Merge branch 'ubitworkmaster'
commit
e0d5cefc69
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@ -580,6 +580,7 @@ namespace OpenSim.Region.ClientStack.Linden
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string error;
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int modelcost;
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if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
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meshcostdata, out error, ref warning))
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{
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@ -797,7 +798,7 @@ namespace OpenSim.Region.ClientStack.Linden
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OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
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// compare and get updated information
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/* does nothing still we do need something to avoid special viewer to upload something diferent from the cost estimation
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bool mismatchError = true;
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while (mismatchError)
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@ -813,7 +814,7 @@ namespace OpenSim.Region.ClientStack.Linden
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return;
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}
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*/
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OSDArray instance_list = (OSDArray)request["instance_list"];
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OSDArray mesh_list = (OSDArray)request["mesh_list"];
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OSDArray texture_list = (OSDArray)request["texture_list"];
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@ -827,7 +828,7 @@ namespace OpenSim.Region.ClientStack.Linden
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List<UUID> textures = new List<UUID>();
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if (doTextInv)
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// if (doTextInv)
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m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
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if(client == null) // don't put textures in inventory if there is no client
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@ -875,14 +876,73 @@ namespace OpenSim.Region.ClientStack.Linden
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// create and store meshs assets
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List<UUID> meshAssets = new List<UUID>();
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List<bool> meshAvatarSkeletons = new List<bool>();
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List<bool> meshAvatarColliders = new List<bool>();
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bool curAvSkeleton;
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bool curAvCollider;
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for (int i = 0; i < mesh_list.Count; i++)
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{
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curAvSkeleton = false;
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curAvCollider = false;
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// we do need to parse the mesh now
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OSD osd = OSDParser.DeserializeLLSDBinary(mesh_list[i]);
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if (osd is OSDMap)
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{
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OSDMap mosd = (OSDMap)osd;
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if (mosd.ContainsKey("skeleton"))
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{
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OSDMap skeleton = (OSDMap)mosd["skeleton"];
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int sksize = skeleton["size"].AsInteger();
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if (sksize > 0)
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curAvSkeleton = true;
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}
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}
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AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
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meshAsset.Data = mesh_list[i].AsBinary();
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if (istest)
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meshAsset.Local = true;
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m_assetService.Store(meshAsset);
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meshAssets.Add(meshAsset.FullID);
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meshAvatarSkeletons.Add(curAvSkeleton);
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meshAvatarColliders.Add(curAvCollider);
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// test code
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if (curAvSkeleton && client != null)
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{
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string name = assetName;
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if (name.Length > 25)
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name = name.Substring(0, 24);
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name += "_Mesh#" + i.ToString();
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InventoryItemBase meshitem = new InventoryItemBase();
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meshitem.Owner = m_HostCapsObj.AgentID;
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meshitem.CreatorId = creatorIDstr;
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meshitem.CreatorData = String.Empty;
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meshitem.ID = UUID.Random();
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meshitem.AssetID = meshAsset.FullID;
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meshitem.Description = "mesh ";
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meshitem.Name = name;
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meshitem.AssetType = (int)AssetType.Mesh;
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meshitem.InvType = (int)InventoryType.Mesh;
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// meshitem.Folder = UUID.Zero; // send to default
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meshitem.Folder = parentFolder; // dont let it go to folder Meshes that viewers dont show
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// If we set PermissionMask.All then when we rez the item the next permissions will replace the current
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// (owner) permissions. This becomes a problem if next permissions are changed.
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meshitem.CurrentPermissions
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= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
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meshitem.BasePermissions = (uint)PermissionMask.All;
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meshitem.EveryOnePermissions = 0;
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meshitem.NextPermissions = (uint)PermissionMask.All;
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meshitem.CreationDate = Util.UnixTimeSinceEpoch();
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m_Scene.AddInventoryItem(client, meshitem);
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meshitem = null;
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}
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}
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int skipedMeshs = 0;
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@ -1540,7 +1600,7 @@ namespace OpenSim.Region.ClientStack.Linden
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private int m_nreqmeshs;
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private int m_nreqinstances;
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private bool m_IsAtestUpload;
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public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
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UUID parentFolderID, string invType, string assetType, string path,
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IHttpServer httpServer, bool dumpAssetsToFile,
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@ -1608,7 +1668,8 @@ namespace OpenSim.Region.ClientStack.Linden
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if (handlerUpLoad != null)
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{
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handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
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m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error);
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m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload,
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ref m_error);
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}
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if (m_IsAtestUpload)
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{
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@ -96,11 +96,15 @@ namespace OpenSim.Region.ClientStack.Linden
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// basicCost input region assets upload cost
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// totalcost returns model total upload fee
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// meshcostdata returns detailed costs for viewer
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public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
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// avatarSkeleton if mesh includes a avatar skeleton
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// useAvatarCollider if we should use physics mesh for avatar
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public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
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LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning)
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{
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totalcost = 0;
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error = string.Empty;
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bool avatarSkeleton = false;
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if (resources == null ||
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resources.instance_list == null ||
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@ -145,6 +149,10 @@ namespace OpenSim.Region.ClientStack.Linden
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float meshsfee = 0;
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int numberMeshs = 0;
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bool haveMeshs = false;
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bool curskeleton;
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bool curAvatarPhys;
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List<ameshCostParam> meshsCosts = new List<ameshCostParam>();
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if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0)
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@ -156,10 +164,20 @@ namespace OpenSim.Region.ClientStack.Linden
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ameshCostParam curCost = new ameshCostParam();
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byte[] data = (byte[])resources.mesh_list.Array[i];
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if (!MeshCost(data, curCost, out error))
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if (!MeshCost(data, curCost,out curskeleton, out curAvatarPhys, out error))
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{
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return false;
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}
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if (curskeleton)
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{
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if (avatarSkeleton)
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{
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error = "model can only contain a avatar skeleton";
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return false;
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}
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avatarSkeleton = true;
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}
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meshsCosts.Add(curCost);
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meshsfee += curCost.costFee;
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}
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@ -273,7 +291,7 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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// single mesh asset cost
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private bool MeshCost(byte[] data, ameshCostParam cost, out string error)
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private bool MeshCost(byte[] data, ameshCostParam cost,out bool skeleton, out bool avatarPhys, out string error)
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{
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cost.highLODSize = 0;
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cost.medLODSize = 0;
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@ -284,6 +302,9 @@ namespace OpenSim.Region.ClientStack.Linden
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error = string.Empty;
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skeleton = false;
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avatarPhys = false;
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if (data == null || data.Length == 0)
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{
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error = "Missing model information.";
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@ -330,6 +351,17 @@ namespace OpenSim.Region.ClientStack.Linden
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int submesh_offset = -1;
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if (map.ContainsKey("skeleton"))
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{
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tmpmap = (OSDMap)map["skeleton"];
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if (tmpmap.ContainsKey("offset") && tmpmap.ContainsKey("size"))
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{
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int sksize = tmpmap["size"].AsInteger();
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if(sksize > 0)
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skeleton = true;
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}
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}
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if (map.ContainsKey("physics_convex"))
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{
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tmpmap = (OSDMap)map["physics_convex"];
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@ -131,8 +131,11 @@ namespace OpenSim.Region.ClientStack.Linden
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m_features["MeshRezEnabled"] = true;
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m_features["MeshUploadEnabled"] = true;
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m_features["MeshXferEnabled"] = true;
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m_features["AvatarSkeleton"] = true;
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m_features["AnimationSet"] = true;
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m_features["PhysicsMaterialsEnabled"] = true;
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OSDMap typesMap = new OSDMap();
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typesMap["convex"] = true;
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typesMap["none"] = true;
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@ -291,6 +291,10 @@ namespace OpenSim.Region.Framework.Scenes
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EventManager.TriggerParcelPrimCountTainted();
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}
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// restore targetOmega
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if (part.AngularVelocity != Vector3.Zero)
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part.ScheduleTerseUpdate();
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}
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public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount,
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@ -666,8 +666,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_isSelected = value;
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if (ParentGroup != null)
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ParentGroup.PartSelectChanged(value);
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if (!m_isSelected && m_angularVelocity != Vector3.Zero)
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ScheduleTerseUpdate();
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}
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}
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