Add ColladaMesh switch

bulletsim
BlueWall 2011-04-13 16:10:18 -04:00
parent d3457eae7a
commit dec9c2283b
3 changed files with 26 additions and 4 deletions

View File

@ -54,6 +54,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
private Scene m_scene; private Scene m_scene;
private IAssetService m_assetService; private IAssetService m_assetService;
private bool m_enabled = true;
#region IRegionModuleBase Members #region IRegionModuleBase Members
@ -65,7 +66,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
public void Initialise(IConfigSource source) public void Initialise(IConfigSource source)
{ {
IConfig startupConfig = source.Configs["Startup"];
if (startupConfig == null)
return;
if (!startupConfig.GetBoolean("ColladaMesh",true))
m_enabled = false;
} }
public void AddRegion(Scene pScene) public void AddRegion(Scene pScene)
@ -101,16 +107,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
public void RegisterCaps(UUID agentID, Caps caps) public void RegisterCaps(UUID agentID, Caps caps)
{ {
if(!m_enabled)
return;
UUID capID = UUID.Random(); UUID capID = UUID.Random();
// m_log.Info("[GETMESH]: /CAPS/" + capID); // m_log.Info("[GETMESH]: /CAPS/" + capID);
caps.RegisterHandler("GetMesh", caps.RegisterHandler("GetMesh",
new RestHTTPHandler("GET", "/CAPS/" + capID, new RestHTTPHandler("GET", "/CAPS/" + capID,
delegate(Hashtable m_dhttpMethod) delegate(Hashtable m_dhttpMethod)
{ {
return ProcessGetMesh(m_dhttpMethod, agentID, caps); return ProcessGetMesh(m_dhttpMethod, agentID, caps);
})); }));
} }
#endregion #endregion

View File

@ -56,6 +56,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
private Scene m_scene; private Scene m_scene;
// private IAssetService m_assetService; // private IAssetService m_assetService;
private bool m_dumpAssetsToFile = false; private bool m_dumpAssetsToFile = false;
private bool m_enabled = true;
#region IRegionModuleBase Members #region IRegionModuleBase Members
@ -67,7 +68,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
public void Initialise(IConfigSource source) public void Initialise(IConfigSource source)
{ {
IConfig startupConfig = source.Configs["Startup"];
if (startupConfig == null)
return;
if (!startupConfig.GetBoolean("ColladaMesh",true))
m_enabled = false;
} }
public void AddRegion(Scene pScene) public void AddRegion(Scene pScene)
@ -103,6 +109,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
public void RegisterCaps(UUID agentID, Caps caps) public void RegisterCaps(UUID agentID, Caps caps)
{ {
if(!m_enabled)
return;
UUID capID = UUID.Random(); UUID capID = UUID.Random();
// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); // m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);

View File

@ -155,6 +155,10 @@
; it may cause unexpected physics problems. ; it may cause unexpected physics problems.
;UseMeshiesPhysicsMesh = false ;UseMeshiesPhysicsMesh = false
; enable / disable Collada mesh support
; default is true
; ColladaMesh = true
; Choose one of the physics engines below ; Choose one of the physics engines below
; OpenDynamicsEngine is by some distance the most developed physics engine ; OpenDynamicsEngine is by some distance the most developed physics engine
; basicphysics effectively does not model physics at all, making all objects phantom ; basicphysics effectively does not model physics at all, making all objects phantom