Add experimental "sit user name" and "stand user name" console commands in SitStandCommandsModule.

"sit user name" will currently only sit the given avatar on prims which have a sit target set and are not already sat upon.
Chiefly for debug purposes.
0.7.6-extended
Justin Clark-Casey (justincc) 2013-08-20 17:43:02 +01:00
parent 56d1d67a34
commit e384ff604e
1 changed files with 180 additions and 0 deletions

View File

@ -0,0 +1,180 @@
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.ClientStack.LindenUDP;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Animation;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.OptionalModules.Avatar.SitStand
{
/// <summary>
/// A module that just holds commands for changing avatar sitting and standing states.
/// </summary>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AnimationsCommandModule")]
public class SitStandCommandModule : INonSharedRegionModule
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
public string Name { get { return "SitStand Command Module"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource source)
{
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: INITIALIZED MODULE");
}
public void PostInitialise()
{
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: POST INITIALIZED MODULE");
}
public void Close()
{
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: CLOSED MODULE");
}
public void AddRegion(Scene scene)
{
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
}
public void RemoveRegion(Scene scene)
{
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
}
public void RegionLoaded(Scene scene)
{
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
m_scene = scene;
scene.AddCommand(
"Users", this, "sit user name",
"sit user name <first-name> <last-name>",
"Sit the named user on an unoccupied object with a sit target.\n"
+ "If there are no such objects then nothing happens",
HandleSitUserNameCommand);
scene.AddCommand(
"Users", this, "stand user name",
"stand user name <first-name> <last-name>",
"Stand the named user.",
HandleStandUserNameCommand);
}
protected void HandleSitUserNameCommand(string module, string[] cmd)
{
if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
return;
if (cmd.Length != 5)
{
MainConsole.Instance.Output("Usage: sit user name <first-name> <last-name>");
return;
}
string firstName = cmd[3];
string lastName = cmd[4];
ScenePresence sp = m_scene.GetScenePresence(firstName, lastName);
if (sp == null || sp.IsChildAgent)
return;
SceneObjectPart sitPart = null;
List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups();
foreach (SceneObjectGroup sceneObject in sceneObjects)
{
foreach (SceneObjectPart part in sceneObject.Parts)
{
if (part.IsSitTargetSet && part.SitTargetAvatar == UUID.Zero)
{
sitPart = part;
break;
}
}
}
if (sitPart != null)
{
MainConsole.Instance.OutputFormat(
"Sitting {0} on {1} {2} in {3}",
sp.Name, sitPart.ParentGroup.Name, sitPart.ParentGroup.UUID, m_scene.Name);
sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, sitPart.UUID, Vector3.Zero);
sp.HandleAgentSit(sp.ControllingClient, sp.UUID);
}
else
{
MainConsole.Instance.OutputFormat(
"Could not find any unoccupied set seat on which to sit {0} in {1}",
sp.Name, m_scene.Name);
}
}
protected void HandleStandUserNameCommand(string module, string[] cmd)
{
if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
return;
if (cmd.Length != 5)
{
MainConsole.Instance.Output("Usage: stand user name <first-name> <last-name>");
return;
}
string firstName = cmd[3];
string lastName = cmd[4];
ScenePresence sp = m_scene.GetScenePresence(firstName, lastName);
if (sp == null || sp.IsChildAgent)
return;
sp.StandUp();
}
}
}