move linden notecard parsing from LSL_Api.cs to SLUtil so that region modules can use it
parent
716e6f20e1
commit
e07548d703
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@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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namespace OpenSim.Framework
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@ -181,5 +182,101 @@ namespace OpenSim.Framework
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}
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#endregion SL / file extension / content-type conversions
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/// <summary>
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/// Parse a notecard in Linden format to a string of ordinary text.
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/// </summary>
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/// <param name="rawInput"></param>
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/// <returns></returns>
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public static string ParseNotecardToString(string rawInput)
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{
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return string.Join("\n", ParseNotecardToList(rawInput).ToArray());
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}
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/// <summary>
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/// Parse a notecard in Linden format to a list of ordinary lines.
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/// </summary>
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/// <param name="rawInput"></param>
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/// <returns></returns>
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public static List<string> ParseNotecardToList(string rawInput)
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{
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string[] input = rawInput.Replace("\r", "").Split('\n');
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int idx = 0;
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int level = 0;
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List<string> output = new List<string>();
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string[] words;
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while (idx < input.Length)
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{
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if (input[idx] == "{")
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{
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level++;
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idx++;
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continue;
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}
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if (input[idx]== "}")
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{
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level--;
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idx++;
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continue;
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}
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switch (level)
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{
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case 0:
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words = input[idx].Split(' '); // Linden text ver
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// Notecards are created *really* empty. Treat that as "no text" (just like after saving an empty notecard)
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if (words.Length < 3)
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return output;
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int version = int.Parse(words[3]);
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if (version != 2)
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return output;
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break;
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case 1:
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words = input[idx].Split(' ');
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if (words[0] == "LLEmbeddedItems")
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break;
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if (words[0] == "Text")
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{
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int len = int.Parse(words[2]);
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idx++;
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int count = -1;
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while (count < len)
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{
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// int l = input[idx].Length;
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string ln = input[idx];
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int need = len-count-1;
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if (ln.Length > need)
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ln = ln.Substring(0, need);
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output.Add(ln);
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count += ln.Length + 1;
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idx++;
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}
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return output;
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}
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break;
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case 2:
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words = input[idx].Split(' '); // count
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if (words[0] == "count")
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{
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int c = int.Parse(words[1]);
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if (c > 0)
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return output;
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break;
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}
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break;
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}
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idx++;
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}
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return output;
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}
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}
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}
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@ -164,12 +164,12 @@ namespace OpenSim
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m_config.Source = new IniConfigSource();
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m_config.Source.Merge(DefaultConfig());
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m_log.Info("[CONFIG] Reading configuration settings");
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m_log.Info("[CONFIG]: Reading configuration settings");
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if (sources.Count == 0)
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{
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m_log.FatalFormat("[CONFIG] Could not load any configuration");
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m_log.FatalFormat("[CONFIG] Did you copy the OpenSim.ini.example file to OpenSim.ini?");
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m_log.FatalFormat("[CONFIG]: Could not load any configuration");
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m_log.FatalFormat("[CONFIG]: Did you copy the OpenSim.ini.example file to OpenSim.ini?");
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Environment.Exit(1);
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}
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@ -182,8 +182,8 @@ namespace OpenSim
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if (!iniFileExists)
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{
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m_log.FatalFormat("[CONFIG] Could not load any configuration");
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m_log.FatalFormat("[CONFIG] Configuration exists, but there was an error loading it!");
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m_log.FatalFormat("[CONFIG]: Could not load any configuration");
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m_log.FatalFormat("[CONFIG]: Configuration exists, but there was an error loading it!");
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Environment.Exit(1);
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}
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@ -257,20 +257,17 @@ namespace OpenSim
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if (!IsUri(iniPath))
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{
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m_log.InfoFormat("[CONFIG] Reading configuration file {0}",
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Path.GetFullPath(iniPath));
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m_log.InfoFormat("[CONFIG]: Reading configuration file {0}", Path.GetFullPath(iniPath));
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m_config.Source.Merge(new IniConfigSource(iniPath));
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success = true;
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}
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else
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{
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m_log.InfoFormat("[CONFIG] {0} is a http:// URI, fetching ...",
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iniPath);
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m_log.InfoFormat("[CONFIG]: {0} is a http:// URI, fetching ...", iniPath);
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// The ini file path is a http URI
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// Try to read it
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//
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try
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{
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XmlReader r = XmlReader.Create(iniPath);
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@ -281,7 +278,7 @@ namespace OpenSim
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}
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catch (Exception e)
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{
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m_log.FatalFormat("[CONFIG] Exception reading config from URI {0}\n" + e.ToString(), iniPath);
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m_log.FatalFormat("[CONFIG]: Exception reading config from URI {0}\n" + e.ToString(), iniPath);
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Environment.Exit(1);
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}
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}
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@ -110,12 +110,12 @@ namespace OpenSim.Region.Framework.Scenes
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public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
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/// <summary>
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/// Called when an object is touched/grabbed.
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/// Fired when an object is touched/grabbed.
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/// </summary>
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/// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
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/// the root part.
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public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
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public event ObjectGrabDelegate OnObjectGrab;
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public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
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public event ObjectGrabDelegate OnObjectGrabbing;
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public event ObjectDeGrabDelegate OnObjectDeGrab;
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@ -123,8 +123,11 @@ namespace OpenSim.Region.Framework.Scenes
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public event OnPermissionErrorDelegate OnPermissionError;
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public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
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/// <summary>
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/// Fired when a new script is created.
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/// </summary>
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public event NewRezScript OnRezScript;
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public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
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public delegate void RemoveScript(uint localID, UUID itemID);
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public event RemoveScript OnRemoveScript;
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@ -168,36 +171,33 @@ namespace OpenSim.Region.Framework.Scenes
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public event ClientClosed OnClientClosed;
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/// <summary>
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/// This is fired when a scene object property that a script might be interested in (such as color, scale or
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/// inventory) changes. Only enough information is sent for the LSL changed event
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/// (see http://lslwiki.net/lslwiki/wakka.php?wakka=changed)
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/// </summary>
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public event ScriptChangedEvent OnScriptChangedEvent;
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public delegate void ScriptChangedEvent(uint localID, uint change);
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public event ScriptChangedEvent OnScriptChangedEvent;
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public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed);
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public event ScriptControlEvent OnScriptControlEvent;
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public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
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public event ScriptAtTargetEvent OnScriptAtTargetEvent;
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public delegate void ScriptNotAtTargetEvent(uint localID);
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public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
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public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot);
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public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent;
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public delegate void ScriptNotAtRotTargetEvent(uint localID);
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public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent;
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public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
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public event ScriptColliding OnScriptColliderStart;
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public event ScriptColliding OnScriptColliding;
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public event ScriptColliding OnScriptCollidingEnd;
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public event ScriptColliding OnScriptLandColliderStart;
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public event ScriptColliding OnScriptLandColliding;
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public event ScriptColliding OnScriptLandColliderEnd;
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@ -637,7 +637,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_items[item.ItemID] = item;
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m_inventorySerial++;
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m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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@ -9705,90 +9705,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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Notecard nc = new Notecard();
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nc.lastRef = DateTime.Now;
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nc.text = ParseText(text.Replace("\r", "").Split('\n'));
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nc.text = SLUtil.ParseNotecardToList(text).ToArray();
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m_Notecards[assetID] = nc;
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}
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}
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protected static string[] ParseText(string[] input)
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{
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int idx = 0;
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int level = 0;
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List<string> output = new List<string>();
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string[] words;
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while (idx < input.Length)
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{
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if (input[idx] == "{")
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{
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level++;
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idx++;
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continue;
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}
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if (input[idx]== "}")
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{
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level--;
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idx++;
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continue;
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}
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switch (level)
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{
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case 0:
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words = input[idx].Split(' '); // Linden text ver
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// Notecards are created *really* empty. Treat that as "no text" (just like after saving an empty notecard)
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if (words.Length < 3)
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return new String[0];
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int version = int.Parse(words[3]);
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if (version != 2)
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return new String[0];
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break;
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case 1:
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words = input[idx].Split(' ');
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if (words[0] == "LLEmbeddedItems")
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break;
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if (words[0] == "Text")
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{
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int len = int.Parse(words[2]);
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idx++;
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int count = -1;
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while (count < len)
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{
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// int l = input[idx].Length;
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string ln = input[idx];
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int need = len-count-1;
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if (ln.Length > need)
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ln = ln.Substring(0, need);
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output.Add(ln);
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count += ln.Length + 1;
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idx++;
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}
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return output.ToArray();
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}
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break;
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case 2:
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words = input[idx].Split(' '); // count
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if (words[0] == "count")
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{
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int c = int.Parse(words[1]);
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if (c > 0)
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return new String[0];
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break;
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}
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break;
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}
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idx++;
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}
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return output.ToArray();
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}
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public static bool IsCached(UUID assetID)
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{
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lock (m_Notecards)
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