If a particular region is selected in the console, only try to delete objects in that region, rather than in every region on the simulator
The old wrong behaviour was in place before the command was extracted to a module.iar_mods
parent
9bd02b5da1
commit
e3e38e34c5
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@ -50,6 +50,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private Scene m_scene;
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private ICommandConsole m_console;
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public string Name { get { return "Object Commands Module"; } }
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public string Name { get { return "Object Commands Module"; } }
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@ -75,6 +76,23 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
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// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
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m_scene = scene;
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m_scene = scene;
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m_console = MainConsole.Instance;
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m_console.Commands.AddCommand("region", false, "delete object owner",
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"delete object owner <UUID>",
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"Delete object by owner", HandleDeleteObject);
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m_console.Commands.AddCommand("region", false, "delete object creator",
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"delete object creator <UUID>",
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"Delete object by creator", HandleDeleteObject);
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m_console.Commands.AddCommand("region", false, "delete object uuid",
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"delete object uuid <UUID>",
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"Delete object by uuid", HandleDeleteObject);
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m_console.Commands.AddCommand("region", false, "delete object name",
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"delete object name <name>",
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"Delete object by name", HandleDeleteObject);
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m_console.Commands.AddCommand("region", false, "delete object outside",
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"delete object outside",
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"Delete all objects outside boundaries", HandleDeleteObject);
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}
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}
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public void RemoveRegion(Scene scene)
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public void RemoveRegion(Scene scene)
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@ -85,26 +103,13 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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public void RegionLoaded(Scene scene)
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public void RegionLoaded(Scene scene)
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{
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{
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// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
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// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
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MainConsole.Instance.Commands.AddCommand("region", false, "delete object owner",
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"delete object owner <UUID>",
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"Delete object by owner", HandleDeleteObject);
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MainConsole.Instance.Commands.AddCommand("region", false, "delete object creator",
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"delete object creator <UUID>",
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"Delete object by creator", HandleDeleteObject);
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MainConsole.Instance.Commands.AddCommand("region", false, "delete object uuid",
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"delete object uuid <UUID>",
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"Delete object by uuid", HandleDeleteObject);
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MainConsole.Instance.Commands.AddCommand("region", false, "delete object name",
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"delete object name <name>",
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"Delete object by name", HandleDeleteObject);
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MainConsole.Instance.Commands.AddCommand("region", false, "delete object outside",
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"delete object outside",
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"Delete all objects outside boundaries", HandleDeleteObject);
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}
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}
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private void HandleDeleteObject(string module, string[] cmd)
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private void HandleDeleteObject(string module, string[] cmd)
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{
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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return;
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if (cmd.Length < 3)
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if (cmd.Length < 3)
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return;
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return;
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@ -198,7 +203,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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foreach (SceneObjectGroup g in deletes)
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foreach (SceneObjectGroup g in deletes)
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{
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{
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MainConsole.Instance.OutputFormat("Deleting object {0}", g.UUID);
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m_console.OutputFormat("Deleting object {0}", g.UUID);
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m_scene.DeleteSceneObject(g, false);
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m_scene.DeleteSceneObject(g, false);
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}
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}
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}
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}
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