Correct casing on isGod and isViewerUIGod
parent
6d44ee9099
commit
e58903be6f
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@ -11455,7 +11455,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ScenePresence p;
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if (scene.TryGetScenePresence(sender.AgentId, out p))
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{
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if (p.isViewerUIGod)
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if (p.IsViewerUIGod)
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{
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groupProfileReply.GroupData.OpenEnrollment = true;
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groupProfileReply.GroupData.MembershipFee = 0;
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@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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fromPos = avatar.AbsolutePosition;
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fromName = avatar.Name;
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fromID = c.Sender.AgentId;
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if (avatar.isViewerUIGod)
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if (avatar.IsViewerUIGod)
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{ // let gods speak to outside or things may get confusing
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fromNamePrefix = m_adminPrefix;
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checkParcelHide = false;
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@ -305,7 +305,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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{
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if (checkParcelHide)
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{
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if (sourceParcelID != Presencecheck.LandData.GlobalID && !presence.isViewerUIGod)
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if (sourceParcelID != Presencecheck.LandData.GlobalID && !presence.IsViewerUIGod)
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return;
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}
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if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)
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@ -118,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// If we're in god mode, we reverse the meaning. Offer
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// calling card becomes "Take a calling card" for that
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// person, no matter if they agree or not.
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if (sp.isViewerUIGod)
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if (sp.IsViewerUIGod)
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{
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CreateCallingCard(client.AgentId, destID, UUID.Zero, true);
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return;
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@ -173,7 +173,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
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sp.GrantGodlikePowers(token, godLike);
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if (godLike && !sp.isViewerUIGod && DialogModule != null)
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if (godLike && !sp.IsViewerUIGod && DialogModule != null)
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DialogModule.SendAlertToUser(agentID, "Request for god powers denied");
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}
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@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
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GridInstantMessage m;
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if (scene.Permissions.IsAdministrator(client.AgentId) && presence.isViewerUIGod && (!scene.Permissions.IsAdministrator(targetid)))
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if (scene.Permissions.IsAdministrator(client.AgentId) && presence.IsViewerUIGod && (!scene.Permissions.IsAdministrator(targetid)))
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{
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m = new GridInstantMessage(scene, client.AgentId,
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client.FirstName+" "+client.LastName, targetid,
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@ -137,8 +137,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_godlevel = m_rightsGodLevel;
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}
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m_scenePresence.isGod = (m_godlevel >= 200);
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m_scenePresence.isViewerUIGod = (m_viewergodlevel >= 200);
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m_scenePresence.IsGod = (m_godlevel >= 200);
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m_scenePresence.IsViewerUIGod = (m_viewergodlevel >= 200);
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}
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// calculates god level at sp creation from local and grid user god rights
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@ -176,8 +176,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_viewergodlevel = 0;
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m_godlevel = 0;
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m_scenePresence.isGod = false;
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m_scenePresence.isViewerUIGod = false;
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m_scenePresence.IsGod = false;
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m_scenePresence.IsViewerUIGod = false;
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return;
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}
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@ -205,8 +205,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_godlevel = 0;
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}
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}
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m_scenePresence.isGod = (m_godlevel >= 200);
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m_scenePresence.isViewerUIGod = (m_viewergodlevel >= 200);
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m_scenePresence.IsGod = (m_godlevel >= 200);
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m_scenePresence.IsViewerUIGod = (m_viewergodlevel >= 200);
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}
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public void SyncViewerState()
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@ -95,10 +95,10 @@ namespace OpenSim.Region.Framework.Scenes
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// simple yes or no isGOD from god level >= 200
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// should only be set by GodController
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// we have two to suport legacy behaviour
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// isViewerUIGod was controlled by viewer in older versions
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// isGod may now be also controled by viewer acording to options
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public bool isViewerUIGod { get; set; }
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public bool isGod { get; set; }
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// IsViewerUIGod was controlled by viewer in older versions
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// IsGod may now be also controled by viewer acording to options
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public bool IsViewerUIGod { get; set; }
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public bool IsGod { get; set; }
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private PresenceType m_presenceType;
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public PresenceType PresenceType {
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@ -2156,7 +2156,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (p == this)
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continue;
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
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continue;
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SendAppearanceToAgentNF(p);
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@ -2206,7 +2206,7 @@ namespace OpenSim.Region.Framework.Scenes
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continue;
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}
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
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continue;
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SendAttachmentsToAgentNF(p);
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@ -3811,7 +3811,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (!remoteClient.IsActive)
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return;
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if (ParcelHideThisAvatar && p.currentParcelUUID != currentParcelUUID && !p.isViewerUIGod)
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if (ParcelHideThisAvatar && p.currentParcelUUID != currentParcelUUID && !p.IsViewerUIGod)
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return;
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//m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
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@ -3921,7 +3921,7 @@ namespace OpenSim.Region.Framework.Scenes
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// get the avatar, then a kill if can't see it
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p.SendInitialAvatarDataToAgent(this);
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if (p.ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !isViewerUIGod)
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if (p.ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !IsViewerUIGod)
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return;
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p.SendAppearanceToAgentNF(this);
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@ -3969,7 +3969,7 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (ScenePresence p in presences)
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{
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p.ControllingClient.SendAvatarDataImmediate(this);
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if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
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if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
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// either just kill the object
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// p.ControllingClient.SendKillObject(new List<uint> {LocalId});
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// or also attachments viewer may still know about
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@ -3982,7 +3982,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void SendInitialAvatarDataToAgent(ScenePresence p)
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{
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p.ControllingClient.SendAvatarDataImmediate(this);
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if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
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if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
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// either just kill the object
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// p.ControllingClient.SendKillObject(new List<uint> {LocalId});
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// or also attachments viewer may still know about
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@ -3996,7 +3996,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void SendAvatarDataToAgent(ScenePresence avatar)
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{
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//m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
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if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.isViewerUIGod)
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if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.IsViewerUIGod)
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return;
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avatar.ControllingClient.SendAvatarDataImmediate(this);
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}
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@ -4041,7 +4041,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Sending appearance data from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID);
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if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.isViewerUIGod)
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if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && !avatar.IsViewerUIGod)
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return;
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SendAppearanceToAgentNF(avatar);
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}
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@ -4057,7 +4057,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (IsChildAgent || Animator == null)
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return;
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
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return;
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Animator.SendAnimPackToClient(p.ControllingClient);
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@ -4068,7 +4068,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (IsChildAgent)
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return;
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
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return;
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p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs);
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@ -4093,7 +4093,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_scene.ForEachScenePresence(delegate(ScenePresence p)
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{
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
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return;
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p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs);
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});
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@ -4473,9 +4473,9 @@ namespace OpenSim.Region.Framework.Scenes
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if (IsNPC)
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return;
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bool wasgod = isViewerUIGod;
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bool wasgod = IsViewerUIGod;
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GodController.RequestGodMode(godStatus);
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if (wasgod != isViewerUIGod)
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if (wasgod != IsViewerUIGod)
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parcelGodCheck(m_currentParcelUUID);
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}
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@ -4909,7 +4909,7 @@ namespace OpenSim.Region.Framework.Scenes
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RaiseCollisionScriptEvents(coldata);
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// Gods do not take damage and Invulnerable is set depending on parcel/region flags
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if (Invulnerable || isViewerUIGod)
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if (Invulnerable || IsViewerUIGod)
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return;
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// The following may be better in the ICombatModule
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@ -5194,7 +5194,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (p != this && sog.HasPrivateAttachmentPoint)
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return;
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
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return;
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SendTerseUpdateToAgentNF(p);
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@ -5308,7 +5308,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (p == this)
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continue;
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
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continue;
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p.ControllingClient.SendEntityUpdate(rootpart, rootflag);
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@ -5366,7 +5366,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (p == this)
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continue;
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
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continue;
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p.ControllingClient.SendEntityUpdate(rootpart, flag);
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@ -5416,7 +5416,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (p == this)
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continue;
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
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continue;
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p.ControllingClient.SendEntityUpdate(part, flag);
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@ -5457,7 +5457,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (p == this)
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continue;
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.isViewerUIGod)
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
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continue;
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p.ControllingClient.SendEntityUpdate(part, flag);
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@ -6095,7 +6095,7 @@ namespace OpenSim.Region.Framework.Scenes
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// the TP point. This behaviour mimics agni.
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if (land.LandData.LandingType == (byte)LandingType.LandingPoint &&
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land.LandData.UserLocation != Vector3.Zero &&
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!isViewerUIGod &&
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!IsViewerUIGod &&
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((land.LandData.OwnerID != m_uuid &&
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!m_scene.Permissions.IsGod(m_uuid) &&
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!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) ||
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@ -6120,7 +6120,7 @@ namespace OpenSim.Region.Framework.Scenes
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string reason;
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// dont mess with gods
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if(isViewerUIGod || m_scene.Permissions.IsGod(m_uuid))
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if(IsViewerUIGod || m_scene.Permissions.IsGod(m_uuid))
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return true;
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// respect region owner and managers
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@ -6417,7 +6417,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (p.ParcelHideThisAvatar && p.currentParcelUUID != currentParcelID)
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{
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if (isViewerUIGod)
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if (IsViewerUIGod)
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p.SendViewTo(this);
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else
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p.SendKillTo(this);
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@ -6468,7 +6468,7 @@ namespace OpenSim.Region.Framework.Scenes
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continue;
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// those not on parcel dont see me
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if (currentParcelID != p.currentParcelUUID && !p.isViewerUIGod)
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if (currentParcelID != p.currentParcelUUID && !p.IsViewerUIGod)
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{
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killsToSendto.Add(p); // they dont see me
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}
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@ -6494,9 +6494,9 @@ namespace OpenSim.Region.Framework.Scenes
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// only those on previus parcel need receive kills
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if (previusParcelID == p.currentParcelUUID)
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{
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if(!p.isViewerUIGod)
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if(!p.IsViewerUIGod)
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killsToSendto.Add(p); // they dont see me
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if(!isViewerUIGod)
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if(!IsViewerUIGod)
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killsToSendme.Add(p); // i dont see them
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}
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// only those on new parcel need see
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@ -6518,7 +6518,7 @@ namespace OpenSim.Region.Framework.Scenes
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continue;
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// those not on new parcel dont see me
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if (currentParcelID != p.currentParcelUUID && !p.isViewerUIGod)
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if (currentParcelID != p.currentParcelUUID && !p.IsViewerUIGod)
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{
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killsToSendto.Add(p); // they dont see me
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}
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@ -6544,7 +6544,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
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continue;
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// only those old parcel need kills
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if (previusParcelID == p.currentParcelUUID && !isViewerUIGod)
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if (previusParcelID == p.currentParcelUUID && !IsViewerUIGod)
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{
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killsToSendme.Add(p); // i dont see them
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}
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@ -6606,7 +6606,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (Scene.AttachmentsModule != null)
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Scene.AttachmentsModule.DeleteAttachmentsFromScene(this, true);
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if (!ParcelHideThisAvatar || isViewerUIGod)
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if (!ParcelHideThisAvatar || IsViewerUIGod)
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return;
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List<ScenePresence> allpresences = m_scene.GetScenePresences();
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@ -5029,7 +5029,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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else
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{
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// agent must not be a god
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if (presence.isViewerUIGod) return;
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if (presence.IsViewerUIGod) return;
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// agent must be over the owners land
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ILandObject agentLand = World.LandChannel.GetLandObject(presence.AbsolutePosition);
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@ -5256,7 +5256,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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// Pushee is in GodMode this pushing object isn't owned by them
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if (avatar.isViewerUIGod && m_host.OwnerID != targetID)
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if (avatar.IsViewerUIGod && m_host.OwnerID != targetID)
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return;
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pusheeav = avatar;
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@ -6687,7 +6687,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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delegate (ScenePresence ssp)
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{
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// Gods are not listed in SL
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if (!ssp.IsDeleted && !ssp.isViewerUIGod && !ssp.IsChildAgent)
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if (!ssp.IsDeleted && !ssp.IsViewerUIGod && !ssp.IsChildAgent)
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{
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if (!regionWide)
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{
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@ -721,7 +721,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
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if (sp == null || !sp.isViewerUIGod)
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if (sp == null || !sp.IsViewerUIGod)
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{
|
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LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
|
||||
return 0;
|
||||
|
@ -768,7 +768,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
|
||||
|
||||
if (sp == null || !sp.isViewerUIGod)
|
||||
if (sp == null || !sp.IsViewerUIGod)
|
||||
{
|
||||
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
|
||||
return;
|
||||
|
@ -799,7 +799,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
|
||||
|
||||
if (sp == null || !sp.isViewerUIGod)
|
||||
if (sp == null || !sp.IsViewerUIGod)
|
||||
{
|
||||
LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
|
||||
return 0;
|
||||
|
|
|
@ -540,7 +540,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
|||
}
|
||||
}
|
||||
|
||||
if (presence.IsDeleted || presence.IsChildAgent || presence.isViewerUIGod)
|
||||
if (presence.IsDeleted || presence.IsChildAgent || presence.IsViewerUIGod)
|
||||
return;
|
||||
|
||||
// if the object the script is in is attached and the avatar is the owner
|
||||
|
|
Loading…
Reference in New Issue