Merge branch 'master' of ssh://MyConnection/var/git/opensim
commit
df9f80aabd
|
@ -38,13 +38,21 @@ bin/config-include/CenomeCache.ini
|
|||
bin/config-include/FlotsamCache.ini
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bin/config-include/GridCommon.ini
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bin/config-include/StandaloneCommon.ini
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bin/OpenSim.Grid.AssetInventoryServer.log
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bin/OpenSim.Grid.AssetServer.log
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bin/OpenSim.Grid.GridServer.log
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bin/OpenSim.Grid.InventoryServer.log
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bin/OpenSim.Grid.MessagingServer.log
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bin/OpenSim.Grid.UserServer.log
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bin/OpenSim.log
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bin/crashes/
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Examples/*.dll
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OpenSim.build
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OpenSim.sln
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OpenSim.suo
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Prebuild/Prebuild.build
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Prebuild/Prebuild.sln
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bin/OpenSim.log
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TestResult.xml
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cov/*
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OpenSim/OpenSim.userprefs
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OpenSim/OpenSim.usertasks
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@ -53,3 +61,4 @@ TAGS
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Makefile.local
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bin/.version
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compile.bat
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|
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@ -154,6 +154,8 @@ namespace OpenSim.Framework.Communications.Osp
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if (userInfo != null)
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return userInfo.UserProfile.ID;
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// XXX: Disable temporary user profile creation for now as implementation is incomplete - justincc
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/*
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UserProfileData tempUserProfile = new UserProfileData();
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tempUserProfile.FirstName = firstName;
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tempUserProfile.SurName = lastName;
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@ -164,6 +166,9 @@ namespace OpenSim.Framework.Communications.Osp
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commsManager.UserService.AddTemporaryUserProfile(tempUserProfile);
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return tempUserProfile.ID;
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*/
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return UUID.Zero;
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}
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}
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}
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@ -84,6 +84,14 @@ namespace OpenSim.Framework
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Owner = owner;
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}
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public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent)
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{
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ID = id;
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Name = name;
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Owner = owner;
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ParentID = parent;
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}
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public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version)
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{
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ID = id;
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|
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@ -1042,6 +1042,14 @@ namespace OpenSim
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uint regX = 1000;
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uint regY = 1000;
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IConfig standalone;
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if ((standalone = m_config.Source.Configs["StandAlone"]) != null)
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{
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regX = (uint)standalone.GetInt("default_location_x", (int)regX);
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regY = (uint)standalone.GetInt("default_location_y", (int)regY);
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}
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if (cmdparams.Length < 3)
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firstName = MainConsole.Instance.CmdPrompt("First name", "Default");
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else firstName = cmdparams[2];
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|
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@ -129,18 +129,18 @@ namespace Flotsam.RegionModules.AssetCache
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if (name == Name)
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{
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m_Enabled = true;
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m_log.InfoFormat("[ASSET CACHE]: {0} enabled", this.Name);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} enabled", this.Name);
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IConfig assetConfig = source.Configs["AssetCache"];
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if (assetConfig == null)
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{
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m_log.Warn("[ASSET CACHE]: AssetCache missing from OpenSim.ini, using defaults.");
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m_log.InfoFormat("[ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
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m_log.Warn("[FLOTSAM ASSET CACHE]: AssetCache missing from OpenSim.ini, using defaults.");
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
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return;
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}
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m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
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m_log.InfoFormat("[ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
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m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", true);
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m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration));
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|
@ -191,6 +191,8 @@ namespace Flotsam.RegionModules.AssetCache
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}
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m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", 30000);
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|
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|
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}
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}
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}
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|
@ -206,7 +208,14 @@ namespace Flotsam.RegionModules.AssetCache
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public void AddRegion(Scene scene)
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{
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if (m_Enabled)
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{
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scene.RegisterModuleInterface<IImprovedAssetCache>(this);
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//scene.AddCommand(this, "flotsamcache", "", "Display a list of console commands for the Flotsam Asset Cache", HandleConsoleCommand);
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scene.AddCommand(this, "flotsamcache counts", "flotsamcache counts", "Display the number of cached assets", HandleConsoleCommand);
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scene.AddCommand(this, "flotsamcache clearmem", "flotsamcache clearmem", "Remove all assets cached in memory", HandleConsoleCommand);
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scene.AddCommand(this, "flotsamcache clearfile", "flotsamcache clearfile", "Remove all assets cached on disk", HandleConsoleCommand);
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}
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}
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public void RemoveRegion(Scene scene)
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@ -368,16 +377,16 @@ namespace Flotsam.RegionModules.AssetCache
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{
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m_HitRateFile = (double)m_DiskHits / m_Requests * 100.0;
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m_log.InfoFormat("[ASSET CACHE]: Cache Get :: {0} :: {1}", id, asset == null ? "Miss" : "Hit");
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m_log.InfoFormat("[ASSET CACHE]: File Hit Rate {0}% for {1} requests", m_HitRateFile.ToString("0.00"), m_Requests);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Get :: {0} :: {1}", id, asset == null ? "Miss" : "Hit");
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: File Hit Rate {0}% for {1} requests", m_HitRateFile.ToString("0.00"), m_Requests);
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if (m_MemoryCacheEnabled)
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{
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m_HitRateMemory = (double)m_MemoryHits / m_Requests * 100.0;
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m_log.InfoFormat("[ASSET CACHE]: Memory Hit Rate {0}% for {1} requests", m_HitRateMemory.ToString("0.00"), m_Requests);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Memory Hit Rate {0}% for {1} requests", m_HitRateMemory.ToString("0.00"), m_Requests);
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}
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m_log.InfoFormat("[ASSET CACHE]: {0} unnessesary requests due to requests for assets that are currently downloading.", m_RequestsForInprogress);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} unnessesary requests due to requests for assets that are currently downloading.", m_RequestsForInprogress);
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}
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@ -387,7 +396,7 @@ namespace Flotsam.RegionModules.AssetCache
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public void Expire(string id)
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{
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if (m_LogLevel >= 2)
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m_log.DebugFormat("[ASSET CACHE]: Expiring Asset {0}.", id);
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m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Expiring Asset {0}.", id);
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try
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{
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@ -409,7 +418,7 @@ namespace Flotsam.RegionModules.AssetCache
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public void Clear()
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{
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if (m_LogLevel >= 2)
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m_log.Debug("[ASSET CACHE]: Clearing Cache.");
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m_log.Debug("[FLOTSAM ASSET CACHE]: Clearing Cache.");
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foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
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{
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@ -423,9 +432,19 @@ namespace Flotsam.RegionModules.AssetCache
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private void CleanupExpiredFiles(object source, ElapsedEventArgs e)
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{
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if (m_LogLevel >= 2)
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m_log.DebugFormat("[ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString());
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m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString());
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foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
|
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{
|
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CleanExpiredFiles(dir);
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}
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}
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/// <summary>
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/// Recurses through specified directory checking for expired asset files and deletes them. Also removes empty directories.
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/// </summary>
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/// <param name="dir"></param>
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private void CleanExpiredFiles(string dir)
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{
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foreach (string file in Directory.GetFiles(dir))
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{
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@ -435,16 +454,19 @@ namespace Flotsam.RegionModules.AssetCache
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}
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}
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int dirSize = Directory.GetFiles(dir).Length;
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foreach (string subdir in Directory.GetDirectories(dir))
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{
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CleanExpiredFiles(subdir);
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}
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int dirSize = Directory.GetFiles(dir).Length + Directory.GetDirectories(dir).Length;
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if (dirSize == 0)
|
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{
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Directory.Delete(dir);
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}
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else if (dirSize >= m_CacheWarnAt)
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{
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m_log.WarnFormat("[ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration", dir, dirSize);
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}
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m_log.WarnFormat("[FLOTSAM ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration", dir, dirSize);
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}
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}
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@ -489,7 +511,7 @@ namespace Flotsam.RegionModules.AssetCache
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File.Move(tempname, filename);
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if (m_LogLevel >= 2)
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m_log.DebugFormat("[ASSET CACHE]: Cache Stored :: {0}", asset.ID);
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m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Cache Stored :: {0}", asset.ID);
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}
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catch (Exception e)
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{
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@ -525,8 +547,88 @@ namespace Flotsam.RegionModules.AssetCache
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string[] text = e.ToString().Split(new char[] { '\n' });
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foreach (string t in text)
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{
|
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m_log.ErrorFormat("[ASSET CACHE]: {0} ", t);
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m_log.ErrorFormat("[FLOTSAM ASSET CACHE]: {0} ", t);
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}
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}
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private int GetFileCacheCount(string dir)
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{
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int count = Directory.GetFiles(dir).Length;
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foreach (string subdir in Directory.GetDirectories(dir))
|
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{
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count += GetFileCacheCount(subdir);
|
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}
|
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|
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return count;
|
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}
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|
||||
#region Console Commands
|
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private void HandleConsoleCommand(string module, string[] cmdparams)
|
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{
|
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if (cmdparams.Length == 2)
|
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{
|
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string cmd = cmdparams[1];
|
||||
switch (cmd)
|
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{
|
||||
case "count":
|
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case "counts":
|
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m_log.InfoFormat("[FLOTSAM ASSET CACHE] Memory Cache : {0}", m_MemoryCache.Count);
|
||||
|
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int fileCount = GetFileCacheCount(m_CacheDirectory);
|
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m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0}", fileCount);
|
||||
|
||||
break;
|
||||
|
||||
case "clearmem":
|
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m_MemoryCache.Clear();
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE] Memory Cache Cleared, there are now {0} items in the memory cache", m_MemoryCache.Count);
|
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break;
|
||||
|
||||
case "clearfile":
|
||||
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
|
||||
{
|
||||
try
|
||||
{
|
||||
Directory.Delete(dir, true);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LogException(e);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (string file in Directory.GetFiles(m_CacheDirectory))
|
||||
{
|
||||
try
|
||||
{
|
||||
File.Delete(file);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LogException(e);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE] Unknown command {0}", cmd);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (cmdparams.Length == 1)
|
||||
{
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache counts - Display the number of cached assets");
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearmem - Remove all assets cached in memory");
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearfile - Remove all assets cached on disk");
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -177,6 +177,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.CommsManager);
|
||||
if (UUID.Zero != ospResolvedId)
|
||||
item.CreatorIdAsUuid = ospResolvedId;
|
||||
else
|
||||
item.CreatorIdAsUuid = m_userInfo.UserProfile.ID;
|
||||
|
||||
item.Owner = m_userInfo.UserProfile.ID;
|
||||
|
||||
|
@ -206,7 +208,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
/// <summary>
|
||||
/// Replicate the inventory paths in the archive to the user's inventory as necessary.
|
||||
/// </summary>
|
||||
/// <param name="fsPath"></param>
|
||||
/// <param name="archivePath">The item archive path to replicate</param>
|
||||
/// <param name="isDir">Is the path we're dealing with a directory?</param>
|
||||
/// <param name="rootDestinationFolder">The root folder for the inventory load</param>
|
||||
/// <param name="foldersCreated">
|
||||
|
@ -218,49 +220,51 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
/// </param>
|
||||
/// <returns>The last user inventory folder created or found for the archive path</returns>
|
||||
public InventoryFolderBase ReplicateArchivePathToUserInventory(
|
||||
string fsPath,
|
||||
string archivePath,
|
||||
bool isDir,
|
||||
InventoryFolderBase rootDestFolder,
|
||||
Dictionary <string, InventoryFolderBase> foldersCreated,
|
||||
List<InventoryNodeBase> nodesLoaded)
|
||||
{
|
||||
fsPath = fsPath.Substring(ArchiveConstants.INVENTORY_PATH.Length);
|
||||
archivePath = archivePath.Substring(ArchiveConstants.INVENTORY_PATH.Length);
|
||||
|
||||
// Remove the file portion if we aren't already dealing with a directory path
|
||||
if (!isDir)
|
||||
fsPath = fsPath.Remove(fsPath.LastIndexOf("/") + 1);
|
||||
archivePath = archivePath.Remove(archivePath.LastIndexOf("/") + 1);
|
||||
|
||||
string originalFsPath = fsPath;
|
||||
string originalArchivePath = archivePath;
|
||||
|
||||
m_log.DebugFormat("[INVENTORY ARCHIVER]: Loading to folder {0}", fsPath);
|
||||
m_log.DebugFormat(
|
||||
"[INVENTORY ARCHIVER]: Loading to folder {0} {1}", rootDestFolder.Name, rootDestFolder.ID);
|
||||
|
||||
InventoryFolderBase destFolder = null;
|
||||
|
||||
// XXX: Nasty way of dealing with a path that has no directory component
|
||||
if (fsPath.Length > 0)
|
||||
if (archivePath.Length > 0)
|
||||
{
|
||||
while (null == destFolder && fsPath.Length > 0)
|
||||
while (null == destFolder && archivePath.Length > 0)
|
||||
{
|
||||
if (foldersCreated.ContainsKey(fsPath))
|
||||
if (foldersCreated.ContainsKey(archivePath))
|
||||
{
|
||||
m_log.DebugFormat("[INVENTORY ARCHIVER]: Found previously created fs path {0}", fsPath);
|
||||
destFolder = foldersCreated[fsPath];
|
||||
m_log.DebugFormat(
|
||||
"[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath);
|
||||
destFolder = foldersCreated[archivePath];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Don't include the last slash
|
||||
int penultimateSlashIndex = fsPath.LastIndexOf("/", fsPath.Length - 2);
|
||||
int penultimateSlashIndex = archivePath.LastIndexOf("/", archivePath.Length - 2);
|
||||
|
||||
if (penultimateSlashIndex >= 0)
|
||||
{
|
||||
fsPath = fsPath.Remove(penultimateSlashIndex + 1);
|
||||
archivePath = archivePath.Remove(penultimateSlashIndex + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[INVENTORY ARCHIVER]: Found no previously created fs path for {0}",
|
||||
originalFsPath);
|
||||
fsPath = string.Empty;
|
||||
"[INVENTORY ARCHIVER]: Found no previously created folder for archive path {0}",
|
||||
originalArchivePath);
|
||||
archivePath = string.Empty;
|
||||
destFolder = rootDestFolder;
|
||||
}
|
||||
}
|
||||
|
@ -271,14 +275,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
destFolder = rootDestFolder;
|
||||
}
|
||||
|
||||
string fsPathSectionToCreate = originalFsPath.Substring(fsPath.Length);
|
||||
string archivePathSectionToCreate = originalArchivePath.Substring(archivePath.Length);
|
||||
string[] rawDirsToCreate
|
||||
= fsPathSectionToCreate.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
|
||||
= archivePathSectionToCreate.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
|
||||
int i = 0;
|
||||
|
||||
while (i < rawDirsToCreate.Length)
|
||||
{
|
||||
m_log.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0}", rawDirsToCreate[i]);
|
||||
m_log.DebugFormat("[INVENTORY ARCHIVER]: Loading archived folder {0}", rawDirsToCreate[i]);
|
||||
|
||||
int identicalNameIdentifierIndex
|
||||
= rawDirsToCreate[i].LastIndexOf(
|
||||
|
@ -305,9 +309,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
// foundFolder.Name, foundFolder.ID);
|
||||
|
||||
// Record that we have now created this folder
|
||||
fsPath += rawDirsToCreate[i] + "/";
|
||||
m_log.DebugFormat("[INVENTORY ARCHIVER]: Recording creation of fs path {0}", fsPath);
|
||||
foldersCreated[fsPath] = destFolder;
|
||||
archivePath += rawDirsToCreate[i] + "/";
|
||||
m_log.DebugFormat("[INVENTORY ARCHIVER]: Loaded archive path {0}", archivePath);
|
||||
foldersCreated[archivePath] = destFolder;
|
||||
|
||||
if (0 == i)
|
||||
nodesLoaded.Add(destFolder);
|
||||
|
|
|
@ -106,8 +106,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
if (path == PATH_DELIMITER)
|
||||
return startFolder;
|
||||
|
||||
InventoryFolderBase foundFolder = null;
|
||||
|
||||
string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
|
||||
InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID);
|
||||
|
||||
|
@ -116,7 +114,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
if (folder.Name == components[0])
|
||||
{
|
||||
if (components.Length > 1)
|
||||
return FindFolderByPath(inventoryService, foundFolder, components[1]);
|
||||
return FindFolderByPath(inventoryService, folder, components[1]);
|
||||
else
|
||||
return folder;
|
||||
}
|
||||
|
|
|
@ -138,7 +138,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
|
||||
protected void SaveInvItem(InventoryItemBase inventoryItem, string path)
|
||||
{
|
||||
string filename = string.Format("{0}{1}_{2}.xml", path, inventoryItem.Name, inventoryItem.ID);
|
||||
string filename = path + CreateArchiveItemName(inventoryItem);
|
||||
|
||||
// Record the creator of this item for user record purposes (which might go away soon)
|
||||
m_userUuids[inventoryItem.CreatorIdAsUuid] = 1;
|
||||
|
@ -162,12 +162,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
{
|
||||
if (saveThisFolderItself)
|
||||
{
|
||||
path +=
|
||||
string.Format(
|
||||
"{0}{1}{2}/",
|
||||
inventoryFolder.Name,
|
||||
ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR,
|
||||
inventoryFolder.ID);
|
||||
path += CreateArchiveFolderName(inventoryFolder);
|
||||
|
||||
// We need to make sure that we record empty folders
|
||||
m_archiveWriter.WriteDir(path);
|
||||
|
@ -356,5 +351,63 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create the archive name for a particular folder.
|
||||
/// </summary>
|
||||
///
|
||||
/// These names are prepended with an inventory folder's UUID so that more than one folder can have the
|
||||
/// same name
|
||||
///
|
||||
/// <param name="folder"></param>
|
||||
/// <returns></returns>
|
||||
public static string CreateArchiveFolderName(InventoryFolderBase folder)
|
||||
{
|
||||
return CreateArchiveFolderName(folder.Name, folder.ID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create the archive name for a particular item.
|
||||
/// </summary>
|
||||
///
|
||||
/// These names are prepended with an inventory item's UUID so that more than one item can have the
|
||||
/// same name
|
||||
///
|
||||
/// <param name="item"></param>
|
||||
/// <returns></returns>
|
||||
public static string CreateArchiveItemName(InventoryItemBase item)
|
||||
{
|
||||
return CreateArchiveItemName(item.Name, item.ID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an archive folder name given its constituent components
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="id"></param>
|
||||
/// <returns></returns>
|
||||
public static string CreateArchiveFolderName(string name, UUID id)
|
||||
{
|
||||
return string.Format(
|
||||
"{0}{1}{2}/",
|
||||
name,
|
||||
ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR,
|
||||
id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an archive item name given its constituent components
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="id"></param>
|
||||
/// <returns></returns>
|
||||
public static string CreateArchiveItemName(string name, UUID id)
|
||||
{
|
||||
return string.Format(
|
||||
"{0}{1}{2}.xml",
|
||||
name,
|
||||
ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR,
|
||||
id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
public void TestSaveIarV0_1()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
log4net.Config.XmlConfigurator.Configure();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
|
||||
|
||||
|
@ -153,19 +153,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
//bool gotControlFile = false;
|
||||
bool gotObject1File = false;
|
||||
//bool gotObject2File = false;
|
||||
string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
|
||||
string expectedObject1FilePath = string.Format(
|
||||
"{0}{1}/{2}_{3}.xml",
|
||||
"{0}{1}{2}",
|
||||
ArchiveConstants.INVENTORY_PATH,
|
||||
string.Format(
|
||||
"Objects{0}{1}", ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, objsFolder.ID),
|
||||
item1.Name,
|
||||
item1Id);
|
||||
|
||||
// string expectedObject2FileName = string.Format(
|
||||
// "{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
|
||||
// part2.Name,
|
||||
// Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z),
|
||||
// part2.UUID);
|
||||
InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
|
||||
expectedObject1FileName);
|
||||
|
||||
string filePath;
|
||||
TarArchiveReader.TarEntryType tarEntryType;
|
||||
|
@ -187,7 +180,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
//
|
||||
// if (fileName.StartsWith(part1.Name))
|
||||
// {
|
||||
Assert.That(filePath, Is.EqualTo(expectedObject1FilePath));
|
||||
Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
|
||||
gotObject1File = true;
|
||||
// }
|
||||
// else if (fileName.StartsWith(part2.Name))
|
||||
|
@ -209,12 +202,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||
/// an account exists with the creator name.
|
||||
/// </summary>
|
||||
///
|
||||
/// This test also does some deeper probing of loading into nested inventory structures
|
||||
[Test]
|
||||
public void TestLoadIarV0_1ExistingUsers()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
log4net.Config.XmlConfigurator.Configure();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
string userFirstName = "Mr";
|
||||
string userLastName = "Tiddles";
|
||||
|
@ -264,24 +259,114 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
CachedUserInfo userInfo
|
||||
= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
|
||||
|
||||
InventoryItemBase foundItem
|
||||
InventoryItemBase foundItem1
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, itemName);
|
||||
|
||||
Assert.That(foundItem, Is.Not.Null, "Didn't find loaded item");
|
||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
||||
Assert.That(
|
||||
foundItem.CreatorId, Is.EqualTo(item1.CreatorId),
|
||||
foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
|
||||
"Loaded item non-uuid creator doesn't match original");
|
||||
Assert.That(
|
||||
foundItem.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid),
|
||||
foundItem1.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid),
|
||||
"Loaded item uuid creator doesn't match original");
|
||||
Assert.That(foundItem.Owner, Is.EqualTo(userUuid),
|
||||
Assert.That(foundItem1.Owner, Is.EqualTo(userUuid),
|
||||
"Loaded item owner doesn't match inventory reciever");
|
||||
|
||||
// Now try loading to a root child folder
|
||||
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xA");
|
||||
archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
|
||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", archiveReadStream);
|
||||
|
||||
InventoryItemBase foundItem2
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xA/" + itemName);
|
||||
Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
|
||||
|
||||
// Now try loading to a more deeply nested folder
|
||||
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC");
|
||||
archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
|
||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", archiveReadStream);
|
||||
|
||||
InventoryItemBase foundItem3
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + itemName);
|
||||
Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||
/// embedded creators do not exist in the system
|
||||
/// </summary>
|
||||
///
|
||||
/// This may possibly one day get overtaken by the as yet incomplete temporary profiles feature
|
||||
/// (as tested in the a later commented out test)
|
||||
[Test]
|
||||
public void TestLoadIarV0_1AbsentUsers()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
string userFirstName = "Charlie";
|
||||
string userLastName = "Chan";
|
||||
UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000999");
|
||||
string userItemCreatorFirstName = "Bat";
|
||||
string userItemCreatorLastName = "Man";
|
||||
//UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000008888");
|
||||
|
||||
string itemName = "b.lsl";
|
||||
string archiveItemName
|
||||
= string.Format("{0}{1}{2}", itemName, "_", UUID.Random());
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
|
||||
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = itemName;
|
||||
item1.AssetID = UUID.Random();
|
||||
item1.GroupID = UUID.Random();
|
||||
item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
|
||||
//item1.CreatorId = userUuid.ToString();
|
||||
//item1.CreatorId = "00000000-0000-0000-0000-000000000444";
|
||||
item1.Owner = UUID.Zero;
|
||||
|
||||
string item1FileName
|
||||
= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
|
||||
tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
|
||||
tar.Close();
|
||||
|
||||
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
|
||||
|
||||
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
IUserAdminService userAdminService = scene.CommsManager.UserAdminService;
|
||||
|
||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
userAdminService.AddUser(
|
||||
userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
|
||||
|
||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream);
|
||||
|
||||
CachedUserInfo userInfo
|
||||
= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
|
||||
|
||||
InventoryItemBase foundItem1
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, itemName);
|
||||
|
||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
||||
// Assert.That(
|
||||
// foundItem1.CreatorId, Is.EqualTo(userUuid),
|
||||
// "Loaded item non-uuid creator doesn't match that of the loading user");
|
||||
Assert.That(
|
||||
foundItem1.CreatorIdAsUuid, Is.EqualTo(userUuid),
|
||||
"Loaded item uuid creator doesn't match that of the loading user");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||
/// no account exists with the creator name
|
||||
/// </summary>
|
||||
/// Disabled since temporary profiles have not yet been implemented.
|
||||
//[Test]
|
||||
public void TestLoadIarV0_1TempProfiles()
|
||||
{
|
||||
|
@ -364,7 +449,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
log4net.Config.XmlConfigurator.Configure();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
CommunicationsManager commsManager = scene.CommsManager;
|
||||
|
@ -385,16 +470,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
string folder2Name = "b";
|
||||
string itemName = "c.lsl";
|
||||
|
||||
string folder1ArchiveName
|
||||
= string.Format(
|
||||
"{0}{1}{2}", folder1Name, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, UUID.Random());
|
||||
string folder2ArchiveName
|
||||
= string.Format(
|
||||
"{0}{1}{2}", folder2Name, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, UUID.Random());
|
||||
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
|
||||
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
|
||||
string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
|
||||
|
||||
string itemArchivePath
|
||||
= string.Format(
|
||||
"{0}{1}/{2}/{3}",
|
||||
ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemName);
|
||||
"{0}{1}{2}{3}",
|
||||
ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
|
||||
|
||||
//Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder);
|
||||
|
||||
|
|
|
@ -588,10 +588,9 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
RegionConnections connectiondata, ScenePresence rootPresence)
|
||||
{
|
||||
RegionData[] rdata = connectiondata.ConnectedRegions.ToArray();
|
||||
List<IClientAPI> clients = new List<IClientAPI>();
|
||||
//List<IClientAPI> clients = new List<IClientAPI>();
|
||||
Dictionary<Vector2, RegionCourseLocationStruct> updates = new Dictionary<Vector2, RegionCourseLocationStruct>();
|
||||
|
||||
|
||||
// Root Region entry
|
||||
RegionCourseLocationStruct rootupdatedata = new RegionCourseLocationStruct();
|
||||
rootupdatedata.Locations = new List<Vector3>();
|
||||
|
|
|
@ -1297,6 +1297,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_log.Warn("[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString() + " Regenerating");
|
||||
|
||||
// Non standard region size. If there's an old terrain in the database, it might read past the buffer
|
||||
#pragma warning disable 0162
|
||||
if ((int)Constants.RegionSize != 256)
|
||||
{
|
||||
Heightmap = new TerrainChannel();
|
||||
|
|
|
@ -3488,7 +3488,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
{
|
||||
if (geom == localGround)
|
||||
{
|
||||
localHeightfield = TerrainHeightFieldHeights[geom];
|
||||
//localHeightfield = TerrainHeightFieldHeights[geom];
|
||||
proceed = true;
|
||||
}
|
||||
else
|
||||
|
@ -3510,7 +3510,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// memory corruption
|
||||
if (TerrainHeightFieldHeights.ContainsKey(g))
|
||||
{
|
||||
float[] removingHeightField = TerrainHeightFieldHeights[g];
|
||||
//float[] removingHeightField = TerrainHeightFieldHeights[g];
|
||||
TerrainHeightFieldHeights.Remove(g);
|
||||
|
||||
if (RegionTerrain.ContainsKey(g))
|
||||
|
@ -3519,27 +3519,17 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
}
|
||||
|
||||
d.GeomDestroy(g);
|
||||
removingHeightField = new float[0];
|
||||
|
||||
|
||||
|
||||
//removingHeightField = new float[0];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetWaterLevel(float baseheight)
|
||||
{
|
||||
|
|
|
@ -9477,8 +9477,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return;
|
||||
}
|
||||
|
||||
System.Text.ASCIIEncoding enc =
|
||||
new System.Text.ASCIIEncoding();
|
||||
System.Text.UTF8Encoding enc =
|
||||
new System.Text.UTF8Encoding();
|
||||
string data = enc.GetString(a.Data);
|
||||
//m_log.Debug(data);
|
||||
NotecardCache.Cache(id, data);
|
||||
|
@ -9524,8 +9524,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
if (NotecardCache.IsCached(assetID))
|
||||
{
|
||||
AsyncCommands.
|
||||
DataserverPlugin.DataserverReply(assetID.ToString(),
|
||||
AsyncCommands.DataserverPlugin.DataserverReply(assetID.ToString(),
|
||||
NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax));
|
||||
ConditionalScriptSleep(100);
|
||||
return tid.ToString();
|
||||
|
@ -9539,8 +9538,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return;
|
||||
}
|
||||
|
||||
System.Text.ASCIIEncoding enc =
|
||||
new System.Text.ASCIIEncoding();
|
||||
System.Text.UTF8Encoding enc =
|
||||
new System.Text.UTF8Encoding();
|
||||
string data = enc.GetString(a.Data);
|
||||
//m_log.Debug(data);
|
||||
NotecardCache.Cache(id, data);
|
||||
|
|
|
@ -1457,7 +1457,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
notecardData = "Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length "
|
||||
+ textLength.ToString() + "\n" + notecardData + "}\n";
|
||||
|
||||
asset.Data = Encoding.ASCII.GetBytes(notecardData);
|
||||
asset.Data = Encoding.UTF8.GetBytes(notecardData);
|
||||
World.AssetService.Store(asset);
|
||||
|
||||
// Create Task Entry
|
||||
|
@ -1522,7 +1522,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
AssetBase a = World.AssetService.Get(assetID.ToString());
|
||||
if (a != null)
|
||||
{
|
||||
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
|
||||
System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
|
||||
string data = enc.GetString(a.Data);
|
||||
NotecardCache.Cache(assetID, data);
|
||||
}
|
||||
|
@ -1575,7 +1575,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
AssetBase a = World.AssetService.Get(assetID.ToString());
|
||||
if (a != null)
|
||||
{
|
||||
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
|
||||
System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
|
||||
string data = enc.GetString(a.Data);
|
||||
NotecardCache.Cache(assetID, data);
|
||||
}
|
||||
|
@ -1632,7 +1632,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
AssetBase a = World.AssetService.Get(assetID.ToString());
|
||||
if (a != null)
|
||||
{
|
||||
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
|
||||
System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
|
||||
string data = enc.GetString(a.Data);
|
||||
NotecardCache.Cache(assetID, data);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,97 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Tests.Common
|
||||
{
|
||||
/// <summary>
|
||||
/// Utility functions for carrying out user inventory related tests.
|
||||
/// </summary>
|
||||
public static class UserInventoryTestUtils
|
||||
{
|
||||
public static readonly string PATH_DELIMITER = "/";
|
||||
|
||||
/// <summary>
|
||||
/// Create inventory folders starting from the user's root folder.
|
||||
/// </summary>
|
||||
///
|
||||
/// Ignores any existing folders with the same name
|
||||
///
|
||||
/// <param name="inventoryService"></param>
|
||||
/// <param name="userId"></param>
|
||||
/// <param name="path">
|
||||
/// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// The folder created. If the path contains multiple folders then the last one created is returned.
|
||||
/// Will return null if the root folder could not be found.
|
||||
/// </returns>
|
||||
public static InventoryFolderBase CreateInventoryFolder(
|
||||
IInventoryService inventoryService, UUID userId, string path)
|
||||
{
|
||||
InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
|
||||
|
||||
if (null == rootFolder)
|
||||
return null;
|
||||
|
||||
return CreateInventoryFolder(inventoryService, rootFolder, path);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create inventory folders starting from a given parent folder
|
||||
/// </summary>
|
||||
///
|
||||
/// Ignores any existing folders with the same name
|
||||
///
|
||||
/// <param name="inventoryService"></param>
|
||||
/// <param name="parentFolder"></param>
|
||||
/// <param name="path">
|
||||
/// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// The folder created. If the path contains multiple folders then the last one created is returned.
|
||||
/// </returns>
|
||||
public static InventoryFolderBase CreateInventoryFolder(
|
||||
IInventoryService inventoryService, InventoryFolderBase parentFolder, string path)
|
||||
{
|
||||
string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
|
||||
|
||||
InventoryFolderBase newFolder
|
||||
= new InventoryFolderBase(UUID.Random(), components[0], parentFolder.Owner, parentFolder.ID);
|
||||
inventoryService.AddFolder(newFolder);
|
||||
|
||||
if (components.Length > 1)
|
||||
return CreateInventoryFolder(inventoryService, newFolder, components[1]);
|
||||
else
|
||||
return newFolder;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -35,7 +35,7 @@ namespace OpenSim.Tests.Common.Setup
|
|||
/// <summary>
|
||||
/// Utility functions for carrying out user profile related tests.
|
||||
/// </summary>
|
||||
public class UserProfileTestUtils
|
||||
public static class UserProfileTestUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// Create a test user with a standard inventory
|
||||
|
|
Loading…
Reference in New Issue