Merge branch 'master' of /home/opensim/src/OpenSim/Core
commit
e3c327a305
|
@ -28,7 +28,7 @@ people that make the day to day of OpenSim happen.
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||||||
* Diva (Crista Lopes, University of California, Irvine)
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* Diva (Crista Lopes, University of California, Irvine)
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* nlin (3Di)
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* nlin (3Di)
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||||||
* Arthur Rodrigo S Valadares (IBM)
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* Arthur Rodrigo S Valadares (IBM)
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||||||
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* BlueWall (James Hughes)
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||||||
|
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= Past Open Sim Developers =
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= Past Open Sim Developers =
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These folks are alumns of the OpenSim core group, but are now
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These folks are alumns of the OpenSim core group, but are now
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@ -2129,17 +2129,17 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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}
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}
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catch (DllNotFoundException)
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catch (DllNotFoundException)
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||||||
{
|
{
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Rest.Log.ErrorFormat("OpenJpeg is not installed correctly on this system. Asset Data is emtpy for {0}", ic.Item.Name);
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Rest.Log.ErrorFormat("OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", ic.Item.Name);
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ic.Asset.Data = new Byte[0];
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ic.Asset.Data = new Byte[0];
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||||||
}
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}
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catch (IndexOutOfRangeException)
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catch (IndexOutOfRangeException)
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||||||
{
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{
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||||||
Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", ic.Item.Name);
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Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is empty for {0}", ic.Item.Name);
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ic.Asset.Data = new Byte[0];
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ic.Asset.Data = new Byte[0];
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}
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}
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catch (Exception)
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catch (Exception)
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||||||
{
|
{
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Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", ic.Item.Name);
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Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is empty for {0}", ic.Item.Name);
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ic.Asset.Data = new Byte[0];
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ic.Asset.Data = new Byte[0];
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}
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}
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}
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}
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@ -47,6 +47,11 @@ namespace OpenSim.Data.MySQL
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private string m_connectionString;
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private string m_connectionString;
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private object m_dbLock = new object();
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private object m_dbLock = new object();
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protected virtual Assembly Assembly
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{
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|
get { return GetType().Assembly; }
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}
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#region IPlugin Members
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#region IPlugin Members
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public override string Version { get { return "1.0.0.0"; } }
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public override string Version { get { return "1.0.0.0"; } }
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@ -66,13 +71,10 @@ namespace OpenSim.Data.MySQL
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{
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{
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m_connectionString = connect;
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m_connectionString = connect;
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// This actually does the roll forward assembly stuff
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Assembly assem = GetType().Assembly;
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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{
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dbcon.Open();
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dbcon.Open();
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Migration m = new Migration(dbcon, assem, "AssetStore");
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Migration m = new Migration(dbcon, Assembly, "AssetStore");
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m.Update();
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m.Update();
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}
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}
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}
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}
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@ -28,6 +28,7 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Data;
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using System.Data;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework;
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@ -42,6 +43,11 @@ namespace OpenSim.Data.MySQL
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private int m_LastExpire;
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private int m_LastExpire;
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// private string m_connectionString;
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// private string m_connectionString;
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protected virtual Assembly Assembly
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|
{
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||||||
|
get { return GetType().Assembly; }
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|
}
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public MySqlAuthenticationData(string connectionString, string realm)
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public MySqlAuthenticationData(string connectionString, string realm)
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: base(connectionString)
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: base(connectionString)
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{
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{
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@ -51,7 +57,7 @@ namespace OpenSim.Data.MySQL
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
|
{
|
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dbcon.Open();
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dbcon.Open();
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Migration m = new Migration(dbcon, GetType().Assembly, "AuthStore");
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Migration m = new Migration(dbcon, Assembly, "AuthStore");
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m.Update();
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m.Update();
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}
|
}
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}
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}
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@ -54,6 +54,11 @@ namespace OpenSim.Data.MySQL
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private Dictionary<string, FieldInfo> m_FieldMap =
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private Dictionary<string, FieldInfo> m_FieldMap =
|
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new Dictionary<string, FieldInfo>();
|
new Dictionary<string, FieldInfo>();
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||||||
|
|
||||||
|
protected virtual Assembly Assembly
|
||||||
|
{
|
||||||
|
get { return GetType().Assembly; }
|
||||||
|
}
|
||||||
|
|
||||||
public MySQLEstateStore()
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public MySQLEstateStore()
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{
|
{
|
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}
|
}
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@ -82,8 +87,7 @@ namespace OpenSim.Data.MySQL
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{
|
{
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dbcon.Open();
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dbcon.Open();
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Assembly assem = GetType().Assembly;
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Migration m = new Migration(dbcon, Assembly, "EstateStore");
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Migration m = new Migration(dbcon, assem, "EstateStore");
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|
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m.Update();
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m.Update();
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Type t = typeof(EstateSettings);
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Type t = typeof(EstateSettings);
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@ -46,6 +46,11 @@ namespace OpenSim.Data.MySQL
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protected string m_Realm;
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protected string m_Realm;
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protected FieldInfo m_DataField = null;
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protected FieldInfo m_DataField = null;
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|
||||||
|
protected virtual Assembly Assembly
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|
{
|
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|
get { return GetType().Assembly; }
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||||||
|
}
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||||||
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|
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public MySQLGenericTableHandler(string connectionString,
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public MySQLGenericTableHandler(string connectionString,
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string realm, string storeName) : base(connectionString)
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string realm, string storeName) : base(connectionString)
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{
|
{
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@ -57,7 +62,7 @@ namespace OpenSim.Data.MySQL
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
|
{
|
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dbcon.Open();
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dbcon.Open();
|
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Migration m = new Migration(dbcon, GetType().Assembly, storeName);
|
Migration m = new Migration(dbcon, Assembly, storeName);
|
||||||
m.Update();
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m.Update();
|
||||||
}
|
}
|
||||||
}
|
}
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@ -29,6 +29,8 @@ using System;
|
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using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Data;
|
using System.Data;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
using OpenMetaverse;
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using OpenMetaverse;
|
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using OpenSim.Framework;
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using OpenSim.Framework;
|
||||||
using OpenSim.Data;
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using OpenSim.Data;
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@ -42,6 +44,11 @@ namespace OpenSim.Data.MySQL
|
||||||
private List<string> m_ColumnNames;
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private List<string> m_ColumnNames;
|
||||||
//private string m_connectionString;
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//private string m_connectionString;
|
||||||
|
|
||||||
|
protected virtual Assembly Assembly
|
||||||
|
{
|
||||||
|
get { return GetType().Assembly; }
|
||||||
|
}
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||||||
|
|
||||||
public MySqlRegionData(string connectionString, string realm)
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public MySqlRegionData(string connectionString, string realm)
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: base(connectionString)
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: base(connectionString)
|
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{
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{
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@ -51,7 +58,7 @@ namespace OpenSim.Data.MySQL
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
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{
|
{
|
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dbcon.Open();
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dbcon.Open();
|
||||||
Migration m = new Migration(dbcon, GetType().Assembly, "GridStore");
|
Migration m = new Migration(dbcon, Assembly, "GridStore");
|
||||||
m.Update();
|
m.Update();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
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|
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@ -52,6 +52,11 @@ namespace OpenSim.Data.MySQL
|
||||||
private string m_connectionString;
|
private string m_connectionString;
|
||||||
private object m_dbLock = new object();
|
private object m_dbLock = new object();
|
||||||
|
|
||||||
|
protected virtual Assembly Assembly
|
||||||
|
{
|
||||||
|
get { return GetType().Assembly; }
|
||||||
|
}
|
||||||
|
|
||||||
public MySQLSimulationData()
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public MySQLSimulationData()
|
||||||
{
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{
|
||||||
}
|
}
|
||||||
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@ -71,8 +76,7 @@ namespace OpenSim.Data.MySQL
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||||||
|
|
||||||
// Apply new Migrations
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// Apply new Migrations
|
||||||
//
|
//
|
||||||
Assembly assem = GetType().Assembly;
|
Migration m = new Migration(dbcon, Assembly, "RegionStore");
|
||||||
Migration m = new Migration(dbcon, assem, "RegionStore");
|
|
||||||
m.Update();
|
m.Update();
|
||||||
|
|
||||||
// Clean dropped attachments
|
// Clean dropped attachments
|
||||||
|
|
|
@ -51,28 +51,56 @@ namespace OpenSim.Data.Null
|
||||||
//Console.WriteLine("[XXX] NullRegionData constructor");
|
//Console.WriteLine("[XXX] NullRegionData constructor");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private delegate bool Matcher(string value);
|
||||||
|
|
||||||
public List<RegionData> Get(string regionName, UUID scopeID)
|
public List<RegionData> Get(string regionName, UUID scopeID)
|
||||||
{
|
{
|
||||||
if (Instance != this)
|
if (Instance != this)
|
||||||
return Instance.Get(regionName, scopeID);
|
return Instance.Get(regionName, scopeID);
|
||||||
|
|
||||||
|
string cleanName = regionName.ToLower();
|
||||||
|
|
||||||
|
// Handle SQL wildcards
|
||||||
|
const string wildcard = "%";
|
||||||
|
bool wildcardPrefix = false;
|
||||||
|
bool wildcardSuffix = false;
|
||||||
|
if (cleanName.Equals(wildcard))
|
||||||
|
{
|
||||||
|
wildcardPrefix = wildcardSuffix = true;
|
||||||
|
cleanName = string.Empty;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (cleanName.StartsWith(wildcard))
|
||||||
|
{
|
||||||
|
wildcardPrefix = true;
|
||||||
|
cleanName = cleanName.Substring(1);
|
||||||
|
}
|
||||||
|
if (regionName.EndsWith(wildcard))
|
||||||
|
{
|
||||||
|
wildcardSuffix = true;
|
||||||
|
cleanName = cleanName.Remove(cleanName.Length - 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Matcher queryMatch;
|
||||||
|
if (wildcardPrefix && wildcardSuffix)
|
||||||
|
queryMatch = delegate(string s) { return s.Contains(cleanName); };
|
||||||
|
else if (wildcardSuffix)
|
||||||
|
queryMatch = delegate(string s) { return s.StartsWith(cleanName); };
|
||||||
|
else if (wildcardPrefix)
|
||||||
|
queryMatch = delegate(string s) { return s.EndsWith(cleanName); };
|
||||||
|
else
|
||||||
|
queryMatch = delegate(string s) { return s.Equals(cleanName); };
|
||||||
|
|
||||||
|
// Find region data
|
||||||
List<RegionData> ret = new List<RegionData>();
|
List<RegionData> ret = new List<RegionData>();
|
||||||
|
|
||||||
foreach (RegionData r in m_regionData.Values)
|
foreach (RegionData r in m_regionData.Values)
|
||||||
{
|
{
|
||||||
if (regionName.Contains("%"))
|
m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanName, r.RegionName.ToLower());
|
||||||
{
|
if (queryMatch(r.RegionName.ToLower()))
|
||||||
string cleanname = regionName.Replace("%", "");
|
|
||||||
m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanname.ToLower(), r.RegionName.ToLower());
|
|
||||||
if (r.RegionName.ToLower().Contains(cleanname.ToLower()))
|
|
||||||
ret.Add(r);
|
ret.Add(r);
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
if (r.RegionName.ToLower() == regionName.ToLower())
|
|
||||||
ret.Add(r);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ret.Count > 0)
|
if (ret.Count > 0)
|
||||||
return ret;
|
return ret;
|
||||||
|
|
|
@ -28,6 +28,9 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Text;
|
||||||
|
using log4net;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Data;
|
using OpenSim.Data;
|
||||||
|
@ -36,12 +39,17 @@ namespace OpenSim.Data.Null
|
||||||
{
|
{
|
||||||
public class NullUserAccountData : IUserAccountData
|
public class NullUserAccountData : IUserAccountData
|
||||||
{
|
{
|
||||||
private static Dictionary<UUID, UserAccountData> m_DataByUUID = new Dictionary<UUID, UserAccountData>();
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
private static Dictionary<string, UserAccountData> m_DataByName = new Dictionary<string, UserAccountData>();
|
|
||||||
private static Dictionary<string, UserAccountData> m_DataByEmail = new Dictionary<string, UserAccountData>();
|
private Dictionary<UUID, UserAccountData> m_DataByUUID = new Dictionary<UUID, UserAccountData>();
|
||||||
|
private Dictionary<string, UserAccountData> m_DataByName = new Dictionary<string, UserAccountData>();
|
||||||
|
private Dictionary<string, UserAccountData> m_DataByEmail = new Dictionary<string, UserAccountData>();
|
||||||
|
|
||||||
public NullUserAccountData(string connectionString, string realm)
|
public NullUserAccountData(string connectionString, string realm)
|
||||||
{
|
{
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[NULL USER ACCOUNT DATA]: Initializing new NullUserAccountData with connectionString [{0}], realm [{1}]",
|
||||||
|
// connectionString, realm);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -54,6 +62,15 @@ namespace OpenSim.Data.Null
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public UserAccountData[] Get(string[] fields, string[] values)
|
public UserAccountData[] Get(string[] fields, string[] values)
|
||||||
{
|
{
|
||||||
|
// if (m_log.IsDebugEnabled)
|
||||||
|
// {
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[NULL USER ACCOUNT DATA]: Called Get with fields [{0}], values [{1}]",
|
||||||
|
// string.Join(", ", fields), string.Join(", ", values));
|
||||||
|
// }
|
||||||
|
|
||||||
|
UserAccountData[] userAccounts = new UserAccountData[0];
|
||||||
|
|
||||||
List<string> fieldsLst = new List<string>(fields);
|
List<string> fieldsLst = new List<string>(fields);
|
||||||
if (fieldsLst.Contains("PrincipalID"))
|
if (fieldsLst.Contains("PrincipalID"))
|
||||||
{
|
{
|
||||||
|
@ -61,24 +78,35 @@ namespace OpenSim.Data.Null
|
||||||
UUID id = UUID.Zero;
|
UUID id = UUID.Zero;
|
||||||
if (UUID.TryParse(values[i], out id))
|
if (UUID.TryParse(values[i], out id))
|
||||||
if (m_DataByUUID.ContainsKey(id))
|
if (m_DataByUUID.ContainsKey(id))
|
||||||
return new UserAccountData[] { m_DataByUUID[id] };
|
userAccounts = new UserAccountData[] { m_DataByUUID[id] };
|
||||||
}
|
}
|
||||||
if (fieldsLst.Contains("FirstName") && fieldsLst.Contains("LastName"))
|
else if (fieldsLst.Contains("FirstName") && fieldsLst.Contains("LastName"))
|
||||||
{
|
{
|
||||||
int findex = fieldsLst.IndexOf("FirstName");
|
int findex = fieldsLst.IndexOf("FirstName");
|
||||||
int lindex = fieldsLst.IndexOf("LastName");
|
int lindex = fieldsLst.IndexOf("LastName");
|
||||||
if (m_DataByName.ContainsKey(values[findex] + " " + values[lindex]))
|
if (m_DataByName.ContainsKey(values[findex] + " " + values[lindex]))
|
||||||
return new UserAccountData[] { m_DataByName[values[findex] + " " + values[lindex]] };
|
{
|
||||||
|
userAccounts = new UserAccountData[] { m_DataByName[values[findex] + " " + values[lindex]] };
|
||||||
}
|
}
|
||||||
if (fieldsLst.Contains("Email"))
|
}
|
||||||
|
else if (fieldsLst.Contains("Email"))
|
||||||
{
|
{
|
||||||
int i = fieldsLst.IndexOf("Email");
|
int i = fieldsLst.IndexOf("Email");
|
||||||
if (m_DataByEmail.ContainsKey(values[i]))
|
if (m_DataByEmail.ContainsKey(values[i]))
|
||||||
return new UserAccountData[] { m_DataByEmail[values[i]] };
|
userAccounts = new UserAccountData[] { m_DataByEmail[values[i]] };
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fail
|
// if (m_log.IsDebugEnabled)
|
||||||
return new UserAccountData[0];
|
// {
|
||||||
|
// StringBuilder sb = new StringBuilder();
|
||||||
|
// foreach (UserAccountData uad in userAccounts)
|
||||||
|
// sb.AppendFormat("({0} {1} {2}) ", uad.FirstName, uad.LastName, uad.PrincipalID);
|
||||||
|
//
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[NULL USER ACCOUNT DATA]: Returning {0} user accounts out of {1}: [{2}]", userAccounts.Length, m_DataByName.Count, sb);
|
||||||
|
// }
|
||||||
|
|
||||||
|
return userAccounts;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Store(UserAccountData data)
|
public bool Store(UserAccountData data)
|
||||||
|
@ -86,16 +114,25 @@ namespace OpenSim.Data.Null
|
||||||
if (data == null)
|
if (data == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
m_log.DebugFormat(
|
||||||
|
"[NULL USER ACCOUNT DATA]: Storing user account {0} {1} {2} {3}",
|
||||||
|
data.FirstName, data.LastName, data.PrincipalID, this.GetHashCode());
|
||||||
|
|
||||||
m_DataByUUID[data.PrincipalID] = data;
|
m_DataByUUID[data.PrincipalID] = data;
|
||||||
m_DataByName[data.FirstName + " " + data.LastName] = data;
|
m_DataByName[data.FirstName + " " + data.LastName] = data;
|
||||||
if (data.Data.ContainsKey("Email") && data.Data["Email"] != null && data.Data["Email"] != string.Empty)
|
if (data.Data.ContainsKey("Email") && data.Data["Email"] != null && data.Data["Email"] != string.Empty)
|
||||||
m_DataByEmail[data.Data["Email"]] = data;
|
m_DataByEmail[data.Data["Email"]] = data;
|
||||||
|
|
||||||
|
// m_log.DebugFormat("m_DataByUUID count is {0}, m_DataByName count is {1}", m_DataByUUID.Count, m_DataByName.Count);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public UserAccountData[] GetUsers(UUID scopeID, string query)
|
public UserAccountData[] GetUsers(UUID scopeID, string query)
|
||||||
{
|
{
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[NULL USER ACCOUNT DATA]: Called GetUsers with scope [{0}], query [{1}]", scopeID, query);
|
||||||
|
|
||||||
string[] words = query.Split(new char[] { ' ' });
|
string[] words = query.Split(new char[] { ' ' });
|
||||||
|
|
||||||
for (int i = 0; i < words.Length; i++)
|
for (int i = 0; i < words.Length; i++)
|
||||||
|
|
|
@ -32,13 +32,10 @@ using NUnit.Framework;
|
||||||
using NUnit.Framework.Constraints;
|
using NUnit.Framework.Constraints;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Tests.Common;
|
||||||
using System.Data.Common;
|
using System.Data.Common;
|
||||||
using log4net;
|
using log4net;
|
||||||
|
|
||||||
#if !NUNIT25
|
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// DBMS-specific:
|
// DBMS-specific:
|
||||||
using MySql.Data.MySqlClient;
|
using MySql.Data.MySqlClient;
|
||||||
using OpenSim.Data.MySQL;
|
using OpenSim.Data.MySQL;
|
||||||
|
@ -51,15 +48,6 @@ using OpenSim.Data.SQLite;
|
||||||
|
|
||||||
namespace OpenSim.Data.Tests
|
namespace OpenSim.Data.Tests
|
||||||
{
|
{
|
||||||
|
|
||||||
#if NUNIT25
|
|
||||||
|
|
||||||
[TestFixture(typeof(MySqlConnection), typeof(MySQLAssetData), Description="Basic Asset store tests (MySQL)")]
|
|
||||||
[TestFixture(typeof(SqlConnection), typeof(MSSQLAssetData), Description = "Basic Asset store tests (MS SQL Server)")]
|
|
||||||
[TestFixture(typeof(SqliteConnection), typeof(SQLiteAssetData), Description = "Basic Asset store tests (SQLite)")]
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
[TestFixture(Description = "Asset store tests (SQLite)")]
|
[TestFixture(Description = "Asset store tests (SQLite)")]
|
||||||
public class SQLiteAssetTests : AssetTests<SqliteConnection, SQLiteAssetData>
|
public class SQLiteAssetTests : AssetTests<SqliteConnection, SQLiteAssetData>
|
||||||
{
|
{
|
||||||
|
@ -75,9 +63,6 @@ namespace OpenSim.Data.Tests
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
public class AssetTests<TConn, TAssetData> : BasicDataServiceTest<TConn, TAssetData>
|
public class AssetTests<TConn, TAssetData> : BasicDataServiceTest<TConn, TAssetData>
|
||||||
where TConn : DbConnection, new()
|
where TConn : DbConnection, new()
|
||||||
where TAssetData : AssetDataBase, new()
|
where TAssetData : AssetDataBase, new()
|
||||||
|
@ -121,6 +106,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T001_LoadEmpty()
|
public void T001_LoadEmpty()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
Assert.That(m_db.ExistsAsset(uuid1), Is.False);
|
Assert.That(m_db.ExistsAsset(uuid1), Is.False);
|
||||||
Assert.That(m_db.ExistsAsset(uuid2), Is.False);
|
Assert.That(m_db.ExistsAsset(uuid2), Is.False);
|
||||||
Assert.That(m_db.ExistsAsset(uuid3), Is.False);
|
Assert.That(m_db.ExistsAsset(uuid3), Is.False);
|
||||||
|
@ -129,6 +116,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T010_StoreReadVerifyAssets()
|
public void T010_StoreReadVerifyAssets()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1.ToString());
|
AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1.ToString());
|
||||||
AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, critter2.ToString());
|
AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, critter2.ToString());
|
||||||
AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, critter3.ToString());
|
AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, critter3.ToString());
|
||||||
|
@ -194,6 +183,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T020_CheckForWeirdCreatorID()
|
public void T020_CheckForWeirdCreatorID()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
// It is expected that eventually the CreatorID might be an arbitrary string (an URI)
|
// It is expected that eventually the CreatorID might be an arbitrary string (an URI)
|
||||||
// rather than a valid UUID (?). This test is to make sure that the database layer does not
|
// rather than a valid UUID (?). This test is to make sure that the database layer does not
|
||||||
// attempt to convert CreatorID to GUID, but just passes it both ways as a string.
|
// attempt to convert CreatorID to GUID, but just passes it both ways as a string.
|
||||||
|
|
|
@ -28,10 +28,10 @@
|
||||||
using System;
|
using System;
|
||||||
using log4net.Config;
|
using log4net.Config;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Tests.Common;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using log4net;
|
using log4net;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
@ -49,15 +49,6 @@ using OpenSim.Data.SQLite;
|
||||||
|
|
||||||
namespace OpenSim.Data.Tests
|
namespace OpenSim.Data.Tests
|
||||||
{
|
{
|
||||||
|
|
||||||
#if NUNIT25
|
|
||||||
|
|
||||||
[TestFixture(typeof(MySqlConnection), typeof(MySQLEstateStore), Description = "Estate store tests (MySQL)")]
|
|
||||||
[TestFixture(typeof(SqlConnection), typeof(MSSQLEstateStore), Description = "Estate store tests (MS SQL Server)")]
|
|
||||||
[TestFixture(typeof(SqliteConnection), typeof(SQLiteEstateStore), Description = "Estate store tests (SQLite)")]
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
[TestFixture(Description = "Estate store tests (SQLite)")]
|
[TestFixture(Description = "Estate store tests (SQLite)")]
|
||||||
public class SQLiteEstateTests : EstateTests<SqliteConnection, SQLiteEstateStore>
|
public class SQLiteEstateTests : EstateTests<SqliteConnection, SQLiteEstateStore>
|
||||||
{
|
{
|
||||||
|
@ -73,8 +64,6 @@ namespace OpenSim.Data.Tests
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
public class EstateTests<TConn, TEstateStore> : BasicDataServiceTest<TConn, TEstateStore>
|
public class EstateTests<TConn, TEstateStore> : BasicDataServiceTest<TConn, TEstateStore>
|
||||||
where TConn : DbConnection, new()
|
where TConn : DbConnection, new()
|
||||||
where TEstateStore : class, IEstateDataStore, new()
|
where TEstateStore : class, IEstateDataStore, new()
|
||||||
|
@ -118,6 +107,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T010_EstateSettingsSimpleStorage_MinimumParameterSet()
|
public void T010_EstateSettingsSimpleStorage_MinimumParameterSet()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
EstateSettingsSimpleStorage(
|
EstateSettingsSimpleStorage(
|
||||||
REGION_ID,
|
REGION_ID,
|
||||||
DataTestUtil.STRING_MIN,
|
DataTestUtil.STRING_MIN,
|
||||||
|
@ -149,6 +140,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T011_EstateSettingsSimpleStorage_MaximumParameterSet()
|
public void T011_EstateSettingsSimpleStorage_MaximumParameterSet()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
EstateSettingsSimpleStorage(
|
EstateSettingsSimpleStorage(
|
||||||
REGION_ID,
|
REGION_ID,
|
||||||
DataTestUtil.STRING_MAX(64),
|
DataTestUtil.STRING_MAX(64),
|
||||||
|
@ -180,6 +173,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T012_EstateSettingsSimpleStorage_AccurateParameterSet()
|
public void T012_EstateSettingsSimpleStorage_AccurateParameterSet()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
EstateSettingsSimpleStorage(
|
EstateSettingsSimpleStorage(
|
||||||
REGION_ID,
|
REGION_ID,
|
||||||
DataTestUtil.STRING_MAX(1),
|
DataTestUtil.STRING_MAX(1),
|
||||||
|
@ -211,6 +206,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T012_EstateSettingsRandomStorage()
|
public void T012_EstateSettingsRandomStorage()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
// Letting estate store generate rows to database for us
|
// Letting estate store generate rows to database for us
|
||||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||||
new PropertyScrambler<EstateSettings>()
|
new PropertyScrambler<EstateSettings>()
|
||||||
|
@ -230,6 +227,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T020_EstateSettingsManagerList()
|
public void T020_EstateSettingsManagerList()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
// Letting estate store generate rows to database for us
|
// Letting estate store generate rows to database for us
|
||||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||||
|
|
||||||
|
@ -249,6 +248,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T021_EstateSettingsUserList()
|
public void T021_EstateSettingsUserList()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
// Letting estate store generate rows to database for us
|
// Letting estate store generate rows to database for us
|
||||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||||
|
|
||||||
|
@ -268,6 +269,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T022_EstateSettingsGroupList()
|
public void T022_EstateSettingsGroupList()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
// Letting estate store generate rows to database for us
|
// Letting estate store generate rows to database for us
|
||||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||||
|
|
||||||
|
@ -287,6 +290,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T022_EstateSettingsBanList()
|
public void T022_EstateSettingsBanList()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
// Letting estate store generate rows to database for us
|
// Letting estate store generate rows to database for us
|
||||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||||
|
|
||||||
|
@ -520,6 +525,5 @@ namespace OpenSim.Data.Tests
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -25,14 +25,12 @@
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
// #define NUNIT25
|
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using log4net.Config;
|
using log4net.Config;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Tests.Common;
|
||||||
using log4net;
|
using log4net;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Data.Common;
|
using System.Data.Common;
|
||||||
|
@ -49,14 +47,6 @@ using OpenSim.Data.SQLite;
|
||||||
|
|
||||||
namespace OpenSim.Data.Tests
|
namespace OpenSim.Data.Tests
|
||||||
{
|
{
|
||||||
#if NUNIT25
|
|
||||||
|
|
||||||
[TestFixture(typeof(SqliteConnection), typeof(SQLiteInventoryStore), Description = "Inventory store tests (SQLite)")]
|
|
||||||
[TestFixture(typeof(MySqlConnection), typeof(MySQLInventoryData), Description = "Inventory store tests (MySQL)")]
|
|
||||||
[TestFixture(typeof(SqlConnection), typeof(MSSQLInventoryData), Description = "Inventory store tests (MS SQL Server)")]
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
[TestFixture(Description = "Inventory store tests (SQLite)")]
|
[TestFixture(Description = "Inventory store tests (SQLite)")]
|
||||||
public class SQLiteInventoryTests : InventoryTests<SqliteConnection, SQLiteInventoryStore>
|
public class SQLiteInventoryTests : InventoryTests<SqliteConnection, SQLiteInventoryStore>
|
||||||
{
|
{
|
||||||
|
@ -71,7 +61,6 @@ namespace OpenSim.Data.Tests
|
||||||
public class MSSQLInventoryTests : InventoryTests<SqlConnection, MSSQLInventoryData>
|
public class MSSQLInventoryTests : InventoryTests<SqlConnection, MSSQLInventoryData>
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
|
|
||||||
public class InventoryTests<TConn, TInvStore> : BasicDataServiceTest<TConn, TInvStore>
|
public class InventoryTests<TConn, TInvStore> : BasicDataServiceTest<TConn, TInvStore>
|
||||||
where TConn : DbConnection, new()
|
where TConn : DbConnection, new()
|
||||||
|
@ -125,6 +114,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T001_LoadEmpty()
|
public void T001_LoadEmpty()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
Assert.That(db.getInventoryFolder(zero), Is.Null);
|
Assert.That(db.getInventoryFolder(zero), Is.Null);
|
||||||
Assert.That(db.getInventoryFolder(folder1), Is.Null);
|
Assert.That(db.getInventoryFolder(folder1), Is.Null);
|
||||||
Assert.That(db.getInventoryFolder(folder2), Is.Null);
|
Assert.That(db.getInventoryFolder(folder2), Is.Null);
|
||||||
|
@ -143,6 +134,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T010_FolderNonParent()
|
public void T010_FolderNonParent()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
InventoryFolderBase f1 = NewFolder(folder2, folder1, owner1, name2);
|
InventoryFolderBase f1 = NewFolder(folder2, folder1, owner1, name2);
|
||||||
// the folder will go in
|
// the folder will go in
|
||||||
db.addInventoryFolder(f1);
|
db.addInventoryFolder(f1);
|
||||||
|
@ -153,6 +146,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T011_FolderCreate()
|
public void T011_FolderCreate()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
InventoryFolderBase f1 = NewFolder(folder1, zero, owner1, name1);
|
InventoryFolderBase f1 = NewFolder(folder1, zero, owner1, name1);
|
||||||
// TODO: this is probably wrong behavior, but is what we have
|
// TODO: this is probably wrong behavior, but is what we have
|
||||||
// db.updateInventoryFolder(f1);
|
// db.updateInventoryFolder(f1);
|
||||||
|
@ -165,7 +160,7 @@ namespace OpenSim.Data.Tests
|
||||||
db.addInventoryFolder(f1);
|
db.addInventoryFolder(f1);
|
||||||
InventoryFolderBase f1a = db.getUserRootFolder(owner1);
|
InventoryFolderBase f1a = db.getUserRootFolder(owner1);
|
||||||
Assert.That(folder1, Is.EqualTo(f1a.ID), "Assert.That(folder1, Is.EqualTo(f1a.ID))");
|
Assert.That(folder1, Is.EqualTo(f1a.ID), "Assert.That(folder1, Is.EqualTo(f1a.ID))");
|
||||||
Assert.That(name1, Text.Matches(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))");
|
Assert.That(name1, Is.StringMatching(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))");
|
||||||
}
|
}
|
||||||
|
|
||||||
// we now have the following tree
|
// we now have the following tree
|
||||||
|
@ -176,6 +171,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T012_FolderList()
|
public void T012_FolderList()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
InventoryFolderBase f2 = NewFolder(folder3, folder1, owner1, name3);
|
InventoryFolderBase f2 = NewFolder(folder3, folder1, owner1, name3);
|
||||||
db.addInventoryFolder(f2);
|
db.addInventoryFolder(f2);
|
||||||
|
|
||||||
|
@ -190,6 +187,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T013_FolderHierarchy()
|
public void T013_FolderHierarchy()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
int n = db.getFolderHierarchy(zero).Count; // (for dbg - easier to see what's returned)
|
int n = db.getFolderHierarchy(zero).Count; // (for dbg - easier to see what's returned)
|
||||||
Assert.That(n, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))");
|
Assert.That(n, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))");
|
||||||
n = db.getFolderHierarchy(folder1).Count;
|
n = db.getFolderHierarchy(folder1).Count;
|
||||||
|
@ -203,6 +202,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T014_MoveFolder()
|
public void T014_MoveFolder()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
InventoryFolderBase f2 = db.getInventoryFolder(folder2);
|
InventoryFolderBase f2 = db.getInventoryFolder(folder2);
|
||||||
f2.ParentID = folder3;
|
f2.ParentID = folder3;
|
||||||
db.moveInventoryFolder(f2);
|
db.moveInventoryFolder(f2);
|
||||||
|
@ -217,6 +218,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T015_FolderHierarchy()
|
public void T015_FolderHierarchy()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))");
|
Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))");
|
||||||
Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))");
|
Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))");
|
||||||
Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))");
|
Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))");
|
||||||
|
@ -228,6 +231,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T100_NoItems()
|
public void T100_NoItems()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))");
|
Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))");
|
||||||
Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0))");
|
Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0))");
|
||||||
Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0))");
|
Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0))");
|
||||||
|
@ -240,6 +245,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T101_CreatItems()
|
public void T101_CreatItems()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
db.addInventoryItem(NewItem(item1, folder3, owner1, iname1, asset1));
|
db.addInventoryItem(NewItem(item1, folder3, owner1, iname1, asset1));
|
||||||
db.addInventoryItem(NewItem(item2, folder3, owner1, iname2, asset2));
|
db.addInventoryItem(NewItem(item2, folder3, owner1, iname2, asset2));
|
||||||
db.addInventoryItem(NewItem(item3, folder3, owner1, iname3, asset3));
|
db.addInventoryItem(NewItem(item3, folder3, owner1, iname3, asset3));
|
||||||
|
@ -249,6 +256,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T102_CompareItems()
|
public void T102_CompareItems()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
InventoryItemBase i1 = db.getInventoryItem(item1);
|
InventoryItemBase i1 = db.getInventoryItem(item1);
|
||||||
InventoryItemBase i2 = db.getInventoryItem(item2);
|
InventoryItemBase i2 = db.getInventoryItem(item2);
|
||||||
InventoryItemBase i3 = db.getInventoryItem(item3);
|
InventoryItemBase i3 = db.getInventoryItem(item3);
|
||||||
|
@ -266,6 +275,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T103_UpdateItem()
|
public void T103_UpdateItem()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
// TODO: probably shouldn't have the ability to have an
|
// TODO: probably shouldn't have the ability to have an
|
||||||
// owner of an item in a folder not owned by the user
|
// owner of an item in a folder not owned by the user
|
||||||
|
|
||||||
|
@ -284,6 +295,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T104_RandomUpdateItem()
|
public void T104_RandomUpdateItem()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
PropertyScrambler<InventoryFolderBase> folderScrambler =
|
PropertyScrambler<InventoryFolderBase> folderScrambler =
|
||||||
new PropertyScrambler<InventoryFolderBase>()
|
new PropertyScrambler<InventoryFolderBase>()
|
||||||
.DontScramble(x => x.Owner)
|
.DontScramble(x => x.Owner)
|
||||||
|
@ -341,6 +354,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T999_StillNull()
|
public void T999_StillNull()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
// After all tests are run, these should still return no results
|
// After all tests are run, these should still return no results
|
||||||
Assert.That(db.getInventoryFolder(zero), Is.Null);
|
Assert.That(db.getInventoryFolder(zero), Is.Null);
|
||||||
Assert.That(db.getInventoryItem(zero), Is.Null);
|
Assert.That(db.getInventoryItem(zero), Is.Null);
|
||||||
|
|
|
@ -34,7 +34,6 @@ using System.Linq.Expressions;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.Constraints;
|
using NUnit.Framework.Constraints;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
|
|
||||||
|
|
|
@ -32,13 +32,11 @@ using System.Linq.Expressions;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
|
|
||||||
namespace OpenSim.Data.Tests
|
namespace OpenSim.Data.Tests
|
||||||
{
|
{
|
||||||
|
|
||||||
//This is generic so that the lambda expressions will work right in IDEs.
|
//This is generic so that the lambda expressions will work right in IDEs.
|
||||||
public class PropertyScrambler<T>
|
public class PropertyScrambler<T>
|
||||||
{
|
{
|
||||||
|
|
|
@ -31,11 +31,11 @@ using System.Drawing;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using log4net.Config;
|
using log4net.Config;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Tests.Common;
|
||||||
using log4net;
|
using log4net;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Data.Common;
|
using System.Data.Common;
|
||||||
|
@ -52,14 +52,6 @@ using OpenSim.Data.SQLite;
|
||||||
|
|
||||||
namespace OpenSim.Data.Tests
|
namespace OpenSim.Data.Tests
|
||||||
{
|
{
|
||||||
#if NUNIT25
|
|
||||||
|
|
||||||
[TestFixture(typeof(SqliteConnection), typeof(SQLiteRegionData), Description = "Region store tests (SQLite)")]
|
|
||||||
[TestFixture(typeof(MySqlConnection), typeof(MySqlRegionData), Description = "Region store tests (MySQL)")]
|
|
||||||
[TestFixture(typeof(SqlConnection), typeof(MSSQLRegionData), Description = "Region store tests (MS SQL Server)")]
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
[TestFixture(Description = "Region store tests (SQLite)")]
|
[TestFixture(Description = "Region store tests (SQLite)")]
|
||||||
public class SQLiteRegionTests : RegionTests<SqliteConnection, SQLiteSimulationData>
|
public class SQLiteRegionTests : RegionTests<SqliteConnection, SQLiteSimulationData>
|
||||||
{
|
{
|
||||||
|
@ -75,8 +67,6 @@ namespace OpenSim.Data.Tests
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
public class RegionTests<TConn, TRegStore> : BasicDataServiceTest<TConn, TRegStore>
|
public class RegionTests<TConn, TRegStore> : BasicDataServiceTest<TConn, TRegStore>
|
||||||
where TConn : DbConnection, new()
|
where TConn : DbConnection, new()
|
||||||
where TRegStore : class, ISimulationDataStore, new()
|
where TRegStore : class, ISimulationDataStore, new()
|
||||||
|
@ -131,14 +121,17 @@ namespace OpenSim.Data.Tests
|
||||||
string[] reg_tables = new string[] {
|
string[] reg_tables = new string[] {
|
||||||
"prims", "primshapes", "primitems", "terrain", "land", "landaccesslist", "regionban", "regionsettings"
|
"prims", "primshapes", "primitems", "terrain", "land", "landaccesslist", "regionban", "regionsettings"
|
||||||
};
|
};
|
||||||
|
|
||||||
if (m_rebuildDB)
|
if (m_rebuildDB)
|
||||||
{
|
{
|
||||||
DropTables(reg_tables);
|
DropTables(reg_tables);
|
||||||
ResetMigrations("RegionStore");
|
ResetMigrations("RegionStore");
|
||||||
}else
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
ClearTables(reg_tables);
|
ClearTables(reg_tables);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Test Plan
|
// Test Plan
|
||||||
// Prims
|
// Prims
|
||||||
|
@ -158,6 +151,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T001_LoadEmpty()
|
public void T001_LoadEmpty()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
List<SceneObjectGroup> objs = db.LoadObjects(region1);
|
List<SceneObjectGroup> objs = db.LoadObjects(region1);
|
||||||
List<SceneObjectGroup> objs3 = db.LoadObjects(region3);
|
List<SceneObjectGroup> objs3 = db.LoadObjects(region3);
|
||||||
List<LandData> land = db.LoadLandObjects(region1);
|
List<LandData> land = db.LoadLandObjects(region1);
|
||||||
|
@ -174,6 +169,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T010_StoreSimpleObject()
|
public void T010_StoreSimpleObject()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
SceneObjectGroup sog = NewSOG("object1", prim1, region1);
|
SceneObjectGroup sog = NewSOG("object1", prim1, region1);
|
||||||
SceneObjectGroup sog2 = NewSOG("object2", prim2, region1);
|
SceneObjectGroup sog2 = NewSOG("object2", prim2, region1);
|
||||||
|
|
||||||
|
@ -207,6 +204,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T011_ObjectNames()
|
public void T011_ObjectNames()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
List<SceneObjectGroup> objs = db.LoadObjects(region1);
|
List<SceneObjectGroup> objs = db.LoadObjects(region1);
|
||||||
foreach (SceneObjectGroup sog in objs)
|
foreach (SceneObjectGroup sog in objs)
|
||||||
{
|
{
|
||||||
|
@ -219,6 +218,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T012_SceneParts()
|
public void T012_SceneParts()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
UUID tmp0 = UUID.Random();
|
UUID tmp0 = UUID.Random();
|
||||||
UUID tmp1 = UUID.Random();
|
UUID tmp1 = UUID.Random();
|
||||||
UUID tmp2 = UUID.Random();
|
UUID tmp2 = UUID.Random();
|
||||||
|
@ -252,6 +253,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T013_DatabasePersistency()
|
public void T013_DatabasePersistency()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
// Sets all ScenePart parameters, stores and retrieves them, then check for consistency with initial data
|
// Sets all ScenePart parameters, stores and retrieves them, then check for consistency with initial data
|
||||||
// The commented Asserts are the ones that are unchangeable (when storing on the database, their "Set" values are ignored
|
// The commented Asserts are the ones that are unchangeable (when storing on the database, their "Set" values are ignored
|
||||||
// The ObjectFlags is an exception, if it is entered incorrectly, the object IS REJECTED on the database silently.
|
// The ObjectFlags is an exception, if it is entered incorrectly, the object IS REJECTED on the database silently.
|
||||||
|
@ -427,6 +430,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T014_UpdateObject()
|
public void T014_UpdateObject()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
string text1 = "object1 text";
|
string text1 = "object1 text";
|
||||||
SceneObjectGroup sog = FindSOG("object1", region1);
|
SceneObjectGroup sog = FindSOG("object1", region1);
|
||||||
sog.RootPart.Text = text1;
|
sog.RootPart.Text = text1;
|
||||||
|
@ -529,14 +534,19 @@ namespace OpenSim.Data.Tests
|
||||||
Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))");
|
Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test storage and retrieval of a scene object with a large number of parts.
|
||||||
|
/// </summary>
|
||||||
[Test]
|
[Test]
|
||||||
public void T015_LargeSceneObjects()
|
public void T015_LargeSceneObjects()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
UUID id = UUID.Random();
|
UUID id = UUID.Random();
|
||||||
Dictionary<UUID, SceneObjectPart> mydic = new Dictionary<UUID, SceneObjectPart>();
|
Dictionary<UUID, SceneObjectPart> mydic = new Dictionary<UUID, SceneObjectPart>();
|
||||||
SceneObjectGroup sog = NewSOG("Test SOG", id, region4);
|
SceneObjectGroup sog = NewSOG("Test SOG", id, region4);
|
||||||
mydic.Add(sog.RootPart.UUID,sog.RootPart);
|
mydic.Add(sog.RootPart.UUID,sog.RootPart);
|
||||||
for (int i=0;i<30;i++)
|
for (int i = 0; i < 30; i++)
|
||||||
{
|
{
|
||||||
UUID tmp = UUID.Random();
|
UUID tmp = UUID.Random();
|
||||||
SceneObjectPart sop = NewSOP(("Test SOP " + i.ToString()),tmp);
|
SceneObjectPart sop = NewSOP(("Test SOP " + i.ToString()),tmp);
|
||||||
|
@ -556,12 +566,13 @@ namespace OpenSim.Data.Tests
|
||||||
|
|
||||||
mydic.Add(tmp,sop);
|
mydic.Add(tmp,sop);
|
||||||
sog.AddPart(sop);
|
sog.AddPart(sop);
|
||||||
db.StoreObject(sog, region4);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
db.StoreObject(sog, region4);
|
||||||
|
|
||||||
SceneObjectGroup retsog = FindSOG("Test SOG", region4);
|
SceneObjectGroup retsog = FindSOG("Test SOG", region4);
|
||||||
SceneObjectPart[] parts = retsog.Parts;
|
SceneObjectPart[] parts = retsog.Parts;
|
||||||
for (int i=0;i<30;i++)
|
for (int i = 0; i < 30; i++)
|
||||||
{
|
{
|
||||||
SceneObjectPart cursop = mydic[parts[i].UUID];
|
SceneObjectPart cursop = mydic[parts[i].UUID];
|
||||||
Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition), "Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition))");
|
Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition), "Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition))");
|
||||||
|
@ -576,6 +587,8 @@ namespace OpenSim.Data.Tests
|
||||||
//[Test]
|
//[Test]
|
||||||
public void T016_RandomSogWithSceneParts()
|
public void T016_RandomSogWithSceneParts()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
PropertyScrambler<SceneObjectPart> scrambler =
|
PropertyScrambler<SceneObjectPart> scrambler =
|
||||||
new PropertyScrambler<SceneObjectPart>()
|
new PropertyScrambler<SceneObjectPart>()
|
||||||
.DontScramble(x => x.UUID);
|
.DontScramble(x => x.UUID);
|
||||||
|
@ -642,7 +655,6 @@ namespace OpenSim.Data.Tests
|
||||||
return sog;
|
return sog;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// NOTE: it is a bad practice to rely on some of the previous tests having been run before.
|
// NOTE: it is a bad practice to rely on some of the previous tests having been run before.
|
||||||
// If the tests are run manually, one at a time, each starts with full class init (DB cleared).
|
// If the tests are run manually, one at a time, each starts with full class init (DB cleared).
|
||||||
// Even when all tests are run, NUnit 2.5+ no longer guarantee a specific test order.
|
// Even when all tests are run, NUnit 2.5+ no longer guarantee a specific test order.
|
||||||
|
@ -651,6 +663,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T020_PrimInventoryEmpty()
|
public void T020_PrimInventoryEmpty()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
SceneObjectGroup sog = GetMySOG("object1");
|
SceneObjectGroup sog = GetMySOG("object1");
|
||||||
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
|
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
|
||||||
Assert.That(t, Is.Null);
|
Assert.That(t, Is.Null);
|
||||||
|
@ -670,10 +684,11 @@ namespace OpenSim.Data.Tests
|
||||||
db.StorePrimInventory(sog.RootPart.UUID, list);
|
db.StorePrimInventory(sog.RootPart.UUID, list);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void T021_PrimInventoryBasic()
|
public void T021_PrimInventoryBasic()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
SceneObjectGroup sog = GetMySOG("object1");
|
SceneObjectGroup sog = GetMySOG("object1");
|
||||||
InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero);
|
InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero);
|
||||||
|
|
||||||
|
@ -701,20 +716,19 @@ namespace OpenSim.Data.Tests
|
||||||
Assert.That(t2.Name, Is.EqualTo("My New Name"), "Assert.That(t.Name, Is.EqualTo(\"My New Name\"))");
|
Assert.That(t2.Name, Is.EqualTo("My New Name"), "Assert.That(t.Name, Is.EqualTo(\"My New Name\"))");
|
||||||
|
|
||||||
// Removing inventory
|
// Removing inventory
|
||||||
|
|
||||||
List<TaskInventoryItem> list = new List<TaskInventoryItem>();
|
List<TaskInventoryItem> list = new List<TaskInventoryItem>();
|
||||||
db.StorePrimInventory(prim1, list);
|
db.StorePrimInventory(prim1, list);
|
||||||
|
|
||||||
sog = FindSOG("object1", region1);
|
sog = FindSOG("object1", region1);
|
||||||
t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
|
t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
|
||||||
Assert.That(t, Is.Null);
|
Assert.That(t, Is.Null);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void T025_PrimInventoryPersistency()
|
public void T025_PrimInventoryPersistency()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
InventoryItemBase i = new InventoryItemBase();
|
InventoryItemBase i = new InventoryItemBase();
|
||||||
UUID id = UUID.Random();
|
UUID id = UUID.Random();
|
||||||
i.ID = id;
|
i.ID = id;
|
||||||
|
@ -786,6 +800,8 @@ namespace OpenSim.Data.Tests
|
||||||
[ExpectedException(typeof(ArgumentException))]
|
[ExpectedException(typeof(ArgumentException))]
|
||||||
public void T026_PrimInventoryMany()
|
public void T026_PrimInventoryMany()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
UUID i1,i2,i3,i4;
|
UUID i1,i2,i3,i4;
|
||||||
i1 = UUID.Random();
|
i1 = UUID.Random();
|
||||||
i2 = UUID.Random();
|
i2 = UUID.Random();
|
||||||
|
@ -816,15 +832,18 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T052_RemoveObject()
|
public void T052_RemoveObject()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
db.RemoveObject(prim1, region1);
|
db.RemoveObject(prim1, region1);
|
||||||
SceneObjectGroup sog = FindSOG("object1", region1);
|
SceneObjectGroup sog = FindSOG("object1", region1);
|
||||||
Assert.That(sog, Is.Null);
|
Assert.That(sog, Is.Null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void T100_DefaultRegionInfo()
|
public void T100_DefaultRegionInfo()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
RegionSettings r1 = db.LoadRegionSettings(region1);
|
RegionSettings r1 = db.LoadRegionSettings(region1);
|
||||||
Assert.That(r1.RegionUUID, Is.EqualTo(region1), "Assert.That(r1.RegionUUID, Is.EqualTo(region1))");
|
Assert.That(r1.RegionUUID, Is.EqualTo(region1), "Assert.That(r1.RegionUUID, Is.EqualTo(region1))");
|
||||||
|
|
||||||
|
@ -835,6 +854,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T101_UpdateRegionInfo()
|
public void T101_UpdateRegionInfo()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
int agentlimit = random.Next();
|
int agentlimit = random.Next();
|
||||||
double objectbonus = random.Next();
|
double objectbonus = random.Next();
|
||||||
int maturity = random.Next();
|
int maturity = random.Next();
|
||||||
|
@ -934,12 +955,13 @@ namespace OpenSim.Data.Tests
|
||||||
Assert.That(r1a.FixedSun,Is.True);
|
Assert.That(r1a.FixedSun,Is.True);
|
||||||
Assert.That(r1a.SunPosition, Is.EqualTo(sunpos), "Assert.That(r1a.SunPosition, Is.EqualTo(sunpos))");
|
Assert.That(r1a.SunPosition, Is.EqualTo(sunpos), "Assert.That(r1a.SunPosition, Is.EqualTo(sunpos))");
|
||||||
Assert.That(r1a.Covenant, Is.EqualTo(cov), "Assert.That(r1a.Covenant, Is.EqualTo(cov))");
|
Assert.That(r1a.Covenant, Is.EqualTo(cov), "Assert.That(r1a.Covenant, Is.EqualTo(cov))");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void T300_NoTerrain()
|
public void T300_NoTerrain()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
Assert.That(db.LoadTerrain(zero), Is.Null);
|
Assert.That(db.LoadTerrain(zero), Is.Null);
|
||||||
Assert.That(db.LoadTerrain(region1), Is.Null);
|
Assert.That(db.LoadTerrain(region1), Is.Null);
|
||||||
Assert.That(db.LoadTerrain(region2), Is.Null);
|
Assert.That(db.LoadTerrain(region2), Is.Null);
|
||||||
|
@ -949,6 +971,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T301_CreateTerrain()
|
public void T301_CreateTerrain()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
double[,] t1 = GenTerrain(height1);
|
double[,] t1 = GenTerrain(height1);
|
||||||
db.StoreTerrain(t1, region1);
|
db.StoreTerrain(t1, region1);
|
||||||
|
|
||||||
|
@ -961,6 +985,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T302_FetchTerrain()
|
public void T302_FetchTerrain()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
double[,] baseterrain1 = GenTerrain(height1);
|
double[,] baseterrain1 = GenTerrain(height1);
|
||||||
double[,] baseterrain2 = GenTerrain(height2);
|
double[,] baseterrain2 = GenTerrain(height2);
|
||||||
double[,] t1 = db.LoadTerrain(region1);
|
double[,] t1 = db.LoadTerrain(region1);
|
||||||
|
@ -971,6 +997,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T303_UpdateTerrain()
|
public void T303_UpdateTerrain()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
double[,] baseterrain1 = GenTerrain(height1);
|
double[,] baseterrain1 = GenTerrain(height1);
|
||||||
double[,] baseterrain2 = GenTerrain(height2);
|
double[,] baseterrain2 = GenTerrain(height2);
|
||||||
db.StoreTerrain(baseterrain2, region1);
|
db.StoreTerrain(baseterrain2, region1);
|
||||||
|
@ -983,6 +1011,8 @@ namespace OpenSim.Data.Tests
|
||||||
[Test]
|
[Test]
|
||||||
public void T400_EmptyLand()
|
public void T400_EmptyLand()
|
||||||
{
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0))");
|
Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0))");
|
||||||
Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0))");
|
Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0))");
|
||||||
Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0))");
|
Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0))");
|
||||||
|
@ -1018,25 +1048,12 @@ namespace OpenSim.Data.Tests
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private SceneObjectGroup FindSOG(string name, UUID r)
|
private SceneObjectGroup FindSOG(string name, UUID r)
|
||||||
{
|
{
|
||||||
List<SceneObjectGroup> objs = db.LoadObjects(r);
|
List<SceneObjectGroup> objs = db.LoadObjects(r);
|
||||||
foreach (SceneObjectGroup sog in objs)
|
foreach (SceneObjectGroup sog in objs)
|
||||||
{
|
if (sog.Name == name)
|
||||||
SceneObjectPart p = sog.RootPart;
|
|
||||||
if (p.Name == name) {
|
|
||||||
RegionInfo regionInfo = new RegionInfo();
|
|
||||||
regionInfo.RegionID = r;
|
|
||||||
regionInfo.RegionLocX = 0;
|
|
||||||
regionInfo.RegionLocY = 0;
|
|
||||||
|
|
||||||
Scene scene = new Scene(regionInfo);
|
|
||||||
sog.SetScene(scene);
|
|
||||||
|
|
||||||
return sog;
|
return sog;
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
|
@ -181,7 +181,6 @@ namespace OpenSim.Framework.Capabilities
|
||||||
|
|
||||||
RegisterRegionServiceHandlers(capsBase);
|
RegisterRegionServiceHandlers(capsBase);
|
||||||
RegisterInventoryServiceHandlers(capsBase);
|
RegisterInventoryServiceHandlers(capsBase);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RegisterRegionServiceHandlers(string capsBase)
|
public void RegisterRegionServiceHandlers(string capsBase)
|
||||||
|
|
|
@ -250,7 +250,7 @@ namespace OpenSim.Framework
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
//m_log.DebugFormat("[SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length);
|
// m_log.DebugFormat("[SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length);
|
||||||
try { return new Primitive.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); }
|
try { return new Primitive.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); }
|
||||||
catch { }
|
catch { }
|
||||||
|
|
||||||
|
|
|
@ -66,6 +66,8 @@ namespace OpenSim.Framework.Serialization
|
||||||
UserAccount account = userService.GetUserAccount(UUID.Zero, userId);
|
UserAccount account = userService.GetUserAccount(UUID.Zero, userId);
|
||||||
if (account != null)
|
if (account != null)
|
||||||
return MakeOspa(account.FirstName, account.LastName);
|
return MakeOspa(account.FirstName, account.LastName);
|
||||||
|
// else
|
||||||
|
// m_log.WarnFormat("[OSP RESOLVER]: No user account for {0}", userId);
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
@ -77,6 +79,8 @@ namespace OpenSim.Framework.Serialization
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static string MakeOspa(string firstName, string lastName)
|
public static string MakeOspa(string firstName, string lastName)
|
||||||
{
|
{
|
||||||
|
// m_log.DebugFormat("[OSP RESOLVER]: Making OSPA for {0} {1}", firstName, lastName);
|
||||||
|
|
||||||
return
|
return
|
||||||
OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
|
OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
|
||||||
}
|
}
|
||||||
|
@ -97,7 +101,10 @@ namespace OpenSim.Framework.Serialization
|
||||||
public static UUID ResolveOspa(string ospa, IUserAccountService userService)
|
public static UUID ResolveOspa(string ospa, IUserAccountService userService)
|
||||||
{
|
{
|
||||||
if (!ospa.StartsWith(OSPA_PREFIX))
|
if (!ospa.StartsWith(OSPA_PREFIX))
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat("[OSP RESOLVER]: ResolveOspa() got unrecognized format [{0}]", ospa);
|
||||||
return UUID.Zero;
|
return UUID.Zero;
|
||||||
|
}
|
||||||
|
|
||||||
// m_log.DebugFormat("[OSP RESOLVER]: Resolving {0}", ospa);
|
// m_log.DebugFormat("[OSP RESOLVER]: Resolving {0}", ospa);
|
||||||
|
|
||||||
|
@ -161,7 +168,17 @@ namespace OpenSim.Framework.Serialization
|
||||||
|
|
||||||
UserAccount account = userService.GetUserAccount(UUID.Zero, firstName, lastName);
|
UserAccount account = userService.GetUserAccount(UUID.Zero, firstName, lastName);
|
||||||
if (account != null)
|
if (account != null)
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[OSP RESOLVER]: Found user account with uuid {0} for {1} {2}",
|
||||||
|
// account.PrincipalID, firstName, lastName);
|
||||||
|
|
||||||
return account.PrincipalID;
|
return account.PrincipalID;
|
||||||
|
}
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// m_log.DebugFormat("[OSP RESOLVER]: No resolved OSPA user account for {0}", name);
|
||||||
|
// }
|
||||||
|
|
||||||
// XXX: Disable temporary user profile creation for now as implementation is incomplete - justincc
|
// XXX: Disable temporary user profile creation for now as implementation is incomplete - justincc
|
||||||
/*
|
/*
|
||||||
|
|
|
@ -378,6 +378,22 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
/// <param name="response"></param>
|
/// <param name="response"></param>
|
||||||
public virtual void HandleRequest(OSHttpRequest request, OSHttpResponse response)
|
public virtual void HandleRequest(OSHttpRequest request, OSHttpResponse response)
|
||||||
{
|
{
|
||||||
|
if (request.HttpMethod == String.Empty) // Can't handle empty requests, not wasting a thread
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
SendHTML500(response);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string requestMethod = request.HttpMethod;
|
||||||
|
string uriString = request.RawUrl;
|
||||||
|
|
||||||
string reqnum = "unknown";
|
string reqnum = "unknown";
|
||||||
int tickstart = Environment.TickCount;
|
int tickstart = Environment.TickCount;
|
||||||
|
|
||||||
|
@ -495,7 +511,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
|
|
||||||
request.InputStream.Close();
|
request.InputStream.Close();
|
||||||
|
|
||||||
// HTTP IN support. The script engine taes it from here
|
// HTTP IN support. The script engine takes it from here
|
||||||
// Nothing to worry about for us.
|
// Nothing to worry about for us.
|
||||||
//
|
//
|
||||||
if (buffer == null)
|
if (buffer == null)
|
||||||
|
@ -609,19 +625,19 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw ", e);
|
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw ", e);
|
||||||
}
|
}
|
||||||
catch (InvalidOperationException e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw {0}", e);
|
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw " + e.ToString());
|
||||||
SendHTML500(response);
|
SendHTML500(response);
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
// Every month or so this will wrap and give bad numbers, not really a problem
|
// Every month or so this will wrap and give bad numbers, not really a problem
|
||||||
// since its just for reporting, 200ms limit can be adjusted
|
// since its just for reporting, tickdiff limit can be adjusted
|
||||||
int tickdiff = Environment.TickCount - tickstart;
|
int tickdiff = Environment.TickCount - tickstart;
|
||||||
if (tickdiff > 500)
|
if (tickdiff > 3000)
|
||||||
m_log.InfoFormat(
|
m_log.InfoFormat(
|
||||||
"[BASE HTTP SERVER]: slow request <{0}> for {1} took {2} ms", reqnum, request.RawUrl, tickdiff);
|
"[BASE HTTP SERVER]: slow {0} request for {1} from {2} took {3} ms", requestMethod, uriString, request.RemoteIPEndPoint.ToString(), tickdiff);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -785,7 +801,19 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
if (methodWasFound)
|
if (methodWasFound)
|
||||||
{
|
{
|
||||||
xmlRprcRequest.Params.Add(request.Url); // Param[2]
|
xmlRprcRequest.Params.Add(request.Url); // Param[2]
|
||||||
xmlRprcRequest.Params.Add(request.Headers.Get("X-Forwarded-For")); // Param[3]
|
|
||||||
|
string xff = "X-Forwarded-For";
|
||||||
|
string xfflower = xff.ToLower();
|
||||||
|
foreach (string s in request.Headers.AllKeys)
|
||||||
|
{
|
||||||
|
if (s != null && s.Equals(xfflower))
|
||||||
|
{
|
||||||
|
xff = xfflower;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
xmlRprcRequest.Params.Add(request.Headers.Get(xff)); // Param[3]
|
||||||
|
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
|
|
@ -83,7 +83,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Regular expression used to match against path of the
|
/// Regular expression used to match against path of the
|
||||||
/// incoming HTTP request. If you want to match any string
|
/// incoming HTTP request. If you want to match any string
|
||||||
/// either use '.*' or null. To match on the emtpy string use
|
/// either use '.*' or null. To match on the empty string use
|
||||||
/// '^$'.
|
/// '^$'.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual Regex Path
|
public virtual Regex Path
|
||||||
|
|
|
@ -34,7 +34,6 @@ using System.Text;
|
||||||
using HttpServer;
|
using HttpServer;
|
||||||
using HttpServer.FormDecoders;
|
using HttpServer.FormDecoders;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenSim.Framework.Servers.HttpServer;
|
using OpenSim.Framework.Servers.HttpServer;
|
||||||
|
|
||||||
namespace OpenSim.Framework.Servers.Tests
|
namespace OpenSim.Framework.Servers.Tests
|
||||||
|
|
|
@ -28,7 +28,6 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenMetaverse.StructuredData;
|
using OpenMetaverse.StructuredData;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
|
|
|
@ -28,7 +28,6 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenMetaverse.StructuredData;
|
using OpenMetaverse.StructuredData;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
|
@ -38,8 +37,6 @@ namespace OpenSim.Framework.Tests
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class PrimeNumberHelperTests
|
public class PrimeNumberHelperTests
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestGetPrime()
|
public void TestGetPrime()
|
||||||
{
|
{
|
||||||
|
|
|
@ -27,7 +27,6 @@
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Tests.Common;
|
using OpenSim.Tests.Common;
|
||||||
|
|
||||||
|
|
|
@ -90,7 +90,7 @@ namespace OpenSim.Framework
|
||||||
return deleted;
|
return deleted;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
throw new InvalidOperationException("Cannot pop from emtpy stack");
|
throw new InvalidOperationException("Cannot pop from empty stack");
|
||||||
}
|
}
|
||||||
|
|
||||||
public T Peek()
|
public T Peek()
|
||||||
|
|
|
@ -459,10 +459,17 @@ namespace OpenSim.Framework
|
||||||
/// <param name="oldy">Old region y-coord</param>
|
/// <param name="oldy">Old region y-coord</param>
|
||||||
/// <param name="newy">New region y-coord</param>
|
/// <param name="newy">New region y-coord</param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static bool IsOutsideView(uint oldx, uint newx, uint oldy, uint newy)
|
public static bool IsOutsideView(float drawdist, uint oldx, uint newx, uint oldy, uint newy)
|
||||||
{
|
{
|
||||||
// Eventually this will be a function of the draw distance / camera position too.
|
int dd = (int)((drawdist + Constants.RegionSize - 1) / Constants.RegionSize);
|
||||||
return (((int)Math.Abs((int)(oldx - newx)) > 1) || ((int)Math.Abs((int)(oldy - newy)) > 1));
|
|
||||||
|
int startX = (int)oldx - dd;
|
||||||
|
int startY = (int)oldy - dd;
|
||||||
|
|
||||||
|
int endX = (int)oldx + dd;
|
||||||
|
int endY = (int)oldy + dd;
|
||||||
|
|
||||||
|
return (newx < startX || endX < newx || newy < startY || endY < newy);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string FieldToString(byte[] bytes)
|
public static string FieldToString(byte[] bytes)
|
||||||
|
|
|
@ -845,7 +845,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
private void HandleUseCircuitCode(object o)
|
private void HandleUseCircuitCode(object o)
|
||||||
{
|
{
|
||||||
DateTime startTime = DateTime.Now;
|
// DateTime startTime = DateTime.Now;
|
||||||
object[] array = (object[])o;
|
object[] array = (object[])o;
|
||||||
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
|
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
|
||||||
UseCircuitCodePacket packet = (UseCircuitCodePacket)array[1];
|
UseCircuitCodePacket packet = (UseCircuitCodePacket)array[1];
|
||||||
|
|
|
@ -92,9 +92,9 @@ namespace Flotsam.RegionModules.AssetCache
|
||||||
// Expiration is expressed in hours.
|
// Expiration is expressed in hours.
|
||||||
private const double m_DefaultMemoryExpiration = 1.0;
|
private const double m_DefaultMemoryExpiration = 1.0;
|
||||||
private const double m_DefaultFileExpiration = 48;
|
private const double m_DefaultFileExpiration = 48;
|
||||||
private TimeSpan m_MemoryExpiration = TimeSpan.Zero;
|
private TimeSpan m_MemoryExpiration = TimeSpan.FromHours(m_DefaultMemoryExpiration);
|
||||||
private TimeSpan m_FileExpiration = TimeSpan.Zero;
|
private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration);
|
||||||
private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.Zero;
|
private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(m_DefaultFileExpiration);
|
||||||
|
|
||||||
private static int m_CacheDirectoryTiers = 1;
|
private static int m_CacheDirectoryTiers = 1;
|
||||||
private static int m_CacheDirectoryTierLen = 3;
|
private static int m_CacheDirectoryTierLen = 3;
|
||||||
|
@ -147,7 +147,7 @@ namespace Flotsam.RegionModules.AssetCache
|
||||||
}
|
}
|
||||||
|
|
||||||
m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
|
m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
|
||||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
|
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_CacheDirectory);
|
||||||
|
|
||||||
m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", false);
|
m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", false);
|
||||||
m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration));
|
m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration));
|
||||||
|
@ -245,17 +245,8 @@ namespace Flotsam.RegionModules.AssetCache
|
||||||
private void UpdateMemoryCache(string key, AssetBase asset)
|
private void UpdateMemoryCache(string key, AssetBase asset)
|
||||||
{
|
{
|
||||||
if (m_MemoryCacheEnabled)
|
if (m_MemoryCacheEnabled)
|
||||||
{
|
|
||||||
if (m_MemoryExpiration > TimeSpan.Zero)
|
|
||||||
{
|
|
||||||
m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
|
m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
m_MemoryCache.AddOrUpdate(key, asset, Double.MaxValue);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Cache(AssetBase asset)
|
public void Cache(AssetBase asset)
|
||||||
{
|
{
|
||||||
|
@ -450,7 +441,7 @@ namespace Flotsam.RegionModules.AssetCache
|
||||||
private void CleanupExpiredFiles(object source, ElapsedEventArgs e)
|
private void CleanupExpiredFiles(object source, ElapsedEventArgs e)
|
||||||
{
|
{
|
||||||
if (m_LogLevel >= 2)
|
if (m_LogLevel >= 2)
|
||||||
m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString());
|
m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration);
|
||||||
|
|
||||||
// Purge all files last accessed prior to this point
|
// Purge all files last accessed prior to this point
|
||||||
DateTime purgeLine = DateTime.Now - m_FileExpiration;
|
DateTime purgeLine = DateTime.Now - m_FileExpiration;
|
||||||
|
|
|
@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId);
|
m_log.DebugFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId);
|
||||||
|
|
||||||
// If we only found default textures, then the appearance is not cached
|
// If we only found default textures, then the appearance is not cached
|
||||||
return (defonly ? false : true);
|
return (defonly ? false : true);
|
||||||
|
|
|
@ -51,14 +51,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
|
||||||
m_scene.RegisterModuleInterface<IDialogModule>(this);
|
m_scene.RegisterModuleInterface<IDialogModule>(this);
|
||||||
|
|
||||||
m_scene.AddCommand(
|
m_scene.AddCommand(
|
||||||
this, "alert", "alert <first> <last> <message>",
|
this, "alert", "alert <message>",
|
||||||
"Send an alert to a user",
|
"Send an alert to everyone",
|
||||||
HandleAlertConsoleCommand);
|
HandleAlertConsoleCommand);
|
||||||
|
|
||||||
m_scene.AddCommand(
|
m_scene.AddCommand(
|
||||||
this, "alert general", "alert [general] <message>",
|
this, "alert-user", "alert-user <first> <last> <message>",
|
||||||
"Send an alert to everyone",
|
"Send an alert to a user",
|
||||||
"If keyword 'general' is omitted, then <message> must be surrounded by quotation marks.",
|
|
||||||
HandleAlertConsoleCommand);
|
HandleAlertConsoleCommand);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -178,54 +177,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
|
||||||
if (m_scene.ConsoleScene() != null && m_scene.ConsoleScene() != m_scene)
|
if (m_scene.ConsoleScene() != null && m_scene.ConsoleScene() != m_scene)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
bool isGeneral = false;
|
|
||||||
string firstName = string.Empty;
|
|
||||||
string lastName = string.Empty;
|
|
||||||
string message = string.Empty;
|
string message = string.Empty;
|
||||||
|
|
||||||
if (cmdparams.Length > 1)
|
if (cmdparams[0].ToLower().Equals("alert"))
|
||||||
{
|
{
|
||||||
firstName = cmdparams[1];
|
message = CombineParams(cmdparams, 1);
|
||||||
isGeneral = firstName.ToLower().Equals("general");
|
m_log.InfoFormat("[DIALOG]: Sending general alert in region {0} with message {1}",
|
||||||
}
|
|
||||||
if (cmdparams.Length == 2 && !isGeneral)
|
|
||||||
{
|
|
||||||
// alert "message"
|
|
||||||
message = cmdparams[1];
|
|
||||||
isGeneral = true;
|
|
||||||
}
|
|
||||||
else if (cmdparams.Length > 2 && isGeneral)
|
|
||||||
{
|
|
||||||
// alert general <message>
|
|
||||||
message = CombineParams(cmdparams, 2);
|
|
||||||
}
|
|
||||||
else if (cmdparams.Length > 3)
|
|
||||||
{
|
|
||||||
// alert <first> <last> <message>
|
|
||||||
lastName = cmdparams[2];
|
|
||||||
message = CombineParams(cmdparams, 3);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.Output(
|
|
||||||
"Usage: alert \"message\" | alert general <message> | alert <first> <last> <message>");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (isGeneral)
|
|
||||||
{
|
|
||||||
m_log.InfoFormat(
|
|
||||||
"[DIALOG]: Sending general alert in region {0} with message {1}",
|
|
||||||
m_scene.RegionInfo.RegionName, message);
|
m_scene.RegionInfo.RegionName, message);
|
||||||
SendGeneralAlert(message);
|
SendGeneralAlert(message);
|
||||||
}
|
}
|
||||||
else
|
else if (cmdparams.Length > 3)
|
||||||
{
|
{
|
||||||
|
string firstName = cmdparams[1];
|
||||||
|
string lastName = cmdparams[2];
|
||||||
|
message = CombineParams(cmdparams, 3);
|
||||||
m_log.InfoFormat(
|
m_log.InfoFormat(
|
||||||
"[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}",
|
"[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}",
|
||||||
m_scene.RegionInfo.RegionName, firstName, lastName, message);
|
m_scene.RegionInfo.RegionName, firstName, lastName, message);
|
||||||
SendAlertToUser(firstName, lastName, message, false);
|
SendAlertToUser(firstName, lastName, message, false);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
OpenSim.Framework.Console.MainConsole.Instance.Output(
|
||||||
|
"Usage: alert <message> | alert-user <first> <last> <message>");
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private string CombineParams(string[] commandParams, int pos)
|
private string CombineParams(string[] commandParams, int pos)
|
||||||
|
|
|
@ -41,6 +41,7 @@ using OpenSim.Framework.Serialization;
|
||||||
using OpenSim.Framework.Serialization.External;
|
using OpenSim.Framework.Serialization.External;
|
||||||
using OpenSim.Region.CoreModules.World.Archiver;
|
using OpenSim.Region.CoreModules.World.Archiver;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenSim.Services.Interfaces;
|
using OpenSim.Services.Interfaces;
|
||||||
|
|
||||||
|
@ -76,6 +77,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
/// </value>
|
/// </value>
|
||||||
private Stream m_loadStream;
|
private Stream m_loadStream;
|
||||||
|
|
||||||
|
protected bool m_controlFileLoaded;
|
||||||
|
protected bool m_assetsLoaded;
|
||||||
|
protected bool m_inventoryNodesLoaded;
|
||||||
|
|
||||||
|
protected int m_successfulAssetRestores;
|
||||||
|
protected int m_failedAssetRestores;
|
||||||
|
protected int m_successfulItemRestores;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Root destination folder for the IAR load.
|
||||||
|
/// </summary>
|
||||||
|
protected InventoryFolderBase m_rootDestinationFolder;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Inventory nodes loaded from the iar.
|
||||||
|
/// </summary>
|
||||||
|
protected HashSet<InventoryNodeBase> m_loadedNodes = new HashSet<InventoryNodeBase>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// In order to load identically named folders, we need to keep track of the folders that we have already
|
||||||
|
/// resolved.
|
||||||
|
/// </summary>
|
||||||
|
Dictionary <string, InventoryFolderBase> m_resolvedFolders = new Dictionary<string, InventoryFolderBase>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Record the creator id that should be associated with an asset. This is used to adjust asset creator ids
|
||||||
|
/// after OSP resolution (since OSP creators are only stored in the item
|
||||||
|
/// </summary>
|
||||||
|
protected Dictionary<UUID, UUID> m_creatorIdForAssetId = new Dictionary<UUID, UUID>();
|
||||||
|
|
||||||
public InventoryArchiveReadRequest(
|
public InventoryArchiveReadRequest(
|
||||||
Scene scene, UserAccount userInfo, string invPath, string loadPath, bool merge)
|
Scene scene, UserAccount userInfo, string invPath, string loadPath, bool merge)
|
||||||
: this(
|
: this(
|
||||||
|
@ -100,20 +131,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Execute the request
|
/// Execute the request
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Only call this once. To load another IAR, construct another request object.
|
||||||
|
/// </remarks>
|
||||||
/// <returns>
|
/// <returns>
|
||||||
/// A list of the inventory nodes loaded. If folders were loaded then only the root folders are
|
/// A list of the inventory nodes loaded. If folders were loaded then only the root folders are
|
||||||
/// returned
|
/// returned
|
||||||
/// </returns>
|
/// </returns>
|
||||||
|
/// <exception cref="System.Exception">Thrown if load fails.</exception>
|
||||||
public HashSet<InventoryNodeBase> Execute()
|
public HashSet<InventoryNodeBase> Execute()
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
string filePath = "ERROR";
|
string filePath = "ERROR";
|
||||||
int successfulAssetRestores = 0;
|
|
||||||
int failedAssetRestores = 0;
|
|
||||||
int successfulItemRestores = 0;
|
|
||||||
|
|
||||||
HashSet<InventoryNodeBase> loadedNodes = new HashSet<InventoryNodeBase>();
|
|
||||||
|
|
||||||
List<InventoryFolderBase> folderCandidates
|
List<InventoryFolderBase> folderCandidates
|
||||||
= InventoryArchiveUtils.FindFolderByPath(
|
= InventoryArchiveUtils.FindFolderByPath(
|
||||||
|
@ -124,16 +154,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
// Possibly provide an option later on to automatically create this folder if it does not exist
|
// Possibly provide an option later on to automatically create this folder if it does not exist
|
||||||
m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath);
|
m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath);
|
||||||
|
|
||||||
return loadedNodes;
|
return m_loadedNodes;
|
||||||
}
|
}
|
||||||
|
|
||||||
InventoryFolderBase rootDestinationFolder = folderCandidates[0];
|
m_rootDestinationFolder = folderCandidates[0];
|
||||||
archive = new TarArchiveReader(m_loadStream);
|
archive = new TarArchiveReader(m_loadStream);
|
||||||
|
|
||||||
// In order to load identically named folders, we need to keep track of the folders that we have already
|
|
||||||
// resolved
|
|
||||||
Dictionary <string, InventoryFolderBase> resolvedFolders = new Dictionary<string, InventoryFolderBase>();
|
|
||||||
|
|
||||||
byte[] data;
|
byte[] data;
|
||||||
TarArchiveReader.TarEntryType entryType;
|
TarArchiveReader.TarEntryType entryType;
|
||||||
|
|
||||||
|
@ -145,42 +170,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
}
|
}
|
||||||
else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
|
else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
|
||||||
{
|
{
|
||||||
if (LoadAsset(filePath, data))
|
LoadAssetFile(filePath, data);
|
||||||
successfulAssetRestores++;
|
|
||||||
else
|
|
||||||
failedAssetRestores++;
|
|
||||||
|
|
||||||
if ((successfulAssetRestores) % 50 == 0)
|
|
||||||
m_log.DebugFormat(
|
|
||||||
"[INVENTORY ARCHIVER]: Loaded {0} assets...",
|
|
||||||
successfulAssetRestores);
|
|
||||||
}
|
}
|
||||||
else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
|
else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
|
||||||
{
|
{
|
||||||
filePath = filePath.Substring(ArchiveConstants.INVENTORY_PATH.Length);
|
LoadInventoryFile(filePath, entryType, data);
|
||||||
|
|
||||||
// Trim off the file portion if we aren't already dealing with a directory path
|
|
||||||
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
|
|
||||||
filePath = filePath.Remove(filePath.LastIndexOf("/") + 1);
|
|
||||||
|
|
||||||
InventoryFolderBase foundFolder
|
|
||||||
= ReplicateArchivePathToUserInventory(
|
|
||||||
filePath, rootDestinationFolder, resolvedFolders, loadedNodes);
|
|
||||||
|
|
||||||
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
|
|
||||||
{
|
|
||||||
InventoryItemBase item = LoadItem(data, foundFolder);
|
|
||||||
|
|
||||||
if (item != null)
|
|
||||||
{
|
|
||||||
successfulItemRestores++;
|
|
||||||
|
|
||||||
// If we aren't loading the folder containing the item then well need to update the
|
|
||||||
// viewer separately for that item.
|
|
||||||
if (!loadedNodes.Contains(foundFolder))
|
|
||||||
loadedNodes.Add(item);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -188,10 +182,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
|
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
|
"[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
|
||||||
successfulAssetRestores, failedAssetRestores);
|
m_successfulAssetRestores, m_failedAssetRestores);
|
||||||
m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores);
|
m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", m_successfulItemRestores);
|
||||||
|
|
||||||
return loadedNodes;
|
return m_loadedNodes;
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
|
@ -400,9 +394,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.UserAccountService);
|
UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.UserAccountService);
|
||||||
if (UUID.Zero != ospResolvedId) // The user exists in this grid
|
if (UUID.Zero != ospResolvedId) // The user exists in this grid
|
||||||
{
|
{
|
||||||
|
// m_log.DebugFormat("[INVENTORY ARCHIVER]: Found creator {0} via OSPA resolution", ospResolvedId);
|
||||||
|
|
||||||
item.CreatorIdAsUuid = ospResolvedId;
|
item.CreatorIdAsUuid = ospResolvedId;
|
||||||
|
|
||||||
// XXX: For now, don't preserve the OSPA in the creator id (which actually gets persisted to the
|
// Don't preserve the OSPA in the creator id (which actually gets persisted to the
|
||||||
// database). Instead, replace with the UUID that we found.
|
// database). Instead, replace with the UUID that we found.
|
||||||
item.CreatorId = ospResolvedId.ToString();
|
item.CreatorId = ospResolvedId.ToString();
|
||||||
|
|
||||||
|
@ -410,7 +406,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
}
|
}
|
||||||
else if (item.CreatorData == null || item.CreatorData == String.Empty)
|
else if (item.CreatorData == null || item.CreatorData == String.Empty)
|
||||||
{
|
{
|
||||||
item.CreatorIdAsUuid = m_userInfo.PrincipalID;
|
item.CreatorId = m_userInfo.PrincipalID.ToString();
|
||||||
|
item.CreatorIdAsUuid = new UUID(item.CreatorId);
|
||||||
}
|
}
|
||||||
|
|
||||||
item.Owner = m_userInfo.PrincipalID;
|
item.Owner = m_userInfo.PrincipalID;
|
||||||
|
@ -418,6 +415,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
// Reset folder ID to the one in which we want to load it
|
// Reset folder ID to the one in which we want to load it
|
||||||
item.Folder = loadFolder.ID;
|
item.Folder = loadFolder.ID;
|
||||||
|
|
||||||
|
// Record the creator id for the item's asset so that we can use it later, if necessary, when the asset
|
||||||
|
// is loaded.
|
||||||
|
// FIXME: This relies on the items coming before the assets in the TAR file. Need to create stronger
|
||||||
|
// checks for this, and maybe even an external tool for creating OARs which enforces this, rather than
|
||||||
|
// relying on native tar tools.
|
||||||
|
m_creatorIdForAssetId[item.AssetID] = item.CreatorIdAsUuid;
|
||||||
|
|
||||||
m_scene.AddInventoryItem(item);
|
m_scene.AddInventoryItem(item);
|
||||||
|
|
||||||
return item;
|
return item;
|
||||||
|
@ -446,18 +450,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
}
|
}
|
||||||
|
|
||||||
string extension = filename.Substring(i);
|
string extension = filename.Substring(i);
|
||||||
string uuid = filename.Remove(filename.Length - extension.Length);
|
string rawUuid = filename.Remove(filename.Length - extension.Length);
|
||||||
|
UUID assetId = new UUID(rawUuid);
|
||||||
|
|
||||||
if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension))
|
if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension))
|
||||||
{
|
{
|
||||||
sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
|
sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
|
||||||
|
|
||||||
if (assetType == (sbyte)AssetType.Unknown)
|
if (assetType == (sbyte)AssetType.Unknown)
|
||||||
m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid);
|
{
|
||||||
|
m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, assetId);
|
||||||
|
}
|
||||||
|
else if (assetType == (sbyte)AssetType.Object)
|
||||||
|
{
|
||||||
|
if (m_creatorIdForAssetId.ContainsKey(assetId))
|
||||||
|
{
|
||||||
|
string xmlData = Utils.BytesToString(data);
|
||||||
|
SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||||
|
foreach (SceneObjectPart sop in sog.Parts)
|
||||||
|
{
|
||||||
|
if (sop.CreatorData == null || sop.CreatorData == "")
|
||||||
|
{
|
||||||
|
sop.CreatorID = m_creatorIdForAssetId[assetId];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
|
//m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
|
||||||
|
|
||||||
AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType, UUID.Zero.ToString());
|
AssetBase asset = new AssetBase(assetId, "From IAR", assetType, UUID.Zero.ToString());
|
||||||
asset.Data = data;
|
asset.Data = data;
|
||||||
|
|
||||||
m_scene.AssetService.Store(asset);
|
m_scene.AssetService.Store(asset);
|
||||||
|
@ -495,7 +519,88 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
majorVersion, MAX_MAJOR_VERSION));
|
majorVersion, MAX_MAJOR_VERSION));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_controlFileLoaded = true;
|
||||||
m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version);
|
m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Load inventory file
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="path"></param>
|
||||||
|
/// <param name="entryType"></param>
|
||||||
|
/// <param name="data"></param>
|
||||||
|
protected void LoadInventoryFile(string path, TarArchiveReader.TarEntryType entryType, byte[] data)
|
||||||
|
{
|
||||||
|
if (!m_controlFileLoaded)
|
||||||
|
throw new Exception(
|
||||||
|
string.Format(
|
||||||
|
"The IAR you are trying to load does not list {0} before {1}. Aborting load",
|
||||||
|
ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.INVENTORY_PATH));
|
||||||
|
|
||||||
|
if (m_assetsLoaded)
|
||||||
|
throw new Exception(
|
||||||
|
string.Format(
|
||||||
|
"The IAR you are trying to load does not list all {0} before {1}. Aborting load",
|
||||||
|
ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH));
|
||||||
|
|
||||||
|
path = path.Substring(ArchiveConstants.INVENTORY_PATH.Length);
|
||||||
|
|
||||||
|
// Trim off the file portion if we aren't already dealing with a directory path
|
||||||
|
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
|
||||||
|
path = path.Remove(path.LastIndexOf("/") + 1);
|
||||||
|
|
||||||
|
InventoryFolderBase foundFolder
|
||||||
|
= ReplicateArchivePathToUserInventory(
|
||||||
|
path, m_rootDestinationFolder, m_resolvedFolders, m_loadedNodes);
|
||||||
|
|
||||||
|
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
|
||||||
|
{
|
||||||
|
InventoryItemBase item = LoadItem(data, foundFolder);
|
||||||
|
|
||||||
|
if (item != null)
|
||||||
|
{
|
||||||
|
m_successfulItemRestores++;
|
||||||
|
|
||||||
|
// If we aren't loading the folder containing the item then well need to update the
|
||||||
|
// viewer separately for that item.
|
||||||
|
if (!m_loadedNodes.Contains(foundFolder))
|
||||||
|
m_loadedNodes.Add(item);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_inventoryNodesLoaded = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Load asset file
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="path"></param>
|
||||||
|
/// <param name="data"></param>
|
||||||
|
protected void LoadAssetFile(string path, byte[] data)
|
||||||
|
{
|
||||||
|
if (!m_controlFileLoaded)
|
||||||
|
throw new Exception(
|
||||||
|
string.Format(
|
||||||
|
"The IAR you are trying to load does not list {0} before {1}. Aborting load",
|
||||||
|
ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.ASSETS_PATH));
|
||||||
|
|
||||||
|
if (!m_inventoryNodesLoaded)
|
||||||
|
throw new Exception(
|
||||||
|
string.Format(
|
||||||
|
"The IAR you are trying to load does not list all {0} before {1}. Aborting load",
|
||||||
|
ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH));
|
||||||
|
|
||||||
|
if (LoadAsset(path, data))
|
||||||
|
m_successfulAssetRestores++;
|
||||||
|
else
|
||||||
|
m_failedAssetRestores++;
|
||||||
|
|
||||||
|
if ((m_successfulAssetRestores) % 50 == 0)
|
||||||
|
m_log.DebugFormat(
|
||||||
|
"[INVENTORY ARCHIVER]: Loaded {0} assets...",
|
||||||
|
m_successfulAssetRestores);
|
||||||
|
|
||||||
|
m_assetsLoaded = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -109,9 +109,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
|
|
||||||
scene.AddCommand(
|
scene.AddCommand(
|
||||||
this, "load iar",
|
this, "load iar",
|
||||||
"load iar [--merge] <first> <last> <inventory path> <password> [<IAR path>]",
|
"load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]",
|
||||||
"Load user inventory archive (IAR).",
|
"Load user inventory archive (IAR).",
|
||||||
"--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones"
|
"-m|--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones"
|
||||||
+ "<first> is user's first name." + Environment.NewLine
|
+ "<first> is user's first name." + Environment.NewLine
|
||||||
+ "<last> is user's last name." + Environment.NewLine
|
+ "<last> is user's last name." + Environment.NewLine
|
||||||
+ "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine
|
+ "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine
|
||||||
|
@ -181,7 +181,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
catch (EntryPointNotFoundException e)
|
catch (EntryPointNotFoundException e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat(
|
m_log.ErrorFormat(
|
||||||
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
"[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||||
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
||||||
m_log.Error(e);
|
m_log.Error(e);
|
||||||
|
|
||||||
|
@ -221,7 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
catch (EntryPointNotFoundException e)
|
catch (EntryPointNotFoundException e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat(
|
m_log.ErrorFormat(
|
||||||
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
"[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||||
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
||||||
m_log.Error(e);
|
m_log.Error(e);
|
||||||
|
|
||||||
|
@ -269,7 +269,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
catch (EntryPointNotFoundException e)
|
catch (EntryPointNotFoundException e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat(
|
m_log.ErrorFormat(
|
||||||
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
"[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||||
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
||||||
m_log.Error(e);
|
m_log.Error(e);
|
||||||
|
|
||||||
|
@ -317,7 +317,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
catch (EntryPointNotFoundException e)
|
catch (EntryPointNotFoundException e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat(
|
m_log.ErrorFormat(
|
||||||
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
"[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||||
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
||||||
m_log.Error(e);
|
m_log.Error(e);
|
||||||
|
|
||||||
|
@ -358,7 +358,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
if (mainParams.Count < 6)
|
if (mainParams.Count < 6)
|
||||||
{
|
{
|
||||||
m_log.Error(
|
m_log.Error(
|
||||||
"[INVENTORY ARCHIVER]: usage is load iar [--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
|
"[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,155 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Threading;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Data;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Serialization;
|
||||||
|
using OpenSim.Framework.Serialization.External;
|
||||||
|
using OpenSim.Framework.Communications;
|
||||||
|
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
|
||||||
|
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||||
|
using OpenSim.Services.Interfaces;
|
||||||
|
using OpenSim.Tests.Common;
|
||||||
|
using OpenSim.Tests.Common.Mock;
|
||||||
|
using OpenSim.Tests.Common.Setup;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class InventoryArchiveTestCase
|
||||||
|
{
|
||||||
|
protected ManualResetEvent mre = new ManualResetEvent(false);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A raw array of bytes that we'll use to create an IAR memory stream suitable for isolated use in each test.
|
||||||
|
/// </summary>
|
||||||
|
protected byte[] m_iarStreamBytes;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Stream of data representing a common IAR for load tests.
|
||||||
|
/// </summary>
|
||||||
|
protected MemoryStream m_iarStream;
|
||||||
|
|
||||||
|
protected UserAccount m_uaMT
|
||||||
|
= new UserAccount {
|
||||||
|
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
|
||||||
|
FirstName = "Mr",
|
||||||
|
LastName = "Tiddles" };
|
||||||
|
protected UserAccount m_uaLL1
|
||||||
|
= new UserAccount {
|
||||||
|
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
|
||||||
|
FirstName = "Lord",
|
||||||
|
LastName = "Lucan" };
|
||||||
|
protected UserAccount m_uaLL2
|
||||||
|
= new UserAccount {
|
||||||
|
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"),
|
||||||
|
FirstName = "Lord",
|
||||||
|
LastName = "Lucan" };
|
||||||
|
protected string m_item1Name = "Ray Gun Item";
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public virtual void SetUp()
|
||||||
|
{
|
||||||
|
m_iarStream = new MemoryStream(m_iarStreamBytes);
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestFixtureSetUp]
|
||||||
|
public void FixtureSetup()
|
||||||
|
{
|
||||||
|
ConstructDefaultIarBytesForTestLoad();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void ConstructDefaultIarBytesForTestLoad()
|
||||||
|
{
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||||
|
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||||
|
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||||
|
|
||||||
|
UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
|
||||||
|
|
||||||
|
MemoryStream archiveWriteStream = new MemoryStream();
|
||||||
|
|
||||||
|
// Create asset
|
||||||
|
SceneObjectGroup object1;
|
||||||
|
SceneObjectPart part1;
|
||||||
|
{
|
||||||
|
string partName = "Ray Gun Object";
|
||||||
|
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||||
|
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||||
|
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||||
|
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||||
|
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||||
|
|
||||||
|
part1
|
||||||
|
= new SceneObjectPart(
|
||||||
|
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||||
|
part1.Name = partName;
|
||||||
|
|
||||||
|
object1 = new SceneObjectGroup(part1);
|
||||||
|
scene.AddNewSceneObject(object1, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||||
|
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||||
|
scene.AssetService.Store(asset1);
|
||||||
|
|
||||||
|
// Create item
|
||||||
|
InventoryItemBase item1 = new InventoryItemBase();
|
||||||
|
item1.Name = m_item1Name;
|
||||||
|
item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||||
|
item1.AssetID = asset1.FullID;
|
||||||
|
item1.GroupID = UUID.Random();
|
||||||
|
item1.CreatorIdAsUuid = m_uaLL1.PrincipalID;
|
||||||
|
item1.Owner = m_uaLL1.PrincipalID;
|
||||||
|
item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
|
||||||
|
scene.AddInventoryItem(item1);
|
||||||
|
|
||||||
|
archiverModule.ArchiveInventory(
|
||||||
|
Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, m_item1Name, "hampshire", archiveWriteStream);
|
||||||
|
|
||||||
|
m_iarStreamBytes = archiveWriteStream.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void SaveCompleted(
|
||||||
|
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
|
||||||
|
Exception reportedException)
|
||||||
|
{
|
||||||
|
mre.Set();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -31,7 +31,6 @@ using System.IO;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Data;
|
using OpenSim.Data;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
|
@ -50,182 +49,21 @@ using OpenSim.Tests.Common.Setup;
|
||||||
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class InventoryArchiverTests
|
public class InventoryArchiverTests : InventoryArchiveTestCase
|
||||||
{
|
{
|
||||||
protected ManualResetEvent mre = new ManualResetEvent(false);
|
protected TestScene m_scene;
|
||||||
|
protected InventoryArchiverModule m_archiverModule;
|
||||||
/// <summary>
|
|
||||||
/// Stream of data representing a common IAR that can be reused in load tests.
|
|
||||||
/// </summary>
|
|
||||||
protected MemoryStream m_iarStream;
|
|
||||||
|
|
||||||
protected UserAccount m_ua1
|
|
||||||
= new UserAccount {
|
|
||||||
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
|
|
||||||
FirstName = "Mr",
|
|
||||||
LastName = "Tiddles" };
|
|
||||||
protected UserAccount m_ua2
|
|
||||||
= new UserAccount {
|
|
||||||
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
|
|
||||||
FirstName = "Lord",
|
|
||||||
LastName = "Lucan" };
|
|
||||||
string m_item1Name = "b.lsl";
|
|
||||||
|
|
||||||
private void SaveCompleted(
|
|
||||||
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
|
|
||||||
Exception reportedException)
|
|
||||||
{
|
|
||||||
mre.Set();
|
|
||||||
}
|
|
||||||
|
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public void Init()
|
public override void SetUp()
|
||||||
{
|
{
|
||||||
ConstructDefaultIarForTestLoad();
|
base.SetUp();
|
||||||
}
|
|
||||||
|
|
||||||
protected void ConstructDefaultIarForTestLoad()
|
SerialiserModule serialiserModule = new SerialiserModule();
|
||||||
{
|
m_archiverModule = new InventoryArchiverModule();
|
||||||
string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
|
|
||||||
|
|
||||||
MemoryStream archiveWriteStream = new MemoryStream();
|
m_scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||||
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
|
SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
|
||||||
|
|
||||||
InventoryItemBase item1 = new InventoryItemBase();
|
|
||||||
item1.Name = m_item1Name;
|
|
||||||
item1.AssetID = UUID.Random();
|
|
||||||
item1.GroupID = UUID.Random();
|
|
||||||
//item1.CreatorId = OspResolver.MakeOspa(m_ua2.FirstName, m_ua2.LastName);
|
|
||||||
//item1.CreatorId = userUuid.ToString();
|
|
||||||
item1.CreatorId = m_ua2.PrincipalID.ToString();
|
|
||||||
item1.Owner = UUID.Zero;
|
|
||||||
|
|
||||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
|
||||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
|
|
||||||
|
|
||||||
string item1FileName
|
|
||||||
= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
|
|
||||||
tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary<string, object>(), scene.UserAccountService));
|
|
||||||
tar.Close();
|
|
||||||
m_iarStream = new MemoryStream(archiveWriteStream.ToArray());
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
|
|
||||||
/// (subject to change since there is no fixed format yet).
|
|
||||||
/// </summary>
|
|
||||||
[Test]
|
|
||||||
public void TestSavePathToIarV0_1()
|
|
||||||
{
|
|
||||||
TestHelper.InMethod();
|
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
|
||||||
|
|
||||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
|
||||||
|
|
||||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
|
||||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
|
||||||
|
|
||||||
// Create user
|
|
||||||
string userFirstName = "Jock";
|
|
||||||
string userLastName = "Stirrup";
|
|
||||||
string userPassword = "troll";
|
|
||||||
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
|
||||||
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
|
|
||||||
|
|
||||||
// Create asset
|
|
||||||
SceneObjectGroup object1;
|
|
||||||
SceneObjectPart part1;
|
|
||||||
{
|
|
||||||
string partName = "My Little Dog Object";
|
|
||||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
|
||||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
|
||||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
|
||||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
|
||||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
|
||||||
|
|
||||||
part1
|
|
||||||
= new SceneObjectPart(
|
|
||||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
|
||||||
part1.Name = partName;
|
|
||||||
|
|
||||||
object1 = new SceneObjectGroup(part1);
|
|
||||||
scene.AddNewSceneObject(object1, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
|
||||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
|
||||||
scene.AssetService.Store(asset1);
|
|
||||||
|
|
||||||
// Create item
|
|
||||||
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
|
||||||
InventoryItemBase item1 = new InventoryItemBase();
|
|
||||||
item1.Name = "My Little Dog";
|
|
||||||
item1.AssetID = asset1.FullID;
|
|
||||||
item1.ID = item1Id;
|
|
||||||
InventoryFolderBase objsFolder
|
|
||||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
|
|
||||||
item1.Folder = objsFolder.ID;
|
|
||||||
scene.AddInventoryItem(item1);
|
|
||||||
|
|
||||||
MemoryStream archiveWriteStream = new MemoryStream();
|
|
||||||
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
|
|
||||||
|
|
||||||
// Test saving a particular path
|
|
||||||
mre.Reset();
|
|
||||||
archiverModule.ArchiveInventory(
|
|
||||||
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
|
|
||||||
mre.WaitOne(60000, false);
|
|
||||||
|
|
||||||
byte[] archive = archiveWriteStream.ToArray();
|
|
||||||
MemoryStream archiveReadStream = new MemoryStream(archive);
|
|
||||||
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
|
|
||||||
|
|
||||||
//bool gotControlFile = false;
|
|
||||||
bool gotObject1File = false;
|
|
||||||
//bool gotObject2File = false;
|
|
||||||
string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
|
|
||||||
string expectedObject1FilePath = string.Format(
|
|
||||||
"{0}{1}{2}",
|
|
||||||
ArchiveConstants.INVENTORY_PATH,
|
|
||||||
InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
|
|
||||||
expectedObject1FileName);
|
|
||||||
|
|
||||||
string filePath;
|
|
||||||
TarArchiveReader.TarEntryType tarEntryType;
|
|
||||||
|
|
||||||
// Console.WriteLine("Reading archive");
|
|
||||||
|
|
||||||
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
|
|
||||||
{
|
|
||||||
// Console.WriteLine("Got {0}", filePath);
|
|
||||||
|
|
||||||
// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
|
|
||||||
// {
|
|
||||||
// gotControlFile = true;
|
|
||||||
// }
|
|
||||||
|
|
||||||
if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
|
|
||||||
{
|
|
||||||
// string fileName = filePath.Remove(0, "Objects/".Length);
|
|
||||||
//
|
|
||||||
// if (fileName.StartsWith(part1.Name))
|
|
||||||
// {
|
|
||||||
Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
|
|
||||||
gotObject1File = true;
|
|
||||||
// }
|
|
||||||
// else if (fileName.StartsWith(part2.Name))
|
|
||||||
// {
|
|
||||||
// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
|
|
||||||
// gotObject2File = true;
|
|
||||||
// }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Assert.That(gotControlFile, Is.True, "No control file in archive");
|
|
||||||
Assert.That(gotObject1File, Is.True, "No item1 file in archive");
|
|
||||||
// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
|
|
||||||
|
|
||||||
// TODO: Test presence of more files and contents of files.
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -238,17 +76,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
TestHelper.InMethod();
|
TestHelper.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
|
||||||
|
|
||||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
|
||||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
|
||||||
|
|
||||||
// Create user
|
// Create user
|
||||||
string userFirstName = "Jock";
|
string userFirstName = "Jock";
|
||||||
string userLastName = "Stirrup";
|
string userLastName = "Stirrup";
|
||||||
string userPassword = "troll";
|
string userPassword = "troll";
|
||||||
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||||
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
|
UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
|
||||||
|
|
||||||
// Create asset
|
// Create asset
|
||||||
SceneObjectGroup object1;
|
SceneObjectGroup object1;
|
||||||
|
@ -267,12 +100,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
part1.Name = partName;
|
part1.Name = partName;
|
||||||
|
|
||||||
object1 = new SceneObjectGroup(part1);
|
object1 = new SceneObjectGroup(part1);
|
||||||
scene.AddNewSceneObject(object1, false);
|
m_scene.AddNewSceneObject(object1, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||||
scene.AssetService.Store(asset1);
|
m_scene.AssetService.Store(asset1);
|
||||||
|
|
||||||
// Create item
|
// Create item
|
||||||
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||||
|
@ -282,15 +115,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
item1.AssetID = asset1.FullID;
|
item1.AssetID = asset1.FullID;
|
||||||
item1.ID = item1Id;
|
item1.ID = item1Id;
|
||||||
InventoryFolderBase objsFolder
|
InventoryFolderBase objsFolder
|
||||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
|
= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, userId, "Objects")[0];
|
||||||
item1.Folder = objsFolder.ID;
|
item1.Folder = objsFolder.ID;
|
||||||
scene.AddInventoryItem(item1);
|
m_scene.AddInventoryItem(item1);
|
||||||
|
|
||||||
MemoryStream archiveWriteStream = new MemoryStream();
|
MemoryStream archiveWriteStream = new MemoryStream();
|
||||||
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
|
m_archiverModule.OnInventoryArchiveSaved += SaveCompleted;
|
||||||
|
|
||||||
mre.Reset();
|
mre.Reset();
|
||||||
archiverModule.ArchiveInventory(
|
m_archiverModule.ArchiveInventory(
|
||||||
Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream);
|
Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream);
|
||||||
mre.WaitOne(60000, false);
|
mre.WaitOne(60000, false);
|
||||||
|
|
||||||
|
@ -346,474 +179,99 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Test that things work when the load path specified starts with a slash
|
/// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized
|
||||||
|
/// objects.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Test]
|
[Test]
|
||||||
public void TestLoadIarPathStartsWithSlash()
|
public void TestLoadIarCreatorAccountPresent()
|
||||||
{
|
{
|
||||||
TestHelper.InMethod();
|
TestHelper.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
SerialiserModule serialiserModule = new SerialiserModule();
|
UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
|
||||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
|
||||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
|
||||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
|
||||||
|
|
||||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password");
|
|
||||||
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream);
|
|
||||||
|
|
||||||
|
m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream);
|
||||||
InventoryItemBase foundItem1
|
InventoryItemBase foundItem1
|
||||||
= InventoryArchiveUtils.FindItemByPath(
|
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name);
|
||||||
scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name);
|
|
||||||
|
|
||||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
|
||||||
/// an account exists with the creator name.
|
|
||||||
/// </summary>
|
|
||||||
///
|
|
||||||
/// This test also does some deeper probing of loading into nested inventory structures
|
|
||||||
[Test]
|
|
||||||
public void TestLoadIarV0_1ExistingUsers()
|
|
||||||
{
|
|
||||||
TestHelper.InMethod();
|
|
||||||
//log4net.Config.XmlConfigurator.Configure();
|
|
||||||
|
|
||||||
SerialiserModule serialiserModule = new SerialiserModule();
|
|
||||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
|
||||||
|
|
||||||
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
|
|
||||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
|
||||||
|
|
||||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
|
||||||
|
|
||||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
|
|
||||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
|
|
||||||
|
|
||||||
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
|
|
||||||
|
|
||||||
InventoryItemBase foundItem1
|
|
||||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
|
|
||||||
|
|
||||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
|
||||||
|
|
||||||
// We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the
|
|
||||||
// UUID, not the OSPA itself.
|
|
||||||
// Assert.That(
|
|
||||||
// foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
|
|
||||||
// "Loaded item non-uuid creator doesn't match original");
|
|
||||||
Assert.That(
|
Assert.That(
|
||||||
foundItem1.CreatorId, Is.EqualTo(m_ua2.PrincipalID.ToString()),
|
foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()),
|
||||||
"Loaded item non-uuid creator doesn't match original");
|
"Loaded item non-uuid creator doesn't match original");
|
||||||
|
|
||||||
Assert.That(
|
Assert.That(
|
||||||
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua2.PrincipalID),
|
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID),
|
||||||
"Loaded item uuid creator doesn't match original");
|
"Loaded item uuid creator doesn't match original");
|
||||||
Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID),
|
Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID),
|
||||||
"Loaded item owner doesn't match inventory reciever");
|
"Loaded item owner doesn't match inventory reciever");
|
||||||
|
|
||||||
// Now try loading to a root child folder
|
AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
|
||||||
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xA");
|
string xmlData = Utils.BytesToString(asset1.Data);
|
||||||
MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
|
SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||||
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xA", "meowfood", archiveReadStream);
|
|
||||||
|
|
||||||
InventoryItemBase foundItem2
|
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
|
||||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xA/" + m_item1Name);
|
|
||||||
Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
|
|
||||||
|
|
||||||
// Now try loading to a more deeply nested folder
|
|
||||||
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xB/xC");
|
|
||||||
archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
|
|
||||||
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xB/xC", "meowfood", archiveReadStream);
|
|
||||||
|
|
||||||
InventoryItemBase foundItem3
|
|
||||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xB/xC/" + m_item1Name);
|
|
||||||
Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void TestIarV0_1WithEscapedChars()
|
|
||||||
{
|
|
||||||
TestHelper.InMethod();
|
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
|
||||||
|
|
||||||
string itemName = "You & you are a mean/man/";
|
|
||||||
string humanEscapedItemName = @"You & you are a mean\/man\/";
|
|
||||||
string userPassword = "meowfood";
|
|
||||||
|
|
||||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
|
||||||
|
|
||||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
|
||||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
|
||||||
|
|
||||||
// Create user
|
|
||||||
string userFirstName = "Jock";
|
|
||||||
string userLastName = "Stirrup";
|
|
||||||
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
|
||||||
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
|
|
||||||
|
|
||||||
// Create asset
|
|
||||||
SceneObjectGroup object1;
|
|
||||||
SceneObjectPart part1;
|
|
||||||
{
|
|
||||||
string partName = "part name";
|
|
||||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
|
||||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
|
||||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
|
||||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
|
||||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
|
||||||
|
|
||||||
part1
|
|
||||||
= new SceneObjectPart(
|
|
||||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
|
||||||
part1.Name = partName;
|
|
||||||
|
|
||||||
object1 = new SceneObjectGroup(part1);
|
|
||||||
scene.AddNewSceneObject(object1, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
|
||||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
|
||||||
scene.AssetService.Store(asset1);
|
|
||||||
|
|
||||||
// Create item
|
|
||||||
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
|
||||||
InventoryItemBase item1 = new InventoryItemBase();
|
|
||||||
item1.Name = itemName;
|
|
||||||
item1.AssetID = asset1.FullID;
|
|
||||||
item1.ID = item1Id;
|
|
||||||
InventoryFolderBase objsFolder
|
|
||||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
|
|
||||||
item1.Folder = objsFolder.ID;
|
|
||||||
scene.AddInventoryItem(item1);
|
|
||||||
|
|
||||||
MemoryStream archiveWriteStream = new MemoryStream();
|
|
||||||
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
|
|
||||||
|
|
||||||
mre.Reset();
|
|
||||||
archiverModule.ArchiveInventory(
|
|
||||||
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
|
|
||||||
mre.WaitOne(60000, false);
|
|
||||||
|
|
||||||
// LOAD ITEM
|
|
||||||
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
|
|
||||||
|
|
||||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
|
|
||||||
|
|
||||||
InventoryItemBase foundItem1
|
|
||||||
= InventoryArchiveUtils.FindItemByPath(
|
|
||||||
scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);
|
|
||||||
|
|
||||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
|
||||||
// Assert.That(
|
|
||||||
// foundItem1.CreatorId, Is.EqualTo(userUuid),
|
|
||||||
// "Loaded item non-uuid creator doesn't match that of the loading user");
|
|
||||||
Assert.That(
|
|
||||||
foundItem1.Name, Is.EqualTo(itemName),
|
|
||||||
"Loaded item name doesn't match saved name");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||||
/// embedded creators do not exist in the system
|
/// an account exists with the same name as the creator, though not the same id.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
///
|
|
||||||
/// This may possibly one day get overtaken by the as yet incomplete temporary profiles feature
|
|
||||||
/// (as tested in the a later commented out test)
|
|
||||||
/// This test is currently disabled
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestLoadIarV0_1AbsentUsers()
|
public void TestLoadIarV0_1SameNameCreator()
|
||||||
{
|
{
|
||||||
TestHelper.InMethod();
|
TestHelper.InMethod();
|
||||||
//log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
string userFirstName = "Charlie";
|
UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
|
||||||
string userLastName = "Chan";
|
UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
|
||||||
UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000999");
|
|
||||||
string userItemCreatorFirstName = "Bat";
|
|
||||||
string userItemCreatorLastName = "Man";
|
|
||||||
//UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000008888");
|
|
||||||
|
|
||||||
string itemName = "b.lsl";
|
m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
|
||||||
string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
|
InventoryItemBase foundItem1
|
||||||
|
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
|
||||||
|
|
||||||
MemoryStream archiveWriteStream = new MemoryStream();
|
Assert.That(
|
||||||
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
|
foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
|
||||||
|
"Loaded item non-uuid creator doesn't match original");
|
||||||
|
Assert.That(
|
||||||
|
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
|
||||||
|
"Loaded item uuid creator doesn't match original");
|
||||||
|
Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
|
||||||
|
"Loaded item owner doesn't match inventory reciever");
|
||||||
|
|
||||||
InventoryItemBase item1 = new InventoryItemBase();
|
AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
|
||||||
item1.Name = itemName;
|
string xmlData = Utils.BytesToString(asset1.Data);
|
||||||
item1.AssetID = UUID.Random();
|
SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||||
item1.GroupID = UUID.Random();
|
|
||||||
item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
|
|
||||||
//item1.CreatorId = userUuid.ToString();
|
|
||||||
//item1.CreatorId = "00000000-0000-0000-0000-000000000444";
|
|
||||||
item1.Owner = UUID.Zero;
|
|
||||||
|
|
||||||
string item1FileName
|
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
|
||||||
= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
|
}
|
||||||
tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary<string,object>(), null));
|
|
||||||
tar.Close();
|
|
||||||
|
|
||||||
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
|
/// <summary>
|
||||||
SerialiserModule serialiserModule = new SerialiserModule();
|
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
/// the creator or an account with the creator's name does not exist within the system.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestLoadIarV0_1AbsentCreator()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
|
UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "password");
|
||||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream);
|
||||||
|
|
||||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
|
||||||
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userUuid, "meowfood");
|
|
||||||
|
|
||||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);
|
|
||||||
|
|
||||||
InventoryItemBase foundItem1
|
InventoryItemBase foundItem1
|
||||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, itemName);
|
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
|
||||||
|
|
||||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
||||||
// Assert.That(
|
|
||||||
// foundItem1.CreatorId, Is.EqualTo(userUuid),
|
|
||||||
// "Loaded item non-uuid creator doesn't match that of the loading user");
|
|
||||||
Assert.That(
|
Assert.That(
|
||||||
foundItem1.CreatorIdAsUuid, Is.EqualTo(userUuid),
|
foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()),
|
||||||
|
"Loaded item non-uuid creator doesn't match that of the loading user");
|
||||||
|
Assert.That(
|
||||||
|
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID),
|
||||||
"Loaded item uuid creator doesn't match that of the loading user");
|
"Loaded item uuid creator doesn't match that of the loading user");
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
|
||||||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
string xmlData = Utils.BytesToString(asset1.Data);
|
||||||
/// no account exists with the creator name
|
SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||||
/// </summary>
|
|
||||||
/// Disabled since temporary profiles have not yet been implemented.
|
|
||||||
///
|
|
||||||
//[Test]
|
|
||||||
//public void TestLoadIarV0_1TempProfiles()
|
|
||||||
//{
|
|
||||||
// TestHelper.InMethod();
|
|
||||||
|
|
||||||
// //log4net.Config.XmlConfigurator.Configure();
|
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID));
|
||||||
|
|
||||||
// string userFirstName = "Dennis";
|
|
||||||
// string userLastName = "Menace";
|
|
||||||
// UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000aaa");
|
|
||||||
// string user2FirstName = "Walter";
|
|
||||||
// string user2LastName = "Mitty";
|
|
||||||
|
|
||||||
// string itemName = "b.lsl";
|
|
||||||
// string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
|
|
||||||
|
|
||||||
// MemoryStream archiveWriteStream = new MemoryStream();
|
|
||||||
// TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
|
|
||||||
|
|
||||||
// InventoryItemBase item1 = new InventoryItemBase();
|
|
||||||
// item1.Name = itemName;
|
|
||||||
// item1.AssetID = UUID.Random();
|
|
||||||
// item1.GroupID = UUID.Random();
|
|
||||||
// item1.CreatorId = OspResolver.MakeOspa(user2FirstName, user2LastName);
|
|
||||||
// item1.Owner = UUID.Zero;
|
|
||||||
|
|
||||||
// string item1FileName
|
|
||||||
// = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
|
|
||||||
// tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
|
|
||||||
// tar.Close();
|
|
||||||
|
|
||||||
// MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
|
|
||||||
// SerialiserModule serialiserModule = new SerialiserModule();
|
|
||||||
// InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
|
||||||
|
|
||||||
// // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
|
|
||||||
// Scene scene = SceneSetupHelpers.SetupScene();
|
|
||||||
// IUserAdminService userAdminService = scene.CommsManager.UserAdminService;
|
|
||||||
|
|
||||||
// SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
|
||||||
// userAdminService.AddUser(
|
|
||||||
// userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
|
|
||||||
|
|
||||||
// archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "troll", archiveReadStream);
|
|
||||||
|
|
||||||
// // Check that a suitable temporary user profile has been created.
|
|
||||||
// UserProfileData user2Profile
|
|
||||||
// = scene.CommsManager.UserService.GetUserProfile(
|
|
||||||
// OspResolver.HashName(user2FirstName + " " + user2LastName));
|
|
||||||
// Assert.That(user2Profile, Is.Not.Null);
|
|
||||||
// Assert.That(user2Profile.FirstName == user2FirstName);
|
|
||||||
// Assert.That(user2Profile.SurName == user2LastName);
|
|
||||||
|
|
||||||
// CachedUserInfo userInfo
|
|
||||||
// = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
|
|
||||||
// userInfo.OnInventoryReceived += InventoryReceived;
|
|
||||||
|
|
||||||
// lock (this)
|
|
||||||
// {
|
|
||||||
// userInfo.FetchInventory();
|
|
||||||
// Monitor.Wait(this, 60000);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);
|
|
||||||
|
|
||||||
// Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId));
|
|
||||||
// Assert.That(
|
|
||||||
// foundItem.CreatorIdAsUuid, Is.EqualTo(OspResolver.HashName(user2FirstName + " " + user2LastName)));
|
|
||||||
// Assert.That(foundItem.Owner, Is.EqualTo(userUuid));
|
|
||||||
|
|
||||||
// Console.WriteLine("### Successfully completed {0} ###", MethodBase.GetCurrentMethod());
|
|
||||||
//}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Test replication of an archive path to the user's inventory.
|
|
||||||
/// </summary>
|
|
||||||
[Test]
|
|
||||||
public void TestNewIarPath()
|
|
||||||
{
|
|
||||||
TestHelper.InMethod();
|
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
|
||||||
|
|
||||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
|
||||||
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
|
||||||
|
|
||||||
Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
|
|
||||||
HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>();
|
|
||||||
|
|
||||||
string folder1Name = "1";
|
|
||||||
string folder2aName = "2a";
|
|
||||||
string folder2bName = "2b";
|
|
||||||
|
|
||||||
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
|
|
||||||
string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
|
|
||||||
string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());
|
|
||||||
|
|
||||||
string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
|
|
||||||
string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
|
|
||||||
|
|
||||||
{
|
|
||||||
// Test replication of path1
|
|
||||||
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
|
|
||||||
.ReplicateArchivePathToUserInventory(
|
|
||||||
iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
|
||||||
foldersCreated, nodesLoaded);
|
|
||||||
|
|
||||||
List<InventoryFolderBase> folder1Candidates
|
|
||||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
|
|
||||||
Assert.That(folder1Candidates.Count, Is.EqualTo(1));
|
|
||||||
|
|
||||||
InventoryFolderBase folder1 = folder1Candidates[0];
|
|
||||||
List<InventoryFolderBase> folder2aCandidates
|
|
||||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
|
|
||||||
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
// Test replication of path2
|
|
||||||
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
|
|
||||||
.ReplicateArchivePathToUserInventory(
|
|
||||||
iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
|
||||||
foldersCreated, nodesLoaded);
|
|
||||||
|
|
||||||
List<InventoryFolderBase> folder1Candidates
|
|
||||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
|
|
||||||
Assert.That(folder1Candidates.Count, Is.EqualTo(1));
|
|
||||||
|
|
||||||
InventoryFolderBase folder1 = folder1Candidates[0];
|
|
||||||
|
|
||||||
List<InventoryFolderBase> folder2aCandidates
|
|
||||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
|
|
||||||
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
|
|
||||||
|
|
||||||
List<InventoryFolderBase> folder2bCandidates
|
|
||||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName);
|
|
||||||
Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Test replication of a partly existing archive path to the user's inventory. This should create
|
|
||||||
/// a duplicate path without the merge option.
|
|
||||||
/// </summary>
|
|
||||||
[Test]
|
|
||||||
public void TestPartExistingIarPath()
|
|
||||||
{
|
|
||||||
TestHelper.InMethod();
|
|
||||||
//log4net.Config.XmlConfigurator.Configure();
|
|
||||||
|
|
||||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
|
||||||
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
|
||||||
|
|
||||||
string folder1ExistingName = "a";
|
|
||||||
string folder2Name = "b";
|
|
||||||
|
|
||||||
InventoryFolderBase folder1
|
|
||||||
= UserInventoryTestUtils.CreateInventoryFolder(
|
|
||||||
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
|
||||||
|
|
||||||
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
|
|
||||||
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
|
|
||||||
|
|
||||||
string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
|
|
||||||
|
|
||||||
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
|
|
||||||
.ReplicateArchivePathToUserInventory(
|
|
||||||
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
|
||||||
new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
|
|
||||||
|
|
||||||
List<InventoryFolderBase> folder1PostCandidates
|
|
||||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
|
||||||
Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
|
|
||||||
|
|
||||||
// FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
|
|
||||||
InventoryFolderBase folder1Post = null;
|
|
||||||
foreach (InventoryFolderBase folder in folder1PostCandidates)
|
|
||||||
{
|
|
||||||
if (folder.ID != folder1.ID)
|
|
||||||
{
|
|
||||||
folder1Post = folder;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
|
|
||||||
|
|
||||||
List<InventoryFolderBase> folder2PostCandidates
|
|
||||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
|
|
||||||
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Test replication of a partly existing archive path to the user's inventory. This should create
|
|
||||||
/// a merged path.
|
|
||||||
/// </summary>
|
|
||||||
[Test]
|
|
||||||
public void TestMergeIarPath()
|
|
||||||
{
|
|
||||||
TestHelper.InMethod();
|
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
|
||||||
|
|
||||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
|
||||||
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
|
||||||
|
|
||||||
string folder1ExistingName = "a";
|
|
||||||
string folder2Name = "b";
|
|
||||||
|
|
||||||
InventoryFolderBase folder1
|
|
||||||
= UserInventoryTestUtils.CreateInventoryFolder(
|
|
||||||
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
|
||||||
|
|
||||||
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
|
|
||||||
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
|
|
||||||
|
|
||||||
string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
|
|
||||||
|
|
||||||
new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true)
|
|
||||||
.ReplicateArchivePathToUserInventory(
|
|
||||||
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
|
||||||
new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
|
|
||||||
|
|
||||||
List<InventoryFolderBase> folder1PostCandidates
|
|
||||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
|
||||||
Assert.That(folder1PostCandidates.Count, Is.EqualTo(1));
|
|
||||||
Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID));
|
|
||||||
|
|
||||||
List<InventoryFolderBase> folder2PostCandidates
|
|
||||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b");
|
|
||||||
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -0,0 +1,478 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Threading;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Data;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Serialization;
|
||||||
|
using OpenSim.Framework.Serialization.External;
|
||||||
|
using OpenSim.Framework.Communications;
|
||||||
|
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
|
||||||
|
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||||
|
using OpenSim.Services.Interfaces;
|
||||||
|
using OpenSim.Tests.Common;
|
||||||
|
using OpenSim.Tests.Common.Mock;
|
||||||
|
using OpenSim.Tests.Common.Setup;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class PathTests : InventoryArchiveTestCase
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
|
||||||
|
/// (subject to change since there is no fixed format yet).
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestSavePathToIarV0_1()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||||
|
|
||||||
|
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||||
|
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||||
|
|
||||||
|
// Create user
|
||||||
|
string userFirstName = "Jock";
|
||||||
|
string userLastName = "Stirrup";
|
||||||
|
string userPassword = "troll";
|
||||||
|
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||||
|
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
|
||||||
|
|
||||||
|
// Create asset
|
||||||
|
SceneObjectGroup object1;
|
||||||
|
SceneObjectPart part1;
|
||||||
|
{
|
||||||
|
string partName = "My Little Dog Object";
|
||||||
|
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||||
|
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||||
|
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||||
|
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||||
|
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||||
|
|
||||||
|
part1 = new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||||
|
part1.Name = partName;
|
||||||
|
|
||||||
|
object1 = new SceneObjectGroup(part1);
|
||||||
|
scene.AddNewSceneObject(object1, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||||
|
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||||
|
scene.AssetService.Store(asset1);
|
||||||
|
|
||||||
|
// Create item
|
||||||
|
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||||
|
InventoryItemBase item1 = new InventoryItemBase();
|
||||||
|
item1.Name = "My Little Dog";
|
||||||
|
item1.AssetID = asset1.FullID;
|
||||||
|
item1.ID = item1Id;
|
||||||
|
InventoryFolderBase objsFolder
|
||||||
|
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
|
||||||
|
item1.Folder = objsFolder.ID;
|
||||||
|
scene.AddInventoryItem(item1);
|
||||||
|
|
||||||
|
MemoryStream archiveWriteStream = new MemoryStream();
|
||||||
|
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
|
||||||
|
|
||||||
|
// Test saving a particular path
|
||||||
|
mre.Reset();
|
||||||
|
archiverModule.ArchiveInventory(
|
||||||
|
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
|
||||||
|
mre.WaitOne(60000, false);
|
||||||
|
|
||||||
|
byte[] archive = archiveWriteStream.ToArray();
|
||||||
|
MemoryStream archiveReadStream = new MemoryStream(archive);
|
||||||
|
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
|
||||||
|
|
||||||
|
//bool gotControlFile = false;
|
||||||
|
bool gotObject1File = false;
|
||||||
|
//bool gotObject2File = false;
|
||||||
|
string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
|
||||||
|
string expectedObject1FilePath = string.Format(
|
||||||
|
"{0}{1}{2}",
|
||||||
|
ArchiveConstants.INVENTORY_PATH,
|
||||||
|
InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
|
||||||
|
expectedObject1FileName);
|
||||||
|
|
||||||
|
string filePath;
|
||||||
|
TarArchiveReader.TarEntryType tarEntryType;
|
||||||
|
|
||||||
|
// Console.WriteLine("Reading archive");
|
||||||
|
|
||||||
|
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
|
||||||
|
{
|
||||||
|
// Console.WriteLine("Got {0}", filePath);
|
||||||
|
|
||||||
|
// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
|
||||||
|
// {
|
||||||
|
// gotControlFile = true;
|
||||||
|
// }
|
||||||
|
|
||||||
|
if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
|
||||||
|
{
|
||||||
|
// string fileName = filePath.Remove(0, "Objects/".Length);
|
||||||
|
//
|
||||||
|
// if (fileName.StartsWith(part1.Name))
|
||||||
|
// {
|
||||||
|
Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
|
||||||
|
gotObject1File = true;
|
||||||
|
// }
|
||||||
|
// else if (fileName.StartsWith(part2.Name))
|
||||||
|
// {
|
||||||
|
// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
|
||||||
|
// gotObject2File = true;
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Assert.That(gotControlFile, Is.True, "No control file in archive");
|
||||||
|
Assert.That(gotObject1File, Is.True, "No item1 file in archive");
|
||||||
|
// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
|
||||||
|
|
||||||
|
// TODO: Test presence of more files and contents of files.
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test loading an IAR to various different inventory paths.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestLoadIarToInventoryPaths()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
SerialiserModule serialiserModule = new SerialiserModule();
|
||||||
|
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||||
|
|
||||||
|
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
|
||||||
|
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||||
|
|
||||||
|
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||||
|
|
||||||
|
UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "meowfood");
|
||||||
|
UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
|
||||||
|
|
||||||
|
archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
|
||||||
|
InventoryItemBase foundItem1
|
||||||
|
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
|
||||||
|
|
||||||
|
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
||||||
|
|
||||||
|
// Now try loading to a root child folder
|
||||||
|
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA");
|
||||||
|
MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
|
||||||
|
archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream);
|
||||||
|
|
||||||
|
InventoryItemBase foundItem2
|
||||||
|
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xA/" + m_item1Name);
|
||||||
|
Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
|
||||||
|
|
||||||
|
// Now try loading to a more deeply nested folder
|
||||||
|
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC");
|
||||||
|
archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
|
||||||
|
archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream);
|
||||||
|
|
||||||
|
InventoryItemBase foundItem3
|
||||||
|
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC/" + m_item1Name);
|
||||||
|
Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test that things work when the load path specified starts with a slash
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestLoadIarPathStartsWithSlash()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
SerialiserModule serialiserModule = new SerialiserModule();
|
||||||
|
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||||
|
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||||
|
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||||
|
|
||||||
|
UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password");
|
||||||
|
archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream);
|
||||||
|
|
||||||
|
InventoryItemBase foundItem1
|
||||||
|
= InventoryArchiveUtils.FindItemByPath(
|
||||||
|
scene.InventoryService, m_uaMT.PrincipalID, "/Objects/" + m_item1Name);
|
||||||
|
|
||||||
|
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestLoadIarPathWithEscapedChars()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
string itemName = "You & you are a mean/man/";
|
||||||
|
string humanEscapedItemName = @"You & you are a mean\/man\/";
|
||||||
|
string userPassword = "meowfood";
|
||||||
|
|
||||||
|
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||||
|
|
||||||
|
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||||
|
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||||
|
|
||||||
|
// Create user
|
||||||
|
string userFirstName = "Jock";
|
||||||
|
string userLastName = "Stirrup";
|
||||||
|
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||||
|
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
|
||||||
|
|
||||||
|
// Create asset
|
||||||
|
SceneObjectGroup object1;
|
||||||
|
SceneObjectPart part1;
|
||||||
|
{
|
||||||
|
string partName = "part name";
|
||||||
|
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||||
|
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||||
|
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||||
|
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||||
|
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||||
|
|
||||||
|
part1
|
||||||
|
= new SceneObjectPart(
|
||||||
|
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||||
|
part1.Name = partName;
|
||||||
|
|
||||||
|
object1 = new SceneObjectGroup(part1);
|
||||||
|
scene.AddNewSceneObject(object1, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||||
|
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||||
|
scene.AssetService.Store(asset1);
|
||||||
|
|
||||||
|
// Create item
|
||||||
|
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||||
|
InventoryItemBase item1 = new InventoryItemBase();
|
||||||
|
item1.Name = itemName;
|
||||||
|
item1.AssetID = asset1.FullID;
|
||||||
|
item1.ID = item1Id;
|
||||||
|
InventoryFolderBase objsFolder
|
||||||
|
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
|
||||||
|
item1.Folder = objsFolder.ID;
|
||||||
|
scene.AddInventoryItem(item1);
|
||||||
|
|
||||||
|
MemoryStream archiveWriteStream = new MemoryStream();
|
||||||
|
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
|
||||||
|
|
||||||
|
mre.Reset();
|
||||||
|
archiverModule.ArchiveInventory(
|
||||||
|
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
|
||||||
|
mre.WaitOne(60000, false);
|
||||||
|
|
||||||
|
// LOAD ITEM
|
||||||
|
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
|
||||||
|
|
||||||
|
archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
|
||||||
|
|
||||||
|
InventoryItemBase foundItem1
|
||||||
|
= InventoryArchiveUtils.FindItemByPath(
|
||||||
|
scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);
|
||||||
|
|
||||||
|
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
||||||
|
// Assert.That(
|
||||||
|
// foundItem1.CreatorId, Is.EqualTo(userUuid),
|
||||||
|
// "Loaded item non-uuid creator doesn't match that of the loading user");
|
||||||
|
Assert.That(
|
||||||
|
foundItem1.Name, Is.EqualTo(itemName),
|
||||||
|
"Loaded item name doesn't match saved name");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test replication of an archive path to the user's inventory.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestNewIarPath()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||||
|
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
||||||
|
|
||||||
|
Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
|
||||||
|
HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>();
|
||||||
|
|
||||||
|
string folder1Name = "1";
|
||||||
|
string folder2aName = "2a";
|
||||||
|
string folder2bName = "2b";
|
||||||
|
|
||||||
|
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
|
||||||
|
string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
|
||||||
|
string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());
|
||||||
|
|
||||||
|
string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
|
||||||
|
string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
|
||||||
|
|
||||||
|
{
|
||||||
|
// Test replication of path1
|
||||||
|
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
|
||||||
|
.ReplicateArchivePathToUserInventory(
|
||||||
|
iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||||
|
foldersCreated, nodesLoaded);
|
||||||
|
|
||||||
|
List<InventoryFolderBase> folder1Candidates
|
||||||
|
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
|
||||||
|
Assert.That(folder1Candidates.Count, Is.EqualTo(1));
|
||||||
|
|
||||||
|
InventoryFolderBase folder1 = folder1Candidates[0];
|
||||||
|
List<InventoryFolderBase> folder2aCandidates
|
||||||
|
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
|
||||||
|
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
// Test replication of path2
|
||||||
|
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
|
||||||
|
.ReplicateArchivePathToUserInventory(
|
||||||
|
iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||||
|
foldersCreated, nodesLoaded);
|
||||||
|
|
||||||
|
List<InventoryFolderBase> folder1Candidates
|
||||||
|
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
|
||||||
|
Assert.That(folder1Candidates.Count, Is.EqualTo(1));
|
||||||
|
|
||||||
|
InventoryFolderBase folder1 = folder1Candidates[0];
|
||||||
|
|
||||||
|
List<InventoryFolderBase> folder2aCandidates
|
||||||
|
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
|
||||||
|
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
|
||||||
|
|
||||||
|
List<InventoryFolderBase> folder2bCandidates
|
||||||
|
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName);
|
||||||
|
Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test replication of a partly existing archive path to the user's inventory. This should create
|
||||||
|
/// a duplicate path without the merge option.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestPartExistingIarPath()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
//log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||||
|
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
||||||
|
|
||||||
|
string folder1ExistingName = "a";
|
||||||
|
string folder2Name = "b";
|
||||||
|
|
||||||
|
InventoryFolderBase folder1
|
||||||
|
= UserInventoryTestUtils.CreateInventoryFolder(
|
||||||
|
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||||
|
|
||||||
|
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
|
||||||
|
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
|
||||||
|
|
||||||
|
string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
|
||||||
|
|
||||||
|
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
|
||||||
|
.ReplicateArchivePathToUserInventory(
|
||||||
|
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||||
|
new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
|
||||||
|
|
||||||
|
List<InventoryFolderBase> folder1PostCandidates
|
||||||
|
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||||
|
Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
|
||||||
|
|
||||||
|
// FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
|
||||||
|
InventoryFolderBase folder1Post = null;
|
||||||
|
foreach (InventoryFolderBase folder in folder1PostCandidates)
|
||||||
|
{
|
||||||
|
if (folder.ID != folder1.ID)
|
||||||
|
{
|
||||||
|
folder1Post = folder;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
|
||||||
|
|
||||||
|
List<InventoryFolderBase> folder2PostCandidates
|
||||||
|
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
|
||||||
|
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test replication of a partly existing archive path to the user's inventory. This should create
|
||||||
|
/// a merged path.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestMergeIarPath()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||||
|
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
||||||
|
|
||||||
|
string folder1ExistingName = "a";
|
||||||
|
string folder2Name = "b";
|
||||||
|
|
||||||
|
InventoryFolderBase folder1
|
||||||
|
= UserInventoryTestUtils.CreateInventoryFolder(
|
||||||
|
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||||
|
|
||||||
|
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
|
||||||
|
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
|
||||||
|
|
||||||
|
string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
|
||||||
|
|
||||||
|
new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true)
|
||||||
|
.ReplicateArchivePathToUserInventory(
|
||||||
|
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||||
|
new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
|
||||||
|
|
||||||
|
List<InventoryFolderBase> folder1PostCandidates
|
||||||
|
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||||
|
Assert.That(folder1PostCandidates.Count, Is.EqualTo(1));
|
||||||
|
Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID));
|
||||||
|
|
||||||
|
List<InventoryFolderBase> folder2PostCandidates
|
||||||
|
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b");
|
||||||
|
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -284,9 +284,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero))
|
string reason;
|
||||||
|
if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out reason))
|
||||||
{
|
{
|
||||||
sp.ControllingClient.SendTeleportFailed("The destination region has refused access");
|
sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -317,14 +318,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
agentCircuit.Id0 = currentAgentCircuit.Id0;
|
agentCircuit.Id0 = currentAgentCircuit.Id0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
|
if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||||
{
|
{
|
||||||
// brand new agent, let's create a new caps seed
|
// brand new agent, let's create a new caps seed
|
||||||
agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
|
agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
|
||||||
}
|
}
|
||||||
|
|
||||||
string reason = String.Empty;
|
|
||||||
|
|
||||||
// Let's create an agent there if one doesn't exist yet.
|
// Let's create an agent there if one doesn't exist yet.
|
||||||
bool logout = false;
|
bool logout = false;
|
||||||
if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout))
|
if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout))
|
||||||
|
@ -337,7 +336,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
// OK, it got this agent. Let's close some child agents
|
// OK, it got this agent. Let's close some child agents
|
||||||
sp.CloseChildAgents(newRegionX, newRegionY);
|
sp.CloseChildAgents(newRegionX, newRegionY);
|
||||||
IClientIPEndpoint ipepClient;
|
IClientIPEndpoint ipepClient;
|
||||||
if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
|
if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||||
{
|
{
|
||||||
//sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent...");
|
//sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent...");
|
||||||
#region IP Translation for NAT
|
#region IP Translation for NAT
|
||||||
|
@ -400,6 +399,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
if (!UpdateAgent(reg, finalDestination, agent))
|
if (!UpdateAgent(reg, finalDestination, agent))
|
||||||
{
|
{
|
||||||
// Region doesn't take it
|
// Region doesn't take it
|
||||||
|
m_log.WarnFormat(
|
||||||
|
"[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1}. Returning avatar to source region.",
|
||||||
|
sp.Name, finalDestination.RegionName);
|
||||||
|
|
||||||
Fail(sp, finalDestination);
|
Fail(sp, finalDestination);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -426,16 +429,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
// that the client contacted the destination before we send the attachments and close things here.
|
// that the client contacted the destination before we send the attachments and close things here.
|
||||||
if (!WaitForCallback(sp.UUID))
|
if (!WaitForCallback(sp.UUID))
|
||||||
{
|
{
|
||||||
|
m_log.WarnFormat(
|
||||||
|
"[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.",
|
||||||
|
sp.Name, finalDestination.RegionName);
|
||||||
|
|
||||||
Fail(sp, finalDestination);
|
Fail(sp, finalDestination);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
|
// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
|
||||||
CrossAttachmentsIntoNewRegion(finalDestination, sp, true);
|
CrossAttachmentsIntoNewRegion(finalDestination, sp, true);
|
||||||
|
|
||||||
// Well, this is it. The agent is over there.
|
// Well, this is it. The agent is over there.
|
||||||
|
|
||||||
KillEntity(sp.Scene, sp.LocalId);
|
KillEntity(sp.Scene, sp.LocalId);
|
||||||
|
|
||||||
// May need to logout or other cleanup
|
// May need to logout or other cleanup
|
||||||
|
@ -448,7 +453,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
|
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
|
||||||
|
|
||||||
if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
|
if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
|
||||||
{
|
{
|
||||||
Thread.Sleep(5000);
|
Thread.Sleep(5000);
|
||||||
sp.Close();
|
sp.Close();
|
||||||
|
@ -522,14 +527,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
return region;
|
return region;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual bool NeedsNewAgent(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY)
|
protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY)
|
||||||
{
|
{
|
||||||
return Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY);
|
return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual bool NeedsClosing(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg)
|
protected virtual bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg)
|
||||||
{
|
{
|
||||||
return Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY);
|
return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual bool IsOutsideRegion(Scene s, Vector3 pos)
|
protected virtual bool IsOutsideRegion(Scene s, Vector3 pos)
|
||||||
|
@ -778,7 +783,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
|
GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
|
||||||
|
|
||||||
if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos))
|
string reason;
|
||||||
|
if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out reason))
|
||||||
{
|
{
|
||||||
agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
|
agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
|
||||||
if (r == null)
|
if (r == null)
|
||||||
|
@ -1045,7 +1051,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
if (m_regionInfo != null)
|
if (m_regionInfo != null)
|
||||||
{
|
{
|
||||||
neighbours = RequestNeighbours(sp.Scene, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
|
neighbours = RequestNeighbours(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1272,8 +1278,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
/// <param name="pRegionLocX"></param>
|
/// <param name="pRegionLocX"></param>
|
||||||
/// <param name="pRegionLocY"></param>
|
/// <param name="pRegionLocY"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
protected List<GridRegion> RequestNeighbours(Scene pScene, uint pRegionLocX, uint pRegionLocY)
|
protected List<GridRegion> RequestNeighbours(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY)
|
||||||
{
|
{
|
||||||
|
Scene pScene = avatar.Scene;
|
||||||
RegionInfo m_regionInfo = pScene.RegionInfo;
|
RegionInfo m_regionInfo = pScene.RegionInfo;
|
||||||
|
|
||||||
Border[] northBorders = pScene.NorthBorders.ToArray();
|
Border[] northBorders = pScene.NorthBorders.ToArray();
|
||||||
|
@ -1281,10 +1288,24 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
Border[] eastBorders = pScene.EastBorders.ToArray();
|
Border[] eastBorders = pScene.EastBorders.ToArray();
|
||||||
Border[] westBorders = pScene.WestBorders.ToArray();
|
Border[] westBorders = pScene.WestBorders.ToArray();
|
||||||
|
|
||||||
// Legacy one region. Provided for simplicity while testing the all inclusive method in the else statement.
|
// Leaving this as a "megaregions" computation vs "non-megaregions" computation; it isn't
|
||||||
|
// clear what should be done with a "far view" given that megaregions already extended the
|
||||||
|
// view to include everything in the megaregion
|
||||||
if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1)
|
if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1)
|
||||||
{
|
{
|
||||||
return pScene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID);
|
int dd = avatar.DrawDistance < Constants.RegionSize ? (int)Constants.RegionSize : (int)avatar.DrawDistance;
|
||||||
|
|
||||||
|
int startX = (int)pRegionLocX * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2);
|
||||||
|
int startY = (int)pRegionLocY * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2);
|
||||||
|
|
||||||
|
int endX = (int)pRegionLocX * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2);
|
||||||
|
int endY = (int)pRegionLocY * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2);
|
||||||
|
|
||||||
|
List<GridRegion> neighbours =
|
||||||
|
avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY);
|
||||||
|
|
||||||
|
neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; });
|
||||||
|
return neighbours;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -130,9 +130,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
return region;
|
return region;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool NeedsClosing(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg)
|
protected override bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg)
|
||||||
{
|
{
|
||||||
if (base.NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
|
if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID);
|
int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID);
|
||||||
|
|
|
@ -148,6 +148,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||||
item = m_Scene.InventoryService.GetItem(item);
|
item = m_Scene.InventoryService.GetItem(item);
|
||||||
|
|
||||||
|
if (item.Owner != remoteClient.AgentId)
|
||||||
|
return UUID.Zero;
|
||||||
|
|
||||||
if (item != null)
|
if (item != null)
|
||||||
{
|
{
|
||||||
if ((InventoryType)item.InvType == InventoryType.Notecard)
|
if ((InventoryType)item.InvType == InventoryType.Notecard)
|
||||||
|
@ -524,6 +527,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||||
|
|
||||||
if (item != null)
|
if (item != null)
|
||||||
{
|
{
|
||||||
|
item.Owner = remoteClient.AgentId;
|
||||||
|
|
||||||
AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
|
AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
|
||||||
|
|
||||||
if (rezAsset != null)
|
if (rezAsset != null)
|
||||||
|
|
|
@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
|
||||||
{
|
{
|
||||||
Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast");
|
Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast");
|
||||||
Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin");
|
Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin");
|
||||||
Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Enable the windlight plugin");
|
Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Disable the windlight plugin");
|
||||||
|
|
||||||
m_commander.RegisterCommand("load", wlload);
|
m_commander.RegisterCommand("load", wlload);
|
||||||
m_commander.RegisterCommand("enable", wlenable);
|
m_commander.RegisterCommand("enable", wlenable);
|
||||||
|
|
|
@ -32,7 +32,6 @@ using System.Reflection;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using log4net.Config;
|
using log4net.Config;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
|
|
|
@ -32,7 +32,6 @@ using System.Reflection;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using log4net.Config;
|
using log4net.Config;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
|
|
|
@ -257,15 +257,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
|
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason)
|
||||||
{
|
{
|
||||||
|
reason = "Communications failure";
|
||||||
if (destination == null)
|
if (destination == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
foreach (Scene s in m_sceneList)
|
foreach (Scene s in m_sceneList)
|
||||||
{
|
{
|
||||||
if (s.RegionInfo.RegionID == destination.RegionID)
|
if (s.RegionInfo.RegionID == destination.RegionID)
|
||||||
return s.QueryAccess(id, position);
|
return s.QueryAccess(id, position, out reason);
|
||||||
}
|
}
|
||||||
//m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
|
//m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -192,15 +192,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// Try local first
|
// Try local first
|
||||||
if (m_localBackend.UpdateAgent(destination, cAgentData))
|
if (m_localBackend.IsLocalRegion(destination.RegionHandle))
|
||||||
return true;
|
return m_localBackend.UpdateAgent(destination, cAgentData);
|
||||||
|
|
||||||
// else do the remote thing
|
|
||||||
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
|
|
||||||
return m_remoteConnector.UpdateAgent(destination, cAgentData);
|
return m_remoteConnector.UpdateAgent(destination, cAgentData);
|
||||||
|
|
||||||
return false;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData)
|
public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData)
|
||||||
|
@ -209,15 +204,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// Try local first
|
// Try local first
|
||||||
if (m_localBackend.UpdateAgent(destination, cAgentData))
|
if (m_localBackend.IsLocalRegion(destination.RegionHandle))
|
||||||
return true;
|
return m_localBackend.UpdateAgent(destination, cAgentData);
|
||||||
|
|
||||||
// else do the remote thing
|
|
||||||
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
|
|
||||||
return m_remoteConnector.UpdateAgent(destination, cAgentData);
|
return m_remoteConnector.UpdateAgent(destination, cAgentData);
|
||||||
|
|
||||||
return false;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent)
|
public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent)
|
||||||
|
@ -239,18 +229,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
|
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason)
|
||||||
{
|
{
|
||||||
|
reason = "Communications failure";
|
||||||
if (destination == null)
|
if (destination == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// Try local first
|
// Try local first
|
||||||
if (m_localBackend.QueryAccess(destination, id, position))
|
if (m_localBackend.QueryAccess(destination, id, position, out reason))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
// else do the remote thing
|
// else do the remote thing
|
||||||
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
|
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
|
||||||
return m_remoteConnector.QueryAccess(destination, id, position);
|
return m_remoteConnector.QueryAccess(destination, id, position, out reason);
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
|
|
@ -32,7 +32,6 @@ using System.Reflection;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using log4net.Config;
|
using log4net.Config;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenMetaverse.Assets;
|
using OpenMetaverse.Assets;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
|
|
|
@ -188,17 +188,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
||||||
}
|
}
|
||||||
catch (DllNotFoundException)
|
catch (DllNotFoundException)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is emtpy for {0}", id);
|
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", id);
|
||||||
|
|
||||||
}
|
}
|
||||||
catch (IndexOutOfRangeException)
|
catch (IndexOutOfRangeException)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", id);
|
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
|
||||||
|
|
||||||
}
|
}
|
||||||
catch (Exception)
|
catch (Exception)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", id);
|
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
|
||||||
|
|
||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
|
|
|
@ -50,7 +50,7 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
|
||||||
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
|
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
|
||||||
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
|
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
|
||||||
|
|
||||||
namespace OpenSim.Region.CoreModules.Media.Moap
|
namespace OpenSim.Region.CoreModules.World.Media.Moap
|
||||||
{
|
{
|
||||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MoapModule")]
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MoapModule")]
|
||||||
public class MoapModule : INonSharedRegionModule, IMoapModule
|
public class MoapModule : INonSharedRegionModule, IMoapModule
|
||||||
|
@ -225,26 +225,64 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
||||||
return me;
|
return me;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Set the media entry on the face of the given part.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="part">/param>
|
||||||
|
/// <param name="face"></param>
|
||||||
|
/// <param name="me">If null, then the media entry is cleared.</param>
|
||||||
public void SetMediaEntry(SceneObjectPart part, int face, MediaEntry me)
|
public void SetMediaEntry(SceneObjectPart part, int face, MediaEntry me)
|
||||||
{
|
{
|
||||||
|
// m_log.DebugFormat("[MOAP]: SetMediaEntry for {0}, face {1}", part.Name, face);
|
||||||
|
|
||||||
CheckFaceParam(part, face);
|
CheckFaceParam(part, face);
|
||||||
|
|
||||||
if (null == part.Shape.Media)
|
if (null == part.Shape.Media)
|
||||||
|
{
|
||||||
|
if (me == null)
|
||||||
|
return;
|
||||||
|
else
|
||||||
part.Shape.Media = new PrimitiveBaseShape.MediaList(new MediaEntry[part.GetNumberOfSides()]);
|
part.Shape.Media = new PrimitiveBaseShape.MediaList(new MediaEntry[part.GetNumberOfSides()]);
|
||||||
|
}
|
||||||
|
|
||||||
lock (part.Shape.Media)
|
lock (part.Shape.Media)
|
||||||
part.Shape.Media[face] = me;
|
part.Shape.Media[face] = me;
|
||||||
|
|
||||||
UpdateMediaUrl(part, UUID.Zero);
|
UpdateMediaUrl(part, UUID.Zero);
|
||||||
|
|
||||||
|
SetPartMediaFlags(part, face, me != null);
|
||||||
|
|
||||||
part.ScheduleFullUpdate();
|
part.ScheduleFullUpdate();
|
||||||
part.TriggerScriptChangedEvent(Changed.MEDIA);
|
part.TriggerScriptChangedEvent(Changed.MEDIA);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clear the media entry from the face of the given part.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="part"></param>
|
||||||
|
/// <param name="face"></param>
|
||||||
public void ClearMediaEntry(SceneObjectPart part, int face)
|
public void ClearMediaEntry(SceneObjectPart part, int face)
|
||||||
{
|
{
|
||||||
SetMediaEntry(part, face, null);
|
SetMediaEntry(part, face, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Set the media flags on the texture face of the given part.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// The fact that we need a separate function to do what should be a simple one line operation is BUTT UGLY.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="part"></param>
|
||||||
|
/// <param name="face"></param>
|
||||||
|
/// <param name="flag"></param>
|
||||||
|
protected void SetPartMediaFlags(SceneObjectPart part, int face, bool flag)
|
||||||
|
{
|
||||||
|
Primitive.TextureEntry te = part.Shape.Textures;
|
||||||
|
Primitive.TextureEntryFace teFace = te.CreateFace((uint)face);
|
||||||
|
teFace.MediaFlags = flag;
|
||||||
|
part.Shape.Textures = te;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Sets or gets per face media textures.
|
/// Sets or gets per face media textures.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -333,7 +371,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
||||||
}
|
}
|
||||||
|
|
||||||
// m_log.DebugFormat("[MOAP]: Received {0} media entries for prim {1}", omu.FaceMedia.Length, primId);
|
// m_log.DebugFormat("[MOAP]: Received {0} media entries for prim {1}", omu.FaceMedia.Length, primId);
|
||||||
|
//
|
||||||
// for (int i = 0; i < omu.FaceMedia.Length; i++)
|
// for (int i = 0; i < omu.FaceMedia.Length; i++)
|
||||||
// {
|
// {
|
||||||
// MediaEntry me = omu.FaceMedia[i];
|
// MediaEntry me = omu.FaceMedia[i];
|
||||||
|
@ -368,10 +406,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
||||||
// FIXME: Race condition here since some other texture entry manipulator may overwrite/get
|
// FIXME: Race condition here since some other texture entry manipulator may overwrite/get
|
||||||
// overwritten. Unfortunately, PrimitiveBaseShape does not allow us to change texture entry
|
// overwritten. Unfortunately, PrimitiveBaseShape does not allow us to change texture entry
|
||||||
// directly.
|
// directly.
|
||||||
Primitive.TextureEntry te = part.Shape.Textures;
|
SetPartMediaFlags(part, i, true);
|
||||||
Primitive.TextureEntryFace face = te.CreateFace((uint)i);
|
|
||||||
face.MediaFlags = true;
|
|
||||||
part.Shape.Textures = te;
|
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[MOAP]: Media flags for face {0} is {1}",
|
// "[MOAP]: Media flags for face {0} is {1}",
|
||||||
// i, part.Shape.Textures.FaceTextures[i].MediaFlags);
|
// i, part.Shape.Textures.FaceTextures[i].MediaFlags);
|
||||||
|
@ -380,6 +415,8 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
// m_log.DebugFormat("[MOAP]: Setting existing media list for {0}", part.Name);
|
||||||
|
|
||||||
// We need to go through the media textures one at a time to make sure that we have permission
|
// We need to go through the media textures one at a time to make sure that we have permission
|
||||||
// to change them
|
// to change them
|
||||||
|
|
||||||
|
@ -401,8 +438,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
||||||
if (null == media[i])
|
if (null == media[i])
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
Primitive.TextureEntryFace face = te.CreateFace((uint)i);
|
SetPartMediaFlags(part, i, true);
|
||||||
face.MediaFlags = true;
|
|
||||||
|
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[MOAP]: Media flags for face {0} is {1}",
|
// "[MOAP]: Media flags for face {0} is {1}",
|
||||||
|
|
|
@ -0,0 +1,102 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Threading;
|
||||||
|
using log4net.Config;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenMetaverse.Assets;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.CoreModules.World.Media.Moap;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||||
|
using OpenSim.Tests.Common;
|
||||||
|
using OpenSim.Tests.Common.Mock;
|
||||||
|
using OpenSim.Tests.Common.Setup;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class MoapTests
|
||||||
|
{
|
||||||
|
protected TestScene m_scene;
|
||||||
|
protected MoapModule m_module;
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void SetUp()
|
||||||
|
{
|
||||||
|
m_module = new MoapModule();
|
||||||
|
m_scene = SceneSetupHelpers.SetupScene();
|
||||||
|
SceneSetupHelpers.SetupSceneModules(m_scene, m_module);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestClearMediaUrl()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene);
|
||||||
|
MediaEntry me = new MediaEntry();
|
||||||
|
|
||||||
|
m_module.SetMediaEntry(part, 1, me);
|
||||||
|
m_module.ClearMediaEntry(part, 1);
|
||||||
|
|
||||||
|
Assert.That(part.Shape.Media[1], Is.EqualTo(null));
|
||||||
|
|
||||||
|
// Although we've cleared one face, other faces may still be present. So we need to check for an
|
||||||
|
// update media url version
|
||||||
|
Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000001/" + UUID.Zero));
|
||||||
|
|
||||||
|
// By changing media flag to false, the face texture once again becomes identical to the DefaultTexture.
|
||||||
|
// Therefore, when libOMV reserializes it, it disappears and we are left with no face texture in this slot.
|
||||||
|
// Not at all confusing, eh?
|
||||||
|
Assert.That(part.Shape.Textures.FaceTextures[1], Is.Null);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestSetMediaUrl()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
|
string homeUrl = "opensimulator.org";
|
||||||
|
|
||||||
|
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene);
|
||||||
|
MediaEntry me = new MediaEntry() { HomeURL = homeUrl };
|
||||||
|
|
||||||
|
m_module.SetMediaEntry(part, 1, me);
|
||||||
|
|
||||||
|
Assert.That(part.Shape.Media[1].HomeURL, Is.EqualTo(homeUrl));
|
||||||
|
Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000000/" + UUID.Zero));
|
||||||
|
Assert.That(part.Shape.Textures.FaceTextures[1].MediaFlags, Is.True);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -642,7 +642,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||||
/// implemented by callers.
|
/// implemented by callers.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="currentUser"></param>
|
/// <param name="currentUser"></param>
|
||||||
/// <param name="objId"></param>
|
/// <param name="objId">This is a scene object group UUID</param>
|
||||||
/// <param name="denyOnLocked"></param>
|
/// <param name="denyOnLocked"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
protected bool GenericObjectPermission(UUID currentUser, UUID objId, bool denyOnLocked)
|
protected bool GenericObjectPermission(UUID currentUser, UUID objId, bool denyOnLocked)
|
||||||
|
@ -1896,7 +1896,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||||
// "[PERMISSIONS]: Checking CanControlPrimMedia for {0} on {1} face {2} with control permissions {3}",
|
// "[PERMISSIONS]: Checking CanControlPrimMedia for {0} on {1} face {2} with control permissions {3}",
|
||||||
// agentID, primID, face, me.ControlPermissions);
|
// agentID, primID, face, me.ControlPermissions);
|
||||||
|
|
||||||
return GenericPrimMediaPermission(part, agentID, me.ControlPermissions);
|
return GenericObjectPermission(agentID, part.ParentGroup.UUID, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool CanInteractWithPrimMedia(UUID agentID, UUID primID, int face)
|
private bool CanInteractWithPrimMedia(UUID agentID, UUID primID, int face)
|
||||||
|
|
|
@ -30,7 +30,6 @@ using System.IO;
|
||||||
using System.Xml;
|
using System.Xml;
|
||||||
using log4net.Config;
|
using log4net.Config;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
|
|
@ -113,7 +113,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||||
data = new MapBlockData();
|
data = new MapBlockData();
|
||||||
data.Agents = 0;
|
data.Agents = 0;
|
||||||
data.Access = info.Access;
|
data.Access = info.Access;
|
||||||
data.MapImageId = info.TerrainImage;
|
data.MapImageId = UUID.Zero; // could use info.TerrainImage but it seems to break viewer2
|
||||||
data.Name = info.RegionName;
|
data.Name = info.RegionName;
|
||||||
data.RegionFlags = 0; // TODO not used?
|
data.RegionFlags = 0; // TODO not used?
|
||||||
data.WaterHeight = 0; // not used
|
data.WaterHeight = 0; // not used
|
||||||
|
@ -135,7 +135,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||||
data.Y = 0;
|
data.Y = 0;
|
||||||
blocks.Add(data);
|
blocks.Add(data);
|
||||||
|
|
||||||
remoteClient.SendMapBlock(blocks, 0);
|
// not sure what the flags do here, but seems to be necessary
|
||||||
|
// to set to "2" for viewer 2
|
||||||
|
remoteClient.SendMapBlock(blocks, 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
// private Scene GetClientScene(IClientAPI client)
|
// private Scene GetClientScene(IClientAPI client)
|
||||||
|
|
|
@ -321,6 +321,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// Passing something to another avatar or a an object will already
|
// Passing something to another avatar or a an object will already
|
||||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||||
item = InventoryService.GetItem(item);
|
item = InventoryService.GetItem(item);
|
||||||
|
if (item.Owner != remoteClient.AgentId)
|
||||||
|
return;
|
||||||
|
|
||||||
if (item != null)
|
if (item != null)
|
||||||
{
|
{
|
||||||
|
|
|
@ -83,6 +83,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public bool m_useFlySlow;
|
public bool m_useFlySlow;
|
||||||
public bool m_usePreJump;
|
public bool m_usePreJump;
|
||||||
public bool m_seeIntoRegionFromNeighbor;
|
public bool m_seeIntoRegionFromNeighbor;
|
||||||
|
|
||||||
|
protected float m_defaultDrawDistance = 255.0f;
|
||||||
|
public float DefaultDrawDistance
|
||||||
|
{
|
||||||
|
get { return m_defaultDrawDistance; }
|
||||||
|
}
|
||||||
|
|
||||||
// TODO: need to figure out how allow client agents but deny
|
// TODO: need to figure out how allow client agents but deny
|
||||||
// root agents when ACL denies access to root agent
|
// root agents when ACL denies access to root agent
|
||||||
public bool m_strictAccessControl = true;
|
public bool m_strictAccessControl = true;
|
||||||
|
@ -129,7 +136,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
protected ICapabilitiesModule m_capsModule;
|
protected ICapabilitiesModule m_capsModule;
|
||||||
// Central Update Loop
|
// Central Update Loop
|
||||||
protected int m_fps = 10;
|
protected int m_fps = 10;
|
||||||
protected uint m_frame;
|
|
||||||
|
/// <summary>
|
||||||
|
/// Current scene frame number
|
||||||
|
/// </summary>
|
||||||
|
public uint Frame
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
protected set;
|
||||||
|
}
|
||||||
|
|
||||||
protected float m_timespan = 0.089f;
|
protected float m_timespan = 0.089f;
|
||||||
protected DateTime m_lastupdate = DateTime.UtcNow;
|
protected DateTime m_lastupdate = DateTime.UtcNow;
|
||||||
|
|
||||||
|
@ -618,6 +634,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
//
|
//
|
||||||
IConfig startupConfig = m_config.Configs["Startup"];
|
IConfig startupConfig = m_config.Configs["Startup"];
|
||||||
|
|
||||||
|
m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
|
||||||
|
|
||||||
//Animation states
|
//Animation states
|
||||||
m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
|
m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
|
||||||
// TODO: Change default to true once the feature is supported
|
// TODO: Change default to true once the feature is supported
|
||||||
|
@ -1183,6 +1201,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
while (!shuttingdown)
|
||||||
Update();
|
Update();
|
||||||
|
|
||||||
m_lastUpdate = Util.EnvironmentTickCount();
|
m_lastUpdate = Util.EnvironmentTickCount();
|
||||||
|
@ -1200,25 +1219,17 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
Watchdog.RemoveThread();
|
Watchdog.RemoveThread();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Performs per-frame updates on the scene, this should be the central scene loop
|
|
||||||
/// </summary>
|
|
||||||
public override void Update()
|
public override void Update()
|
||||||
{
|
|
||||||
float physicsFPS;
|
|
||||||
int maintc;
|
|
||||||
|
|
||||||
while (!shuttingdown)
|
|
||||||
{
|
{
|
||||||
TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate;
|
TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate;
|
||||||
physicsFPS = 0f;
|
float physicsFPS = 0f;
|
||||||
|
|
||||||
maintc = Util.EnvironmentTickCount();
|
int maintc = Util.EnvironmentTickCount();
|
||||||
int tmpFrameMS = maintc;
|
int tmpFrameMS = maintc;
|
||||||
tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
|
tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
|
||||||
|
|
||||||
// Increment the frame counter
|
// Increment the frame counter
|
||||||
++m_frame;
|
++Frame;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -1227,16 +1238,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
// Update SceneObjectGroups that have scheduled themselves for updates
|
// Update SceneObjectGroups that have scheduled themselves for updates
|
||||||
// Objects queue their updates onto all scene presences
|
// Objects queue their updates onto all scene presences
|
||||||
if (m_frame % m_update_objects == 0)
|
if (Frame % m_update_objects == 0)
|
||||||
m_sceneGraph.UpdateObjectGroups();
|
m_sceneGraph.UpdateObjectGroups();
|
||||||
|
|
||||||
// Run through all ScenePresences looking for updates
|
// Run through all ScenePresences looking for updates
|
||||||
// Presence updates and queued object updates for each presence are sent to clients
|
// Presence updates and queued object updates for each presence are sent to clients
|
||||||
if (m_frame % m_update_presences == 0)
|
if (Frame % m_update_presences == 0)
|
||||||
m_sceneGraph.UpdatePresences();
|
m_sceneGraph.UpdatePresences();
|
||||||
|
|
||||||
// Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client)
|
// Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client)
|
||||||
if (m_frame % m_update_coarse_locations == 0)
|
if (Frame % m_update_coarse_locations == 0)
|
||||||
{
|
{
|
||||||
List<Vector3> coarseLocations;
|
List<Vector3> coarseLocations;
|
||||||
List<UUID> avatarUUIDs;
|
List<UUID> avatarUUIDs;
|
||||||
|
@ -1249,18 +1260,18 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
int tmpPhysicsMS2 = Util.EnvironmentTickCount();
|
int tmpPhysicsMS2 = Util.EnvironmentTickCount();
|
||||||
if ((m_frame % m_update_physics == 0) && m_physics_enabled)
|
if ((Frame % m_update_physics == 0) && m_physics_enabled)
|
||||||
m_sceneGraph.UpdatePreparePhysics();
|
m_sceneGraph.UpdatePreparePhysics();
|
||||||
physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2);
|
physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2);
|
||||||
|
|
||||||
// Apply any pending avatar force input to the avatar's velocity
|
// Apply any pending avatar force input to the avatar's velocity
|
||||||
if (m_frame % m_update_entitymovement == 0)
|
if (Frame % m_update_entitymovement == 0)
|
||||||
m_sceneGraph.UpdateScenePresenceMovement();
|
m_sceneGraph.UpdateScenePresenceMovement();
|
||||||
|
|
||||||
// Perform the main physics update. This will do the actual work of moving objects and avatars according to their
|
// Perform the main physics update. This will do the actual work of moving objects and avatars according to their
|
||||||
// velocity
|
// velocity
|
||||||
int tmpPhysicsMS = Util.EnvironmentTickCount();
|
int tmpPhysicsMS = Util.EnvironmentTickCount();
|
||||||
if (m_frame % m_update_physics == 0)
|
if (Frame % m_update_physics == 0)
|
||||||
{
|
{
|
||||||
if (m_physics_enabled)
|
if (m_physics_enabled)
|
||||||
physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan));
|
physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan));
|
||||||
|
@ -1270,7 +1281,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS);
|
physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS);
|
||||||
|
|
||||||
// Delete temp-on-rez stuff
|
// Delete temp-on-rez stuff
|
||||||
if (m_frame % 1000 == 0 && !m_cleaningTemps)
|
if (Frame % 1000 == 0 && !m_cleaningTemps)
|
||||||
{
|
{
|
||||||
int tmpTempOnRezMS = Util.EnvironmentTickCount();
|
int tmpTempOnRezMS = Util.EnvironmentTickCount();
|
||||||
m_cleaningTemps = true;
|
m_cleaningTemps = true;
|
||||||
|
@ -1280,28 +1291,28 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (RegionStatus != RegionStatus.SlaveScene)
|
if (RegionStatus != RegionStatus.SlaveScene)
|
||||||
{
|
{
|
||||||
if (m_frame % m_update_events == 0)
|
if (Frame % m_update_events == 0)
|
||||||
{
|
{
|
||||||
int evMS = Util.EnvironmentTickCount();
|
int evMS = Util.EnvironmentTickCount();
|
||||||
UpdateEvents();
|
UpdateEvents();
|
||||||
eventMS = Util.EnvironmentTickCountSubtract(evMS); ;
|
eventMS = Util.EnvironmentTickCountSubtract(evMS); ;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_frame % m_update_backup == 0)
|
if (Frame % m_update_backup == 0)
|
||||||
{
|
{
|
||||||
int backMS = Util.EnvironmentTickCount();
|
int backMS = Util.EnvironmentTickCount();
|
||||||
UpdateStorageBackup();
|
UpdateStorageBackup();
|
||||||
backupMS = Util.EnvironmentTickCountSubtract(backMS);
|
backupMS = Util.EnvironmentTickCountSubtract(backMS);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_frame % m_update_terrain == 0)
|
if (Frame % m_update_terrain == 0)
|
||||||
{
|
{
|
||||||
int terMS = Util.EnvironmentTickCount();
|
int terMS = Util.EnvironmentTickCount();
|
||||||
UpdateTerrain();
|
UpdateTerrain();
|
||||||
terrainMS = Util.EnvironmentTickCountSubtract(terMS);
|
terrainMS = Util.EnvironmentTickCountSubtract(terMS);
|
||||||
}
|
}
|
||||||
|
|
||||||
//if (m_frame % m_update_land == 0)
|
//if (Frame % m_update_land == 0)
|
||||||
//{
|
//{
|
||||||
// int ldMS = Util.EnvironmentTickCount();
|
// int ldMS = Util.EnvironmentTickCount();
|
||||||
// UpdateLand();
|
// UpdateLand();
|
||||||
|
@ -1312,7 +1323,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
|
otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
|
||||||
lastCompletedFrame = Util.EnvironmentTickCount();
|
lastCompletedFrame = Util.EnvironmentTickCount();
|
||||||
|
|
||||||
// if (m_frame%m_update_avatars == 0)
|
// if (Frame%m_update_avatars == 0)
|
||||||
// UpdateInWorldTime();
|
// UpdateInWorldTime();
|
||||||
StatsReporter.AddPhysicsFPS(physicsFPS);
|
StatsReporter.AddPhysicsFPS(physicsFPS);
|
||||||
StatsReporter.AddTimeDilation(TimeDilation);
|
StatsReporter.AddTimeDilation(TimeDilation);
|
||||||
|
@ -1328,7 +1339,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
|
StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (LoginsDisabled && m_frame == 20)
|
if (LoginsDisabled && Frame == 20)
|
||||||
{
|
{
|
||||||
// In 99.9% of cases it is a bad idea to manually force garbage collection. However,
|
// In 99.9% of cases it is a bad idea to manually force garbage collection. However,
|
||||||
// this is a rare case where we know we have just went through a long cycle of heap
|
// this is a rare case where we know we have just went through a long cycle of heap
|
||||||
|
@ -1378,9 +1389,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// Tell the watchdog that this thread is still alive
|
// Tell the watchdog that this thread is still alive
|
||||||
Watchdog.UpdateThread();
|
Watchdog.UpdateThread();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void AddGroupTarget(SceneObjectGroup grp)
|
public void AddGroupTarget(SceneObjectGroup grp)
|
||||||
{
|
{
|
||||||
|
@ -3011,6 +3019,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
(childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName);
|
(childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName);
|
||||||
|
|
||||||
m_sceneGraph.removeUserCount(!childagentYN);
|
m_sceneGraph.removeUserCount(!childagentYN);
|
||||||
|
|
||||||
|
if (CapsModule != null)
|
||||||
CapsModule.RemoveCapsHandler(agentID);
|
CapsModule.RemoveCapsHandler(agentID);
|
||||||
|
|
||||||
// REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
|
// REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
|
||||||
|
@ -3200,7 +3210,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
|
// TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
|
||||||
|
|
||||||
// Don't disable this log message - it's too helpful
|
// Don't disable this log message - it's too helpful
|
||||||
m_log.InfoFormat(
|
m_log.DebugFormat(
|
||||||
"[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})",
|
"[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})",
|
||||||
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
|
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
|
||||||
agent.AgentID, agent.circuitcode, teleportFlags);
|
agent.AgentID, agent.circuitcode, teleportFlags);
|
||||||
|
@ -3266,9 +3276,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
|
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
|
||||||
agent.AgentID, agent.circuitcode);
|
agent.AgentID, agent.circuitcode);
|
||||||
|
|
||||||
|
if (CapsModule != null)
|
||||||
|
{
|
||||||
CapsModule.NewUserConnection(agent);
|
CapsModule.NewUserConnection(agent);
|
||||||
CapsModule.AddCapsHandler(agent.AgentID);
|
CapsModule.AddCapsHandler(agent.AgentID);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Let the SP know how we got here. This has a lot of interesting
|
// Let the SP know how we got here. This has a lot of interesting
|
||||||
|
@ -3282,6 +3295,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
agent.AgentID, RegionInfo.RegionName);
|
agent.AgentID, RegionInfo.RegionName);
|
||||||
|
|
||||||
sp.AdjustKnownSeeds();
|
sp.AdjustKnownSeeds();
|
||||||
|
|
||||||
|
if (CapsModule != null)
|
||||||
CapsModule.NewUserConnection(agent);
|
CapsModule.NewUserConnection(agent);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3770,15 +3785,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position,
|
public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position,
|
||||||
Vector3 lookat, uint teleportFlags)
|
Vector3 lookat, uint teleportFlags)
|
||||||
{
|
{
|
||||||
GridRegion regionInfo = GridService.GetRegionByName(UUID.Zero, regionName);
|
List<GridRegion> regions = GridService.GetRegionsByName(RegionInfo.ScopeID, regionName, 1);
|
||||||
if (regionInfo == null)
|
if (regions == null || regions.Count == 0)
|
||||||
{
|
{
|
||||||
// can't find the region: Tell viewer and abort
|
// can't find the region: Tell viewer and abort
|
||||||
remoteClient.SendTeleportFailed("The region '" + regionName + "' could not be found.");
|
remoteClient.SendTeleportFailed("The region '" + regionName + "' could not be found.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
RequestTeleportLocation(remoteClient, regionInfo.RegionHandle, position, lookat, teleportFlags);
|
RequestTeleportLocation(remoteClient, regions[0].RegionHandle, position, lookat, teleportFlags);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -4923,8 +4938,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// from logging into the region, teleporting into the region
|
// from logging into the region, teleporting into the region
|
||||||
// or corssing the broder walking, but will NOT prevent
|
// or corssing the broder walking, but will NOT prevent
|
||||||
// child agent creation, thereby emulating the SL behavior.
|
// child agent creation, thereby emulating the SL behavior.
|
||||||
public bool QueryAccess(UUID agentID, Vector3 position)
|
public bool QueryAccess(UUID agentID, Vector3 position, out string reason)
|
||||||
{
|
{
|
||||||
|
reason = String.Empty;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -204,9 +204,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i)
|
for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i)
|
||||||
{
|
{
|
||||||
ScenePresence sp = presences[i];
|
ScenePresence sp = presences[i];
|
||||||
|
|
||||||
// If this presence is a child agent, we don't want its coarse locations
|
// If this presence is a child agent, we don't want its coarse locations
|
||||||
if (sp.IsChildAgent)
|
if (sp.IsChildAgent)
|
||||||
return;
|
continue;
|
||||||
|
|
||||||
if (sp.ParentID != 0)
|
if (sp.ParentID != 0)
|
||||||
{
|
{
|
||||||
|
|
|
@ -1089,9 +1089,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public Dictionary<UUID, string> GetScriptStates()
|
public Dictionary<UUID, string> GetScriptStates()
|
||||||
{
|
{
|
||||||
|
Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
|
||||||
|
|
||||||
|
if (m_part.ParentGroup.Scene == null) // Group not in a scene
|
||||||
|
return ret;
|
||||||
|
|
||||||
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
|
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
|
||||||
|
|
||||||
Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
|
|
||||||
if (engines == null) // No engine at all
|
if (engines == null) // No engine at all
|
||||||
return ret;
|
return ret;
|
||||||
|
|
||||||
|
|
|
@ -626,7 +626,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
Utils.LongToUInts(handle, out x, out y);
|
Utils.LongToUInts(handle, out x, out y);
|
||||||
x = x / Constants.RegionSize;
|
x = x / Constants.RegionSize;
|
||||||
y = y / Constants.RegionSize;
|
y = y / Constants.RegionSize;
|
||||||
if (Util.IsOutsideView(x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY))
|
if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY))
|
||||||
{
|
{
|
||||||
old.Add(handle);
|
old.Add(handle);
|
||||||
}
|
}
|
||||||
|
@ -700,6 +700,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this()
|
private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this()
|
||||||
{
|
{
|
||||||
|
m_DrawDistance = world.DefaultDrawDistance;
|
||||||
m_rootRegionHandle = reginfo.RegionHandle;
|
m_rootRegionHandle = reginfo.RegionHandle;
|
||||||
m_controllingClient = client;
|
m_controllingClient = client;
|
||||||
m_firstname = m_controllingClient.FirstName;
|
m_firstname = m_controllingClient.FirstName;
|
||||||
|
@ -1161,7 +1162,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (m_agentTransfer != null)
|
if (m_agentTransfer != null)
|
||||||
m_agentTransfer.EnableChildAgents(this);
|
m_agentTransfer.EnableChildAgents(this);
|
||||||
else
|
else
|
||||||
m_log.DebugFormat("[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active");
|
m_log.DebugFormat(
|
||||||
|
"[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active for region {0}",
|
||||||
|
m_scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
|
IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
|
||||||
if (friendsModule != null)
|
if (friendsModule != null)
|
||||||
|
@ -1277,7 +1280,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_CameraUpAxis = agentData.CameraUpAxis;
|
m_CameraUpAxis = agentData.CameraUpAxis;
|
||||||
|
|
||||||
// The Agent's Draw distance setting
|
// The Agent's Draw distance setting
|
||||||
m_DrawDistance = agentData.Far;
|
// When we get to the point of re-computing neighbors everytime this
|
||||||
|
// changes, then start using the agent's drawdistance rather than the
|
||||||
|
// region's draw distance.
|
||||||
|
// m_DrawDistance = agentData.Far;
|
||||||
|
m_DrawDistance = Scene.DefaultDrawDistance;
|
||||||
|
|
||||||
// Check if Client has camera in 'follow cam' or 'build' mode.
|
// Check if Client has camera in 'follow cam' or 'build' mode.
|
||||||
Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation);
|
Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation);
|
||||||
|
@ -2435,7 +2442,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// If we are using the the cached appearance then send it out to everyone
|
// If we are using the the cached appearance then send it out to everyone
|
||||||
if (cachedappearance)
|
if (cachedappearance)
|
||||||
{
|
{
|
||||||
m_log.InfoFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
|
m_log.DebugFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
|
||||||
|
|
||||||
// If the avatars baked textures are all in the cache, then we have a
|
// If the avatars baked textures are all in the cache, then we have a
|
||||||
// complete appearance... send it out, if not, then we'll send it when
|
// complete appearance... send it out, if not, then we'll send it when
|
||||||
|
@ -2652,8 +2659,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
#region Border Crossing Methods
|
#region Border Crossing Methods
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Checks to see if the avatar is in range of a border and calls CrossToNewRegion
|
/// Starts the process of moving an avatar into another region if they are crossing the border.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Also removes the avatar from the physical scene if transit has started.
|
||||||
|
/// </remarks>
|
||||||
protected void CheckForBorderCrossing()
|
protected void CheckForBorderCrossing()
|
||||||
{
|
{
|
||||||
if (IsChildAgent)
|
if (IsChildAgent)
|
||||||
|
@ -2721,7 +2731,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
neighbor = HaveNeighbor(Cardinals.N, ref fix);
|
neighbor = HaveNeighbor(Cardinals.N, ref fix);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Makes sure avatar does not end up outside region
|
// Makes sure avatar does not end up outside region
|
||||||
if (neighbor <= 0)
|
if (neighbor <= 0)
|
||||||
{
|
{
|
||||||
|
@ -2776,6 +2785,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
// We must remove the agent from the physical scene if it has been placed in transit. If we don't,
|
||||||
|
// then this method continues to be called from ScenePresence.Update() until the handover of the client between
|
||||||
|
// regions is completed. Since this handover can take more than 1000ms (due to the 1000ms
|
||||||
|
// event queue polling response from the server), this results in the avatar pausing on the border
|
||||||
|
// for the handover period.
|
||||||
|
RemoveFromPhysicalScene();
|
||||||
|
|
||||||
// This constant has been inferred from experimentation
|
// This constant has been inferred from experimentation
|
||||||
// I'm not sure what this value should be, so I tried a few values.
|
// I'm not sure what this value should be, so I tried a few values.
|
||||||
timeStep = 0.04f;
|
timeStep = 0.04f;
|
||||||
|
@ -2787,6 +2803,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks whether this region has a neighbour in the given direction.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="car"></param>
|
||||||
|
/// <param name="fix"></param>
|
||||||
|
/// <returns>
|
||||||
|
/// An integer which represents a compass point. N == 1, going clockwise until we reach NW == 8.
|
||||||
|
/// Returns a positive integer if there is a region in that direction, a negative integer if not.
|
||||||
|
/// </returns>
|
||||||
protected int HaveNeighbor(Cardinals car, ref int[] fix)
|
protected int HaveNeighbor(Cardinals car, ref int[] fix)
|
||||||
{
|
{
|
||||||
uint neighbourx = m_regionInfo.RegionLocX;
|
uint neighbourx = m_regionInfo.RegionLocX;
|
||||||
|
@ -2893,7 +2918,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
//m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
|
//m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
|
||||||
//m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
|
//m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
|
||||||
if (Util.IsOutsideView(x, newRegionX, y, newRegionY))
|
if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY))
|
||||||
{
|
{
|
||||||
byebyeRegions.Add(handle);
|
byebyeRegions.Add(handle);
|
||||||
}
|
}
|
||||||
|
@ -2969,7 +2994,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
Vector3 offset = new Vector3(shiftx, shifty, 0f);
|
Vector3 offset = new Vector3(shiftx, shifty, 0f);
|
||||||
|
|
||||||
m_DrawDistance = cAgentData.Far;
|
// When we get to the point of re-computing neighbors everytime this
|
||||||
|
// changes, then start using the agent's drawdistance rather than the
|
||||||
|
// region's draw distance.
|
||||||
|
// m_DrawDistance = cAgentData.Far;
|
||||||
|
m_DrawDistance = Scene.DefaultDrawDistance;
|
||||||
|
|
||||||
if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!!
|
if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!!
|
||||||
m_pos = cAgentData.Position + offset;
|
m_pos = cAgentData.Position + offset;
|
||||||
|
|
||||||
|
@ -3119,7 +3149,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_CameraLeftAxis = cAgent.LeftAxis;
|
m_CameraLeftAxis = cAgent.LeftAxis;
|
||||||
m_CameraUpAxis = cAgent.UpAxis;
|
m_CameraUpAxis = cAgent.UpAxis;
|
||||||
|
|
||||||
m_DrawDistance = cAgent.Far;
|
// When we get to the point of re-computing neighbors everytime this
|
||||||
|
// changes, then start using the agent's drawdistance rather than the
|
||||||
|
// region's draw distance.
|
||||||
|
// m_DrawDistance = cAgent.Far;
|
||||||
|
m_DrawDistance = Scene.DefaultDrawDistance;
|
||||||
|
|
||||||
if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0)
|
if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0)
|
||||||
ControllingClient.SetChildAgentThrottle(cAgent.Throttles);
|
ControllingClient.SetChildAgentThrottle(cAgent.Throttles);
|
||||||
|
|
|
@ -0,0 +1,173 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Timers;
|
||||||
|
using Timer=System.Timers.Timer;
|
||||||
|
using Nini.Config;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Communications;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||||
|
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
||||||
|
using OpenSim.Tests.Common;
|
||||||
|
using OpenSim.Tests.Common.Mock;
|
||||||
|
using OpenSim.Tests.Common.Setup;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Attachment tests
|
||||||
|
/// </summary>
|
||||||
|
[TestFixture]
|
||||||
|
public class AttachmentTests
|
||||||
|
{
|
||||||
|
public Scene scene, scene2;
|
||||||
|
public UUID agent1;
|
||||||
|
public static Random random;
|
||||||
|
public ulong region1, region2;
|
||||||
|
public AgentCircuitData acd1;
|
||||||
|
public SceneObjectGroup sog1, sog2, sog3;
|
||||||
|
|
||||||
|
[TestFixtureSetUp]
|
||||||
|
public void Init()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
|
scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
|
||||||
|
scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
|
||||||
|
|
||||||
|
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
|
||||||
|
interregionComms.Initialise(new IniConfigSource());
|
||||||
|
interregionComms.PostInitialise();
|
||||||
|
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
|
||||||
|
SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
|
||||||
|
|
||||||
|
agent1 = UUID.Random();
|
||||||
|
random = new Random();
|
||||||
|
sog1 = NewSOG(UUID.Random(), scene, agent1);
|
||||||
|
sog2 = NewSOG(UUID.Random(), scene, agent1);
|
||||||
|
sog3 = NewSOG(UUID.Random(), scene, agent1);
|
||||||
|
|
||||||
|
//ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
|
||||||
|
region1 = scene.RegionInfo.RegionHandle;
|
||||||
|
region2 = scene2.RegionInfo.RegionHandle;
|
||||||
|
|
||||||
|
SceneSetupHelpers.AddRootAgent(scene, agent1);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void T030_TestAddAttachments()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
|
ScenePresence presence = scene.GetScenePresence(agent1);
|
||||||
|
|
||||||
|
presence.AddAttachment(sog1);
|
||||||
|
presence.AddAttachment(sog2);
|
||||||
|
presence.AddAttachment(sog3);
|
||||||
|
|
||||||
|
Assert.That(presence.HasAttachments(), Is.True);
|
||||||
|
Assert.That(presence.ValidateAttachments(), Is.True);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void T031_RemoveAttachments()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
|
ScenePresence presence = scene.GetScenePresence(agent1);
|
||||||
|
presence.RemoveAttachment(sog1);
|
||||||
|
presence.RemoveAttachment(sog2);
|
||||||
|
presence.RemoveAttachment(sog3);
|
||||||
|
Assert.That(presence.HasAttachments(), Is.False);
|
||||||
|
}
|
||||||
|
|
||||||
|
// I'm commenting this test because scene setup NEEDS InventoryService to
|
||||||
|
// be non-null
|
||||||
|
//[Test]
|
||||||
|
public void T032_CrossAttachments()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
|
ScenePresence presence = scene.GetScenePresence(agent1);
|
||||||
|
ScenePresence presence2 = scene2.GetScenePresence(agent1);
|
||||||
|
presence2.AddAttachment(sog1);
|
||||||
|
presence2.AddAttachment(sog2);
|
||||||
|
|
||||||
|
ISharedRegionModule serialiser = new SerialiserModule();
|
||||||
|
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser);
|
||||||
|
SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser);
|
||||||
|
|
||||||
|
Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");
|
||||||
|
|
||||||
|
//Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
|
||||||
|
Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
|
||||||
|
Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
|
||||||
|
}
|
||||||
|
|
||||||
|
private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent)
|
||||||
|
{
|
||||||
|
SceneObjectPart sop = new SceneObjectPart();
|
||||||
|
sop.Name = RandomName();
|
||||||
|
sop.Description = RandomName();
|
||||||
|
sop.Text = RandomName();
|
||||||
|
sop.SitName = RandomName();
|
||||||
|
sop.TouchName = RandomName();
|
||||||
|
sop.UUID = uuid;
|
||||||
|
sop.Shape = PrimitiveBaseShape.Default;
|
||||||
|
sop.Shape.State = 1;
|
||||||
|
sop.OwnerID = agent;
|
||||||
|
|
||||||
|
SceneObjectGroup sog = new SceneObjectGroup(sop);
|
||||||
|
sog.SetScene(scene);
|
||||||
|
|
||||||
|
return sog;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string RandomName()
|
||||||
|
{
|
||||||
|
StringBuilder name = new StringBuilder();
|
||||||
|
int size = random.Next(5,12);
|
||||||
|
char ch;
|
||||||
|
for (int i = 0; i < size; i++)
|
||||||
|
{
|
||||||
|
ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
|
||||||
|
name.Append(ch);
|
||||||
|
}
|
||||||
|
|
||||||
|
return name.ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -32,7 +32,6 @@ using System.Text;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
|
|
|
@ -28,7 +28,6 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
|
|
|
@ -28,7 +28,6 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
|
|
|
@ -30,7 +30,6 @@ using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
|
|
|
@ -29,7 +29,6 @@ using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
|
|
|
@ -30,7 +30,6 @@ using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
|
|
|
@ -34,12 +34,12 @@ using System.Timers;
|
||||||
using Timer=System.Timers.Timer;
|
using Timer=System.Timers.Timer;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
|
||||||
using OpenSim.Region.CoreModules.World.Serialiser;
|
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
||||||
using OpenSim.Tests.Common;
|
using OpenSim.Tests.Common;
|
||||||
|
@ -116,9 +116,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
agent.ChildrenCapSeeds = new Dictionary<ulong, string>();
|
agent.ChildrenCapSeeds = new Dictionary<ulong, string>();
|
||||||
agent.child = true;
|
agent.child = true;
|
||||||
|
|
||||||
if (scene.PresenceService == null)
|
|
||||||
Console.WriteLine("Presence Service is null");
|
|
||||||
|
|
||||||
scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID);
|
scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID);
|
||||||
|
|
||||||
string reason;
|
string reason;
|
||||||
|
@ -176,25 +173,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
Assert.That(neighbours.Count, Is.EqualTo(2));
|
Assert.That(neighbours.Count, Is.EqualTo(2));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void fixNullPresence()
|
|
||||||
{
|
|
||||||
string firstName = "testfirstname";
|
|
||||||
|
|
||||||
AgentCircuitData agent = new AgentCircuitData();
|
|
||||||
agent.AgentID = agent1;
|
|
||||||
agent.firstname = firstName;
|
|
||||||
agent.lastname = "testlastname";
|
|
||||||
agent.SessionID = UUID.Zero;
|
|
||||||
agent.SecureSessionID = UUID.Zero;
|
|
||||||
agent.circuitcode = 123;
|
|
||||||
agent.BaseFolder = UUID.Zero;
|
|
||||||
agent.InventoryFolder = UUID.Zero;
|
|
||||||
agent.startpos = Vector3.Zero;
|
|
||||||
agent.CapsPath = GetRandomCapsObjectPath();
|
|
||||||
|
|
||||||
acd1 = agent;
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void T013_TestRemoveNeighbourRegion()
|
public void T013_TestRemoveNeighbourRegion()
|
||||||
{
|
{
|
||||||
|
@ -212,23 +190,35 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
*/
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
// I'm commenting this test, because this is not supposed to happen here
|
/// <summary>
|
||||||
//[Test]
|
/// Test that if a root agent logs into a region, a child agent is also established in the neighbouring region
|
||||||
public void T020_TestMakeRootAgent()
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Please note that unlike the other tests here, this doesn't rely on structures
|
||||||
|
/// </remarks>
|
||||||
|
[Test]
|
||||||
|
public void TestChildAgentEstablished()
|
||||||
{
|
{
|
||||||
TestHelper.InMethod();
|
TestHelper.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
ScenePresence presence = scene.GetScenePresence(agent1);
|
UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
||||||
Assert.That(presence.IsChildAgent, Is.False, "Starts out as a root agent");
|
|
||||||
|
|
||||||
presence.MakeChildAgent();
|
TestScene myScene1 = SceneSetupHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
|
||||||
Assert.That(presence.IsChildAgent, Is.True, "Did not change to child agent after MakeChildAgent");
|
TestScene myScene2 = SceneSetupHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
|
||||||
|
|
||||||
// Accepts 0 but rejects Constants.RegionSize
|
IConfigSource configSource = new IniConfigSource();
|
||||||
Vector3 pos = new Vector3(0,unchecked(Constants.RegionSize-1),0);
|
configSource.AddConfig("Modules").Set("EntityTransferModule", "BasicEntityTransferModule");
|
||||||
presence.MakeRootAgent(pos,true);
|
EntityTransferModule etm = new EntityTransferModule();
|
||||||
Assert.That(presence.IsChildAgent, Is.False, "Did not go back to root agent");
|
|
||||||
Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered");
|
SceneSetupHelpers.SetupSceneModules(myScene1, configSource, etm);
|
||||||
|
|
||||||
|
SceneSetupHelpers.AddRootAgent(myScene1, agent1Id);
|
||||||
|
ScenePresence childPresence = myScene2.GetScenePresence(agent1);
|
||||||
|
|
||||||
|
// TODO: Need to do a fair amount of work to allow synchronous establishment of child agents
|
||||||
|
// Assert.That(childPresence, Is.Not.Null);
|
||||||
|
// Assert.That(childPresence.IsChildAgent, Is.True);
|
||||||
}
|
}
|
||||||
|
|
||||||
// I'm commenting this test because it does not represent
|
// I'm commenting this test because it does not represent
|
||||||
|
@ -334,60 +324,23 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
|
Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
public void fixNullPresence()
|
||||||
public void T030_TestAddAttachments()
|
|
||||||
{
|
{
|
||||||
TestHelper.InMethod();
|
string firstName = "testfirstname";
|
||||||
|
|
||||||
ScenePresence presence = scene.GetScenePresence(agent1);
|
AgentCircuitData agent = new AgentCircuitData();
|
||||||
|
agent.AgentID = agent1;
|
||||||
|
agent.firstname = firstName;
|
||||||
|
agent.lastname = "testlastname";
|
||||||
|
agent.SessionID = UUID.Zero;
|
||||||
|
agent.SecureSessionID = UUID.Zero;
|
||||||
|
agent.circuitcode = 123;
|
||||||
|
agent.BaseFolder = UUID.Zero;
|
||||||
|
agent.InventoryFolder = UUID.Zero;
|
||||||
|
agent.startpos = Vector3.Zero;
|
||||||
|
agent.CapsPath = GetRandomCapsObjectPath();
|
||||||
|
|
||||||
presence.AddAttachment(sog1);
|
acd1 = agent;
|
||||||
presence.AddAttachment(sog2);
|
|
||||||
presence.AddAttachment(sog3);
|
|
||||||
|
|
||||||
Assert.That(presence.HasAttachments(), Is.True);
|
|
||||||
Assert.That(presence.ValidateAttachments(), Is.True);
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void T031_RemoveAttachments()
|
|
||||||
{
|
|
||||||
TestHelper.InMethod();
|
|
||||||
|
|
||||||
ScenePresence presence = scene.GetScenePresence(agent1);
|
|
||||||
presence.RemoveAttachment(sog1);
|
|
||||||
presence.RemoveAttachment(sog2);
|
|
||||||
presence.RemoveAttachment(sog3);
|
|
||||||
Assert.That(presence.HasAttachments(), Is.False);
|
|
||||||
}
|
|
||||||
|
|
||||||
// I'm commenting this test because scene setup NEEDS InventoryService to
|
|
||||||
// be non-null
|
|
||||||
//[Test]
|
|
||||||
public void T032_CrossAttachments()
|
|
||||||
{
|
|
||||||
TestHelper.InMethod();
|
|
||||||
|
|
||||||
ScenePresence presence = scene.GetScenePresence(agent1);
|
|
||||||
ScenePresence presence2 = scene2.GetScenePresence(agent1);
|
|
||||||
presence2.AddAttachment(sog1);
|
|
||||||
presence2.AddAttachment(sog2);
|
|
||||||
|
|
||||||
ISharedRegionModule serialiser = new SerialiserModule();
|
|
||||||
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser);
|
|
||||||
SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser);
|
|
||||||
|
|
||||||
Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");
|
|
||||||
|
|
||||||
//Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
|
|
||||||
Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
|
|
||||||
Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
|
|
||||||
}
|
|
||||||
|
|
||||||
[TearDown]
|
|
||||||
public void TearDown()
|
|
||||||
{
|
|
||||||
if (MainServer.Instance != null) MainServer.Instance.Stop();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string GetRandomCapsObjectPath()
|
public static string GetRandomCapsObjectPath()
|
||||||
|
|
|
@ -0,0 +1,70 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Timers;
|
||||||
|
using Timer=System.Timers.Timer;
|
||||||
|
using Nini.Config;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Communications;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||||
|
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
||||||
|
using OpenSim.Tests.Common;
|
||||||
|
using OpenSim.Tests.Common.Mock;
|
||||||
|
using OpenSim.Tests.Common.Setup;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Scene presence tests
|
||||||
|
/// </summary>
|
||||||
|
[TestFixture]
|
||||||
|
public class SceneTests
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Very basic scene update test. Should become more elaborate with time.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestUpdateScene()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
|
Scene scene = SceneSetupHelpers.SetupScene();
|
||||||
|
scene.Update();
|
||||||
|
|
||||||
|
Assert.That(scene.Frame, Is.EqualTo(1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -29,7 +29,6 @@ using System;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
|
|
|
@ -34,7 +34,6 @@ using System.Timers;
|
||||||
using Timer=System.Timers.Timer;
|
using Timer=System.Timers.Timer;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenMetaverse.Assets;
|
using OpenMetaverse.Assets;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
|
|
|
@ -28,7 +28,6 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
|
|
@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
|
||||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LindenUDPInfoModule")]
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LindenUDPInfoModule")]
|
||||||
public class LindenUDPInfoModule : ISharedRegionModule
|
public class LindenUDPInfoModule : ISharedRegionModule
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
|
protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
|
||||||
|
|
||||||
|
|
|
@ -92,7 +92,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
||||||
private static string m_freeSwitchUrlResetPassword;
|
private static string m_freeSwitchUrlResetPassword;
|
||||||
private uint m_freeSwitchServicePort;
|
private uint m_freeSwitchServicePort;
|
||||||
private string m_openSimWellKnownHTTPAddress;
|
private string m_openSimWellKnownHTTPAddress;
|
||||||
private string m_freeSwitchContext;
|
// private string m_freeSwitchContext;
|
||||||
|
|
||||||
private readonly Dictionary<string, string> m_UUIDName = new Dictionary<string, string>();
|
private readonly Dictionary<string, string> m_UUIDName = new Dictionary<string, string>();
|
||||||
private Dictionary<string, string> m_ParcelAddress = new Dictionary<string, string>();
|
private Dictionary<string, string> m_ParcelAddress = new Dictionary<string, string>();
|
||||||
|
@ -144,7 +144,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
||||||
m_freeSwitchDefaultWellKnownIP = map["DefaultWellKnownIP"].AsString();
|
m_freeSwitchDefaultWellKnownIP = map["DefaultWellKnownIP"].AsString();
|
||||||
m_freeSwitchDefaultTimeout = map["DefaultTimeout"].AsInteger();
|
m_freeSwitchDefaultTimeout = map["DefaultTimeout"].AsInteger();
|
||||||
m_freeSwitchUrlResetPassword = String.Empty;
|
m_freeSwitchUrlResetPassword = String.Empty;
|
||||||
m_freeSwitchContext = map["Context"].AsString();
|
// m_freeSwitchContext = map["Context"].AsString();
|
||||||
|
|
||||||
if (String.IsNullOrEmpty(m_freeSwitchRealm) ||
|
if (String.IsNullOrEmpty(m_freeSwitchRealm) ||
|
||||||
String.IsNullOrEmpty(m_freeSwitchAPIPrefix))
|
String.IsNullOrEmpty(m_freeSwitchAPIPrefix))
|
||||||
|
@ -662,7 +662,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
||||||
resp.Append("</buddies><groups></groups></body></level0></response>");
|
resp.Append("</buddies><groups></groups></body></level0></response>");
|
||||||
|
|
||||||
response["str_response_string"] = resp.ToString();
|
response["str_response_string"] = resp.ToString();
|
||||||
Regex normalizeEndLines = new Regex(@"\r\n", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline);
|
// Regex normalizeEndLines = new Regex(@"\r\n", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline);
|
||||||
|
|
||||||
//m_log.DebugFormat("[FREESWITCH]: {0}", normalizeEndLines.Replace((string)response["str_response_string"],""));
|
//m_log.DebugFormat("[FREESWITCH]: {0}", normalizeEndLines.Replace((string)response["str_response_string"],""));
|
||||||
return response;
|
return response;
|
||||||
|
@ -671,9 +671,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
||||||
public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request)
|
public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request)
|
||||||
{
|
{
|
||||||
m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceSigninHTTPHandler called");
|
m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceSigninHTTPHandler called");
|
||||||
string requestbody = (string)request["body"];
|
// string requestbody = (string)request["body"];
|
||||||
string uri = (string)request["uri"];
|
// string uri = (string)request["uri"];
|
||||||
string contenttype = (string)request["content-type"];
|
// string contenttype = (string)request["content-type"];
|
||||||
|
|
||||||
Hashtable requestBody = ParseRequestBody((string)request["body"]);
|
Hashtable requestBody = ParseRequestBody((string)request["body"]);
|
||||||
|
|
||||||
|
|
|
@ -712,7 +712,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||||
if (m_debugEnabled) m_log.InfoFormat("[SIMIAN-GROUPS-CONNECTOR] {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
if (m_debugEnabled) m_log.InfoFormat("[SIMIAN-GROUPS-CONNECTOR] {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||||
|
|
||||||
GroupMembershipData data = null;
|
GroupMembershipData data = null;
|
||||||
bool foundData = false;
|
// bool foundData = false;
|
||||||
|
|
||||||
OSDMap UserGroupMemberInfo;
|
OSDMap UserGroupMemberInfo;
|
||||||
if (SimianGetGenericEntry(agentID, "GroupMember", groupID.ToString(), out UserGroupMemberInfo))
|
if (SimianGetGenericEntry(agentID, "GroupMember", groupID.ToString(), out UserGroupMemberInfo))
|
||||||
|
|
|
@ -29,7 +29,6 @@ using System;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using NUnit.Framework.SyntaxHelpers;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
|
|
|
@ -681,10 +681,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
//
|
//
|
||||||
CheckThreatLevel(ThreatLevel.High, "osTeleportAgent");
|
CheckThreatLevel(ThreatLevel.High, "osTeleportAgent");
|
||||||
|
|
||||||
TeleportAgent(agent, regionName, position, lookat);
|
TeleportAgent(agent, regionName, position, lookat, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void TeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
|
private void TeleportAgent(string agent, string regionName,
|
||||||
|
LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions)
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
UUID agentId = new UUID();
|
UUID agentId = new UUID();
|
||||||
|
@ -693,25 +694,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
ScenePresence presence = World.GetScenePresence(agentId);
|
ScenePresence presence = World.GetScenePresence(agentId);
|
||||||
if (presence != null)
|
if (presence != null)
|
||||||
{
|
{
|
||||||
// agent must be over owners land to avoid abuse
|
// For osTeleportAgent, agent must be over owners land to avoid abuse
|
||||||
if (m_host.OwnerID
|
// For osTeleportOwner, this restriction isn't necessary
|
||||||
|
if (relaxRestrictions ||
|
||||||
|
m_host.OwnerID
|
||||||
== World.LandChannel.GetLandObject(
|
== World.LandChannel.GetLandObject(
|
||||||
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
|
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
|
||||||
{
|
{
|
||||||
// Check for hostname, attempt to make a HG link,
|
|
||||||
// and convert the regionName to the target region
|
|
||||||
if (regionName.Contains(".") && regionName.Contains(":"))
|
|
||||||
{
|
|
||||||
// Even though we use none of the results, we need to perform this call because it appears
|
|
||||||
// to have some the side effect of setting up hypergrid teleport locations.
|
|
||||||
World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
|
|
||||||
// List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
|
|
||||||
|
|
||||||
string[] parts = regionName.Split(new char[] { ':' });
|
|
||||||
if (parts.Length > 2)
|
|
||||||
regionName = parts[0] + ':' + parts[1] + "/ " + parts[2];
|
|
||||||
regionName = "http://" + regionName;
|
|
||||||
}
|
|
||||||
World.RequestTeleportLocation(presence.ControllingClient, regionName,
|
World.RequestTeleportLocation(presence.ControllingClient, regionName,
|
||||||
new Vector3((float)position.x, (float)position.y, (float)position.z),
|
new Vector3((float)position.x, (float)position.y, (float)position.z),
|
||||||
new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation);
|
new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation);
|
||||||
|
@ -728,10 +717,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
//
|
//
|
||||||
CheckThreatLevel(ThreatLevel.High, "osTeleportAgent");
|
CheckThreatLevel(ThreatLevel.High, "osTeleportAgent");
|
||||||
|
|
||||||
TeleportAgent(agent, regionX, regionY, position, lookat);
|
TeleportAgent(agent, regionX, regionY, position, lookat, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void TeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
|
private void TeleportAgent(string agent, int regionX, int regionY,
|
||||||
|
LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions)
|
||||||
{
|
{
|
||||||
ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
|
ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
|
||||||
|
|
||||||
|
@ -742,8 +732,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
ScenePresence presence = World.GetScenePresence(agentId);
|
ScenePresence presence = World.GetScenePresence(agentId);
|
||||||
if (presence != null)
|
if (presence != null)
|
||||||
{
|
{
|
||||||
// agent must be over owners land to avoid abuse
|
// For osTeleportAgent, agent must be over owners land to avoid abuse
|
||||||
if (m_host.OwnerID
|
// For osTeleportOwner, this restriction isn't necessary
|
||||||
|
if (relaxRestrictions ||
|
||||||
|
m_host.OwnerID
|
||||||
== World.LandChannel.GetLandObject(
|
== World.LandChannel.GetLandObject(
|
||||||
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
|
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
|
||||||
{
|
{
|
||||||
|
@ -766,7 +758,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
// Threat level None because this is what can already be done with the World Map in the viewer
|
// Threat level None because this is what can already be done with the World Map in the viewer
|
||||||
CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
|
CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
|
||||||
|
|
||||||
TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat);
|
TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
|
public void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
|
||||||
|
@ -778,7 +770,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
|
CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
|
||||||
|
|
||||||
TeleportAgent(m_host.OwnerID.ToString(), regionX, regionY, position, lookat);
|
TeleportAgent(m_host.OwnerID.ToString(), regionX, regionY, position, lookat, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Functions that get information from the agent itself.
|
// Functions that get information from the agent itself.
|
||||||
|
|
|
@ -115,15 +115,15 @@ namespace OpenSim.Server.Handlers.Grid
|
||||||
case "get_region_flags":
|
case "get_region_flags":
|
||||||
return GetRegionFlags(request);
|
return GetRegionFlags(request);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.DebugFormat("[GRID HANDLER]: unknown method {0} request {1}", method.Length, method);
|
m_log.DebugFormat("[GRID HANDLER]: unknown method {0} request {1}", method.Length, method);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[GRID HANDLER]: Exception {0}", e);
|
m_log.ErrorFormat("[GRID HANDLER]: Exception {0} {1}", e.Message, e.StackTrace);
|
||||||
}
|
}
|
||||||
|
|
||||||
return FailureResult();
|
return FailureResult();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#region Method-specific handlers
|
#region Method-specific handlers
|
||||||
|
|
|
@ -341,10 +341,17 @@ namespace OpenSim.Server.Handlers.Simulation
|
||||||
GridRegion destination = new GridRegion();
|
GridRegion destination = new GridRegion();
|
||||||
destination.RegionID = regionID;
|
destination.RegionID = regionID;
|
||||||
|
|
||||||
bool result = m_SimulationService.QueryAccess(destination, id, position);
|
string reason;
|
||||||
|
bool result = m_SimulationService.QueryAccess(destination, id, position, out reason);
|
||||||
|
|
||||||
responsedata["int_response_code"] = HttpStatusCode.OK;
|
responsedata["int_response_code"] = HttpStatusCode.OK;
|
||||||
responsedata["str_response_string"] = result.ToString();
|
|
||||||
|
OSDMap resp = new OSDMap(2);
|
||||||
|
|
||||||
|
resp["success"] = OSD.FromBoolean(result);
|
||||||
|
resp["reason"] = OSD.FromString(reason);
|
||||||
|
|
||||||
|
responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void DoAgentGet(Hashtable request, Hashtable responsedata, UUID id, UUID regionID)
|
protected virtual void DoAgentGet(Hashtable request, Hashtable responsedata, UUID id, UUID regionID)
|
||||||
|
|
|
@ -71,7 +71,7 @@ namespace OpenSim.Services.AuthenticationService
|
||||||
string hashed = Util.Md5Hash(password + ":" +
|
string hashed = Util.Md5Hash(password + ":" +
|
||||||
data.Data["passwordSalt"].ToString());
|
data.Data["passwordSalt"].ToString());
|
||||||
|
|
||||||
m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString());
|
//m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString());
|
||||||
|
|
||||||
if (data.Data["passwordHash"].ToString() == hashed)
|
if (data.Data["passwordHash"].ToString() == hashed)
|
||||||
{
|
{
|
||||||
|
|
|
@ -79,9 +79,6 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||||
return "agent/";
|
return "agent/";
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint flags, out string reason)
|
public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint flags, out string reason)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateAgent start");
|
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateAgent start");
|
||||||
|
@ -109,6 +106,9 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||||
if (result["Success"].AsBoolean())
|
if (result["Success"].AsBoolean())
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
|
m_log.WarnFormat(
|
||||||
|
"[REMOTE SIMULATION CONNECTOR]: Failed to create agent {0} {1} at remote simulator {1}",
|
||||||
|
aCircuit.firstname, aCircuit.lastname, destination.RegionName);
|
||||||
reason = result["Message"] != null ? result["Message"].AsString() : "error";
|
reason = result["Message"] != null ? result["Message"].AsString() : "error";
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -185,7 +185,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||||
}
|
}
|
||||||
|
|
||||||
// unreachable
|
// unreachable
|
||||||
return true;
|
// return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -256,8 +256,10 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
|
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason)
|
||||||
{
|
{
|
||||||
|
reason = "Failed to contact destination";
|
||||||
|
|
||||||
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess start, position={0}", position);
|
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess start, position={0}", position);
|
||||||
|
|
||||||
IPEndPoint ext = destination.ExternalEndPoint;
|
IPEndPoint ext = destination.ExternalEndPoint;
|
||||||
|
@ -272,7 +274,11 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 10000);
|
OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 10000);
|
||||||
bool success = result["Success"].AsBoolean();
|
bool success = result["success"].AsBoolean();
|
||||||
|
reason = result["reason"].AsString();
|
||||||
|
|
||||||
|
//m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess to {0} returned {1}", uri, success);
|
||||||
|
|
||||||
if (!success)
|
if (!success)
|
||||||
{
|
{
|
||||||
if (result.ContainsKey("Message"))
|
if (result.ContainsKey("Message"))
|
||||||
|
@ -283,8 +289,17 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||||
m_log.Info("[REMOTE SIMULATION CONNECTOR]: The above web util error was caused by a TP to a sim that doesn't support QUERYACCESS and can be ignored");
|
m_log.Info("[REMOTE SIMULATION CONNECTOR]: The above web util error was caused by a TP to a sim that doesn't support QUERYACCESS and can be ignored");
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
reason = result["Message"];
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
reason = "Communications failure";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
return success;
|
return success;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
|
|
|
@ -271,6 +271,7 @@ namespace OpenSim.Services.GridService
|
||||||
{
|
{
|
||||||
List<GridRegion> rinfos = new List<GridRegion>();
|
List<GridRegion> rinfos = new List<GridRegion>();
|
||||||
RegionData region = m_Database.Get(regionID, scopeID);
|
RegionData region = m_Database.Get(regionID, scopeID);
|
||||||
|
|
||||||
if (region != null)
|
if (region != null)
|
||||||
{
|
{
|
||||||
// Not really? Maybe?
|
// Not really? Maybe?
|
||||||
|
@ -278,15 +279,24 @@ namespace OpenSim.Services.GridService
|
||||||
region.posX + (int)Constants.RegionSize + 1, region.posY + (int)Constants.RegionSize + 1, scopeID);
|
region.posX + (int)Constants.RegionSize + 1, region.posY + (int)Constants.RegionSize + 1, scopeID);
|
||||||
|
|
||||||
foreach (RegionData rdata in rdatas)
|
foreach (RegionData rdata in rdatas)
|
||||||
|
{
|
||||||
if (rdata.RegionID != regionID)
|
if (rdata.RegionID != regionID)
|
||||||
{
|
{
|
||||||
int flags = Convert.ToInt32(rdata.Data["flags"]);
|
int flags = Convert.ToInt32(rdata.Data["flags"]);
|
||||||
if ((flags & (int)Data.RegionFlags.Hyperlink) == 0) // no hyperlinks as neighbours
|
if ((flags & (int)Data.RegionFlags.Hyperlink) == 0) // no hyperlinks as neighbours
|
||||||
rinfos.Add(RegionData2RegionInfo(rdata));
|
rinfos.Add(RegionData2RegionInfo(rdata));
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighbours", region.RegionName, rinfos.Count);
|
m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighbours", region.RegionName, rinfos.Count);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.WarnFormat(
|
||||||
|
"[GRID SERVICE]: GetNeighbours() called for scope {0}, region {1} but no such region found",
|
||||||
|
scopeID, regionID);
|
||||||
|
}
|
||||||
|
|
||||||
return rinfos;
|
return rinfos;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -121,7 +121,7 @@ namespace OpenSim.Services.GridService
|
||||||
|
|
||||||
m_Check4096 = gridConfig.GetBoolean("Check4096", true);
|
m_Check4096 = gridConfig.GetBoolean("Check4096", true);
|
||||||
|
|
||||||
m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", string.Empty);
|
m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", "maptiles");
|
||||||
|
|
||||||
m_GatekeeperConnector = new GatekeeperServiceConnector(m_AssetService);
|
m_GatekeeperConnector = new GatekeeperServiceConnector(m_AssetService);
|
||||||
|
|
||||||
|
|
|
@ -253,7 +253,7 @@ namespace OpenSim.Services.HypergridService
|
||||||
|
|
||||||
TravelingAgentInfo travel = m_TravelingAgents[sessionID];
|
TravelingAgentInfo travel = m_TravelingAgents[sessionID];
|
||||||
|
|
||||||
return travel.GridExternalName == thisGridExternalName;
|
return travel.GridExternalName.ToLower() == thisGridExternalName.ToLower();
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool VerifyClient(UUID sessionID, string reportedIP)
|
public bool VerifyClient(UUID sessionID, string reportedIP)
|
||||||
|
|
|
@ -40,6 +40,13 @@ namespace OpenSim.Services.Interfaces
|
||||||
|
|
||||||
#region Agents
|
#region Agents
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ask the simulator hosting the destination to create an agent on that region.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="destination"></param>
|
||||||
|
/// <param name="aCircuit"></param>
|
||||||
|
/// <param name="flags"></param>
|
||||||
|
/// <param name="reason">Reason message in the event of a failure.</param>
|
||||||
bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint flags, out string reason);
|
bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint flags, out string reason);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -60,7 +67,7 @@ namespace OpenSim.Services.Interfaces
|
||||||
|
|
||||||
bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent);
|
bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent);
|
||||||
|
|
||||||
bool QueryAccess(GridRegion destination, UUID id, Vector3 position);
|
bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Message from receiving region to departing region, telling it got contacted by the client.
|
/// Message from receiving region to departing region, telling it got contacted by the client.
|
||||||
|
|
|
@ -27,6 +27,7 @@
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using NUnit.Framework.Constraints;
|
||||||
|
|
||||||
namespace OpenSim.Tests.Common
|
namespace OpenSim.Tests.Common
|
||||||
{
|
{
|
||||||
|
|
|
@ -560,8 +560,11 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
agentData.lastname = m_lastName;
|
agentData.lastname = m_lastName;
|
||||||
|
|
||||||
ICapabilitiesModule capsModule = m_scene.RequestModuleInterface<ICapabilitiesModule>();
|
ICapabilitiesModule capsModule = m_scene.RequestModuleInterface<ICapabilitiesModule>();
|
||||||
|
if (capsModule != null)
|
||||||
|
{
|
||||||
agentData.CapsPath = capsModule.GetCapsPath(m_agentId);
|
agentData.CapsPath = capsModule.GetCapsPath(m_agentId);
|
||||||
agentData.ChildrenCapSeeds = new Dictionary<ulong, string>(capsModule.GetChildrenSeeds(m_agentId));
|
agentData.ChildrenCapSeeds = new Dictionary<ulong, string>(capsModule.GetChildrenSeeds(m_agentId));
|
||||||
|
}
|
||||||
|
|
||||||
return agentData;
|
return agentData;
|
||||||
}
|
}
|
||||||
|
|
|
@ -68,7 +68,7 @@ namespace OpenSim.Tests.Common
|
||||||
return CreateAsset(
|
return CreateAsset(
|
||||||
assetUuid,
|
assetUuid,
|
||||||
AssetType.Object,
|
AssetType.Object,
|
||||||
Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)),
|
Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)),
|
||||||
sog.OwnerID);
|
sog.OwnerID);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -57,21 +57,12 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class SceneSetupHelpers
|
public class SceneSetupHelpers
|
||||||
{
|
{
|
||||||
// These static variables in order to allow regions to be linked by shared modules and same
|
|
||||||
// CommunicationsManager.
|
|
||||||
private static ISharedRegionModule m_assetService = null;
|
|
||||||
// private static ISharedRegionModule m_authenticationService = null;
|
|
||||||
private static ISharedRegionModule m_inventoryService = null;
|
|
||||||
private static ISharedRegionModule m_gridService = null;
|
|
||||||
private static ISharedRegionModule m_userAccountService = null;
|
|
||||||
private static ISharedRegionModule m_presenceService = null;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Set up a test scene
|
/// Set up a test scene
|
||||||
/// </summary>
|
/// </summary>
|
||||||
///
|
/// <remarks>
|
||||||
/// Automatically starts service threads, as would the normal runtime.
|
/// Automatically starts service threads, as would the normal runtime.
|
||||||
///
|
/// </remarks>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static TestScene SetupScene()
|
public static TestScene SetupScene()
|
||||||
{
|
{
|
||||||
|
@ -86,24 +77,9 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static TestScene SetupScene(String realServices)
|
public static TestScene SetupScene(String realServices)
|
||||||
{
|
{
|
||||||
return SetupScene(
|
return SetupScene("Unit test region", UUID.Random(), 1000, 1000, realServices);
|
||||||
"Unit test region", UUID.Random(), 1000, 1000, realServices);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// REFACTORING PROBLEM. No idea what the difference is with the previous one
|
|
||||||
///// <summary>
|
|
||||||
///// Set up a test scene
|
|
||||||
///// </summary>
|
|
||||||
/////
|
|
||||||
///// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
|
|
||||||
///// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
|
|
||||||
///// <returns></returns>
|
|
||||||
//public static TestScene SetupScene(String realServices)
|
|
||||||
//{
|
|
||||||
// return SetupScene(
|
|
||||||
// "Unit test region", UUID.Random(), 1000, 1000, "");
|
|
||||||
//}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Set up a test scene
|
/// Set up a test scene
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -115,7 +91,7 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static TestScene SetupScene(string name, UUID id, uint x, uint y)
|
public static TestScene SetupScene(string name, UUID id, uint x, uint y)
|
||||||
{
|
{
|
||||||
return SetupScene(name, id, x, y,"");
|
return SetupScene(name, id, x, y, "");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -132,24 +108,11 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
public static TestScene SetupScene(
|
public static TestScene SetupScene(
|
||||||
string name, UUID id, uint x, uint y, String realServices)
|
string name, UUID id, uint x, uint y, String realServices)
|
||||||
{
|
{
|
||||||
bool newScene = false;
|
|
||||||
|
|
||||||
Console.WriteLine("Setting up test scene {0}", name);
|
Console.WriteLine("Setting up test scene {0}", name);
|
||||||
|
|
||||||
// REFACTORING PROBLEM!
|
|
||||||
//// If cm is the same as our last commsManager used, this means the tester wants to link
|
|
||||||
//// regions. In this case, don't use the sameshared region modules and dont initialize them again.
|
|
||||||
//// Also, no need to start another MainServer and MainConsole instance.
|
|
||||||
//if (cm == null || cm != commsManager)
|
|
||||||
//{
|
|
||||||
// System.Console.WriteLine("Starting a brand new scene");
|
|
||||||
// newScene = true;
|
|
||||||
MainConsole.Instance = new MockConsole("TEST PROMPT");
|
|
||||||
// MainServer.Instance = new BaseHttpServer(980);
|
|
||||||
// commsManager = cm;
|
|
||||||
//}
|
|
||||||
|
|
||||||
// We must set up a console otherwise setup of some modules may fail
|
// We must set up a console otherwise setup of some modules may fail
|
||||||
|
MainConsole.Instance = new MockConsole("TEST PROMPT");
|
||||||
|
|
||||||
RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
|
RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
|
||||||
regInfo.RegionName = name;
|
regInfo.RegionName = name;
|
||||||
regInfo.RegionID = id;
|
regInfo.RegionID = id;
|
||||||
|
@ -164,55 +127,26 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
TestScene testScene = new TestScene(
|
TestScene testScene = new TestScene(
|
||||||
regInfo, acm, scs, simDataService, estateDataService, null, false, false, false, configSource, null);
|
regInfo, acm, scs, simDataService, estateDataService, null, false, false, false, configSource, null);
|
||||||
|
|
||||||
INonSharedRegionModule capsModule = new CapabilitiesModule();
|
|
||||||
capsModule.Initialise(new IniConfigSource());
|
|
||||||
testScene.AddRegionModule(capsModule.Name, capsModule);
|
|
||||||
capsModule.AddRegion(testScene);
|
|
||||||
|
|
||||||
IRegionModule godsModule = new GodsModule();
|
IRegionModule godsModule = new GodsModule();
|
||||||
godsModule.Initialise(testScene, new IniConfigSource());
|
godsModule.Initialise(testScene, new IniConfigSource());
|
||||||
testScene.AddModule(godsModule.Name, godsModule);
|
testScene.AddModule(godsModule.Name, godsModule);
|
||||||
realServices = realServices.ToLower();
|
realServices = realServices.ToLower();
|
||||||
// IConfigSource config = new IniConfigSource();
|
|
||||||
|
|
||||||
// If we have a brand new scene, need to initialize shared region modules
|
LocalAssetServicesConnector assetService = StartAssetService(testScene, realServices.Contains("asset"));
|
||||||
if ((m_assetService == null && m_inventoryService == null) || newScene)
|
|
||||||
{
|
|
||||||
if (realServices.Contains("asset"))
|
|
||||||
StartAssetService(testScene, true);
|
|
||||||
else
|
|
||||||
StartAssetService(testScene, false);
|
|
||||||
|
|
||||||
// For now, always started a 'real' authentication service
|
// For now, always started a 'real' authentication service
|
||||||
StartAuthenticationService(testScene, true);
|
StartAuthenticationService(testScene, true);
|
||||||
|
|
||||||
if (realServices.Contains("inventory"))
|
LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene, realServices.Contains("inventory"));
|
||||||
StartInventoryService(testScene, true);
|
|
||||||
else
|
|
||||||
StartInventoryService(testScene, false);
|
|
||||||
|
|
||||||
StartGridService(testScene, true);
|
StartGridService(testScene, true);
|
||||||
StartUserAccountService(testScene);
|
LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene);
|
||||||
StartPresenceService(testScene);
|
LocalPresenceServicesConnector presenceService = StartPresenceService(testScene);
|
||||||
}
|
|
||||||
// If not, make sure the shared module gets references to this new scene
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_assetService.AddRegion(testScene);
|
|
||||||
m_assetService.RegionLoaded(testScene);
|
|
||||||
m_inventoryService.AddRegion(testScene);
|
|
||||||
m_inventoryService.RegionLoaded(testScene);
|
|
||||||
m_userAccountService.AddRegion(testScene);
|
|
||||||
m_userAccountService.RegionLoaded(testScene);
|
|
||||||
m_presenceService.AddRegion(testScene);
|
|
||||||
m_presenceService.RegionLoaded(testScene);
|
|
||||||
|
|
||||||
}
|
inventoryService.PostInitialise();
|
||||||
|
assetService.PostInitialise();
|
||||||
|
userAccountService.PostInitialise();
|
||||||
|
presenceService.PostInitialise();
|
||||||
|
|
||||||
m_inventoryService.PostInitialise();
|
|
||||||
m_assetService.PostInitialise();
|
|
||||||
m_userAccountService.PostInitialise();
|
|
||||||
m_presenceService.PostInitialise();
|
|
||||||
testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random();
|
testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random();
|
||||||
testScene.SetModuleInterfaces();
|
testScene.SetModuleInterfaces();
|
||||||
|
|
||||||
|
@ -224,24 +158,15 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
testScene.PhysicsScene
|
testScene.PhysicsScene
|
||||||
= physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test");
|
= physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test");
|
||||||
|
|
||||||
// It's really not a good idea to use static variables as they carry over between tests, leading to
|
|
||||||
// problems that are extremely hard to debug. Really, these static fields need to be eliminated -
|
|
||||||
// tests using multiple regions that need to share modules need to find another solution.
|
|
||||||
m_assetService = null;
|
|
||||||
m_inventoryService = null;
|
|
||||||
m_gridService = null;
|
|
||||||
m_userAccountService = null;
|
|
||||||
m_presenceService = null;
|
|
||||||
|
|
||||||
testScene.RegionInfo.EstateSettings = new EstateSettings();
|
testScene.RegionInfo.EstateSettings = new EstateSettings();
|
||||||
testScene.LoginsDisabled = false;
|
testScene.LoginsDisabled = false;
|
||||||
|
|
||||||
return testScene;
|
return testScene;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void StartAssetService(Scene testScene, bool real)
|
private static LocalAssetServicesConnector StartAssetService(Scene testScene, bool real)
|
||||||
{
|
{
|
||||||
ISharedRegionModule assetService = new LocalAssetServicesConnector();
|
LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
|
||||||
IConfigSource config = new IniConfigSource();
|
IConfigSource config = new IniConfigSource();
|
||||||
config.AddConfig("Modules");
|
config.AddConfig("Modules");
|
||||||
config.AddConfig("AssetService");
|
config.AddConfig("AssetService");
|
||||||
|
@ -255,7 +180,8 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
assetService.AddRegion(testScene);
|
assetService.AddRegion(testScene);
|
||||||
assetService.RegionLoaded(testScene);
|
assetService.RegionLoaded(testScene);
|
||||||
testScene.AddRegionModule(assetService.Name, assetService);
|
testScene.AddRegionModule(assetService.Name, assetService);
|
||||||
m_assetService = assetService;
|
|
||||||
|
return assetService;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void StartAuthenticationService(Scene testScene, bool real)
|
private static void StartAuthenticationService(Scene testScene, bool real)
|
||||||
|
@ -279,9 +205,9 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
//m_authenticationService = service;
|
//m_authenticationService = service;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void StartInventoryService(Scene testScene, bool real)
|
private static LocalInventoryServicesConnector StartInventoryService(Scene testScene, bool real)
|
||||||
{
|
{
|
||||||
ISharedRegionModule inventoryService = new LocalInventoryServicesConnector();
|
LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
|
||||||
IConfigSource config = new IniConfigSource();
|
IConfigSource config = new IniConfigSource();
|
||||||
config.AddConfig("Modules");
|
config.AddConfig("Modules");
|
||||||
config.AddConfig("InventoryService");
|
config.AddConfig("InventoryService");
|
||||||
|
@ -301,10 +227,11 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
inventoryService.AddRegion(testScene);
|
inventoryService.AddRegion(testScene);
|
||||||
inventoryService.RegionLoaded(testScene);
|
inventoryService.RegionLoaded(testScene);
|
||||||
testScene.AddRegionModule(inventoryService.Name, inventoryService);
|
testScene.AddRegionModule(inventoryService.Name, inventoryService);
|
||||||
m_inventoryService = inventoryService;
|
|
||||||
|
return inventoryService;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void StartGridService(Scene testScene, bool real)
|
private static LocalGridServicesConnector StartGridService(Scene testScene, bool real)
|
||||||
{
|
{
|
||||||
IConfigSource config = new IniConfigSource();
|
IConfigSource config = new IniConfigSource();
|
||||||
config.AddConfig("Modules");
|
config.AddConfig("Modules");
|
||||||
|
@ -313,24 +240,25 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData");
|
config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData");
|
||||||
if (real)
|
if (real)
|
||||||
config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService");
|
config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService");
|
||||||
if (m_gridService == null)
|
|
||||||
{
|
LocalGridServicesConnector gridService = new LocalGridServicesConnector();
|
||||||
ISharedRegionModule gridService = new LocalGridServicesConnector();
|
|
||||||
gridService.Initialise(config);
|
gridService.Initialise(config);
|
||||||
m_gridService = gridService;
|
|
||||||
}
|
|
||||||
//else
|
//else
|
||||||
// config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestGridService");
|
// config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestGridService");
|
||||||
m_gridService.AddRegion(testScene);
|
gridService.AddRegion(testScene);
|
||||||
m_gridService.RegionLoaded(testScene);
|
gridService.RegionLoaded(testScene);
|
||||||
//testScene.AddRegionModule(m_gridService.Name, m_gridService);
|
//testScene.AddRegionModule(m_gridService.Name, m_gridService);
|
||||||
|
|
||||||
|
return gridService;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Start a user account service
|
/// Start a user account service
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="testScene"></param>
|
/// <param name="testScene"></param>
|
||||||
private static void StartUserAccountService(Scene testScene)
|
/// <returns></returns>
|
||||||
|
private static LocalUserAccountServicesConnector StartUserAccountService(Scene testScene)
|
||||||
{
|
{
|
||||||
IConfigSource config = new IniConfigSource();
|
IConfigSource config = new IniConfigSource();
|
||||||
config.AddConfig("Modules");
|
config.AddConfig("Modules");
|
||||||
|
@ -340,23 +268,21 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
config.Configs["UserAccountService"].Set(
|
config.Configs["UserAccountService"].Set(
|
||||||
"LocalServiceModule", "OpenSim.Services.UserAccountService.dll:UserAccountService");
|
"LocalServiceModule", "OpenSim.Services.UserAccountService.dll:UserAccountService");
|
||||||
|
|
||||||
if (m_userAccountService == null)
|
LocalUserAccountServicesConnector userAccountService = new LocalUserAccountServicesConnector();
|
||||||
{
|
|
||||||
ISharedRegionModule userAccountService = new LocalUserAccountServicesConnector();
|
|
||||||
userAccountService.Initialise(config);
|
userAccountService.Initialise(config);
|
||||||
m_userAccountService = userAccountService;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_userAccountService.AddRegion(testScene);
|
userAccountService.AddRegion(testScene);
|
||||||
m_userAccountService.RegionLoaded(testScene);
|
userAccountService.RegionLoaded(testScene);
|
||||||
testScene.AddRegionModule(m_userAccountService.Name, m_userAccountService);
|
testScene.AddRegionModule(userAccountService.Name, userAccountService);
|
||||||
|
|
||||||
|
return userAccountService;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Start a presence service
|
/// Start a presence service
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="testScene"></param>
|
/// <param name="testScene"></param>
|
||||||
private static void StartPresenceService(Scene testScene)
|
private static LocalPresenceServicesConnector StartPresenceService(Scene testScene)
|
||||||
{
|
{
|
||||||
IConfigSource config = new IniConfigSource();
|
IConfigSource config = new IniConfigSource();
|
||||||
config.AddConfig("Modules");
|
config.AddConfig("Modules");
|
||||||
|
@ -366,16 +292,14 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
config.Configs["PresenceService"].Set(
|
config.Configs["PresenceService"].Set(
|
||||||
"LocalServiceModule", "OpenSim.Services.PresenceService.dll:PresenceService");
|
"LocalServiceModule", "OpenSim.Services.PresenceService.dll:PresenceService");
|
||||||
|
|
||||||
if (m_presenceService == null)
|
LocalPresenceServicesConnector presenceService = new LocalPresenceServicesConnector();
|
||||||
{
|
|
||||||
ISharedRegionModule presenceService = new LocalPresenceServicesConnector();
|
|
||||||
presenceService.Initialise(config);
|
presenceService.Initialise(config);
|
||||||
m_presenceService = presenceService;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_presenceService.AddRegion(testScene);
|
presenceService.AddRegion(testScene);
|
||||||
m_presenceService.RegionLoaded(testScene);
|
presenceService.RegionLoaded(testScene);
|
||||||
testScene.AddRegionModule(m_presenceService.Name, m_presenceService);
|
testScene.AddRegionModule(presenceService.Name, presenceService);
|
||||||
|
|
||||||
|
return presenceService;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -472,7 +396,7 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Add a root agent.
|
/// Add a root agent.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
///
|
/// <remarks>
|
||||||
/// This function
|
/// This function
|
||||||
///
|
///
|
||||||
/// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the
|
/// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the
|
||||||
|
@ -483,7 +407,7 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
///
|
///
|
||||||
/// This function performs actions equivalent with notifying the scene that an agent is
|
/// This function performs actions equivalent with notifying the scene that an agent is
|
||||||
/// coming and then actually connecting the agent to the scene. The one step missed out is the very first
|
/// coming and then actually connecting the agent to the scene. The one step missed out is the very first
|
||||||
///
|
/// </remarks>
|
||||||
/// <param name="scene"></param>
|
/// <param name="scene"></param>
|
||||||
/// <param name="agentData"></param>
|
/// <param name="agentData"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
|
@ -504,12 +428,10 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
TestClient client = new TestClient(agentData, scene);
|
TestClient client = new TestClient(agentData, scene);
|
||||||
scene.AddNewClient(client);
|
scene.AddNewClient(client);
|
||||||
|
|
||||||
// Stage 3: Invoke agent crossing, which converts the child agent into a root agent (with appearance,
|
// Stage 3: Complete the entrance into the region. This converts the child agent into a root agent.
|
||||||
// inventory, etc.)
|
|
||||||
//scene.AgentCrossing(agentData.AgentID, new Vector3(90, 90, 90), false); OBSOLETE
|
|
||||||
|
|
||||||
ScenePresence scp = scene.GetScenePresence(agentData.AgentID);
|
ScenePresence scp = scene.GetScenePresence(agentData.AgentID);
|
||||||
scp.MakeRootAgent(new Vector3(90, 90, 90), true);
|
scp.CompleteMovement(client);
|
||||||
|
//scp.MakeRootAgent(new Vector3(90, 90, 90), true);
|
||||||
|
|
||||||
return client;
|
return client;
|
||||||
}
|
}
|
||||||
|
@ -543,24 +465,5 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
|
|
||||||
return part;
|
return part;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Delete a scene object asynchronously
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="scene"></param>
|
|
||||||
/// <param name="part"></param>
|
|
||||||
/// <param name="action"></param>
|
|
||||||
/// <param name="destinationId"></param>
|
|
||||||
/// <param name="client"></param>
|
|
||||||
public static void DeleteSceneObjectAsync(
|
|
||||||
TestScene scene, SceneObjectPart part, DeRezAction action, UUID destinationId, IClientAPI client)
|
|
||||||
{
|
|
||||||
// Turn off the timer on the async sog deleter - we'll crank it by hand within a unit test
|
|
||||||
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
|
|
||||||
sogd.Enabled = false;
|
|
||||||
|
|
||||||
scene.DeRezObjects(client, new List<uint>() { part.LocalId }, UUID.Zero, action, destinationId);
|
|
||||||
sogd.InventoryDeQueueAndDelete();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -27,11 +27,10 @@
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
|
using NUnit.Framework;
|
||||||
|
|
||||||
namespace OpenSim.Tests.Common
|
namespace OpenSim.Tests.Common
|
||||||
{
|
{
|
||||||
public delegate void TestDelegate();
|
|
||||||
|
|
||||||
public class TestHelper
|
public class TestHelper
|
||||||
{
|
{
|
||||||
public static bool AssertThisDelegateCausesArgumentException(TestDelegate d)
|
public static bool AssertThisDelegateCausesArgumentException(TestDelegate d)
|
||||||
|
|
|
@ -28,6 +28,7 @@
|
||||||
using System;
|
using System;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using NUnit.Framework.Constraints;
|
||||||
|
|
||||||
namespace OpenSim.Tests.Common
|
namespace OpenSim.Tests.Common
|
||||||
{
|
{
|
||||||
|
|
81
TESTING.txt
81
TESTING.txt
|
@ -2,23 +2,14 @@
|
||||||
|
|
||||||
== Running Tests ==
|
== Running Tests ==
|
||||||
|
|
||||||
On Linux:
|
On Linux you will need to have NUnit installed (http://www.nunit.org).
|
||||||
|
This is commonly available in distribution package repositories.
|
||||||
|
|
||||||
|
When this is installed, run the command
|
||||||
|
|
||||||
> nant test
|
> nant test
|
||||||
|
|
||||||
This will print out to the console the test state.
|
Please see the TESTING ON WINDOWS section below for Windows instructions.
|
||||||
|
|
||||||
On Windows: Please see the TESTING ON WINDOWS section below.
|
|
||||||
|
|
||||||
|
|
||||||
Also, every checkin will run tests that are kicked off by bamboo.
|
|
||||||
Results are posted here: http://www.opensimulator.org:8085/ as well as
|
|
||||||
to #opensim-dev IRC channel.
|
|
||||||
|
|
||||||
== Writing Tests ==
|
|
||||||
|
|
||||||
Tests are written to run under NUnit. For more information on NUnit
|
|
||||||
please see: http://www.nunit.org/index.php
|
|
||||||
|
|
||||||
== Adding Tests ==
|
== Adding Tests ==
|
||||||
|
|
||||||
|
@ -32,70 +23,15 @@ that if you are writing tests they end up in a "Tests" sub-directory
|
||||||
of the directory where the code you are testing resides.
|
of the directory where the code you are testing resides.
|
||||||
|
|
||||||
If you have added a new test assembly that hasn't existed before you
|
If you have added a new test assembly that hasn't existed before you
|
||||||
must list it in both ".nant/local.include" and ".nant/bamboo.build"
|
must list it in both ".nant/local.include"
|
||||||
for it to be accessible to Linux users and to the continuous
|
for it to be accessible to Linux users and to the continuous
|
||||||
integration system.
|
integration system.
|
||||||
|
|
||||||
|
|
||||||
=== The Gory Details ===
|
|
||||||
The following is the original document which started off this
|
|
||||||
document. It should probably be better integrated with the new info.
|
|
||||||
|
|
||||||
==UPDATE==
|
|
||||||
|
|
||||||
The text immediately following is an update to the testing documentation. The
|
|
||||||
update is written on 2008.08.30 and is copied from an email to the opensim-dev
|
|
||||||
mailing list[1]. The information below the update, beginning with the section
|
|
||||||
titled TESTING, is still relevant, so please read this document in its
|
|
||||||
entirety.
|
|
||||||
|
|
||||||
Mike Mazur
|
|
||||||
|
|
||||||
[1] https://lists.berlios.de/pipermail/opensim-dev/2008-August/002695.html
|
|
||||||
|
|
||||||
"""
|
|
||||||
The tests are contained in certain DLLs. At the time of writing, these DLLs
|
|
||||||
have tests in them:
|
|
||||||
|
|
||||||
OpenSim.Region.ScriptEngine.Common.Tests.dll
|
|
||||||
OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests.dll
|
|
||||||
OpenSim.Region.ScriptEngine.Shared.Tests.dll
|
|
||||||
OpenSim.Framework.Tests.dll OpenSim.Region.CoreModules.dll
|
|
||||||
OpenSim.Region.Physics.OdePlugin.dll[2]
|
|
||||||
|
|
||||||
The console command used to run the tests is `nunit-console` (or
|
|
||||||
`nunit-console2` on some systems). This command takes a listing of DLLs to
|
|
||||||
inspect for tests.
|
|
||||||
|
|
||||||
Currently Bamboo's[3] build file (.nant/bamboo.build) lists only those DLLs
|
|
||||||
for nunit-console to use. However it would be equally correct to simply pass
|
|
||||||
in all DLLs in bin/; those without tests are just skipped.
|
|
||||||
|
|
||||||
The nunit-console command generates a file TestResults.txt by default. This is
|
|
||||||
an XML file containing a listing of all DLLs inspected, tests executed,
|
|
||||||
successes, failures, etc. If nunit-console is passed in all DLLs in bin/, this
|
|
||||||
file bloats with lots of entries like this:
|
|
||||||
|
|
||||||
<test-suite name="/home/mike/source/workspace/bin/OpenSim.Grid.Communications.OGS1.dll" success="True" time="0.000" asserts="0">
|
|
||||||
<results />
|
|
||||||
</test-suite>
|
|
||||||
<test-suite name="/home/mike/source/workspace/bin/OpenSim.Region.ClientStack.dll" success="True" time="0.000" asserts="0">
|
|
||||||
<results />
|
|
||||||
</test-suite>
|
|
||||||
|
|
||||||
Therefore it makes more sense to me to specify the DLLs when running
|
|
||||||
nunit-console.
|
|
||||||
|
|
||||||
[2] Note that OpenSim.Region.Physics.OdePlugin.dll is in bin/Physics/ and
|
|
||||||
needs to be first copied to bin/ before nunit-console is executed.
|
|
||||||
[3] http://opensimulator.org:8085/
|
|
||||||
"""
|
|
||||||
|
|
||||||
==TESTING ON WINDOWS==
|
==TESTING ON WINDOWS==
|
||||||
|
|
||||||
To use nunit testing on opensim code, you have a variety of methods. The
|
To use nunit testing on opensim code, you have a variety of methods. The
|
||||||
easiast methods involve using IDE capabilities to test code. Using
|
easiast methods involve using IDE capabilities to test code. Using
|
||||||
VS2005/2008 I recommend using the testing capabilities of Resarper(commercial)
|
VS2005/2008 I recommend using the testing capabilities of Resharper(commercial)
|
||||||
or TestDriven.Net(free). Both will recognize nunit tests within your
|
or TestDriven.Net(free). Both will recognize nunit tests within your
|
||||||
application and allow you to test them individually, or all at once, etc. You
|
application and allow you to test them individually, or all at once, etc. You
|
||||||
will also be able to step into debug mode into a test through these add-ins
|
will also be able to step into debug mode into a test through these add-ins
|
||||||
|
@ -133,6 +69,3 @@ Example
|
||||||
|
|
||||||
nunit-console2 OpenSim.Framework.Tests.dll (on linux)
|
nunit-console2 OpenSim.Framework.Tests.dll (on linux)
|
||||||
nunit-console OpenSim.Framework.Tests.dll (on windows)
|
nunit-console OpenSim.Framework.Tests.dll (on windows)
|
||||||
|
|
||||||
For more information on testing contact the autor of this testing readme: Daedius Moskvitch ( daedius @@@@ daedius com)
|
|
||||||
|
|
||||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -94,6 +94,13 @@
|
||||||
; Warning! Don't use this with regions that have existing content!, This will likely break them
|
; Warning! Don't use this with regions that have existing content!, This will likely break them
|
||||||
CombineContiguousRegions = false
|
CombineContiguousRegions = false
|
||||||
|
|
||||||
|
; Extend the region's draw distance; 255m is the default which includes
|
||||||
|
; one neighbor on each side of the current region, 767m would go three
|
||||||
|
; neighbors on each side for a total of 49 regions in view. Warning, unless
|
||||||
|
; all the regions have the same drawdistance, you will end up with strange
|
||||||
|
; effects because the agents that get closed may be inconsistent.
|
||||||
|
; DefaultDrawDistance = 255.0
|
||||||
|
|
||||||
; If you have only one region in an instance, or to avoid the many bugs
|
; If you have only one region in an instance, or to avoid the many bugs
|
||||||
; that you can trigger in modules by restarting a region, set this to
|
; that you can trigger in modules by restarting a region, set this to
|
||||||
; true to make the entire instance exit instead of restarting the region.
|
; true to make the entire instance exit instead of restarting the region.
|
||||||
|
|
|
@ -72,7 +72,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
||||||
AssetService = "OpenSim.Services.AssetService.dll:AssetService"
|
AssetService = "OpenSim.Services.AssetService.dll:AssetService"
|
||||||
|
|
||||||
;; Directory for map tile images of linked regions
|
;; Directory for map tile images of linked regions
|
||||||
; MapTileDirectory = "./"
|
; MapTileDirectory = "./maptiles"
|
||||||
|
|
||||||
;; Next, we can specify properties of regions, including default and fallback regions
|
;; Next, we can specify properties of regions, including default and fallback regions
|
||||||
;; The syntax is: Region_<RegionName> = "<flags>"
|
;; The syntax is: Region_<RegionName> = "<flags>"
|
||||||
|
|
|
@ -43,7 +43,7 @@
|
||||||
;AllowHypergridMapSearch = true
|
;AllowHypergridMapSearch = true
|
||||||
|
|
||||||
;; Directory for map tile images of linked regions
|
;; Directory for map tile images of linked regions
|
||||||
; MapTileDirectory = "./"
|
; MapTileDirectory = "./maptiles"
|
||||||
|
|
||||||
[AvatarService]
|
[AvatarService]
|
||||||
;
|
;
|
||||||
|
|
|
@ -70,7 +70,7 @@
|
||||||
; Check4096 = true
|
; Check4096 = true
|
||||||
|
|
||||||
;; Directory for map tile images of remote regions
|
;; Directory for map tile images of remote regions
|
||||||
; MapTileDirectory = "./"
|
; MapTileDirectory = "./maptiles"
|
||||||
|
|
||||||
;; Next, we can specify properties of regions, including default and fallback regions
|
;; Next, we can specify properties of regions, including default and fallback regions
|
||||||
;; The syntax is: Region_<RegioName> = "<flags>"
|
;; The syntax is: Region_<RegioName> = "<flags>"
|
||||||
|
|
Binary file not shown.
|
@ -2927,6 +2927,7 @@
|
||||||
<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
||||||
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
||||||
<Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/>
|
<Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/>
|
||||||
|
<Match path="World/Media/Moap/Tests" pattern="*.cs" recurse="true"/>
|
||||||
<Match path="World/Serialiser/Tests" pattern="*.cs" recurse="true"/>
|
<Match path="World/Serialiser/Tests" pattern="*.cs" recurse="true"/>
|
||||||
<Match path="World/Terrain/Tests" pattern="*.cs" recurse="true"/>
|
<Match path="World/Terrain/Tests" pattern="*.cs" recurse="true"/>
|
||||||
<Match path="ServiceConnectorsOut/Grid/Tests" pattern="*.cs" recurse="true"/>
|
<Match path="ServiceConnectorsOut/Grid/Tests" pattern="*.cs" recurse="true"/>
|
||||||
|
|
Loading…
Reference in New Issue