Re-enabled NPCModuleTests.TestCreate()
parent
0eda7dd1c7
commit
e2fbc88d98
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@ -110,8 +110,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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// ScenePresence.SendInitialData() to reset our entire appearance.
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// ScenePresence.SendInitialData() to reset our entire appearance.
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m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
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m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
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/*
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m_afMod.SetAppearance(sp, originalTe, null, null);
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m_afMod.SetAppearance(sp, originalTe, null);
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UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
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UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
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@ -126,7 +125,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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// Have to account for both SP and NPC.
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// Have to account for both SP and NPC.
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Assert.That(m_scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(2));
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Assert.That(m_scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(2));
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*/
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}
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}
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[Test]
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[Test]
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