Changed asset CreatorID to a string
parent
71c6559a91
commit
df76e95aa2
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@ -1564,7 +1564,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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assets = doc.GetElementsByTagName("RequiredAsset");
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assets = doc.GetElementsByTagName("RequiredAsset");
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foreach (XmlNode asset in assets)
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foreach (XmlNode asset in assets)
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{
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{
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AssetBase rass = new AssetBase(UUID.Random(), GetStringAttribute(asset,"name",""), SByte.Parse(GetStringAttribute(asset,"type","")), UUID.Zero);
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AssetBase rass = new AssetBase(UUID.Random(), GetStringAttribute(asset, "name", ""), SByte.Parse(GetStringAttribute(asset, "type", "")), UUID.Zero.ToString());
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rass.Description = GetStringAttribute(asset,"desc","");
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rass.Description = GetStringAttribute(asset,"desc","");
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rass.Local = Boolean.Parse(GetStringAttribute(asset,"local",""));
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rass.Local = Boolean.Parse(GetStringAttribute(asset,"local",""));
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rass.Temporary = Boolean.Parse(GetStringAttribute(asset,"temporary",""));
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rass.Temporary = Boolean.Parse(GetStringAttribute(asset,"temporary",""));
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@ -261,7 +261,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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modified = (asset != null);
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modified = (asset != null);
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created = !modified;
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created = !modified;
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asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type")), UUID.Zero);
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asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type")), UUID.Zero.ToString());
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asset.Description = xml.GetAttribute("desc");
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asset.Description = xml.GetAttribute("desc");
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asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
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asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
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asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
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asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
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@ -338,7 +338,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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modified = (asset != null);
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modified = (asset != null);
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created = !modified;
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created = !modified;
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asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type")), UUID.Zero);
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asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type")), UUID.Zero.ToString());
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asset.Description = xml.GetAttribute("desc");
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asset.Description = xml.GetAttribute("desc");
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asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
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asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
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asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
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asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
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@ -1871,7 +1871,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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// Create AssetBase entity to hold the inlined asset
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// Create AssetBase entity to hold the inlined asset
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asset = new AssetBase(uuid, name, type, UUID.Zero);
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asset = new AssetBase(uuid, name, type, UUID.Zero.ToString());
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asset.Description = desc;
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asset.Description = desc;
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asset.Local = local;
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asset.Local = local;
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@ -136,7 +136,7 @@ namespace OpenSim.Data.MSSQL
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new UUID((Guid)reader["id"]),
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new UUID((Guid)reader["id"]),
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(string)reader["name"],
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(string)reader["name"],
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Convert.ToSByte(reader["assetType"]),
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Convert.ToSByte(reader["assetType"]),
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UUID.Zero
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UUID.Zero.ToString()
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);
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);
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// Region Main
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// Region Main
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asset.Description = (string)reader["description"];
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asset.Description = (string)reader["description"];
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@ -122,7 +122,7 @@ namespace OpenSim.Data.MySQL
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{
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{
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if (dbReader.Read())
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if (dbReader.Read())
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{
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{
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asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["assetType"], UUID.Zero);
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asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["assetType"], UUID.Zero.ToString());
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asset.Data = (byte[])dbReader["data"];
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asset.Data = (byte[])dbReader["data"];
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asset.Description = (string)dbReader["description"];
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asset.Description = (string)dbReader["description"];
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@ -235,7 +235,7 @@ namespace OpenSim.Data.SQLite
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new UUID((String)row["UUID"]),
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new UUID((String)row["UUID"]),
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(String)row["Name"],
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(String)row["Name"],
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Convert.ToSByte(row["Type"]),
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Convert.ToSByte(row["Type"]),
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UUID.Zero
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UUID.Zero.ToString()
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);
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);
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asset.Description = (String) row["Description"];
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asset.Description = (String) row["Description"];
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@ -66,9 +66,9 @@ namespace OpenSim.Data.Tests
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[Test]
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[Test]
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public void T010_StoreSimpleAsset()
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public void T010_StoreSimpleAsset()
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{
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{
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AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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a1.Data = asset1;
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a1.Data = asset1;
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a2.Data = asset1;
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a2.Data = asset1;
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a3.Data = asset1;
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a3.Data = asset1;
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@ -297,8 +297,8 @@ namespace OpenSim.Data.Tests
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public void AssetShouldMatch()
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public void AssetShouldMatch()
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{
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{
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UUID uuid1 = UUID.Random();
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UUID uuid1 = UUID.Random();
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AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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var constraint = Constraints.PropertyCompareConstraint(expected);
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var constraint = Constraints.PropertyCompareConstraint(expected);
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@ -309,8 +309,8 @@ namespace OpenSim.Data.Tests
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public void AssetShouldNotMatch()
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public void AssetShouldNotMatch()
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{
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{
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UUID uuid1 = UUID.Random();
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UUID uuid1 = UUID.Random();
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AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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var constraint = Constraints.PropertyCompareConstraint(expected);
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var constraint = Constraints.PropertyCompareConstraint(expected);
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@ -321,8 +321,8 @@ namespace OpenSim.Data.Tests
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public void AssetShouldNotMatch2()
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public void AssetShouldNotMatch2()
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{
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{
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UUID uuid1 = UUID.Random();
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UUID uuid1 = UUID.Random();
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AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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var constraint = Constraints.PropertyCompareConstraint(expected);
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var constraint = Constraints.PropertyCompareConstraint(expected);
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@ -165,7 +165,7 @@ namespace OpenSim.Data.Tests
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[Test]
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[Test]
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public void TestScramble()
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public void TestScramble()
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{
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{
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AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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new PropertyScrambler<AssetBase>().Scramble(actual);
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new PropertyScrambler<AssetBase>().Scramble(actual);
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}
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}
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@ -173,7 +173,7 @@ namespace OpenSim.Data.Tests
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public void DontScramble()
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public void DontScramble()
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{
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{
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UUID uuid = UUID.Random();
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UUID uuid = UUID.Random();
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AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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new PropertyScrambler<AssetBase>()
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new PropertyScrambler<AssetBase>()
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.DontScramble(x => x.Metadata)
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.DontScramble(x => x.Metadata)
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.DontScramble(x => x.FullID)
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.DontScramble(x => x.FullID)
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@ -59,9 +59,10 @@ namespace OpenSim.Framework
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m_metadata.FullID = UUID.Zero;
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m_metadata.FullID = UUID.Zero;
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m_metadata.ID = UUID.Zero.ToString();
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m_metadata.ID = UUID.Zero.ToString();
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m_metadata.Type = (sbyte)AssetType.Unknown;
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m_metadata.Type = (sbyte)AssetType.Unknown;
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m_metadata.CreatorID = String.Empty;
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}
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}
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public AssetBase(UUID assetID, string name, sbyte assetType, UUID creatorID)
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public AssetBase(UUID assetID, string name, sbyte assetType, string creatorID)
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{
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{
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if (assetType == (sbyte)AssetType.Unknown)
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if (assetType == (sbyte)AssetType.Unknown)
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{
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{
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@ -74,9 +75,10 @@ namespace OpenSim.Framework
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m_metadata.FullID = assetID;
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m_metadata.FullID = assetID;
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m_metadata.Name = name;
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m_metadata.Name = name;
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m_metadata.Type = assetType;
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m_metadata.Type = assetType;
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m_metadata.CreatorID = creatorID;
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}
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}
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public AssetBase(string assetID, string name, sbyte assetType, UUID creatorID)
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public AssetBase(string assetID, string name, sbyte assetType, string creatorID)
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{
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{
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if (assetType == (sbyte)AssetType.Unknown)
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if (assetType == (sbyte)AssetType.Unknown)
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{
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{
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@ -89,6 +91,7 @@ namespace OpenSim.Framework
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m_metadata.ID = assetID;
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m_metadata.ID = assetID;
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m_metadata.Name = name;
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m_metadata.Name = name;
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m_metadata.Type = assetType;
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m_metadata.Type = assetType;
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m_metadata.CreatorID = creatorID;
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}
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}
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public bool ContainsReferences
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public bool ContainsReferences
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@ -229,7 +232,7 @@ namespace OpenSim.Framework
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private byte[] m_sha1;
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private byte[] m_sha1;
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private bool m_local;
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private bool m_local;
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private bool m_temporary;
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private bool m_temporary;
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private UUID m_creatorid;
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private string m_creatorid;
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public UUID FullID
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public UUID FullID
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{
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{
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@ -322,7 +325,7 @@ namespace OpenSim.Framework
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set { m_temporary = value; }
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set { m_temporary = value; }
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}
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}
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public UUID CreatorID
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public string CreatorID
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{
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{
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get { return m_creatorid; }
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get { return m_creatorid; }
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set { m_creatorid = value; }
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set { m_creatorid = value; }
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@ -46,7 +46,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
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protected static AssetBase CreateAsset(string assetIdStr, string name, string path, sbyte type)
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protected static AssetBase CreateAsset(string assetIdStr, string name, string path, sbyte type)
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{
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{
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AssetBase asset = new AssetBase(new UUID(assetIdStr), name, type, LIBRARY_OWNER_ID);
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AssetBase asset = new AssetBase(new UUID(assetIdStr), name, type, LIBRARY_OWNER_ID.ToString());
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if (!String.IsNullOrEmpty(path))
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if (!String.IsNullOrEmpty(path))
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{
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{
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@ -888,7 +888,7 @@ namespace OpenSim.Framework.Capabilities
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}
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}
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AssetBase asset;
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AssetBase asset;
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asset = new AssetBase(assetID, assetName, assType, m_agentID);
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asset = new AssetBase(assetID, assetName, assType, m_agentID.ToString());
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asset.Data = data;
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asset.Data = data;
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if (AddNewAsset != null)
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if (AddNewAsset != null)
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AddNewAsset(asset);
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AddNewAsset(asset);
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@ -67,7 +67,7 @@ namespace OpenSim.Framework.Tests
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private void CheckContainsReferences(AssetType assetType, bool expected)
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private void CheckContainsReferences(AssetType assetType, bool expected)
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{
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{
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AssetBase asset = new AssetBase(UUID.Zero, String.Empty, (sbyte)assetType, UUID.Zero);
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AssetBase asset = new AssetBase(UUID.Zero, String.Empty, (sbyte)assetType, UUID.Zero.ToString());
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bool actual = asset.ContainsReferences;
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bool actual = asset.ContainsReferences;
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Assert.AreEqual(expected, actual, "Expected "+assetType+".ContainsReferences to be "+expected+" but was "+actual+".");
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Assert.AreEqual(expected, actual, "Expected "+assetType+".ContainsReferences to be "+expected+" but was "+actual+".");
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}
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}
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@ -197,7 +197,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private void Initialise(UUID fileID, string fileName)
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private void Initialise(UUID fileID, string fileName)
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{
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{
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m_asset = new AssetBase(fileID, fileName, type, UUID.Zero);
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m_asset = new AssetBase(fileID, fileName, type, UUID.Zero.ToString());
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m_asset.Data = new byte[0];
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m_asset.Data = new byte[0];
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m_asset.Description = "empty";
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m_asset.Description = "empty";
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m_asset.Local = true;
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m_asset.Local = true;
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@ -212,7 +212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void RequestStartXfer(IClientAPI pRemoteClient)
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public void RequestStartXfer(IClientAPI pRemoteClient)
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{
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{
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m_asset.Metadata.CreatorID = pRemoteClient.AgentId;
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m_asset.Metadata.CreatorID = pRemoteClient.AgentId.ToString();
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if (!String.IsNullOrEmpty(m_asset.Name))
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if (!String.IsNullOrEmpty(m_asset.Name))
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{
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{
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@ -112,7 +112,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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bool storeLocal, bool tempFile)
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bool storeLocal, bool tempFile)
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{
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{
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ourClient = remoteClient;
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ourClient = remoteClient;
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m_asset = new AssetBase(assetID, "blank", type, remoteClient.AgentId);
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m_asset = new AssetBase(assetID, "blank", type, remoteClient.AgentId.ToString());
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m_asset.Data = data;
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m_asset.Data = data;
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m_asset.Description = "empty";
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m_asset.Description = "empty";
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m_asset.Local = storeLocal;
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m_asset.Local = storeLocal;
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@ -240,7 +240,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
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{
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{
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string assetID = "j2kCache_" + AssetId.ToString();
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string assetID = "j2kCache_" + AssetId.ToString();
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AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard, m_scene.RegionInfo.RegionID);
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AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard, m_scene.RegionInfo.RegionID.ToString());
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layerDecodeAsset.Local = true;
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layerDecodeAsset.Local = true;
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layerDecodeAsset.Temporary = true;
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layerDecodeAsset.Temporary = true;
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@ -416,7 +416,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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//m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
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//m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
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AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType, UUID.Zero);
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AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType, UUID.Zero.ToString());
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asset.Data = data;
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asset.Data = data;
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m_scene.AssetService.Store(asset);
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m_scene.AssetService.Store(asset);
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@ -161,7 +161,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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}
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}
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AssetBase asset =
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AssetBase asset =
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CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data, remoteClient.AgentId);
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CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data, remoteClient.AgentId.ToString());
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item.AssetID = asset.FullID;
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item.AssetID = asset.FullID;
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m_Scene.AssetService.Store(asset);
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m_Scene.AssetService.Store(asset);
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@ -340,7 +340,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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objectGroup.GetPartDescription(objectGroup.RootPart.LocalId),
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objectGroup.GetPartDescription(objectGroup.RootPart.LocalId),
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(sbyte)AssetType.Object,
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(sbyte)AssetType.Object,
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Utils.StringToBytes(sceneObjectXml),
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Utils.StringToBytes(sceneObjectXml),
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objectGroup.OwnerID);
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objectGroup.OwnerID.ToString());
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m_Scene.AssetService.Store(asset);
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m_Scene.AssetService.Store(asset);
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assetID = asset.FullID;
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assetID = asset.FullID;
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@ -641,7 +641,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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/// <param name="assetType"></param>
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/// <param name="assetType"></param>
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/// <param name="data"></param>
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/// <param name="data"></param>
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/// <returns></returns>
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/// <returns></returns>
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private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID)
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private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, string creatorID)
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{
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{
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AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID);
|
AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID);
|
||||||
asset.Description = description;
|
asset.Description = description;
|
||||||
|
|
|
@ -310,7 +310,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||||
|
|
||||||
// Create a new asset for user
|
// Create a new asset for user
|
||||||
AssetBase asset = new AssetBase(UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture,
|
AssetBase asset = new AssetBase(UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture,
|
||||||
scene.RegionInfo.RegionID);
|
scene.RegionInfo.RegionID.ToString());
|
||||||
asset.Data = assetData;
|
asset.Data = assetData;
|
||||||
asset.Description = String.Format("URL image : {0}", Url);
|
asset.Description = String.Format("URL image : {0}", Url);
|
||||||
asset.Local = false;
|
asset.Local = false;
|
||||||
|
|
|
@ -347,7 +347,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
|
|
||||||
//m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
|
//m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
|
||||||
|
|
||||||
AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType, UUID.Zero);
|
AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType, UUID.Zero.ToString());
|
||||||
asset.Data = data;
|
asset.Data = data;
|
||||||
|
|
||||||
// We're relying on the asset service to do the sensible thing and not store the asset if it already
|
// We're relying on the asset service to do the sensible thing and not store the asset if it already
|
||||||
|
|
|
@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
|
|
||||||
m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename);
|
m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename);
|
||||||
|
|
||||||
AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType, UUID.Zero);
|
AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType, UUID.Zero.ToString());
|
||||||
asset.Description = metadata.Description;
|
asset.Description = metadata.Description;
|
||||||
asset.Data = data;
|
asset.Data = data;
|
||||||
|
|
||||||
|
|
|
@ -52,7 +52,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
|
|
||||||
public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename)
|
public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename)
|
||||||
{
|
{
|
||||||
m_asset = new AssetBase(UUID.Zero, pClientFilename, type, pRemoteClient.AgentId);
|
m_asset = new AssetBase(UUID.Zero, pClientFilename, type, pRemoteClient.AgentId.ToString());
|
||||||
m_asset.Data = new byte[0];
|
m_asset.Data = new byte[0];
|
||||||
m_asset.Description = "empty";
|
m_asset.Description = "empty";
|
||||||
m_asset.Local = true;
|
m_asset.Local = true;
|
||||||
|
|
|
@ -1081,7 +1081,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||||
m_scene.RegionInfo.RegionSettings.TerrainImageID,
|
m_scene.RegionInfo.RegionSettings.TerrainImageID,
|
||||||
"terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(),
|
"terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(),
|
||||||
(sbyte)AssetType.Texture,
|
(sbyte)AssetType.Texture,
|
||||||
m_scene.RegionInfo.RegionID);
|
m_scene.RegionInfo.RegionID.ToString());
|
||||||
asset.Data = data;
|
asset.Data = data;
|
||||||
asset.Description = m_scene.RegionInfo.RegionName;
|
asset.Description = m_scene.RegionInfo.RegionName;
|
||||||
asset.Temporary = temporary;
|
asset.Temporary = temporary;
|
||||||
|
|
|
@ -384,7 +384,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation, m_scenePresence.UUID);
|
AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation, m_scenePresence.UUID.ToString());
|
||||||
Animasset.Data = anim.ToBytes();
|
Animasset.Data = anim.ToBytes();
|
||||||
Animasset.Temporary = true;
|
Animasset.Temporary = true;
|
||||||
Animasset.Local = true;
|
Animasset.Local = true;
|
||||||
|
|
|
@ -572,7 +572,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID)
|
private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID)
|
||||||
{
|
{
|
||||||
AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID);
|
AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID.ToString());
|
||||||
asset.Description = description;
|
asset.Description = description;
|
||||||
asset.Data = (data == null) ? new byte[1] : data;
|
asset.Data = (data == null) ? new byte[1] : data;
|
||||||
|
|
||||||
|
|
|
@ -49,7 +49,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||||
|
|
||||||
public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary)
|
public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary)
|
||||||
{
|
{
|
||||||
AssetBase asset = new AssetBase(UUID.Random(), "MRMDynamicImage", (sbyte)AssetType.Texture, m_scene.RegionInfo.RegionID);
|
AssetBase asset = new AssetBase(UUID.Random(), "MRMDynamicImage", (sbyte)AssetType.Texture, m_scene.RegionInfo.RegionID.ToString());
|
||||||
asset.Data = OpenJPEG.EncodeFromImage(data, lossless);
|
asset.Data = OpenJPEG.EncodeFromImage(data, lossless);
|
||||||
asset.Description = "MRM Image";
|
asset.Description = "MRM Image";
|
||||||
asset.Local = false;
|
asset.Local = false;
|
||||||
|
|
|
@ -1474,7 +1474,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
// Create new asset
|
// Create new asset
|
||||||
AssetBase asset = new AssetBase(UUID.Random(), notecardName, (sbyte)AssetType.Notecard, m_host.OwnerID);
|
AssetBase asset = new AssetBase(UUID.Random(), notecardName, (sbyte)AssetType.Notecard, m_host.OwnerID.ToString());
|
||||||
asset.Description = "Script Generated Notecard";
|
asset.Description = "Script Generated Notecard";
|
||||||
string notecardData = String.Empty;
|
string notecardData = String.Empty;
|
||||||
|
|
||||||
|
|
|
@ -243,7 +243,7 @@ namespace OpenSim.Services.Connectors
|
||||||
if (metadata == null)
|
if (metadata == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
asset = new AssetBase(metadata.FullID, metadata.Name, metadata.Type, UUID.Zero);
|
asset = new AssetBase(metadata.FullID, metadata.Name, metadata.Type, UUID.Zero.ToString());
|
||||||
asset.Metadata = metadata;
|
asset.Metadata = metadata;
|
||||||
}
|
}
|
||||||
asset.Data = data;
|
asset.Data = data;
|
||||||
|
|
|
@ -131,7 +131,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
|
||||||
Bitmap m = new Bitmap(filename + ".jpg");
|
Bitmap m = new Bitmap(filename + ".jpg");
|
||||||
//m_log.Debug("Size: " + m.PhysicalDimension.Height + "-" + m.PhysicalDimension.Width);
|
//m_log.Debug("Size: " + m.PhysicalDimension.Height + "-" + m.PhysicalDimension.Width);
|
||||||
byte[] imageData = OpenJPEG.EncodeFromImage(m, true);
|
byte[] imageData = OpenJPEG.EncodeFromImage(m, true);
|
||||||
AssetBase ass = new AssetBase(UUID.Random(), "region " + filename, (sbyte)AssetType.Texture, regionID);
|
AssetBase ass = new AssetBase(UUID.Random(), "region " + filename, (sbyte)AssetType.Texture, regionID.ToString());
|
||||||
|
|
||||||
// !!! for now
|
// !!! for now
|
||||||
//info.RegionSettings.TerrainImageID = ass.FullID;
|
//info.RegionSettings.TerrainImageID = ass.FullID;
|
||||||
|
|
|
@ -40,7 +40,7 @@ namespace OpenSim.Tests.Common
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static AssetBase CreateAsset(UUID assetUuid, string data, UUID creatorID)
|
public static AssetBase CreateAsset(UUID assetUuid, string data, UUID creatorID)
|
||||||
{
|
{
|
||||||
AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object, creatorID);
|
AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object, creatorID.ToString());
|
||||||
asset.Data = Encoding.ASCII.GetBytes(data);
|
asset.Data = Encoding.ASCII.GetBytes(data);
|
||||||
return asset;
|
return asset;
|
||||||
}
|
}
|
||||||
|
@ -53,7 +53,7 @@ namespace OpenSim.Tests.Common
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog)
|
public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog)
|
||||||
{
|
{
|
||||||
AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object, sog.OwnerID);
|
AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object, sog.OwnerID.ToString());
|
||||||
asset.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog));
|
asset.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog));
|
||||||
return asset;
|
return asset;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue