Clean the loo after use please !!!!!

No need to keep useless debug message !
Never heard of wasted cpucycle you darn kid !
avinationmerge
sacha 2010-08-07 13:13:27 +00:00
parent 8fd3f6cf7f
commit e69efdd4ce
1 changed files with 4 additions and 4 deletions

View File

@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
{ {
UUID toAgentID = new UUID(im.toAgentID); UUID toAgentID = new UUID(im.toAgentID);
m_log.DebugFormat("[INSTANT MESSAGE]: Attempting delivery of IM from {0} to {1}", im.fromAgentName, toAgentID.ToString()); //m_log.DebugFormat("[INSTANT MESSAGE]: Attempting delivery of IM from {0} to {1}", im.fromAgentName, toAgentID.ToString());
// Try root avatar only first // Try root avatar only first
foreach (Scene scene in m_Scenes) foreach (Scene scene in m_Scenes)
@ -140,12 +140,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
if (scene.Entities.ContainsKey(toAgentID) && if (scene.Entities.ContainsKey(toAgentID) &&
scene.Entities[toAgentID] is ScenePresence) scene.Entities[toAgentID] is ScenePresence)
{ {
m_log.DebugFormat("[INSTANT MESSAGE]: Looking for {0} in {1}", toAgentID.ToString(), scene.RegionInfo.RegionName); // m_log.DebugFormat("[INSTANT MESSAGE]: Looking for {0} in {1}", toAgentID.ToString(), scene.RegionInfo.RegionName);
// Local message // Local message
ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
if (!user.IsChildAgent) if (!user.IsChildAgent)
{ {
m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client"); // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client");
user.ControllingClient.SendInstantMessage(im); user.ControllingClient.SendInstantMessage(im);
// Message sent // Message sent
@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
// Local message // Local message
ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client"); // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client");
user.ControllingClient.SendInstantMessage(im); user.ControllingClient.SendInstantMessage(im);
// Message sent // Message sent