Add client name to packet resend log messages to make them a bit more informative

viewer-2-initial-appearance
Justin Clark-Casey (justincc) 2010-09-13 21:28:42 +01:00
parent 7ae9266186
commit e4858b0eeb
1 changed files with 7 additions and 3 deletions

View File

@ -695,9 +695,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (packet.Header.Reliable && !udpClient.PacketArchive.TryEnqueue(packet.Header.Sequence)) if (packet.Header.Reliable && !udpClient.PacketArchive.TryEnqueue(packet.Header.Sequence))
{ {
if (packet.Header.Resent) if (packet.Header.Resent)
m_log.Debug("[LLUDPSERVER]: Received a resend of already processed packet #" + packet.Header.Sequence + ", type: " + packet.Type); m_log.DebugFormat(
else "[LLUDPSERVER]: Received a resend of already processed packet #{0}, type {1} from {2}",
m_log.Warn("[LLUDPSERVER]: Received a duplicate (not marked as resend) of packet #" + packet.Header.Sequence + ", type: " + packet.Type); packet.Header.Sequence, packet.Type, client.Name);
else
m_log.WarnFormat(
"[LLUDPSERVER]: Received a duplicate (not marked as resend) of packet #{0}, type {1} from {2}",
packet.Header.Sequence, packet.Type, client.Name);
// Avoid firing a callback twice for the same packet // Avoid firing a callback twice for the same packet
return; return;