mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
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03dba18bb6
commit
ddc2f2ccd3
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@ -129,8 +129,6 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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float volume = part.CollisionSoundVolume;
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if (volume == 0.0f)
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return;
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UUID soundID = part.CollisionSound;
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@ -150,6 +148,9 @@ namespace OpenSim.Region.Framework.Scenes
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break;
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}
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if (volume == 0.0f)
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return;
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bool doneownsound = false;
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int thisMaterial = (int)part.Material;
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@ -2112,6 +2112,12 @@ namespace OpenSim.Region.Framework.Scenes
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d.AddActiveScripts(count);
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}
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private const scriptEvents PhysicsNeeedSubsEvents = (
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scriptEvents.collision | scriptEvents.collision_start | scriptEvents.collision_end |
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scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end);
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private scriptEvents lastRootPartPhysEvents = 0;
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public void aggregateScriptEvents()
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{
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PrimFlags objectflagupdate = (PrimFlags)RootPart.GetEffectiveObjectFlags();
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@ -2148,6 +2154,20 @@ namespace OpenSim.Region.Framework.Scenes
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m_scene.RemoveGroupTarget(this);
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}
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scriptEvents rootPartPhysEvents = RootPart.AggregateScriptEvents;
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rootPartPhysEvents &= PhysicsNeeedSubsEvents;
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if (rootPartPhysEvents != lastRootPartPhysEvents)
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{
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lastRootPartPhysEvents = rootPartPhysEvents;
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for (int i = 0; i < parts.Length; i++)
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{
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SceneObjectPart part = parts[i];
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if (part == null)
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continue;
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part.UpdatePhysicsSubscribedEvents();
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}
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}
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ScheduleGroupForFullUpdate();
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}
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@ -1534,7 +1534,6 @@ namespace OpenSim.Region.Framework.Scenes
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else
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m_collisionSoundType = 1;
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aggregateScriptEvents();
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}
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}
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@ -5033,7 +5032,7 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
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}
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private void UpdatePhysicsSubscribedEvents()
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internal void UpdatePhysicsSubscribedEvents()
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{
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PhysicsActor pa = PhysActor;
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if (pa == null)
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@ -5107,8 +5106,6 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
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objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop;
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}
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UpdatePhysicsSubscribedEvents();
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LocalFlags = (PrimFlags)objectflagupdate;
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if (ParentGroup != null && ParentGroup.RootPart == this)
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@ -5119,6 +5116,7 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
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{
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// m_log.DebugFormat(
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// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId);
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UpdatePhysicsSubscribedEvents();
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ScheduleFullUpdate();
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}
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}
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@ -5109,6 +5109,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.CollisionSoundVolume = (float)impact_volume;
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m_host.CollisionSound = m_host.invalidCollisionSoundUUID;
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m_host.CollisionSoundType = -1; // disable all sounds
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m_host.aggregateScriptEvents();
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return;
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}
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@ -5122,6 +5123,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else
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m_host.CollisionSoundType = -1;
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m_host.aggregateScriptEvents();
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}
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public LSL_String llGetAnimation(string id)
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@ -4266,6 +4266,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.CollisionSoundType = 0; // full return to default sounds
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else
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m_host.CollisionSoundType = 2; // default sounds with volume
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m_host.aggregateScriptEvents();
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return;
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}
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// TODO: Parameter check logic required.
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@ -4278,6 +4279,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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else
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m_host.CollisionSoundType = -1;
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m_host.aggregateScriptEvents();
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}
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// still not very usefull, detector is lost on rez, restarts, etc
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