minor: if a scene is already shutting down on Scene.Close(), warn and exit instead of attempting to run another shutdown concurrently.
Thanks to Oren Hurvitz for this change.integration
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b4923da334
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dc17cee044
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@ -1267,6 +1267,12 @@ namespace OpenSim.Region.Framework.Scenes
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// This is the method that shuts down the scene.
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public override void Close()
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{
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if (m_shuttingDown)
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{
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m_log.WarnFormat("[SCENE]: Ignoring close request because already closing {0}", Name);
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return;
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}
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m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName);
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StatsReporter.Close();
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