupModules(scene, ".");
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//m_moduleLoader.PickupModules(scene, "ScriptEngines");
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//m_moduleLoader.PickupModules(scene, "ScriptEngines");
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m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll"), scene);
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m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll"), scene);
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m_moduleLoader.InitialiseSharedModules(scene);
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m_moduleLoader.InitialiseSharedModules(scene);
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