Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

0.6.8-post-fixes
John Hurliman 2009-11-05 23:50:42 -08:00
commit dfe4dc735a
5 changed files with 142 additions and 13 deletions

View File

@ -161,14 +161,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
failedAssetRestores++;
}
else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
{
{
InventoryFolderBase foundFolder
= ReplicateArchivePathToUserInventory(
filePath, TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType,
rootDestinationFolder, foldersCreated, nodesLoaded);
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
{
{
// Escape back characters
filePath = filePath.Replace("/", "/");
filePath = filePath.Replace("&", "&");
InventoryItemBase item = UserInventoryItemSerializer.Deserialize(data);
// Don't use the item ID that's in the file
@ -289,6 +293,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR);
string newFolderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex);
// Escape back characters
newFolderName = newFolderName.Replace("/", "/");
newFolderName = newFolderName.Replace("&", "&");
UUID newFolderId = UUID.Random();
// Asset type has to be Unknown here rather than Folder, otherwise the created folder can't be

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@ -394,6 +394,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <returns></returns>
public static string CreateArchiveFolderName(string name, UUID id)
{
// Only encode ampersands (for escaping anything) and / (since this is used as general dir separator).
name = name.Replace("&", "&amp;");
name = name.Replace("/", "&#47;");
return string.Format(
"{0}{1}{2}/",
name,
@ -409,6 +413,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <returns></returns>
public static string CreateArchiveItemName(string name, UUID id)
{
name = name.Replace("&", "&amp;");
name = name.Replace("/", "&#47;");
return string.Format(
"{0}{1}{2}.xml",
name,

View File

@ -135,7 +135,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryFolderBase objsFolder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
item1.Folder = objsFolder.ID;
scene.AddInventoryItem(userId, item1);
scene.AddInventoryItem(userId, item1);
MemoryStream archiveWriteStream = new MemoryStream();
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
@ -217,14 +217,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
string userItemCreatorLastName = "Lucan";
UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
string itemName = "b.lsl";
string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
string item1Name = "b.lsl";
string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1Name, UUID.Random());
MemoryStream archiveWriteStream = new MemoryStream();
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
InventoryItemBase item1 = new InventoryItemBase();
item1.Name = itemName;
item1.Name = item1Name;
item1.AssetID = UUID.Random();
item1.GroupID = UUID.Random();
item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
@ -258,7 +258,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, itemName);
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, item1Name);
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
Assert.That(
@ -276,7 +276,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream);
InventoryItemBase foundItem2
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xA/" + itemName);
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xA/" + item1Name);
Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
// Now try loading to a more deeply nested folder
@ -285,10 +285,102 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream);
InventoryItemBase foundItem3
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + itemName);
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + item1Name);
Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
}
[Test]
public void TestIarV0_1WithEscapedChars()
{
TestHelper.InMethod();
log4net.Config.XmlConfigurator.Configure();
string itemName = "You & you are a mean man";
string userPassword = "meowfood";
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
CommunicationsManager cm = scene.CommsManager;
// Create user
string userFirstName = "Jock";
string userLastName = "Stirrup";
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
lock (this)
{
UserProfileTestUtils.CreateUserWithInventory(
cm, userFirstName, userLastName, userPassword, userId, InventoryReceived);
Monitor.Wait(this, 60000);
}
// Create asset
SceneObjectGroup object1;
SceneObjectPart part1;
{
string partName = "part name";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
part1
= new SceneObjectPart(
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = partName;
object1 = new SceneObjectGroup(part1);
scene.AddNewSceneObject(object1, false);
}
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = new AssetBase();
asset1.FullID = asset1Id;
asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
scene.AssetService.Store(asset1);
// Create item
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
InventoryItemBase item1 = new InventoryItemBase();
item1.Name = itemName;
item1.AssetID = asset1.FullID;
item1.ID = item1Id;
InventoryFolderBase objsFolder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
item1.Folder = objsFolder.ID;
scene.AddInventoryItem(userId, item1);
MemoryStream archiveWriteStream = new MemoryStream();
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
mre.Reset();
archiverModule.ArchiveInventory(
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
mre.WaitOne(60000, false);
/// LOAD ITEM
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
CachedUserInfo userInfo
= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userId, "Scripts/Objects/" + itemName);
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
// Assert.That(
// foundItem1.CreatorId, Is.EqualTo(userUuid),
// "Loaded item non-uuid creator doesn't match that of the loading user");
Assert.That(
foundItem1.Name, Is.EqualTo(itemName),
"Loaded item name doesn't match saved name");
}
/// <summary>
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
/// embedded creators do not exist in the system
@ -301,7 +393,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{
TestHelper.InMethod();
log4net.Config.XmlConfigurator.Configure();
//log4net.Config.XmlConfigurator.Configure();
string userFirstName = "Charlie";
string userLastName = "Chan";
@ -369,7 +461,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{
TestHelper.InMethod();
log4net.Config.XmlConfigurator.Configure();
//log4net.Config.XmlConfigurator.Configure();
string userFirstName = "Dennis";
string userLastName = "Menace";

View File

@ -84,15 +84,35 @@ namespace OpenSim.Tests.Common.Setup
public static CachedUserInfo CreateUserWithInventory(
CommunicationsManager commsManager, string firstName, string lastName,
UUID userId, OnInventoryReceivedDelegate callback)
{
return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback);
}
/// <summary>
/// Create a test user with a standard inventory
/// </summary>
/// <param name="commsManager"></param>
/// <param name="firstName">First name of user</param>
/// <param name="lastName">Last name of user</param>
/// <param name="password">Password</param>
/// <param name="userId">User ID</param>
/// <param name="callback">
/// Callback to invoke when inventory has been loaded. This is required because
/// loading may be asynchronous, even on standalone
/// </param>
/// <returns></returns>
public static CachedUserInfo CreateUserWithInventory(
CommunicationsManager commsManager, string firstName, string lastName, string password,
UUID userId, OnInventoryReceivedDelegate callback)
{
LocalUserServices lus = (LocalUserServices)commsManager.UserService;
lus.AddUser(firstName, lastName, "troll", "bill@bailey.com", 1000, 1000, userId);
lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId);
CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
userInfo.OnInventoryReceived += callback;
userInfo.FetchInventory();
return userInfo;
}
}
}
}

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@ -54,6 +54,7 @@ namespace OpenSim.Tests.Common
public static void InMethod()
{
StackTrace stackTrace = new StackTrace();
Console.WriteLine();
Console.WriteLine("===> In Test Method : {0} <===", stackTrace.GetFrame(1).GetMethod().Name);
}
}