add unit test for iar & escaping

0.6.8-post-fixes
Justin Clark-Casey (justincc) 2009-11-05 19:32:24 +00:00
parent 6f4a588397
commit f8f1e94cf8
3 changed files with 117 additions and 4 deletions

View File

@ -290,6 +290,98 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
}
[Test]
public void TestIarV0_1WithEscapedChars()
{
TestHelper.InMethod();
log4net.Config.XmlConfigurator.Configure();
string itemName = "You & you are a mean man";
string userPassword = "meowfood";
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
CommunicationsManager cm = scene.CommsManager;
// Create user
string userFirstName = "Jock";
string userLastName = "Stirrup";
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
lock (this)
{
UserProfileTestUtils.CreateUserWithInventory(
cm, userFirstName, userLastName, userPassword, userId, InventoryReceived);
Monitor.Wait(this, 60000);
}
// Create asset
SceneObjectGroup object1;
SceneObjectPart part1;
{
string partName = "part name";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
part1
= new SceneObjectPart(
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = partName;
object1 = new SceneObjectGroup(part1);
scene.AddNewSceneObject(object1, false);
}
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = new AssetBase();
asset1.FullID = asset1Id;
asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
scene.AssetService.Store(asset1);
// Create item
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
InventoryItemBase item1 = new InventoryItemBase();
item1.Name = itemName;
item1.AssetID = asset1.FullID;
item1.ID = item1Id;
InventoryFolderBase objsFolder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
item1.Folder = objsFolder.ID;
scene.AddInventoryItem(userId, item1);
MemoryStream archiveWriteStream = new MemoryStream();
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
mre.Reset();
archiverModule.ArchiveInventory(
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
mre.WaitOne(60000, false);
/// LOAD ITEM
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
CachedUserInfo userInfo
= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userId, "Scripts/Objects/" + itemName);
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
// Assert.That(
// foundItem1.CreatorId, Is.EqualTo(userUuid),
// "Loaded item non-uuid creator doesn't match that of the loading user");
Assert.That(
foundItem1.Name, Is.EqualTo(itemName),
"Loaded item name doesn't match saved name");
}
/// <summary>
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
/// embedded creators do not exist in the system
@ -302,7 +394,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{
TestHelper.InMethod();
log4net.Config.XmlConfigurator.Configure();
//log4net.Config.XmlConfigurator.Configure();
string userFirstName = "Charlie";
string userLastName = "Chan";
@ -370,7 +462,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{
TestHelper.InMethod();
log4net.Config.XmlConfigurator.Configure();
//log4net.Config.XmlConfigurator.Configure();
string userFirstName = "Dennis";
string userLastName = "Menace";

View File

@ -84,15 +84,35 @@ namespace OpenSim.Tests.Common.Setup
public static CachedUserInfo CreateUserWithInventory(
CommunicationsManager commsManager, string firstName, string lastName,
UUID userId, OnInventoryReceivedDelegate callback)
{
return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback);
}
/// <summary>
/// Create a test user with a standard inventory
/// </summary>
/// <param name="commsManager"></param>
/// <param name="firstName">First name of user</param>
/// <param name="lastName">Last name of user</param>
/// <param name="password">Password</param>
/// <param name="userId">User ID</param>
/// <param name="callback">
/// Callback to invoke when inventory has been loaded. This is required because
/// loading may be asynchronous, even on standalone
/// </param>
/// <returns></returns>
public static CachedUserInfo CreateUserWithInventory(
CommunicationsManager commsManager, string firstName, string lastName, string password,
UUID userId, OnInventoryReceivedDelegate callback)
{
LocalUserServices lus = (LocalUserServices)commsManager.UserService;
lus.AddUser(firstName, lastName, "troll", "bill@bailey.com", 1000, 1000, userId);
lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId);
CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
userInfo.OnInventoryReceived += callback;
userInfo.FetchInventory();
return userInfo;
}
}
}
}

View File

@ -54,6 +54,7 @@ namespace OpenSim.Tests.Common
public static void InMethod()
{
StackTrace stackTrace = new StackTrace();
Console.WriteLine();
Console.WriteLine("===> In Test Method : {0} <===", stackTrace.GetFrame(1).GetMethod().Name);
}
}