Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
commit
de9d6096a5
|
@ -0,0 +1,148 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
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||||
using OpenSim.Framework.Capabilities;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
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||||
using Caps = OpenSim.Framework.Capabilities.Caps;
|
||||
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
|
||||
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
|
||||
|
||||
namespace OpenSim.Capabilities.Handlers
|
||||
{
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||||
public class FetchInventory2Handler
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IInventoryService m_inventoryService;
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||||
|
||||
public FetchInventory2Handler(IInventoryService invService)
|
||||
{
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||||
m_inventoryService = invService;
|
||||
}
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||||
|
||||
public string FetchInventoryRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
|
||||
{
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||||
// m_log.DebugFormat("[FETCH INVENTORY HANDLER]: Received FetchInventory capabilty request");
|
||||
|
||||
OSDMap requestmap = (OSDMap)OSDParser.DeserializeLLSDXml(Utils.StringToBytes(request));
|
||||
OSDArray itemsRequested = (OSDArray)requestmap["items"];
|
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|
||||
string reply;
|
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LLSDFetchInventory llsdReply = new LLSDFetchInventory();
|
||||
|
||||
foreach (OSDMap osdItemId in itemsRequested)
|
||||
{
|
||||
UUID itemId = osdItemId["item_id"].AsUUID();
|
||||
|
||||
InventoryItemBase item = m_inventoryService.GetItem(new InventoryItemBase(itemId));
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
// We don't know the agent that this request belongs to so we'll use the agent id of the item
|
||||
// which will be the same for all items.
|
||||
llsdReply.agent_id = item.Owner;
|
||||
|
||||
llsdReply.items.Array.Add(ConvertInventoryItem(item));
|
||||
}
|
||||
}
|
||||
|
||||
reply = LLSDHelpers.SerialiseLLSDReply(llsdReply);
|
||||
|
||||
return reply;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert an internal inventory item object into an LLSD object.
|
||||
/// </summary>
|
||||
/// <param name="invItem"></param>
|
||||
/// <returns></returns>
|
||||
private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem)
|
||||
{
|
||||
LLSDInventoryItem llsdItem = new LLSDInventoryItem();
|
||||
llsdItem.asset_id = invItem.AssetID;
|
||||
llsdItem.created_at = invItem.CreationDate;
|
||||
llsdItem.desc = invItem.Description;
|
||||
llsdItem.flags = (int)invItem.Flags;
|
||||
llsdItem.item_id = invItem.ID;
|
||||
llsdItem.name = invItem.Name;
|
||||
llsdItem.parent_id = invItem.Folder;
|
||||
|
||||
try
|
||||
{
|
||||
llsdItem.type = Utils.AssetTypeToString((AssetType)invItem.AssetType);
|
||||
llsdItem.inv_type = Utils.InventoryTypeToString((InventoryType)invItem.InvType);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[WEB FETCH INV DESC HANDLER]: Problem setting asset {0} inventory {1} types while converting inventory item {2}: {3}",
|
||||
invItem.AssetType, invItem.InvType, invItem.Name, e.Message);
|
||||
}
|
||||
|
||||
llsdItem.permissions = new LLSDPermissions();
|
||||
llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
|
||||
llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
|
||||
llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
|
||||
llsdItem.permissions.group_id = invItem.GroupID;
|
||||
llsdItem.permissions.group_mask = (int)invItem.GroupPermissions;
|
||||
llsdItem.permissions.is_owner_group = invItem.GroupOwned;
|
||||
llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
|
||||
llsdItem.permissions.owner_id = invItem.Owner;
|
||||
llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
|
||||
llsdItem.sale_info = new LLSDSaleInfo();
|
||||
llsdItem.sale_info.sale_price = invItem.SalePrice;
|
||||
switch (invItem.SaleType)
|
||||
{
|
||||
default:
|
||||
llsdItem.sale_info.sale_type = "not";
|
||||
break;
|
||||
case 1:
|
||||
llsdItem.sale_info.sale_type = "original";
|
||||
break;
|
||||
case 2:
|
||||
llsdItem.sale_info.sale_type = "copy";
|
||||
break;
|
||||
case 3:
|
||||
llsdItem.sale_info.sale_type = "contents";
|
||||
break;
|
||||
}
|
||||
|
||||
return llsdItem;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,70 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Nini.Config;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Server.Handlers.Base;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Capabilities.Handlers
|
||||
{
|
||||
public class FetchInventory2ServerConnector : ServiceConnector
|
||||
{
|
||||
private IInventoryService m_InventoryService;
|
||||
private string m_ConfigName = "CapsService";
|
||||
|
||||
public FetchInventory2ServerConnector(IConfigSource config, IHttpServer server, string configName)
|
||||
: base(config, server, configName)
|
||||
{
|
||||
if (configName != String.Empty)
|
||||
m_ConfigName = configName;
|
||||
|
||||
IConfig serverConfig = config.Configs[m_ConfigName];
|
||||
if (serverConfig == null)
|
||||
throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
|
||||
|
||||
string invService = serverConfig.GetString("InventoryService", String.Empty);
|
||||
|
||||
if (invService == String.Empty)
|
||||
throw new Exception("No InventoryService in config file");
|
||||
|
||||
Object[] args = new Object[] { config };
|
||||
m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args);
|
||||
|
||||
if (m_InventoryService == null)
|
||||
throw new Exception(String.Format("Failed to load InventoryService from {0}; config is {1}", invService, m_ConfigName));
|
||||
|
||||
FetchInventory2Handler fiHandler = new FetchInventory2Handler(m_InventoryService);
|
||||
IRequestHandler reqHandler
|
||||
= new RestStreamHandler("POST", "/CAPS/FetchInventory/", fiHandler.FetchInventoryRequest);
|
||||
server.AddStreamHandler(reqHandler);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -245,7 +245,7 @@ namespace OpenSim.Capabilities.Handlers
|
|||
// containingFolder.Name, containingFolder.ID, agentID);
|
||||
|
||||
version = containingFolder.Version;
|
||||
//
|
||||
|
||||
// if (fetchItems)
|
||||
// {
|
||||
// List<InventoryItemBase> linkedItemsToAdd = new List<InventoryItemBase>();
|
||||
|
|
|
@ -95,4 +95,11 @@ namespace OpenSim.Framework.Capabilities
|
|||
public UUID owner_id;
|
||||
public int version;
|
||||
}
|
||||
|
||||
[OSDMap]
|
||||
public class LLSDFetchInventory
|
||||
{
|
||||
public UUID agent_id;
|
||||
public OSDArray items = new OSDArray();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,151 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using Mono.Addins;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using Caps = OpenSim.Framework.Capabilities.Caps;
|
||||
using OpenSim.Capabilities.Handlers;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.Linden
|
||||
{
|
||||
/// <summary>
|
||||
/// This module implements both WebFetchInventoryDescendents and FetchInventoryDescendents2 capabilities.
|
||||
/// </summary>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class FetchInventory2Module : INonSharedRegionModule
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public bool Enabled { get; private set; }
|
||||
|
||||
private Scene m_scene;
|
||||
|
||||
private IInventoryService m_inventoryService;
|
||||
|
||||
private string m_fetchInventory2Url;
|
||||
|
||||
private FetchInventory2Handler m_fetchHandler;
|
||||
|
||||
#region ISharedRegionModule Members
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig config = source.Configs["ClientStack.LindenCaps"];
|
||||
if (config == null)
|
||||
return;
|
||||
|
||||
m_fetchInventory2Url = config.GetString("Cap_FetchInventory2", string.Empty);
|
||||
|
||||
if (m_fetchInventory2Url != string.Empty)
|
||||
Enabled = true;
|
||||
}
|
||||
|
||||
public void AddRegion(Scene s)
|
||||
{
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
m_scene = s;
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene s)
|
||||
{
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
|
||||
m_scene = null;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene s)
|
||||
{
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
m_inventoryService = m_scene.InventoryService;
|
||||
|
||||
// We'll reuse the same handler for all requests.
|
||||
if (m_fetchInventory2Url == "localhost")
|
||||
m_fetchHandler = new FetchInventory2Handler(m_inventoryService);
|
||||
|
||||
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
|
||||
}
|
||||
|
||||
public void PostInitialise() {}
|
||||
|
||||
public void Close() {}
|
||||
|
||||
public string Name { get { return "FetchInventory2Module"; } }
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void RegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
RegisterFetchCap(agentID, caps, "FetchInventory2", m_fetchInventory2Url);
|
||||
}
|
||||
|
||||
private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url)
|
||||
{
|
||||
string capUrl;
|
||||
|
||||
if (url == "localhost")
|
||||
{
|
||||
capUrl = "/CAPS/" + UUID.Random();
|
||||
|
||||
IRequestHandler reqHandler
|
||||
= new RestStreamHandler("POST", capUrl, m_fetchHandler.FetchInventoryRequest);
|
||||
|
||||
caps.RegisterHandler(capName, reqHandler);
|
||||
}
|
||||
else
|
||||
{
|
||||
capUrl = url;
|
||||
|
||||
caps.RegisterHandler(capName, capUrl);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[FETCH INVENTORY2 MODULE]: Registered capability {0} at {1} in region {2} for {3}",
|
||||
// capName, capUrl, m_scene.RegionInfo.RegionName, agentID);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -5096,15 +5096,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return (double)Math.Asin(val);
|
||||
}
|
||||
|
||||
// Xantor 30/apr/2008
|
||||
// jcochran 5/jan/2012
|
||||
public LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
double angle = Math.Acos(a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s) * 2;
|
||||
if (angle < 0) angle = -angle;
|
||||
if (angle > Math.PI) return (Math.PI * 2 - angle);
|
||||
return angle;
|
||||
double aa = (a.x * a.x + a.y * a.y + a.z * a.z + a.s * a.s);
|
||||
double bb = (b.x * b.x + b.y * b.y + b.z * b.z + b.s * b.s);
|
||||
double aa_bb = aa * bb;
|
||||
if (aa_bb == 0) return 0.0;
|
||||
double ab = (a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s);
|
||||
double quotient = (ab * ab) / aa_bb;
|
||||
if (quotient >= 1.0) return 0.0;
|
||||
return Math.Acos(2 * quotient - 1);
|
||||
}
|
||||
|
||||
public LSL_String llGetInventoryKey(string name)
|
||||
|
|
|
@ -75,32 +75,49 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
|||
[Test]
|
||||
public void TestllAngleBetween()
|
||||
{
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 0);
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 90);
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 180);
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 90, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 180, 1, 1);
|
||||
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 0);
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 90);
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 180);
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 0, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 90, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 180, 1, 1);
|
||||
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 0);
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 90);
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 180);
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 0, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 90, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 180, 1, 1);
|
||||
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 0);
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 90);
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 180);
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 0, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 90, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 180, 1, 1);
|
||||
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1.6f, 1.8f);
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 90, 0.3f, 3.9f);
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 180, 8.8f, 7.4f);
|
||||
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 0, 9.8f, -9.4f);
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 90, 8.4f, -8.2f);
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 180, 0.4f, -5.8f);
|
||||
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 0, -6.8f, 3.4f);
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 90, -3.6f, 5.6f);
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 180, -3.8f, 1.1f);
|
||||
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 0, -7.7f, -2.0f);
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 90, -3.0f, -9.1f);
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 180, -7.9f, -8.0f);
|
||||
}
|
||||
|
||||
private void CheckllAngleBetween(Vector3 axis,float originalAngle)
|
||||
private void CheckllAngleBetween(Vector3 axis,float originalAngle, float denorm1, float denorm2)
|
||||
{
|
||||
Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0);
|
||||
Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle));
|
||||
rotation1 *= denorm1;
|
||||
rotation2 *= denorm2;
|
||||
|
||||
double deducedAngle = FromLslFloat(m_lslApi.llAngleBetween(ToLslQuaternion(rotation2), ToLslQuaternion(rotation1)));
|
||||
|
||||
Assert.Greater(deducedAngle, ToRadians(originalAngle) - ANGLE_ACCURACY_IN_RADIANS);
|
||||
Assert.Less(deducedAngle, ToRadians(originalAngle) + ANGLE_ACCURACY_IN_RADIANS);
|
||||
Assert.That(deducedAngle, Is.EqualTo(ToRadians(originalAngle)).Within(ANGLE_ACCURACY_IN_RADIANS), "TestllAngleBetween check fail");
|
||||
}
|
||||
|
||||
#region Conversions to and from LSL_Types
|
||||
|
@ -142,30 +159,97 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
|||
public void TestllRot2Euler()
|
||||
{
|
||||
// 180, 90 and zero degree rotations.
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(1.0f, 0.0f, 0.0f, 0.0f), new LSL_Types.Vector3(Math.PI, 0.0f, 0.0f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 1.0f, 0.0f, 0.0f), new LSL_Types.Vector3(Math.PI, 0.0f, Math.PI));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 1.0f, 0.0f), new LSL_Types.Vector3(0.0f, 0.0f, Math.PI));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.0f, 1.0f), new LSL_Types.Vector3(0.0f, 0.0f, 0.0f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, -0.5f, 0.5f, 0.5f), new LSL_Types.Vector3(0, -Math.PI / 2.0f, Math.PI / 2.0f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.707107f, 0.0f, 0.0f, -0.707107f), new LSL_Types.Vector3(Math.PI / 2.0f, 0.0f, 0.0f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.707107f, 0.707107f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 1.0f, 0.0f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.707107f, -0.707107f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.707107f, 0.0f, 0.0f, 0.707107f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.5f, -0.5f, 0.5f, 0.5f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, -0.707107f, 0.707107f, 0.0f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, -0.5f, 0.5f, -0.5f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(1.0f, 0.0f, 0.0f, 0.0f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.707107f, -0.707107f, 0.0f, 0.0f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, -1.0f, 0.0f, 0.0f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.707107f, -0.707107f, 0.0f, 0.0f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.707107f, 0.0f, 0.0f, -0.707107f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.5f, -0.5f, -0.5f, -0.5f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, -0.707107f, -0.707107f, 0.0f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, -0.5f, -0.5f, 0.5f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, -0.707107f, 0.0f, 0.707107f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.707107f, 0.0f, 0.707107f, 0.0f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, 0.5f, 0.5f, -0.5f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, -0.707107f, 0.0f, -0.707107f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, -0.5f, -0.5f, -0.5f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.707107f, 0.0f, -0.707107f, 0.0f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, 0.5f, -0.5f, 0.5f));
|
||||
|
||||
// A couple of messy rotations.
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(1.0f, 5.651f, -3.1f, 67.023f), new LSL_Types.Vector3(0.037818f, 0.166447f, -0.095595f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.719188f, -0.408934f, -0.363998f, -0.427841f), new LSL_Types.Vector3(-1.954769f, -0.174533f, 1.151917f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(1.0f, 5.651f, -3.1f, 67.023f));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.719188f, -0.408934f, -0.363998f, -0.427841f));
|
||||
|
||||
// Some deliberately malicious rotations (intended on provoking singularity errors)
|
||||
// The "f" suffexes are deliberately omitted.
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.50001f, 0.50001f, 0.50001f, 0.50001f));
|
||||
// More malice. The "f" suffixes are deliberately omitted.
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.701055, 0.092296, 0.701055, -0.092296));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.183005, -0.683010, 0.183005, 0.683010));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.430460, -0.560982, 0.430460, 0.560982));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.701066, 0.092301, -0.701066, 0.092301));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.183013, -0.683010, 0.183013, 0.683010));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.183005, -0.683014, -0.183005, -0.683014));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.353556, 0.612375, 0.353556, -0.612375));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.353554, -0.612385, -0.353554, 0.612385));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.560989, 0.430450, 0.560989, -0.430450));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.183013, 0.683009, -0.183013, 0.683009));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.430457, -0.560985, -0.430457, 0.560985));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.353552, 0.612360, -0.353552, -0.612360));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.499991, 0.500003, 0.499991, -0.500003));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.353555, -0.612385, -0.353555, -0.612385));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.701066, -0.092301, -0.701066, 0.092301));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.499991, 0.500007, 0.499991, -0.500007));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.683002, 0.183016, -0.683002, 0.183016));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.430458, 0.560982, 0.430458, 0.560982));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.499991, -0.500003, -0.499991, 0.500003));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.183009, 0.683011, -0.183009, 0.683011));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.560975, -0.430457, 0.560975, -0.430457));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(0.701055, 0.092300, 0.701055, 0.092300));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.560990, 0.430459, -0.560990, 0.430459));
|
||||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.092302, -0.701059, -0.092302, -0.701059));
|
||||
}
|
||||
|
||||
private void CheckllRot2Euler(LSL_Types.Quaternion rot, LSL_Types.Vector3 eulerCheck)
|
||||
/// <summary>
|
||||
/// Check an llRot2Euler conversion.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Testing Rot2Euler this way instead of comparing against expected angles because
|
||||
/// 1. There are several ways to get to the original Quaternion. For example a rotation
|
||||
/// of PI and -PI will give the same result. But PI and -PI aren't equal.
|
||||
/// 2. This method checks to see if the calculated angles from a quaternion can be used
|
||||
/// to create a new quaternion to produce the same rotation.
|
||||
/// However, can't compare the newly calculated quaternion against the original because
|
||||
/// once again, there are multiple quaternions that give the same result. For instance
|
||||
/// <X, Y, Z, S> == <-X, -Y, -Z, -S>. Additionally, the magnitude of S can be changed
|
||||
/// and will still result in the same rotation if the values for X, Y, Z are also changed
|
||||
/// to compensate.
|
||||
/// However, if two quaternions represent the same rotation, then multiplying the first
|
||||
/// quaternion by the conjugate of the second, will give a third quaternion representing
|
||||
/// a zero rotation. This can be tested for by looking at the X, Y, Z values which should
|
||||
/// be zero.
|
||||
/// </remarks>
|
||||
/// <param name="rot"></param>
|
||||
private void CheckllRot2Euler(LSL_Types.Quaternion rot)
|
||||
{
|
||||
// Call LSL function to convert quaternion rotaion to euler radians.
|
||||
LSL_Types.Vector3 eulerCalc = m_lslApi.llRot2Euler(rot);
|
||||
// Check upper and lower bounds of x, y and z.
|
||||
// This type of check is performed as opposed to comparing for equal numbers, in order to allow slight
|
||||
// differences in accuracy.
|
||||
Assert.Greater(eulerCalc.x, eulerCheck.x - ANGLE_ACCURACY_IN_RADIANS, "TestllRot2Euler X lower bounds check fail");
|
||||
Assert.Less(eulerCalc.x, eulerCheck.x + ANGLE_ACCURACY_IN_RADIANS, "TestllRot2Euler X upper bounds check fail");
|
||||
Assert.Greater(eulerCalc.y, eulerCheck.y - ANGLE_ACCURACY_IN_RADIANS, "TestllRot2Euler Y lower bounds check fail");
|
||||
Assert.Less(eulerCalc.y, eulerCheck.y + ANGLE_ACCURACY_IN_RADIANS, "TestllRot2Euler Y upper bounds check fail");
|
||||
Assert.Greater(eulerCalc.z, eulerCheck.z - ANGLE_ACCURACY_IN_RADIANS, "TestllRot2Euler Z lower bounds check fail");
|
||||
Assert.Less(eulerCalc.z, eulerCheck.z + ANGLE_ACCURACY_IN_RADIANS, "TestllRot2Euler Z upper bounds check fail");
|
||||
// Now use the euler radians to recalculate a new quaternion rotation
|
||||
LSL_Types.Quaternion newRot = m_lslApi.llEuler2Rot(eulerCalc);
|
||||
// Multiple original quaternion by conjugate of quaternion calculated with angles.
|
||||
LSL_Types.Quaternion check = rot * new LSL_Types.Quaternion(-newRot.x, -newRot.y, -newRot.z, newRot.s);
|
||||
|
||||
Assert.AreEqual(0.0, check.x, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler X bounds check fail");
|
||||
Assert.AreEqual(0.0, check.y, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler Y bounds check fail");
|
||||
Assert.AreEqual(0.0, check.z, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler Z bounds check fail");
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
|
|
@ -515,13 +515,13 @@
|
|||
;DisableFacelights = "false(1815)
|
||||
|
||||
[ClientStack.LindenCaps]
|
||||
;; Long list of capabilities taken from
|
||||
;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
|
||||
;; Not all are supported by OpenSim. The ones supported are
|
||||
;; set to localhost. These defaults can be overwritten
|
||||
;; in OpenSim.ini
|
||||
;;
|
||||
Cap_AttachmentResources = ""
|
||||
;; Long list of capabilities taken from
|
||||
;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
|
||||
;; Not all are supported by OpenSim. The ones supported are
|
||||
;; set to localhost. These defaults can be overwritten
|
||||
;; in OpenSim.ini
|
||||
;;
|
||||
Cap_AttachmentResources = ""
|
||||
Cap_AvatarPickerSearch = ""
|
||||
Cap_ChatSessionRequest = ""
|
||||
Cap_CopyInventoryFromNotecard = ""
|
||||
|
@ -579,12 +579,13 @@
|
|||
Cap_ViewerStartAuction = ""
|
||||
Cap_ViewerStats = ""
|
||||
|
||||
; The fetch inventory descendents caps are supported by OpenSim, but may
|
||||
; lead to poor sim performance if served by the simulators,
|
||||
; so they are disabled by default.
|
||||
; FetchInventoryDescendents2 is the one used in the latest Linden Lab viewers (from some point in the v2 series and above)
|
||||
; The various fetch inventory caps are supported by OpenSim, but may
|
||||
; lead to poor sim performance if served by the simulators,
|
||||
; so they are currently disabled by default.
|
||||
; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
|
||||
Cap_WebFetchInventoryDescendents = ""
|
||||
Cap_FetchInventoryDescendents2 = ""
|
||||
Cap_FetchInventory2 = ""
|
||||
|
||||
|
||||
[Chat]
|
||||
|
|
Loading…
Reference in New Issue