Some plumbing for map overlays
parent
00d1c88c59
commit
df9c35bc0f
|
@ -955,8 +955,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
{
|
||||
List<MapBlockData> response = new List<MapBlockData>();
|
||||
|
||||
// this should return one mapblock at most.
|
||||
// (diva note: why?? in that case we should GetRegionByPosition)
|
||||
// this should return one mapblock at most. It is triggered by a click
|
||||
// on an unloaded square.
|
||||
// But make sure: Look whether the one we requested is in there
|
||||
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
|
||||
minX * (int)Constants.RegionSize,
|
||||
|
@ -973,7 +973,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
{
|
||||
// found it => add it to response
|
||||
MapBlockData block = new MapBlockData();
|
||||
MapBlockFromGridRegion(block, r);
|
||||
MapBlockFromGridRegion(block, r, flag);
|
||||
response.Add(block);
|
||||
break;
|
||||
}
|
||||
|
@ -989,10 +989,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
block.Access = 254; // means 'simulator is offline'
|
||||
response.Add(block);
|
||||
}
|
||||
if ((flag & 2) == 2) // V2 !!!
|
||||
remoteClient.SendMapBlock(response, 2);
|
||||
else
|
||||
remoteClient.SendMapBlock(response, 0);
|
||||
// The lower 16 bits are an unsigned int16
|
||||
remoteClient.SendMapBlock(response, flags & 0xffff);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1012,21 +1010,28 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
foreach (GridRegion r in regions)
|
||||
{
|
||||
MapBlockData block = new MapBlockData();
|
||||
MapBlockFromGridRegion(block, r);
|
||||
MapBlockFromGridRegion(block, r, flag);
|
||||
mapBlocks.Add(block);
|
||||
}
|
||||
if ((flag & 2) == 2) // V2 !!!
|
||||
remoteClient.SendMapBlock(mapBlocks, 2);
|
||||
else
|
||||
remoteClient.SendMapBlock(mapBlocks, 0);
|
||||
remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
|
||||
|
||||
return mapBlocks;
|
||||
}
|
||||
|
||||
protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r)
|
||||
protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag)
|
||||
{
|
||||
block.Access = r.Access;
|
||||
block.MapImageId = m_scene.RegionInfo.RegionSettings.ParcelImageID;
|
||||
switch (flag & 0xffff)
|
||||
{
|
||||
case 0:
|
||||
block.MapImageId = m_scene.RegionInfo.RegionSettings.ParcelImageID;
|
||||
break;
|
||||
case 2:
|
||||
block.MapImageId = m_scene.RegionInfo.RegionSettings.ParcelImageID;
|
||||
break;
|
||||
default:
|
||||
block.MapImageId = UUID.Zero;
|
||||
}
|
||||
block.Name = r.RegionName;
|
||||
block.X = (ushort)(r.RegionLocX / Constants.RegionSize);
|
||||
block.Y = (ushort)(r.RegionLocY / Constants.RegionSize);
|
||||
|
@ -1160,7 +1165,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
foreach (GridRegion r in regions)
|
||||
{
|
||||
MapBlockData mapBlock = new MapBlockData();
|
||||
MapBlockFromGridRegion(mapBlock, r);
|
||||
MapBlockFromGridRegion(mapBlock, r, 0);
|
||||
AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString());
|
||||
|
||||
if (texAsset != null)
|
||||
|
|
Loading…
Reference in New Issue