Add new ScenePresenceSitTests with a single sit/stand test

remove-scene-viewer
Justin Clark-Casey (justincc) 2011-11-11 19:38:36 +00:00
parent f5abae5ac6
commit dc200d7bb5
1 changed files with 103 additions and 0 deletions

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/*
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using System;
using System.Reflection;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using System.Threading;
namespace OpenSim.Region.Framework.Scenes.Tests
{
[TestFixture]
public class ScenePresenceSitTests
{
private TestScene m_scene;
// private AvatarFactoryModule afm;
// private UserManagementModule umm;
// private AttachmentsModule am;
[SetUp]
public void Init()
{
// IConfigSource config = new IniConfigSource();
// config.AddConfig("NPC");
// config.Configs["NPC"].Set("Enabled", "true");
// config.AddConfig("Modules");
// config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
//
// afm = new AvatarFactoryModule();
// umm = new UserManagementModule();
// am = new AttachmentsModule();
m_scene = SceneHelpers.SetupScene();
// SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule());
}
[Test]
public void TestSitAndStandWithNoSitTarget()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
// FIXME: To get this to work for now, we are going to place the npc right next to the target so that
// the autopilot doesn't trigger
Vector3 startPos = new Vector3(1, 1, 1);
sp.AbsolutePosition = startPos;
SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, part.UUID, Vector3.Zero);
Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
Assert.That(sp.ParentID, Is.EqualTo(part.LocalId));
// FIXME: This is different for live avatars - z position is adjusted. This is half the height of the
// default avatar.
// Curiously, Vector3.ToString() will not display the last two places of the float. For example,
// printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337>
Assert.That(
sp.AbsolutePosition,
Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f)));
sp.StandUp();
Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
Assert.That(sp.ParentID, Is.EqualTo(0));
}
}
}