Fix build break where implicit animation console output code crept back into AnimationsCommandModule but it doesn't exist in this branch

0.7.4-extended
Justin Clark-Casey (justincc) 2013-01-24 03:09:49 +00:00
parent d4f9982936
commit e67b84613d
1 changed files with 0 additions and 6 deletions

View File

@ -163,12 +163,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Animations
"Default anim", "Default anim",
string.Format("{0}, {1}", defaultAnimId, sp.Animator.GetAnimName(defaultAnimId))); string.Format("{0}, {1}", defaultAnimId, sp.Animator.GetAnimName(defaultAnimId)));
UUID implicitDefaultAnimId = anims.ImplicitDefaultAnimation.AnimID;
cdl.AddRow(
"Implicit default anim",
string.Format("{0}, {1}",
implicitDefaultAnimId, sp.Animator.GetAnimName(implicitDefaultAnimId)));
cdl.AddToStringBuilder(sb); cdl.AddToStringBuilder(sb);
ConsoleDisplayTable cdt = new ConsoleDisplayTable() { Indent = 2 }; ConsoleDisplayTable cdt = new ConsoleDisplayTable() { Indent = 2 };