Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
dfe4dc735a
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@ -161,14 +161,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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failedAssetRestores++;
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}
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else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
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{
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{
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InventoryFolderBase foundFolder
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= ReplicateArchivePathToUserInventory(
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filePath, TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType,
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rootDestinationFolder, foldersCreated, nodesLoaded);
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if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
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{
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{
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// Escape back characters
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filePath = filePath.Replace("/", "/");
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filePath = filePath.Replace("&", "&");
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InventoryItemBase item = UserInventoryItemSerializer.Deserialize(data);
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// Don't use the item ID that's in the file
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@ -289,6 +293,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR);
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string newFolderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex);
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// Escape back characters
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newFolderName = newFolderName.Replace("/", "/");
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newFolderName = newFolderName.Replace("&", "&");
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UUID newFolderId = UUID.Random();
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// Asset type has to be Unknown here rather than Folder, otherwise the created folder can't be
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@ -394,6 +394,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// <returns></returns>
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public static string CreateArchiveFolderName(string name, UUID id)
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{
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// Only encode ampersands (for escaping anything) and / (since this is used as general dir separator).
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name = name.Replace("&", "&");
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name = name.Replace("/", "/");
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return string.Format(
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"{0}{1}{2}/",
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name,
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@ -409,6 +413,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// <returns></returns>
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public static string CreateArchiveItemName(string name, UUID id)
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{
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name = name.Replace("&", "&");
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name = name.Replace("/", "/");
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return string.Format(
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"{0}{1}{2}.xml",
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name,
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@ -135,7 +135,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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InventoryFolderBase objsFolder
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
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item1.Folder = objsFolder.ID;
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scene.AddInventoryItem(userId, item1);
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scene.AddInventoryItem(userId, item1);
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MemoryStream archiveWriteStream = new MemoryStream();
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archiverModule.OnInventoryArchiveSaved += SaveCompleted;
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@ -217,14 +217,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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string userItemCreatorLastName = "Lucan";
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UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
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string itemName = "b.lsl";
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string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
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string item1Name = "b.lsl";
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string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1Name, UUID.Random());
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MemoryStream archiveWriteStream = new MemoryStream();
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TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
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InventoryItemBase item1 = new InventoryItemBase();
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item1.Name = itemName;
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item1.Name = item1Name;
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item1.AssetID = UUID.Random();
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item1.GroupID = UUID.Random();
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item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
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@ -258,7 +258,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
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InventoryItemBase foundItem1
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, itemName);
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, item1Name);
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Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
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Assert.That(
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@ -276,7 +276,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream);
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InventoryItemBase foundItem2
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xA/" + itemName);
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xA/" + item1Name);
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Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
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// Now try loading to a more deeply nested folder
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@ -285,10 +285,102 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream);
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InventoryItemBase foundItem3
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + itemName);
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + item1Name);
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Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
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}
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[Test]
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public void TestIarV0_1WithEscapedChars()
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{
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TestHelper.InMethod();
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log4net.Config.XmlConfigurator.Configure();
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string itemName = "You & you are a mean man";
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string userPassword = "meowfood";
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InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
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Scene scene = SceneSetupHelpers.SetupScene("Inventory");
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SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
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CommunicationsManager cm = scene.CommsManager;
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// Create user
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string userFirstName = "Jock";
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string userLastName = "Stirrup";
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UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
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lock (this)
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{
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UserProfileTestUtils.CreateUserWithInventory(
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cm, userFirstName, userLastName, userPassword, userId, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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// Create asset
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SceneObjectGroup object1;
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SceneObjectPart part1;
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{
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string partName = "part name";
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UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
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PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
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Vector3 groupPosition = new Vector3(10, 20, 30);
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Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
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Vector3 offsetPosition = new Vector3(5, 10, 15);
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part1
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= new SceneObjectPart(
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ownerId, shape, groupPosition, rotationOffset, offsetPosition);
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part1.Name = partName;
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object1 = new SceneObjectGroup(part1);
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scene.AddNewSceneObject(object1, false);
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}
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UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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AssetBase asset1 = new AssetBase();
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asset1.FullID = asset1Id;
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asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
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scene.AssetService.Store(asset1);
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// Create item
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UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
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InventoryItemBase item1 = new InventoryItemBase();
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item1.Name = itemName;
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item1.AssetID = asset1.FullID;
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item1.ID = item1Id;
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InventoryFolderBase objsFolder
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
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item1.Folder = objsFolder.ID;
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scene.AddInventoryItem(userId, item1);
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MemoryStream archiveWriteStream = new MemoryStream();
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archiverModule.OnInventoryArchiveSaved += SaveCompleted;
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mre.Reset();
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archiverModule.ArchiveInventory(
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Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
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mre.WaitOne(60000, false);
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/// LOAD ITEM
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MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
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archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
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CachedUserInfo userInfo
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= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
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InventoryItemBase foundItem1
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userId, "Scripts/Objects/" + itemName);
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Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
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// Assert.That(
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// foundItem1.CreatorId, Is.EqualTo(userUuid),
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// "Loaded item non-uuid creator doesn't match that of the loading user");
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Assert.That(
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foundItem1.Name, Is.EqualTo(itemName),
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"Loaded item name doesn't match saved name");
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}
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/// <summary>
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/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
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/// embedded creators do not exist in the system
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@ -301,7 +393,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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{
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TestHelper.InMethod();
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log4net.Config.XmlConfigurator.Configure();
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//log4net.Config.XmlConfigurator.Configure();
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string userFirstName = "Charlie";
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string userLastName = "Chan";
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@ -369,7 +461,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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{
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TestHelper.InMethod();
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log4net.Config.XmlConfigurator.Configure();
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//log4net.Config.XmlConfigurator.Configure();
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string userFirstName = "Dennis";
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string userLastName = "Menace";
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@ -84,15 +84,35 @@ namespace OpenSim.Tests.Common.Setup
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public static CachedUserInfo CreateUserWithInventory(
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CommunicationsManager commsManager, string firstName, string lastName,
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UUID userId, OnInventoryReceivedDelegate callback)
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{
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return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback);
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}
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/// <summary>
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/// Create a test user with a standard inventory
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/// </summary>
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/// <param name="commsManager"></param>
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/// <param name="firstName">First name of user</param>
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/// <param name="lastName">Last name of user</param>
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/// <param name="password">Password</param>
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/// <param name="userId">User ID</param>
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/// <param name="callback">
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/// Callback to invoke when inventory has been loaded. This is required because
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/// loading may be asynchronous, even on standalone
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/// </param>
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/// <returns></returns>
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public static CachedUserInfo CreateUserWithInventory(
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CommunicationsManager commsManager, string firstName, string lastName, string password,
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UUID userId, OnInventoryReceivedDelegate callback)
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{
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LocalUserServices lus = (LocalUserServices)commsManager.UserService;
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lus.AddUser(firstName, lastName, "troll", "bill@bailey.com", 1000, 1000, userId);
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lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId);
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CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
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userInfo.OnInventoryReceived += callback;
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userInfo.FetchInventory();
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return userInfo;
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}
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}
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}
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}
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@ -54,6 +54,7 @@ namespace OpenSim.Tests.Common
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public static void InMethod()
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{
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StackTrace stackTrace = new StackTrace();
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Console.WriteLine();
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Console.WriteLine("===> In Test Method : {0} <===", stackTrace.GetFrame(1).GetMethod().Name);
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}
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}
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