Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
commit
e1d1c27965
|
@ -531,10 +531,14 @@ ELSE
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||||||
/// <returns></returns>
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/// <returns></returns>
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public double[,] LoadTerrain(UUID regionID)
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public double[,] LoadTerrain(UUID regionID)
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{
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{
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double[,] ret = null;
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TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
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TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
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return terrData.GetDoubles();
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if (terrData != null)
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||||||
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ret = terrData.GetDoubles();
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return ret;
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}
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}
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// Returns 'null' if region not found
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public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
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public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
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{
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{
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TerrainData terrData = null;
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TerrainData terrData = null;
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@ -616,10 +616,14 @@ namespace OpenSim.Data.MySQL
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// Legacy region loading
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// Legacy region loading
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public double[,] LoadTerrain(UUID regionID)
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public double[,] LoadTerrain(UUID regionID)
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{
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{
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double[,] ret = null;
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TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
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TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
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return terrData.GetDoubles();
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if (terrData != null)
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ret = terrData.GetDoubles();
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return ret;
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}
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}
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// Returns 'null' if region not found
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public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
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public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
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{
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{
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TerrainData terrData = null;
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TerrainData terrData = null;
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|
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@ -148,6 +148,7 @@ namespace OpenSim.Data.Null
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}
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}
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// Legacy. Just don't do this.
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// Legacy. Just don't do this.
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// Returns 'null' if region not found
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public double[,] LoadTerrain(UUID regionID)
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public double[,] LoadTerrain(UUID regionID)
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{
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{
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if (m_terrains.ContainsKey(regionID))
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if (m_terrains.ContainsKey(regionID))
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|
|
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@ -524,10 +524,14 @@ namespace OpenSim.Data.PGSQL
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/// <returns></returns>
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/// <returns></returns>
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public double[,] LoadTerrain(UUID regionID)
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public double[,] LoadTerrain(UUID regionID)
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{
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{
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double[,] ret = null;
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TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
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TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
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return terrData.GetDoubles();
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if (terrData != null)
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ret = terrData.GetDoubles();
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return ret;
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}
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}
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||||||
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// Returns 'null' if region not found
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public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
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public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
|
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{
|
{
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TerrainData terrData = null;
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TerrainData terrData = null;
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|
|
|
@ -870,10 +870,14 @@ namespace OpenSim.Data.SQLite
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/// <returns>Heightfield data</returns>
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/// <returns>Heightfield data</returns>
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public double[,] LoadTerrain(UUID regionID)
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public double[,] LoadTerrain(UUID regionID)
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{
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{
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double[,] ret = null;
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TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
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TerrainData terrData = LoadTerrain(regionID, (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
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return terrData.GetDoubles();
|
if (terrData != null)
|
||||||
|
ret = terrData.GetDoubles();
|
||||||
|
return ret;
|
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}
|
}
|
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|
|
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|
// Returns 'null' if region not found
|
||||||
public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
|
public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
|
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{
|
{
|
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TerrainData terrData = null;
|
TerrainData terrData = null;
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|
|
|
@ -160,7 +160,11 @@ namespace OpenSim.Framework
|
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|
|
||||||
public override bool IsTaintedAt(int xx, int yy)
|
public override bool IsTaintedAt(int xx, int yy)
|
||||||
{
|
{
|
||||||
return m_taint[xx / Constants.TerrainPatchSize, yy / Constants.TerrainPatchSize];
|
int tx = xx / Constants.TerrainPatchSize;
|
||||||
|
int ty = yy / Constants.TerrainPatchSize;
|
||||||
|
bool ret = m_taint[tx, ty];
|
||||||
|
m_taint[tx, ty] = false;
|
||||||
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
// TerrainData.GetDatabaseBlob
|
// TerrainData.GetDatabaseBlob
|
||||||
|
@ -274,6 +278,7 @@ namespace OpenSim.Framework
|
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m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize];
|
m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize];
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// m_log.DebugFormat("{0} new by dimensions. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
|
// m_log.DebugFormat("{0} new by dimensions. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
|
||||||
ClearTaint();
|
ClearTaint();
|
||||||
|
ClearLand(0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public HeightmapTerrainData(short[] cmap, float pCompressionFactor, int pX, int pY, int pZ) : this(pX, pY, pZ)
|
public HeightmapTerrainData(short[] cmap, float pCompressionFactor, int pX, int pY, int pZ) : this(pX, pY, pZ)
|
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|
|
|
@ -1030,7 +1030,7 @@ namespace OpenSim.Framework
|
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finally
|
finally
|
||||||
{
|
{
|
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if (requestStream != null)
|
if (requestStream != null)
|
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requestStream.Close();
|
requestStream.Dispose();
|
||||||
|
|
||||||
// capture how much time was spent writing
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// capture how much time was spent writing
|
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tickdata = Util.EnvironmentTickCountSubtract(tickstart);
|
tickdata = Util.EnvironmentTickCountSubtract(tickstart);
|
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|
@ -1183,7 +1183,7 @@ namespace OpenSim.Framework
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
if (requestStream != null)
|
if (requestStream != null)
|
||||||
requestStream.Close();
|
requestStream.Dispose();
|
||||||
|
|
||||||
// capture how much time was spent writing
|
// capture how much time was spent writing
|
||||||
tickdata = Util.EnvironmentTickCountSubtract(tickstart);
|
tickdata = Util.EnvironmentTickCountSubtract(tickstart);
|
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|
|
|
@ -267,18 +267,20 @@ namespace OpenSim
|
||||||
|
|
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m_console.Commands.AddCommand("Archiving", false, "load oar",
|
m_console.Commands.AddCommand("Archiving", false, "load oar",
|
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"load oar [--merge] [--skip-assets]"
|
"load oar [--merge] [--skip-assets]"
|
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+ " [--forceterrain] [--forceparcels]"
|
+ " [--force-terrain] [--force-parcels]"
|
||||||
+ " [--rotation degrees] [--rotationCenter \"<x,y,z>\"]"
|
+ " [--no-objects]"
|
||||||
|
+ " [--rotation degrees] [--rotation-center \"<x,y,z>\"]"
|
||||||
+ " [--displacement \"<x,y,z>\"]"
|
+ " [--displacement \"<x,y,z>\"]"
|
||||||
+ " [<OAR path>]",
|
+ " [<OAR path>]",
|
||||||
"Load a region's data from an OAR archive.",
|
"Load a region's data from an OAR archive.",
|
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"--merge will merge the OAR with the existing scene (suppresses terrain and parcel info loading)." + Environment.NewLine
|
"--merge will merge the OAR with the existing scene (suppresses terrain and parcel info loading)." + Environment.NewLine
|
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+ "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine
|
+ "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine
|
||||||
+ "--displacement will add this value to the position of every object loaded" + Environment.NewLine
|
+ "--displacement will add this value to the position of every object loaded" + Environment.NewLine
|
||||||
+ "--forceterrain forces the loading of terrain from the oar (undoes suppression done by --merge)" + Environment.NewLine
|
+ "--force-terrain forces the loading of terrain from the oar (undoes suppression done by --merge)" + Environment.NewLine
|
||||||
+ "--forceparcels forces the loading of parcels from the oar (undoes suppression done by --merge)" + Environment.NewLine
|
+ "--force-parcels forces the loading of parcels from the oar (undoes suppression done by --merge)" + Environment.NewLine
|
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+ "--rotation specified rotation to be applied to the oar. Specified in degrees." + Environment.NewLine
|
+ "--rotation specified rotation to be applied to the oar. Specified in degrees." + Environment.NewLine
|
||||||
+ "--rotationcenter Location (relative to original OAR) to apply rotation. Default is <128,128,0>" + Environment.NewLine
|
+ "--rotation-center Location (relative to original OAR) to apply rotation. Default is <128,128,0>" + Environment.NewLine
|
||||||
|
+ "--no-objects suppresses the addition of any objects (good for loading only the terrain)" + Environment.NewLine
|
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+ "The path can be either a filesystem location or a URI."
|
+ "The path can be either a filesystem location or a URI."
|
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+ " If this is not given then the command looks for an OAR named region.oar in the current directory.",
|
+ " If this is not given then the command looks for an OAR named region.oar in the current directory.",
|
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LoadOar);
|
LoadOar);
|
||||||
|
|
|
@ -1290,9 +1290,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
|
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webRequest.ContentType = "application/json-rpc";
|
webRequest.ContentType = "application/json-rpc";
|
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webRequest.Method = "POST";
|
webRequest.Method = "POST";
|
||||||
|
|
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Stream dataStream = webRequest.GetRequestStream();
|
using (Stream dataStream = webRequest.GetRequestStream())
|
||||||
dataStream.Write(content, 0, content.Length);
|
dataStream.Write(content, 0, content.Length);
|
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dataStream.Close();
|
|
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|
|
||||||
WebResponse webResponse = null;
|
WebResponse webResponse = null;
|
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try
|
try
|
||||||
|
@ -1306,26 +1305,18 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
Stream rstream = webResponse.GetResponseStream();
|
using (webResponse)
|
||||||
|
using (Stream rstream = webResponse.GetResponseStream())
|
||||||
OSDMap mret = new OSDMap();
|
|
||||||
try
|
|
||||||
{
|
{
|
||||||
mret = (OSDMap)OSDParser.DeserializeJson(rstream);
|
OSDMap mret = (OSDMap)OSDParser.DeserializeJson(rstream);
|
||||||
|
|
||||||
|
if (mret.ContainsKey("error"))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// get params...
|
||||||
|
OSD.DeserializeMembers(ref parameters, (OSDMap)mret["result"]);
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.DebugFormat("[PROFILES]: JsonRpcRequest Error {0} - remote user with legacy profiles?", e.Message);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
if (mret.ContainsKey("error"))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// get params...
|
|
||||||
OSD.DeserializeMembers(ref parameters, (OSDMap) mret["result"]);
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -1366,9 +1357,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
|
||||||
webRequest.ContentType = "application/json-rpc";
|
webRequest.ContentType = "application/json-rpc";
|
||||||
webRequest.Method = "POST";
|
webRequest.Method = "POST";
|
||||||
|
|
||||||
Stream dataStream = webRequest.GetRequestStream();
|
using (Stream dataStream = webRequest.GetRequestStream())
|
||||||
dataStream.Write(content, 0, content.Length);
|
dataStream.Write(content, 0, content.Length);
|
||||||
dataStream.Close();
|
|
||||||
|
|
||||||
WebResponse webResponse = null;
|
WebResponse webResponse = null;
|
||||||
try
|
try
|
||||||
|
@ -1382,29 +1372,32 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
Stream rstream = webResponse.GetResponseStream();
|
using (webResponse)
|
||||||
|
using (Stream rstream = webResponse.GetResponseStream())
|
||||||
OSDMap response = new OSDMap();
|
|
||||||
try
|
|
||||||
{
|
{
|
||||||
response = (OSDMap)OSDParser.DeserializeJson(rstream);
|
OSDMap response = new OSDMap();
|
||||||
}
|
try
|
||||||
catch (Exception e)
|
{
|
||||||
{
|
response = (OSDMap)OSDParser.DeserializeJson(rstream);
|
||||||
m_log.DebugFormat("[PROFILES]: JsonRpcRequest Error {0} - remote user with legacy profiles?", e.Message);
|
}
|
||||||
return false;
|
catch (Exception e)
|
||||||
}
|
{
|
||||||
|
m_log.DebugFormat("[PROFILES]: JsonRpcRequest Error {0} - remote user with legacy profiles?", e.Message);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
if(response.ContainsKey("error"))
|
if (response.ContainsKey("error"))
|
||||||
{
|
{
|
||||||
data = response["error"];
|
data = response["error"];
|
||||||
return false;
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
data = response;
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
data = response;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion Web Util
|
#endregion Web Util
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -488,9 +488,8 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
|
||||||
byte[] data = Util.UTF8.GetBytes(OutboundBody);
|
byte[] data = Util.UTF8.GetBytes(OutboundBody);
|
||||||
|
|
||||||
Request.ContentLength = data.Length;
|
Request.ContentLength = data.Length;
|
||||||
Stream bstream = Request.GetRequestStream();
|
using (Stream bstream = Request.GetRequestStream())
|
||||||
bstream.Write(data, 0, data.Length);
|
bstream.Write(data, 0, data.Length);
|
||||||
bstream.Close();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
try
|
try
|
||||||
|
|
|
@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
protected Vector3 m_displacement = Vector3.Zero;
|
protected Vector3 m_displacement = Vector3.Zero;
|
||||||
|
|
||||||
/// <value>
|
/// <value>
|
||||||
/// Rotation to apply to the objects as they are loaded.
|
/// Rotation (in radians) to apply to the objects as they are loaded.
|
||||||
/// </value>
|
/// </value>
|
||||||
protected float m_rotation = 0f;
|
protected float m_rotation = 0f;
|
||||||
|
|
||||||
|
@ -130,6 +130,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
/// </value>
|
/// </value>
|
||||||
protected Vector3 m_rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0f);
|
protected Vector3 m_rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0f);
|
||||||
|
|
||||||
|
protected bool m_noObjects = false;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Used to cache lookups for valid uuids.
|
/// Used to cache lookups for valid uuids.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -177,14 +179,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
|
|
||||||
m_errorMessage = String.Empty;
|
m_errorMessage = String.Empty;
|
||||||
m_merge = options.ContainsKey("merge");
|
m_merge = options.ContainsKey("merge");
|
||||||
m_forceTerrain = options.ContainsKey("forceTerrain");
|
m_forceTerrain = options.ContainsKey("force-terrain");
|
||||||
m_forceParcels = options.ContainsKey("forceParcels");
|
m_forceParcels = options.ContainsKey("force-parcels");
|
||||||
|
m_noObjects = options.ContainsKey("no-objects");
|
||||||
m_skipAssets = options.ContainsKey("skipAssets");
|
m_skipAssets = options.ContainsKey("skipAssets");
|
||||||
m_requestId = requestId;
|
m_requestId = requestId;
|
||||||
m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero;
|
m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero;
|
||||||
m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f;
|
m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f;
|
||||||
m_rotationCenter = options.ContainsKey("rotationCenter") ? (Vector3)options["rotationCenter"]
|
m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"]
|
||||||
: new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0f);
|
: new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f);
|
||||||
|
|
||||||
// Zero can never be a valid user id
|
// Zero can never be a valid user id
|
||||||
m_validUserUuids[UUID.Zero] = false;
|
m_validUserUuids[UUID.Zero] = false;
|
||||||
|
@ -261,7 +264,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
|
|
||||||
// Process the file
|
// Process the file
|
||||||
|
|
||||||
if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
|
if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH) && !m_noObjects)
|
||||||
{
|
{
|
||||||
sceneContext.SerialisedSceneObjects.Add(Encoding.UTF8.GetString(data));
|
sceneContext.SerialisedSceneObjects.Add(Encoding.UTF8.GetString(data));
|
||||||
}
|
}
|
||||||
|
@ -454,8 +457,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
// Reload serialized prims
|
// Reload serialized prims
|
||||||
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
|
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
|
||||||
|
|
||||||
float angle = (float)(m_rotation / 180.0 * Math.PI);
|
OpenMetaverse.Quaternion rot = OpenMetaverse.Quaternion.CreateFromAxisAngle(0, 0, 1, m_rotation);
|
||||||
OpenMetaverse.Quaternion rot = OpenMetaverse.Quaternion.CreateFromAxisAngle(0, 0, 1, angle);
|
|
||||||
|
|
||||||
UUID oldTelehubUUID = scene.RegionInfo.RegionSettings.TelehubObject;
|
UUID oldTelehubUUID = scene.RegionInfo.RegionSettings.TelehubObject;
|
||||||
|
|
||||||
|
@ -483,16 +485,25 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
// Happily this does not do much to the object since it hasn't been added to the scene yet
|
// Happily this does not do much to the object since it hasn't been added to the scene yet
|
||||||
if (sceneObject.AttachmentPoint == 0)
|
if (sceneObject.AttachmentPoint == 0)
|
||||||
{
|
{
|
||||||
if (angle != 0f)
|
if (m_displacement != Vector3.Zero || m_rotation != 0f)
|
||||||
{
|
{
|
||||||
sceneObject.RootPart.RotationOffset = rot * sceneObject.GroupRotation;
|
Vector3 pos = sceneObject.AbsolutePosition;
|
||||||
Vector3 offset = sceneObject.AbsolutePosition - m_rotationCenter;
|
if (m_rotation != 0f)
|
||||||
offset *= rot;
|
{
|
||||||
sceneObject.AbsolutePosition = m_rotationCenter + offset;
|
// Rotate the object
|
||||||
}
|
sceneObject.RootPart.RotationOffset = rot * sceneObject.GroupRotation;
|
||||||
if (m_displacement != Vector3.Zero)
|
// Get object position relative to rotation axis
|
||||||
{
|
Vector3 offset = pos - m_rotationCenter;
|
||||||
sceneObject.AbsolutePosition += m_displacement;
|
// Rotate the object position
|
||||||
|
offset *= rot;
|
||||||
|
// Restore the object position back to relative to the region
|
||||||
|
pos = m_rotationCenter + offset;
|
||||||
|
}
|
||||||
|
if (m_displacement != Vector3.Zero)
|
||||||
|
{
|
||||||
|
pos += m_displacement;
|
||||||
|
}
|
||||||
|
sceneObject.AbsolutePosition = pos;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -868,10 +879,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>();
|
ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>();
|
||||||
|
|
||||||
MemoryStream ms = new MemoryStream(data);
|
MemoryStream ms = new MemoryStream(data);
|
||||||
if (m_displacement != Vector3.Zero)
|
if (m_displacement != Vector3.Zero || m_rotation != 0f)
|
||||||
{
|
{
|
||||||
Vector2 terrainDisplacement = new Vector2(m_displacement.X, m_displacement.Y);
|
Vector2 rotationCenter = new Vector2(m_rotationCenter.X, m_rotationCenter.Y);
|
||||||
terrainModule.LoadFromStream(terrainPath, terrainDisplacement, ms);
|
terrainModule.LoadFromStream(terrainPath, m_displacement, m_rotation, rotationCenter, ms);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -106,6 +106,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
bool skipAssets = false;
|
bool skipAssets = false;
|
||||||
bool forceTerrain = false;
|
bool forceTerrain = false;
|
||||||
bool forceParcels = false;
|
bool forceParcels = false;
|
||||||
|
bool noObjects = false;
|
||||||
Vector3 displacement = new Vector3(0f, 0f, 0f);
|
Vector3 displacement = new Vector3(0f, 0f, 0f);
|
||||||
float rotation = 0f;
|
float rotation = 0f;
|
||||||
Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0);
|
Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0);
|
||||||
|
@ -113,26 +114,48 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
OptionSet options = new OptionSet();
|
OptionSet options = new OptionSet();
|
||||||
options.Add("m|merge", delegate (string v) { mergeOar = (v != null); });
|
options.Add("m|merge", delegate (string v) { mergeOar = (v != null); });
|
||||||
options.Add("s|skip-assets", delegate (string v) { skipAssets = (v != null); });
|
options.Add("s|skip-assets", delegate (string v) { skipAssets = (v != null); });
|
||||||
options.Add("forceterrain", delegate (string v) { forceTerrain = (v != null); });
|
options.Add("force-terrain", delegate (string v) { forceTerrain = (v != null); });
|
||||||
options.Add("forceparcels", delegate (string v) { forceParcels = (v != null); });
|
options.Add("forceterrain", delegate (string v) { forceTerrain = (v != null); }); // downward compatibility
|
||||||
|
options.Add("force-parcels", delegate (string v) { forceParcels = (v != null); });
|
||||||
|
options.Add("forceparcels", delegate (string v) { forceParcels = (v != null); }); // downward compatibility
|
||||||
|
options.Add("no-objects", delegate (string v) { noObjects = (v != null); });
|
||||||
options.Add("displacement=", delegate (string v) {
|
options.Add("displacement=", delegate (string v) {
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
displacement = v == null ? Vector3.Zero : Vector3.Parse(v);
|
displacement = v == null ? Vector3.Zero : Vector3.Parse(v);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing displacement");
|
m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing displacement");
|
||||||
displacement = new Vector3(0f, 0f, 0f);
|
m_log.ErrorFormat("[ARCHIVER MODULE] Must be represented as vector3: --displacement \"<128,128,0>\"");
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
options.Add("rotation=", delegate (string v) {
|
options.Add("rotation=", delegate (string v) {
|
||||||
rotation = float.Parse(v);
|
try
|
||||||
rotation = Util.Clamp<float>(rotation, -359f, 359f);
|
{
|
||||||
|
rotation = v == null ? 0f : float.Parse(v);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing rotation");
|
||||||
|
m_log.ErrorFormat("[ARCHIVER MODULE] Must be an angle in degrees between -360 and +360: --rotation 45");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Convert to radians for internals
|
||||||
|
rotation = Util.Clamp<float>(rotation, -359f, 359f) / 180f * (float)Math.PI;
|
||||||
});
|
});
|
||||||
options.Add("rotationcenter=", delegate (string v) {
|
options.Add("rotation-center=", delegate (string v) {
|
||||||
// RA 20130119: libomv's Vector2.Parse doesn't work. Need to use vector3 for the moment
|
try
|
||||||
rotationCenter = Vector3.Parse(v);
|
{
|
||||||
|
rotationCenter = v == null ? Vector3.Zero : Vector3.Parse(v);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing rotation displacement");
|
||||||
|
m_log.ErrorFormat("[ARCHIVER MODULE] Must be represented as vector3: --rotation-center \"<128,128,0>\"");
|
||||||
|
return;
|
||||||
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
// Send a message to the region ready module
|
// Send a message to the region ready module
|
||||||
|
@ -155,11 +178,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
|
Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
|
||||||
if (mergeOar) archiveOptions.Add("merge", null);
|
if (mergeOar) archiveOptions.Add("merge", null);
|
||||||
if (skipAssets) archiveOptions.Add("skipAssets", null);
|
if (skipAssets) archiveOptions.Add("skipAssets", null);
|
||||||
if (forceTerrain) archiveOptions.Add("forceTerrain", null);
|
if (forceTerrain) archiveOptions.Add("force-terrain", null);
|
||||||
if (forceParcels) archiveOptions.Add("forceParcels", null);
|
if (forceParcels) archiveOptions.Add("force-parcels", null);
|
||||||
|
if (noObjects) archiveOptions.Add("no-objects", null);
|
||||||
archiveOptions.Add("displacement", displacement);
|
archiveOptions.Add("displacement", displacement);
|
||||||
archiveOptions.Add("rotation", rotation);
|
archiveOptions.Add("rotation", rotation);
|
||||||
archiveOptions.Add("rotationCenter", rotationCenter);
|
archiveOptions.Add("rotation-center", rotationCenter);
|
||||||
|
|
||||||
if (mainParams.Count > 2)
|
if (mainParams.Count > 2)
|
||||||
{
|
{
|
||||||
|
|
|
@ -579,7 +579,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||||
ArchiveConstants.CONTROL_FILE_PATH,
|
ArchiveConstants.CONTROL_FILE_PATH,
|
||||||
new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));
|
new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));
|
||||||
|
|
||||||
LandObject lo = new LandObject(groupID, true, null);
|
LandObject lo = new LandObject(groupID, true, m_scene);
|
||||||
lo.SetLandBitmap(lo.BasicFullRegionLandBitmap());
|
lo.SetLandBitmap(lo.BasicFullRegionLandBitmap());
|
||||||
LandData ld = lo.LandData;
|
LandData ld = lo.LandData;
|
||||||
ld.GlobalID = landID;
|
ld.GlobalID = landID;
|
||||||
|
|
|
@ -134,7 +134,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
|
public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
|
||||||
{
|
{
|
||||||
m_scene = scene;
|
m_scene = scene;
|
||||||
m_landBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
|
if (m_scene == null)
|
||||||
|
m_landBitmap = new bool[Constants.RegionSize / landUnit, Constants.RegionSize / landUnit];
|
||||||
|
else
|
||||||
|
m_landBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
|
||||||
|
|
||||||
LandData.OwnerID = owner_id;
|
LandData.OwnerID = owner_id;
|
||||||
if (is_group_owned)
|
if (is_group_owned)
|
||||||
|
|
|
@ -68,9 +68,6 @@ namespace OpenSim.Region.CoreModules
|
||||||
// updating those region settings in GenSunPos()
|
// updating those region settings in GenSunPos()
|
||||||
private bool receivedEstateToolsSunUpdate = false;
|
private bool receivedEstateToolsSunUpdate = false;
|
||||||
|
|
||||||
// Configurable values
|
|
||||||
private string m_RegionMode = "SL";
|
|
||||||
|
|
||||||
// Sun's position information is updated and sent to clients every m_UpdateInterval frames
|
// Sun's position information is updated and sent to clients every m_UpdateInterval frames
|
||||||
private int m_UpdateInterval = 0;
|
private int m_UpdateInterval = 0;
|
||||||
|
|
||||||
|
@ -90,7 +87,6 @@ namespace OpenSim.Region.CoreModules
|
||||||
// private double m_longitude = 0;
|
// private double m_longitude = 0;
|
||||||
// private double m_latitude = 0;
|
// private double m_latitude = 0;
|
||||||
// Configurable defaults Defaults close to SL
|
// Configurable defaults Defaults close to SL
|
||||||
private string d_mode = "SL";
|
|
||||||
private int d_frame_mod = 100; // Every 10 seconds (actually less)
|
private int d_frame_mod = 100; // Every 10 seconds (actually less)
|
||||||
private double d_day_length = 4; // A VW day is 4 RW hours long
|
private double d_day_length = 4; // A VW day is 4 RW hours long
|
||||||
private int d_year_length = 60; // There are 60 VW days in a VW year
|
private int d_year_length = 60; // There are 60 VW days in a VW year
|
||||||
|
@ -134,12 +130,15 @@ namespace OpenSim.Region.CoreModules
|
||||||
|
|
||||||
private const int TICKS_PER_SECOND = 10000000;
|
private const int TICKS_PER_SECOND = 10000000;
|
||||||
|
|
||||||
|
private ulong m_CurrentTimeOffset = 0;
|
||||||
|
|
||||||
// Current time in elapsed seconds since Jan 1st 1970
|
// Current time in elapsed seconds since Jan 1st 1970
|
||||||
private ulong CurrentTime
|
private ulong CurrentTime
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
return (ulong)(((DateTime.Now.Ticks) - TicksToEpoch + TicksUTCOffset) / TICKS_PER_SECOND);
|
ulong ctime = (ulong)(((DateTime.Now.Ticks) - TicksToEpoch + TicksUTCOffset) / TICKS_PER_SECOND);
|
||||||
|
return ctime + m_CurrentTimeOffset;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -262,10 +261,8 @@ namespace OpenSim.Region.CoreModules
|
||||||
|
|
||||||
private float GetCurrentTimeAsLindenSunHour()
|
private float GetCurrentTimeAsLindenSunHour()
|
||||||
{
|
{
|
||||||
if (m_SunFixed)
|
float curtime = m_SunFixed ? m_SunFixedHour : GetCurrentSunHour();
|
||||||
return m_SunFixedHour + 6;
|
return (curtime + 6.0f) % 24.0f;
|
||||||
|
|
||||||
return GetCurrentSunHour() + 6.0f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#region INonSharedRegion Methods
|
#region INonSharedRegion Methods
|
||||||
|
@ -290,8 +287,6 @@ namespace OpenSim.Region.CoreModules
|
||||||
// Just in case they don't have the stanzas
|
// Just in case they don't have the stanzas
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
// Mode: determines how the sun is handled
|
|
||||||
m_RegionMode = config.Configs["Sun"].GetString("mode", d_mode);
|
|
||||||
// Mode: determines how the sun is handled
|
// Mode: determines how the sun is handled
|
||||||
// m_latitude = config.Configs["Sun"].GetDouble("latitude", d_latitude);
|
// m_latitude = config.Configs["Sun"].GetDouble("latitude", d_latitude);
|
||||||
// Mode: determines how the sun is handled
|
// Mode: determines how the sun is handled
|
||||||
|
@ -314,7 +309,6 @@ namespace OpenSim.Region.CoreModules
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.Debug("[SUN]: Configuration access failed, using defaults. Reason: " + e.Message);
|
m_log.Debug("[SUN]: Configuration access failed, using defaults. Reason: " + e.Message);
|
||||||
m_RegionMode = d_mode;
|
|
||||||
m_YearLengthDays = d_year_length;
|
m_YearLengthDays = d_year_length;
|
||||||
m_DayLengthHours = d_day_length;
|
m_DayLengthHours = d_day_length;
|
||||||
m_HorizonShift = d_day_night;
|
m_HorizonShift = d_day_night;
|
||||||
|
@ -325,40 +319,28 @@ namespace OpenSim.Region.CoreModules
|
||||||
// m_longitude = d_longitude;
|
// m_longitude = d_longitude;
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (m_RegionMode)
|
SecondsPerSunCycle = (uint) (m_DayLengthHours * 60 * 60);
|
||||||
{
|
SecondsPerYear = (uint) (SecondsPerSunCycle*m_YearLengthDays);
|
||||||
case "T1":
|
|
||||||
default:
|
|
||||||
case "SL":
|
|
||||||
// Time taken to complete a cycle (day and season)
|
|
||||||
|
|
||||||
SecondsPerSunCycle = (uint) (m_DayLengthHours * 60 * 60);
|
// Ration of real-to-virtual time
|
||||||
SecondsPerYear = (uint) (SecondsPerSunCycle*m_YearLengthDays);
|
|
||||||
|
|
||||||
// Ration of real-to-virtual time
|
// VWTimeRatio = 24/m_day_length;
|
||||||
|
|
||||||
// VWTimeRatio = 24/m_day_length;
|
// Speed of rotation needed to complete a cycle in the
|
||||||
|
// designated period (day and season)
|
||||||
|
|
||||||
// Speed of rotation needed to complete a cycle in the
|
SunSpeed = m_SunCycle/SecondsPerSunCycle;
|
||||||
// designated period (day and season)
|
SeasonSpeed = m_SeasonalCycle/SecondsPerYear;
|
||||||
|
|
||||||
SunSpeed = m_SunCycle/SecondsPerSunCycle;
|
// Horizon translation
|
||||||
SeasonSpeed = m_SeasonalCycle/SecondsPerYear;
|
|
||||||
|
|
||||||
// Horizon translation
|
HorizonShift = m_HorizonShift; // Z axis translation
|
||||||
|
// HoursToRadians = (SunCycle/24)*VWTimeRatio;
|
||||||
HorizonShift = m_HorizonShift; // Z axis translation
|
|
||||||
// HoursToRadians = (SunCycle/24)*VWTimeRatio;
|
|
||||||
|
|
||||||
m_log.Debug("[SUN]: Mode is " + m_RegionMode);
|
|
||||||
m_log.Debug("[SUN]: Initialization completed. Day is " + SecondsPerSunCycle + " seconds, and year is " + m_YearLengthDays + " days");
|
|
||||||
m_log.Debug("[SUN]: Axis offset is " + m_HorizonShift);
|
|
||||||
m_log.Debug("[SUN]: Percentage of time for daylight " + m_DayTimeSunHourScale);
|
|
||||||
m_log.Debug("[SUN]: Positional data updated every " + m_UpdateInterval + " frames");
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
m_log.Debug("[SUN]: Initialization completed. Day is " + SecondsPerSunCycle + " seconds, and year is " + m_YearLengthDays + " days");
|
||||||
|
m_log.Debug("[SUN]: Axis offset is " + m_HorizonShift);
|
||||||
|
m_log.Debug("[SUN]: Percentage of time for daylight " + m_DayTimeSunHourScale);
|
||||||
|
m_log.Debug("[SUN]: Positional data updated every " + m_UpdateInterval + " frames");
|
||||||
}
|
}
|
||||||
|
|
||||||
public Type ReplaceableInterface
|
public Type ReplaceableInterface
|
||||||
|
@ -385,7 +367,8 @@ namespace OpenSim.Region.CoreModules
|
||||||
string sunCommand = string.Format("sun {0}", kvp.Key);
|
string sunCommand = string.Format("sun {0}", kvp.Key);
|
||||||
m_scene.AddCommand("Regions", this, sunCommand, string.Format("{0} [<value>]", sunCommand), kvp.Value, "", HandleSunConsoleCommand);
|
m_scene.AddCommand("Regions", this, sunCommand, string.Format("{0} [<value>]", sunCommand), kvp.Value, "", HandleSunConsoleCommand);
|
||||||
}
|
}
|
||||||
|
m_scene.AddCommand("Regions", this, "sun help", "sun help", "list parameters that can be changed", "", HandleSunConsoleCommand);
|
||||||
|
m_scene.AddCommand("Regions", this, "sun list", "sun list", "list parameters that can be changed", "", HandleSunConsoleCommand);
|
||||||
ready = true;
|
ready = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -419,20 +402,19 @@ namespace OpenSim.Region.CoreModules
|
||||||
|
|
||||||
public void SunToClient(IClientAPI client)
|
public void SunToClient(IClientAPI client)
|
||||||
{
|
{
|
||||||
if (m_RegionMode != "T1")
|
if (ready)
|
||||||
{
|
{
|
||||||
if (ready)
|
if (m_SunFixed)
|
||||||
{
|
{
|
||||||
if (m_SunFixed)
|
// m_log.DebugFormat("[SUN]: Fixed SunHour {0}, Position {1}, PosTime {2}, OrbitalPosition : {3} ",
|
||||||
{
|
// m_SunFixedHour, Position.ToString(), PosTime.ToString(), OrbitalPosition.ToString());
|
||||||
// m_log.DebugFormat("[SUN]: SunHour {0}, Position {1}, PosTime {2}, OrbitalPosition : {3} ", m_SunFixedHour, Position.ToString(), PosTime.ToString(), OrbitalPosition.ToString());
|
client.SendSunPos(Position, Velocity, PosTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition);
|
||||||
client.SendSunPos(Position, Velocity, PosTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition);
|
}
|
||||||
}
|
else
|
||||||
else
|
{
|
||||||
{
|
// m_log.DebugFormat("[SUN]: SunHour {0}, Position {1}, PosTime {2}, OrbitalPosition : {3} ",
|
||||||
// m_log.DebugFormat("[SUN]: SunHour {0}, Position {1}, PosTime {2}, OrbitalPosition : {3} ", m_SunFixedHour, Position.ToString(), PosTime.ToString(), OrbitalPosition.ToString());
|
// m_SunFixedHour, Position.ToString(), PosTime.ToString(), OrbitalPosition.ToString());
|
||||||
client.SendSunPos(Position, Velocity, CurrentTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition);
|
client.SendSunPos(Position, Velocity, CurrentTime, SecondsPerSunCycle, SecondsPerYear, OrbitalPosition);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -532,6 +514,9 @@ namespace OpenSim.Region.CoreModules
|
||||||
case "update_interval":
|
case "update_interval":
|
||||||
return m_UpdateInterval;
|
return m_UpdateInterval;
|
||||||
|
|
||||||
|
case "current_time":
|
||||||
|
return GetCurrentTimeAsLindenSunHour();
|
||||||
|
|
||||||
default:
|
default:
|
||||||
throw new Exception("Unknown sun parameter.");
|
throw new Exception("Unknown sun parameter.");
|
||||||
}
|
}
|
||||||
|
@ -539,7 +524,51 @@ namespace OpenSim.Region.CoreModules
|
||||||
|
|
||||||
public void SetSunParameter(string param, double value)
|
public void SetSunParameter(string param, double value)
|
||||||
{
|
{
|
||||||
HandleSunConsoleCommand("sun", new string[] {param, value.ToString() });
|
switch (param)
|
||||||
|
{
|
||||||
|
case "year_length":
|
||||||
|
m_YearLengthDays = (int)value;
|
||||||
|
SecondsPerYear = (uint) (SecondsPerSunCycle*m_YearLengthDays);
|
||||||
|
SeasonSpeed = m_SeasonalCycle/SecondsPerYear;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "day_length":
|
||||||
|
m_DayLengthHours = value;
|
||||||
|
SecondsPerSunCycle = (uint) (m_DayLengthHours * 60 * 60);
|
||||||
|
SecondsPerYear = (uint) (SecondsPerSunCycle*m_YearLengthDays);
|
||||||
|
SunSpeed = m_SunCycle/SecondsPerSunCycle;
|
||||||
|
SeasonSpeed = m_SeasonalCycle/SecondsPerYear;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "day_night_offset":
|
||||||
|
m_HorizonShift = value;
|
||||||
|
HorizonShift = m_HorizonShift;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "day_time_sun_hour_scale":
|
||||||
|
m_DayTimeSunHourScale = value;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "update_interval":
|
||||||
|
m_UpdateInterval = (int)value;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "current_time":
|
||||||
|
value = (value + 18.0) % 24.0;
|
||||||
|
// set the current offset so that the effective sun time is the parameter
|
||||||
|
m_CurrentTimeOffset = 0; // clear this first so we use raw time
|
||||||
|
m_CurrentTimeOffset = (ulong)(SecondsPerSunCycle * value/ 24.0) - (CurrentTime % SecondsPerSunCycle);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
throw new Exception("Unknown sun parameter.");
|
||||||
|
|
||||||
|
// Generate shared values
|
||||||
|
GenSunPos();
|
||||||
|
|
||||||
|
// When sun settings are updated, we should update all clients with new settings.
|
||||||
|
SunUpdateToAllClients();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public float GetCurrentSunHour()
|
public float GetCurrentSunHour()
|
||||||
|
@ -572,7 +601,7 @@ namespace OpenSim.Region.CoreModules
|
||||||
|
|
||||||
foreach (string output in ParseCmdParams(cmdparams))
|
foreach (string output in ParseCmdParams(cmdparams))
|
||||||
{
|
{
|
||||||
m_log.Info("[SUN] " + output);
|
MainConsole.Instance.Output(output);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -581,10 +610,11 @@ namespace OpenSim.Region.CoreModules
|
||||||
Dictionary<string, string> Params = new Dictionary<string, string>();
|
Dictionary<string, string> Params = new Dictionary<string, string>();
|
||||||
|
|
||||||
Params.Add("year_length", "number of days to a year");
|
Params.Add("year_length", "number of days to a year");
|
||||||
Params.Add("day_length", "number of seconds to a day");
|
Params.Add("day_length", "number of hours to a day");
|
||||||
Params.Add("day_night_offset", "induces a horizon shift");
|
Params.Add("day_night_offset", "induces a horizon shift");
|
||||||
Params.Add("update_interval", "how often to update the sun's position in frames");
|
Params.Add("update_interval", "how often to update the sun's position in frames");
|
||||||
Params.Add("day_time_sun_hour_scale", "scales day light vs nite hours to change day/night ratio");
|
Params.Add("day_time_sun_hour_scale", "scales day light vs nite hours to change day/night ratio");
|
||||||
|
Params.Add("current_time", "time in seconds of the simulator");
|
||||||
|
|
||||||
return Params;
|
return Params;
|
||||||
}
|
}
|
||||||
|
@ -618,46 +648,15 @@ namespace OpenSim.Region.CoreModules
|
||||||
}
|
}
|
||||||
else if (args.Length == 3)
|
else if (args.Length == 3)
|
||||||
{
|
{
|
||||||
float value = 0.0f;
|
double value = 0.0;
|
||||||
if (!float.TryParse(args[2], out value))
|
if (! double.TryParse(args[2], out value))
|
||||||
{
|
{
|
||||||
Output.Add(String.Format("The parameter value {0} is not a valid number.", args[2]));
|
Output.Add(String.Format("The parameter value {0} is not a valid number.", args[2]));
|
||||||
|
return Output;
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (args[1].ToLower())
|
SetSunParameter(args[1].ToLower(), value);
|
||||||
{
|
|
||||||
case "year_length":
|
|
||||||
m_YearLengthDays = (int)value;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case "day_length":
|
|
||||||
m_DayLengthHours = value;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case "day_night_offset":
|
|
||||||
m_HorizonShift = value;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case "day_time_sun_hour_scale":
|
|
||||||
m_DayTimeSunHourScale = value;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case "update_interval":
|
|
||||||
m_UpdateInterval = (int)value;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
Output.Add(String.Format("Unknown parameter {0}.", args[1]));
|
|
||||||
return Output;
|
|
||||||
}
|
|
||||||
|
|
||||||
Output.Add(String.Format("Parameter {0} set to {1}.", args[1], value.ToString()));
|
Output.Add(String.Format("Parameter {0} set to {1}.", args[1], value.ToString()));
|
||||||
|
|
||||||
// Generate shared values
|
|
||||||
GenSunPos();
|
|
||||||
|
|
||||||
// When sun settings are updated, we should update all clients with new settings.
|
|
||||||
SunUpdateToAllClients();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return Output;
|
return Output;
|
||||||
|
|
|
@ -316,8 +316,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
|
|
||||||
public void LoadFromStream(string filename, Stream stream)
|
public void LoadFromStream(string filename, Stream stream)
|
||||||
{
|
{
|
||||||
Vector2 defaultDisplacement = new Vector2(0f, 0f);
|
LoadFromStream(filename, Vector3.Zero, 0f, Vector2.Zero, stream);
|
||||||
LoadFromStream(filename, defaultDisplacement, stream);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -325,7 +324,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="filename">Filename to terrain file. Type is determined by extension.</param>
|
/// <param name="filename">Filename to terrain file. Type is determined by extension.</param>
|
||||||
/// <param name="stream"></param>
|
/// <param name="stream"></param>
|
||||||
public void LoadFromStream(string filename, Vector2 displacement, Stream stream)
|
public void LoadFromStream(string filename, Vector3 displacement,
|
||||||
|
float radianRotation, Vector2 rotationDisplacement, Stream stream)
|
||||||
{
|
{
|
||||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||||
{
|
{
|
||||||
|
@ -336,7 +336,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
ITerrainChannel channel = loader.Value.LoadStream(stream);
|
ITerrainChannel channel = loader.Value.LoadStream(stream);
|
||||||
MergeTerrainIntoExisting(channel, displacement);
|
m_channel.Merge(channel, displacement, radianRotation, rotationDisplacement);
|
||||||
UpdateRevertMap();
|
UpdateRevertMap();
|
||||||
}
|
}
|
||||||
catch (NotImplementedException)
|
catch (NotImplementedException)
|
||||||
|
@ -356,33 +356,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename));
|
throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void MergeTerrainIntoExisting(ITerrainChannel channel, Vector2 displacement)
|
|
||||||
{
|
|
||||||
if (displacement == Vector2.Zero)
|
|
||||||
{
|
|
||||||
// If there is no displacement, just use this channel as the new heightmap
|
|
||||||
m_scene.Heightmap = channel;
|
|
||||||
m_channel = channel;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// If there is a displacement, we copy the loaded heightmap into the overall region
|
|
||||||
for (int xx = 0; xx < channel.Width; xx++)
|
|
||||||
{
|
|
||||||
for (int yy = 0; yy < channel.Height; yy++)
|
|
||||||
{
|
|
||||||
int dispX = xx + (int)displacement.X;
|
|
||||||
int dispY = yy + (int)displacement.Y;
|
|
||||||
if (dispX >= 0 && dispX < m_channel.Width
|
|
||||||
&& dispY >= 0 && dispY < m_channel.Height)
|
|
||||||
{
|
|
||||||
m_channel[dispX, dispY] = channel[xx, yy];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static Stream URIFetch(Uri uri)
|
private static Stream URIFetch(Uri uri)
|
||||||
{
|
{
|
||||||
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri);
|
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri);
|
||||||
|
|
|
@ -40,10 +40,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void BrushTest()
|
public void BrushTest()
|
||||||
{
|
{
|
||||||
|
int midRegion = (int)Constants.RegionSize / 2;
|
||||||
|
|
||||||
|
// Create a mask that covers only the left half of the region
|
||||||
bool[,] allowMask = new bool[(int)Constants.RegionSize, 256];
|
bool[,] allowMask = new bool[(int)Constants.RegionSize, 256];
|
||||||
int x;
|
int x;
|
||||||
int y;
|
int y;
|
||||||
for (x = 0; x < (int)((int)Constants.RegionSize * 0.5f); x++)
|
for (x = 0; x < midRegion; x++)
|
||||||
{
|
{
|
||||||
for (y = 0; y < (int)Constants.RegionSize; y++)
|
for (y = 0; y < (int)Constants.RegionSize; y++)
|
||||||
{
|
{
|
||||||
|
@ -57,13 +60,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
|
||||||
TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize);
|
TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize);
|
||||||
ITerrainPaintableEffect effect = new RaiseSphere();
|
ITerrainPaintableEffect effect = new RaiseSphere();
|
||||||
|
|
||||||
effect.PaintEffect(map, allowMask, (int)Constants.RegionSize * 0.5f, (int)Constants.RegionSize * 0.5f, -1.0, 2, 0.1);
|
effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0);
|
||||||
Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] > 0.0, "Raise brush should raising value at this point (127,128).");
|
Assert.That(map[127, midRegion] > 0.0, "Raise brush should raising value at this point (127,128).");
|
||||||
Assert.That(map[124, (int)((int)Constants.RegionSize * 0.5f)] > 0.0, "Raise brush should raising value at this point (124,128).");
|
Assert.That(map[125, midRegion] > 0.0, "Raise brush should raising value at this point (124,128).");
|
||||||
Assert.That(map[123, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (123,128).");
|
Assert.That(map[120, midRegion] == 0.0, "Raise brush should not change value at this point (120,128).");
|
||||||
Assert.That(map[128, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (128,128).");
|
Assert.That(map[128, midRegion] == 0.0, "Raise brush should not change value at this point (128,128).");
|
||||||
Assert.That(map[0, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (0,128).");
|
Assert.That(map[0, midRegion] == 0.0, "Raise brush should not change value at this point (0,128).");
|
||||||
|
|
||||||
//
|
//
|
||||||
// Test LowerSphere
|
// Test LowerSphere
|
||||||
//
|
//
|
||||||
|
@ -77,13 +79,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
|
||||||
}
|
}
|
||||||
effect = new LowerSphere();
|
effect = new LowerSphere();
|
||||||
|
|
||||||
effect.PaintEffect(map, allowMask, ((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), -1.0, 2, 6.0);
|
effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0);
|
||||||
Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128).");
|
Assert.That(map[127, midRegion] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128).");
|
||||||
Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128).");
|
Assert.That(map[127, midRegion] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128).");
|
||||||
Assert.That(map[124, (int)((int)Constants.RegionSize * 0.5f)] < 1.0, "Lower brush should lowering value at this point (124,128).");
|
Assert.That(map[125, midRegion] < 1.0, "Lower brush should lowering value at this point (124,128).");
|
||||||
Assert.That(map[123, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (123,128).");
|
Assert.That(map[120, midRegion] == 1.0, "Lower brush should not change value at this point (120,128).");
|
||||||
Assert.That(map[128, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (128,128).");
|
Assert.That(map[128, midRegion] == 1.0, "Lower brush should not change value at this point (128,128).");
|
||||||
Assert.That(map[0, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (0,128).");
|
Assert.That(map[0, midRegion] == 1.0, "Lower brush should not change value at this point (0,128).");
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -100,10 +102,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
|
||||||
x[0, 0] -= 1.0;
|
x[0, 0] -= 1.0;
|
||||||
Assert.That(x[0, 0] == 4.0, "Terrain addition/subtraction error.");
|
Assert.That(x[0, 0] == 4.0, "Terrain addition/subtraction error.");
|
||||||
|
|
||||||
x[0, 0] = Math.PI;
|
|
||||||
double[,] doublesExport = x.GetDoubles();
|
|
||||||
Assert.That(doublesExport[0, 0] == Math.PI, "Export to double[,] array not working correctly.");
|
|
||||||
|
|
||||||
x[0, 0] = 1.0;
|
x[0, 0] = 1.0;
|
||||||
float[] floatsExport = x.GetFloatsSerialised();
|
float[] floatsExport = x.GetFloatsSerialised();
|
||||||
Assert.That(floatsExport[0] == 1.0f, "Export to float[] not working correctly.");
|
Assert.That(floatsExport[0] == 1.0f, "Export to float[] not working correctly.");
|
||||||
|
|
|
@ -899,7 +899,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
if (os != null)
|
if (os != null)
|
||||||
os.Close();
|
os.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
string response_mapItems_reply = null;
|
string response_mapItems_reply = null;
|
||||||
|
|
|
@ -71,6 +71,32 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
UUID owner, bool senseAsAgent, Scene scene,
|
UUID owner, bool senseAsAgent, Scene scene,
|
||||||
AvatarAppearance appearance);
|
AvatarAppearance appearance);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Create an NPC with a user-supplied agentID
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="firstname"></param>
|
||||||
|
/// <param name="lastname"></param>
|
||||||
|
/// <param name="position"></param>
|
||||||
|
/// <param name="agentID"></param>
|
||||||
|
/// The desired agent ID
|
||||||
|
/// <param name="owner"></param>
|
||||||
|
/// <param name="senseAsAgent">
|
||||||
|
/// Make the NPC show up as an agent on LSL sensors. The default is
|
||||||
|
/// that they show up as the NPC type instead, but this is currently
|
||||||
|
/// an OpenSim-only extension.
|
||||||
|
/// </param>
|
||||||
|
/// <param name="scene"></param>
|
||||||
|
/// <param name="appearance">
|
||||||
|
/// The avatar appearance to use for the new NPC.
|
||||||
|
/// </param>
|
||||||
|
/// <returns>
|
||||||
|
/// The UUID of the ScenePresence created. UUID.Zero if there was a
|
||||||
|
/// failure.
|
||||||
|
/// </returns>
|
||||||
|
UUID CreateNPC(string firstname, string lastname,
|
||||||
|
Vector3 position, UUID agentID, UUID owner, bool senseAsAgent, Scene scene,
|
||||||
|
AvatarAppearance appearance);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Check if the agent is an NPC.
|
/// Check if the agent is an NPC.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -26,6 +26,7 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
|
using OpenMetaverse;
|
||||||
|
|
||||||
namespace OpenSim.Region.Framework.Interfaces
|
namespace OpenSim.Region.Framework.Interfaces
|
||||||
{
|
{
|
||||||
|
@ -56,5 +57,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
ITerrainChannel MakeCopy();
|
ITerrainChannel MakeCopy();
|
||||||
string SaveToXmlString();
|
string SaveToXmlString();
|
||||||
void LoadFromXmlString(string data);
|
void LoadFromXmlString(string data);
|
||||||
|
// Merge some terrain into this channel
|
||||||
|
void Merge(ITerrainChannel newTerrain, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -51,7 +51,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// </param>
|
/// </param>
|
||||||
/// <param name="stream"></param>
|
/// <param name="stream"></param>
|
||||||
void LoadFromStream(string filename, Stream stream);
|
void LoadFromStream(string filename, Stream stream);
|
||||||
void LoadFromStream(string filename, Vector2 displacement, Stream stream);
|
void LoadFromStream(string filename, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement, Stream stream);
|
||||||
void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap);
|
void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap);
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Save a terrain to a stream.
|
/// Save a terrain to a stream.
|
||||||
|
|
|
@ -36,6 +36,8 @@ using OpenSim.Data;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
|
||||||
|
using OpenMetaverse;
|
||||||
|
|
||||||
using log4net;
|
using log4net;
|
||||||
|
|
||||||
namespace OpenSim.Region.Framework.Scenes
|
namespace OpenSim.Region.Framework.Scenes
|
||||||
|
@ -212,6 +214,76 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
sr.Close();
|
sr.Close();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ITerrainChannel.Merge
|
||||||
|
public void Merge(ITerrainChannel newTerrain, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement)
|
||||||
|
{
|
||||||
|
for (int xx = 0; xx < newTerrain.Width; xx++)
|
||||||
|
{
|
||||||
|
for (int yy = 0; yy < newTerrain.Height; yy++)
|
||||||
|
{
|
||||||
|
int dispX = (int)displacement.X;
|
||||||
|
int dispY = (int)displacement.Y;
|
||||||
|
float newHeight = (float)newTerrain[xx, yy] + displacement.Z;
|
||||||
|
if (radianRotation == 0)
|
||||||
|
{
|
||||||
|
// If no rotation, place the new height in the specified location
|
||||||
|
dispX += xx;
|
||||||
|
dispY += yy;
|
||||||
|
if (dispX >= 0 && dispX < m_terrainData.SizeX && dispY >= 0 && dispY < m_terrainData.SizeY)
|
||||||
|
{
|
||||||
|
m_terrainData[dispX, dispY] = newHeight;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// If rotating, we have to smooth the result because the conversion
|
||||||
|
// to ints will mean heightmap entries will not get changed
|
||||||
|
// First compute the rotation location for the new height.
|
||||||
|
dispX += (int)(rotationDisplacement.X
|
||||||
|
+ ((float)xx - rotationDisplacement.X) * Math.Cos(radianRotation)
|
||||||
|
- ((float)yy - rotationDisplacement.Y) * Math.Sin(radianRotation) );
|
||||||
|
|
||||||
|
dispY += (int)(rotationDisplacement.Y
|
||||||
|
+ ((float)xx - rotationDisplacement.X) * Math.Sin(radianRotation)
|
||||||
|
+ ((float)yy - rotationDisplacement.Y) * Math.Cos(radianRotation) );
|
||||||
|
|
||||||
|
if (dispX >= 0 && dispX < m_terrainData.SizeX && dispY >= 0 && dispY < m_terrainData.SizeY)
|
||||||
|
{
|
||||||
|
float oldHeight = m_terrainData[dispX, dispY];
|
||||||
|
// Smooth the heights around this location if the old height is far from this one
|
||||||
|
for (int sxx = dispX - 2; sxx < dispX + 2; sxx++)
|
||||||
|
{
|
||||||
|
for (int syy = dispY - 2; syy < dispY + 2; syy++)
|
||||||
|
{
|
||||||
|
if (sxx >= 0 && sxx < m_terrainData.SizeX && syy >= 0 && syy < m_terrainData.SizeY)
|
||||||
|
{
|
||||||
|
if (sxx == dispX && syy == dispY)
|
||||||
|
{
|
||||||
|
// Set height for the exact rotated point
|
||||||
|
m_terrainData[dispX, dispY] = newHeight;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (Math.Abs(m_terrainData[sxx, syy] - newHeight) > 1f)
|
||||||
|
{
|
||||||
|
// If the adjacent height is far off, force it to this height
|
||||||
|
m_terrainData[sxx, syy] = newHeight;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dispX >= 0 && dispX < m_terrainData.SizeX && dispY >= 0 && dispY < m_terrainData.SizeY)
|
||||||
|
{
|
||||||
|
m_terrainData[dispX, dispY] = (float)newTerrain[xx, yy];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
public TerrainChannel Copy()
|
public TerrainChannel Copy()
|
||||||
|
|
|
@ -161,7 +161,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
// Get the prim's default texture. This will be used for faces which don't have their own texture
|
// Get the prim's default texture. This will be used for faces which don't have their own texture
|
||||||
if (textureEntry.DefaultTexture != null)
|
if (textureEntry.DefaultTexture != null)
|
||||||
assetUuids[textureEntry.DefaultTexture.TextureID] = (sbyte)AssetType.Texture;
|
GatherTextureEntryAssets(textureEntry.DefaultTexture, assetUuids);
|
||||||
|
|
||||||
if (textureEntry.FaceTextures != null)
|
if (textureEntry.FaceTextures != null)
|
||||||
{
|
{
|
||||||
|
@ -169,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
foreach (Primitive.TextureEntryFace texture in textureEntry.FaceTextures)
|
foreach (Primitive.TextureEntryFace texture in textureEntry.FaceTextures)
|
||||||
{
|
{
|
||||||
if (texture != null)
|
if (texture != null)
|
||||||
assetUuids[texture.TextureID] = (sbyte)AssetType.Texture;
|
GatherTextureEntryAssets(texture, assetUuids);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -233,6 +233,19 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gather all the asset uuids found in one face of a Texture Entry.
|
||||||
|
/// </summary>
|
||||||
|
private void GatherTextureEntryAssets(Primitive.TextureEntryFace texture, IDictionary<UUID, sbyte> assetUuids)
|
||||||
|
{
|
||||||
|
assetUuids[texture.TextureID] = (sbyte)AssetType.Texture;
|
||||||
|
|
||||||
|
if (texture.MaterialID != UUID.Zero)
|
||||||
|
{
|
||||||
|
GatherAssetUuids(texture.MaterialID, (sbyte)OpenSimAssetType.Material, assetUuids);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// /// <summary>
|
// /// <summary>
|
||||||
// /// The callback made when we request the asset for an object from the asset service.
|
// /// The callback made when we request the asset for an object from the asset service.
|
||||||
// /// </summary>
|
// /// </summary>
|
||||||
|
|
|
@ -304,7 +304,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
if (os != null)
|
if (os != null)
|
||||||
os.Close();
|
os.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -61,7 +61,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||||
private readonly string m_firstname;
|
private readonly string m_firstname;
|
||||||
private readonly string m_lastname;
|
private readonly string m_lastname;
|
||||||
private readonly Vector3 m_startPos;
|
private readonly Vector3 m_startPos;
|
||||||
private readonly UUID m_uuid = UUID.Random();
|
private readonly UUID m_uuid;
|
||||||
private readonly Scene m_scene;
|
private readonly Scene m_scene;
|
||||||
private readonly UUID m_ownerID;
|
private readonly UUID m_ownerID;
|
||||||
|
|
||||||
|
@ -71,6 +71,19 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||||
m_firstname = firstname;
|
m_firstname = firstname;
|
||||||
m_lastname = lastname;
|
m_lastname = lastname;
|
||||||
m_startPos = position;
|
m_startPos = position;
|
||||||
|
m_uuid = UUID.Random();
|
||||||
|
m_scene = scene;
|
||||||
|
m_ownerID = ownerID;
|
||||||
|
SenseAsAgent = senseAsAgent;
|
||||||
|
}
|
||||||
|
|
||||||
|
public NPCAvatar(
|
||||||
|
string firstname, string lastname, UUID agentID, Vector3 position, UUID ownerID, bool senseAsAgent, Scene scene)
|
||||||
|
{
|
||||||
|
m_firstname = firstname;
|
||||||
|
m_lastname = lastname;
|
||||||
|
m_startPos = position;
|
||||||
|
m_uuid = agentID;
|
||||||
m_scene = scene;
|
m_scene = scene;
|
||||||
m_ownerID = ownerID;
|
m_ownerID = ownerID;
|
||||||
SenseAsAgent = senseAsAgent;
|
SenseAsAgent = senseAsAgent;
|
||||||
|
|
|
@ -140,8 +140,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||||
Vector3 position, UUID owner, bool senseAsAgent, Scene scene,
|
Vector3 position, UUID owner, bool senseAsAgent, Scene scene,
|
||||||
AvatarAppearance appearance)
|
AvatarAppearance appearance)
|
||||||
{
|
{
|
||||||
NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position,
|
return CreateNPC(firstname, lastname, position, UUID.Zero, owner, senseAsAgent, scene, appearance);
|
||||||
owner, senseAsAgent, scene);
|
}
|
||||||
|
|
||||||
|
public UUID CreateNPC(string firstname, string lastname,
|
||||||
|
Vector3 position, UUID agentID, UUID owner, bool senseAsAgent, Scene scene,
|
||||||
|
AvatarAppearance appearance)
|
||||||
|
{
|
||||||
|
NPCAvatar npcAvatar = null;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (agentID == UUID.Zero)
|
||||||
|
npcAvatar = new NPCAvatar(firstname, lastname, position,
|
||||||
|
owner, senseAsAgent, scene);
|
||||||
|
else
|
||||||
|
npcAvatar = new NPCAvatar(firstname, lastname, agentID, position,
|
||||||
|
owner, senseAsAgent, scene);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.Info("[NPC MODULE]: exception creating NPC avatar: " + e.ToString());
|
||||||
|
return UUID.Zero;
|
||||||
|
}
|
||||||
|
|
||||||
npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0,
|
npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0,
|
||||||
int.MaxValue);
|
int.MaxValue);
|
||||||
|
|
||||||
|
|
|
@ -538,7 +538,7 @@ public static class BSParam
|
||||||
(s,o) => { s.PE.SetContactProcessingThreshold(o.PhysBody, ContactProcessingThreshold); } ),
|
(s,o) => { s.PE.SetContactProcessingThreshold(o.PhysBody, ContactProcessingThreshold); } ),
|
||||||
|
|
||||||
new ParameterDefn<float>("TerrainImplementation", "Type of shape to use for terrain (0=heightmap, 1=mesh)",
|
new ParameterDefn<float>("TerrainImplementation", "Type of shape to use for terrain (0=heightmap, 1=mesh)",
|
||||||
(float)BSTerrainPhys.TerrainImplementation.Mesh ),
|
(float)BSTerrainPhys.TerrainImplementation.Heightmap ),
|
||||||
new ParameterDefn<int>("TerrainMeshMagnification", "Number of times the 256x256 heightmap is multiplied to create the terrain mesh" ,
|
new ParameterDefn<int>("TerrainMeshMagnification", "Number of times the 256x256 heightmap is multiplied to create the terrain mesh" ,
|
||||||
2 ),
|
2 ),
|
||||||
new ParameterDefn<float>("TerrainFriction", "Factor to reduce movement against terrain surface" ,
|
new ParameterDefn<float>("TerrainFriction", "Factor to reduce movement against terrain surface" ,
|
||||||
|
|
|
@ -235,6 +235,14 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
|
||||||
// Set default values for physics parameters plus any overrides from the ini file
|
// Set default values for physics parameters plus any overrides from the ini file
|
||||||
GetInitialParameterValues(config);
|
GetInitialParameterValues(config);
|
||||||
|
|
||||||
|
// Force some parameters to values depending on other configurations
|
||||||
|
// Only use heightmap terrain implementation if terrain larger than legacy size
|
||||||
|
if ((uint)regionExtent.X > Constants.RegionSize || (uint)regionExtent.Y > Constants.RegionSize)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("{0} Forcing terrain implementation to heightmap for large region", LogHeader);
|
||||||
|
BSParam.TerrainImplementation = (float)BSTerrainPhys.TerrainImplementation.Heightmap;
|
||||||
|
}
|
||||||
|
|
||||||
// Get the connection to the physics engine (could be native or one of many DLLs)
|
// Get the connection to the physics engine (could be native or one of many DLLs)
|
||||||
PE = SelectUnderlyingBulletEngine(BulletEngineName);
|
PE = SelectUnderlyingBulletEngine(BulletEngineName);
|
||||||
|
|
||||||
|
|
|
@ -101,7 +101,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected TaskInventoryItem m_item;
|
protected TaskInventoryItem m_item;
|
||||||
|
|
||||||
protected bool throwErrorOnNotImplemented = true;
|
protected bool throwErrorOnNotImplemented = false;
|
||||||
protected AsyncCommandManager AsyncCommands = null;
|
protected AsyncCommandManager AsyncCommands = null;
|
||||||
protected float m_ScriptDelayFactor = 1.0f;
|
protected float m_ScriptDelayFactor = 1.0f;
|
||||||
protected float m_ScriptDistanceFactor = 1.0f;
|
protected float m_ScriptDistanceFactor = 1.0f;
|
||||||
|
@ -261,7 +261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if ((item = GetScriptByName(name)) != UUID.Zero)
|
if ((item = GetScriptByName(name)) != UUID.Zero)
|
||||||
m_ScriptEngine.ResetScript(item);
|
m_ScriptEngine.ResetScript(item);
|
||||||
else
|
else
|
||||||
ShoutError("llResetOtherScript: script "+name+" not found");
|
Error("llResetOtherScript", "Can't find script '" + name + "'");
|
||||||
}
|
}
|
||||||
|
|
||||||
public LSL_Integer llGetScriptState(string name)
|
public LSL_Integer llGetScriptState(string name)
|
||||||
|
@ -275,7 +275,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
return m_ScriptEngine.GetScriptState(item) ?1:0;
|
return m_ScriptEngine.GetScriptState(item) ?1:0;
|
||||||
}
|
}
|
||||||
|
|
||||||
ShoutError("llGetScriptState: script "+name+" not found");
|
Error("llGetScriptState", "Can't find script '" + name + "'");
|
||||||
|
|
||||||
// If we didn't find it, then it's safe to
|
// If we didn't find it, then it's safe to
|
||||||
// assume it is not running.
|
// assume it is not running.
|
||||||
|
@ -298,7 +298,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ShoutError("llSetScriptState: script "+name+" not found");
|
Error("llSetScriptState", "Can't find script '" + name + "'");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -890,7 +890,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
if (channelID == 0)
|
if (channelID == 0)
|
||||||
{
|
{
|
||||||
LSLError("Cannot use llRegionSay() on channel 0");
|
Error("llRegionSay", "Cannot use on channel 0");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2553,9 +2553,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
public void llSound(string sound, double volume, int queue, int loop)
|
public void llSound(string sound, double volume, int queue, int loop)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
// This function has been deprecated
|
Deprecated("llSound", "Use llPlaySound instead");
|
||||||
// see http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSound
|
|
||||||
Deprecated("llSound");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Xantor 20080528 PlaySound updated so it accepts an objectinventory name -or- a key to a sound
|
// Xantor 20080528 PlaySound updated so it accepts an objectinventory name -or- a key to a sound
|
||||||
|
@ -2886,7 +2884,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0)
|
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0)
|
||||||
{
|
{
|
||||||
LSLError("No permissions to give money");
|
Error("llGiveMoney", "No permissions to give money");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2894,7 +2892,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
if (!UUID.TryParse(destination, out toID))
|
if (!UUID.TryParse(destination, out toID))
|
||||||
{
|
{
|
||||||
LSLError("Bad key in llGiveMoney");
|
Error("llGiveMoney", "Bad key in llGiveMoney");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2914,28 +2912,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
|
public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
Deprecated("llMakeExplosion");
|
Deprecated("llMakeExplosion", "Use llParticleSystem instead");
|
||||||
ScriptSleep(100);
|
ScriptSleep(100);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset)
|
public void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
Deprecated("llMakeFountain");
|
Deprecated("llMakeFountain", "Use llParticleSystem instead");
|
||||||
ScriptSleep(100);
|
ScriptSleep(100);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
|
public void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
Deprecated("llMakeSmoke");
|
Deprecated("llMakeSmoke", "Use llParticleSystem instead");
|
||||||
ScriptSleep(100);
|
ScriptSleep(100);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
|
public void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
Deprecated("llMakeFire");
|
Deprecated("llMakeFire", "Use llParticleSystem instead");
|
||||||
ScriptSleep(100);
|
ScriptSleep(100);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2957,13 +2955,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
if (item == null)
|
if (item == null)
|
||||||
{
|
{
|
||||||
llSay(0, "Could not find object " + inventory);
|
Error("llRezAtRoot", "Can't find object '" + inventory + "'");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (item.InvType != (int)InventoryType.Object)
|
if (item.InvType != (int)InventoryType.Object)
|
||||||
{
|
{
|
||||||
llSay(0, "Unable to create requested object. Object is missing from database.");
|
Error("llRezAtRoot", "Can't create requested object; object is missing from database");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3053,7 +3051,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
public void llStopLookAt()
|
public void llStopLookAt()
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
// NotImplemented("llStopLookAt");
|
|
||||||
m_host.StopLookAt();
|
m_host.StopLookAt();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3237,13 +3234,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
public void llTakeCamera(string avatar)
|
public void llTakeCamera(string avatar)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
Deprecated("llTakeCamera");
|
Deprecated("llTakeCamera", "Use llSetCameraParams instead");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llReleaseCamera(string avatar)
|
public void llReleaseCamera(string avatar)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
Deprecated("llReleaseCamera");
|
Deprecated("llReleaseCamera", "Use llClearCameraParams instead");
|
||||||
}
|
}
|
||||||
|
|
||||||
public LSL_String llGetOwner()
|
public LSL_String llGetOwner()
|
||||||
|
@ -3320,7 +3317,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface<IEmailModule>();
|
IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface<IEmailModule>();
|
||||||
if (emailModule == null)
|
if (emailModule == null)
|
||||||
{
|
{
|
||||||
ShoutError("llEmail: email module not configured");
|
Error("llEmail", "Email module not configured");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3334,7 +3331,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface<IEmailModule>();
|
IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface<IEmailModule>();
|
||||||
if (emailModule == null)
|
if (emailModule == null)
|
||||||
{
|
{
|
||||||
ShoutError("llGetNextEmail: email module not configured");
|
Error("llGetNextEmail", "Email module not configured");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Email email;
|
Email email;
|
||||||
|
@ -3419,17 +3416,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
catch (NotImplementedException)
|
catch (NotImplementedException)
|
||||||
{
|
{
|
||||||
// Currently not implemented in DotNetEngine only XEngine
|
// Currently not implemented in DotNetEngine only XEngine
|
||||||
NotImplemented("llMinEventDelay in DotNetEngine");
|
NotImplemented("llMinEventDelay", "In DotNetEngine");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// llSoundPreload is deprecated. In SL this appears to do absolutely nothing
|
|
||||||
/// and is documented to have no delay.
|
|
||||||
/// </summary>
|
|
||||||
public void llSoundPreload(string sound)
|
public void llSoundPreload(string sound)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
Deprecated("llSoundPreload", "Use llPreloadSound instead");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void llRotLookAt(LSL_Rotation target, double strength, double damping)
|
public void llRotLookAt(LSL_Rotation target, double strength, double damping)
|
||||||
|
@ -3734,7 +3728,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
|
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
|
||||||
&& !m_automaticLinkPermission)
|
&& !m_automaticLinkPermission)
|
||||||
{
|
{
|
||||||
ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
|
Error("llCreateLink", "PERMISSION_CHANGE_LINKS permission not set");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3789,7 +3783,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
|
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
|
||||||
&& !m_automaticLinkPermission)
|
&& !m_automaticLinkPermission)
|
||||||
{
|
{
|
||||||
ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
|
Error("llBreakLink", "PERMISSION_CHANGE_LINKS permission not set");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4009,7 +4003,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
if (!UUID.TryParse(destination, out destId))
|
if (!UUID.TryParse(destination, out destId))
|
||||||
{
|
{
|
||||||
llSay(0, "Could not parse key " + destination);
|
Error("llGiveInventory", "Can't parse destination key '" + destination + "'");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4017,8 +4011,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
if (item == null)
|
if (item == null)
|
||||||
{
|
{
|
||||||
llSay(0, String.Format("Could not find object '{0}'", inventory));
|
Error("llGiveInventory", "Can't find inventory object '" + inventory + "'");
|
||||||
throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
UUID objId = item.ItemID;
|
UUID objId = item.ItemID;
|
||||||
|
@ -4042,7 +4035,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
if (account == null)
|
if (account == null)
|
||||||
{
|
{
|
||||||
llSay(0, "Can't find destination "+destId.ToString());
|
Error("llGiveInventory", "Can't find destination '" + destId.ToString() + "'");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4394,17 +4387,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
UUID av = new UUID();
|
UUID av = new UUID();
|
||||||
if (!UUID.TryParse(agent,out av))
|
if (!UUID.TryParse(agent,out av))
|
||||||
{
|
{
|
||||||
LSLError("First parameter to llTextBox needs to be a key");
|
Error("llTextBox", "First parameter must be a key");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (message == string.Empty)
|
if (message == string.Empty)
|
||||||
{
|
{
|
||||||
ShoutError("Trying to use llTextBox with empty message.");
|
Error("llTextBox", "Empty message");
|
||||||
}
|
}
|
||||||
else if (message.Length > 512)
|
else if (message.Length > 512)
|
||||||
{
|
{
|
||||||
ShoutError("Trying to use llTextBox with message over 512 characters.");
|
Error("llTextBox", "Message more than 512 characters");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -6814,17 +6807,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
UUID av = new UUID();
|
UUID av = new UUID();
|
||||||
if (!UUID.TryParse(avatar,out av))
|
if (!UUID.TryParse(avatar,out av))
|
||||||
{
|
{
|
||||||
LSLError("First parameter to llDialog needs to be a key");
|
Error("llDialog", "First parameter must be a key");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (buttons.Length < 1)
|
if (buttons.Length < 1)
|
||||||
{
|
{
|
||||||
LSLError("No less than 1 button can be shown");
|
Error("llDialog", "At least 1 button must be shown");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (buttons.Length > 12)
|
if (buttons.Length > 12)
|
||||||
{
|
{
|
||||||
LSLError("No more than 12 buttons can be shown");
|
Error("llDialog", "No more than 12 buttons can be shown");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
string[] buts = new string[buttons.Length];
|
string[] buts = new string[buttons.Length];
|
||||||
|
@ -6832,12 +6825,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
if (buttons.Data[i].ToString() == String.Empty)
|
if (buttons.Data[i].ToString() == String.Empty)
|
||||||
{
|
{
|
||||||
LSLError("button label cannot be blank");
|
Error("llDialog", "Button label cannot be blank");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (buttons.Data[i].ToString().Length > 24)
|
if (buttons.Data[i].ToString().Length > 24)
|
||||||
{
|
{
|
||||||
LSLError("button label cannot be longer than 24 characters");
|
Error("llDialog", "Button label cannot be longer than 24 characters");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
buts[i] = buttons.Data[i].ToString();
|
buts[i] = buttons.Data[i].ToString();
|
||||||
|
@ -6858,15 +6851,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
m_host.ParentGroup.ScriptSetVolumeDetect(detect != 0);
|
m_host.ParentGroup.ScriptSetVolumeDetect(detect != 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// This is a depecated function so this just replicates the result of
|
|
||||||
/// invoking it in SL
|
|
||||||
/// </summary>
|
|
||||||
public void llRemoteLoadScript(string target, string name, int running, int start_param)
|
public void llRemoteLoadScript(string target, string name, int running, int start_param)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
// Report an error as it does in SL
|
Deprecated("llRemoteLoadScript", "Use llRemoteLoadScriptPin instead");
|
||||||
ShoutError("Deprecated. Please use llRemoteLoadScriptPin instead.");
|
|
||||||
ScriptSleep(3000);
|
ScriptSleep(3000);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -6884,7 +6872,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
if (!UUID.TryParse(target, out destId))
|
if (!UUID.TryParse(target, out destId))
|
||||||
{
|
{
|
||||||
llSay(0, "Could not parse key " + target);
|
Error("llRemoteLoadScriptPin", "Can't parse key '" + target + "'");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -6900,7 +6888,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
// make sure the object is a script
|
// make sure the object is a script
|
||||||
if (item == null || item.Type != 10)
|
if (item == null || item.Type != 10)
|
||||||
{
|
{
|
||||||
llSay(0, "Could not find script " + name);
|
Error("llRemoteLoadScriptPin", "Can't find script '" + name + "'");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7948,9 +7936,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
}
|
}
|
||||||
catch (InvalidCastException e)
|
catch (InvalidCastException e)
|
||||||
{
|
{
|
||||||
ShoutError(string.Format(
|
Error(originFunc, string.Format("Error running rule #{0}: arg #{1} - ", rulesParsed, idx - idxStart) + e.Message);
|
||||||
"{0} error running rule #{1}: arg #{2} ",
|
|
||||||
originFunc, rulesParsed, idx - idxStart) + e.Message);
|
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
|
@ -7983,9 +7969,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
string encodedData = Convert.ToBase64String(encData_byte);
|
string encodedData = Convert.ToBase64String(encData_byte);
|
||||||
return encodedData;
|
return encodedData;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch
|
||||||
{
|
{
|
||||||
throw new Exception("Error in base64Encode" + e.Message);
|
Error("llBase64ToString", "Error encoding string");
|
||||||
|
return String.Empty;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7996,16 +7983,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
return Util.Base64ToString(str);
|
return Util.Base64ToString(str);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch
|
||||||
{
|
{
|
||||||
throw new Exception("Error in base64Decode" + e.Message);
|
Error("llBase64ToString", "Error decoding string");
|
||||||
|
return String.Empty;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public LSL_String llXorBase64Strings(string str1, string str2)
|
public LSL_String llXorBase64Strings(string str1, string str2)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
Deprecated("llXorBase64Strings");
|
Deprecated("llXorBase64Strings", "Use llXorBase64 instead");
|
||||||
ScriptSleep(300);
|
ScriptSleep(300);
|
||||||
return String.Empty;
|
return String.Empty;
|
||||||
}
|
}
|
||||||
|
@ -8013,7 +8001,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
public void llRemoteDataSetRegion()
|
public void llRemoteDataSetRegion()
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
Deprecated("llRemoteDataSetRegion");
|
Deprecated("llRemoteDataSetRegion", "Use llOpenRemoteDataChannel instead");
|
||||||
}
|
}
|
||||||
|
|
||||||
public LSL_Float llLog10(double val)
|
public LSL_Float llLog10(double val)
|
||||||
|
@ -9728,7 +9716,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
if (item == null)
|
if (item == null)
|
||||||
{
|
{
|
||||||
llSay(0, "No item name '" + item + "'");
|
Error("llGetInventoryCreator", "Can't find item '" + item + "'");
|
||||||
|
|
||||||
return String.Empty;
|
return String.Empty;
|
||||||
}
|
}
|
||||||
|
@ -10047,7 +10035,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
presence = World.GetScenePresence(agentID);
|
presence = World.GetScenePresence(agentID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_AGENT must be a key");
|
else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_AGENT must be a key");
|
||||||
++i;
|
++i;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -10078,7 +10066,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
url = (LSL_String)commandList.Data[i + 1];
|
url = (LSL_String)commandList.Data[i + 1];
|
||||||
update = true;
|
update = true;
|
||||||
}
|
}
|
||||||
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_URL must be a string.");
|
else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_URL must be a string");
|
||||||
++i;
|
++i;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -10091,7 +10079,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
texture = (LSL_String)commandList.Data[i + 1];
|
texture = (LSL_String)commandList.Data[i + 1];
|
||||||
update = true;
|
update = true;
|
||||||
}
|
}
|
||||||
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_TEXTURE must be a string or key.");
|
else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_TEXTURE must be a string or a key");
|
||||||
++i;
|
++i;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -10103,7 +10091,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
time = (float)(LSL_Float)commandList.Data[i + 1];
|
time = (float)(LSL_Float)commandList.Data[i + 1];
|
||||||
}
|
}
|
||||||
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_TIME must be a float.");
|
else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_TIME must be a float");
|
||||||
++i;
|
++i;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -10117,7 +10105,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
update = true;
|
update = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_AUTO_ALIGN must be an integer.");
|
else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_AUTO_ALIGN must be an integer");
|
||||||
++i;
|
++i;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -10130,7 +10118,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
mediaType = (LSL_String)commandList.Data[i + 1];
|
mediaType = (LSL_String)commandList.Data[i + 1];
|
||||||
update = true;
|
update = true;
|
||||||
}
|
}
|
||||||
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_TYPE must be a string.");
|
else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_TYPE must be a string");
|
||||||
++i;
|
++i;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -10143,7 +10131,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
description = (LSL_String)commandList.Data[i + 1];
|
description = (LSL_String)commandList.Data[i + 1];
|
||||||
update = true;
|
update = true;
|
||||||
}
|
}
|
||||||
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_DESC must be a string.");
|
else Error("llParcelMediaCommandList", "The argument of PARCEL_MEDIA_COMMAND_DESC must be a string");
|
||||||
++i;
|
++i;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -10159,15 +10147,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
height = (LSL_Integer)commandList.Data[i + 2];
|
height = (LSL_Integer)commandList.Data[i + 2];
|
||||||
update = true;
|
update = true;
|
||||||
}
|
}
|
||||||
else ShoutError("The second argument of PARCEL_MEDIA_COMMAND_SIZE must be an integer.");
|
else Error("llParcelMediaCommandList", "The second argument of PARCEL_MEDIA_COMMAND_SIZE must be an integer");
|
||||||
}
|
}
|
||||||
else ShoutError("The first argument of PARCEL_MEDIA_COMMAND_SIZE must be an integer.");
|
else Error("llParcelMediaCommandList", "The first argument of PARCEL_MEDIA_COMMAND_SIZE must be an integer");
|
||||||
i += 2;
|
i += 2;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
NotImplemented("llParcelMediaCommandList parameter not supported yet: " + Enum.Parse(typeof(ParcelMediaCommandEnum), commandList.Data[i].ToString()).ToString());
|
NotImplemented("llParcelMediaCommandList", "Parameter not supported yet: " + Enum.Parse(typeof(ParcelMediaCommandEnum), commandList.Data[i].ToString()).ToString());
|
||||||
break;
|
break;
|
||||||
}//end switch
|
}//end switch
|
||||||
}//end for
|
}//end for
|
||||||
|
@ -10275,7 +10263,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
|
ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
|
||||||
NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString());
|
NotImplemented("llParcelMediaQuery", "Parameter not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString());
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -10312,7 +10300,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
if (quick_pay_buttons.Data.Length < 4)
|
if (quick_pay_buttons.Data.Length < 4)
|
||||||
{
|
{
|
||||||
LSLError("List must have at least 4 elements");
|
Error("llSetPayPrice", "List must have at least 4 elements");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
m_host.ParentGroup.RootPart.PayPrice[0]=price;
|
m_host.ParentGroup.RootPart.PayPrice[0]=price;
|
||||||
|
@ -10333,7 +10321,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
|
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
|
||||||
{
|
{
|
||||||
ShoutError("No permissions to track the camera");
|
Error("llGetCameraPos", "No permissions to track the camera");
|
||||||
return Vector3.Zero;
|
return Vector3.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -10356,7 +10344,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
|
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
|
||||||
{
|
{
|
||||||
ShoutError("No permissions to track the camera");
|
Error("llGetCameraRot", "No permissions to track the camera");
|
||||||
return Quaternion.Identity;
|
return Quaternion.Identity;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -10369,24 +10357,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
return Quaternion.Identity;
|
return Quaternion.Identity;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The SL implementation does nothing, it is deprecated
|
|
||||||
/// This duplicates SL
|
|
||||||
/// </summary>
|
|
||||||
public void llSetPrimURL(string url)
|
public void llSetPrimURL(string url)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
Deprecated("llSetPrimURL", "Use llSetPrimMediaParams instead");
|
||||||
ScriptSleep(2000);
|
ScriptSleep(2000);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The SL implementation shouts an error, it is deprecated
|
|
||||||
/// This duplicates SL
|
|
||||||
/// </summary>
|
|
||||||
public void llRefreshPrimURL()
|
public void llRefreshPrimURL()
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
ShoutError("llRefreshPrimURL - not yet supported");
|
Deprecated("llRefreshPrimURL");
|
||||||
ScriptSleep(20000);
|
ScriptSleep(20000);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -10696,7 +10677,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (!ok || flag < 0 ||
|
if (!ok || flag < 0 ||
|
||||||
flag > (int)HttpRequestConstants.HTTP_PRAGMA_NO_CACHE)
|
flag > (int)HttpRequestConstants.HTTP_PRAGMA_NO_CACHE)
|
||||||
{
|
{
|
||||||
throw new ScriptException("Parameter " + i.ToString() + " is an invalid flag");
|
Error("llHTTPRequest", "Parameter " + i.ToString() + " is an invalid flag");
|
||||||
}
|
}
|
||||||
|
|
||||||
param.Add(parameters.Data[i].ToString()); //Add parameter flag
|
param.Add(parameters.Data[i].ToString()); //Add parameter flag
|
||||||
|
@ -10720,12 +10701,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
//There must be at least one name/value pair for custom header
|
//There must be at least one name/value pair for custom header
|
||||||
if (count == 1)
|
if (count == 1)
|
||||||
throw new ScriptException("Missing name/value for custom header at parameter " + i.ToString());
|
Error("llHTTPRequest", "Missing name/value for custom header at parameter " + i.ToString());
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (HttpStandardHeaders.Contains(parameters.Data[i].ToString(), StringComparer.OrdinalIgnoreCase))
|
if (HttpStandardHeaders.Contains(parameters.Data[i].ToString(), StringComparer.OrdinalIgnoreCase))
|
||||||
throw new ScriptException("Name is invalid as a custom header at parameter " + i.ToString());
|
Error("llHTTPRequest", "Name is invalid as a custom header at parameter " + i.ToString());
|
||||||
|
|
||||||
param.Add(parameters.Data[i].ToString());
|
param.Add(parameters.Data[i].ToString());
|
||||||
param.Add(parameters.Data[i+1].ToString());
|
param.Add(parameters.Data[i+1].ToString());
|
||||||
|
@ -11242,25 +11223,71 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
return item.ItemID;
|
return item.ItemID;
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void ShoutError(string msg)
|
/// <summary>
|
||||||
|
/// Reports the script error in the viewer's Script Warning/Error dialog and shouts it on the debug channel.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="command">The name of the command that generated the error.</param>
|
||||||
|
/// <param name="message">The error message to report to the user.</param>
|
||||||
|
internal void Error(string command, string message)
|
||||||
{
|
{
|
||||||
llShout(ScriptBaseClass.DEBUG_CHANNEL, msg);
|
string text = command + ": " + message;
|
||||||
|
if (text.Length > 1023)
|
||||||
|
{
|
||||||
|
text = text.Substring(0, 1023);
|
||||||
|
}
|
||||||
|
|
||||||
|
World.SimChat(Utils.StringToBytes(text), ChatTypeEnum.DebugChannel, ScriptBaseClass.DEBUG_CHANNEL,
|
||||||
|
m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false);
|
||||||
|
|
||||||
|
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||||
|
if (wComm != null)
|
||||||
|
{
|
||||||
|
wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, text);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void NotImplemented(string command)
|
/// <summary>
|
||||||
|
/// Reports that the command is not implemented as a script error.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="command">The name of the command that is not implemented.</param>
|
||||||
|
/// <param name="message">Additional information to report to the user. (Optional)</param>
|
||||||
|
internal void NotImplemented(string command, string message = "")
|
||||||
{
|
{
|
||||||
if (throwErrorOnNotImplemented)
|
if (throwErrorOnNotImplemented)
|
||||||
throw new NotImplementedException("Command not implemented: " + command);
|
{
|
||||||
|
if (message != "")
|
||||||
|
{
|
||||||
|
message = " - " + message;
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new NotImplementedException("Command not implemented: " + command + message);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
string text = "Command not implemented";
|
||||||
|
if (message != "")
|
||||||
|
{
|
||||||
|
text = text + " - " + message;
|
||||||
|
}
|
||||||
|
|
||||||
|
Error(command, text);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void Deprecated(string command)
|
/// <summary>
|
||||||
|
/// Reports that the command is deprecated as a script error.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="command">The name of the command that is deprecated.</param>
|
||||||
|
/// <param name="message">Additional information to report to the user. (Optional)</param>
|
||||||
|
internal void Deprecated(string command, string message = "")
|
||||||
{
|
{
|
||||||
throw new ScriptException("Command deprecated: " + command);
|
string text = "Command deprecated";
|
||||||
}
|
if (message != "")
|
||||||
|
{
|
||||||
|
text = text + " - " + message;
|
||||||
|
}
|
||||||
|
|
||||||
internal void LSLError(string msg)
|
Error(command, text);
|
||||||
{
|
|
||||||
throw new ScriptException("LSL Runtime Error: " + msg);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public delegate void AssetRequestCallback(UUID assetID, AssetBase asset);
|
public delegate void AssetRequestCallback(UUID assetID, AssetBase asset);
|
||||||
|
@ -11292,7 +11319,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (assetID == UUID.Zero)
|
if (assetID == UUID.Zero)
|
||||||
{
|
{
|
||||||
// => complain loudly, as specified by the LSL docs
|
// => complain loudly, as specified by the LSL docs
|
||||||
ShoutError("Notecard '" + name + "' could not be found.");
|
Error("llGetNumberOfNotecardLines", "Can't find notecard '" + name + "'");
|
||||||
|
|
||||||
return UUID.Zero.ToString();
|
return UUID.Zero.ToString();
|
||||||
}
|
}
|
||||||
|
@ -11314,7 +11341,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
if (a == null || a.Type != 7)
|
if (a == null || a.Type != 7)
|
||||||
{
|
{
|
||||||
ShoutError("Notecard '" + name + "' could not be found.");
|
Error("llGetNumberOfNotecardLines", "Can't find notecard '" + name + "'");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -11345,7 +11372,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (assetID == UUID.Zero)
|
if (assetID == UUID.Zero)
|
||||||
{
|
{
|
||||||
// => complain loudly, as specified by the LSL docs
|
// => complain loudly, as specified by the LSL docs
|
||||||
ShoutError("Notecard '" + name + "' could not be found.");
|
Error("llGetNotecardLine", "Can't find notecard '" + name + "'");
|
||||||
|
|
||||||
return UUID.Zero.ToString();
|
return UUID.Zero.ToString();
|
||||||
}
|
}
|
||||||
|
@ -11368,7 +11395,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
if (a == null || a.Type != 7)
|
if (a == null || a.Type != 7)
|
||||||
{
|
{
|
||||||
ShoutError("Notecard '" + name + "' could not be found.");
|
Error("llGetNotecardLine", "Can't find notecard '" + name + "'");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -162,7 +162,7 @@ namespace OpenSim.Services.Connectors
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
if (os != null)
|
if (os != null)
|
||||||
os.Close();
|
os.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Let's wait for the response
|
// Let's wait for the response
|
||||||
|
|
|
@ -384,11 +384,30 @@ namespace OpenSim.Services.LLLoginService
|
||||||
//
|
//
|
||||||
GridRegion home = null;
|
GridRegion home = null;
|
||||||
GridUserInfo guinfo = m_GridUserService.LoggedIn(account.PrincipalID.ToString());
|
GridUserInfo guinfo = m_GridUserService.LoggedIn(account.PrincipalID.ToString());
|
||||||
if (guinfo != null && (guinfo.HomeRegionID != UUID.Zero) && m_GridService != null)
|
|
||||||
|
// We are only going to complain about no home if the user actually tries to login there, to avoid
|
||||||
|
// spamming the console.
|
||||||
|
if (guinfo != null)
|
||||||
{
|
{
|
||||||
home = m_GridService.GetRegionByUUID(scopeID, guinfo.HomeRegionID);
|
if (guinfo.HomeRegionID == UUID.Zero && startLocation == "home")
|
||||||
|
{
|
||||||
|
m_log.WarnFormat(
|
||||||
|
"[LLOGIN SERVICE]: User {0} tried to login to a 'home' start location but they have none set",
|
||||||
|
account.Name);
|
||||||
|
}
|
||||||
|
else if (m_GridService != null)
|
||||||
|
{
|
||||||
|
home = m_GridService.GetRegionByUUID(scopeID, guinfo.HomeRegionID);
|
||||||
|
|
||||||
|
if (home == null && startLocation == "home")
|
||||||
|
{
|
||||||
|
m_log.WarnFormat(
|
||||||
|
"[LLOGIN SERVICE]: User {0} tried to login to a 'home' start location with ID {1} but this was not found.",
|
||||||
|
account.Name, guinfo.HomeRegionID);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (guinfo == null)
|
else
|
||||||
{
|
{
|
||||||
// something went wrong, make something up, so that we don't have to test this anywhere else
|
// something went wrong, make something up, so that we don't have to test this anywhere else
|
||||||
m_log.DebugFormat("{0} Failed to fetch GridUserInfo. Creating empty GridUserInfo as home", LogHeader);
|
m_log.DebugFormat("{0} Failed to fetch GridUserInfo. Creating empty GridUserInfo as home", LogHeader);
|
||||||
|
@ -509,10 +528,6 @@ namespace OpenSim.Services.LLLoginService
|
||||||
|
|
||||||
if (home == null)
|
if (home == null)
|
||||||
{
|
{
|
||||||
m_log.WarnFormat(
|
|
||||||
"[LLOGIN SERVICE]: User {0} {1} tried to login to a 'home' start location but they have none set",
|
|
||||||
account.FirstName, account.LastName);
|
|
||||||
|
|
||||||
tryDefaults = true;
|
tryDefaults = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -48,6 +48,14 @@ namespace OpenSim.Services.UserAccountService
|
||||||
{
|
{
|
||||||
m_log.Debug("[GRID USER SERVICE]: Starting user grid service");
|
m_log.Debug("[GRID USER SERVICE]: Starting user grid service");
|
||||||
|
|
||||||
|
MainConsole.Instance.Commands.AddCommand(
|
||||||
|
"Users", false,
|
||||||
|
"show grid user",
|
||||||
|
"show grid user <ID>",
|
||||||
|
"Show grid user entry or entries that match or start with the given ID. This will normally be a UUID.",
|
||||||
|
"This is for debug purposes to see what data is found for a particular user id.",
|
||||||
|
HandleShowGridUser);
|
||||||
|
|
||||||
MainConsole.Instance.Commands.AddCommand(
|
MainConsole.Instance.Commands.AddCommand(
|
||||||
"Users", false,
|
"Users", false,
|
||||||
"show grid users online",
|
"show grid users online",
|
||||||
|
@ -58,6 +66,31 @@ namespace OpenSim.Services.UserAccountService
|
||||||
HandleShowGridUsersOnline);
|
HandleShowGridUsersOnline);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected void HandleShowGridUser(string module, string[] cmdparams)
|
||||||
|
{
|
||||||
|
if (cmdparams.Length != 4)
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output("Usage: show grid user <UUID>");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
GridUserData[] data = m_Database.GetAll(cmdparams[3]);
|
||||||
|
|
||||||
|
foreach (GridUserData gu in data)
|
||||||
|
{
|
||||||
|
ConsoleDisplayList cdl = new ConsoleDisplayList();
|
||||||
|
|
||||||
|
cdl.AddRow("User ID", gu.UserID);
|
||||||
|
|
||||||
|
foreach (KeyValuePair<string,string> kvp in gu.Data)
|
||||||
|
cdl.AddRow(kvp.Key, kvp.Value);
|
||||||
|
|
||||||
|
MainConsole.Instance.Output(cdl.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
MainConsole.Instance.OutputFormat("Entries: {0}", data.Length);
|
||||||
|
}
|
||||||
|
|
||||||
protected void HandleShowGridUsersOnline(string module, string[] cmdparams)
|
protected void HandleShowGridUsersOnline(string module, string[] cmdparams)
|
||||||
{
|
{
|
||||||
// if (cmdparams.Length != 4)
|
// if (cmdparams.Length != 4)
|
||||||
|
|
|
@ -1001,10 +1001,10 @@
|
||||||
|
|
||||||
; Terrain implementation can use either Bullet's heightField or BulletSim can build
|
; Terrain implementation can use either Bullet's heightField or BulletSim can build
|
||||||
; a mesh. 0=heightField, 1=mesh
|
; a mesh. 0=heightField, 1=mesh
|
||||||
TerrainImplementation = 1
|
TerrainImplementation = 0
|
||||||
; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
|
; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
|
||||||
; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
|
; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
|
||||||
; magnification uses lots of memory.
|
; magnifications use lots of memory.
|
||||||
TerrainMeshMagnification = 2
|
TerrainMeshMagnification = 2
|
||||||
|
|
||||||
; Avatar physics height adjustments.
|
; Avatar physics height adjustments.
|
||||||
|
|
Loading…
Reference in New Issue