- moving banned check and public/private check to
Scene.NewUserConnection() - adding reason reporting this enforces estate bans very early on and prevents us from circulating client objects that we'd then have to retract once we realize that the client is not allowed into the region0.6.5-rc1
parent
b6ae8b7ba7
commit
e0a06f6416
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@ -208,21 +208,22 @@ namespace OpenSim.Client.Linden
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{
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{
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denyMess = "User is banned from this region";
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denyMess = "User is banned from this region";
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m_log.InfoFormat(
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m_log.InfoFormat(
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"[CLIENT]: Denying access for user {0} {1} because user is banned",
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"[CLIENT]: Denying access for user {0} {1} because user is banned",
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agentData.firstname, agentData.lastname);
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agentData.firstname, agentData.lastname);
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}
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}
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else
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else
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{
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{
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if (scene.NewUserConnection(agentData))
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string reason;
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if (scene.NewUserConnection(agentData, out reason))
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{
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{
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success = true;
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success = true;
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}
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}
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else
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else
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{
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{
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denyMess = "Login refused by region";
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denyMess = String.Format("Login refused by region: {0}", reason);
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m_log.InfoFormat(
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m_log.InfoFormat(
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"[CLIENT]: Denying access for user {0} {1} because user connection was refused by the region",
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"[CLIENT]: Denying access for user {0} {1} because user connection was refused by the region",
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agentData.firstname, agentData.lastname);
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agentData.firstname, agentData.lastname);
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}
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}
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}
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}
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@ -154,13 +154,14 @@ namespace OpenSim.Client.Linden
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}
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}
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}
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}
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public bool NewUserConnection(ulong regionHandle, AgentCircuitData agent)
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public bool NewUserConnection(ulong regionHandle, AgentCircuitData agent, out string reason)
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{
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{
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Scene scene;
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Scene scene;
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if (TryGetRegion(regionHandle, out scene))
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if (TryGetRegion(regionHandle, out scene))
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{
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{
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return scene.NewUserConnection(agent);
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return scene.NewUserConnection(agent, out reason);
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}
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}
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reason = "Region not found.";
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return false;
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return false;
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}
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}
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@ -201,7 +201,15 @@ namespace OpenSim.Client.Linden
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if (m_regionsConnector.RegionLoginsEnabled)
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if (m_regionsConnector.RegionLoginsEnabled)
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{
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{
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return m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent);
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string reason;
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bool success = m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent, out reason);
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if (!success)
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{
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response.ErrorReason = "key";
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response.ErrorMessage = reason;
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}
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return success;
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// return m_regionsConnector.NewUserConnection(regionInfo.RegionHandle, agent, out reason);
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}
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}
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return false;
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return false;
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@ -312,6 +312,8 @@ namespace OpenSim.Client.MXP.PacketHandler
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{
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{
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Scene scene = m_scenes[sceneId];
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Scene scene = m_scenes[sceneId];
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UUID mxpSessionID = UUID.Random();
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UUID mxpSessionID = UUID.Random();
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string reason;
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m_log.Debug("[MXP ClientStack]: Session join request success: " + session.SessionId + " (" +
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m_log.Debug("[MXP ClientStack]: Session join request success: " + session.SessionId + " (" +
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(session.IsIncoming ? "from" : "to") + " " + session.RemoteEndPoint.Address + ":" +
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(session.IsIncoming ? "from" : "to") + " " + session.RemoteEndPoint.Address + ":" +
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@ -321,7 +323,13 @@ namespace OpenSim.Client.MXP.PacketHandler
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AttachUserAgentToUserProfile(session, mxpSessionID, sceneId, user);
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AttachUserAgentToUserProfile(session, mxpSessionID, sceneId, user);
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m_log.Debug("[MXP ClientStack]: Attached UserAgent to UserProfile.");
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m_log.Debug("[MXP ClientStack]: Attached UserAgent to UserProfile.");
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m_log.Debug("[MXP ClientStack]: Preparing Scene to Connection...");
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m_log.Debug("[MXP ClientStack]: Preparing Scene to Connection...");
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PrepareSceneForConnection(mxpSessionID, sceneId, user);
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if (!PrepareSceneForConnection(mxpSessionID, sceneId, user, out reason))
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{
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m_log.DebugFormat("[MXP ClientStack]: Scene refused connection: {0}", reason);
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DeclineConnection(session, joinRequestMessage);
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tmpRemove.Add(session);
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continue;
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}
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m_log.Debug("[MXP ClientStack]: Prepared Scene to Connection.");
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m_log.Debug("[MXP ClientStack]: Prepared Scene to Connection.");
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m_log.Debug("[MXP ClientStack]: Accepting connection...");
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m_log.Debug("[MXP ClientStack]: Accepting connection...");
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AcceptConnection(session, joinRequestMessage, mxpSessionID, userId);
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AcceptConnection(session, joinRequestMessage, mxpSessionID, userId);
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@ -579,7 +587,7 @@ namespace OpenSim.Client.MXP.PacketHandler
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//userService.CommitAgent(ref userProfile);
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//userService.CommitAgent(ref userProfile);
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}
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}
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private void PrepareSceneForConnection(UUID sessionId, UUID sceneId, UserProfileData userProfile)
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private bool PrepareSceneForConnection(UUID sessionId, UUID sceneId, UserProfileData userProfile, out string reason)
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{
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{
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Scene scene = m_scenes[sceneId];
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Scene scene = m_scenes[sceneId];
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CommunicationsManager commsManager = m_scenes[sceneId].CommsManager;
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CommunicationsManager commsManager = m_scenes[sceneId].CommsManager;
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@ -603,9 +611,8 @@ namespace OpenSim.Client.MXP.PacketHandler
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m_log.WarnFormat("[INTER]: Appearance not found for {0} {1}. Creating default.", agent.firstname, agent.lastname);
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m_log.WarnFormat("[INTER]: Appearance not found for {0} {1}. Creating default.", agent.firstname, agent.lastname);
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agent.Appearance = new AvatarAppearance();
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agent.Appearance = new AvatarAppearance();
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}
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}
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scene.NewUserConnection(agent);
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return scene.NewUserConnection(agent, out reason);
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}
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}
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public void PrintDebugInformation()
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public void PrintDebugInformation()
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@ -43,7 +43,7 @@ namespace OpenSim.Framework.Communications.Clients
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public bool DoCreateChildAgentCall(RegionInfo region, AgentCircuitData aCircuit, string authKey)
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public bool DoCreateChildAgentCall(RegionInfo region, AgentCircuitData aCircuit, string authKey, out string reason)
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{
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{
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// Eventually, we want to use a caps url instead of the agentID
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// Eventually, we want to use a caps url instead of the agentID
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string uri = "http://" + region.ExternalEndPoint.Address + ":" + region.HttpPort + "/agent/" + aCircuit.AgentID + "/";
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string uri = "http://" + region.ExternalEndPoint.Address + ":" + region.HttpPort + "/agent/" + aCircuit.AgentID + "/";
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@ -56,6 +56,8 @@ namespace OpenSim.Framework.Communications.Clients
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//AgentCreateRequest.KeepAlive = false;
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//AgentCreateRequest.KeepAlive = false;
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AgentCreateRequest.Headers.Add("Authorization", authKey);
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AgentCreateRequest.Headers.Add("Authorization", authKey);
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reason = String.Empty;
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// Fill it in
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// Fill it in
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OSDMap args = null;
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OSDMap args = null;
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try
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try
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@ -98,7 +100,7 @@ namespace OpenSim.Framework.Communications.Clients
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catch
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catch
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{
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{
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//m_log.InfoFormat("[REST COMMS]: Bad send on ChildAgentUpdate {0}", ex.Message);
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//m_log.InfoFormat("[REST COMMS]: Bad send on ChildAgentUpdate {0}", ex.Message);
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reason = "cannot contact remote region";
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return false;
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return false;
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}
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}
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@ -112,13 +114,24 @@ namespace OpenSim.Framework.Communications.Clients
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{
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{
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m_log.Info("[REST COMMS]: Null reply on DoCreateChildAgentCall post");
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m_log.Info("[REST COMMS]: Null reply on DoCreateChildAgentCall post");
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}
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}
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else
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{
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StreamReader sr = new StreamReader(webResponse.GetResponseStream());
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StreamReader sr = new StreamReader(webResponse.GetResponseStream());
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//reply = sr.ReadToEnd().Trim();
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string response = sr.ReadToEnd().Trim();
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sr.ReadToEnd().Trim();
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sr.Close();
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sr.Close();
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m_log.InfoFormat("[REST COMMS]: DoCreateChildAgentCall reply was {0} ", response);
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//m_log.InfoFormat("[REST COMMS]: DoCreateChildAgentCall reply was {0} ", reply);
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if (!String.IsNullOrEmpty(response))
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{
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// we assume we got an OSDMap back
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OSDMap r = GetOSDMap(response);
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bool success = r["success"].AsBoolean();
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reason = r["reason"].AsString();
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return success;
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}
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}
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}
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}
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catch (WebException ex)
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catch (WebException ex)
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{
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{
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@ -320,7 +320,7 @@ namespace OpenSim.Framework.Communications.Services
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{
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{
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return GenerateFailureResponseLLSD(
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return GenerateFailureResponseLLSD(
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"key",
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"key",
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"Error connecting to grid. Could not percieve credentials from login XML.",
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"Error connecting to grid. Could not perceive credentials from login XML.",
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"false");
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"false");
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}
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}
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@ -946,13 +946,15 @@ namespace OpenSim.Framework.Communications.Services
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{
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{
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regionInfo = homeInfo;
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regionInfo = homeInfo;
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theUser.CurrentAgent.Position = theUser.HomeLocation;
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theUser.CurrentAgent.Position = theUser.HomeLocation;
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response.LookAt = "[r" + theUser.HomeLookAt.X.ToString() + ",r" + theUser.HomeLookAt.Y.ToString() + ",r" + theUser.HomeLookAt.Z.ToString() + "]";
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response.LookAt = String.Format("[r{0},r{1},r{2}]", theUser.HomeLookAt.X.ToString(),
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theUser.HomeLookAt.Y.ToString(), theUser.HomeLookAt.Z.ToString());
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}
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}
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else if (startLocationRequest == "last")
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else if (startLocationRequest == "last")
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{
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{
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UUID lastRegion = theUser.CurrentAgent.Region;
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UUID lastRegion = theUser.CurrentAgent.Region;
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regionInfo = GetRegionInfo(lastRegion);
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regionInfo = GetRegionInfo(lastRegion);
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response.LookAt = "[r" + theUser.CurrentAgent.LookAt.X.ToString() + ",r" + theUser.CurrentAgent.LookAt.Y.ToString() + ",r" + theUser.CurrentAgent.LookAt.Z.ToString() + "]";
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response.LookAt = String.Format("[r{0},r{1},r{2}]", theUser.CurrentAgent.LookAt.X.ToString(),
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theUser.CurrentAgent.LookAt.Y.ToString(), theUser.CurrentAgent.LookAt.Z.ToString());
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}
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}
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else
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else
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{
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{
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@ -345,8 +345,9 @@ namespace OpenSim.Framework.Communications.Tests
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{
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{
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}
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}
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public bool NewUserConnection(ulong regionHandle, AgentCircuitData agent)
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public bool NewUserConnection(ulong regionHandle, AgentCircuitData agent, out string reason)
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{
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{
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reason = String.Empty;
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lock (m_regionsList)
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lock (m_regionsList)
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{
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{
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foreach (RegionInfo regInfo in m_regionsList)
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foreach (RegionInfo regInfo in m_regionsList)
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@ -355,6 +356,7 @@ namespace OpenSim.Framework.Communications.Tests
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return true;
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return true;
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}
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}
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}
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}
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reason = "Region not found";
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return false;
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return false;
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}
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}
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@ -34,7 +34,7 @@ namespace OpenSim.Framework
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{
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{
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bool RegionLoginsEnabled { get; }
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bool RegionLoginsEnabled { get; }
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void LogOffUserFromGrid(ulong regionHandle, UUID AvatarID, UUID RegionSecret, string message);
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void LogOffUserFromGrid(ulong regionHandle, UUID AvatarID, UUID RegionSecret, string message);
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bool NewUserConnection(ulong regionHandle, AgentCircuitData agent);
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bool NewUserConnection(ulong regionHandle, AgentCircuitData agent, out string reason);
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RegionInfo RequestClosestRegion(string region);
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RegionInfo RequestClosestRegion(string region);
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RegionInfo RequestNeighbourInfo(UUID regionID);
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RegionInfo RequestNeighbourInfo(UUID regionID);
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RegionInfo RequestNeighbourInfo(ulong regionhandle);
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RegionInfo RequestNeighbourInfo(ulong regionhandle);
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@ -160,8 +160,9 @@ namespace OpenSim.Region.CoreModules.Hypergrid
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}
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}
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}
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}
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public bool NewUserConnection(ulong regionHandle, AgentCircuitData agent)
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public bool NewUserConnection(ulong regionHandle, AgentCircuitData agent, out string reason)
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{
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{
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reason = String.Empty;
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return true;
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return true;
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}
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}
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@ -545,7 +545,15 @@ namespace OpenSim.Region.CoreModules.InterGrid
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homeScene.CommsManager.UserProfileCacheService.PreloadUserCache(userProfile);
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homeScene.CommsManager.UserProfileCacheService.PreloadUserCache(userProfile);
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// Call 'new user' event handler
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// Call 'new user' event handler
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homeScene.NewUserConnection(agentData);
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string reason;
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if (!homeScene.NewUserConnection(agentData, out reason))
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{
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responseMap["connect"] = OSD.FromBoolean(false);
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responseMap["message"] = OSD.FromString(String.Format("Connection refused: {0}", reason));
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m_log.ErrorFormat("[OGP]: rez_avatar/request failed: {0}", reason);
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return responseMap;
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}
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//string raCap = string.Empty;
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//string raCap = string.Empty;
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|
@ -24,6 +24,7 @@
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection;
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using log4net;
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using log4net;
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@ -112,19 +113,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Interregion
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* Agent-related communications
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* Agent-related communications
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*/
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*/
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public bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit)
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public bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, out string reason)
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{
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{
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foreach (Scene s in m_sceneList)
|
foreach (Scene s in m_sceneList)
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{
|
{
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if (s.RegionInfo.RegionHandle == regionHandle)
|
if (s.RegionInfo.RegionHandle == regionHandle)
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{
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{
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// m_log.DebugFormat("[LOCAL COMMS]: Found region {0} to send SendCreateChildAgent", regionHandle);
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// m_log.DebugFormat("[LOCAL COMMS]: Found region {0} to send SendCreateChildAgent", regionHandle);
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s.NewUserConnection(aCircuit);
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return s.NewUserConnection(aCircuit, out reason);
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return true;
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|
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}
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}
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}
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}
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// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for SendCreateChildAgent", regionHandle);
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// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for SendCreateChildAgent", regionHandle);
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reason = "Did not find region.";
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return false;
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return false;
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}
|
}
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|
|
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|
|
|
@ -140,10 +140,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Interregion
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* Agent-related communications
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* Agent-related communications
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*/
|
*/
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|
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public bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit)
|
public bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, out string reason)
|
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{
|
{
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// Try local first
|
// Try local first
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if (m_localBackend.SendCreateChildAgent(regionHandle, aCircuit))
|
if (m_localBackend.SendCreateChildAgent(regionHandle, aCircuit, out reason))
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return true;
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return true;
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|
|
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// else do the remote thing
|
// else do the remote thing
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|
@ -154,7 +154,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Interregion
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{
|
{
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m_regionClient.SendUserInformation(regInfo, aCircuit);
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m_regionClient.SendUserInformation(regInfo, aCircuit);
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|
|
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return m_regionClient.DoCreateChildAgentCall(regInfo, aCircuit, "None");
|
return m_regionClient.DoCreateChildAgentCall(regInfo, aCircuit, "None", out reason);
|
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}
|
}
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//else
|
//else
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// m_log.Warn("[REST COMMS]: Region not found " + regionHandle);
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// m_log.Warn("[REST COMMS]: Region not found " + regionHandle);
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|
@ -431,12 +431,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Interregion
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return;
|
return;
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}
|
}
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|
|
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OSDMap resp = new OSDMap(2);
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string reason = String.Empty;
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|
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// This is the meaning of POST agent
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// This is the meaning of POST agent
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m_regionClient.AdjustUserInformation(aCircuit);
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m_regionClient.AdjustUserInformation(aCircuit);
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bool result = m_localBackend.SendCreateChildAgent(regionhandle, aCircuit);
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bool result = m_localBackend.SendCreateChildAgent(regionhandle, aCircuit, out reason);
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|
|
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|
resp["reason"] = OSD.FromString(reason);
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resp["success"] = OSD.FromBoolean(result);
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|
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// TODO: add reason if not String.Empty?
|
||||||
responsedata["int_response_code"] = 200;
|
responsedata["int_response_code"] = 200;
|
||||||
responsedata["str_response_string"] = result.ToString();
|
responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void DoAgentPut(Hashtable request, Hashtable responsedata)
|
protected virtual void DoAgentPut(Hashtable request, Hashtable responsedata)
|
||||||
|
|
|
@ -38,7 +38,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
|
|
||||||
#region Agents
|
#region Agents
|
||||||
|
|
||||||
bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit);
|
bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, out string reason);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Full child agent update.
|
/// Full child agent update.
|
||||||
|
|
|
@ -180,10 +180,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
|
||||||
agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
|
agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
string reason = String.Empty;
|
||||||
|
|
||||||
//if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit))
|
//if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit))
|
||||||
if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit))
|
if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit, out reason))
|
||||||
{
|
{
|
||||||
avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports.");
|
avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}",
|
||||||
|
reason));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1859,87 +1859,46 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public override void AddNewClient(IClientAPI client)
|
public override void AddNewClient(IClientAPI client)
|
||||||
{
|
{
|
||||||
bool welcome = true;
|
SubscribeToClientEvents(client);
|
||||||
|
ScenePresence presence;
|
||||||
|
|
||||||
if (m_regInfo.EstateSettings.IsBanned(client.AgentId) && (!Permissions.IsGod(client.AgentId)))
|
if (m_restorePresences.ContainsKey(client.AgentId))
|
||||||
{
|
{
|
||||||
m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
|
m_log.DebugFormat("[SCENE]: Restoring agent {0} {1} in {2}", client.Name, client.AgentId, RegionInfo.RegionName);
|
||||||
client.AgentId, client.FirstName, client.LastName, RegionInfo.RegionName);
|
|
||||||
client.SendAlertMessage("Denied access to region " + RegionInfo.RegionName + ". You have been banned from that region.");
|
presence = m_restorePresences[client.AgentId];
|
||||||
welcome = false;
|
m_restorePresences.Remove(client.AgentId);
|
||||||
}
|
|
||||||
else if (!m_regInfo.EstateSettings.PublicAccess && !m_regInfo.EstateSettings.HasAccess(client.AgentId) && !Permissions.IsGod(client.AgentId))
|
// This is one of two paths to create avatars that are
|
||||||
{
|
// used. This tends to get called more in standalone
|
||||||
m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access",
|
// than grid, not really sure why, but as such needs
|
||||||
client.AgentId, client.FirstName, client.LastName, RegionInfo.RegionName);
|
// an explicity appearance lookup here.
|
||||||
client.SendAlertMessage("Denied access to private region " + RegionInfo.RegionName + ". You do not have access to this region.");
|
AvatarAppearance appearance = null;
|
||||||
welcome = false;
|
GetAvatarAppearance(client, out appearance);
|
||||||
}
|
presence.Appearance = appearance;
|
||||||
|
|
||||||
if (!welcome)
|
presence.initializeScenePresence(client, RegionInfo, this);
|
||||||
{
|
|
||||||
try
|
m_sceneGraph.AddScenePresence(presence);
|
||||||
|
|
||||||
|
lock (m_restorePresences)
|
||||||
{
|
{
|
||||||
IEventQueue eq = RequestModuleInterface<IEventQueue>();
|
Monitor.PulseAll(m_restorePresences);
|
||||||
if (eq != null)
|
|
||||||
{
|
|
||||||
eq.DisableSimulator(RegionInfo.RegionHandle, client.AgentId);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
client.SendShutdownConnectionNotice();
|
|
||||||
|
|
||||||
client.Close(false);
|
|
||||||
CapsModule.RemoveCapsHandler(client.AgentId);
|
|
||||||
m_authenticateHandler.RemoveCircuit(client.CircuitCode);
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.DebugFormat("[SCENE]: Exception while closing unwelcome client {0} {1}: {2}", client.FirstName, client.LastName, e.Message);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SubscribeToClientEvents(client);
|
m_log.DebugFormat(
|
||||||
ScenePresence presence;
|
"[SCENE]: Adding new child agent for {0} in {1}",
|
||||||
|
client.Name, RegionInfo.RegionName);
|
||||||
if (m_restorePresences.ContainsKey(client.AgentId))
|
|
||||||
{
|
CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
|
||||||
m_log.DebugFormat("[SCENE]: Restoring agent {0} {1} in {2}", client.Name, client.AgentId, RegionInfo.RegionName);
|
|
||||||
|
CreateAndAddScenePresence(client);
|
||||||
presence = m_restorePresences[client.AgentId];
|
|
||||||
m_restorePresences.Remove(client.AgentId);
|
|
||||||
|
|
||||||
// This is one of two paths to create avatars that are
|
|
||||||
// used. This tends to get called more in standalone
|
|
||||||
// than grid, not really sure why, but as such needs
|
|
||||||
// an explicity appearance lookup here.
|
|
||||||
AvatarAppearance appearance = null;
|
|
||||||
GetAvatarAppearance(client, out appearance);
|
|
||||||
presence.Appearance = appearance;
|
|
||||||
|
|
||||||
presence.initializeScenePresence(client, RegionInfo, this);
|
|
||||||
|
|
||||||
m_sceneGraph.AddScenePresence(presence);
|
|
||||||
|
|
||||||
lock (m_restorePresences)
|
|
||||||
{
|
|
||||||
Monitor.PulseAll(m_restorePresences);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_log.DebugFormat(
|
|
||||||
"[SCENE]: Adding new child agent for {0} in {1}",
|
|
||||||
client.Name, RegionInfo.RegionName);
|
|
||||||
|
|
||||||
CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
|
|
||||||
|
|
||||||
CreateAndAddScenePresence(client);
|
|
||||||
}
|
|
||||||
|
|
||||||
m_LastLogin = Environment.TickCount;
|
|
||||||
EventManager.TriggerOnNewClient(client);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_LastLogin = Environment.TickCount;
|
||||||
|
EventManager.TriggerOnNewClient(client);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void SubscribeToClientEvents(IClientAPI client)
|
protected virtual void SubscribeToClientEvents(IClientAPI client)
|
||||||
|
@ -2404,7 +2363,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="agent"></param>
|
/// <param name="agent"></param>
|
||||||
public void HandleNewUserConnection(AgentCircuitData agent)
|
public void HandleNewUserConnection(AgentCircuitData agent)
|
||||||
{
|
{
|
||||||
NewUserConnection(agent);
|
string reason;
|
||||||
|
NewUserConnection(agent, out reason);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -2415,10 +2375,36 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="regionHandle"></param>
|
/// <param name="regionHandle"></param>
|
||||||
/// <param name="agent"></param>
|
/// <param name="agent"></param>
|
||||||
public bool NewUserConnection(AgentCircuitData agent)
|
/// <param name="reason"></param>
|
||||||
|
public bool NewUserConnection(AgentCircuitData agent, out string reason)
|
||||||
{
|
{
|
||||||
bool goodUserConnection = AuthenticateUser(agent);
|
bool goodUserConnection = AuthenticateUser(agent);
|
||||||
|
|
||||||
|
reason = String.Empty;
|
||||||
|
|
||||||
|
if (goodUserConnection &&
|
||||||
|
m_regInfo.EstateSettings.IsBanned(agent.AgentID) &&
|
||||||
|
(!Permissions.IsGod(agent.AgentID)))
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
|
||||||
|
agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
|
||||||
|
reason = String.Format("Denied access to region {0}: You have been banned from that region.",
|
||||||
|
RegionInfo.RegionName);
|
||||||
|
goodUserConnection = false;
|
||||||
|
}
|
||||||
|
else if (goodUserConnection &&
|
||||||
|
!m_regInfo.EstateSettings.PublicAccess &&
|
||||||
|
!m_regInfo.EstateSettings.HasAccess(agent.AgentID) &&
|
||||||
|
!Permissions.IsGod(agent.AgentID))
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access",
|
||||||
|
agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
|
||||||
|
reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.",
|
||||||
|
RegionInfo.RegionName);
|
||||||
|
goodUserConnection = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
if (goodUserConnection)
|
if (goodUserConnection)
|
||||||
{
|
{
|
||||||
CapsModule.NewUserConnection(agent);
|
CapsModule.NewUserConnection(agent);
|
||||||
|
@ -2431,7 +2417,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
agent.AgentID, RegionInfo.RegionName);
|
agent.AgentID, RegionInfo.RegionName);
|
||||||
|
|
||||||
sp.AdjustKnownSeeds();
|
sp.AdjustKnownSeeds();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2440,13 +2426,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
"[CONNECTION BEGIN]: Region {0} told of incoming client {1} {2} {3} (circuit code {4})",
|
"[CONNECTION BEGIN]: Region {0} told of incoming client {1} {2} {3} (circuit code {4})",
|
||||||
RegionInfo.RegionName, agent.firstname, agent.lastname, agent.AgentID, agent.circuitcode);
|
RegionInfo.RegionName, agent.firstname, agent.lastname, agent.AgentID, agent.circuitcode);
|
||||||
|
|
||||||
if (m_regInfo.EstateSettings.IsBanned(agent.AgentID))
|
// if (m_regInfo.EstateSettings.IsBanned(agent.AgentID))
|
||||||
{
|
// {
|
||||||
m_log.WarnFormat(
|
// m_log.WarnFormat(
|
||||||
"[CONNECTION BEGIN]: Incoming user {0} at {1} is on the region banlist",
|
// "[CONNECTION BEGIN]: Incoming user {0} at {1} is on the region banlist",
|
||||||
agent.AgentID, RegionInfo.RegionName);
|
// agent.AgentID, RegionInfo.RegionName);
|
||||||
//return false;
|
// //return false;
|
||||||
}
|
// }
|
||||||
|
|
||||||
CapsModule.AddCapsHandler(agent.AgentID);
|
CapsModule.AddCapsHandler(agent.AgentID);
|
||||||
|
|
||||||
|
@ -2481,7 +2467,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.WarnFormat("[CONNECTION BEGIN]: failed to authenticate user {0} {1}. Denying connection.", agent.firstname, agent.lastname);
|
m_log.WarnFormat("[CONNECTION BEGIN]: failed to authenticate user {0} {1}: {2}. Denying connection.",
|
||||||
|
agent.firstname, agent.lastname, reason);
|
||||||
|
if (String.IsNullOrEmpty(reason))
|
||||||
|
{
|
||||||
|
reason = String.Format("Failed to authenticate user {0} {1}, access denied.", agent.firstname, agent.lastname);
|
||||||
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -296,8 +296,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
string capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
|
string capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
|
||||||
+ "/CAPS/" + a.CapsPath + "0000/";
|
+ "/CAPS/" + a.CapsPath + "0000/";
|
||||||
|
|
||||||
|
string reason = String.Empty;
|
||||||
|
|
||||||
//bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, a);
|
//bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, a);
|
||||||
bool regionAccepted = m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a);
|
bool regionAccepted = m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, out reason);
|
||||||
|
|
||||||
if (regionAccepted && newAgent)
|
if (regionAccepted && newAgent)
|
||||||
{
|
{
|
||||||
|
@ -785,11 +787,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
|
agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
string reason = String.Empty;
|
||||||
|
|
||||||
// Let's create an agent there if one doesn't exist yet.
|
// Let's create an agent there if one doesn't exist yet.
|
||||||
//if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit))
|
//if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agentCircuit))
|
||||||
if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit))
|
if (!m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, agentCircuit, out reason))
|
||||||
{
|
{
|
||||||
avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports.");
|
avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}",
|
||||||
|
reason));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -115,7 +115,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
agent.startpos = Vector3.Zero;
|
agent.startpos = Vector3.Zero;
|
||||||
agent.CapsPath = GetRandomCapsObjectPath();
|
agent.CapsPath = GetRandomCapsObjectPath();
|
||||||
|
|
||||||
scene.NewUserConnection(agent);
|
string reason;
|
||||||
|
scene.NewUserConnection(agent, out reason);
|
||||||
testclient = new TestClient(agent, scene);
|
testclient = new TestClient(agent, scene);
|
||||||
scene.AddNewClient(testclient);
|
scene.AddNewClient(testclient);
|
||||||
|
|
||||||
|
@ -146,7 +147,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
{
|
{
|
||||||
Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
|
Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
|
||||||
|
|
||||||
scene.NewUserConnection(acd1);
|
string reason;
|
||||||
|
scene.NewUserConnection(acd1, out reason);
|
||||||
scene.AddNewClient(testclient);
|
scene.AddNewClient(testclient);
|
||||||
|
|
||||||
ScenePresence presence = scene.GetScenePresence(agent1);
|
ScenePresence presence = scene.GetScenePresence(agent1);
|
||||||
|
@ -203,7 +205,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
|
Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
|
||||||
|
|
||||||
// Adding child agent to region 1001
|
// Adding child agent to region 1001
|
||||||
scene2.NewUserConnection(acd1);
|
string reason;
|
||||||
|
scene2.NewUserConnection(acd1, out reason);
|
||||||
scene2.AddNewClient(testclient);
|
scene2.AddNewClient(testclient);
|
||||||
|
|
||||||
ScenePresence presence = scene.GetScenePresence(agent1);
|
ScenePresence presence = scene.GetScenePresence(agent1);
|
||||||
|
|
|
@ -245,9 +245,11 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static TestClient AddRootAgent(Scene scene, AgentCircuitData agentData)
|
public static TestClient AddRootAgent(Scene scene, AgentCircuitData agentData)
|
||||||
{
|
{
|
||||||
|
string reason;
|
||||||
|
|
||||||
// We emulate the proper login sequence here by doing things in three stages
|
// We emulate the proper login sequence here by doing things in three stages
|
||||||
// Stage 1: simulate login by telling the scene to expect a new user connection
|
// Stage 1: simulate login by telling the scene to expect a new user connection
|
||||||
scene.NewUserConnection(agentData);
|
scene.NewUserConnection(agentData, out reason);
|
||||||
|
|
||||||
// Stage 2: add the new client as a child agent to the scene
|
// Stage 2: add the new client as a child agent to the scene
|
||||||
TestClient client = new TestClient(agentData, scene);
|
TestClient client = new TestClient(agentData, scene);
|
||||||
|
|
Loading…
Reference in New Issue