Some plumbing for map overlays
parent
00d1c88c59
commit
df9c35bc0f
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@ -955,8 +955,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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{
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{
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List<MapBlockData> response = new List<MapBlockData>();
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List<MapBlockData> response = new List<MapBlockData>();
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// this should return one mapblock at most.
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// this should return one mapblock at most. It is triggered by a click
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// (diva note: why?? in that case we should GetRegionByPosition)
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// on an unloaded square.
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// But make sure: Look whether the one we requested is in there
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// But make sure: Look whether the one we requested is in there
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List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
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List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
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minX * (int)Constants.RegionSize,
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minX * (int)Constants.RegionSize,
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@ -973,7 +973,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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{
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{
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// found it => add it to response
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// found it => add it to response
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MapBlockData block = new MapBlockData();
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MapBlockData block = new MapBlockData();
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MapBlockFromGridRegion(block, r);
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MapBlockFromGridRegion(block, r, flag);
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response.Add(block);
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response.Add(block);
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break;
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break;
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}
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}
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@ -989,10 +989,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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block.Access = 254; // means 'simulator is offline'
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block.Access = 254; // means 'simulator is offline'
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response.Add(block);
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response.Add(block);
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}
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}
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if ((flag & 2) == 2) // V2 !!!
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// The lower 16 bits are an unsigned int16
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remoteClient.SendMapBlock(response, 2);
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remoteClient.SendMapBlock(response, flags & 0xffff);
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else
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remoteClient.SendMapBlock(response, 0);
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}
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}
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else
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else
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{
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{
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@ -1012,21 +1010,28 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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foreach (GridRegion r in regions)
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foreach (GridRegion r in regions)
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{
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{
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MapBlockData block = new MapBlockData();
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MapBlockData block = new MapBlockData();
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MapBlockFromGridRegion(block, r);
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MapBlockFromGridRegion(block, r, flag);
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mapBlocks.Add(block);
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mapBlocks.Add(block);
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}
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}
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if ((flag & 2) == 2) // V2 !!!
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remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
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remoteClient.SendMapBlock(mapBlocks, 2);
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else
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remoteClient.SendMapBlock(mapBlocks, 0);
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return mapBlocks;
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return mapBlocks;
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}
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}
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protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r)
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protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag)
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{
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{
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block.Access = r.Access;
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block.Access = r.Access;
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block.MapImageId = m_scene.RegionInfo.RegionSettings.ParcelImageID;
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switch (flag & 0xffff)
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{
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case 0:
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block.MapImageId = m_scene.RegionInfo.RegionSettings.ParcelImageID;
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break;
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case 2:
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block.MapImageId = m_scene.RegionInfo.RegionSettings.ParcelImageID;
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break;
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default:
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block.MapImageId = UUID.Zero;
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}
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block.Name = r.RegionName;
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block.Name = r.RegionName;
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block.X = (ushort)(r.RegionLocX / Constants.RegionSize);
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block.X = (ushort)(r.RegionLocX / Constants.RegionSize);
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block.Y = (ushort)(r.RegionLocY / Constants.RegionSize);
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block.Y = (ushort)(r.RegionLocY / Constants.RegionSize);
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@ -1160,7 +1165,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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foreach (GridRegion r in regions)
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foreach (GridRegion r in regions)
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{
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{
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MapBlockData mapBlock = new MapBlockData();
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MapBlockData mapBlock = new MapBlockData();
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MapBlockFromGridRegion(mapBlock, r);
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MapBlockFromGridRegion(mapBlock, r, 0);
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AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString());
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AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString());
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if (texAsset != null)
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if (texAsset != null)
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