Mantis#5189. Thank you kindly, Matth for your patch
to add the beginnings of llGiveInventory().0.6.0-stable
parent
6b7930104b
commit
dc0d089bf5
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@ -869,21 +869,10 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="folderID"></param>
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/// <param name="primLocalID"></param>
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/// <param name="part"></param>
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/// <param name="itemID"></param>
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public void MoveTaskInventoryItem(IClientAPI remoteClient, LLUUID folderId, uint primLocalId, LLUUID itemId)
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public void MoveTaskInventoryItem(IClientAPI remoteClient, LLUUID folderId, SceneObjectPart part, LLUUID itemId)
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{
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SceneObjectPart part = GetSceneObjectPart(primLocalId);
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if (null == part)
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{
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m_log.WarnFormat(
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"[PRIM INVENTORY]: " +
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"Move of inventory item {0} from prim with local id {1} failed because the prim could not be found",
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itemId, primLocalId);
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return;
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}
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TaskInventoryItem taskItem = part.GetInventoryItem(itemId);
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@ -934,7 +923,106 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// <summary>
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/// <see>MoveTaskInventoryItem</see>
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="folderID"></param>
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/// <param name="primLocalID"></param>
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/// <param name="itemID"></param>
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public void MoveTaskInventoryItem(IClientAPI remoteClient, LLUUID folderId, uint primLocalId, LLUUID itemId)
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{
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SceneObjectPart part = GetSceneObjectPart(primLocalId);
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if (null == part)
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{
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m_log.WarnFormat(
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"[PRIM INVENTORY]: " +
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"Move of inventory item {0} from prim with local id {1} failed because the prim could not be found",
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itemId, primLocalId);
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return;
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}
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MoveTaskInventoryItem(remoteClient, folderId, part, itemId);
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}
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/// <summary>
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/// <see>MoveTaskInventoryItem</see>
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="folderID"></param>
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/// <param name="part"></param>
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/// <param name="itemID"></param>
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public void MoveTaskInventoryItem(LLUUID avatarId, LLUUID folderId, SceneObjectPart part, LLUUID itemId)
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{
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ScenePresence avatar;
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if (TryGetAvatar(avatarId, out avatar))
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{
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MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId);
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}
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else
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Avatar {0} cannot be found to update its prim item asset",
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avatarId);
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}
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}
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/// <summary>
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/// Copy a task (prim) inventory item to another task (prim)
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/// </summary>
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/// <param name="destId"></param>
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/// <param name="part"></param>
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/// <param name="itemId"></param>
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public void CopyTaskInventoryItem(LLUUID destId, SceneObjectPart part, LLUUID itemId)
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{
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TaskInventoryItem srcTaskItem = part.GetInventoryItem(itemId);
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if(srcTaskItem == null)
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{
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// error was already logged
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return;
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}
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SceneObjectPart destPart = GetSceneObjectPart(destId);
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if(destPart == null)
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Could not find prim for ID {0}",
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destId);
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return;
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}
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TaskInventoryItem destTaskItem = new TaskInventoryItem();
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destTaskItem.ItemID = LLUUID.Random();
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destTaskItem.CreatorID = srcTaskItem.CreatorID;
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destTaskItem.AssetID = srcTaskItem.AssetID;
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destTaskItem.GroupID = srcTaskItem.GroupID;
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destTaskItem.OwnerID = srcTaskItem.OwnerID;
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destTaskItem.ParentID = srcTaskItem.ParentID;
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destTaskItem.ParentPartID = srcTaskItem.ParentPartID;
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destTaskItem.BaseMask = srcTaskItem.BaseMask;
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destTaskItem.EveryoneMask = srcTaskItem.EveryoneMask;
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destTaskItem.GroupMask = srcTaskItem.GroupMask;
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destTaskItem.OwnerMask = srcTaskItem.OwnerMask;
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destTaskItem.Flags = srcTaskItem.Flags;
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destTaskItem.Description = srcTaskItem.Description;
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destTaskItem.Name = srcTaskItem.Name;
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destTaskItem.InvType = srcTaskItem.InvType;
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destTaskItem.Type = srcTaskItem.Type;
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destPart.AddInventoryItem(destTaskItem);
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}
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/// <summary>
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/// Update an item in a prim (task) inventory.
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/// This method does not handle scripts, <see>RezScript(IClientAPI, LLUUID, unit)</see>
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@ -35,6 +35,7 @@ using Nini.Config;
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using Axiom.Math;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney;
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@ -2696,7 +2697,43 @@ namespace OpenSim.Region.ScriptEngine.Common
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public void llGiveInventory(string destination, string inventory)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llGiveInventory not yet oh no!");
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bool found = false;
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LLUUID destId = LLUUID.Zero;
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LLUUID objId = LLUUID.Zero;
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if(!LLUUID.TryParse(destination, out destId))
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{
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llSay(0, "Could not parse key " + destination);
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return;
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}
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// move the first object found with this inventory name
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foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
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{
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if (inv.Value.Name == inventory)
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{
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found = true;
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objId = inv.Key;
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break;
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}
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}
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// check if destination is an avatar
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if (World.GetScenePresence(destId) != null)
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{
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// destination is an avatar
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CachedUserInfo userInfo =
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World.CommsManager.UserProfileCacheService.GetUserDetails(destId);
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World.MoveTaskInventoryItem(destId,userInfo.RootFolder.ID, m_host, objId);
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}
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else
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{
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// destination is an object
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World.CopyTaskInventoryItem(destId, m_host, objId);
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}
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if (!found)
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llSay(0, "Could not find object " + inventory);
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}
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public void llRemoveInventory(string item)
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