refactor: extract common setup code in SceneObjectStatusTests
parent
5a551b074b
commit
dd4e39ca1d
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@ -43,22 +43,30 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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[TestFixture]
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public class SceneObjectStatusTests
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{
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private TestScene m_scene;
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private SceneObjectGroup m_so1;
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[SetUp]
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public void Init()
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{
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m_scene = SceneHelpers.SetupScene();
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SceneObjectGroup m_so1 = SceneHelpers.CreateSceneObject(1, UUID.Zero);
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}
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[Test]
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public void TestSetPhantom()
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{
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TestHelpers.InMethod();
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// Scene scene = SceneSetupHelpers.SetupScene();
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, UUID.Zero);
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SceneObjectPart rootPart = so.RootPart;
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SceneObjectPart rootPart = m_so1.RootPart;
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Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
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so.ScriptSetPhantomStatus(true);
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m_so1.ScriptSetPhantomStatus(true);
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// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
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Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom));
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so.ScriptSetPhantomStatus(false);
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m_so1.ScriptSetPhantomStatus(false);
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Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
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}
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@ -68,17 +76,15 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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{
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TestHelpers.InMethod();
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// Scene scene = SceneSetupHelpers.SetupScene();
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, UUID.Zero);
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SceneObjectPart rootPart = so.RootPart;
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SceneObjectPart rootPart = m_so1.RootPart;
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Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
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so.ScriptSetPhysicsStatus(true);
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m_so1.ScriptSetPhysicsStatus(true);
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// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
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Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics));
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so.ScriptSetPhysicsStatus(false);
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m_so1.ScriptSetPhysicsStatus(false);
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Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
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}
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