Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim

0.8.0.3
Melanie 2014-02-04 01:55:41 +00:00
commit e1d1c27965
33 changed files with 612 additions and 356 deletions

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@ -531,10 +531,14 @@ ELSE
/// <returns></returns> /// <returns></returns>
public double[,] LoadTerrain(UUID regionID) public double[,] LoadTerrain(UUID regionID)
{ {
double[,] ret = null;
TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight); TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
return terrData.GetDoubles(); if (terrData != null)
ret = terrData.GetDoubles();
return ret;
} }
// Returns 'null' if region not found
public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ) public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
{ {
TerrainData terrData = null; TerrainData terrData = null;

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@ -616,10 +616,14 @@ namespace OpenSim.Data.MySQL
// Legacy region loading // Legacy region loading
public double[,] LoadTerrain(UUID regionID) public double[,] LoadTerrain(UUID regionID)
{ {
double[,] ret = null;
TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight); TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
return terrData.GetDoubles(); if (terrData != null)
ret = terrData.GetDoubles();
return ret;
} }
// Returns 'null' if region not found
public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ) public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
{ {
TerrainData terrData = null; TerrainData terrData = null;

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@ -148,6 +148,7 @@ namespace OpenSim.Data.Null
} }
// Legacy. Just don't do this. // Legacy. Just don't do this.
// Returns 'null' if region not found
public double[,] LoadTerrain(UUID regionID) public double[,] LoadTerrain(UUID regionID)
{ {
if (m_terrains.ContainsKey(regionID)) if (m_terrains.ContainsKey(regionID))

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@ -524,10 +524,14 @@ namespace OpenSim.Data.PGSQL
/// <returns></returns> /// <returns></returns>
public double[,] LoadTerrain(UUID regionID) public double[,] LoadTerrain(UUID regionID)
{ {
double[,] ret = null;
TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight); TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
return terrData.GetDoubles(); if (terrData != null)
ret = terrData.GetDoubles();
return ret;
} }
// Returns 'null' if region not found
public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ) public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
{ {
TerrainData terrData = null; TerrainData terrData = null;

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@ -870,10 +870,14 @@ namespace OpenSim.Data.SQLite
/// <returns>Heightfield data</returns> /// <returns>Heightfield data</returns>
public double[,] LoadTerrain(UUID regionID) public double[,] LoadTerrain(UUID regionID)
{ {
double[,] ret = null;
TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight); TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
return terrData.GetDoubles(); if (terrData != null)
ret = terrData.GetDoubles();
return ret;
} }
// Returns 'null' if region not found
public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ) public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
{ {
TerrainData terrData = null; TerrainData terrData = null;

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@ -160,7 +160,11 @@ namespace OpenSim.Framework
public override bool IsTaintedAt(int xx, int yy) public override bool IsTaintedAt(int xx, int yy)
{ {
return m_taint[xx / Constants.TerrainPatchSize, yy / Constants.TerrainPatchSize]; int tx = xx / Constants.TerrainPatchSize;
int ty = yy / Constants.TerrainPatchSize;
bool ret = m_taint[tx, ty];
m_taint[tx, ty] = false;
return ret;
} }
// TerrainData.GetDatabaseBlob // TerrainData.GetDatabaseBlob
@ -274,6 +278,7 @@ namespace OpenSim.Framework
m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize]; m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize];
// m_log.DebugFormat("{0} new by dimensions. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ); // m_log.DebugFormat("{0} new by dimensions. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
ClearTaint(); ClearTaint();
ClearLand(0f);
} }
public HeightmapTerrainData(short[] cmap, float pCompressionFactor, int pX, int pY, int pZ) : this(pX, pY, pZ) public HeightmapTerrainData(short[] cmap, float pCompressionFactor, int pX, int pY, int pZ) : this(pX, pY, pZ)

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@ -1030,7 +1030,7 @@ namespace OpenSim.Framework
finally finally
{ {
if (requestStream != null) if (requestStream != null)
requestStream.Close(); requestStream.Dispose();
// capture how much time was spent writing // capture how much time was spent writing
tickdata = Util.EnvironmentTickCountSubtract(tickstart); tickdata = Util.EnvironmentTickCountSubtract(tickstart);
@ -1183,7 +1183,7 @@ namespace OpenSim.Framework
finally finally
{ {
if (requestStream != null) if (requestStream != null)
requestStream.Close(); requestStream.Dispose();
// capture how much time was spent writing // capture how much time was spent writing
tickdata = Util.EnvironmentTickCountSubtract(tickstart); tickdata = Util.EnvironmentTickCountSubtract(tickstart);

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@ -267,18 +267,20 @@ namespace OpenSim
m_console.Commands.AddCommand("Archiving", false, "load oar", m_console.Commands.AddCommand("Archiving", false, "load oar",
"load oar [--merge] [--skip-assets]" "load oar [--merge] [--skip-assets]"
+ " [--forceterrain] [--forceparcels]" + " [--force-terrain] [--force-parcels]"
+ " [--rotation degrees] [--rotationCenter \"<x,y,z>\"]" + " [--no-objects]"
+ " [--rotation degrees] [--rotation-center \"<x,y,z>\"]"
+ " [--displacement \"<x,y,z>\"]" + " [--displacement \"<x,y,z>\"]"
+ " [<OAR path>]", + " [<OAR path>]",
"Load a region's data from an OAR archive.", "Load a region's data from an OAR archive.",
"--merge will merge the OAR with the existing scene (suppresses terrain and parcel info loading)." + Environment.NewLine "--merge will merge the OAR with the existing scene (suppresses terrain and parcel info loading)." + Environment.NewLine
+ "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine + "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine
+ "--displacement will add this value to the position of every object loaded" + Environment.NewLine + "--displacement will add this value to the position of every object loaded" + Environment.NewLine
+ "--forceterrain forces the loading of terrain from the oar (undoes suppression done by --merge)" + Environment.NewLine + "--force-terrain forces the loading of terrain from the oar (undoes suppression done by --merge)" + Environment.NewLine
+ "--forceparcels forces the loading of parcels from the oar (undoes suppression done by --merge)" + Environment.NewLine + "--force-parcels forces the loading of parcels from the oar (undoes suppression done by --merge)" + Environment.NewLine
+ "--rotation specified rotation to be applied to the oar. Specified in degrees." + Environment.NewLine + "--rotation specified rotation to be applied to the oar. Specified in degrees." + Environment.NewLine
+ "--rotationcenter Location (relative to original OAR) to apply rotation. Default is <128,128,0>" + Environment.NewLine + "--rotation-center Location (relative to original OAR) to apply rotation. Default is <128,128,0>" + Environment.NewLine
+ "--no-objects suppresses the addition of any objects (good for loading only the terrain)" + Environment.NewLine
+ "The path can be either a filesystem location or a URI." + "The path can be either a filesystem location or a URI."
+ " If this is not given then the command looks for an OAR named region.oar in the current directory.", + " If this is not given then the command looks for an OAR named region.oar in the current directory.",
LoadOar); LoadOar);

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@ -1290,9 +1290,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
webRequest.ContentType = "application/json-rpc"; webRequest.ContentType = "application/json-rpc";
webRequest.Method = "POST"; webRequest.Method = "POST";
Stream dataStream = webRequest.GetRequestStream(); using (Stream dataStream = webRequest.GetRequestStream())
dataStream.Write(content, 0, content.Length); dataStream.Write(content, 0, content.Length);
dataStream.Close();
WebResponse webResponse = null; WebResponse webResponse = null;
try try
@ -1306,19 +1305,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
return false; return false;
} }
Stream rstream = webResponse.GetResponseStream(); using (webResponse)
using (Stream rstream = webResponse.GetResponseStream())
OSDMap mret = new OSDMap();
try
{ {
mret = (OSDMap)OSDParser.DeserializeJson(rstream); OSDMap mret = (OSDMap)OSDParser.DeserializeJson(rstream);
}
catch (Exception e)
{
m_log.DebugFormat("[PROFILES]: JsonRpcRequest Error {0} - remote user with legacy profiles?", e.Message);
return false;
}
if (mret.ContainsKey("error")) if (mret.ContainsKey("error"))
return false; return false;
@ -1327,6 +1317,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
OSD.DeserializeMembers(ref parameters, (OSDMap)mret["result"]); OSD.DeserializeMembers(ref parameters, (OSDMap)mret["result"]);
return true; return true;
} }
}
/// <summary> /// <summary>
/// Sends json-rpc request with OSD parameter. /// Sends json-rpc request with OSD parameter.
@ -1366,9 +1357,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
webRequest.ContentType = "application/json-rpc"; webRequest.ContentType = "application/json-rpc";
webRequest.Method = "POST"; webRequest.Method = "POST";
Stream dataStream = webRequest.GetRequestStream(); using (Stream dataStream = webRequest.GetRequestStream())
dataStream.Write(content, 0, content.Length); dataStream.Write(content, 0, content.Length);
dataStream.Close();
WebResponse webResponse = null; WebResponse webResponse = null;
try try
@ -1382,8 +1372,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
return false; return false;
} }
Stream rstream = webResponse.GetResponseStream(); using (webResponse)
using (Stream rstream = webResponse.GetResponseStream())
{
OSDMap response = new OSDMap(); OSDMap response = new OSDMap();
try try
{ {
@ -1405,6 +1396,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
return true; return true;
} }
}
#endregion Web Util #endregion Web Util
} }
} }

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@ -488,9 +488,8 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
byte[] data = Util.UTF8.GetBytes(OutboundBody); byte[] data = Util.UTF8.GetBytes(OutboundBody);
Request.ContentLength = data.Length; Request.ContentLength = data.Length;
Stream bstream = Request.GetRequestStream(); using (Stream bstream = Request.GetRequestStream())
bstream.Write(data, 0, data.Length); bstream.Write(data, 0, data.Length);
bstream.Close();
} }
try try

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@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
protected Vector3 m_displacement = Vector3.Zero; protected Vector3 m_displacement = Vector3.Zero;
/// <value> /// <value>
/// Rotation to apply to the objects as they are loaded. /// Rotation (in radians) to apply to the objects as they are loaded.
/// </value> /// </value>
protected float m_rotation = 0f; protected float m_rotation = 0f;
@ -130,6 +130,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// </value> /// </value>
protected Vector3 m_rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0f); protected Vector3 m_rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0f);
protected bool m_noObjects = false;
/// <summary> /// <summary>
/// Used to cache lookups for valid uuids. /// Used to cache lookups for valid uuids.
/// </summary> /// </summary>
@ -177,14 +179,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_errorMessage = String.Empty; m_errorMessage = String.Empty;
m_merge = options.ContainsKey("merge"); m_merge = options.ContainsKey("merge");
m_forceTerrain = options.ContainsKey("forceTerrain"); m_forceTerrain = options.ContainsKey("force-terrain");
m_forceParcels = options.ContainsKey("forceParcels"); m_forceParcels = options.ContainsKey("force-parcels");
m_noObjects = options.ContainsKey("no-objects");
m_skipAssets = options.ContainsKey("skipAssets"); m_skipAssets = options.ContainsKey("skipAssets");
m_requestId = requestId; m_requestId = requestId;
m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero; m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero;
m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f; m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f;
m_rotationCenter = options.ContainsKey("rotationCenter") ? (Vector3)options["rotationCenter"] m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"]
: new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0f); : new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f);
// Zero can never be a valid user id // Zero can never be a valid user id
m_validUserUuids[UUID.Zero] = false; m_validUserUuids[UUID.Zero] = false;
@ -261,7 +264,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Process the file // Process the file
if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH) && !m_noObjects)
{ {
sceneContext.SerialisedSceneObjects.Add(Encoding.UTF8.GetString(data)); sceneContext.SerialisedSceneObjects.Add(Encoding.UTF8.GetString(data));
} }
@ -454,8 +457,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Reload serialized prims // Reload serialized prims
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
float angle = (float)(m_rotation / 180.0 * Math.PI); OpenMetaverse.Quaternion rot = OpenMetaverse.Quaternion.CreateFromAxisAngle(0, 0, 1, m_rotation);
OpenMetaverse.Quaternion rot = OpenMetaverse.Quaternion.CreateFromAxisAngle(0, 0, 1, angle);
UUID oldTelehubUUID = scene.RegionInfo.RegionSettings.TelehubObject; UUID oldTelehubUUID = scene.RegionInfo.RegionSettings.TelehubObject;
@ -483,16 +485,25 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Happily this does not do much to the object since it hasn't been added to the scene yet // Happily this does not do much to the object since it hasn't been added to the scene yet
if (sceneObject.AttachmentPoint == 0) if (sceneObject.AttachmentPoint == 0)
{ {
if (angle != 0f) if (m_displacement != Vector3.Zero || m_rotation != 0f)
{ {
Vector3 pos = sceneObject.AbsolutePosition;
if (m_rotation != 0f)
{
// Rotate the object
sceneObject.RootPart.RotationOffset = rot * sceneObject.GroupRotation; sceneObject.RootPart.RotationOffset = rot * sceneObject.GroupRotation;
Vector3 offset = sceneObject.AbsolutePosition - m_rotationCenter; // Get object position relative to rotation axis
Vector3 offset = pos - m_rotationCenter;
// Rotate the object position
offset *= rot; offset *= rot;
sceneObject.AbsolutePosition = m_rotationCenter + offset; // Restore the object position back to relative to the region
pos = m_rotationCenter + offset;
} }
if (m_displacement != Vector3.Zero) if (m_displacement != Vector3.Zero)
{ {
sceneObject.AbsolutePosition += m_displacement; pos += m_displacement;
}
sceneObject.AbsolutePosition = pos;
} }
} }
@ -868,10 +879,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>();
MemoryStream ms = new MemoryStream(data); MemoryStream ms = new MemoryStream(data);
if (m_displacement != Vector3.Zero) if (m_displacement != Vector3.Zero || m_rotation != 0f)
{ {
Vector2 terrainDisplacement = new Vector2(m_displacement.X, m_displacement.Y); Vector2 rotationCenter = new Vector2(m_rotationCenter.X, m_rotationCenter.Y);
terrainModule.LoadFromStream(terrainPath, terrainDisplacement, ms); terrainModule.LoadFromStream(terrainPath, m_displacement, m_rotation, rotationCenter, ms);
} }
else else
{ {

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@ -106,6 +106,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
bool skipAssets = false; bool skipAssets = false;
bool forceTerrain = false; bool forceTerrain = false;
bool forceParcels = false; bool forceParcels = false;
bool noObjects = false;
Vector3 displacement = new Vector3(0f, 0f, 0f); Vector3 displacement = new Vector3(0f, 0f, 0f);
float rotation = 0f; float rotation = 0f;
Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0); Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0);
@ -113,26 +114,48 @@ namespace OpenSim.Region.CoreModules.World.Archiver
OptionSet options = new OptionSet(); OptionSet options = new OptionSet();
options.Add("m|merge", delegate (string v) { mergeOar = (v != null); }); options.Add("m|merge", delegate (string v) { mergeOar = (v != null); });
options.Add("s|skip-assets", delegate (string v) { skipAssets = (v != null); }); options.Add("s|skip-assets", delegate (string v) { skipAssets = (v != null); });
options.Add("forceterrain", delegate (string v) { forceTerrain = (v != null); }); options.Add("force-terrain", delegate (string v) { forceTerrain = (v != null); });
options.Add("forceparcels", delegate (string v) { forceParcels = (v != null); }); options.Add("forceterrain", delegate (string v) { forceTerrain = (v != null); }); // downward compatibility
options.Add("force-parcels", delegate (string v) { forceParcels = (v != null); });
options.Add("forceparcels", delegate (string v) { forceParcels = (v != null); }); // downward compatibility
options.Add("no-objects", delegate (string v) { noObjects = (v != null); });
options.Add("displacement=", delegate (string v) { options.Add("displacement=", delegate (string v) {
try try
{ {
displacement = v == null ? Vector3.Zero : Vector3.Parse(v); displacement = v == null ? Vector3.Zero : Vector3.Parse(v);
} }
catch (Exception e) catch
{ {
m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing displacement"); m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing displacement");
displacement = new Vector3(0f, 0f, 0f); m_log.ErrorFormat("[ARCHIVER MODULE] Must be represented as vector3: --displacement \"<128,128,0>\"");
return;
} }
}); });
options.Add("rotation=", delegate (string v) { options.Add("rotation=", delegate (string v) {
rotation = float.Parse(v); try
rotation = Util.Clamp<float>(rotation, -359f, 359f); {
rotation = v == null ? 0f : float.Parse(v);
}
catch
{
m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing rotation");
m_log.ErrorFormat("[ARCHIVER MODULE] Must be an angle in degrees between -360 and +360: --rotation 45");
return;
}
// Convert to radians for internals
rotation = Util.Clamp<float>(rotation, -359f, 359f) / 180f * (float)Math.PI;
}); });
options.Add("rotationcenter=", delegate (string v) { options.Add("rotation-center=", delegate (string v) {
// RA 20130119: libomv's Vector2.Parse doesn't work. Need to use vector3 for the moment try
rotationCenter = Vector3.Parse(v); {
rotationCenter = v == null ? Vector3.Zero : Vector3.Parse(v);
}
catch
{
m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing rotation displacement");
m_log.ErrorFormat("[ARCHIVER MODULE] Must be represented as vector3: --rotation-center \"<128,128,0>\"");
return;
}
}); });
// Send a message to the region ready module // Send a message to the region ready module
@ -155,11 +178,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
if (mergeOar) archiveOptions.Add("merge", null); if (mergeOar) archiveOptions.Add("merge", null);
if (skipAssets) archiveOptions.Add("skipAssets", null); if (skipAssets) archiveOptions.Add("skipAssets", null);
if (forceTerrain) archiveOptions.Add("forceTerrain", null); if (forceTerrain) archiveOptions.Add("force-terrain", null);
if (forceParcels) archiveOptions.Add("forceParcels", null); if (forceParcels) archiveOptions.Add("force-parcels", null);
if (noObjects) archiveOptions.Add("no-objects", null);
archiveOptions.Add("displacement", displacement); archiveOptions.Add("displacement", displacement);
archiveOptions.Add("rotation", rotation); archiveOptions.Add("rotation", rotation);
archiveOptions.Add("rotationCenter", rotationCenter); archiveOptions.Add("rotation-center", rotationCenter);
if (mainParams.Count > 2) if (mainParams.Count > 2)
{ {

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@ -579,7 +579,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.CONTROL_FILE_PATH,
new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup())); new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));
LandObject lo = new LandObject(groupID, true, null); LandObject lo = new LandObject(groupID, true, m_scene);
lo.SetLandBitmap(lo.BasicFullRegionLandBitmap()); lo.SetLandBitmap(lo.BasicFullRegionLandBitmap());
LandData ld = lo.LandData; LandData ld = lo.LandData;
ld.GlobalID = landID; ld.GlobalID = landID;

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@ -134,6 +134,9 @@ namespace OpenSim.Region.CoreModules.World.Land
public LandObject(UUID owner_id, bool is_group_owned, Scene scene) public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
{ {
m_scene = scene; m_scene = scene;
if (m_scene == null)
m_landBitmap = new bool[Constants.RegionSize / landUnit, Constants.RegionSize / landUnit];
else
m_landBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; m_landBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
LandData.OwnerID = owner_id; LandData.OwnerID = owner_id;

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@ -68,9 +68,6 @@ namespace OpenSim.Region.CoreModules
// updating those region settings in GenSunPos() // updating those region settings in GenSunPos()
private bool receivedEstateToolsSunUpdate = false; private bool receivedEstateToolsSunUpdate = false;
// Configurable values
private string m_RegionMode = "SL";
// Sun's position information is updated and sent to clients every m_UpdateInterval frames // Sun's position information is updated and sent to clients every m_UpdateInterval frames
private int m_UpdateInterval = 0; private int m_UpdateInterval = 0;
@ -90,7 +87,6 @@ namespace OpenSim.Region.CoreModules
// private double m_longitude = 0; // private double m_longitude = 0;
// private double m_latitude = 0; // private double m_latitude = 0;
// Configurable defaults Defaults close to SL // Configurable defaults Defaults close to SL
private string d_mode = "SL";
private int d_frame_mod = 100; // Every 10 seconds (actually less) private int d_frame_mod = 100; // Every 10 seconds (actually less)
private double d_day_length = 4; // A VW day is 4 RW hours long private double d_day_length = 4; // A VW day is 4 RW hours long
private int d_year_length = 60; // There are 60 VW days in a VW year private int d_year_length = 60; // There are 60 VW days in a VW year
@ -134,12 +130,15 @@ namespace OpenSim.Region.CoreModules
private const int TICKS_PER_SECOND = 10000000; private const int TICKS_PER_SECOND = 10000000;
private ulong m_CurrentTimeOffset = 0;
// Current time in elapsed seconds since Jan 1st 1970 // Current time in elapsed seconds since Jan 1st 1970
private ulong CurrentTime private ulong CurrentTime
{ {
get get
{ {
return (ulong)(((DateTime.Now.Ticks) - TicksToEpoch + TicksUTCOffset) / TICKS_PER_SECOND); ulong ctime = (ulong)(((DateTime.Now.Ticks) - TicksToEpoch + TicksUTCOffset) / TICKS_PER_SECOND);
return ctime + m_CurrentTimeOffset;
} }
} }
@ -262,10 +261,8 @@ namespace OpenSim.Region.CoreModules
private float GetCurrentTimeAsLindenSunHour() private float GetCurrentTimeAsLindenSunHour()
{ {
if (m_SunFixed) float curtime = m_SunFixed ? m_SunFixedHour : GetCurrentSunHour();
return m_SunFixedHour + 6; return (curtime + 6.0f) % 24.0f;
return GetCurrentSunHour() + 6.0f;
} }
#region INonSharedRegion Methods #region INonSharedRegion Methods
@ -290,8 +287,6 @@ namespace OpenSim.Region.CoreModules
// Just in case they don't have the stanzas // Just in case they don't have the stanzas
try try
{ {
// Mode: determines how the sun is handled
m_RegionMode = config.Configs["Sun"].GetString("mode", d_mode);
// Mode: determines how the sun is handled // Mode: determines how the sun is handled
// m_latitude = config.Configs["Sun"].GetDouble("latitude", d_latitude); // m_latitude = config.Configs["Sun"].GetDouble("latitude", d_latitude);
// Mode: determines how the sun is handled // Mode: determines how the sun is handled
@ -314,7 +309,6 @@ namespace OpenSim.Region.CoreModules
catch (Exception e) catch (Exception e)
{ {
m_log.Debug("[SUN]: Configuration access failed, using defaults. Reason: " + e.Message); m_log.Debug("[SUN]: Configuration access failed, using defaults. Reason: " + e.Message);
m_RegionMode = d_mode;
m_YearLengthDays = d_year_length; m_YearLengthDays = d_year_length;
m_DayLengthHours = d_day_length; m_DayLengthHours = d_day_length;
m_HorizonShift = d_day_night; m_HorizonShift = d_day_night;
@ -325,13 +319,6 @@ namespace OpenSim.Region.CoreModules
// m_longitude = d_longitude; // m_longitude = d_longitude;
} }
switch (m_RegionMode)
{
case "T1":
default:
case "SL":
// Time taken to complete a cycle (day and season)
SecondsPerSunCycle = (uint) (m_DayLengthHours * 60 * 60); SecondsPerSunCycle = (uint) (m_DayLengthHours * 60 * 60);
SecondsPerYear = (uint) (SecondsPerSunCycle*m_YearLengthDays); SecondsPerYear = (uint) (SecondsPerSunCycle*m_YearLengthDays);
@ -350,15 +337,10 @@ namespace OpenSim.Region.CoreModules
HorizonShift = m_HorizonShift; // Z axis translation HorizonShift = m_HorizonShift; // Z axis translation
// HoursToRadians = (SunCycle/24)*VWTimeRatio; // HoursToRadians = (SunCycle/24)*VWTimeRatio;
m_log.Debug("[SUN]: Mode is " + m_RegionMode);
m_log.Debug("[SUN]: Initialization completed. Day is " + SecondsPerSunCycle + " seconds, and year is " + m_YearLengthDays + " days"); m_log.Debug("[SUN]: Initialization completed. Day is " + SecondsPerSunCycle + " seconds, and year is " + m_YearLengthDays + " days");
m_log.Debug("[SUN]: Axis offset is " + m_HorizonShift); m_log.Debug("[SUN]: Axis offset is " + m_HorizonShift);
m_log.Debug("[SUN]: Percentage of time for daylight " + m_DayTimeSunHourScale); m_log.Debug("[SUN]: Percentage of time for daylight " + m_DayTimeSunHourScale);
m_log.Debug("[SUN]: Positional data updated every " + m_UpdateInterval + " frames"); m_log.Debug("[SUN]: Positional data updated every " + m_UpdateInterval + " frames");
break;
}
} }
public Type ReplaceableInterface public Type ReplaceableInterface
@ -385,7 +367,8 @@ namespace OpenSim.Region.CoreModules
string sunCommand = string.Format("sun {0}", kvp.Key); string sunCommand = string.Format("sun {0}", kvp.Key);
m_scene.AddCommand("Regions", this, sunCommand, string.Format("{0} [<value>]", sunCommand), kvp.Value, "", HandleSunConsoleCommand); m_scene.AddCommand("Regions", this, sunCommand, string.Format("{0} [<value>]", sunCommand), kvp.Value, "", HandleSunConsoleCommand);
} }
m_scene.AddCommand("Regions", this, "sun help", "sun help", "list parameters that can be changed", "", HandleSunConsoleCommand);
m_scene.AddCommand("Regions", this, "sun list", "sun list", "list parameters that can be changed", "", HandleSunConsoleCommand);
ready = true; ready = true;
} }
@ -418,24 +401,23 @@ namespace OpenSim.Region.CoreModules
#region EventManager Events #region EventManager Events
public void SunToClient(IClientAPI client) public void SunToClient(IClientAPI client)
{
if (m_RegionMode != "T1")
{ {
if (ready) if (ready)
{ {
if (m_SunFixed) if (m_SunFixed)
{ {
// m_log.DebugFormat("[SUN]: SunHour {0}, Position {1}, PosTime {2}, OrbitalPosition : {3} ", m_SunFixedHour, Position.ToString(), PosTime.ToString(), OrbitalPosition.ToString()); // m_log.DebugFormat("[SUN]: Fixed SunHour {0}, Position {1}, PosTime {2}, OrbitalPosition : {3} ",
// m_SunFixedHour, Position.ToString(), PosTime.ToString(), OrbitalPosition.ToString());
client.SendSunPos(Position, Velocity, PosTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition); client.SendSunPos(Position, Velocity, PosTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition);
} }
else else
{ {
// m_log.DebugFormat("[SUN]: SunHour {0}, Position {1}, PosTime {2}, OrbitalPosition : {3} ", m_SunFixedHour, Position.ToString(), PosTime.ToString(), OrbitalPosition.ToString()); // m_log.DebugFormat("[SUN]: SunHour {0}, Position {1}, PosTime {2}, OrbitalPosition : {3} ",
// m_SunFixedHour, Position.ToString(), PosTime.ToString(), OrbitalPosition.ToString());
client.SendSunPos(Position, Velocity, CurrentTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition); client.SendSunPos(Position, Velocity, CurrentTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition);
} }
} }
} }
}
public void SunUpdate() public void SunUpdate()
{ {
@ -532,6 +514,9 @@ namespace OpenSim.Region.CoreModules
case "update_interval": case "update_interval":
return m_UpdateInterval; return m_UpdateInterval;
case "current_time":
return GetCurrentTimeAsLindenSunHour();
default: default:
throw new Exception("Unknown sun parameter."); throw new Exception("Unknown sun parameter.");
} }
@ -539,7 +524,51 @@ namespace OpenSim.Region.CoreModules
public void SetSunParameter(string param, double value) public void SetSunParameter(string param, double value)
{ {
HandleSunConsoleCommand("sun", new string[] {param, value.ToString() }); switch (param)
{
case "year_length":
m_YearLengthDays = (int)value;
SecondsPerYear = (uint) (SecondsPerSunCycle*m_YearLengthDays);
SeasonSpeed = m_SeasonalCycle/SecondsPerYear;
break;
case "day_length":
m_DayLengthHours = value;
SecondsPerSunCycle = (uint) (m_DayLengthHours * 60 * 60);
SecondsPerYear = (uint) (SecondsPerSunCycle*m_YearLengthDays);
SunSpeed = m_SunCycle/SecondsPerSunCycle;
SeasonSpeed = m_SeasonalCycle/SecondsPerYear;
break;
case "day_night_offset":
m_HorizonShift = value;
HorizonShift = m_HorizonShift;
break;
case "day_time_sun_hour_scale":
m_DayTimeSunHourScale = value;
break;
case "update_interval":
m_UpdateInterval = (int)value;
break;
case "current_time":
value = (value + 18.0) % 24.0;
// set the current offset so that the effective sun time is the parameter
m_CurrentTimeOffset = 0; // clear this first so we use raw time
m_CurrentTimeOffset = (ulong)(SecondsPerSunCycle * value/ 24.0) - (CurrentTime % SecondsPerSunCycle);
break;
default:
throw new Exception("Unknown sun parameter.");
// Generate shared values
GenSunPos();
// When sun settings are updated, we should update all clients with new settings.
SunUpdateToAllClients();
}
} }
public float GetCurrentSunHour() public float GetCurrentSunHour()
@ -572,7 +601,7 @@ namespace OpenSim.Region.CoreModules
foreach (string output in ParseCmdParams(cmdparams)) foreach (string output in ParseCmdParams(cmdparams))
{ {
m_log.Info("[SUN] " + output); MainConsole.Instance.Output(output);
} }
} }
@ -581,10 +610,11 @@ namespace OpenSim.Region.CoreModules
Dictionary<string, string> Params = new Dictionary<string, string>(); Dictionary<string, string> Params = new Dictionary<string, string>();
Params.Add("year_length", "number of days to a year"); Params.Add("year_length", "number of days to a year");
Params.Add("day_length", "number of seconds to a day"); Params.Add("day_length", "number of hours to a day");
Params.Add("day_night_offset", "induces a horizon shift"); Params.Add("day_night_offset", "induces a horizon shift");
Params.Add("update_interval", "how often to update the sun's position in frames"); Params.Add("update_interval", "how often to update the sun's position in frames");
Params.Add("day_time_sun_hour_scale", "scales day light vs nite hours to change day/night ratio"); Params.Add("day_time_sun_hour_scale", "scales day light vs nite hours to change day/night ratio");
Params.Add("current_time", "time in seconds of the simulator");
return Params; return Params;
} }
@ -618,46 +648,15 @@ namespace OpenSim.Region.CoreModules
} }
else if (args.Length == 3) else if (args.Length == 3)
{ {
float value = 0.0f; double value = 0.0;
if (!float.TryParse(args[2], out value)) if (! double.TryParse(args[2], out value))
{ {
Output.Add(String.Format("The parameter value {0} is not a valid number.", args[2])); Output.Add(String.Format("The parameter value {0} is not a valid number.", args[2]));
}
switch (args[1].ToLower())
{
case "year_length":
m_YearLengthDays = (int)value;
break;
case "day_length":
m_DayLengthHours = value;
break;
case "day_night_offset":
m_HorizonShift = value;
break;
case "day_time_sun_hour_scale":
m_DayTimeSunHourScale = value;
break;
case "update_interval":
m_UpdateInterval = (int)value;
break;
default:
Output.Add(String.Format("Unknown parameter {0}.", args[1]));
return Output; return Output;
} }
SetSunParameter(args[1].ToLower(), value);
Output.Add(String.Format("Parameter {0} set to {1}.", args[1], value.ToString())); Output.Add(String.Format("Parameter {0} set to {1}.", args[1], value.ToString()));
// Generate shared values
GenSunPos();
// When sun settings are updated, we should update all clients with new settings.
SunUpdateToAllClients();
} }
return Output; return Output;

View File

@ -316,8 +316,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
public void LoadFromStream(string filename, Stream stream) public void LoadFromStream(string filename, Stream stream)
{ {
Vector2 defaultDisplacement = new Vector2(0f, 0f); LoadFromStream(filename, Vector3.Zero, 0f, Vector2.Zero, stream);
LoadFromStream(filename, defaultDisplacement, stream);
} }
/// <summary> /// <summary>
@ -325,7 +324,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
/// </summary> /// </summary>
/// <param name="filename">Filename to terrain file. Type is determined by extension.</param> /// <param name="filename">Filename to terrain file. Type is determined by extension.</param>
/// <param name="stream"></param> /// <param name="stream"></param>
public void LoadFromStream(string filename, Vector2 displacement, Stream stream) public void LoadFromStream(string filename, Vector3 displacement,
float radianRotation, Vector2 rotationDisplacement, Stream stream)
{ {
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
{ {
@ -336,7 +336,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
try try
{ {
ITerrainChannel channel = loader.Value.LoadStream(stream); ITerrainChannel channel = loader.Value.LoadStream(stream);
MergeTerrainIntoExisting(channel, displacement); m_channel.Merge(channel, displacement, radianRotation, rotationDisplacement);
UpdateRevertMap(); UpdateRevertMap();
} }
catch (NotImplementedException) catch (NotImplementedException)
@ -356,33 +356,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename)); throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename));
} }
private void MergeTerrainIntoExisting(ITerrainChannel channel, Vector2 displacement)
{
if (displacement == Vector2.Zero)
{
// If there is no displacement, just use this channel as the new heightmap
m_scene.Heightmap = channel;
m_channel = channel;
}
else
{
// If there is a displacement, we copy the loaded heightmap into the overall region
for (int xx = 0; xx < channel.Width; xx++)
{
for (int yy = 0; yy < channel.Height; yy++)
{
int dispX = xx + (int)displacement.X;
int dispY = yy + (int)displacement.Y;
if (dispX >= 0 && dispX < m_channel.Width
&& dispY >= 0 && dispY < m_channel.Height)
{
m_channel[dispX, dispY] = channel[xx, yy];
}
}
}
}
}
private static Stream URIFetch(Uri uri) private static Stream URIFetch(Uri uri)
{ {
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri); HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri);

View File

@ -40,10 +40,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
[Test] [Test]
public void BrushTest() public void BrushTest()
{ {
int midRegion = (int)Constants.RegionSize / 2;
// Create a mask that covers only the left half of the region
bool[,] allowMask = new bool[(int)Constants.RegionSize, 256]; bool[,] allowMask = new bool[(int)Constants.RegionSize, 256];
int x; int x;
int y; int y;
for (x = 0; x < (int)((int)Constants.RegionSize * 0.5f); x++) for (x = 0; x < midRegion; x++)
{ {
for (y = 0; y < (int)Constants.RegionSize; y++) for (y = 0; y < (int)Constants.RegionSize; y++)
{ {
@ -57,13 +60,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize);
ITerrainPaintableEffect effect = new RaiseSphere(); ITerrainPaintableEffect effect = new RaiseSphere();
effect.PaintEffect(map, allowMask, (int)Constants.RegionSize * 0.5f, (int)Constants.RegionSize * 0.5f, -1.0, 2, 0.1); effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0);
Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] > 0.0, "Raise brush should raising value at this point (127,128)."); Assert.That(map[127, midRegion] > 0.0, "Raise brush should raising value at this point (127,128).");
Assert.That(map[124, (int)((int)Constants.RegionSize * 0.5f)] > 0.0, "Raise brush should raising value at this point (124,128)."); Assert.That(map[125, midRegion] > 0.0, "Raise brush should raising value at this point (124,128).");
Assert.That(map[123, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (123,128)."); Assert.That(map[120, midRegion] == 0.0, "Raise brush should not change value at this point (120,128).");
Assert.That(map[128, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (128,128)."); Assert.That(map[128, midRegion] == 0.0, "Raise brush should not change value at this point (128,128).");
Assert.That(map[0, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (0,128)."); Assert.That(map[0, midRegion] == 0.0, "Raise brush should not change value at this point (0,128).");
// //
// Test LowerSphere // Test LowerSphere
// //
@ -77,13 +79,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
} }
effect = new LowerSphere(); effect = new LowerSphere();
effect.PaintEffect(map, allowMask, ((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), -1.0, 2, 6.0); effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0);
Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128)."); Assert.That(map[127, midRegion] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128).");
Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128)."); Assert.That(map[127, midRegion] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128).");
Assert.That(map[124, (int)((int)Constants.RegionSize * 0.5f)] < 1.0, "Lower brush should lowering value at this point (124,128)."); Assert.That(map[125, midRegion] < 1.0, "Lower brush should lowering value at this point (124,128).");
Assert.That(map[123, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (123,128)."); Assert.That(map[120, midRegion] == 1.0, "Lower brush should not change value at this point (120,128).");
Assert.That(map[128, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (128,128)."); Assert.That(map[128, midRegion] == 1.0, "Lower brush should not change value at this point (128,128).");
Assert.That(map[0, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (0,128)."); Assert.That(map[0, midRegion] == 1.0, "Lower brush should not change value at this point (0,128).");
} }
[Test] [Test]
@ -100,10 +102,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
x[0, 0] -= 1.0; x[0, 0] -= 1.0;
Assert.That(x[0, 0] == 4.0, "Terrain addition/subtraction error."); Assert.That(x[0, 0] == 4.0, "Terrain addition/subtraction error.");
x[0, 0] = Math.PI;
double[,] doublesExport = x.GetDoubles();
Assert.That(doublesExport[0, 0] == Math.PI, "Export to double[,] array not working correctly.");
x[0, 0] = 1.0; x[0, 0] = 1.0;
float[] floatsExport = x.GetFloatsSerialised(); float[] floatsExport = x.GetFloatsSerialised();
Assert.That(floatsExport[0] == 1.0f, "Export to float[] not working correctly."); Assert.That(floatsExport[0] == 1.0f, "Export to float[] not working correctly.");

View File

@ -899,7 +899,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
finally finally
{ {
if (os != null) if (os != null)
os.Close(); os.Dispose();
} }
string response_mapItems_reply = null; string response_mapItems_reply = null;

View File

@ -71,6 +71,32 @@ namespace OpenSim.Region.Framework.Interfaces
UUID owner, bool senseAsAgent, Scene scene, UUID owner, bool senseAsAgent, Scene scene,
AvatarAppearance appearance); AvatarAppearance appearance);
/// <summary>
/// Create an NPC with a user-supplied agentID
/// </summary>
/// <param name="firstname"></param>
/// <param name="lastname"></param>
/// <param name="position"></param>
/// <param name="agentID"></param>
/// The desired agent ID
/// <param name="owner"></param>
/// <param name="senseAsAgent">
/// Make the NPC show up as an agent on LSL sensors. The default is
/// that they show up as the NPC type instead, but this is currently
/// an OpenSim-only extension.
/// </param>
/// <param name="scene"></param>
/// <param name="appearance">
/// The avatar appearance to use for the new NPC.
/// </param>
/// <returns>
/// The UUID of the ScenePresence created. UUID.Zero if there was a
/// failure.
/// </returns>
UUID CreateNPC(string firstname, string lastname,
Vector3 position, UUID agentID, UUID owner, bool senseAsAgent, Scene scene,
AvatarAppearance appearance);
/// <summary> /// <summary>
/// Check if the agent is an NPC. /// Check if the agent is an NPC.
/// </summary> /// </summary>

View File

@ -26,6 +26,7 @@
*/ */
using OpenSim.Framework; using OpenSim.Framework;
using OpenMetaverse;
namespace OpenSim.Region.Framework.Interfaces namespace OpenSim.Region.Framework.Interfaces
{ {
@ -56,5 +57,7 @@ namespace OpenSim.Region.Framework.Interfaces
ITerrainChannel MakeCopy(); ITerrainChannel MakeCopy();
string SaveToXmlString(); string SaveToXmlString();
void LoadFromXmlString(string data); void LoadFromXmlString(string data);
// Merge some terrain into this channel
void Merge(ITerrainChannel newTerrain, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement);
} }
} }

View File

@ -51,7 +51,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// </param> /// </param>
/// <param name="stream"></param> /// <param name="stream"></param>
void LoadFromStream(string filename, Stream stream); void LoadFromStream(string filename, Stream stream);
void LoadFromStream(string filename, Vector2 displacement, Stream stream); void LoadFromStream(string filename, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement, Stream stream);
void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap); void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap);
/// <summary> /// <summary>
/// Save a terrain to a stream. /// Save a terrain to a stream.

View File

@ -36,6 +36,8 @@ using OpenSim.Data;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenMetaverse;
using log4net; using log4net;
namespace OpenSim.Region.Framework.Scenes namespace OpenSim.Region.Framework.Scenes
@ -212,6 +214,76 @@ namespace OpenSim.Region.Framework.Scenes
sr.Close(); sr.Close();
} }
// ITerrainChannel.Merge
public void Merge(ITerrainChannel newTerrain, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement)
{
for (int xx = 0; xx < newTerrain.Width; xx++)
{
for (int yy = 0; yy < newTerrain.Height; yy++)
{
int dispX = (int)displacement.X;
int dispY = (int)displacement.Y;
float newHeight = (float)newTerrain[xx, yy] + displacement.Z;
if (radianRotation == 0)
{
// If no rotation, place the new height in the specified location
dispX += xx;
dispY += yy;
if (dispX >= 0 && dispX < m_terrainData.SizeX && dispY >= 0 && dispY < m_terrainData.SizeY)
{
m_terrainData[dispX, dispY] = newHeight;
}
}
else
{
// If rotating, we have to smooth the result because the conversion
// to ints will mean heightmap entries will not get changed
// First compute the rotation location for the new height.
dispX += (int)(rotationDisplacement.X
+ ((float)xx - rotationDisplacement.X) * Math.Cos(radianRotation)
- ((float)yy - rotationDisplacement.Y) * Math.Sin(radianRotation) );
dispY += (int)(rotationDisplacement.Y
+ ((float)xx - rotationDisplacement.X) * Math.Sin(radianRotation)
+ ((float)yy - rotationDisplacement.Y) * Math.Cos(radianRotation) );
if (dispX >= 0 && dispX < m_terrainData.SizeX && dispY >= 0 && dispY < m_terrainData.SizeY)
{
float oldHeight = m_terrainData[dispX, dispY];
// Smooth the heights around this location if the old height is far from this one
for (int sxx = dispX - 2; sxx < dispX + 2; sxx++)
{
for (int syy = dispY - 2; syy < dispY + 2; syy++)
{
if (sxx >= 0 && sxx < m_terrainData.SizeX && syy >= 0 && syy < m_terrainData.SizeY)
{
if (sxx == dispX && syy == dispY)
{
// Set height for the exact rotated point
m_terrainData[dispX, dispY] = newHeight;
}
else
{
if (Math.Abs(m_terrainData[sxx, syy] - newHeight) > 1f)
{
// If the adjacent height is far off, force it to this height
m_terrainData[sxx, syy] = newHeight;
}
}
}
}
}
}
if (dispX >= 0 && dispX < m_terrainData.SizeX && dispY >= 0 && dispY < m_terrainData.SizeY)
{
m_terrainData[dispX, dispY] = (float)newTerrain[xx, yy];
}
}
}
}
}
#endregion #endregion
public TerrainChannel Copy() public TerrainChannel Copy()

View File

@ -161,7 +161,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
// Get the prim's default texture. This will be used for faces which don't have their own texture // Get the prim's default texture. This will be used for faces which don't have their own texture
if (textureEntry.DefaultTexture != null) if (textureEntry.DefaultTexture != null)
assetUuids[textureEntry.DefaultTexture.TextureID] = (sbyte)AssetType.Texture; GatherTextureEntryAssets(textureEntry.DefaultTexture, assetUuids);
if (textureEntry.FaceTextures != null) if (textureEntry.FaceTextures != null)
{ {
@ -169,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes
foreach (Primitive.TextureEntryFace texture in textureEntry.FaceTextures) foreach (Primitive.TextureEntryFace texture in textureEntry.FaceTextures)
{ {
if (texture != null) if (texture != null)
assetUuids[texture.TextureID] = (sbyte)AssetType.Texture; GatherTextureEntryAssets(texture, assetUuids);
} }
} }
} }
@ -233,6 +233,19 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
/// <summary>
/// Gather all the asset uuids found in one face of a Texture Entry.
/// </summary>
private void GatherTextureEntryAssets(Primitive.TextureEntryFace texture, IDictionary<UUID, sbyte> assetUuids)
{
assetUuids[texture.TextureID] = (sbyte)AssetType.Texture;
if (texture.MaterialID != UUID.Zero)
{
GatherAssetUuids(texture.MaterialID, (sbyte)OpenSimAssetType.Material, assetUuids);
}
}
// /// <summary> // /// <summary>
// /// The callback made when we request the asset for an object from the asset service. // /// The callback made when we request the asset for an object from the asset service.
// /// </summary> // /// </summary>

View File

@ -304,7 +304,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
finally finally
{ {
if (os != null) if (os != null)
os.Close(); os.Dispose();
} }
} }
} }

View File

@ -61,7 +61,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
private readonly string m_firstname; private readonly string m_firstname;
private readonly string m_lastname; private readonly string m_lastname;
private readonly Vector3 m_startPos; private readonly Vector3 m_startPos;
private readonly UUID m_uuid = UUID.Random(); private readonly UUID m_uuid;
private readonly Scene m_scene; private readonly Scene m_scene;
private readonly UUID m_ownerID; private readonly UUID m_ownerID;
@ -71,6 +71,19 @@ namespace OpenSim.Region.OptionalModules.World.NPC
m_firstname = firstname; m_firstname = firstname;
m_lastname = lastname; m_lastname = lastname;
m_startPos = position; m_startPos = position;
m_uuid = UUID.Random();
m_scene = scene;
m_ownerID = ownerID;
SenseAsAgent = senseAsAgent;
}
public NPCAvatar(
string firstname, string lastname, UUID agentID, Vector3 position, UUID ownerID, bool senseAsAgent, Scene scene)
{
m_firstname = firstname;
m_lastname = lastname;
m_startPos = position;
m_uuid = agentID;
m_scene = scene; m_scene = scene;
m_ownerID = ownerID; m_ownerID = ownerID;
SenseAsAgent = senseAsAgent; SenseAsAgent = senseAsAgent;

View File

@ -140,8 +140,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC
Vector3 position, UUID owner, bool senseAsAgent, Scene scene, Vector3 position, UUID owner, bool senseAsAgent, Scene scene,
AvatarAppearance appearance) AvatarAppearance appearance)
{ {
NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, return CreateNPC(firstname, lastname, position, UUID.Zero, owner, senseAsAgent, scene, appearance);
}
public UUID CreateNPC(string firstname, string lastname,
Vector3 position, UUID agentID, UUID owner, bool senseAsAgent, Scene scene,
AvatarAppearance appearance)
{
NPCAvatar npcAvatar = null;
try
{
if (agentID == UUID.Zero)
npcAvatar = new NPCAvatar(firstname, lastname, position,
owner, senseAsAgent, scene); owner, senseAsAgent, scene);
else
npcAvatar = new NPCAvatar(firstname, lastname, agentID, position,
owner, senseAsAgent, scene);
}
catch (Exception e)
{
m_log.Info("[NPC MODULE]: exception creating NPC avatar: " + e.ToString());
return UUID.Zero;
}
npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0,
int.MaxValue); int.MaxValue);

View File

@ -538,7 +538,7 @@ public static class BSParam
(s,o) => { s.PE.SetContactProcessingThreshold(o.PhysBody, ContactProcessingThreshold); } ), (s,o) => { s.PE.SetContactProcessingThreshold(o.PhysBody, ContactProcessingThreshold); } ),
new ParameterDefn<float>("TerrainImplementation", "Type of shape to use for terrain (0=heightmap, 1=mesh)", new ParameterDefn<float>("TerrainImplementation", "Type of shape to use for terrain (0=heightmap, 1=mesh)",
(float)BSTerrainPhys.TerrainImplementation.Mesh ), (float)BSTerrainPhys.TerrainImplementation.Heightmap ),
new ParameterDefn<int>("TerrainMeshMagnification", "Number of times the 256x256 heightmap is multiplied to create the terrain mesh" , new ParameterDefn<int>("TerrainMeshMagnification", "Number of times the 256x256 heightmap is multiplied to create the terrain mesh" ,
2 ), 2 ),
new ParameterDefn<float>("TerrainFriction", "Factor to reduce movement against terrain surface" , new ParameterDefn<float>("TerrainFriction", "Factor to reduce movement against terrain surface" ,

View File

@ -235,6 +235,14 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
// Set default values for physics parameters plus any overrides from the ini file // Set default values for physics parameters plus any overrides from the ini file
GetInitialParameterValues(config); GetInitialParameterValues(config);
// Force some parameters to values depending on other configurations
// Only use heightmap terrain implementation if terrain larger than legacy size
if ((uint)regionExtent.X > Constants.RegionSize || (uint)regionExtent.Y > Constants.RegionSize)
{
m_log.WarnFormat("{0} Forcing terrain implementation to heightmap for large region", LogHeader);
BSParam.TerrainImplementation = (float)BSTerrainPhys.TerrainImplementation.Heightmap;
}
// Get the connection to the physics engine (could be native or one of many DLLs) // Get the connection to the physics engine (could be native or one of many DLLs)
PE = SelectUnderlyingBulletEngine(BulletEngineName); PE = SelectUnderlyingBulletEngine(BulletEngineName);

View File

@ -101,7 +101,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// </summary> /// </summary>
protected TaskInventoryItem m_item; protected TaskInventoryItem m_item;
protected bool throwErrorOnNotImplemented = true; protected bool throwErrorOnNotImplemented = false;
protected AsyncCommandManager AsyncCommands = null; protected AsyncCommandManager AsyncCommands = null;
protected float m_ScriptDelayFactor = 1.0f; protected float m_ScriptDelayFactor = 1.0f;
protected float m_ScriptDistanceFactor = 1.0f; protected float m_ScriptDistanceFactor = 1.0f;
@ -261,7 +261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if ((item = GetScriptByName(name)) != UUID.Zero) if ((item = GetScriptByName(name)) != UUID.Zero)
m_ScriptEngine.ResetScript(item); m_ScriptEngine.ResetScript(item);
else else
ShoutError("llResetOtherScript: script "+name+" not found"); Error("llResetOtherScript", "Can't find script '" + name + "'");
} }
public LSL_Integer llGetScriptState(string name) public LSL_Integer llGetScriptState(string name)
@ -275,7 +275,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return m_ScriptEngine.GetScriptState(item) ?1:0; return m_ScriptEngine.GetScriptState(item) ?1:0;
} }
ShoutError("llGetScriptState: script "+name+" not found"); Error("llGetScriptState", "Can't find script '" + name + "'");
// If we didn't find it, then it's safe to // If we didn't find it, then it's safe to
// assume it is not running. // assume it is not running.
@ -298,7 +298,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
} }
else else
{ {
ShoutError("llSetScriptState: script "+name+" not found"); Error("llSetScriptState", "Can't find script '" + name + "'");
} }
} }
@ -890,7 +890,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
if (channelID == 0) if (channelID == 0)
{ {
LSLError("Cannot use llRegionSay() on channel 0"); Error("llRegionSay", "Cannot use on channel 0");
return; return;
} }
@ -2553,9 +2553,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llSound(string sound, double volume, int queue, int loop) public void llSound(string sound, double volume, int queue, int loop)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
// This function has been deprecated Deprecated("llSound", "Use llPlaySound instead");
// see http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSound
Deprecated("llSound");
} }
// Xantor 20080528 PlaySound updated so it accepts an objectinventory name -or- a key to a sound // Xantor 20080528 PlaySound updated so it accepts an objectinventory name -or- a key to a sound
@ -2886,7 +2884,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0)
{ {
LSLError("No permissions to give money"); Error("llGiveMoney", "No permissions to give money");
return; return;
} }
@ -2894,7 +2892,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!UUID.TryParse(destination, out toID)) if (!UUID.TryParse(destination, out toID))
{ {
LSLError("Bad key in llGiveMoney"); Error("llGiveMoney", "Bad key in llGiveMoney");
return; return;
} }
@ -2914,28 +2912,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
Deprecated("llMakeExplosion"); Deprecated("llMakeExplosion", "Use llParticleSystem instead");
ScriptSleep(100); ScriptSleep(100);
} }
public void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset) public void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
Deprecated("llMakeFountain"); Deprecated("llMakeFountain", "Use llParticleSystem instead");
ScriptSleep(100); ScriptSleep(100);
} }
public void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) public void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
Deprecated("llMakeSmoke"); Deprecated("llMakeSmoke", "Use llParticleSystem instead");
ScriptSleep(100); ScriptSleep(100);
} }
public void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) public void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
Deprecated("llMakeFire"); Deprecated("llMakeFire", "Use llParticleSystem instead");
ScriptSleep(100); ScriptSleep(100);
} }
@ -2957,13 +2955,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (item == null) if (item == null)
{ {
llSay(0, "Could not find object " + inventory); Error("llRezAtRoot", "Can't find object '" + inventory + "'");
return; return;
} }
if (item.InvType != (int)InventoryType.Object) if (item.InvType != (int)InventoryType.Object)
{ {
llSay(0, "Unable to create requested object. Object is missing from database."); Error("llRezAtRoot", "Can't create requested object; object is missing from database");
return; return;
} }
@ -3053,7 +3051,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llStopLookAt() public void llStopLookAt()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
// NotImplemented("llStopLookAt");
m_host.StopLookAt(); m_host.StopLookAt();
} }
@ -3237,13 +3234,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llTakeCamera(string avatar) public void llTakeCamera(string avatar)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
Deprecated("llTakeCamera"); Deprecated("llTakeCamera", "Use llSetCameraParams instead");
} }
public void llReleaseCamera(string avatar) public void llReleaseCamera(string avatar)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
Deprecated("llReleaseCamera"); Deprecated("llReleaseCamera", "Use llClearCameraParams instead");
} }
public LSL_String llGetOwner() public LSL_String llGetOwner()
@ -3320,7 +3317,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface<IEmailModule>(); IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface<IEmailModule>();
if (emailModule == null) if (emailModule == null)
{ {
ShoutError("llEmail: email module not configured"); Error("llEmail", "Email module not configured");
return; return;
} }
@ -3334,7 +3331,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface<IEmailModule>(); IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface<IEmailModule>();
if (emailModule == null) if (emailModule == null)
{ {
ShoutError("llGetNextEmail: email module not configured"); Error("llGetNextEmail", "Email module not configured");
return; return;
} }
Email email; Email email;
@ -3419,17 +3416,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
catch (NotImplementedException) catch (NotImplementedException)
{ {
// Currently not implemented in DotNetEngine only XEngine // Currently not implemented in DotNetEngine only XEngine
NotImplemented("llMinEventDelay in DotNetEngine"); NotImplemented("llMinEventDelay", "In DotNetEngine");
} }
} }
/// <summary>
/// llSoundPreload is deprecated. In SL this appears to do absolutely nothing
/// and is documented to have no delay.
/// </summary>
public void llSoundPreload(string sound) public void llSoundPreload(string sound)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
Deprecated("llSoundPreload", "Use llPreloadSound instead");
} }
public void llRotLookAt(LSL_Rotation target, double strength, double damping) public void llRotLookAt(LSL_Rotation target, double strength, double damping)
@ -3734,7 +3728,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
&& !m_automaticLinkPermission) && !m_automaticLinkPermission)
{ {
ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); Error("llCreateLink", "PERMISSION_CHANGE_LINKS permission not set");
return; return;
} }
@ -3789,7 +3783,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
&& !m_automaticLinkPermission) && !m_automaticLinkPermission)
{ {
ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); Error("llBreakLink", "PERMISSION_CHANGE_LINKS permission not set");
return; return;
} }
@ -4009,7 +4003,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!UUID.TryParse(destination, out destId)) if (!UUID.TryParse(destination, out destId))
{ {
llSay(0, "Could not parse key " + destination); Error("llGiveInventory", "Can't parse destination key '" + destination + "'");
return; return;
} }
@ -4017,8 +4011,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (item == null) if (item == null)
{ {
llSay(0, String.Format("Could not find object '{0}'", inventory)); Error("llGiveInventory", "Can't find inventory object '" + inventory + "'");
throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
} }
UUID objId = item.ItemID; UUID objId = item.ItemID;
@ -4042,7 +4035,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (account == null) if (account == null)
{ {
llSay(0, "Can't find destination "+destId.ToString()); Error("llGiveInventory", "Can't find destination '" + destId.ToString() + "'");
return; return;
} }
} }
@ -4394,17 +4387,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID av = new UUID(); UUID av = new UUID();
if (!UUID.TryParse(agent,out av)) if (!UUID.TryParse(agent,out av))
{ {
LSLError("First parameter to llTextBox needs to be a key"); Error("llTextBox", "First parameter must be a key");
return; return;
} }
if (message == string.Empty) if (message == string.Empty)
{ {
ShoutError("Trying to use llTextBox with empty message."); Error("llTextBox", "Empty message");
} }
else if (message.Length > 512) else if (message.Length > 512)
{ {
ShoutError("Trying to use llTextBox with message over 512 characters."); Error("llTextBox", "Message more than 512 characters");
} }
else else
{ {
@ -6814,17 +6807,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID av = new UUID(); UUID av = new UUID();
if (!UUID.TryParse(avatar,out av)) if (!UUID.TryParse(avatar,out av))
{ {
LSLError("First parameter to llDialog needs to be a key"); Error("llDialog", "First parameter must be a key");
return; return;
} }
if (buttons.Length < 1) if (buttons.Length < 1)
{ {
LSLError("No less than 1 button can be shown"); Error("llDialog", "At least 1 button must be shown");
return; return;
} }
if (buttons.Length > 12) if (buttons.Length > 12)
{ {
LSLError("No more than 12 buttons can be shown"); Error("llDialog", "No more than 12 buttons can be shown");
return; return;
} }
string[] buts = new string[buttons.Length]; string[] buts = new string[buttons.Length];
@ -6832,12 +6825,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
if (buttons.Data[i].ToString() == String.Empty) if (buttons.Data[i].ToString() == String.Empty)
{ {
LSLError("button label cannot be blank"); Error("llDialog", "Button label cannot be blank");
return; return;
} }
if (buttons.Data[i].ToString().Length > 24) if (buttons.Data[i].ToString().Length > 24)
{ {
LSLError("button label cannot be longer than 24 characters"); Error("llDialog", "Button label cannot be longer than 24 characters");
return; return;
} }
buts[i] = buttons.Data[i].ToString(); buts[i] = buttons.Data[i].ToString();
@ -6858,15 +6851,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.ParentGroup.ScriptSetVolumeDetect(detect != 0); m_host.ParentGroup.ScriptSetVolumeDetect(detect != 0);
} }
/// <summary>
/// This is a depecated function so this just replicates the result of
/// invoking it in SL
/// </summary>
public void llRemoteLoadScript(string target, string name, int running, int start_param) public void llRemoteLoadScript(string target, string name, int running, int start_param)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
// Report an error as it does in SL Deprecated("llRemoteLoadScript", "Use llRemoteLoadScriptPin instead");
ShoutError("Deprecated. Please use llRemoteLoadScriptPin instead.");
ScriptSleep(3000); ScriptSleep(3000);
} }
@ -6884,7 +6872,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!UUID.TryParse(target, out destId)) if (!UUID.TryParse(target, out destId))
{ {
llSay(0, "Could not parse key " + target); Error("llRemoteLoadScriptPin", "Can't parse key '" + target + "'");
return; return;
} }
@ -6900,7 +6888,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// make sure the object is a script // make sure the object is a script
if (item == null || item.Type != 10) if (item == null || item.Type != 10)
{ {
llSay(0, "Could not find script " + name); Error("llRemoteLoadScriptPin", "Can't find script '" + name + "'");
return; return;
} }
@ -7948,9 +7936,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
} }
catch (InvalidCastException e) catch (InvalidCastException e)
{ {
ShoutError(string.Format( Error(originFunc, string.Format("Error running rule #{0}: arg #{1} - ", rulesParsed, idx - idxStart) + e.Message);
"{0} error running rule #{1}: arg #{2} ",
originFunc, rulesParsed, idx - idxStart) + e.Message);
} }
finally finally
{ {
@ -7983,9 +7969,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
string encodedData = Convert.ToBase64String(encData_byte); string encodedData = Convert.ToBase64String(encData_byte);
return encodedData; return encodedData;
} }
catch (Exception e) catch
{ {
throw new Exception("Error in base64Encode" + e.Message); Error("llBase64ToString", "Error encoding string");
return String.Empty;
} }
} }
@ -7996,16 +7983,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
return Util.Base64ToString(str); return Util.Base64ToString(str);
} }
catch (Exception e) catch
{ {
throw new Exception("Error in base64Decode" + e.Message); Error("llBase64ToString", "Error decoding string");
return String.Empty;
} }
} }
public LSL_String llXorBase64Strings(string str1, string str2) public LSL_String llXorBase64Strings(string str1, string str2)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
Deprecated("llXorBase64Strings"); Deprecated("llXorBase64Strings", "Use llXorBase64 instead");
ScriptSleep(300); ScriptSleep(300);
return String.Empty; return String.Empty;
} }
@ -8013,7 +8001,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llRemoteDataSetRegion() public void llRemoteDataSetRegion()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
Deprecated("llRemoteDataSetRegion"); Deprecated("llRemoteDataSetRegion", "Use llOpenRemoteDataChannel instead");
} }
public LSL_Float llLog10(double val) public LSL_Float llLog10(double val)
@ -9728,7 +9716,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (item == null) if (item == null)
{ {
llSay(0, "No item name '" + item + "'"); Error("llGetInventoryCreator", "Can't find item '" + item + "'");
return String.Empty; return String.Empty;
} }
@ -10047,7 +10035,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
presence = World.GetScenePresence(agentID); presence = World.GetScenePresence(agentID);
} }
} }
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_AGENT must be a key"); else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_AGENT must be a key");
++i; ++i;
} }
break; break;
@ -10078,7 +10066,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
url = (LSL_String)commandList.Data[i + 1]; url = (LSL_String)commandList.Data[i + 1];
update = true; update = true;
} }
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_URL must be a string."); else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_URL must be a string");
++i; ++i;
} }
break; break;
@ -10091,7 +10079,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
texture = (LSL_String)commandList.Data[i + 1]; texture = (LSL_String)commandList.Data[i + 1];
update = true; update = true;
} }
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_TEXTURE must be a string or key."); else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_TEXTURE must be a string or a key");
++i; ++i;
} }
break; break;
@ -10103,7 +10091,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
time = (float)(LSL_Float)commandList.Data[i + 1]; time = (float)(LSL_Float)commandList.Data[i + 1];
} }
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_TIME must be a float."); else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_TIME must be a float");
++i; ++i;
} }
break; break;
@ -10117,7 +10105,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
update = true; update = true;
} }
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_AUTO_ALIGN must be an integer."); else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_AUTO_ALIGN must be an integer");
++i; ++i;
} }
break; break;
@ -10130,7 +10118,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
mediaType = (LSL_String)commandList.Data[i + 1]; mediaType = (LSL_String)commandList.Data[i + 1];
update = true; update = true;
} }
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_TYPE must be a string."); else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_TYPE must be a string");
++i; ++i;
} }
break; break;
@ -10143,7 +10131,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
description = (LSL_String)commandList.Data[i + 1]; description = (LSL_String)commandList.Data[i + 1];
update = true; update = true;
} }
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_DESC must be a string."); else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_DESC must be a string");
++i; ++i;
} }
break; break;
@ -10159,15 +10147,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
height = (LSL_Integer)commandList.Data[i + 2]; height = (LSL_Integer)commandList.Data[i + 2];
update = true; update = true;
} }
else ShoutError("The second argument of PARCEL_MEDIA_COMMAND_SIZE must be an integer."); else Error("llParcelMediaCommandList", "The second argument of PARCEL_MEDIA_COMMAND_SIZE must be an integer");
} }
else ShoutError("The first argument of PARCEL_MEDIA_COMMAND_SIZE must be an integer."); else Error("llParcelMediaCommandList", "The first argument of PARCEL_MEDIA_COMMAND_SIZE must be an integer");
i += 2; i += 2;
} }
break; break;
default: default:
NotImplemented("llParcelMediaCommandList parameter not supported yet: " + Enum.Parse(typeof(ParcelMediaCommandEnum), commandList.Data[i].ToString()).ToString()); NotImplemented("llParcelMediaCommandList", "Parameter not supported yet: " + Enum.Parse(typeof(ParcelMediaCommandEnum), commandList.Data[i].ToString()).ToString());
break; break;
}//end switch }//end switch
}//end for }//end for
@ -10275,7 +10263,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break; break;
default: default:
ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString()); NotImplemented("llParcelMediaQuery", "Parameter not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString());
break; break;
} }
@ -10312,7 +10300,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (quick_pay_buttons.Data.Length < 4) if (quick_pay_buttons.Data.Length < 4)
{ {
LSLError("List must have at least 4 elements"); Error("llSetPayPrice", "List must have at least 4 elements");
return; return;
} }
m_host.ParentGroup.RootPart.PayPrice[0]=price; m_host.ParentGroup.RootPart.PayPrice[0]=price;
@ -10333,7 +10321,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
{ {
ShoutError("No permissions to track the camera"); Error("llGetCameraPos", "No permissions to track the camera");
return Vector3.Zero; return Vector3.Zero;
} }
@ -10356,7 +10344,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
{ {
ShoutError("No permissions to track the camera"); Error("llGetCameraRot", "No permissions to track the camera");
return Quaternion.Identity; return Quaternion.Identity;
} }
@ -10369,24 +10357,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return Quaternion.Identity; return Quaternion.Identity;
} }
/// <summary>
/// The SL implementation does nothing, it is deprecated
/// This duplicates SL
/// </summary>
public void llSetPrimURL(string url) public void llSetPrimURL(string url)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
Deprecated("llSetPrimURL", "Use llSetPrimMediaParams instead");
ScriptSleep(2000); ScriptSleep(2000);
} }
/// <summary>
/// The SL implementation shouts an error, it is deprecated
/// This duplicates SL
/// </summary>
public void llRefreshPrimURL() public void llRefreshPrimURL()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
ShoutError("llRefreshPrimURL - not yet supported"); Deprecated("llRefreshPrimURL");
ScriptSleep(20000); ScriptSleep(20000);
} }
@ -10696,7 +10677,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!ok || flag < 0 || if (!ok || flag < 0 ||
flag > (int)HttpRequestConstants.HTTP_PRAGMA_NO_CACHE) flag > (int)HttpRequestConstants.HTTP_PRAGMA_NO_CACHE)
{ {
throw new ScriptException("Parameter " + i.ToString() + " is an invalid flag"); Error("llHTTPRequest", "Parameter " + i.ToString() + " is an invalid flag");
} }
param.Add(parameters.Data[i].ToString()); //Add parameter flag param.Add(parameters.Data[i].ToString()); //Add parameter flag
@ -10720,12 +10701,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
//There must be at least one name/value pair for custom header //There must be at least one name/value pair for custom header
if (count == 1) if (count == 1)
throw new ScriptException("Missing name/value for custom header at parameter " + i.ToString()); Error("llHTTPRequest", "Missing name/value for custom header at parameter " + i.ToString());
break; break;
} }
if (HttpStandardHeaders.Contains(parameters.Data[i].ToString(), StringComparer.OrdinalIgnoreCase)) if (HttpStandardHeaders.Contains(parameters.Data[i].ToString(), StringComparer.OrdinalIgnoreCase))
throw new ScriptException("Name is invalid as a custom header at parameter " + i.ToString()); Error("llHTTPRequest", "Name is invalid as a custom header at parameter " + i.ToString());
param.Add(parameters.Data[i].ToString()); param.Add(parameters.Data[i].ToString());
param.Add(parameters.Data[i+1].ToString()); param.Add(parameters.Data[i+1].ToString());
@ -11242,25 +11223,71 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return item.ItemID; return item.ItemID;
} }
internal void ShoutError(string msg) /// <summary>
/// Reports the script error in the viewer's Script Warning/Error dialog and shouts it on the debug channel.
/// </summary>
/// <param name="command">The name of the command that generated the error.</param>
/// <param name="message">The error message to report to the user.</param>
internal void Error(string command, string message)
{ {
llShout(ScriptBaseClass.DEBUG_CHANNEL, msg); string text = command + ": " + message;
if (text.Length > 1023)
{
text = text.Substring(0, 1023);
} }
internal void NotImplemented(string command) World.SimChat(Utils.StringToBytes(text), ChatTypeEnum.DebugChannel, ScriptBaseClass.DEBUG_CHANNEL,
m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
if (wComm != null)
{
wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, text);
}
}
/// <summary>
/// Reports that the command is not implemented as a script error.
/// </summary>
/// <param name="command">The name of the command that is not implemented.</param>
/// <param name="message">Additional information to report to the user. (Optional)</param>
internal void NotImplemented(string command, string message = "")
{ {
if (throwErrorOnNotImplemented) if (throwErrorOnNotImplemented)
throw new NotImplementedException("Command not implemented: " + command); {
if (message != "")
{
message = " - " + message;
} }
internal void Deprecated(string command) throw new NotImplementedException("Command not implemented: " + command + message);
}
else
{ {
throw new ScriptException("Command deprecated: " + command); string text = "Command not implemented";
if (message != "")
{
text = text + " - " + message;
} }
internal void LSLError(string msg) Error(command, text);
}
}
/// <summary>
/// Reports that the command is deprecated as a script error.
/// </summary>
/// <param name="command">The name of the command that is deprecated.</param>
/// <param name="message">Additional information to report to the user. (Optional)</param>
internal void Deprecated(string command, string message = "")
{ {
throw new ScriptException("LSL Runtime Error: " + msg); string text = "Command deprecated";
if (message != "")
{
text = text + " - " + message;
}
Error(command, text);
} }
public delegate void AssetRequestCallback(UUID assetID, AssetBase asset); public delegate void AssetRequestCallback(UUID assetID, AssetBase asset);
@ -11292,7 +11319,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (assetID == UUID.Zero) if (assetID == UUID.Zero)
{ {
// => complain loudly, as specified by the LSL docs // => complain loudly, as specified by the LSL docs
ShoutError("Notecard '" + name + "' could not be found."); Error("llGetNumberOfNotecardLines", "Can't find notecard '" + name + "'");
return UUID.Zero.ToString(); return UUID.Zero.ToString();
} }
@ -11314,7 +11341,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
if (a == null || a.Type != 7) if (a == null || a.Type != 7)
{ {
ShoutError("Notecard '" + name + "' could not be found."); Error("llGetNumberOfNotecardLines", "Can't find notecard '" + name + "'");
return; return;
} }
@ -11345,7 +11372,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (assetID == UUID.Zero) if (assetID == UUID.Zero)
{ {
// => complain loudly, as specified by the LSL docs // => complain loudly, as specified by the LSL docs
ShoutError("Notecard '" + name + "' could not be found."); Error("llGetNotecardLine", "Can't find notecard '" + name + "'");
return UUID.Zero.ToString(); return UUID.Zero.ToString();
} }
@ -11368,7 +11395,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
if (a == null || a.Type != 7) if (a == null || a.Type != 7)
{ {
ShoutError("Notecard '" + name + "' could not be found."); Error("llGetNotecardLine", "Can't find notecard '" + name + "'");
return; return;
} }

View File

@ -162,7 +162,7 @@ namespace OpenSim.Services.Connectors
finally finally
{ {
if (os != null) if (os != null)
os.Close(); os.Dispose();
} }
// Let's wait for the response // Let's wait for the response

View File

@ -384,11 +384,30 @@ namespace OpenSim.Services.LLLoginService
// //
GridRegion home = null; GridRegion home = null;
GridUserInfo guinfo = m_GridUserService.LoggedIn(account.PrincipalID.ToString()); GridUserInfo guinfo = m_GridUserService.LoggedIn(account.PrincipalID.ToString());
if (guinfo != null && (guinfo.HomeRegionID != UUID.Zero) && m_GridService != null)
// We are only going to complain about no home if the user actually tries to login there, to avoid
// spamming the console.
if (guinfo != null)
{
if (guinfo.HomeRegionID == UUID.Zero && startLocation == "home")
{
m_log.WarnFormat(
"[LLOGIN SERVICE]: User {0} tried to login to a 'home' start location but they have none set",
account.Name);
}
else if (m_GridService != null)
{ {
home = m_GridService.GetRegionByUUID(scopeID, guinfo.HomeRegionID); home = m_GridService.GetRegionByUUID(scopeID, guinfo.HomeRegionID);
if (home == null && startLocation == "home")
{
m_log.WarnFormat(
"[LLOGIN SERVICE]: User {0} tried to login to a 'home' start location with ID {1} but this was not found.",
account.Name, guinfo.HomeRegionID);
} }
if (guinfo == null) }
}
else
{ {
// something went wrong, make something up, so that we don't have to test this anywhere else // something went wrong, make something up, so that we don't have to test this anywhere else
m_log.DebugFormat("{0} Failed to fetch GridUserInfo. Creating empty GridUserInfo as home", LogHeader); m_log.DebugFormat("{0} Failed to fetch GridUserInfo. Creating empty GridUserInfo as home", LogHeader);
@ -509,10 +528,6 @@ namespace OpenSim.Services.LLLoginService
if (home == null) if (home == null)
{ {
m_log.WarnFormat(
"[LLOGIN SERVICE]: User {0} {1} tried to login to a 'home' start location but they have none set",
account.FirstName, account.LastName);
tryDefaults = true; tryDefaults = true;
} }
else else

View File

@ -48,6 +48,14 @@ namespace OpenSim.Services.UserAccountService
{ {
m_log.Debug("[GRID USER SERVICE]: Starting user grid service"); m_log.Debug("[GRID USER SERVICE]: Starting user grid service");
MainConsole.Instance.Commands.AddCommand(
"Users", false,
"show grid user",
"show grid user <ID>",
"Show grid user entry or entries that match or start with the given ID. This will normally be a UUID.",
"This is for debug purposes to see what data is found for a particular user id.",
HandleShowGridUser);
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"Users", false, "Users", false,
"show grid users online", "show grid users online",
@ -58,6 +66,31 @@ namespace OpenSim.Services.UserAccountService
HandleShowGridUsersOnline); HandleShowGridUsersOnline);
} }
protected void HandleShowGridUser(string module, string[] cmdparams)
{
if (cmdparams.Length != 4)
{
MainConsole.Instance.Output("Usage: show grid user <UUID>");
return;
}
GridUserData[] data = m_Database.GetAll(cmdparams[3]);
foreach (GridUserData gu in data)
{
ConsoleDisplayList cdl = new ConsoleDisplayList();
cdl.AddRow("User ID", gu.UserID);
foreach (KeyValuePair<string,string> kvp in gu.Data)
cdl.AddRow(kvp.Key, kvp.Value);
MainConsole.Instance.Output(cdl.ToString());
}
MainConsole.Instance.OutputFormat("Entries: {0}", data.Length);
}
protected void HandleShowGridUsersOnline(string module, string[] cmdparams) protected void HandleShowGridUsersOnline(string module, string[] cmdparams)
{ {
// if (cmdparams.Length != 4) // if (cmdparams.Length != 4)

View File

@ -1001,10 +1001,10 @@
; Terrain implementation can use either Bullet's heightField or BulletSim can build ; Terrain implementation can use either Bullet's heightField or BulletSim can build
; a mesh. 0=heightField, 1=mesh ; a mesh. 0=heightField, 1=mesh
TerrainImplementation = 1 TerrainImplementation = 0
; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
; magnification uses lots of memory. ; magnifications use lots of memory.
TerrainMeshMagnification = 2 TerrainMeshMagnification = 2
; Avatar physics height adjustments. ; Avatar physics height adjustments.