replace lightshare early work

master
UbitUmarov 2020-06-10 09:26:55 +01:00
parent 0d76635113
commit e2be90caaf
23 changed files with 1917 additions and 1457 deletions

View File

@ -863,107 +863,6 @@ namespace OpenSim.Data.MySQL
}
}
public virtual RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
{
RegionLightShareData nWP = new RegionLightShareData();
nWP.OnSave += StoreRegionWindlightSettings;
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
string command = "select * from `regionwindlight` where region_id = ?regionID";
using (MySqlCommand cmd = new MySqlCommand(command))
{
cmd.Connection = dbcon;
cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString());
using(IDataReader result = ExecuteReader(cmd))
{
if(!result.Read())
{
//No result, so store our default windlight profile and return it
nWP.regionID = regionUUID;
// StoreRegionWindlightSettings(nWP);
return nWP;
}
else
{
nWP.regionID = DBGuid.FromDB(result["region_id"]);
nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]);
nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]);
nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]);
nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]);
nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]);
nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]);
nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]);
nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]);
nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]);
nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]);
nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]);
nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]);
nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]);
nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]);
UUID.TryParse(result["normal_map_texture"].ToString(),out nWP.normalMapTexture);
nWP.horizon.X = Convert.ToSingle(result["horizon_r"]);
nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]);
nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]);
nWP.horizon.W = Convert.ToSingle(result["horizon_i"]);
nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]);
nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]);
nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]);
nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]);
nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]);
nWP.hazeDensity = Convert.ToSingle(result["haze_density"]);
nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]);
nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]);
nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]);
nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]);
nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]);
nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]);
nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]);
nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]);
nWP.ambient.X = Convert.ToSingle(result["ambient_r"]);
nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]);
nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]);
nWP.ambient.W = Convert.ToSingle(result["ambient_i"]);
nWP.eastAngle = Convert.ToSingle(result["east_angle"]);
nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]);
nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]);
nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]);
nWP.starBrightness = Convert.ToSingle(result["star_brightness"]);
nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]);
nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]);
nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]);
nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]);
nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]);
nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]);
nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]);
nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]);
nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]);
nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]);
nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]);
nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]);
nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]);
nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]);
nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
nWP.valid = true;
}
}
}
dbcon.Close();
}
return nWP;
}
public virtual RegionSettings LoadRegionSettings(UUID regionUUID)
{
RegionSettings rs = null;
@ -1009,127 +908,6 @@ namespace OpenSim.Data.MySQL
return rs;
}
public virtual void StoreRegionWindlightSettings(RegionLightShareData wl)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, "
+ "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, "
+ "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, "
+ "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, "
+ "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, "
+ "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, "
+ "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, "
+ "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, "
+ "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, "
+ "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, "
+ "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, "
+ "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, "
+ "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, "
+ "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, "
+ "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, "
+ "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, "
+ "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, "
+ "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, "
+ "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, "
+ "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, "
+ "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, "
+ "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, "
+ "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, "
+ "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, "
+ "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)"
;
cmd.Parameters.AddWithValue("region_id", wl.regionID);
cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X);
cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y);
cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z);
cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent);
cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y);
cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z);
cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale);
cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset);
cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove);
cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow);
cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier);
cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X);
cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y);
cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X);
cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y);
cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture);
cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X);
cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y);
cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z);
cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W);
cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon);
cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X);
cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y);
cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z);
cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W);
cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity);
cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier);
cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier);
cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude);
cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X);
cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y);
cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z);
cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W);
cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition);
cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X);
cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y);
cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z);
cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W);
cmd.Parameters.AddWithValue("east_angle", wl.eastAngle);
cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus);
cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize);
cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma);
cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness);
cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X);
cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y);
cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z);
cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W);
cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X);
cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y);
cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z);
cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage);
cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale);
cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X);
cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y);
cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z);
cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX);
cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock);
cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
ExecuteNonQuery(cmd);
}
dbcon.Close();
}
}
public virtual void RemoveRegionWindlightSettings(UUID regionID)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "delete from `regionwindlight` where `region_id`=?regionID";
cmd.Parameters.AddWithValue("?regionID", regionID.ToString());
ExecuteNonQuery(cmd);
}
dbcon.Close();
}
}
#region RegionEnvironmentSettings
public string LoadRegionEnvironmentSettings(UUID regionUUID)
{

View File

@ -825,477 +825,6 @@ namespace OpenSim.Data.PGSQL
cmd.ExecuteNonQuery();
}
}
public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
{
RegionLightShareData nWP = new RegionLightShareData();
nWP.OnSave += StoreRegionWindlightSettings;
string sql = @"select * from regionwindlight where ""region_id"" = :regionID";
using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("regionID", regionUUID.ToString() ));
conn.Open();
using (NpgsqlDataReader result = cmd.ExecuteReader())
{
if (!result.Read())
{
//No result, so store our default windlight profile and return it
nWP.regionID = regionUUID;
StoreRegionWindlightSettings(nWP);
return nWP;
}
else
{
nWP.regionID = DBGuid.FromDB(result["region_id"]);
nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]);
nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]);
nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]);
nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]);
nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]);
nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]);
nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]);
nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]);
nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]);
nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]);
nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]);
nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]);
nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]);
nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]);
UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture);
nWP.horizon.X = Convert.ToSingle(result["horizon_r"]);
nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]);
nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]);
nWP.horizon.W = Convert.ToSingle(result["horizon_i"]);
nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]);
nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]);
nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]);
nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]);
nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]);
nWP.hazeDensity = Convert.ToSingle(result["haze_density"]);
nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]);
nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]);
nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]);
nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]);
nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]);
nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]);
nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]);
nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]);
nWP.ambient.X = Convert.ToSingle(result["ambient_r"]);
nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]);
nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]);
nWP.ambient.W = Convert.ToSingle(result["ambient_i"]);
nWP.eastAngle = Convert.ToSingle(result["east_angle"]);
nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]);
nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]);
nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]);
nWP.starBrightness = Convert.ToSingle(result["star_brightness"]);
nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]);
nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]);
nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]);
nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]);
nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]);
nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]);
nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]);
nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]);
nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]);
nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]);
nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]);
nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]);
nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]);
nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]);
nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
nWP.valid = true;
}
}
}
return nWP;
}
public void RemoveRegionWindlightSettings(UUID regionID)
{
string sql = @"delete from regionwindlight where ""region_id"" = :region_id";
using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
{
conn.Open();
cmd.Parameters.Add(_Database.CreateParameter("region_id", regionID.ToString()));
cmd.ExecuteNonQuery();
}
}
public void StoreRegionWindlightSettings(RegionLightShareData wl)
{
string sql = @"select region_id from regionwindlight where ""region_id"" = :region_id limit 1;";
bool exists = false;
using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
{
conn.Open();
using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("region_id", wl.regionID.ToString() ));
NpgsqlDataReader dr = cmd.ExecuteReader();
exists = dr.Read();
}
}
if (exists)
{
RemoveRegionWindlightSettings(wl.regionID);
}
// sql insert
sql = @"INSERT INTO regionwindlight
(region_id
,water_color_r
,water_color_g
,water_color_b
,water_fog_density_exponent
,underwater_fog_modifier
,reflection_wavelet_scale_1
,reflection_wavelet_scale_2
,reflection_wavelet_scale_3
,fresnel_scale
,fresnel_offset
,refract_scale_above
,refract_scale_below
,blur_multiplier
,big_wave_direction_x
,big_wave_direction_y
,little_wave_direction_x
,little_wave_direction_y
,normal_map_texture
,horizon_r
,horizon_g
,horizon_b
,horizon_i
,haze_horizon
,blue_density_r
,blue_density_g
,blue_density_b
,blue_density_i
,haze_density
,density_multiplier
,distance_multiplier
,max_altitude
,sun_moon_color_r
,sun_moon_color_g
,sun_moon_color_b
,sun_moon_color_i
,sun_moon_position
,ambient_r
,ambient_g
,ambient_b
,ambient_i
,east_angle
,sun_glow_focus
,sun_glow_size
,scene_gamma
,star_brightness
,cloud_color_r
,cloud_color_g
,cloud_color_b
,cloud_color_i
,cloud_x
,cloud_y
,cloud_density
,cloud_coverage
,cloud_scale
,cloud_detail_x
,cloud_detail_y
,cloud_detail_density
,cloud_scroll_x
,cloud_scroll_x_lock
,cloud_scroll_y
,cloud_scroll_y_lock
,draw_classic_clouds)
VALUES
(:region_id
,:water_color_r
,:water_color_g
,:water_color_b
,:water_fog_density_exponent
,:underwater_fog_modifier
,:reflection_wavelet_scale_1
,:reflection_wavelet_scale_2
,:reflection_wavelet_scale_3
,:fresnel_scale
,:fresnel_offset
,:refract_scale_above
,:refract_scale_below
,:blur_multiplier
,:big_wave_direction_x
,:big_wave_direction_y
,:little_wave_direction_x
,:little_wave_direction_y
,:normal_map_texture
,:horizon_r
,:horizon_g
,:horizon_b
,:horizon_i
,:haze_horizon
,:blue_density_r
,:blue_density_g
,:blue_density_b
,:blue_density_i
,:haze_density
,:density_multiplier
,:distance_multiplier
,:max_altitude
,:sun_moon_color_r
,:sun_moon_color_g
,:sun_moon_color_b
,:sun_moon_color_i
,:sun_moon_position
,:ambient_r
,:ambient_g
,:ambient_b
,:ambient_i
,:east_angle
,:sun_glow_focus
,:sun_glow_size
,:scene_gamma
,:star_brightness
,:cloud_color_r
,:cloud_color_g
,:cloud_color_b
,:cloud_color_i
,:cloud_x
,:cloud_y
,:cloud_density
,:cloud_coverage
,:cloud_scale
,:cloud_detail_x
,:cloud_detail_y
,:cloud_detail_density
,:cloud_scroll_x
,:cloud_scroll_x_lock
,:cloud_scroll_y
,:cloud_scroll_y_lock
,:draw_classic_clouds);";
using (NpgsqlConnection conn = new NpgsqlConnection(m_connectionString))
{
conn.Open();
using (NpgsqlCommand cmd = new NpgsqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("region_id", wl.regionID.ToString()));
cmd.Parameters.Add(_Database.CreateParameter("water_color_r", wl.waterColor.X));
cmd.Parameters.Add(_Database.CreateParameter("water_color_g", wl.waterColor.Y));
cmd.Parameters.Add(_Database.CreateParameter("water_color_b", wl.waterColor.Z));
cmd.Parameters.Add(_Database.CreateParameter("water_fog_density_exponent", wl.waterFogDensityExponent));
cmd.Parameters.Add(_Database.CreateParameter("underwater_fog_modifier", wl.underwaterFogModifier));
cmd.Parameters.Add(_Database.CreateParameter("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X));
cmd.Parameters.Add(_Database.CreateParameter("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y));
cmd.Parameters.Add(_Database.CreateParameter("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z));
cmd.Parameters.Add(_Database.CreateParameter("fresnel_scale", wl.fresnelScale));
cmd.Parameters.Add(_Database.CreateParameter("fresnel_offset", wl.fresnelOffset));
cmd.Parameters.Add(_Database.CreateParameter("refract_scale_above", wl.refractScaleAbove));
cmd.Parameters.Add(_Database.CreateParameter("refract_scale_below", wl.refractScaleBelow));
cmd.Parameters.Add(_Database.CreateParameter("blur_multiplier", wl.blurMultiplier));
cmd.Parameters.Add(_Database.CreateParameter("big_wave_direction_x", wl.bigWaveDirection.X));
cmd.Parameters.Add(_Database.CreateParameter("big_wave_direction_y", wl.bigWaveDirection.Y));
cmd.Parameters.Add(_Database.CreateParameter("little_wave_direction_x", wl.littleWaveDirection.X));
cmd.Parameters.Add(_Database.CreateParameter("little_wave_direction_y", wl.littleWaveDirection.Y));
cmd.Parameters.Add(_Database.CreateParameter("normal_map_texture", wl.normalMapTexture.ToString()));
cmd.Parameters.Add(_Database.CreateParameter("horizon_r", wl.horizon.X));
cmd.Parameters.Add(_Database.CreateParameter("horizon_g", wl.horizon.Y));
cmd.Parameters.Add(_Database.CreateParameter("horizon_b", wl.horizon.Z));
cmd.Parameters.Add(_Database.CreateParameter("horizon_i", wl.horizon.W));
cmd.Parameters.Add(_Database.CreateParameter("haze_horizon", wl.hazeHorizon));
cmd.Parameters.Add(_Database.CreateParameter("blue_density_r", wl.blueDensity.X));
cmd.Parameters.Add(_Database.CreateParameter("blue_density_g", wl.blueDensity.Y));
cmd.Parameters.Add(_Database.CreateParameter("blue_density_b", wl.blueDensity.Z));
cmd.Parameters.Add(_Database.CreateParameter("blue_density_i", wl.blueDensity.W));
cmd.Parameters.Add(_Database.CreateParameter("haze_density", wl.hazeDensity));
cmd.Parameters.Add(_Database.CreateParameter("density_multiplier", wl.densityMultiplier));
cmd.Parameters.Add(_Database.CreateParameter("distance_multiplier", wl.distanceMultiplier));
cmd.Parameters.Add(_Database.CreateParameter("max_altitude", wl.maxAltitude));
cmd.Parameters.Add(_Database.CreateParameter("sun_moon_color_r", wl.sunMoonColor.X));
cmd.Parameters.Add(_Database.CreateParameter("sun_moon_color_g", wl.sunMoonColor.Y));
cmd.Parameters.Add(_Database.CreateParameter("sun_moon_color_b", wl.sunMoonColor.Z));
cmd.Parameters.Add(_Database.CreateParameter("sun_moon_color_i", wl.sunMoonColor.W));
cmd.Parameters.Add(_Database.CreateParameter("sun_moon_position", wl.sunMoonPosition));
cmd.Parameters.Add(_Database.CreateParameter("ambient_r", wl.ambient.X));
cmd.Parameters.Add(_Database.CreateParameter("ambient_g", wl.ambient.Y));
cmd.Parameters.Add(_Database.CreateParameter("ambient_b", wl.ambient.Z));
cmd.Parameters.Add(_Database.CreateParameter("ambient_i", wl.ambient.W));
cmd.Parameters.Add(_Database.CreateParameter("east_angle", wl.eastAngle));
cmd.Parameters.Add(_Database.CreateParameter("sun_glow_focus", wl.sunGlowFocus));
cmd.Parameters.Add(_Database.CreateParameter("sun_glow_size", wl.sunGlowSize));
cmd.Parameters.Add(_Database.CreateParameter("scene_gamma", wl.sceneGamma));
cmd.Parameters.Add(_Database.CreateParameter("star_brightness", wl.starBrightness));
cmd.Parameters.Add(_Database.CreateParameter("cloud_color_r", wl.cloudColor.X));
cmd.Parameters.Add(_Database.CreateParameter("cloud_color_g", wl.cloudColor.Y));
cmd.Parameters.Add(_Database.CreateParameter("cloud_color_b", wl.cloudColor.Z));
cmd.Parameters.Add(_Database.CreateParameter("cloud_color_i", wl.cloudColor.W));
cmd.Parameters.Add(_Database.CreateParameter("cloud_x", wl.cloudXYDensity.X));
cmd.Parameters.Add(_Database.CreateParameter("cloud_y", wl.cloudXYDensity.Y));
cmd.Parameters.Add(_Database.CreateParameter("cloud_density", wl.cloudXYDensity.Z));
cmd.Parameters.Add(_Database.CreateParameter("cloud_coverage", wl.cloudCoverage));
cmd.Parameters.Add(_Database.CreateParameter("cloud_scale", wl.cloudScale));
cmd.Parameters.Add(_Database.CreateParameter("cloud_detail_x", wl.cloudDetailXYDensity.X));
cmd.Parameters.Add(_Database.CreateParameter("cloud_detail_y", wl.cloudDetailXYDensity.Y));
cmd.Parameters.Add(_Database.CreateParameter("cloud_detail_density", wl.cloudDetailXYDensity.Z));
cmd.Parameters.Add(_Database.CreateParameter("cloud_scroll_x", wl.cloudScrollX));
cmd.Parameters.Add(_Database.CreateParameter("cloud_scroll_x_lock", wl.cloudScrollXLock));
cmd.Parameters.Add(_Database.CreateParameter("cloud_scroll_y", wl.cloudScrollY));
cmd.Parameters.Add(_Database.CreateParameter("cloud_scroll_y_lock", wl.cloudScrollYLock));
cmd.Parameters.Add(_Database.CreateParameter("draw_classic_clouds", wl.drawClassicClouds));
cmd.ExecuteNonQuery();
}
}
#region update
// }
// else
// {
// // sql update
// sql = @"UPDATE [OpenSim].[dbo].[regionwindlight]
// SET [region_id] = @region_id
// ,[water_color_r] = @water_color_r
// ,[water_color_g] = @water_color_g
// ,[water_color_b] = @water_color_b
// ,[water_fog_density_exponent] = @water_fog_density_exponent
// ,[underwater_fog_modifier] = @underwater_fog_modifier
// ,[reflection_wavelet_scale_1] = @reflection_wavelet_scale_1
// ,[reflection_wavelet_scale_2] = @reflection_wavelet_scale_2
// ,[reflection_wavelet_scale_3] = @reflection_wavelet_scale_3
// ,[fresnel_scale] = @fresnel_scale
// ,[fresnel_offset] = @fresnel_offset
// ,[refract_scale_above] = @refract_scale_above
// ,[refract_scale_below] = @refract_scale_below
// ,[blur_multiplier] = @blur_multiplier
// ,[big_wave_direction_x] = @big_wave_direction_x
// ,[big_wave_direction_y] = @big_wave_direction_y
// ,[little_wave_direction_x] = @little_wave_direction_x
// ,[little_wave_direction_y] = @little_wave_direction_y
// ,[normal_map_texture] = @normal_map_texture
// ,[horizon_r] = @horizon_r
// ,[horizon_g] = @horizon_g
// ,[horizon_b] = @horizon_b
// ,[horizon_i] = @horizon_i
// ,[haze_horizon] = @haze_horizon
// ,[blue_density_r] = @blue_density_r
// ,[blue_density_g] = @blue_density_g
// ,[blue_density_b] = @blue_density_b
// ,[blue_density_i] = @blue_density_i
// ,[haze_density] = @haze_density
// ,[density_multiplier] = @density_multiplier
// ,[distance_multiplier] = @distance_multiplier
// ,[max_altitude] = @max_altitude
// ,[sun_moon_color_r] = @sun_moon_color_r
// ,[sun_moon_color_g] = @sun_moon_color_g
// ,[sun_moon_color_b] = @sun_moon_color_b
// ,[sun_moon_color_i] = @sun_moon_color_i
// ,[sun_moon_position] = @sun_moon_position
// ,[ambient_r] = @ambient_r
// ,[ambient_g] = @ambient_g
// ,[ambient_b] = @ambient_b
// ,[ambient_i] = @ambient_i
// ,[east_angle] = @east_angle
// ,[sun_glow_focus] = @sun_glow_focus
// ,[sun_glow_size] = @sun_glow_size
// ,[scene_gamma] = @scene_gamma
// ,[star_brightness] = @star_brightness
// ,[cloud_color_r] = @cloud_color_r
// ,[cloud_color_g] = @cloud_color_g
// ,[cloud_color_b] = @cloud_color_b
// ,[cloud_color_i] = @cloud_color_i
// ,[cloud_x] = @cloud_x
// ,[cloud_y] = @cloud_y
// ,[cloud_density] = @cloud_density
// ,[cloud_coverage] = @cloud_coverage
// ,[cloud_scale] = @cloud_scale
// ,[cloud_detail_x] = @cloud_detail_x
// ,[cloud_detail_y] = @cloud_detail_y
// ,[cloud_detail_density] = @cloud_detail_density
// ,[cloud_scroll_x] = @cloud_scroll_x
// ,[cloud_scroll_x_lock] = @cloud_scroll_x_lock
// ,[cloud_scroll_y] = @cloud_scroll_y
// ,[cloud_scroll_y_lock] = @cloud_scroll_y_lock
// ,[draw_classic_clouds] = @draw_classic_clouds
// WHERE region_id = @region_id";
// using (SqlConnection conn = new SqlConnection(m_connectionString))
// {
// conn.Open();
// using (SqlCommand cmd = new SqlCommand(sql, conn))
// {
// cmd.Parameters.AddWithValue("region_id", wl.regionID);
// cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X);
// cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y);
// cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z);
// cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent);
// cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier);
// cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X);
// cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y);
// cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z);
// cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale);
// cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset);
// cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove);
// cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow);
// cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier);
// cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X);
// cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y);
// cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X);
// cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y);
// cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture);
// cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X);
// cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y);
// cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z);
// cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W);
// cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon);
// cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X);
// cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y);
// cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z);
// cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W);
// cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity);
// cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier);
// cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier);
// cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude);
// cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X);
// cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y);
// cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z);
// cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W);
// cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition);
// cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X);
// cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y);
// cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z);
// cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W);
// cmd.Parameters.AddWithValue("east_angle", wl.eastAngle);
// cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus);
// cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize);
// cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma);
// cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness);
// cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X);
// cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y);
// cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z);
// cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W);
// cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X);
// cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y);
// cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z);
// cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage);
// cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale);
// cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X);
// cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y);
// cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z);
// cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX);
// cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock);
// cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
// cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
// cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
// cmd.ExecuteNonQuery();
// }
// }
// }
#endregion
}
#region Environment Settings
public string LoadRegionEnvironmentSettings(UUID regionUUID)

View File

@ -429,75 +429,6 @@ namespace OpenSim.Data.SQLite
}
}
/// <summary>
/// Load windlight settings from region storage
/// </summary>
/// <param name="regionUUID">RegionID</param>
public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
{
RegionLightShareData wl = null;
lock (ds)
{
DataTable windlightTable = ds.Tables["regionwindlight"];
DataRow windlightRow = windlightTable.Rows.Find(regionUUID.ToString());
if (windlightRow == null)
{
wl = new RegionLightShareData();
wl.regionID = regionUUID;
StoreRegionWindlightSettings(wl);
return wl;
}
wl = buildRegionWindlight(windlightRow);
return wl;
}
}
/// <summary>
/// Remove windlight settings from region storage
/// </summary>
/// <param name="regionID">RegionID</param>
public void RemoveRegionWindlightSettings(UUID regionID)
{
lock (ds)
{
DataTable windlightTable = ds.Tables["regionwindlight"];
DataRow windlightRow = windlightTable.Rows.Find(regionID.ToString());
if (windlightRow != null)
{
windlightRow.Delete();
}
}
Commit();
}
/// <summary>
/// Adds an windlight into region storage
/// </summary>
/// <param name="wl">RegionLightShareData</param>
public void StoreRegionWindlightSettings(RegionLightShareData wl)
{
lock (ds)
{
DataTable windlightTable = ds.Tables["regionwindlight"];
DataRow windlightRow = windlightTable.Rows.Find(wl.regionID.ToString());
if (windlightRow == null)
{
windlightRow = windlightTable.NewRow();
fillRegionWindlightRow(windlightRow, wl);
windlightTable.Rows.Add(windlightRow);
}
else
{
fillRegionWindlightRow(windlightRow, wl);
}
Commit();
}
}
#region Region Environment Settings
public string LoadRegionEnvironmentSettings(UUID regionUUID)
{
@ -2038,86 +1969,12 @@ namespace OpenSim.Data.SQLite
newSettings.ParcelImageID = new UUID((String)row["parcel_tile_ID"]);
newSettings.GodBlockSearch = Convert.ToBoolean(row["block_search"]);
newSettings.Casino = Convert.ToBoolean(row["casino"]);
if (!(row["cacheID"] is System.DBNull))
newSettings.CacheID = new UUID((String)row["cacheID"]);
return newSettings;
}
/// <summary>
/// Build a windlight entry from the persisted data.
/// </summary>
/// <param name="row"></param>
/// <returns>RegionLightShareData</returns>
private RegionLightShareData buildRegionWindlight(DataRow row)
{
RegionLightShareData windlight = new RegionLightShareData();
windlight.regionID = new UUID((string)row["region_id"]);
windlight.waterColor.X = Convert.ToSingle(row["water_color_r"]);
windlight.waterColor.Y = Convert.ToSingle(row["water_color_g"]);
windlight.waterColor.Z = Convert.ToSingle(row["water_color_b"]);
//windlight.waterColor.W = Convert.ToSingle(row["water_color_i"]); //not implemented
windlight.waterFogDensityExponent = Convert.ToSingle(row["water_fog_density_exponent"]);
windlight.underwaterFogModifier = Convert.ToSingle(row["underwater_fog_modifier"]);
windlight.reflectionWaveletScale.X = Convert.ToSingle(row["reflection_wavelet_scale_1"]);
windlight.reflectionWaveletScale.Y = Convert.ToSingle(row["reflection_wavelet_scale_2"]);
windlight.reflectionWaveletScale.Z = Convert.ToSingle(row["reflection_wavelet_scale_3"]);
windlight.fresnelScale = Convert.ToSingle(row["fresnel_scale"]);
windlight.fresnelOffset = Convert.ToSingle(row["fresnel_offset"]);
windlight.refractScaleAbove = Convert.ToSingle(row["refract_scale_above"]);
windlight.refractScaleBelow = Convert.ToSingle(row["refract_scale_below"]);
windlight.blurMultiplier = Convert.ToSingle(row["blur_multiplier"]);
windlight.bigWaveDirection.X = Convert.ToSingle(row["big_wave_direction_x"]);
windlight.bigWaveDirection.Y = Convert.ToSingle(row["big_wave_direction_y"]);
windlight.littleWaveDirection.X = Convert.ToSingle(row["little_wave_direction_x"]);
windlight.littleWaveDirection.Y = Convert.ToSingle(row["little_wave_direction_y"]);
windlight.normalMapTexture = new UUID((string)row["normal_map_texture"]);
windlight.horizon.X = Convert.ToSingle(row["horizon_r"]);
windlight.horizon.Y = Convert.ToSingle(row["horizon_g"]);
windlight.horizon.Z = Convert.ToSingle(row["horizon_b"]);
windlight.horizon.W = Convert.ToSingle(row["horizon_i"]);
windlight.hazeHorizon = Convert.ToSingle(row["haze_horizon"]);
windlight.blueDensity.X = Convert.ToSingle(row["blue_density_r"]);
windlight.blueDensity.Y = Convert.ToSingle(row["blue_density_g"]);
windlight.blueDensity.Z = Convert.ToSingle(row["blue_density_b"]);
windlight.blueDensity.W = Convert.ToSingle(row["blue_density_i"]);
windlight.hazeDensity = Convert.ToSingle(row["haze_density"]);
windlight.densityMultiplier = Convert.ToSingle(row["density_multiplier"]);
windlight.distanceMultiplier = Convert.ToSingle(row["distance_multiplier"]);
windlight.maxAltitude = Convert.ToUInt16(row["max_altitude"]);
windlight.sunMoonColor.X = Convert.ToSingle(row["sun_moon_color_r"]);
windlight.sunMoonColor.Y = Convert.ToSingle(row["sun_moon_color_g"]);
windlight.sunMoonColor.Z = Convert.ToSingle(row["sun_moon_color_b"]);
windlight.sunMoonColor.W = Convert.ToSingle(row["sun_moon_color_i"]);
windlight.sunMoonPosition = Convert.ToSingle(row["sun_moon_position"]);
windlight.ambient.X = Convert.ToSingle(row["ambient_r"]);
windlight.ambient.Y = Convert.ToSingle(row["ambient_g"]);
windlight.ambient.Z = Convert.ToSingle(row["ambient_b"]);
windlight.ambient.W = Convert.ToSingle(row["ambient_i"]);
windlight.eastAngle = Convert.ToSingle(row["east_angle"]);
windlight.sunGlowFocus = Convert.ToSingle(row["sun_glow_focus"]);
windlight.sunGlowSize = Convert.ToSingle(row["sun_glow_size"]);
windlight.sceneGamma = Convert.ToSingle(row["scene_gamma"]);
windlight.starBrightness = Convert.ToSingle(row["star_brightness"]);
windlight.cloudColor.X = Convert.ToSingle(row["cloud_color_r"]);
windlight.cloudColor.Y = Convert.ToSingle(row["cloud_color_g"]);
windlight.cloudColor.Z = Convert.ToSingle(row["cloud_color_b"]);
windlight.cloudColor.W = Convert.ToSingle(row["cloud_color_i"]);
windlight.cloudXYDensity.X = Convert.ToSingle(row["cloud_x"]);
windlight.cloudXYDensity.Y = Convert.ToSingle(row["cloud_y"]);
windlight.cloudXYDensity.Z = Convert.ToSingle(row["cloud_density"]);
windlight.cloudCoverage = Convert.ToSingle(row["cloud_coverage"]);
windlight.cloudScale = Convert.ToSingle(row["cloud_scale"]);
windlight.cloudDetailXYDensity.X = Convert.ToSingle(row["cloud_detail_x"]);
windlight.cloudDetailXYDensity.Y = Convert.ToSingle(row["cloud_detail_y"]);
windlight.cloudDetailXYDensity.Z = Convert.ToSingle(row["cloud_detail_density"]);
windlight.cloudScrollX = Convert.ToSingle(row["cloud_scroll_x"]);
windlight.cloudScrollXLock = Convert.ToBoolean(row["cloud_scroll_x_lock"]);
windlight.cloudScrollY = Convert.ToSingle(row["cloud_scroll_y"]);
windlight.cloudScrollYLock = Convert.ToBoolean(row["cloud_scroll_y_lock"]);
windlight.drawClassicClouds = Convert.ToBoolean(row["draw_classic_clouds"]);
return windlight;
}
/// <summary>
/// Build a land access entry from the persisted data.
/// </summary>
@ -2461,79 +2318,6 @@ namespace OpenSim.Data.SQLite
row["cacheID"] = settings.CacheID;
}
/// <summary>
///
/// </summary>
/// <param name="row"></param>
/// <param name="windlight"></param>
private static void fillRegionWindlightRow(DataRow row, RegionLightShareData windlight)
{
row["region_id"] = windlight.regionID.ToString();
row["water_color_r"] = windlight.waterColor.X;
row["water_color_g"] = windlight.waterColor.Y;
row["water_color_b"] = windlight.waterColor.Z;
row["water_color_i"] = 1; //windlight.waterColor.W; //not implemented
row["water_fog_density_exponent"] = windlight.waterFogDensityExponent;
row["underwater_fog_modifier"] = windlight.underwaterFogModifier;
row["reflection_wavelet_scale_1"] = windlight.reflectionWaveletScale.X;
row["reflection_wavelet_scale_2"] = windlight.reflectionWaveletScale.Y;
row["reflection_wavelet_scale_3"] = windlight.reflectionWaveletScale.Z;
row["fresnel_scale"] = windlight.fresnelScale;
row["fresnel_offset"] = windlight.fresnelOffset;
row["refract_scale_above"] = windlight.refractScaleAbove;
row["refract_scale_below"] = windlight.refractScaleBelow;
row["blur_multiplier"] = windlight.blurMultiplier;
row["big_wave_direction_x"] = windlight.bigWaveDirection.X;
row["big_wave_direction_y"] = windlight.bigWaveDirection.Y;
row["little_wave_direction_x"] = windlight.littleWaveDirection.X;
row["little_wave_direction_y"] = windlight.littleWaveDirection.Y;
row["normal_map_texture"] = windlight.normalMapTexture.ToString();
row["horizon_r"] = windlight.horizon.X;
row["horizon_g"] = windlight.horizon.Y;
row["horizon_b"] = windlight.horizon.Z;
row["horizon_i"] = windlight.horizon.W;
row["haze_horizon"] = windlight.hazeHorizon;
row["blue_density_r"] = windlight.blueDensity.X;
row["blue_density_g"] = windlight.blueDensity.Y;
row["blue_density_b"] = windlight.blueDensity.Z;
row["blue_density_i"] = windlight.blueDensity.W;
row["haze_density"] = windlight.hazeDensity;
row["density_multiplier"] = windlight.densityMultiplier;
row["distance_multiplier"] = windlight.distanceMultiplier;
row["max_altitude"] = windlight.maxAltitude;
row["sun_moon_color_r"] = windlight.sunMoonColor.X;
row["sun_moon_color_g"] = windlight.sunMoonColor.Y;
row["sun_moon_color_b"] = windlight.sunMoonColor.Z;
row["sun_moon_color_i"] = windlight.sunMoonColor.W;
row["sun_moon_position"] = windlight.sunMoonPosition;
row["ambient_r"] = windlight.ambient.X;
row["ambient_g"] = windlight.ambient.Y;
row["ambient_b"] = windlight.ambient.Z;
row["ambient_i"] = windlight.ambient.W;
row["east_angle"] = windlight.eastAngle;
row["sun_glow_focus"] = windlight.sunGlowFocus;
row["sun_glow_size"] = windlight.sunGlowSize;
row["scene_gamma"] = windlight.sceneGamma;
row["star_brightness"] = windlight.starBrightness;
row["cloud_color_r"] = windlight.cloudColor.X;
row["cloud_color_g"] = windlight.cloudColor.Y;
row["cloud_color_b"] = windlight.cloudColor.Z;
row["cloud_color_i"] = windlight.cloudColor.W;
row["cloud_x"] = windlight.cloudXYDensity.X;
row["cloud_y"] = windlight.cloudXYDensity.Y;
row["cloud_density"] = windlight.cloudXYDensity.Z;
row["cloud_coverage"] = windlight.cloudCoverage;
row["cloud_scale"] = windlight.cloudScale;
row["cloud_detail_x"] = windlight.cloudDetailXYDensity.X;
row["cloud_detail_y"] = windlight.cloudDetailXYDensity.Y;
row["cloud_detail_density"] = windlight.cloudDetailXYDensity.Z;
row["cloud_scroll_x"] = windlight.cloudScrollX;
row["cloud_scroll_x_lock"] = windlight.cloudScrollXLock;
row["cloud_scroll_y"] = windlight.cloudScrollY;
row["cloud_scroll_y_lock"] = windlight.cloudScrollYLock;
row["draw_classic_clouds"] = windlight.drawClassicClouds;
}
/// <summary>
///
/// </summary>

View File

@ -40,69 +40,12 @@ using OpenMetaverse.StructuredData;
namespace OpenSim.Framework
{
[Serializable]
public class RegionLightShareData : ICloneable
{
public bool valid = false;
public UUID regionID = UUID.Zero;
public Vector3 waterColor = new Vector3(4.0f,38.0f,64.0f);
public float waterFogDensityExponent = 4.0f;
public float underwaterFogModifier = 0.25f;
public Vector3 reflectionWaveletScale = new Vector3(2.0f,2.0f,2.0f);
public float fresnelScale = 0.40f;
public float fresnelOffset = 0.50f;
public float refractScaleAbove = 0.03f;
public float refractScaleBelow = 0.20f;
public float blurMultiplier = 0.040f;
public Vector2 bigWaveDirection = new Vector2(1.05f,-0.42f);
public Vector2 littleWaveDirection = new Vector2(1.11f,-1.16f);
public UUID normalMapTexture = new UUID("822ded49-9a6c-f61c-cb89-6df54f42cdf4");
public Vector4 horizon = new Vector4(0.25f, 0.25f, 0.32f, 0.32f);
public float hazeHorizon = 0.19f;
public Vector4 blueDensity = new Vector4(0.12f, 0.22f, 0.38f, 0.38f);
public float hazeDensity = 0.70f;
public float densityMultiplier = 0.18f;
public float distanceMultiplier = 0.8f;
public UInt16 maxAltitude = 1605;
public Vector4 sunMoonColor = new Vector4(0.24f, 0.26f, 0.30f, 0.30f);
public float sunMoonPosition = 0.317f;
public Vector4 ambient = new Vector4(0.35f,0.35f,0.35f,0.35f);
public float eastAngle = 0.0f;
public float sunGlowFocus = 0.10f;
public float sunGlowSize = 1.75f;
public float sceneGamma = 1.0f;
public float starBrightness = 0.0f;
public Vector4 cloudColor = new Vector4(0.41f, 0.41f, 0.41f, 0.41f);
public Vector3 cloudXYDensity = new Vector3(1.00f, 0.53f, 1.00f);
public float cloudCoverage = 0.27f;
public float cloudScale = 0.42f;
public Vector3 cloudDetailXYDensity = new Vector3(1.00f, 0.53f, 0.12f);
public float cloudScrollX = 0.20f;
public bool cloudScrollXLock = false;
public float cloudScrollY = 0.01f;
public bool cloudScrollYLock = false;
public bool drawClassicClouds = true;
public delegate void SaveDelegate(RegionLightShareData wl);
public event SaveDelegate OnSave;
public void Save()
{
if (OnSave != null)
OnSave(this);
}
public object Clone()
{
return this.MemberwiseClone(); // call clone method
}
}
public class RegionInfo
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly string LogHeader = "[REGION INFO]";
public bool commFailTF = false;
public ConfigurationMember configMember;
public string DataStore = String.Empty;
@ -134,7 +77,6 @@ namespace OpenSim.Framework
private int m_maxPrimsPerUser = -1;
private int m_linksetCapacity = 0;
private string m_regionType = String.Empty;
private RegionLightShareData m_windlight = new RegionLightShareData();
protected uint m_httpPort;
protected string m_serverURI;
protected string m_regionName = String.Empty;
@ -222,7 +164,6 @@ namespace OpenSim.Framework
source.Save(filename);
RegionFile = filename;
return;
}
@ -302,21 +243,6 @@ namespace OpenSim.Framework
set { m_regionSettings = value; }
}
public RegionLightShareData WindlightSettings
{
get
{
if (m_windlight == null)
{
m_windlight = new RegionLightShareData();
}
return m_windlight;
}
set { m_windlight = value; }
}
public float NonphysPrimMin
{
get { return m_nonphysPrimMin; }

File diff suppressed because it is too large Load Diff

View File

@ -26,20 +26,25 @@
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using System.Text;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using log4net;
using Nini.Config;
using Mono.Addins;
using Caps = OpenSim.Framework.Capabilities.Caps;
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
namespace OpenSim.Region.CoreModules.World.LightShare
{
@ -52,6 +57,14 @@ namespace OpenSim.Region.CoreModules.World.LightShare
private Scene m_scene = null;
private UUID regionID = UUID.Zero;
private bool Enabled = false;
private IEstateModule m_estateModule;
private IEventQueue m_eventQueue;
private IAssetService m_assetService;
private static ViewerEnviroment m_DefaultEnv = null;
private static readonly string m_defaultDayAssetID = "5646d39e-d3d7-6aff-ed71-30fc87d64a91";
private int m_regionEnvVersion = -1;
#region INonSharedRegionModule
public void Initialise(IConfigSource source)
@ -69,6 +82,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
Enabled = true;
m_log.InfoFormat("[{0}]: Module is enabled.", Name);
}
@ -101,12 +115,80 @@ namespace OpenSim.Region.CoreModules.World.LightShare
if (!Enabled)
return;
m_estateModule = scene.RequestModuleInterface<IEstateModule>();
if (m_estateModule == null)
{
Enabled = false;
return;
}
m_eventQueue = m_scene.RequestModuleInterface<IEventQueue>();
if (m_eventQueue == null)
{
Enabled = false;
return;
}
m_assetService = m_scene.AssetService;
if (m_assetService == null)
{
Enabled = false;
return;
}
if(m_DefaultEnv == null)
{
AssetBase defEnv = m_assetService.Get(m_defaultDayAssetID);
if(defEnv != null)
{
byte[] envData = defEnv.Data;
try
{
OSD oenv = OSDParser.DeserializeLLSDXml(envData);
m_DefaultEnv = new ViewerEnviroment();
m_DefaultEnv.CycleFromOSD(oenv);
}
catch ( Exception e)
{
m_DefaultEnv = null;
m_log.WarnFormat("[Enviroment {0}]: failed to decode default enviroment asset: {1}", m_scene.Name, e.Message);
}
}
}
string senv = scene.SimulationDataService.LoadRegionEnvironmentSettings(scene.RegionInfo.RegionID);
if(!string.IsNullOrEmpty(senv))
{
try
{
OSD oenv = OSDParser.DeserializeLLSDXml(senv);
ViewerEnviroment VEnv = new ViewerEnviroment();
if(oenv is OSDArray)
VEnv.FromWLOSD(oenv);
else
VEnv.FromOSD(oenv);
scene.RegionEnviroment = VEnv;
m_regionEnvVersion = VEnv.version;
}
catch(Exception e)
{
m_log.ErrorFormat("[Enviroment {0}] failed to load initial enviroment {1}", m_scene.Name, e.Message);
scene.RegionEnviroment = null;
m_regionEnvVersion = -1;
}
}
else
{
scene.RegionEnviroment = null;
m_regionEnvVersion = -1;
}
scene.EventManager.OnRegisterCaps += OnRegisterCaps;
}
public void RemoveRegion(Scene scene)
{
if (Enabled)
if (!Enabled)
return;
scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
@ -120,7 +202,68 @@ namespace OpenSim.Region.CoreModules.World.LightShare
if (!Enabled)
return;
m_scene.SimulationDataService.RemoveRegionEnvironmentSettings(regionUUID);
StoreOnRegion(null);
WindlightRefresh(0);
}
public void WindlightRefresh(int interpolate)
{
List<byte[]> ls = null;
m_scene.ForEachClient(delegate (IClientAPI client)
{
if(!client.IsActive)
return;
uint vflags = client.GetViewerCaps();
if ((vflags & 0x8000) != 0)
m_estateModule.HandleRegionInfoRequest(client);
else if ((vflags & 0x4000) != 0)
m_eventQueue.WindlightRefreshEvent(interpolate, client.AgentId);
else
{
if(ls == null)
ls = MakeLightShareData();
SendLightShare(client, ls);
}
});
}
public void FromLightShare(RegionLightShareData ls)
{
if (!Enabled)
return;
ViewerEnviroment VEnv = new ViewerEnviroment();
VEnv.FromLightShare(ls);
StoreOnRegion(VEnv);
WindlightRefresh(0);
}
public RegionLightShareData ToLightShare()
{
if (!Enabled)
return new RegionLightShareData();
RegionLightShareData ls = null;
try
{
ViewerEnviroment VEnv = m_scene.RegionEnviroment;
if(VEnv == null)
return new RegionLightShareData();
ls = VEnv.ToLightShare();
}
catch (Exception e)
{
m_log.ErrorFormat("[{0}]: Unable to convert environment to lightShare, Exception: {1} - {2}",
Name, e.Message, e.StackTrace);
}
if(ls == null)
return new RegionLightShareData();
return ls;
}
#endregion
@ -130,47 +273,268 @@ namespace OpenSim.Region.CoreModules.World.LightShare
// m_log.DebugFormat("[{0}]: Register capability for agentID {1} in region {2}",
// Name, agentID, caps.RegionName);
string capsPath = "/CAPS/" + UUID.Random();
caps.RegisterSimpleHandler("EnvironmentSettings",
new SimpleStreamHandler("/" + UUID.Random(), delegate (IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
processEnv(httpRequest, httpResponse, agentID);
}));
// Get handler
caps.RegisterHandler(
"EnvironmentSettings",
new RestStreamHandler(
"GET",
capsPath,
(request, path, param, httpRequest, httpResponse)
=> GetEnvironmentSettings(request, path, param, agentID, caps),
"EnvironmentSettings",
agentID.ToString()));
// Set handler
caps.HttpListener.AddStreamHandler(
new RestStreamHandler(
"POST",
capsPath,
(request, path, param, httpRequest, httpResponse)
=> SetEnvironmentSettings(request, path, param, agentID, caps),
"EnvironmentSettings",
agentID.ToString()));
//Extended
caps.RegisterSimpleHandler("ExtEnvironment",
new SimpleStreamHandler("/" + UUID.Random(), delegate (IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
processExtEnv(httpRequest, httpResponse, agentID, caps);
}));
}
#endregion
private string GetEnvironmentSettings(string request, string path, string param,
UUID agentID, Caps caps)
private void processEnv(IOSHttpRequest request, IOSHttpResponse response, UUID agentID)
{
switch (request.HttpMethod)
{
case "POST":
SetEnvironmentSettings(request, response, agentID);
return;
case "GET":
GetEnvironmentSettings(response, agentID);
return;
default:
{
response.StatusCode = (int)HttpStatusCode.MethodNotAllowed;
return;
}
}
}
private void processExtEnv(IOSHttpRequest request, IOSHttpResponse response, UUID agentID, Caps caps)
{
switch(request.HttpMethod)
{
case "PUT":
case "POST":
SetExtEnvironmentSettings(request, response, agentID, caps);
return;
case "GET":
GetExtEnvironmentSettings(request, response, agentID);
return;
case "DELETE":
DeleteExtEnvironmentSettings(request, response, agentID);
return;
default:
{
response.StatusCode = (int)HttpStatusCode.MethodNotAllowed;
return;
}
}
}
private void DeleteExtEnvironmentSettings(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID agentID)
{
int parcel = -1;
if (httpRequest.Query.Count > 0)
{
if (httpRequest.Query.ContainsKey("parcelid"))
{
Int32.TryParse((string)httpRequest.Query["parcelid"], out parcel);
}
}
if(parcel == -1)
StoreOnRegion(null);
WindlightRefresh(0);
StringBuilder sb = LLSDxmlEncode.Start();
LLSDxmlEncode.AddMap(sb);
LLSDxmlEncode.AddElem("messageID", UUID.Zero, sb);
LLSDxmlEncode.AddElem("regionID", regionID, sb);
LLSDxmlEncode.AddElem("success", true, sb);
LLSDxmlEncode.AddEndMap(sb);
httpResponse.RawBuffer = Util.UTF8.GetBytes(LLSDxmlEncode.End(sb));
httpResponse.StatusCode = (int)HttpStatusCode.OK;
}
private void GetExtEnvironmentSettings(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID agentID)
{
if (httpRequest.Query.Count > 0)
{
int parcel = -1;
if (httpRequest.Query.ContainsKey("parcelid"))
{
Int32.TryParse((string)httpRequest.Query["parcelid"], out parcel);
}
OSD oenv = ViewerEnviroment.DefaultToOSD(regionID, parcel);
httpResponse.RawBuffer = Util.UTF8.GetBytes(OSDParser.SerializeLLSDXmlString(oenv));
httpResponse.StatusCode = (int)HttpStatusCode.OK;
}
ViewerEnviroment VEnv = m_scene.RegionEnviroment;
if (VEnv == null)
VEnv = m_DefaultEnv == null ? new ViewerEnviroment() : m_DefaultEnv;
OSDMap map = new OpenMetaverse.StructuredData.OSDMap();
map["environment"] = VEnv.ToOSD();
string env = OSDParser.SerializeLLSDXmlString(map);
// only the presence of enviroment seems to matter
if (String.IsNullOrEmpty(env))
{
StringBuilder sb = LLSDxmlEncode.Start();
LLSDxmlEncode.AddArray(sb);
LLSDxmlEncode.AddMap(sb);
LLSDxmlEncode.AddElem("messageID", UUID.Zero, sb);
LLSDxmlEncode.AddElem("regionID", regionID, sb);
LLSDxmlEncode.AddEndMap(sb);
LLSDxmlEncode.AddEndArray(sb);
env = LLSDxmlEncode.End(sb);
}
httpResponse.RawBuffer = Util.UTF8NBGetbytes(env);
httpResponse.StatusCode = (int)HttpStatusCode.OK;
}
private void SetExtEnvironmentSettings(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID agentID, Caps caps)
{
bool success = false;
string message = "Could not process request";
int parcel = -1;
int track = -1;
StringBuilder sb = LLSDxmlEncode.Start();
if (httpRequest.Query.Count > 0)
{
if (httpRequest.Query.ContainsKey("parcelid"))
{
Int32.TryParse((string)httpRequest.Query["parcelid"], out parcel);
}
if (httpRequest.Query.ContainsKey("trackno"))
{
Int32.TryParse((string)httpRequest.Query["trackno"], out track);
}
message = "Parcel Enviroment not supported";
goto skiped;
}
if(parcel == -1)
{
if (!m_scene.Permissions.CanIssueEstateCommand(agentID, false))
{
message = "Insufficient estate permissions, settings has not been saved.";
goto skiped;
}
}
if(track == -1)
{
try
{
OSD req = OSDParser.DeserializeLLSDXml(httpRequest.InputStream);
if(req is OpenMetaverse.StructuredData.OSDMap)
{
OpenMetaverse.StructuredData.OSDMap map = req as OpenMetaverse.StructuredData.OSDMap;
if(map.TryGetValue("environment", out OSD env))
{
ViewerEnviroment VEnv = m_scene.RegionEnviroment;
if (VEnv == null)
VEnv = new ViewerEnviroment();
OSDMap evmap = (OSDMap)env;
if(evmap.TryGetValue("day_asset", out OSD tmp) && !evmap.ContainsKey("day_cycle"))
{
string id = tmp.AsString();
AssetBase asset = m_assetService.Get(id);
if(asset == null || asset.Data == null || asset.Data.Length == 0)
{
httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
return;
}
try
{
OSD oenv = OSDParser.DeserializeLLSDXml(asset.Data);
VEnv.CycleFromOSD(oenv);
}
catch (Exception e)
{
httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
return;
}
}
VEnv.FromOSD(env);
StoreOnRegion(VEnv);
WindlightRefresh(0);
success = true;
m_log.InfoFormat("[{0}]: ExtEnviromet settings saved from agentID {1} in region {2}",
Name, agentID, caps.RegionName);
}
}
else if (req is OSDArray)
{
ViewerEnviroment VEnv = m_scene.RegionEnviroment;
if (VEnv == null)
VEnv = new ViewerEnviroment();
VEnv.FromWLOSD(req);
StoreOnRegion(VEnv);
success = true;
WindlightRefresh(0);
m_log.InfoFormat("[{0}]: New Environment settings has been saved from agentID {1} in region {2}",
Name, agentID, caps.RegionName);
LLSDxmlEncode.AddMap(sb);
LLSDxmlEncode.AddElem("messageID", UUID.Zero, sb);
LLSDxmlEncode.AddElem("regionID", regionID, sb);
LLSDxmlEncode.AddElem("success", success, sb);
LLSDxmlEncode.AddEndMap(sb);
httpResponse.RawBuffer = Util.UTF8.GetBytes(LLSDxmlEncode.End(sb));
httpResponse.StatusCode = (int)HttpStatusCode.OK;
return;
}
}
catch (Exception e)
{
m_log.ErrorFormat("[{0}]: ExtEnvironment settings not saved for region {1}, Exception: {2} - {3}",
Name, caps.RegionName, e.Message, e.StackTrace);
success = false;
message = String.Format("ExtEnvironment Set for region {0} has failed, settings not saved.", caps.RegionName);
}
}
skiped:
string response;
LLSDxmlEncode.AddMap(sb);
LLSDxmlEncode.AddElem("success", success, sb);
if(!success)
LLSDxmlEncode.AddElem("message", message, sb);
LLSDxmlEncode.AddEndMap(sb);
response = LLSDxmlEncode.End(sb);
httpResponse.RawBuffer = Util.UTF8.GetBytes(response);
httpResponse.StatusCode = (int)HttpStatusCode.OK;
}
private void GetEnvironmentSettings(IOSHttpResponse response, UUID agentID)
{
// m_log.DebugFormat("[{0}]: Environment GET handle for agentID {1} in region {2}",
// Name, agentID, caps.RegionName);
string env = String.Empty;
ViewerEnviroment VEnv = m_scene.RegionEnviroment;
if (VEnv == null)
VEnv = m_DefaultEnv;
try
if (VEnv != null)
{
env = m_scene.SimulationDataService.LoadRegionEnvironmentSettings(regionID);
}
catch (Exception e)
{
m_log.ErrorFormat("[{0}]: Unable to load environment settings for region {1}, Exception: {2} - {3}",
Name, caps.RegionName, e.Message, e.StackTrace);
OSD d = VEnv.ToWLOSD(UUID.Zero, regionID);
env = OSDParser.SerializeLLSDXmlString(d);
}
if (String.IsNullOrEmpty(env))
@ -185,13 +549,37 @@ namespace OpenSim.Region.CoreModules.World.LightShare
env = LLSDxmlEncode.End(sb);
}
return env;
response.RawBuffer = Util.UTF8.GetBytes(env);
response.StatusCode = (int)HttpStatusCode.OK;
}
private string SetEnvironmentSettings(string request, string path, string param,
UUID agentID, Caps caps)
private void StoreOnRegion(ViewerEnviroment VEnv)
{
try
{
if (VEnv == null)
{
m_scene.SimulationDataService.RemoveRegionEnvironmentSettings(regionID);
m_scene.RegionEnviroment = null;
m_regionEnvVersion = -1;
}
else
{
m_regionEnvVersion++;
VEnv.version = m_regionEnvVersion;
OSD env = VEnv.ToOSD();
m_scene.SimulationDataService.StoreRegionEnvironmentSettings(regionID, OSDParser.SerializeLLSDXmlString(env));
m_scene.RegionEnviroment = VEnv;
}
}
catch (Exception e)
{
m_log.ErrorFormat("[Enviroment {0}] failed to store enviroment {1}", m_scene.Name, e.Message);
}
}
private void SetEnvironmentSettings(IOSHttpRequest request, IOSHttpResponse response, UUID agentID)
{
// m_log.DebugFormat("[{0}]: Environment SET handle from agentID {1} in region {2}",
// Name, agentID, caps.RegionName);
@ -206,19 +594,24 @@ namespace OpenSim.Region.CoreModules.World.LightShare
{
try
{
m_scene.SimulationDataService.StoreRegionEnvironmentSettings(regionID, request);
ViewerEnviroment VEnv = new ViewerEnviroment();
OSD env = OSDParser.DeserializeLLSDXml(request.InputStream);
VEnv.FromWLOSD(env);
StoreOnRegion(VEnv);
success = true;
WindlightRefresh(0);
m_log.InfoFormat("[{0}]: New Environment settings has been saved from agentID {1} in region {2}",
Name, agentID, caps.RegionName);
Name, agentID, m_scene.Name);
}
catch (Exception e)
{
m_log.ErrorFormat("[{0}]: Environment settings has not been saved for region {1}, Exception: {2} - {3}",
Name, caps.RegionName, e.Message, e.StackTrace);
Name, m_scene.Name, e.Message, e.StackTrace);
success = false;
fail_reason = String.Format("Environment Set for region {0} has failed, settings not saved.", caps.RegionName);
fail_reason = String.Format("Environment Set for region {0} has failed, settings not saved.", m_scene.Name);
}
}
@ -230,7 +623,111 @@ namespace OpenSim.Region.CoreModules.World.LightShare
if(!success)
LLSDxmlEncode.AddElem("fail_reason", fail_reason, sb);
LLSDxmlEncode.AddEndMap(sb);
return LLSDxmlEncode.End(sb);
response.RawBuffer = Util.UTF8.GetBytes(LLSDxmlEncode.End(sb));
response.StatusCode = (int)HttpStatusCode.OK;
}
public byte[] GetDefaultAssetData(int type)
{
OSD osddata;
switch(type)
{
case 0:
SkyData sky = new SkyData();
sky.Name = "DefaultSky";
osddata = sky.ToOSD();
break;
case 1:
WaterData water = new WaterData();
water.Name = "DefaultWater";
osddata = water.ToOSD();
break;
case 2:
DayCycle day = new DayCycle();
day.Name="New Daycycle";
DayCycle.TrackEntry te = new DayCycle.TrackEntry();
WaterData dwater = new WaterData();
dwater.Name = "DefaultWater";
day.waterframes["DefaultWater"] = dwater;
te.time = 0;
te.frameName = "DefaultWater";
day.waterTrack.Add(te);
SkyData dsky = new SkyData();
dsky.Name = "DefaultSky";
day.skyframes["DefaultSky"] = dsky;
te.time = 0;
te.frameName = "DefaultSky";
day.skyTrack0.Add(te);
osddata = day.ToOSD();
break;
default:
return null;
}
string sdata = OSDParser.SerializeLLSDXmlString(osddata);
return Util.UTF8NBGetbytes(sdata);
}
public List<byte[]> MakeLightShareData()
{
if(m_scene.RegionEnviroment == null)
return null;
RegionLightShareData wl = ToLightShare();
byte[] mBlock = new Byte[249];
int pos = 0;
wl.waterColor.ToBytes(mBlock, 0); pos += 12;
Utils.FloatToBytes(wl.waterFogDensityExponent).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.underwaterFogModifier).CopyTo(mBlock, pos); pos += 4;
wl.reflectionWaveletScale.ToBytes(mBlock, pos); pos += 12;
Utils.FloatToBytes(wl.fresnelScale).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.fresnelOffset).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.refractScaleAbove).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.refractScaleBelow).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.blurMultiplier).CopyTo(mBlock, pos); pos += 4;
wl.bigWaveDirection.ToBytes(mBlock, pos); pos += 8;
wl.littleWaveDirection.ToBytes(mBlock, pos); pos += 8;
wl.normalMapTexture.ToBytes(mBlock, pos); pos += 16;
wl.horizon.ToBytes(mBlock, pos); pos += 16;
Utils.FloatToBytes(wl.hazeHorizon).CopyTo(mBlock, pos); pos += 4;
wl.blueDensity.ToBytes(mBlock, pos); pos += 16;
Utils.FloatToBytes(wl.hazeDensity).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.densityMultiplier).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.distanceMultiplier).CopyTo(mBlock, pos); pos += 4;
wl.sunMoonColor.ToBytes(mBlock, pos); pos += 16;
Utils.FloatToBytes(wl.sunMoonPosition).CopyTo(mBlock, pos); pos += 4;
wl.ambient.ToBytes(mBlock, pos); pos += 16;
Utils.FloatToBytes(wl.eastAngle).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.sunGlowFocus).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.sunGlowSize).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.sceneGamma).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.starBrightness).CopyTo(mBlock, pos); pos += 4;
wl.cloudColor.ToBytes(mBlock, pos); pos += 16;
wl.cloudXYDensity.ToBytes(mBlock, pos); pos += 12;
Utils.FloatToBytes(wl.cloudCoverage).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.cloudScale).CopyTo(mBlock, pos); pos += 4;
wl.cloudDetailXYDensity.ToBytes(mBlock, pos); pos += 12;
Utils.FloatToBytes(wl.cloudScrollX).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.cloudScrollY).CopyTo(mBlock, pos); pos += 4;
Utils.UInt16ToBytes(wl.maxAltitude).CopyTo(mBlock, pos); pos += 2;
mBlock[pos] = Convert.ToByte(wl.cloudScrollXLock); pos++;
mBlock[pos] = Convert.ToByte(wl.cloudScrollYLock); pos++;
mBlock[pos] = Convert.ToByte(wl.drawClassicClouds); pos++;
List<byte[]> param = new List<byte[]>();
param.Add(mBlock);
return param;
}
public void SendLightShare(IClientAPI client, List<byte[]> param)
{
if(param == null || param.Count == 0)
client.SendGenericMessage("WindlightReset", UUID.Random(), new List<byte[]>());
else
client.SendGenericMessage("Windlight", UUID.Random(), param);
}
}
}

View File

@ -1,301 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using log4net;
using Nini.Config;
using Mono.Addins;
namespace OpenSim.Region.CoreModules.World.LightShare
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LightShareModule")]
public class LightShareModule : INonSharedRegionModule, ILightShareModule, ICommandableModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly Commander m_commander = new Commander("windlight");
private Scene m_scene;
private static bool m_enableWindlight;
#region ICommandableModule Members
public ICommander CommandInterface
{
get { return m_commander; }
}
#endregion
#region INonSharedRegionModule Members
public void Initialise(IConfigSource config)
{
try
{
m_enableWindlight = config.Configs["LightShare"].GetBoolean("enable_windlight", false);
}
catch (Exception)
{
m_log.Debug("[WINDLIGHT]: ini failure for enable_windlight - using default");
}
m_log.DebugFormat("[WINDLIGHT]: windlight module {0}", (m_enableWindlight ? "enabled" : "disabled"));
}
public void AddRegion(Scene scene)
{
if (!m_enableWindlight)
return;
m_scene = scene;
m_scene.RegisterModuleInterface<ILightShareModule>(this);
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent;
m_scene.EventManager.OnSaveNewWindlightProfile += EventManager_OnSaveNewWindlightProfile;
m_scene.EventManager.OnSendNewWindlightProfileTargeted += EventManager_OnSendNewWindlightProfileTargeted;
m_scene.LoadWindlightProfile();
InstallCommands();
}
public void RemoveRegion(Scene scene)
{
if (!m_enableWindlight)
return;
m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole;
m_scene.EventManager.OnMakeRootAgent -= EventManager_OnMakeRootAgent;
m_scene.EventManager.OnSaveNewWindlightProfile -= EventManager_OnSaveNewWindlightProfile;
m_scene.EventManager.OnSendNewWindlightProfileTargeted -= EventManager_OnSendNewWindlightProfileTargeted;
m_scene = null;
}
public void Close()
{
}
public string Name
{
get { return "LightShareModule"; }
}
public void RegionLoaded(Scene scene)
{
}
public Type ReplaceableInterface
{
get { return null; }
}
#endregion
public static bool EnableWindlight
{
get
{
return m_enableWindlight;
}
set
{
}
}
#region events
private List<byte[]> compileWindlightSettings(RegionLightShareData wl)
{
byte[] mBlock = new Byte[249];
int pos = 0;
wl.waterColor.ToBytes(mBlock, 0); pos += 12;
Utils.FloatToBytes(wl.waterFogDensityExponent).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.underwaterFogModifier).CopyTo(mBlock, pos); pos += 4;
wl.reflectionWaveletScale.ToBytes(mBlock, pos); pos += 12;
Utils.FloatToBytes(wl.fresnelScale).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.fresnelOffset).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.refractScaleAbove).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.refractScaleBelow).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.blurMultiplier).CopyTo(mBlock, pos); pos += 4;
wl.bigWaveDirection.ToBytes(mBlock, pos); pos += 8;
wl.littleWaveDirection.ToBytes(mBlock, pos); pos += 8;
wl.normalMapTexture.ToBytes(mBlock, pos); pos += 16;
wl.horizon.ToBytes(mBlock, pos); pos += 16;
Utils.FloatToBytes(wl.hazeHorizon).CopyTo(mBlock, pos); pos += 4;
wl.blueDensity.ToBytes(mBlock, pos); pos += 16;
Utils.FloatToBytes(wl.hazeDensity).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.densityMultiplier).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.distanceMultiplier).CopyTo(mBlock, pos); pos += 4;
wl.sunMoonColor.ToBytes(mBlock, pos); pos += 16;
Utils.FloatToBytes(wl.sunMoonPosition).CopyTo(mBlock, pos); pos += 4;
wl.ambient.ToBytes(mBlock, pos); pos += 16;
Utils.FloatToBytes(wl.eastAngle).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.sunGlowFocus).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.sunGlowSize).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.sceneGamma).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.starBrightness).CopyTo(mBlock, pos); pos += 4;
wl.cloudColor.ToBytes(mBlock, pos); pos += 16;
wl.cloudXYDensity.ToBytes(mBlock, pos); pos += 12;
Utils.FloatToBytes(wl.cloudCoverage).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.cloudScale).CopyTo(mBlock, pos); pos += 4;
wl.cloudDetailXYDensity.ToBytes(mBlock, pos); pos += 12;
Utils.FloatToBytes(wl.cloudScrollX).CopyTo(mBlock, pos); pos += 4;
Utils.FloatToBytes(wl.cloudScrollY).CopyTo(mBlock, pos); pos += 4;
Utils.UInt16ToBytes(wl.maxAltitude).CopyTo(mBlock, pos); pos += 2;
mBlock[pos] = Convert.ToByte(wl.cloudScrollXLock); pos++;
mBlock[pos] = Convert.ToByte(wl.cloudScrollYLock); pos++;
mBlock[pos] = Convert.ToByte(wl.drawClassicClouds); pos++;
List<byte[]> param = new List<byte[]>();
param.Add(mBlock);
return param;
}
public void SendProfileToClient(IClientAPI client)
{
SendProfileToClient(client, m_scene.RegionInfo.WindlightSettings);
}
public void SendProfileToClient(IClientAPI client, RegionLightShareData wl)
{
if (client == null)
return;
if (m_enableWindlight)
{
if (m_scene.RegionInfo.WindlightSettings.valid)
{
List<byte[]> param = compileWindlightSettings(wl);
client.SendGenericMessage("Windlight", UUID.Random(), param);
}
else
{
List<byte[]> param = new List<byte[]>();
client.SendGenericMessage("WindlightReset", UUID.Random(), param);
}
}
}
private void EventManager_OnMakeRootAgent(ScenePresence presence)
{
if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
SendProfileToClient(presence.ControllingClient);
}
private void EventManager_OnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID pUUID)
{
IClientAPI client;
m_scene.TryGetClient(pUUID, out client);
SendProfileToClient(client, wl);
}
private void EventManager_OnSaveNewWindlightProfile()
{
m_scene.ForEachRootClient(SendProfileToClient);
}
#endregion
#region ICommandableModule Members
private void InstallCommands()
{
Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast");
Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin");
Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Disable the windlight plugin");
m_commander.RegisterCommand("load", wlload);
m_commander.RegisterCommand("enable", wlenable);
m_commander.RegisterCommand("disable", wldisable);
m_scene.RegisterModuleCommander(m_commander);
}
private void HandleLoad(Object[] args)
{
if (!m_enableWindlight)
{
m_log.InfoFormat("[WINDLIGHT]: Cannot load windlight profile, module disabled. Use 'windlight enable' first.");
}
else
{
m_log.InfoFormat("[WINDLIGHT]: Loading Windlight profile from database");
m_scene.LoadWindlightProfile();
m_log.InfoFormat("[WINDLIGHT]: Load complete");
}
}
private void HandleDisable(Object[] args)
{
m_log.InfoFormat("[WINDLIGHT]: Plugin now disabled");
m_enableWindlight = false;
}
private void HandleEnable(Object[] args)
{
m_log.InfoFormat("[WINDLIGHT]: Plugin now enabled");
m_enableWindlight = true;
}
/// <summary>
/// Processes commandline input. Do not call directly.
/// </summary>
/// <param name="args">Commandline arguments</param>
private void EventManager_OnPluginConsole(string[] args)
{
if (args[0] == "windlight")
{
if (args.Length == 1)
{
m_commander.ProcessConsoleCommand("add", new string[0]);
return;
}
string[] tmpArgs = new string[args.Length - 2];
int i;
for (i = 2; i < args.Length; i++)
{
tmpArgs[i - 2] = args[i];
}
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
}
}
#endregion
}
}

View File

@ -33,8 +33,8 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IEnvironmentModule
{
void ResetEnvironmentSettings(UUID regionUUID);
//void FromLightShare(RegionLightShareData wl);
//RegionLightShareData ToLightShare();
//byte[] GetDefaultAssetData(string name);
void FromLightShare(RegionLightShareData wl);
RegionLightShareData ToLightShare();
byte[] GetDefaultAssetData(int type);
}
}

View File

@ -109,9 +109,6 @@ namespace OpenSim.Region.Framework.Interfaces
void StoreRegionSettings(RegionSettings rs);
RegionSettings LoadRegionSettings(UUID regionUUID);
RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
void StoreRegionWindlightSettings(RegionLightShareData wl);
void RemoveRegionWindlightSettings(UUID regionID);
/// <summary>
/// Load Environment settings from region storage

View File

@ -121,9 +121,7 @@ namespace OpenSim.Region.Framework.Interfaces
void StoreRegionSettings(RegionSettings rs);
RegionSettings LoadRegionSettings(UUID regionUUID);
RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
void StoreRegionWindlightSettings(RegionLightShareData wl);
void RemoveRegionWindlightSettings(UUID regionID);
UUID[] GetObjectIDs(UUID regionID);
/// <summary>

View File

@ -720,9 +720,6 @@ namespace OpenSim.Region.Framework.Scenes
/// </remarks>
public event OnMakeChildAgentDelegate OnMakeChildAgent;
public delegate void OnSaveNewWindlightProfileDelegate();
public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionLightShareData wl, UUID user);
/// <summary>
/// Triggered after the grunt work for adding a root agent to a
/// scene has been performed (resuming attachment scripts, physics,
@ -739,9 +736,6 @@ namespace OpenSim.Region.Framework.Scenes
/// </remarks>
public event Action<ScenePresence> OnMakeRootAgent;
public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted;
public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile;
/// <summary>
/// Triggered when an object or attachment enters a scene
/// </summary>
@ -2160,24 +2154,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerOnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID user)
{
OnSendNewWindlightProfileTargetedDelegate handlerSendNewWindlightProfileTargeted = OnSendNewWindlightProfileTargeted;
if (handlerSendNewWindlightProfileTargeted != null)
{
handlerSendNewWindlightProfileTargeted(wl, user);
}
}
public void TriggerOnSaveNewWindlightProfile()
{
OnSaveNewWindlightProfileDelegate handlerSaveNewWindlightProfile = OnSaveNewWindlightProfile;
if (handlerSaveNewWindlightProfile != null)
{
handlerSaveNewWindlightProfile();
}
}
public void TriggerOnMakeRootAgent(ScenePresence presence)
{
Action<ScenePresence> handlerMakeRootAgent = OnMakeRootAgent;

View File

@ -2123,17 +2123,17 @@ namespace OpenSim.Region.Framework.Scenes
SimulationDataService.StoreBakedTerrain(Bakedmap.GetTerrainData(), RegionInfo.RegionID);
}
public void StoreWindlightProfile(RegionLightShareData wl)
private ViewerEnviroment m_regionEnviroment;
public ViewerEnviroment RegionEnviroment
{
RegionInfo.WindlightSettings = wl;
SimulationDataService.StoreRegionWindlightSettings(wl);
m_eventManager.TriggerOnSaveNewWindlightProfile();
get
{
return m_regionEnviroment;
}
public void LoadWindlightProfile()
set
{
RegionInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(RegionInfo.RegionID);
m_eventManager.TriggerOnSaveNewWindlightProfile();
m_regionEnviroment = value;
}
}
/// <summary>

View File

@ -62,9 +62,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal bool m_LSFunctionsEnabled = false;
internal IScriptModuleComms m_comms = null;
internal IConfig m_osslconfig;
internal IEnvironmentModule m_enviroment = null;
public void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item)
public void Initialize(IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item)
{
m_ScriptEngine = scriptEngine;
m_host = host;
@ -79,6 +79,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
if (m_comms == null)
m_LSFunctionsEnabled = false;
m_enviroment = m_ScriptEngine.World.RequestModuleInterface<IEnvironmentModule>();
}
public override Object InitializeLifetimeService()
@ -88,8 +90,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (lease.CurrentState == LeaseState.Initial)
{
lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
// lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
//lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
//lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
}
return lease;
}
@ -120,13 +122,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// <returns>List of windlight parameters</returns>
public LSL_List lsGetWindlightScene(LSL_List rules)
{
if (!m_LSFunctionsEnabled)
if (!m_LSFunctionsEnabled || m_enviroment == null)
{
LSShoutError("LightShare functions are not enabled.");
return new LSL_List();
}
m_host.AddScriptLPS(1);
RegionLightShareData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings;
RegionLightShareData wl = m_enviroment.ToLightShare();
LSL_List values = new LSL_List();
int idx = 0;
@ -264,9 +268,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
private RegionLightShareData getWindlightProfileFromRules(LSL_List rules)
{
RegionLightShareData wl = (RegionLightShareData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone();
RegionLightShareData wl = m_enviroment.ToLightShare();
// LSL_List values = new LSL_List();
int idx = 0;
while (idx < rules.Length)
{
@ -716,12 +719,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// <returns>success: true or false</returns>
public int lsSetWindlightScene(LSL_List rules)
{
if (!m_LSFunctionsEnabled)
if (!m_LSFunctionsEnabled || m_enviroment == null)
{
LSShoutError("LightShare functions are not enabled.");
return 0;
}
m_host.AddScriptLPS(1);
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID))
{
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
@ -733,42 +738,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
int success = 0;
m_host.AddScriptLPS(1);
if (LightShareModule.EnableWindlight)
{
RegionLightShareData wl;
try
{
wl = getWindlightProfileFromRules(rules);
RegionLightShareData wl = getWindlightProfileFromRules(rules);
m_enviroment.FromLightShare(wl);
}
catch(InvalidCastException e)
{
LSShoutError(e.Message);
return 0;
}
wl.valid = true;
m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
success = 1;
}
else
{
LSShoutError("Windlight module is disabled");
return 0;
}
return success;
return 1;
}
public void lsClearWindlightScene()
{
if (!m_LSFunctionsEnabled)
if (!m_LSFunctionsEnabled || m_enviroment == null)
{
LSShoutError("LightShare functions are not enabled.");
return;
}
m_host.AddScriptLPS(1);
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID))
{
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
@ -780,11 +773,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.valid = false;
if (m_host.ParentGroup.Scene.SimulationDataService != null)
m_host.ParentGroup.Scene.SimulationDataService.RemoveRegionWindlightSettings(m_host.ParentGroup.Scene.RegionInfo.RegionID);
m_host.ParentGroup.Scene.EventManager.TriggerOnSaveNewWindlightProfile();
m_enviroment.ResetEnvironmentSettings(m_host.ParentGroup.Scene.RegionInfo.RegionID);
}
/// <summary>
@ -794,6 +783,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// <returns>success: true or false</returns>
public int lsSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
{
LSShoutError("Function temporary not supported");
return 0;
/* disabled code until we add force a WL into a single user
if (!m_LSFunctionsEnabled)
{
LSShoutError("LightShare functions are not enabled.");
@ -814,7 +807,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
int success = 0;
m_host.AddScriptLPS(1);
if (LightShareModule.EnableWindlight)
if (m_enviroment != null)
{
RegionLightShareData wl;
try
@ -836,6 +829,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
return success;
*/
}
}
}

View File

@ -154,20 +154,6 @@ namespace OpenSim.Services.SimulationService
return m_database.LoadRegionSettings(regionUUID);
}
public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
{
return m_database.LoadRegionWindlightSettings(regionUUID);
}
public void StoreRegionWindlightSettings(RegionLightShareData wl)
{
m_database.StoreRegionWindlightSettings(wl);
}
public void RemoveRegionWindlightSettings(UUID regionID)
{
m_database.RemoveRegionWindlightSettings(regionID);
}
public string LoadRegionEnvironmentSettings(UUID regionUUID)
{
return m_database.LoadRegionEnvironmentSettings(regionUUID);

View File

@ -119,20 +119,6 @@ namespace OpenSim.Data.Null
return m_store.LoadRegionSettings(regionUUID);
}
public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
{
return m_store.LoadRegionWindlightSettings(regionUUID);
}
public void RemoveRegionWindlightSettings(UUID regionID)
{
}
public void StoreRegionWindlightSettings(RegionLightShareData wl)
{
m_store.StoreRegionWindlightSettings(wl);
}
public string LoadRegionEnvironmentSettings(UUID regionUUID)
{
return m_store.LoadRegionEnvironmentSettings(regionUUID);
@ -197,22 +183,6 @@ namespace OpenSim.Data.Null
m_regionSettings[rs.RegionUUID] = rs;
}
public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
{
//This connector doesn't support the windlight module yet
//Return default LL windlight settings
return new RegionLightShareData();
}
public void RemoveRegionWindlightSettings(UUID regionID)
{
}
public void StoreRegionWindlightSettings(RegionLightShareData wl)
{
//This connector doesn't support the windlight module yet
}
#region Environment Settings
public string LoadRegionEnvironmentSettings(UUID regionUUID)
{

View File

@ -77,5 +77,9 @@
<Section Name="Textures AssetSet">
<Key Name="file" Value="TexturesAssetSet/TexturesAssetSet.xml"/>
</Section>
<Section Name="Settings AssetSet">
<Key Name="file" Value="SettingsAssetSet/SettingsAssetSet.xml"/>
</Section>
<!---->
</Nini>

File diff suppressed because one or more lines are too long

View File

@ -0,0 +1,9 @@
<Nini>
<Section Name="Default Daycycle">
<Key Name="assetID" Value="5646d39e-d3d7-6aff-ed71-30fc87d64a91" />
<Key Name="name" Value="Default Daycycle" />
<Key Name="assetType" Value="56" />
<Key Name="fileName" Value="DefaultDaycycle.xml" />
</Section>
</Nini>

Binary file not shown.

View File

@ -855,6 +855,13 @@
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="FALLBACK_BAKED_AUX3_32X32.j2k"/>
</Section>
<Section Name="DefaultCloud">
<Key Name="assetID" Value="1dc1368f-e8fe-f02d-a08d-9d9f11c1af6b"/>
<Key Name="name" Value="DefaultCloud"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="DefaultClouds.j2c"/>
</Section>
</Nini>

View File

@ -82,5 +82,9 @@
<Key Name="foldersFile" Value="TexturesLibrary/TexturesLibraryFolders.xml"/>
<Key Name="itemsFile" Value="TexturesLibrary/TexturesLibraryItems.xml"/>
</Section>
<Section Name="Settings Library">
<Key Name="foldersFile" Value="SettingsLibrary/Folders.xml"/>
<Key Name="itemsFile" Value="SettingsLibrary/Items.xml"/>
</Section>
<!---->
</Nini>

View File

@ -0,0 +1,28 @@
<Nini>
<Section Name="Settings Library">
<Key Name="folderID" Value="00000112-000f-0000-0000-000100bba025"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Settings Library"/>
<Key Name="type" Value="25"/>
</Section>
<Section Name="Water">
<Key Name="folderID" Value="25000112-000f-0000-0000-000100bba025"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba025"/>
<Key Name="name" Value="Water"/>
<Key Name="type" Value="25"/>
</Section>
<Section Name="Sky">
<Key Name="folderID" Value="25100112-000f-0000-0000-000100bba025"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba025"/>
<Key Name="name" Value="Sky"/>
<Key Name="type" Value="25"/>
</Section>
<Section Name="Daycycle">
<Key Name="folderID" Value="25200112-000f-0000-0000-000100bba025"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba025"/>
<Key Name="name" Value="Daycycle"/>
<Key Name="type" Value="25"/>
</Section>
</Nini>

View File

@ -0,0 +1,40 @@
<!--
In Keys,
name is the name of the item.
description is the description of the item.
assetID is the ID of the asset data that is referenced by the item.
folderID is the ID of the folder containing this item.
inventoryID is the ID for the item. It must be unique.
assetType is the asset type of the item. See the OpenMetaverse.AssetType enum in libopenmetaverse
inventoryType is the inventory type of the item. See the OpenMetaverse.InventoryType enum in libopenmetaverse
flags are only required for wearables. See OpenMetaverse.WearableType enum in libopenmetaverse.
-->
<Nini>
<!--
<Section Name="Example Library Item">
<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
<Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="Example Library Item" />
<Key Name="name" Value="Example Library Item" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
</Section>
-->
<Section Name="Default Daycycle">
<Key Name="inventoryID" Value="25210112-000f-0000-0000-000100bba025" />
<Key Name="assetID" Value="5646d39e-d3d7-6aff-ed71-30fc87d64a91" />
<Key Name="folderID" Value="25200112-000f-0000-0000-000100bba025"/>
<Key Name="description" Value="Default Daycycle" />
<Key Name="name" Value="Default Daycycle" />
<Key Name="assetType" Value="56" />
<Key Name="inventoryType" Value="25" />
<Key Name="flags" Value="2" />
</Section>
</Nini>