* Made EstateSetting static since there's only one instance, and we only need to create it once
* Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cacheafrisby
parent
81e5cf14ce
commit
dd770c384c
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@ -181,12 +181,25 @@ namespace OpenSim.Framework.Types
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public string MasterAvatarLastName = "";
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public string MasterAvatarSandboxPassword = "";
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public EstateSettings estateSettings;
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// Apparently, we're applying the same estatesettings regardless of whether it's local or remote.
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private static EstateSettings m_estateSettings;
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public EstateSettings EstateSettings
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{
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get
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{
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if( m_estateSettings == null )
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{
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m_estateSettings = new EstateSettings();
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}
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return m_estateSettings;
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}
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}
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public ConfigurationMember configMember;
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public RegionInfo(string description, string filename)
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{
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estateSettings = new EstateSettings();
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configMember = new ConfigurationMember(filename, description, loadConfigurationOptions, handleIncomingConfiguration);
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configMember.performConfigurationRetrieve();
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}
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@ -195,7 +208,7 @@ namespace OpenSim.Framework.Types
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base(regionLocX, regionLocY, internalEndPoint, externalUri)
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{
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estateSettings = new EstateSettings();
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}
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//not in use, should swap to nini though.
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@ -169,32 +169,32 @@ namespace OpenSim.Region.ClientStack
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Encoding _enc = Encoding.ASCII;
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RegionHandshakePacket handshake = new RegionHandshakePacket();
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handshake.RegionInfo.BillableFactor = regionInfo.estateSettings.billableFactor;
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handshake.RegionInfo.BillableFactor = regionInfo.EstateSettings.billableFactor;
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handshake.RegionInfo.IsEstateManager = false;
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handshake.RegionInfo.TerrainHeightRange00 = regionInfo.estateSettings.terrainHeightRange0;
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handshake.RegionInfo.TerrainHeightRange01 = regionInfo.estateSettings.terrainHeightRange1;
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handshake.RegionInfo.TerrainHeightRange10 = regionInfo.estateSettings.terrainHeightRange2;
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handshake.RegionInfo.TerrainHeightRange11 = regionInfo.estateSettings.terrainHeightRange3;
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handshake.RegionInfo.TerrainStartHeight00 = regionInfo.estateSettings.terrainStartHeight0;
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handshake.RegionInfo.TerrainStartHeight01 = regionInfo.estateSettings.terrainStartHeight1;
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handshake.RegionInfo.TerrainStartHeight10 = regionInfo.estateSettings.terrainStartHeight2;
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handshake.RegionInfo.TerrainStartHeight11 = regionInfo.estateSettings.terrainStartHeight3;
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handshake.RegionInfo.SimAccess = (byte)regionInfo.estateSettings.simAccess;
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handshake.RegionInfo.WaterHeight = regionInfo.estateSettings.waterHeight;
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handshake.RegionInfo.TerrainHeightRange00 = regionInfo.EstateSettings.terrainHeightRange0;
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handshake.RegionInfo.TerrainHeightRange01 = regionInfo.EstateSettings.terrainHeightRange1;
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handshake.RegionInfo.TerrainHeightRange10 = regionInfo.EstateSettings.terrainHeightRange2;
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handshake.RegionInfo.TerrainHeightRange11 = regionInfo.EstateSettings.terrainHeightRange3;
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handshake.RegionInfo.TerrainStartHeight00 = regionInfo.EstateSettings.terrainStartHeight0;
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handshake.RegionInfo.TerrainStartHeight01 = regionInfo.EstateSettings.terrainStartHeight1;
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handshake.RegionInfo.TerrainStartHeight10 = regionInfo.EstateSettings.terrainStartHeight2;
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handshake.RegionInfo.TerrainStartHeight11 = regionInfo.EstateSettings.terrainStartHeight3;
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handshake.RegionInfo.SimAccess = (byte)regionInfo.EstateSettings.simAccess;
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handshake.RegionInfo.WaterHeight = regionInfo.EstateSettings.waterHeight;
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handshake.RegionInfo.RegionFlags = (uint)regionInfo.estateSettings.regionFlags;
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handshake.RegionInfo.RegionFlags = (uint)regionInfo.EstateSettings.regionFlags;
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handshake.RegionInfo.SimName = _enc.GetBytes(regionInfo.RegionName + "\0");
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handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID;
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handshake.RegionInfo.TerrainBase0 = regionInfo.estateSettings.terrainBase0;
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handshake.RegionInfo.TerrainBase1 = regionInfo.estateSettings.terrainBase1;
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handshake.RegionInfo.TerrainBase2 = regionInfo.estateSettings.terrainBase2;
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handshake.RegionInfo.TerrainBase3 = regionInfo.estateSettings.terrainBase3;
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handshake.RegionInfo.TerrainDetail0 = regionInfo.estateSettings.terrainDetail0;
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handshake.RegionInfo.TerrainDetail1 = regionInfo.estateSettings.terrainDetail1;
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handshake.RegionInfo.TerrainDetail2 = regionInfo.estateSettings.terrainDetail2;
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handshake.RegionInfo.TerrainDetail3 = regionInfo.estateSettings.terrainDetail3;
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handshake.RegionInfo.TerrainBase0 = regionInfo.EstateSettings.terrainBase0;
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handshake.RegionInfo.TerrainBase1 = regionInfo.EstateSettings.terrainBase1;
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handshake.RegionInfo.TerrainBase2 = regionInfo.EstateSettings.terrainBase2;
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handshake.RegionInfo.TerrainBase3 = regionInfo.EstateSettings.terrainBase3;
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handshake.RegionInfo.TerrainDetail0 = regionInfo.EstateSettings.terrainDetail0;
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handshake.RegionInfo.TerrainDetail1 = regionInfo.EstateSettings.terrainDetail1;
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handshake.RegionInfo.TerrainDetail2 = regionInfo.EstateSettings.terrainDetail2;
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handshake.RegionInfo.TerrainDetail3 = regionInfo.EstateSettings.terrainDetail3;
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handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
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this.OutPacket(handshake);
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@ -39,6 +39,7 @@ namespace OpenSim.Region.Communications.Local
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{
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protected Dictionary<ulong, RegionInfo> m_regions = new Dictionary<ulong, RegionInfo>();
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protected Dictionary<ulong, RegionCommsListener> m_regionListeners = new Dictionary<ulong, RegionCommsListener>();
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private Dictionary<ulong, RegionInfo> m_remoteRegionInfoCache = new Dictionary<ulong, RegionInfo>();
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public LocalBackEndServices()
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{
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@ -128,8 +129,8 @@ namespace OpenSim.Region.Communications.Local
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map.Name = regInfo.RegionName;
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map.X = (ushort)regInfo.RegionLocX;
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map.Y = (ushort)regInfo.RegionLocY;
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map.WaterHeight = (byte)regInfo.estateSettings.waterHeight;
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map.MapImageId = regInfo.estateSettings.terrainImageID; //new LLUUID("00000000-0000-0000-9999-000000000007");
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map.WaterHeight = (byte)regInfo.EstateSettings.waterHeight;
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map.MapImageId = regInfo.EstateSettings.terrainImageID; //new LLUUID("00000000-0000-0000-9999-000000000007");
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map.Agents = 1;
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map.RegionFlags = 72458694;
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map.Access = 13;
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@ -50,6 +50,7 @@ namespace OpenSim.Region.Communications.OGS1
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public class OGS1GridServices : IGridServices, IInterRegionCommunications
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{
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private LocalBackEndServices m_localBackend = new LocalBackEndServices();
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private Dictionary<ulong, RegionInfo> m_remoteRegionInfoCache = new Dictionary<ulong, RegionInfo>();
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public BaseHttpServer httpListener;
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public NetworkServersInfo serversInfo;
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@ -89,7 +90,7 @@ namespace OpenSim.Region.Communications.OGS1
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GridParams["sim_name"] = regionInfo.RegionName;
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GridParams["http_port"] = serversInfo.HttpListenerPort.ToString();
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GridParams["remoting_port"] = serversInfo.RemotingListenerPort.ToString();
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GridParams["map-image-id"] = regionInfo.estateSettings.terrainImageID.ToStringHyphenated();
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GridParams["map-image-id"] = regionInfo.EstateSettings.terrainImageID.ToStringHyphenated();
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// Package into an XMLRPC Request
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ArrayList SendParams = new ArrayList();
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@ -152,6 +153,7 @@ namespace OpenSim.Region.Communications.OGS1
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return neighbours;
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}
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/// <summary>
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///
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/// </summary>
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return regionInfo;
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}
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if (m_remoteRegionInfoCache.TryGetValue(regionHandle, out regionInfo))
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{
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}
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else
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{
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Hashtable requestData = new Hashtable();
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requestData["region_handle"] = regionHandle.ToString();
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requestData["authkey"] = this.serversInfo.GridSendKey;
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regionInfo.RegionID = new LLUUID((string) responseData["region_UUID"]);
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regionInfo.RegionName = (string) responseData["region_name"];
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m_remoteRegionInfoCache.Add( regionHandle, regionInfo );
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}
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return regionInfo;
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}
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@ -73,20 +73,20 @@ namespace OpenSim.Region.Environment
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switch (corner)
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{
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case 0:
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m_regInfo.estateSettings.terrainStartHeight0 = lowValue;
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m_regInfo.estateSettings.terrainHeightRange0 = highValue;
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m_regInfo.EstateSettings.terrainStartHeight0 = lowValue;
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m_regInfo.EstateSettings.terrainHeightRange0 = highValue;
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break;
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case 1:
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m_regInfo.estateSettings.terrainStartHeight1 = lowValue;
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m_regInfo.estateSettings.terrainHeightRange1 = highValue;
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m_regInfo.EstateSettings.terrainStartHeight1 = lowValue;
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m_regInfo.EstateSettings.terrainHeightRange1 = highValue;
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break;
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case 2:
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m_regInfo.estateSettings.terrainStartHeight2 = lowValue;
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m_regInfo.estateSettings.terrainHeightRange2 = highValue;
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m_regInfo.EstateSettings.terrainStartHeight2 = lowValue;
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m_regInfo.EstateSettings.terrainHeightRange2 = highValue;
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break;
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case 3:
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m_regInfo.estateSettings.terrainStartHeight3 = lowValue;
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m_regInfo.estateSettings.terrainHeightRange3 = highValue;
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m_regInfo.EstateSettings.terrainStartHeight3 = lowValue;
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m_regInfo.EstateSettings.terrainHeightRange3 = highValue;
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break;
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}
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}
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switch (band)
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{
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case 0:
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m_regInfo.estateSettings.terrainDetail0 = textureUUID;
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m_regInfo.EstateSettings.terrainDetail0 = textureUUID;
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break;
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case 1:
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m_regInfo.estateSettings.terrainDetail1 = textureUUID;
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m_regInfo.EstateSettings.terrainDetail1 = textureUUID;
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break;
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case 2:
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m_regInfo.estateSettings.terrainDetail2 = textureUUID;
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m_regInfo.EstateSettings.terrainDetail2 = textureUUID;
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break;
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case 3:
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m_regInfo.estateSettings.terrainDetail3 = textureUUID;
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m_regInfo.EstateSettings.terrainDetail3 = textureUUID;
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break;
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}
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}
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bool UseFixedSun, float SunHour)
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{
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// Water Height
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m_regInfo.estateSettings.waterHeight = WaterHeight;
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m_regInfo.EstateSettings.waterHeight = WaterHeight;
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m_scene.Terrain.watermap.Fill(WaterHeight);
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// Terraforming limits
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m_regInfo.estateSettings.terrainRaiseLimit = TerrainRaiseLimit;
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m_regInfo.estateSettings.terrainLowerLimit = TerrainLowerLimit;
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m_regInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit;
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m_regInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit;
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m_scene.Terrain.maxRaise = TerrainRaiseLimit;
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m_scene.Terrain.minLower = TerrainLowerLimit;
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// Time of day / fixed sun
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m_regInfo.estateSettings.useFixedSun = UseFixedSun;
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m_regInfo.estateSettings.sunHour = SunHour;
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m_regInfo.EstateSettings.useFixedSun = UseFixedSun;
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m_regInfo.EstateSettings.sunHour = SunHour;
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}
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#region Packet Handlers
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}
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else
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{
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m_regInfo.estateSettings.regionFlags = Simulator.RegionFlags.None;
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m_regInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None;
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if (convertParamStringToBool(packet.ParamList[0].Parameter))
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
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m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.BlockTerraform;
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}
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if (convertParamStringToBool(packet.ParamList[1].Parameter))
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
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m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.NoFly;
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}
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if (convertParamStringToBool(packet.ParamList[2].Parameter))
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
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m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.AllowDamage;
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}
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if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
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m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.BlockLandResell;
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}
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int tempMaxAgents =
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Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
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m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents;
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m_regInfo.EstateSettings.maxAgents = (byte)tempMaxAgents;
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float tempObjectBonusFactor =
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(float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor;
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m_regInfo.EstateSettings.objectBonusFactor = tempObjectBonusFactor;
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int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
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m_regInfo.estateSettings.simAccess = (Simulator.SimAccess)tempMatureLevel;
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m_regInfo.EstateSettings.simAccess = (Simulator.SimAccess)tempMatureLevel;
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if (convertParamStringToBool(packet.ParamList[7].Parameter))
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
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m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.RestrictPushObject;
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}
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if (convertParamStringToBool(packet.ParamList[8].Parameter))
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
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m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.AllowParcelChanges;
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}
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switch (Convert.ToInt16(splitField[0]))
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{
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case 0:
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m_regInfo.estateSettings.terrainBase0 = tempUUID;
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m_regInfo.EstateSettings.terrainBase0 = tempUUID;
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break;
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case 1:
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m_regInfo.estateSettings.terrainBase1 = tempUUID;
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m_regInfo.EstateSettings.terrainBase1 = tempUUID;
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break;
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case 2:
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m_regInfo.estateSettings.terrainBase2 = tempUUID;
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m_regInfo.EstateSettings.terrainBase2 = tempUUID;
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break;
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case 3:
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m_regInfo.estateSettings.terrainBase3 = tempUUID;
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m_regInfo.EstateSettings.terrainBase3 = tempUUID;
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break;
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}
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}
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RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
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regionInfoPacket.AgentData.AgentID = circuitData.AgentID;
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regionInfoPacket.AgentData.SessionID = circuitData.SessionID;
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regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.estateSettings.billableFactor;
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regionInfoPacket.RegionInfo.EstateID = m_regInfo.estateSettings.estateID;
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regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.estateSettings.maxAgents;
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regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.estateSettings.objectBonusFactor;
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regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.estateSettings.parentEstateID;
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regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.estateSettings.pricePerMeter;
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regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.estateSettings.redirectGridX;
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regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY;
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regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags;
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regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess;
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regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.EstateSettings.billableFactor;
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regionInfoPacket.RegionInfo.EstateID = m_regInfo.EstateSettings.estateID;
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regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.EstateSettings.maxAgents;
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regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.EstateSettings.objectBonusFactor;
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regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.EstateSettings.parentEstateID;
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regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.EstateSettings.pricePerMeter;
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regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.EstateSettings.redirectGridX;
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regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.EstateSettings.redirectGridY;
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regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.EstateSettings.regionFlags;
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regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.EstateSettings.simAccess;
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regionInfoPacket.RegionInfo.SimName = _enc.GetBytes(m_regInfo.RegionName);
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regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour;
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regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit;
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regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.estateSettings.terrainRaiseLimit;
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regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.estateSettings.useFixedSun;
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regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.estateSettings.waterHeight;
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regionInfoPacket.RegionInfo.SunHour = m_regInfo.EstateSettings.sunHour;
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regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.EstateSettings.terrainLowerLimit;
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regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.EstateSettings.terrainRaiseLimit;
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regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.EstateSettings.useFixedSun;
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regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.EstateSettings.waterHeight;
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remote_client.OutPacket(regionInfoPacket);
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}
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@ -135,7 +135,7 @@ namespace OpenSim.Region.Environment.LandManagement
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updatePacket.ParcelData.MaxPrims =
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Convert.ToInt32(
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Math.Round((Convert.ToDecimal(landData.area)/Convert.ToDecimal(65536))*15000*
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Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor)));
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Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor)));
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}
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else
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{
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@ -152,12 +152,12 @@ namespace OpenSim.Region.Environment.LandManagement
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updatePacket.ParcelData.OwnerID = landData.ownerID;
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updatePacket.ParcelData.OwnerPrims = landData.ownerPrims;
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updatePacket.ParcelData.ParcelFlags = landData.landFlags;
|
||||
updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.estateSettings.objectBonusFactor;
|
||||
updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
|
||||
updatePacket.ParcelData.PassHours = landData.passHours;
|
||||
updatePacket.ParcelData.PassPrice = landData.passPrice;
|
||||
updatePacket.ParcelData.PublicCount = 0; //unemplemented
|
||||
|
||||
uint regionFlags = (uint) m_scene.RegionInfo.estateSettings.regionFlags;
|
||||
uint regionFlags = (uint) m_scene.RegionInfo.EstateSettings.regionFlags;
|
||||
updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint) Simulator.RegionFlags.DenyAnonymous) >
|
||||
0);
|
||||
updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint) Simulator.RegionFlags.DenyIdentified) >
|
||||
|
@ -178,7 +178,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
updatePacket.ParcelData.SimWideMaxPrims =
|
||||
Convert.ToInt32(
|
||||
Math.Round((Convert.ToDecimal(landData.simwideArea)/Convert.ToDecimal(65536))*15000*
|
||||
Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor)));
|
||||
Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor)));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -469,7 +469,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
double[,] map = storageManager.DataStore.LoadTerrain();
|
||||
if (map == null)
|
||||
{
|
||||
if (string.IsNullOrEmpty(m_regInfo.estateSettings.terrainFile))
|
||||
if (string.IsNullOrEmpty(m_regInfo.EstateSettings.terrainFile))
|
||||
{
|
||||
MainLog.Instance.Verbose("TERRAIN", "No default terrain. Generating a new terrain.");
|
||||
Terrain.HillsGenerator();
|
||||
|
@ -480,8 +480,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
try
|
||||
{
|
||||
Terrain.LoadFromFileF32(m_regInfo.estateSettings.terrainFile);
|
||||
Terrain *= m_regInfo.estateSettings.terrainMultiplier;
|
||||
Terrain.LoadFromFileF32(m_regInfo.EstateSettings.terrainFile);
|
||||
Terrain *= m_regInfo.EstateSettings.terrainMultiplier;
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
@ -511,9 +511,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
//create a texture asset of the terrain
|
||||
byte[] data = Terrain.ExportJpegImage("defaultstripe.png");
|
||||
m_regInfo.estateSettings.terrainImageID = LLUUID.Random();
|
||||
m_regInfo.EstateSettings.terrainImageID = LLUUID.Random();
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.FullID = m_regInfo.estateSettings.terrainImageID;
|
||||
asset.FullID = m_regInfo.EstateSettings.terrainImageID;
|
||||
asset.Data = data;
|
||||
asset.Name = "terrainImage";
|
||||
asset.Type = 0;
|
||||
|
@ -1001,12 +1001,20 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="whatToDo"></param>
|
||||
public void ForEachScenePresence(Action<ScenePresence> whatToDo)
|
||||
/// <param name="action"></param>
|
||||
public void ForEachScenePresence(Action<ScenePresence> action)
|
||||
{
|
||||
foreach (ScenePresence presence in m_scenePresences.Values)
|
||||
{
|
||||
whatToDo(presence);
|
||||
action(presence);
|
||||
}
|
||||
}
|
||||
|
||||
public void ForEachObject(Action<SceneObjectGroup> action)
|
||||
{
|
||||
foreach (SceneObjectGroup presence in m_sceneObjects.Values)
|
||||
{
|
||||
action(presence);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue