* Since default loglevel is debug, I'm commenting out the resending x packet lines instead. If you want to see them, uncomment the lines, alternatively open up the simulator statistics in the client to get a 'bytes unacked' which is the same information, just compressed so it doesn't lag the simulator and make it harder to pick out useful debug information from the console.

ThreadPoolClientBranch
Teravus Ovares 2008-02-18 17:30:55 +00:00
parent 4e3547cd12
commit e292d43b96
1 changed files with 2 additions and 2 deletions

View File

@ -2584,8 +2584,8 @@ namespace OpenSim.Region.ClientStack
{
if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
{
m_log.Debug("[NETWORK]: Resending " + packet.Type.ToString() + " packet, " +
(now - packet.TickCount) + "ms have passed");
//m_log.Debug("[NETWORK]: Resending " + packet.Type.ToString() + " packet, " +
//(now - packet.TickCount) + "ms have passed");
packet.Header.Resent = true;
OutPacket(packet, ThrottleOutPacketType.Resend);