Merge branch 'ubitworkmaster'

avinationmerge
Melanie Thielker 2014-10-12 00:08:06 +02:00
commit e0d5cefc69
5 changed files with 110 additions and 11 deletions

View File

@ -580,6 +580,7 @@ namespace OpenSim.Region.ClientStack.Linden
string error;
int modelcost;
if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
meshcostdata, out error, ref warning))
{
@ -797,7 +798,7 @@ namespace OpenSim.Region.ClientStack.Linden
OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
// compare and get updated information
/* does nothing still we do need something to avoid special viewer to upload something diferent from the cost estimation
bool mismatchError = true;
while (mismatchError)
@ -813,7 +814,7 @@ namespace OpenSim.Region.ClientStack.Linden
return;
}
*/
OSDArray instance_list = (OSDArray)request["instance_list"];
OSDArray mesh_list = (OSDArray)request["mesh_list"];
OSDArray texture_list = (OSDArray)request["texture_list"];
@ -827,7 +828,7 @@ namespace OpenSim.Region.ClientStack.Linden
List<UUID> textures = new List<UUID>();
if (doTextInv)
// if (doTextInv)
m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
if(client == null) // don't put textures in inventory if there is no client
@ -875,14 +876,73 @@ namespace OpenSim.Region.ClientStack.Linden
// create and store meshs assets
List<UUID> meshAssets = new List<UUID>();
List<bool> meshAvatarSkeletons = new List<bool>();
List<bool> meshAvatarColliders = new List<bool>();
bool curAvSkeleton;
bool curAvCollider;
for (int i = 0; i < mesh_list.Count; i++)
{
curAvSkeleton = false;
curAvCollider = false;
// we do need to parse the mesh now
OSD osd = OSDParser.DeserializeLLSDBinary(mesh_list[i]);
if (osd is OSDMap)
{
OSDMap mosd = (OSDMap)osd;
if (mosd.ContainsKey("skeleton"))
{
OSDMap skeleton = (OSDMap)mosd["skeleton"];
int sksize = skeleton["size"].AsInteger();
if (sksize > 0)
curAvSkeleton = true;
}
}
AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
meshAsset.Data = mesh_list[i].AsBinary();
if (istest)
meshAsset.Local = true;
m_assetService.Store(meshAsset);
meshAssets.Add(meshAsset.FullID);
meshAvatarSkeletons.Add(curAvSkeleton);
meshAvatarColliders.Add(curAvCollider);
// test code
if (curAvSkeleton && client != null)
{
string name = assetName;
if (name.Length > 25)
name = name.Substring(0, 24);
name += "_Mesh#" + i.ToString();
InventoryItemBase meshitem = new InventoryItemBase();
meshitem.Owner = m_HostCapsObj.AgentID;
meshitem.CreatorId = creatorIDstr;
meshitem.CreatorData = String.Empty;
meshitem.ID = UUID.Random();
meshitem.AssetID = meshAsset.FullID;
meshitem.Description = "mesh ";
meshitem.Name = name;
meshitem.AssetType = (int)AssetType.Mesh;
meshitem.InvType = (int)InventoryType.Mesh;
// meshitem.Folder = UUID.Zero; // send to default
meshitem.Folder = parentFolder; // dont let it go to folder Meshes that viewers dont show
// If we set PermissionMask.All then when we rez the item the next permissions will replace the current
// (owner) permissions. This becomes a problem if next permissions are changed.
meshitem.CurrentPermissions
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
meshitem.BasePermissions = (uint)PermissionMask.All;
meshitem.EveryOnePermissions = 0;
meshitem.NextPermissions = (uint)PermissionMask.All;
meshitem.CreationDate = Util.UnixTimeSinceEpoch();
m_Scene.AddInventoryItem(client, meshitem);
meshitem = null;
}
}
int skipedMeshs = 0;
@ -1540,7 +1600,7 @@ namespace OpenSim.Region.ClientStack.Linden
private int m_nreqmeshs;
private int m_nreqinstances;
private bool m_IsAtestUpload;
public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
UUID parentFolderID, string invType, string assetType, string path,
IHttpServer httpServer, bool dumpAssetsToFile,
@ -1608,7 +1668,8 @@ namespace OpenSim.Region.ClientStack.Linden
if (handlerUpLoad != null)
{
handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error);
m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload,
ref m_error);
}
if (m_IsAtestUpload)
{

View File

@ -96,11 +96,15 @@ namespace OpenSim.Region.ClientStack.Linden
// basicCost input region assets upload cost
// totalcost returns model total upload fee
// meshcostdata returns detailed costs for viewer
public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
// avatarSkeleton if mesh includes a avatar skeleton
// useAvatarCollider if we should use physics mesh for avatar
public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning)
{
totalcost = 0;
error = string.Empty;
bool avatarSkeleton = false;
if (resources == null ||
resources.instance_list == null ||
@ -145,6 +149,10 @@ namespace OpenSim.Region.ClientStack.Linden
float meshsfee = 0;
int numberMeshs = 0;
bool haveMeshs = false;
bool curskeleton;
bool curAvatarPhys;
List<ameshCostParam> meshsCosts = new List<ameshCostParam>();
if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0)
@ -156,10 +164,20 @@ namespace OpenSim.Region.ClientStack.Linden
ameshCostParam curCost = new ameshCostParam();
byte[] data = (byte[])resources.mesh_list.Array[i];
if (!MeshCost(data, curCost, out error))
if (!MeshCost(data, curCost,out curskeleton, out curAvatarPhys, out error))
{
return false;
}
if (curskeleton)
{
if (avatarSkeleton)
{
error = "model can only contain a avatar skeleton";
return false;
}
avatarSkeleton = true;
}
meshsCosts.Add(curCost);
meshsfee += curCost.costFee;
}
@ -273,7 +291,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
// single mesh asset cost
private bool MeshCost(byte[] data, ameshCostParam cost, out string error)
private bool MeshCost(byte[] data, ameshCostParam cost,out bool skeleton, out bool avatarPhys, out string error)
{
cost.highLODSize = 0;
cost.medLODSize = 0;
@ -284,6 +302,9 @@ namespace OpenSim.Region.ClientStack.Linden
error = string.Empty;
skeleton = false;
avatarPhys = false;
if (data == null || data.Length == 0)
{
error = "Missing model information.";
@ -330,6 +351,17 @@ namespace OpenSim.Region.ClientStack.Linden
int submesh_offset = -1;
if (map.ContainsKey("skeleton"))
{
tmpmap = (OSDMap)map["skeleton"];
if (tmpmap.ContainsKey("offset") && tmpmap.ContainsKey("size"))
{
int sksize = tmpmap["size"].AsInteger();
if(sksize > 0)
skeleton = true;
}
}
if (map.ContainsKey("physics_convex"))
{
tmpmap = (OSDMap)map["physics_convex"];

View File

@ -131,8 +131,11 @@ namespace OpenSim.Region.ClientStack.Linden
m_features["MeshRezEnabled"] = true;
m_features["MeshUploadEnabled"] = true;
m_features["MeshXferEnabled"] = true;
m_features["AvatarSkeleton"] = true;
m_features["AnimationSet"] = true;
m_features["PhysicsMaterialsEnabled"] = true;
OSDMap typesMap = new OSDMap();
typesMap["convex"] = true;
typesMap["none"] = true;

View File

@ -291,6 +291,10 @@ namespace OpenSim.Region.Framework.Scenes
EventManager.TriggerParcelPrimCountTainted();
}
// restore targetOmega
if (part.AngularVelocity != Vector3.Zero)
part.ScheduleTerseUpdate();
}
public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount,

View File

@ -666,8 +666,7 @@ namespace OpenSim.Region.Framework.Scenes
m_isSelected = value;
if (ParentGroup != null)
ParentGroup.PartSelectChanged(value);
if (!m_isSelected && m_angularVelocity != Vector3.Zero)
ScheduleTerseUpdate();
}
}