GetAssets: we still need to service avatars that did left region
parent
037de89a75
commit
deb0ab7400
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@ -212,6 +212,7 @@ namespace OpenSim.Region.ClientStack.Linden
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Watchdog.UpdateThread();
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Watchdog.UpdateThread();
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if (poolreq.reqID != UUID.Zero)
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if (poolreq.reqID != UUID.Zero)
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poolreq.thepoll.Process(poolreq);
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poolreq.thepoll.Process(poolreq);
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poolreq = null;
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}
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}
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Watchdog.UpdateThread();
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Watchdog.UpdateThread();
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}
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}
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@ -323,7 +324,7 @@ namespace OpenSim.Region.ClientStack.Linden
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return;
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return;
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}
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}
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}
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}
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/* can't do this with current viewers; HG problem
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// If the avatar is gone, don't bother to get the texture
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// If the avatar is gone, don't bother to get the texture
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if(m_scene.GetScenePresence(Id) == null)
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if(m_scene.GetScenePresence(Id) == null)
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{
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{
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@ -335,6 +336,7 @@ namespace OpenSim.Region.ClientStack.Linden
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responses[requestID] = new APollResponse() { bytes = 0, response = curresponse };
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responses[requestID] = new APollResponse() { bytes = 0, response = curresponse };
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return;
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return;
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}
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}
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*/
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}
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}
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curresponse = m_getAssetHandler.Handle(requestinfo.request);
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curresponse = m_getAssetHandler.Handle(requestinfo.request);
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@ -403,6 +403,7 @@ namespace OpenSim.Region.ClientStack.Linden
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Watchdog.UpdateThread();
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Watchdog.UpdateThread();
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if (poolreq.thepoll != null)
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if (poolreq.thepoll != null)
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poolreq.thepoll.Process(poolreq);
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poolreq.thepoll.Process(poolreq);
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poolreq = null;
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}
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}
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Watchdog.UpdateThread();
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Watchdog.UpdateThread();
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}
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}
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