* Removed some superfluous assigns

* Moved physics plugin scene creation into local scope
afrisby
lbsa71 2007-07-16 18:37:31 +00:00
parent 58f4d69833
commit e6dea73d1f
3 changed files with 14 additions and 17 deletions

View File

@ -57,11 +57,7 @@ namespace OpenSim
sandBoxMode = true;
startLoginServer = true;
}
/*
if (args[i] == "-loginserver")
{
startLoginServer = true;
}*/
if (args[i] == "-accounts")
{
userAccounts = true;
@ -69,17 +65,14 @@ namespace OpenSim
if (args[i] == "-realphysx")
{
physicsEngine = "RealPhysX";
allowFlying = true;
}
if (args[i] == "-bulletX")
{
physicsEngine = "BulletXEngine";
allowFlying = true;
}
if (args[i] == "-ode")
{
physicsEngine = "OpenDynamicsEngine";
allowFlying = true;
}
if (args[i] == "-localasset")
{
@ -108,11 +101,9 @@ namespace OpenSim
}
OpenSimMain sim = new OpenSimMain(sandBoxMode, startLoginServer, physicsEngine, useConfigFile, silent, configFile);
// OpenSimRoot.Instance.Application = sim;
sim.m_sandbox = sandBoxMode;
sim.user_accounts = userAccounts;
sim.gridLocalAsset = gridLocalAsset;
ScenePresence.PhysicsEngineFlying = allowFlying;
sim.StartUp();

View File

@ -119,9 +119,6 @@ namespace OpenSim
startuptime = DateTime.Now;
this.m_physicsManager = new PhysicsPluginManager();
this.m_physicsManager.LoadPlugins();
this.SetupScene();
m_log.Verbose("Main.cs:Startup() - Initialising HTTP server");
@ -231,7 +228,9 @@ namespace OpenSim
scene.LoadStorageDLL("OpenSim.Region.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
scene.LoadWorldMap();
scene.PhysScene = this.m_physicsManager.GetPhysicsScene( this.m_physicsEngine );
PhysicsScene physicsScene = GetPhysicsScene( m_physicsEngine );
scene.PhysScene = physicsScene;
scene.PhysScene.SetTerrain(scene.Terrain.getHeights1D());
scene.LoadPrimsFromStorage();
@ -254,6 +253,14 @@ namespace OpenSim
}
}
private static PhysicsScene GetPhysicsScene(string physicsEngine)
{
PhysicsPluginManager physicsPluginManager;
physicsPluginManager = new PhysicsPluginManager();
physicsPluginManager.LoadPlugins();
return physicsPluginManager.GetPhysicsScene( physicsEngine );
}
private class SimStatusHandler : IStreamHandler
{
public byte[] Handle(string path, Stream request)
@ -359,7 +366,7 @@ namespace OpenSim
this.gridLocalAsset = Convert.ToBoolean(attri);
}
attri = "";
attri = configData.GetAttribute("PhysicsEngine");
switch (attri)

View File

@ -42,7 +42,6 @@ namespace OpenSim.Region.ClientStack
{
public class RegionApplicationBase
{
protected PhysicsPluginManager m_physicsManager;
protected AssetCache AssetCache;
protected InventoryCache InventoryCache;
protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();