Add none behaviour to pCampbot when one wants bots to just stand around
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using pCampBot.Interfaces;
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namespace pCampBot
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{
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/// <summary>
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/// Do nothing
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/// </summary>
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public class NoneBehaviour : AbstractBehaviour
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{
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public NoneBehaviour() { Name = "None"; }
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}
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}
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@ -177,18 +177,21 @@ namespace pCampBot
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// We must give each bot its own list of instantiated behaviours since they store state.
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// We must give each bot its own list of instantiated behaviours since they store state.
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List<IBehaviour> behaviours = new List<IBehaviour>();
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List<IBehaviour> behaviours = new List<IBehaviour>();
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// Hard-coded for now
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// Hard-coded for now
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if (behaviourSwitches.Contains("c"))
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behaviours.Add(new CrossBehaviour());
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if (behaviourSwitches.Contains("g"))
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behaviours.Add(new GrabbingBehaviour());
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if (behaviourSwitches.Contains("n"))
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behaviours.Add(new NoneBehaviour());
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if (behaviourSwitches.Contains("p"))
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if (behaviourSwitches.Contains("p"))
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behaviours.Add(new PhysicsBehaviour());
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behaviours.Add(new PhysicsBehaviour());
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if (behaviourSwitches.Contains("g"))
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behaviours.Add(new GrabbingBehaviour());
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if (behaviourSwitches.Contains("t"))
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if (behaviourSwitches.Contains("t"))
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behaviours.Add(new TeleportBehaviour());
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behaviours.Add(new TeleportBehaviour());
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if (behaviourSwitches.Contains("c"))
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behaviours.Add(new CrossBehaviour());
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StartBot(this, behaviours, firstName, lastName, password, loginUri);
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StartBot(this, behaviours, firstName, lastName, password, loginUri);
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}
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}
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@ -123,9 +123,10 @@ namespace pCampBot
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" -password password for the bots\n" +
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" -password password for the bots\n" +
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" -b, behaviours behaviours for bots. Comma separated, e.g. p,g. Default is p\n" +
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" -b, behaviours behaviours for bots. Comma separated, e.g. p,g. Default is p\n" +
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" current options are:\n" +
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" current options are:\n" +
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" p (physics)\n" +
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" p (physics - bots constantly move and jump around)\n" +
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" g (grab)\n" +
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" g (grab - bots randomly click prims whether set clickable or not)\n" +
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" t (teleport)\n" +
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" n (none - bots do nothing)\n" +
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" t (teleport - bots regularly teleport between regions on the grid)\n" +
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// " c (cross)" +
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// " c (cross)" +
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" -wear set appearance folder to load from (default: no)\n" +
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" -wear set appearance folder to load from (default: no)\n" +
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" -h, -help show this message");
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" -h, -help show this message");
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