Merge branch 'master' into careminster

avinationmerge
Melanie 2012-11-17 02:03:24 +00:00
commit e4659a83f1
38 changed files with 1287 additions and 1037 deletions

View File

@ -132,6 +132,11 @@
</exec> </exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.capabilities.handlers.tests)==0}" /> <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.capabilities.handlers.tests)==0}" />
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.services.inventoryservice.tests">
<arg value="./bin/OpenSim.Services.InventoryService.Tests.dll" />
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.services.inventoryservice.tests)==0}" />
<delete dir="%temp%"/> <delete dir="%temp%"/>
</target> </target>
@ -235,6 +240,11 @@
<arg value="-xml=test-results/OpenSim.Capabilities.Handlers.Tests.dll-Results.xml" /> <arg value="-xml=test-results/OpenSim.Capabilities.Handlers.Tests.dll-Results.xml" />
</exec> </exec>
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.services.inventoryservice.tests">
<arg value="./bin/OpenSim.Services.InventoryService.Tests.dll" />
<arg value="-xml=test-results/OpenSim.Services.InventoryService.Tests.dll-Results.xml" />
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests)==0}" /> <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" /> <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.servers.tests)==0}" /> <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.servers.tests)==0}" />
@ -245,6 +255,7 @@
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.framework.tests)==0}" /> <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.framework.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.tests)==0}" /> <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.capabilities.handlers.tests)==0}" /> <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.capabilities.handlers.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.services.inventoryservice.tests)==0}" />
</target> </target>
<target name="doxygen"> <target name="doxygen">

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@ -2448,7 +2448,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
destinationItem.Description = item.Description; destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType; destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId; destinationItem.CreatorId = item.CreatorId;
destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
destinationItem.CreatorData = item.CreatorData; destinationItem.CreatorData = item.CreatorData;
destinationItem.NextPermissions = item.NextPermissions; destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions; destinationItem.CurrentPermissions = item.CurrentPermissions;
@ -2503,7 +2502,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
destinationItem.Description = item.Description; destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType; destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId; destinationItem.CreatorId = item.CreatorId;
destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
destinationItem.CreatorData = item.CreatorData; destinationItem.CreatorData = item.CreatorData;
destinationItem.NextPermissions = item.NextPermissions; destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions; destinationItem.CurrentPermissions = item.CurrentPermissions;
@ -2616,7 +2614,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
destinationItem.Description = item.Description; destinationItem.Description = item.Description;
destinationItem.InvType = item.InvType; destinationItem.InvType = item.InvType;
destinationItem.CreatorId = item.CreatorId; destinationItem.CreatorId = item.CreatorId;
destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
destinationItem.CreatorData = item.CreatorData; destinationItem.CreatorData = item.CreatorData;
destinationItem.NextPermissions = item.NextPermissions; destinationItem.NextPermissions = item.NextPermissions;
destinationItem.CurrentPermissions = item.CurrentPermissions; destinationItem.CurrentPermissions = item.CurrentPermissions;
@ -2922,7 +2919,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
inventoryItem.Description = GetStringAttribute(item,"desc",""); inventoryItem.Description = GetStringAttribute(item,"desc","");
inventoryItem.InvType = GetIntegerAttribute(item,"invtype",-1); inventoryItem.InvType = GetIntegerAttribute(item,"invtype",-1);
inventoryItem.CreatorId = GetStringAttribute(item,"creatorid",""); inventoryItem.CreatorId = GetStringAttribute(item,"creatorid","");
inventoryItem.CreatorIdAsUuid = (UUID)GetStringAttribute(item,"creatoruuid","");
inventoryItem.CreatorData = GetStringAttribute(item, "creatordata", ""); inventoryItem.CreatorData = GetStringAttribute(item, "creatordata", "");
inventoryItem.NextPermissions = GetUnsignedAttribute(perms, "next", 0x7fffffff); inventoryItem.NextPermissions = GetUnsignedAttribute(perms, "next", 0x7fffffff);
inventoryItem.CurrentPermissions = GetUnsignedAttribute(perms,"current",0x7fffffff); inventoryItem.CurrentPermissions = GetUnsignedAttribute(perms,"current",0x7fffffff);

View File

@ -122,7 +122,7 @@ namespace OpenSim.Data.MSSQL
} }
} }
public class MSSQLItemHandler : MSSQLGenericTableHandler<XInventoryItem> public class MSSQLItemHandler : MSSQLInventoryHandler<XInventoryItem>
{ {
public MSSQLItemHandler(string c, string t, string m) : public MSSQLItemHandler(string c, string t, string m) :
base(c, t, m) base(c, t, m)
@ -213,43 +213,9 @@ namespace OpenSim.Data.MSSQL
return true; return true;
} }
private bool IncrementFolderVersion(UUID folderID)
{
return IncrementFolderVersion(folderID.ToString());
} }
private bool IncrementFolderVersion(string folderID) public class MSSQLFolderHandler : MSSQLInventoryHandler<XInventoryFolder>
{
// m_log.DebugFormat("[MYSQL ITEM HANDLER]: Incrementing version on folder {0}", folderID);
// Util.PrintCallStack();
string sql = "update inventoryfolders set version=version+1 where folderID = ?folderID";
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
{
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
conn.Open();
cmd.Parameters.AddWithValue("@folderID", folderID);
try
{
cmd.ExecuteNonQuery();
}
catch (Exception)
{
return false;
}
}
}
return true;
}
}
public class MSSQLFolderHandler : MSSQLGenericTableHandler<XInventoryFolder>
{ {
public MSSQLFolderHandler(string c, string t, string m) : public MSSQLFolderHandler(string c, string t, string m) :
base(c, t, m) base(c, t, m)
@ -296,13 +262,18 @@ namespace OpenSim.Data.MSSQL
return true; return true;
} }
}
private bool IncrementFolderVersion(UUID folderID) public class MSSQLInventoryHandler<T> : MSSQLGenericTableHandler<T> where T: class, new()
{
public MSSQLInventoryHandler(string c, string t, string m) : base(c, t, m) {}
protected bool IncrementFolderVersion(UUID folderID)
{ {
return IncrementFolderVersion(folderID.ToString()); return IncrementFolderVersion(folderID.ToString());
} }
private bool IncrementFolderVersion(string folderID) protected bool IncrementFolderVersion(string folderID)
{ {
// m_log.DebugFormat("[MYSQL ITEM HANDLER]: Incrementing version on folder {0}", folderID); // m_log.DebugFormat("[MYSQL ITEM HANDLER]: Incrementing version on folder {0}", folderID);
// Util.PrintCallStack(); // Util.PrintCallStack();

View File

@ -122,7 +122,7 @@ namespace OpenSim.Data.MySQL
} }
} }
public class MySqlItemHandler : MySQLGenericTableHandler<XInventoryItem> public class MySqlItemHandler : MySqlInventoryHandler<XInventoryItem>
{ {
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -241,47 +241,9 @@ namespace OpenSim.Data.MySQL
return true; return true;
} }
private bool IncrementFolderVersion(UUID folderID)
{
return IncrementFolderVersion(folderID.ToString());
} }
private bool IncrementFolderVersion(string folderID) public class MySqlFolderHandler : MySqlInventoryHandler<XInventoryFolder>
{
// m_log.DebugFormat("[MYSQL ITEM HANDLER]: Incrementing version on folder {0}", folderID);
// Util.PrintCallStack();
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand())
{
cmd.Connection = dbcon;
cmd.CommandText = String.Format("update inventoryfolders set version=version+1 where folderID = ?folderID");
cmd.Parameters.AddWithValue("?folderID", folderID);
try
{
cmd.ExecuteNonQuery();
}
catch (Exception)
{
return false;
}
cmd.Dispose();
}
dbcon.Close();
}
return true;
}
}
public class MySqlFolderHandler : MySQLGenericTableHandler<XInventoryFolder>
{ {
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -326,13 +288,18 @@ namespace OpenSim.Data.MySQL
return true; return true;
} }
}
private bool IncrementFolderVersion(UUID folderID) public class MySqlInventoryHandler<T> : MySQLGenericTableHandler<T> where T: class, new()
{
public MySqlInventoryHandler(string c, string t, string m) : base(c, t, m) {}
protected bool IncrementFolderVersion(UUID folderID)
{ {
return IncrementFolderVersion(folderID.ToString()); return IncrementFolderVersion(folderID.ToString());
} }
private bool IncrementFolderVersion(string folderID) protected bool IncrementFolderVersion(string folderID)
{ {
// m_log.DebugFormat("[MYSQL FOLDER HANDLER]: Incrementing version on folder {0}", folderID); // m_log.DebugFormat("[MYSQL FOLDER HANDLER]: Incrementing version on folder {0}", folderID);
// Util.PrintCallStack(); // Util.PrintCallStack();

View File

@ -130,7 +130,7 @@ namespace OpenSim.Data.SQLite
} }
} }
public class SqliteItemHandler : SQLiteGenericTableHandler<XInventoryItem> public class SqliteItemHandler : SqliteInventoryHandler<XInventoryItem>
{ {
public SqliteItemHandler(string c, string t, string m) : public SqliteItemHandler(string c, string t, string m) :
base(c, t, m) base(c, t, m)
@ -243,37 +243,9 @@ namespace OpenSim.Data.SQLite
return perms; return perms;
} }
private bool IncrementFolderVersion(UUID folderID)
{
return IncrementFolderVersion(folderID.ToString());
} }
private bool IncrementFolderVersion(string folderID) public class SqliteFolderHandler : SqliteInventoryHandler<XInventoryFolder>
{
// m_log.DebugFormat("[MYSQL ITEM HANDLER]: Incrementing version on folder {0}", folderID);
// Util.PrintCallStack();
using (SqliteCommand cmd = new SqliteCommand())
{
cmd.CommandText = "update inventoryfolders set version=version+1 where folderID = ?folderID";
cmd.Parameters.Add(new SqliteParameter(":folderID", folderID));
try
{
cmd.ExecuteNonQuery();
}
catch (Exception)
{
return false;
}
}
return true;
}
}
public class SqliteFolderHandler : SQLiteGenericTableHandler<XInventoryFolder>
{ {
public SqliteFolderHandler(string c, string t, string m) : public SqliteFolderHandler(string c, string t, string m) :
base(c, t, m) base(c, t, m)
@ -315,12 +287,18 @@ namespace OpenSim.Data.SQLite
return true; return true;
} }
private bool IncrementFolderVersion(UUID folderID) }
public class SqliteInventoryHandler<T> : SQLiteGenericTableHandler<T> where T: class, new()
{
public SqliteInventoryHandler(string c, string t, string m) : base(c, t, m) {}
protected bool IncrementFolderVersion(UUID folderID)
{ {
return IncrementFolderVersion(folderID.ToString()); return IncrementFolderVersion(folderID.ToString());
} }
private bool IncrementFolderVersion(string folderID) protected bool IncrementFolderVersion(string folderID)
{ {
// m_log.DebugFormat("[MYSQL ITEM HANDLER]: Incrementing version on folder {0}", folderID); // m_log.DebugFormat("[MYSQL ITEM HANDLER]: Incrementing version on folder {0}", folderID);
// Util.PrintCallStack(); // Util.PrintCallStack();

View File

@ -87,16 +87,7 @@ namespace OpenSim.Framework
protected string m_creatorId; protected string m_creatorId;
/// <value> /// <value>
/// The UUID for the creator. This may be different from the canonical CreatorId. This property is used /// The CreatorId expressed as a UUID.tely
/// for communication with the client over the Second Life protocol, since that protocol can only understand
/// UUIDs. As this is a basic framework class, this means that both the string creator id and the uuid
/// reference have to be settable separately
///
/// Database plugins don't need to set this, it will be set by
/// upstream code (or set by the get accessor if left unset).
///
/// XXX: An alternative to having a separate uuid property would be to hash the CreatorId appropriately
/// every time there was communication with a UUID-only client. This may be much more expensive.
/// </value> /// </value>
public UUID CreatorIdAsUuid public UUID CreatorIdAsUuid
{ {
@ -109,20 +100,18 @@ namespace OpenSim.Framework
return m_creatorIdAsUuid; return m_creatorIdAsUuid;
} }
set
{
m_creatorIdAsUuid = value;
}
} }
protected UUID m_creatorIdAsUuid = UUID.Zero; protected UUID m_creatorIdAsUuid = UUID.Zero;
protected string m_creatorData = string.Empty; /// <summary>
/// Extended creator information of the form <profile url>;<name>
/// </summary>
public string CreatorData // = <profile url>;<name> public string CreatorData // = <profile url>;<name>
{ {
get { return m_creatorData; } get { return m_creatorData; }
set { m_creatorData = value; } set { m_creatorData = value; }
} }
protected string m_creatorData = string.Empty;
/// <summary> /// <summary>
/// Used by the DB layer to retrieve / store the entire user identification. /// Used by the DB layer to retrieve / store the entire user identification.
@ -162,7 +151,6 @@ namespace OpenSim.Framework
name = parts[2]; name = parts[2];
m_creatorData += ';' + name; m_creatorData += ';' + name;
} }
} }
} }

View File

@ -27,56 +27,62 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Text;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Data;
using OpenSim.Services.Interfaces;
using OpenSim.Services.Base;
namespace OpenSim.Services.InventoryService namespace OpenSim.Framework.Monitoring
{ {
public class InventoryServiceBase : ServiceBase public class PercentageStat : Stat
{ {
protected IInventoryDataPlugin m_Database = null; public long Antecedent { get; set; }
public long Consequent { get; set; }
public InventoryServiceBase(IConfigSource config) : base(config) public override double Value
{ {
string dllName = String.Empty; get
string connString = String.Empty; {
// Asking for an update here means that the updater cannot access this value without infinite recursion.
// XXX: A slightly messy but simple solution may be to flick a flag so we can tell if this is being
// called by the pull action and just return the value.
if (StatType == StatType.Pull)
PullAction(this);
// long c = Consequent;
// Try reading the [DatabaseService] section first, if it exists
// // Avoid any chance of a multi-threaded divide-by-zero
IConfig dbConfig = config.Configs["DatabaseService"]; if (c == 0)
if (dbConfig != null) return 0;
{
dllName = dbConfig.GetString("StorageProvider", String.Empty); return (double)Antecedent / c * 100;
connString = dbConfig.GetString("ConnectionString", String.Empty);
} }
// set
// Try reading the more specific [InventoryService] section, if it exists
//
IConfig inventoryConfig = config.Configs["InventoryService"];
if (inventoryConfig != null)
{ {
dllName = inventoryConfig.GetString("StorageProvider", dllName); throw new InvalidOperationException("Cannot set value on a PercentageStat");
connString = inventoryConfig.GetString("ConnectionString", connString); }
} }
// public PercentageStat(
// We tried, but this doesn't exist. We can't proceed. string shortName,
// string name,
if (dllName.Equals(String.Empty)) string description,
throw new Exception("No InventoryService configuration"); string category,
string container,
m_Database = LoadPlugin<IInventoryDataPlugin>(dllName); StatType type,
if (m_Database == null) Action<Stat> pullAction,
throw new Exception("Could not find a storage interface in the given module"); StatVerbosity verbosity)
: base(shortName, name, description, "%", category, container, type, pullAction, verbosity) {}
m_Database.Initialise(connString);
} public override string ToConsoleString()
{
StringBuilder sb = new StringBuilder();
sb.AppendFormat(
"{0}.{1}.{2} : {3:0.##}{4} ({5}/{6})",
Category, Container, ShortName, Value, UnitName, Antecedent, Consequent);
AppendMeasuresOfInterest(sb);
return sb.ToString();
}
} }
} }

View File

@ -0,0 +1,238 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Monitoring
{
/// <summary>
/// Holds individual statistic details
/// </summary>
public class Stat
{
/// <summary>
/// Category of this stat (e.g. cache, scene, etc).
/// </summary>
public string Category { get; private set; }
/// <summary>
/// Containing name for this stat.
/// FIXME: In the case of a scene, this is currently the scene name (though this leaves
/// us with a to-be-resolved problem of non-unique region names).
/// </summary>
/// <value>
/// The container.
/// </value>
public string Container { get; private set; }
public StatType StatType { get; private set; }
public MeasuresOfInterest MeasuresOfInterest { get; private set; }
/// <summary>
/// Action used to update this stat when the value is requested if it's a pull type.
/// </summary>
public Action<Stat> PullAction { get; private set; }
public StatVerbosity Verbosity { get; private set; }
public string ShortName { get; private set; }
public string Name { get; private set; }
public string Description { get; private set; }
public virtual string UnitName { get; private set; }
public virtual double Value
{
get
{
// Asking for an update here means that the updater cannot access this value without infinite recursion.
// XXX: A slightly messy but simple solution may be to flick a flag so we can tell if this is being
// called by the pull action and just return the value.
if (StatType == StatType.Pull)
PullAction(this);
return m_value;
}
set
{
m_value = value;
}
}
private double m_value;
/// <summary>
/// Historical samples for calculating measures of interest average.
/// </summary>
/// <remarks>
/// Will be null if no measures of interest require samples.
/// </remarks>
private static Queue<double> m_samples;
/// <summary>
/// Maximum number of statistical samples.
/// </summary>
/// <remarks>
/// At the moment this corresponds to 1 minute since the sampling rate is every 2.5 seconds as triggered from
/// the main Watchdog.
/// </remarks>
private static int m_maxSamples = 24;
public Stat(
string shortName,
string name,
string description,
string unitName,
string category,
string container,
StatType type,
Action<Stat> pullAction,
StatVerbosity verbosity)
: this(
shortName,
name,
description,
unitName,
category,
container,
type,
MeasuresOfInterest.None,
pullAction,
verbosity)
{
}
/// <summary>
/// Constructor
/// </summary>
/// <param name='shortName'>Short name for the stat. Must not contain spaces. e.g. "LongFrames"</param>
/// <param name='name'>Human readable name for the stat. e.g. "Long frames"</param>
/// <param name='description'>Description of stat</param>
/// <param name='unitName'>
/// Unit name for the stat. Should be preceeded by a space if the unit name isn't normally appeneded immediately to the value.
/// e.g. " frames"
/// </param>
/// <param name='category'>Category under which this stat should appear, e.g. "scene". Do not capitalize.</param>
/// <param name='container'>Entity to which this stat relates. e.g. scene name if this is a per scene stat.</param>
/// <param name='type'>Push or pull</param>
/// <param name='pullAction'>Pull stats need an action to update the stat on request. Push stats should set null here.</param>
/// <param name='moi'>Measures of interest</param>
/// <param name='verbosity'>Verbosity of stat. Controls whether it will appear in short stat display or only full display.</param>
public Stat(
string shortName,
string name,
string description,
string unitName,
string category,
string container,
StatType type,
MeasuresOfInterest moi,
Action<Stat> pullAction,
StatVerbosity verbosity)
{
if (StatsManager.SubCommands.Contains(category))
throw new Exception(
string.Format("Stat cannot be in category '{0}' since this is reserved for a subcommand", category));
ShortName = shortName;
Name = name;
Description = description;
UnitName = unitName;
Category = category;
Container = container;
StatType = type;
if (StatType == StatType.Push && pullAction != null)
throw new Exception("A push stat cannot have a pull action");
else
PullAction = pullAction;
MeasuresOfInterest = moi;
if ((moi & MeasuresOfInterest.AverageChangeOverTime) == MeasuresOfInterest.AverageChangeOverTime)
m_samples = new Queue<double>(m_maxSamples);
Verbosity = verbosity;
}
/// <summary>
/// Record a value in the sample set.
/// </summary>
/// <remarks>
/// Do not call this if MeasuresOfInterest.None
/// </remarks>
public void RecordValue()
{
double newValue = Value;
lock (m_samples)
{
if (m_samples.Count >= m_maxSamples)
m_samples.Dequeue();
m_samples.Enqueue(newValue);
}
}
public virtual string ToConsoleString()
{
StringBuilder sb = new StringBuilder();
sb.AppendFormat("{0}.{1}.{2} : {3}{4}", Category, Container, ShortName, Value, UnitName);
AppendMeasuresOfInterest(sb);
return sb.ToString();
}
protected void AppendMeasuresOfInterest(StringBuilder sb)
{
if ((MeasuresOfInterest & MeasuresOfInterest.AverageChangeOverTime)
== MeasuresOfInterest.AverageChangeOverTime)
{
double totalChange = 0;
double? lastSample = null;
lock (m_samples)
{
foreach (double s in m_samples)
{
if (lastSample != null)
totalChange += s - (double)lastSample;
lastSample = s;
}
}
int divisor = m_samples.Count <= 1 ? 1 : m_samples.Count - 1;
sb.AppendFormat(", {0:0.##}{1}/s", totalChange / divisor / (Watchdog.WATCHDOG_INTERVAL_MS / 1000), UnitName);
}
}
}
}

View File

@ -27,6 +27,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Monitoring namespace OpenSim.Framework.Monitoring
{ {
@ -246,6 +247,24 @@ namespace OpenSim.Framework.Monitoring
return false; return false;
} }
public static void RecordStats()
{
lock (RegisteredStats)
{
foreach (Dictionary<string, Dictionary<string, Stat>> category in RegisteredStats.Values)
{
foreach (Dictionary<string, Stat> container in category.Values)
{
foreach (Stat stat in container.Values)
{
if (stat.MeasuresOfInterest != MeasuresOfInterest.None)
stat.RecordValue();
}
}
}
}
}
} }
/// <summary> /// <summary>
@ -261,6 +280,16 @@ namespace OpenSim.Framework.Monitoring
Pull Pull
} }
/// <summary>
/// Measures of interest for this stat.
/// </summary>
[Flags]
public enum MeasuresOfInterest
{
None,
AverageChangeOverTime
}
/// <summary> /// <summary>
/// Verbosity of stat. /// Verbosity of stat.
/// </summary> /// </summary>
@ -272,160 +301,4 @@ namespace OpenSim.Framework.Monitoring
Debug, Debug,
Info Info
} }
/// <summary>
/// Holds individual static details
/// </summary>
public class Stat
{
/// <summary>
/// Category of this stat (e.g. cache, scene, etc).
/// </summary>
public string Category { get; private set; }
/// <summary>
/// Containing name for this stat.
/// FIXME: In the case of a scene, this is currently the scene name (though this leaves
/// us with a to-be-resolved problem of non-unique region names).
/// </summary>
/// <value>
/// The container.
/// </value>
public string Container { get; private set; }
public StatType StatType { get; private set; }
/// <summary>
/// Action used to update this stat when the value is requested if it's a pull type.
/// </summary>
public Action<Stat> PullAction { get; private set; }
public StatVerbosity Verbosity { get; private set; }
public string ShortName { get; private set; }
public string Name { get; private set; }
public string Description { get; private set; }
public virtual string UnitName { get; private set; }
public virtual double Value
{
get
{
// Asking for an update here means that the updater cannot access this value without infinite recursion.
// XXX: A slightly messy but simple solution may be to flick a flag so we can tell if this is being
// called by the pull action and just return the value.
if (StatType == StatType.Pull)
PullAction(this);
return m_value;
}
set
{
m_value = value;
}
}
private double m_value;
/// <summary>
/// Constructor
/// </summary>
/// <param name='shortName'>Short name for the stat. Must not contain spaces. e.g. "LongFrames"</param>
/// <param name='name'>Human readable name for the stat. e.g. "Long frames"</param>
/// <param name='description'>Description of stat</param>
/// <param name='unitName'>
/// Unit name for the stat. Should be preceeded by a space if the unit name isn't normally appeneded immediately to the value.
/// e.g. " frames"
/// </param>
/// <param name='category'>Category under which this stat should appear, e.g. "scene". Do not capitalize.</param>
/// <param name='container'>Entity to which this stat relates. e.g. scene name if this is a per scene stat.</param>
/// <param name='type'>Push or pull</param>
/// <param name='pullAction'>Pull stats need an action to update the stat on request. Push stats should set null here.</param>
/// <param name='verbosity'>Verbosity of stat. Controls whether it will appear in short stat display or only full display.</param>
public Stat(
string shortName,
string name,
string description,
string unitName,
string category,
string container,
StatType type,
Action<Stat> pullAction,
StatVerbosity verbosity)
{
if (StatsManager.SubCommands.Contains(category))
throw new Exception(
string.Format("Stat cannot be in category '{0}' since this is reserved for a subcommand", category));
ShortName = shortName;
Name = name;
Description = description;
UnitName = unitName;
Category = category;
Container = container;
StatType = type;
if (StatType == StatType.Push && pullAction != null)
throw new Exception("A push stat cannot have a pull action");
else
PullAction = pullAction;
Verbosity = verbosity;
}
public virtual string ToConsoleString()
{
return string.Format(
"{0}.{1}.{2} : {3}{4}", Category, Container, ShortName, Value, UnitName);
}
}
public class PercentageStat : Stat
{
public long Antecedent { get; set; }
public long Consequent { get; set; }
public override double Value
{
get
{
// Asking for an update here means that the updater cannot access this value without infinite recursion.
// XXX: A slightly messy but simple solution may be to flick a flag so we can tell if this is being
// called by the pull action and just return the value.
if (StatType == StatType.Pull)
PullAction(this);
long c = Consequent;
// Avoid any chance of a multi-threaded divide-by-zero
if (c == 0)
return 0;
return (double)Antecedent / c * 100;
}
set
{
throw new InvalidOperationException("Cannot set value on a PercentageStat");
}
}
public PercentageStat(
string shortName,
string name,
string description,
string category,
string container,
StatType type,
Action<Stat> pullAction,
StatVerbosity verbosity)
: base(shortName, name, description, "%", category, container, type, pullAction, verbosity) {}
public override string ToConsoleString()
{
return string.Format(
"{0}.{1}.{2} : {3:0.##}{4} ({5}/{6})",
Category, Container, ShortName, Value, UnitName, Antecedent, Consequent);
}
}
} }

View File

@ -39,7 +39,7 @@ namespace OpenSim.Framework.Monitoring
public static class Watchdog public static class Watchdog
{ {
/// <summary>Timer interval in milliseconds for the watchdog timer</summary> /// <summary>Timer interval in milliseconds for the watchdog timer</summary>
const double WATCHDOG_INTERVAL_MS = 2500.0d; public const double WATCHDOG_INTERVAL_MS = 2500.0d;
/// <summary>Default timeout in milliseconds before a thread is considered dead</summary> /// <summary>Default timeout in milliseconds before a thread is considered dead</summary>
public const int DEFAULT_WATCHDOG_TIMEOUT_MS = 5000; public const int DEFAULT_WATCHDOG_TIMEOUT_MS = 5000;
@ -380,6 +380,8 @@ namespace OpenSim.Framework.Monitoring
if (MemoryWatchdog.Enabled) if (MemoryWatchdog.Enabled)
MemoryWatchdog.Update(); MemoryWatchdog.Update();
StatsManager.RecordStats();
m_watchdogTimer.Start(); m_watchdogTimer.Start();
} }
} }

View File

@ -80,6 +80,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
"clientstack", "clientstack",
scene.Name, scene.Name,
StatType.Pull, StatType.Pull,
MeasuresOfInterest.AverageChangeOverTime,
stat => stat.Value = m_udpServer.IncomingPacketsProcessed, stat => stat.Value = m_udpServer.IncomingPacketsProcessed,
StatVerbosity.Debug)); StatVerbosity.Debug));
} }

View File

@ -411,18 +411,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{ {
// m_log.DebugFormat("[INVENTORY ARCHIVER]: Found creator {0} via OSPA resolution", ospResolvedId); // m_log.DebugFormat("[INVENTORY ARCHIVER]: Found creator {0} via OSPA resolution", ospResolvedId);
item.CreatorIdAsUuid = ospResolvedId; // item.CreatorIdAsUuid = ospResolvedId;
// Don't preserve the OSPA in the creator id (which actually gets persisted to the // Don't preserve the OSPA in the creator id (which actually gets persisted to the
// database). Instead, replace with the UUID that we found. // database). Instead, replace with the UUID that we found.
item.CreatorId = ospResolvedId.ToString(); item.CreatorId = ospResolvedId.ToString();
item.CreatorData = string.Empty; item.CreatorData = string.Empty;
} }
else if (item.CreatorData == null || item.CreatorData == String.Empty) else if (item.CreatorData == null || item.CreatorData == String.Empty)
{ {
item.CreatorId = m_userInfo.PrincipalID.ToString(); item.CreatorId = m_userInfo.PrincipalID.ToString();
item.CreatorIdAsUuid = new UUID(item.CreatorId); // item.CreatorIdAsUuid = new UUID(item.CreatorId);
} }
item.Owner = m_userInfo.PrincipalID; item.Owner = m_userInfo.PrincipalID;

View File

@ -134,7 +134,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020"); item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020");
item1.AssetID = asset1.FullID; item1.AssetID = asset1.FullID;
item1.GroupID = UUID.Random(); item1.GroupID = UUID.Random();
item1.CreatorIdAsUuid = m_uaLL1.PrincipalID; item1.CreatorId = m_uaLL1.PrincipalID.ToString();
item1.Owner = m_uaLL1.PrincipalID; item1.Owner = m_uaLL1.PrincipalID;
item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
scene.AddInventoryItem(item1); scene.AddInventoryItem(item1);
@ -157,7 +157,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180"); coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180");
coaItem.AssetID = coaAsset.FullID; coaItem.AssetID = coaAsset.FullID;
coaItem.GroupID = UUID.Random(); coaItem.GroupID = UUID.Random();
coaItem.CreatorIdAsUuid = m_uaLL1.PrincipalID; coaItem.CreatorId = m_uaLL1.PrincipalID.ToString();
coaItem.Owner = m_uaLL1.PrincipalID; coaItem.Owner = m_uaLL1.PrincipalID;
coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
scene.AddInventoryItem(coaItem); scene.AddInventoryItem(coaItem);

View File

@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Robust")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("d347c5cb-baf8-4566-a221-35d948e1776f")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Services.AssetService")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("fe57c0df-6101-4c23-ae1a-7b3e937843f9")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Services.AuthenticationService")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("Copyright © 2012")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("74497b6f-8844-4ed4-8f0d-2caf7f42b760")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Services.AuthorizationService")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("822586bb-cf25-4a2a-ac3e-59edaf147be3")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Services.AvatarService")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("0c9462ad-a5f3-46d1-ae9e-d6901fa33aa4")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Services.Base")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("db9f6f73-3a56-497f-a465-4bea9cb86062")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Services.Connectors")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("3ab0a9a1-3f45-4c07-a892-3848df8c0173")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -781,7 +781,6 @@ namespace OpenSim.Services.Connectors.SimianGrid
invItem.CreationDate = item["CreationDate"].AsInteger(); invItem.CreationDate = item["CreationDate"].AsInteger();
invItem.CreatorId = item["CreatorID"].AsString(); invItem.CreatorId = item["CreatorID"].AsString();
invItem.CreatorData = item["CreatorData"].AsString(); invItem.CreatorData = item["CreatorData"].AsString();
invItem.CreatorIdAsUuid = item["CreatorID"].AsUUID();
invItem.Description = item["Description"].AsString(); invItem.Description = item["Description"].AsString();
invItem.Folder = item["ParentID"].AsUUID(); invItem.Folder = item["ParentID"].AsUUID();
invItem.ID = item["ID"].AsUUID(); invItem.ID = item["ID"].AsUUID();

View File

@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Services.FreeswitchService")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("af7d2401-cfd9-4ba5-8d6c-8af629984123")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Services.FriendsService")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("a265d071-e152-42cc-9674-3ddd053977f5")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Services.GridService")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("96526d7b-4943-4b8e-9f0f-5908af621090")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Services.HypergridService")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("8584f3c1-26dd-4d95-86f4-cd8f0110a18f")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Services.Interfaces")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("39091de1-1c4c-4ebe-bb01-31551ec1749d")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -1,700 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
namespace OpenSim.Services.InventoryService
{
/// <summary>
/// The Inventory service reference implementation
/// </summary>
public class InventoryService : InventoryServiceBase, IInventoryService
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public InventoryService(IConfigSource config) : base(config)
{
m_log.Debug("[INVENTORY SERVICE]: Initialized.");
}
#region IInventoryServices methods
public string Host
{
get { return "default"; }
}
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
{
m_log.DebugFormat("[INVENTORY SERVICE]: Getting inventory skeleton for {0}", userId);
InventoryFolderBase rootFolder = GetRootFolder(userId);
// Agent has no inventory structure yet.
if (null == rootFolder)
{
m_log.DebugFormat("[INVENTORY SERVICE]: No root folder");
return null;
}
List<InventoryFolderBase> userFolders = new List<InventoryFolderBase>();
userFolders.Add(rootFolder);
IList<InventoryFolderBase> folders = m_Database.getFolderHierarchy(rootFolder.ID);
userFolders.AddRange(folders);
// m_log.DebugFormat("[INVENTORY SERVICE]: Got folder {0} {1}", folder.name, folder.folderID);
return userFolders;
}
public virtual bool HasInventoryForUser(UUID userID)
{
return false;
}
// See IInventoryServices
public virtual InventoryFolderBase GetRootFolder(UUID userID)
{
//m_log.DebugFormat("[INVENTORY SERVICE]: Getting root folder for {0}", userID);
// Retrieve the first root folder we get from the DB.
InventoryFolderBase rootFolder = m_Database.getUserRootFolder(userID);
if (rootFolder != null)
return rootFolder;
// Return nothing if the plugin was unable to supply a root folder
return null;
}
// See IInventoryServices
public bool CreateUserInventory(UUID user)
{
InventoryFolderBase existingRootFolder;
try
{
existingRootFolder = GetRootFolder(user);
}
catch /*(Exception e)*/
{
// Munch the exception, it has already been reported
//
return false;
}
if (null != existingRootFolder)
{
m_log.WarnFormat(
"[INVENTORY SERVICE]: Did not create a new inventory for user {0} since they already have "
+ "a root inventory folder with id {1}",
user, existingRootFolder.ID);
}
else
{
UsersInventory inven = new UsersInventory();
inven.CreateNewInventorySet(user);
AddNewInventorySet(inven);
return true;
}
return false;
}
// See IInventoryServices
/// <summary>
/// Return a user's entire inventory synchronously
/// </summary>
/// <param name="rawUserID"></param>
/// <returns>The user's inventory. If an inventory cannot be found then an empty collection is returned.</returns>
public InventoryCollection GetUserInventory(UUID userID)
{
m_log.InfoFormat("[INVENTORY SERVICE]: Processing request for inventory of {0}", userID);
// Uncomment me to simulate a slow responding inventory server
//Thread.Sleep(16000);
InventoryCollection invCollection = new InventoryCollection();
List<InventoryFolderBase> allFolders = GetInventorySkeleton(userID);
if (null == allFolders)
{
m_log.WarnFormat("[INVENTORY SERVICE]: No inventory found for user {0}", userID);
return invCollection;
}
List<InventoryItemBase> allItems = new List<InventoryItemBase>();
foreach (InventoryFolderBase folder in allFolders)
{
List<InventoryItemBase> items = GetFolderItems(userID, folder.ID);
if (items != null)
{
allItems.InsertRange(0, items);
}
}
invCollection.UserID = userID;
invCollection.Folders = allFolders;
invCollection.Items = allItems;
// foreach (InventoryFolderBase folder in invCollection.Folders)
// {
// m_log.DebugFormat("[GRID INVENTORY SERVICE]: Sending back folder {0} {1}", folder.Name, folder.ID);
// }
//
// foreach (InventoryItemBase item in invCollection.Items)
// {
// m_log.DebugFormat("[GRID INVENTORY SERVICE]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder);
// }
m_log.InfoFormat(
"[INVENTORY SERVICE]: Sending back inventory response to user {0} containing {1} folders and {2} items",
invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count);
return invCollection;
}
/// <summary>
/// Asynchronous inventory fetch.
/// </summary>
/// <param name="userID"></param>
/// <param name="callback"></param>
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
{
m_log.InfoFormat("[INVENTORY SERVICE]: Requesting inventory for user {0}", userID);
List<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
List<InventoryItemBase> items = new List<InventoryItemBase>();
List<InventoryFolderBase> skeletonFolders = GetInventorySkeleton(userID);
if (skeletonFolders != null)
{
InventoryFolderImpl rootFolder = null;
// Need to retrieve the root folder on the first pass
foreach (InventoryFolderBase folder in skeletonFolders)
{
if (folder.ParentID == UUID.Zero)
{
rootFolder = new InventoryFolderImpl(folder);
folders.Add(rootFolder);
items.AddRange(GetFolderItems(userID, rootFolder.ID));
break; // Only 1 root folder per user
}
}
if (rootFolder != null)
{
foreach (InventoryFolderBase folder in skeletonFolders)
{
if (folder.ID != rootFolder.ID)
{
folders.Add(new InventoryFolderImpl(folder));
items.AddRange(GetFolderItems(userID, folder.ID));
}
}
}
m_log.InfoFormat(
"[INVENTORY SERVICE]: Received inventory response for user {0} containing {1} folders and {2} items",
userID, folders.Count, items.Count);
}
else
{
m_log.WarnFormat("[INVENTORY SERVICE]: User {0} inventory not available", userID);
}
Util.FireAndForget(delegate { callback(folders, items); });
}
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
// Uncomment me to simulate a slow responding inventory server
//Thread.Sleep(16000);
InventoryCollection invCollection = new InventoryCollection();
List<InventoryItemBase> items = GetFolderItems(userID, folderID);
List<InventoryFolderBase> folders = RequestSubFolders(folderID);
invCollection.UserID = userID;
invCollection.Folders = folders;
invCollection.Items = items;
m_log.DebugFormat("[INVENTORY SERVICE]: Found {0} items and {1} folders in folder {2}", items.Count, folders.Count, folderID);
return invCollection;
}
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
{
// m_log.DebugFormat("[INVENTORY SERVICE]: Looking for folder type {0} for user {1}", type, userID);
InventoryFolderBase root = m_Database.getUserRootFolder(userID);
if (root != null)
{
List<InventoryFolderBase> folders = RequestSubFolders(root.ID);
foreach (InventoryFolderBase folder in folders)
{
if (folder.Type == (short)type)
{
// m_log.DebugFormat(
// "[INVENTORY SERVICE]: Found folder {0} type {1}", folder.Name, (AssetType)folder.Type);
return folder;
}
}
}
// we didn't find any folder of that type. Return the root folder
// hopefully the root folder is not null. If it is, too bad
return root;
}
public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
{
InventoryFolderBase root = GetRootFolder(userID);
if (root != null)
{
InventoryCollection content = GetFolderContent(userID, root.ID);
if (content != null)
{
Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>();
foreach (InventoryFolderBase folder in content.Folders)
{
if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
folders[(AssetType)folder.Type] = folder;
}
m_log.DebugFormat("[INVENTORY SERVICE]: Got {0} system folders for {1}", folders.Count, userID);
return folders;
}
}
m_log.WarnFormat("[INVENTORY SERVICE]: System folders for {0} not found", userID);
return new Dictionary<AssetType, InventoryFolderBase>();
}
public List<InventoryItemBase> GetActiveGestures(UUID userId)
{
List<InventoryItemBase> activeGestures = new List<InventoryItemBase>();
activeGestures.AddRange(m_Database.fetchActiveGestures(userId));
return activeGestures;
}
#endregion
#region Methods used by GridInventoryService
public List<InventoryFolderBase> RequestSubFolders(UUID parentFolderID)
{
List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
inventoryList.AddRange(m_Database.getInventoryFolders(parentFolderID));
return inventoryList;
}
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
{
List<InventoryItemBase> itemsList = new List<InventoryItemBase>();
itemsList.AddRange(m_Database.getInventoryInFolder(folderID));
// m_log.DebugFormat(
// "[INVENTORY SERVICE]: Found {0} items in folder {1} for {2}", itemsList.Count, folderID, userID);
return itemsList;
}
#endregion
// See IInventoryServices
public virtual bool AddFolder(InventoryFolderBase folder)
{
m_log.DebugFormat(
"[INVENTORY SERVICE]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
m_Database.addInventoryFolder(folder);
// FIXME: Should return false on failure
return true;
}
// See IInventoryServices
public virtual bool UpdateFolder(InventoryFolderBase folder)
{
m_log.DebugFormat(
"[INVENTORY SERVICE]: Updating folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
m_Database.updateInventoryFolder(folder);
// FIXME: Should return false on failure
return true;
}
// See IInventoryServices
public virtual bool MoveFolder(InventoryFolderBase folder)
{
m_log.DebugFormat(
"[INVENTORY SERVICE]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
m_Database.moveInventoryFolder(folder);
// FIXME: Should return false on failure
return true;
}
// See IInventoryServices
public virtual bool AddItem(InventoryItemBase item)
{
// m_log.DebugFormat(
// "[INVENTORY SERVICE]: Adding item {0} {1} to folder {2} for {3}",
// item.Name, item.ID, item.Folder, item.Owner);
m_Database.addInventoryItem(item);
// FIXME: Should return false on failure
return true;
}
// See IInventoryServices
public virtual bool UpdateItem(InventoryItemBase item)
{
m_log.InfoFormat(
"[INVENTORY SERVICE]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
m_Database.updateInventoryItem(item);
// FIXME: Should return false on failure
return true;
}
public virtual bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
{
m_log.InfoFormat(
"[INVENTORY SERVICE]: Moving {0} items from user {1}", items.Count, ownerID);
InventoryItemBase itm = null;
foreach (InventoryItemBase item in items)
{
itm = GetInventoryItem(item.ID);
itm.Folder = item.Folder;
if ((item.Name != null) && !item.Name.Equals(string.Empty))
itm.Name = item.Name;
m_Database.updateInventoryItem(itm);
}
return true;
}
// See IInventoryServices
public virtual bool DeleteItems(UUID owner, List<UUID> itemIDs)
{
m_log.InfoFormat(
"[INVENTORY SERVICE]: Deleting {0} items from user {1}", itemIDs.Count, owner);
// uhh.....
foreach (UUID uuid in itemIDs)
m_Database.deleteInventoryItem(uuid);
// FIXME: Should return false on failure
return true;
}
public virtual InventoryItemBase GetItem(InventoryItemBase item)
{
InventoryItemBase result = m_Database.getInventoryItem(item.ID);
if (result != null)
return result;
m_log.DebugFormat("[INVENTORY SERVICE]: GetItem failed to find item {0}", item.ID);
return null;
}
public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
InventoryFolderBase result = m_Database.getInventoryFolder(folder.ID);
if (result != null)
return result;
m_log.DebugFormat("[INVENTORY SERVICE]: GetFolder failed to find folder {0}", folder.ID);
return null;
}
public virtual bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
{
m_log.InfoFormat("[INVENTORY SERVICE]: Deleting {0} folders from user {1}", folderIDs.Count, ownerID);
foreach (UUID id in folderIDs)
{
InventoryFolderBase folder = new InventoryFolderBase(id, ownerID);
PurgeFolder(folder);
m_Database.deleteInventoryFolder(id);
}
return true;
}
/// <summary>
/// Purge a folder of all items items and subfolders.
///
/// FIXME: Really nasty in a sense, because we have to query the database to get information we may
/// already know... Needs heavy refactoring.
/// </summary>
/// <param name="folder"></param>
public virtual bool PurgeFolder(InventoryFolderBase folder)
{
m_log.DebugFormat(
"[INVENTORY SERVICE]: Purging folder {0} {1} of its contents", folder.Name, folder.ID);
List<InventoryFolderBase> subFolders = RequestSubFolders(folder.ID);
foreach (InventoryFolderBase subFolder in subFolders)
{
// m_log.DebugFormat("[INVENTORY SERVICE]: Deleting folder {0} {1}", subFolder.Name, subFolder.ID);
m_Database.deleteInventoryFolder(subFolder.ID);
}
List<InventoryItemBase> items = GetFolderItems(folder.Owner, folder.ID);
List<UUID> uuids = new List<UUID>();
foreach (InventoryItemBase item in items)
{
uuids.Add(item.ID);
}
DeleteItems(folder.Owner, uuids);
// FIXME: Should return false on failure
return true;
}
private void AddNewInventorySet(UsersInventory inventory)
{
foreach (InventoryFolderBase folder in inventory.Folders.Values)
{
AddFolder(folder);
}
}
public InventoryItemBase GetInventoryItem(UUID itemID)
{
InventoryItemBase item = m_Database.getInventoryItem(itemID);
if (item != null)
return item;
return null;
}
public int GetAssetPermissions(UUID userID, UUID assetID)
{
InventoryFolderBase parent = GetRootFolder(userID);
return FindAssetPerms(parent, assetID);
}
private int FindAssetPerms(InventoryFolderBase folder, UUID assetID)
{
InventoryCollection contents = GetFolderContent(folder.Owner, folder.ID);
int perms = 0;
foreach (InventoryItemBase item in contents.Items)
{
if (item.AssetID == assetID)
perms = (int)item.CurrentPermissions | perms;
}
foreach (InventoryFolderBase subfolder in contents.Folders)
perms = perms | FindAssetPerms(subfolder, assetID);
return perms;
}
/// <summary>
/// Used to create a new user inventory.
/// </summary>
private class UsersInventory
{
public Dictionary<UUID, InventoryFolderBase> Folders = new Dictionary<UUID, InventoryFolderBase>();
public Dictionary<UUID, InventoryItemBase> Items = new Dictionary<UUID, InventoryItemBase>();
public virtual void CreateNewInventorySet(UUID user)
{
InventoryFolderBase folder = new InventoryFolderBase();
folder.ParentID = UUID.Zero;
folder.Owner = user;
folder.ID = UUID.Random();
folder.Name = "My Inventory";
folder.Type = (short)AssetType.Folder;
folder.Version = 1;
Folders.Add(folder.ID, folder);
UUID rootFolder = folder.ID;
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.Owner = user;
folder.ID = UUID.Random();
folder.Name = "Animations";
folder.Type = (short)AssetType.Animation;
folder.Version = 1;
Folders.Add(folder.ID, folder);
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.Owner = user;
folder.ID = UUID.Random();
folder.Name = "Body Parts";
folder.Type = (short)AssetType.Bodypart;
folder.Version = 1;
Folders.Add(folder.ID, folder);
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.Owner = user;
folder.ID = UUID.Random();
folder.Name = "Calling Cards";
folder.Type = (short)AssetType.CallingCard;
folder.Version = 1;
Folders.Add(folder.ID, folder);
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.Owner = user;
folder.ID = UUID.Random();
folder.Name = "Clothing";
folder.Type = (short)AssetType.Clothing;
folder.Version = 1;
Folders.Add(folder.ID, folder);
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.Owner = user;
folder.ID = UUID.Random();
folder.Name = "Gestures";
folder.Type = (short)AssetType.Gesture;
folder.Version = 1;
Folders.Add(folder.ID, folder);
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.Owner = user;
folder.ID = UUID.Random();
folder.Name = "Landmarks";
folder.Type = (short)AssetType.Landmark;
folder.Version = 1;
Folders.Add(folder.ID, folder);
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.Owner = user;
folder.ID = UUID.Random();
folder.Name = "Lost And Found";
folder.Type = (short)AssetType.LostAndFoundFolder;
folder.Version = 1;
Folders.Add(folder.ID, folder);
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.Owner = user;
folder.ID = UUID.Random();
folder.Name = "Notecards";
folder.Type = (short)AssetType.Notecard;
folder.Version = 1;
Folders.Add(folder.ID, folder);
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.Owner = user;
folder.ID = UUID.Random();
folder.Name = "Objects";
folder.Type = (short)AssetType.Object;
folder.Version = 1;
Folders.Add(folder.ID, folder);
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.Owner = user;
folder.ID = UUID.Random();
folder.Name = "Photo Album";
folder.Type = (short)AssetType.SnapshotFolder;
folder.Version = 1;
Folders.Add(folder.ID, folder);
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.Owner = user;
folder.ID = UUID.Random();
folder.Name = "Scripts";
folder.Type = (short)AssetType.LSLText;
folder.Version = 1;
Folders.Add(folder.ID, folder);
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.Owner = user;
folder.ID = UUID.Random();
folder.Name = "Sounds";
folder.Type = (short)AssetType.Sound;
folder.Version = 1;
Folders.Add(folder.ID, folder);
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.Owner = user;
folder.ID = UUID.Random();
folder.Name = "Textures";
folder.Type = (short)AssetType.Texture;
folder.Version = 1;
Folders.Add(folder.ID, folder);
folder = new InventoryFolderBase();
folder.ParentID = rootFolder;
folder.Owner = user;
folder.ID = UUID.Random();
folder.Name = "Trash";
folder.Type = (short)AssetType.TrashFolder;
folder.Version = 1;
Folders.Add(folder.ID, folder);
}
}
}
}

View File

@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Services.InventoryService")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("d96d6d8c-9769-47e7-88dc-dbeb8fe7105a")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -0,0 +1,177 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
namespace OpenSim.Services.InventoryService.Tests
{
/// <summary>
/// Tests for the XInventoryService
/// </summary>
/// <remarks>
/// TODO: Fill out more tests.
/// </remarks>
[TestFixture]
public class XInventoryServiceTests : OpenSimTestCase
{
private IInventoryService CreateXInventoryService()
{
IConfigSource config = new IniConfigSource();
config.AddConfig("InventoryService");
config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
return ServerUtils.LoadPlugin<IInventoryService>(
"OpenSim.Services.InventoryService.dll:XInventoryService", new Object[] { config });
}
/// <summary>
/// Tests add item operation.
/// </summary>
/// <remarks>
/// TODO: Test all operations.
/// </remarks>
[Test]
public void TestAddItem()
{
TestHelpers.InMethod();
string creatorId = TestHelpers.ParseTail(0x1).ToString();
UUID ownerId = TestHelpers.ParseTail(0x2);
UUID itemId = TestHelpers.ParseTail(0x10);
UUID assetId = TestHelpers.ParseTail(0x20);
UUID folderId = TestHelpers.ParseTail(0x30);
int invType = (int)InventoryType.Animation;
int assetType = (int)AssetType.Animation;
string itemName = "item1";
IInventoryService xis = CreateXInventoryService();
InventoryItemBase itemToStore
= new InventoryItemBase(itemId, ownerId)
{
CreatorIdentification = creatorId.ToString(),
AssetID = assetId,
Name = itemName,
Folder = folderId,
InvType = invType,
AssetType = assetType
};
Assert.That(xis.AddItem(itemToStore), Is.True);
InventoryItemBase itemRetrieved = new InventoryItemBase(itemId);
itemRetrieved = xis.GetItem(itemRetrieved);
Assert.That(itemRetrieved, Is.Not.Null);
Assert.That(itemRetrieved.CreatorId, Is.EqualTo(creatorId));
Assert.That(itemRetrieved.Owner, Is.EqualTo(ownerId));
Assert.That(itemRetrieved.AssetID, Is.EqualTo(assetId));
Assert.That(itemRetrieved.Folder, Is.EqualTo(folderId));
Assert.That(itemRetrieved.InvType, Is.EqualTo(invType));
Assert.That(itemRetrieved.AssetType, Is.EqualTo(assetType));
Assert.That(itemRetrieved.Name, Is.EqualTo(itemName));
}
[Test]
public void TestUpdateItem()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
string creatorId = TestHelpers.ParseTail(0x1).ToString();
UUID ownerId = TestHelpers.ParseTail(0x2);
UUID itemId = TestHelpers.ParseTail(0x10);
UUID assetId = TestHelpers.ParseTail(0x20);
UUID folderId = TestHelpers.ParseTail(0x30);
int invType = (int)InventoryType.Animation;
int assetType = (int)AssetType.Animation;
string itemName = "item1";
string itemName2 = "item2";
IInventoryService xis = CreateXInventoryService();
InventoryItemBase itemToStore
= new InventoryItemBase(itemId, ownerId)
{
CreatorIdentification = creatorId.ToString(),
AssetID = assetId,
Name = itemName,
Folder = folderId,
InvType = invType,
AssetType = assetType
};
Assert.That(xis.AddItem(itemToStore), Is.True);
// Normal update
itemToStore.Name = itemName2;
Assert.That(xis.UpdateItem(itemToStore), Is.True);
InventoryItemBase itemRetrieved = new InventoryItemBase(itemId);
itemRetrieved = xis.GetItem(itemRetrieved);
Assert.That(itemRetrieved, Is.Not.Null);
Assert.That(itemRetrieved.Name, Is.EqualTo(itemName2));
// Attempt to update properties that should never change
string creatorId2 = TestHelpers.ParseTail(0x7).ToString();
UUID ownerId2 = TestHelpers.ParseTail(0x8);
UUID folderId2 = TestHelpers.ParseTail(0x70);
int invType2 = (int)InventoryType.CallingCard;
int assetType2 = (int)AssetType.CallingCard;
string itemName3 = "item3";
itemToStore.CreatorIdentification = creatorId2.ToString();
itemToStore.Owner = ownerId2;
itemToStore.Folder = folderId2;
itemToStore.InvType = invType2;
itemToStore.AssetType = assetType2;
itemToStore.Name = itemName3;
Assert.That(xis.UpdateItem(itemToStore), Is.True);
itemRetrieved = xis.GetItem(itemRetrieved);
Assert.That(itemRetrieved, Is.Not.Null);
Assert.That(itemRetrieved.CreatorId, Is.EqualTo(creatorId));
Assert.That(itemRetrieved.Owner, Is.EqualTo(ownerId));
Assert.That(itemRetrieved.AssetID, Is.EqualTo(assetId));
Assert.That(itemRetrieved.Folder, Is.EqualTo(folderId));
Assert.That(itemRetrieved.InvType, Is.EqualTo(invType));
Assert.That(itemRetrieved.AssetType, Is.EqualTo(assetType));
Assert.That(itemRetrieved.Name, Is.EqualTo(itemName3));
}
}
}

View File

@ -476,6 +476,46 @@ namespace OpenSim.Services.InventoryService
// m_log.InfoFormat( // m_log.InfoFormat(
// "[XINVENTORY SERVICE]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder); // "[XINVENTORY SERVICE]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
InventoryItemBase retrievedItem = GetItem(item);
if (retrievedItem == null)
{
m_log.WarnFormat(
"[XINVENTORY SERVICE]: Tried to update item {0} {1}, owner {2} but no existing item found.",
item.Name, item.ID, item.Owner);
return false;
}
// Do not allow invariants to change. Changes to folder ID occur in MoveItems()
if (retrievedItem.InvType != item.InvType
|| retrievedItem.AssetType != item.AssetType
|| retrievedItem.Folder != item.Folder
|| retrievedItem.CreatorIdentification != item.CreatorIdentification
|| retrievedItem.Owner != item.Owner)
{
m_log.WarnFormat(
"[XINVENTORY SERVICE]: Caller to UpdateItem() for {0} {1} tried to alter property(s) that should be invariant, (InvType, AssetType, Folder, CreatorIdentification, Owner), existing ({2}, {3}, {4}, {5}, {6}), update ({7}, {8}, {9}, {10}, {11})",
retrievedItem.Name,
retrievedItem.ID,
retrievedItem.InvType,
retrievedItem.AssetType,
retrievedItem.Folder,
retrievedItem.CreatorIdentification,
retrievedItem.Owner,
item.InvType,
item.AssetType,
item.Folder,
item.CreatorIdentification,
item.Owner);
item.InvType = retrievedItem.InvType;
item.AssetType = retrievedItem.AssetType;
item.Folder = retrievedItem.Folder;
item.CreatorIdentification = retrievedItem.CreatorIdentification;
item.Owner = retrievedItem.Owner;
}
return m_Database.StoreItem(ConvertFromOpenSim(item)); return m_Database.StoreItem(ConvertFromOpenSim(item));
} }

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@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Services.LLLoginService")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("cbeb8f23-3896-4076-97fd-f955b0af6a93")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Services.MapImageService")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("5e679df7-1d2a-401a-8966-b93677bb5839")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Services.PresenceService")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("a875a0bd-eab0-40a2-b5c4-3afddc3b4d2d")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Services.UserAccountService")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("fdb4771d-9928-4db4-aeb5-90cac2976584")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Tools.lslc")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("002864e7-b2a2-41d2-add8-82f653663160")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Tools.Configger")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("67d7fdf2-554c-40f0-8f9d-f71373c20926")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("pCampBot")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("http://opensimulator.org")]
[assembly: AssemblyProduct("OpenSim")]
[assembly: AssemblyCopyright("OpenSimulator developers")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("84a69c60-76d3-4846-bd5b-0e1083774039")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("0.7.5.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -1245,7 +1245,9 @@
<Reference name="log4net" path="../../../bin/"/> <Reference name="log4net" path="../../../bin/"/>
<Files> <Files>
<Match pattern="*.cs" recurse="true"/> <Match pattern="*.cs" recurse="true">
<Exclude name="Tests" pattern="Tests"/>
</Match>
</Files> </Files>
</Project> </Project>
@ -2843,6 +2845,48 @@
</Files> </Files>
</Project> </Project>
<Project frameworkVersion="v3_5" name="OpenSim.Services.InventoryService.Tests" path="OpenSim/Services/InventoryService/Tests" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Core"/>
<Reference name="System.Drawing"/>
<Reference name="System.Xml"/>
<Reference name="System.Web"/>
<Reference name="nunit.framework" path="../../../../bin/"/>
<Reference name="OpenMetaverse" path="../../../../bin/"/>
<Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
<Reference name="OpenMetaverse.StructuredData" path="../../../../bin/"/>
<Reference name="OpenSim.Capabilities"/>
<Reference name="OpenSim.Capabilities.Handlers"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Server.Base"/>
<Reference name="OpenSim.Server.Handlers"/>
<Reference name="OpenSim.Services.Base"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenSim.Tests.Common"/>
<Reference name="Nini" path="../../../../bin/"/>
<Reference name="log4net" path="../../../../bin/"/>
<Files>
<Match pattern="*.cs" recurse="true">
</Match>
</Files>
</Project>
<Project frameworkVersion="v3_5" name="OpenSim.Capabilities.Handlers.Tests" path="OpenSim/Capabilities/Handlers" type="Library"> <Project frameworkVersion="v3_5" name="OpenSim.Capabilities.Handlers.Tests" path="OpenSim/Capabilities/Handlers" type="Library">
<Configuration name="Debug"> <Configuration name="Debug">