Fix build break where implicit animation console output code crept back into AnimationsCommandModule but it doesn't exist in this branch
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d4f9982936
commit
e67b84613d
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@ -163,12 +163,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Animations
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"Default anim",
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"Default anim",
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string.Format("{0}, {1}", defaultAnimId, sp.Animator.GetAnimName(defaultAnimId)));
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string.Format("{0}, {1}", defaultAnimId, sp.Animator.GetAnimName(defaultAnimId)));
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UUID implicitDefaultAnimId = anims.ImplicitDefaultAnimation.AnimID;
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cdl.AddRow(
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"Implicit default anim",
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string.Format("{0}, {1}",
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implicitDefaultAnimId, sp.Animator.GetAnimName(implicitDefaultAnimId)));
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cdl.AddToStringBuilder(sb);
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cdl.AddToStringBuilder(sb);
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ConsoleDisplayTable cdt = new ConsoleDisplayTable() { Indent = 2 };
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ConsoleDisplayTable cdt = new ConsoleDisplayTable() { Indent = 2 };
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