remove the rex based voice chat. No current client implements this,

and a seperate voice server approach compatible with SLVoice is needed here.
0.6.0-stable
Sean Dague 2008-03-13 12:29:56 +00:00
parent 297887e1fc
commit e7076d3d15
4 changed files with 0 additions and 716 deletions

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Net.Sockets;
using System.Net;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Interfaces;
using Nini;
using libsecondlife;
namespace OpenSim.Region.Environment.Modules.VoiceChat
{
public class VoiceChatServer : IRegionModule
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
int m_dummySocketPort = 53134;
Thread m_listenerThread;
Thread m_mainThread;
List<Scene> m_scenes = new List<Scene>();
Socket m_server;
Socket m_selectCancel;
bool m_enabled = false;
Dictionary<Socket, VoiceClient> m_clients = new Dictionary<Socket,VoiceClient>();
Dictionary<LLUUID, VoiceClient> m_uuidToClient = new Dictionary<LLUUID,VoiceClient>();
#region IRegionModule Members
public void Initialise(Scene scene, Nini.Config.IConfigSource source)
{
try
{
m_enabled = source.Configs["Voice"].GetBoolean("enabled", m_enabled);
}
catch (Exception)
{ }
if (m_enabled)
{
if (!m_scenes.Contains(scene))
m_scenes.Add(scene);
scene.EventManager.OnNewClient += NewClient;
scene.EventManager.OnRemovePresence += RemovePresence;
}
}
public void PostInitialise()
{
if (m_enabled != true)
return;
try
{
CreateListeningSocket();
}
catch (Exception)
{
m_log.Error("[VOICECHAT]: Unable to start listening");
return;
}
m_listenerThread = new Thread(new ThreadStart(ListenIncomingConnections));
m_listenerThread.IsBackground = true;
m_listenerThread.Start();
m_mainThread = new Thread(new ThreadStart(RunVoiceChat));
m_mainThread.IsBackground = true;
m_mainThread.Start();
Thread.Sleep(500);
m_selectCancel = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
m_selectCancel.Connect("localhost", m_dummySocketPort);
}
public void Close()
{
throw new NotImplementedException();
}
public string Name
{
get { return "VoiceChatModule"; }
}
public bool IsSharedModule
{
get { return true; } // I think we can share this one.
}
#endregion
public void NewClient(IClientAPI client)
{
m_log.Info("[VOICECHAT]: New client: " + client.AgentId);
lock (m_uuidToClient)
{
m_uuidToClient[client.AgentId] = null;
}
}
public void RemovePresence(LLUUID uuid)
{
lock (m_uuidToClient)
{
if (m_uuidToClient.ContainsKey(uuid))
{
if (m_uuidToClient[uuid] != null)
{
RemoveClient(m_uuidToClient[uuid].m_socket);
}
m_uuidToClient.Remove(uuid);
}
else
{
m_log.Error("[VOICECHAT]: Presence not found on RemovePresence: " + uuid);
}
}
}
public bool AddClient(VoiceClient client, LLUUID uuid)
{
lock (m_uuidToClient)
{
if (m_uuidToClient.ContainsKey(uuid))
{
if (m_uuidToClient[uuid] != null) {
m_log.Warn("[VOICECHAT]: Multiple login attempts for " + uuid);
return false;
}
m_uuidToClient[uuid] = client;
return true;
}
}
return false;
}
public void RemoveClient(Socket socket)
{
m_log.Info("[VOICECHAT]: Removing client");
lock(m_clients)
{
VoiceClient client = m_clients[socket];
lock(m_uuidToClient)
{
if (m_uuidToClient.ContainsKey(client.m_clientId))
{
m_uuidToClient[client.m_clientId] = null;
}
}
m_clients.Remove(socket);
client.m_socket.Close();
}
}
protected void CreateListeningSocket()
{
IPEndPoint listenEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 12000);
m_server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
m_server.Bind(listenEndPoint);
m_server.Listen(50);
}
void ListenIncomingConnections()
{
m_log.Info("[VOICECHAT]: Listening connections...");
//ServerStatus.ReportThreadName("VoiceChat: Connection listener");
byte[] dummyBuffer = new byte[1];
while (true)
{
try
{
Socket connection = m_server.Accept();
lock (m_clients)
{
m_clients[connection] = new VoiceClient(connection, this);
m_selectCancel.Send(dummyBuffer);
m_log.Info("[VOICECHAT]: Voicechat connection from " + connection.RemoteEndPoint.ToString());
}
}
catch (SocketException e)
{
m_log.Error("[VOICECHAT]: During accept: " + e.ToString());
}
}
}
Socket ListenLoopbackSocket()
{
IPEndPoint listenEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), m_dummySocketPort);
Socket dummyListener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
dummyListener.Bind(listenEndPoint);
dummyListener.Listen(1);
Socket socket = dummyListener.Accept();
dummyListener.Close();
return socket;
}
void RunVoiceChat()
{
m_log.Info("[VOICECHAT]: Connection handler started...");
//ServerStatus.ReportThreadName("VoiceChat: Connection handler");
//Listen a loopback socket for aborting select call
Socket dummySocket = ListenLoopbackSocket();
List<Socket> sockets = new List<Socket>();
byte[] buffer = new byte[65536];
while (true)
{
if (m_clients.Count == 0)
{
Thread.Sleep(100);
continue;
}
lock (m_clients)
{
foreach (Socket s in m_clients.Keys)
{
sockets.Add(s);
}
}
sockets.Add(dummySocket);
try
{
Socket.Select(sockets, null, null, 200000);
}
catch (SocketException e)
{
m_log.Warn("[VOICECHAT]: " + e.Message);
}
foreach (Socket s in sockets)
{
try
{
if (s.RemoteEndPoint != dummySocket.RemoteEndPoint)
{
ReceiveFromSocket(s, buffer);
}
else
{
//Receive data and check if there was an error with select abort socket
if (s.Receive(buffer) <= 0)
{
//Just give a warning for now
m_log.Error("[VOICECHAT]: Select abort socket was closed");
}
}
}
catch(ObjectDisposedException)
{
m_log.Warn("[VOICECHAT]: Connection has been already closed");
}
catch (Exception e)
{
m_log.Error("[VOICECHAT]: Exception: " + e.Message);
RemoveClient(s);
}
}
sockets.Clear();
}
}
private void ReceiveFromSocket( Socket s, byte[] buffer )
{
int byteCount = s.Receive(buffer);
if (byteCount <= 0)
{
m_log.Info("[VOICECHAT]: Connection lost to " + s.RemoteEndPoint);
lock (m_clients)
{
RemoveClient(s);
}
}
else
{
//ServerStatus.ReportInPacketTcp(byteCount);
lock (m_clients)
{
if (m_clients.ContainsKey(s))
{
m_clients[s].OnDataReceived(buffer, byteCount);
}
else
{
m_log.Warn("[VOICECHAT]: Got data from " + s.RemoteEndPoint +
", but source is not a valid voice client");
}
}
}
}
public LLVector3 getScenePresencePosition(LLUUID clientID)
{
foreach (Scene scene in m_scenes)
{
ScenePresence x;
if ((x = scene.GetScenePresence(clientID)) != null)
{
return x.AbsolutePosition + new LLVector3(Constants.RegionSize * scene.RegionInfo.RegionLocX,
Constants.RegionSize * scene.RegionInfo.RegionLocY, 0);
}
}
return LLVector3.Zero;
}
public void BroadcastVoice(VoicePacket packet)
{
libsecondlife.LLVector3 origPos = getScenePresencePosition(packet.m_clientId);
byte[] bytes = packet.GetBytes();
foreach (VoiceClient client in m_clients.Values)
{
if (client.IsEnabled() && client.m_clientId != packet.m_clientId &&
client.m_authenticated && client.IsCodecSupported(packet.m_codec))
{
LLVector3 presenceLoc = getScenePresencePosition(client.m_clientId);
if (presenceLoc != LLVector3.Zero && Util.GetDistanceTo(presenceLoc, origPos) < 20)
{
client.SendTo(bytes);
}
}
}
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Collections.Generic;
using System.Text;
using System.Net.Sockets;
using OpenSim.Region.Environment.Scenes;
using libsecondlife;
namespace OpenSim.Region.Environment.Modules.VoiceChat
{
/**
* Represents a single voiceclient instance
**/
public class VoiceClient
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
public Socket m_socket;
public LLUUID m_clientId;
public bool m_authenticated = false;
protected VoicePacketHeader m_header = null;
protected int m_headerBytesReceived = 0;
protected int m_offset = 0;
protected int m_supportedCodecs = 0;
protected byte[] m_buffer = null;
protected byte[] m_headerBytes = new byte[5];
protected bool m_enabled = true;
protected VoiceChatServer m_server;
public VoiceClient(Socket socket, VoiceChatServer server)
{
m_socket = socket;
m_server = server;
}
public void OnDataReceived(byte[] data, int byteCount)
{
int offset = 0;
while (offset < byteCount)
{
if (m_header == null)
{
if (m_headerBytesReceived < 5)
{
m_headerBytes[m_headerBytesReceived++] = data[offset++];
}
else if (m_headerBytesReceived == 5)
{
m_header = new VoicePacketHeader();
m_header.Parse(m_headerBytes);
if (m_header.length > 65535)
{
throw new Exception("Packet size " + m_header.length + " > 65535");
}
m_buffer = new byte[m_header.length];
m_offset = 0;
m_headerBytesReceived = 0;
}
}
else
{
int bytesToCopy = m_header.length-m_offset;
if (bytesToCopy > byteCount - offset)
bytesToCopy = byteCount - offset;
Buffer.BlockCopy(data, offset, m_buffer, m_offset, bytesToCopy);
offset += bytesToCopy;
m_offset += bytesToCopy;
if (m_offset == m_header.length)
{
ParsePacket(m_header.type, m_buffer);
m_header = null;
}
}
}
}
void ParsePacket(byte type, byte[] data)
{
switch (type)
{
case 0: //LOGIN
ParseLogin(data);
break;
case 1: //AUDIODATA
if (m_authenticated)
{
VoicePacket packet = new VoicePacket(data);
packet.m_clientId = m_clientId;
m_server.BroadcastVoice(packet);
}
else
{
m_log.Warn("[VOICECHAT]: Got unauthorized audio data from " +
m_socket.RemoteEndPoint.ToString());
m_socket.Close();
}
break;
case 3: //ENABLEVOIP
if (data[0] == 0)
{
m_log.Warn("[VOICECHAT]: VoiceChat has been disabled for " + m_clientId);
m_enabled = false;
}
else
{
m_log.Warn("[VOICECHAT]: VoiceChat has been enabled for " + m_clientId);
m_enabled = true;
}
break;
default:
throw new Exception("Invalid packet received");
}
}
void ParseLogin(byte[] data)
{
m_clientId = new LLUUID(data, 0);
m_supportedCodecs = data[16];
m_supportedCodecs |= data[17] << 8;
m_supportedCodecs |= data[18] << 16;
m_supportedCodecs |= data[19] << 24;
if (m_server.AddClient(this, m_clientId))
{
m_log.Info("[VOICECHAT]: Client authenticated succesfully: " + m_clientId);
m_authenticated = true;
}
else
{
throw new Exception("Unable to authenticate with id " + m_clientId);
}
}
public bool IsEnabled()
{
return m_enabled;
}
public bool IsCodecSupported(int codec)
{
if ((m_supportedCodecs & codec) != 0)
return true;
return false;
}
public void SendTo(byte[] data)
{
if (m_authenticated)
{
//ServerStatus.ReportOutPacketTcp(m_socket.Send(data));
}
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Region.Environment.Modules.VoiceChat
{
public enum VoiceCodec
{
None = 0,
PCM8 = 1 << 0,
PCM16 = 1 << 1,
PCM32 = 1 << 2,
Speex = 1 << 3,
}
public class VoicePacket
{
public LLUUID m_clientId;
byte[] m_audioData;
public int m_codec;
public VoicePacket(byte[] data)
{
int pos = 0;
m_codec = data[pos++];
m_codec |= data[pos++] << 8;
m_codec |= data[pos++] << 16;
m_codec |= data[pos++] << 24;
m_audioData = new byte[data.Length - pos];
Buffer.BlockCopy(data, pos, m_audioData, 0, data.Length - pos);
}
public byte[] GetBytes()
{
VoicePacketHeader header = new VoicePacketHeader();
byte[] bytes = new byte[5+16+4+m_audioData.Length];
header.length = bytes.Length-5;
//ToClient packets are type 2
header.type = 2;
int pos = 0;
header.CopyTo(bytes, pos); pos += 5;
m_clientId.GetBytes().CopyTo(bytes, pos); pos += 16;
bytes[pos++] = (byte)((m_codec) % 256);
bytes[pos++] = (byte)((m_codec << 8) % 256);
bytes[pos++] = (byte)((m_codec << 16) % 256);
bytes[pos++] = (byte)((m_codec << 24) % 256);
m_audioData.CopyTo(bytes, pos);
return bytes;
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.Environment.Modules.VoiceChat
{
public class VoicePacketHeader
{
public byte type;
public int length;
public void Parse(byte[] data)
{
int offset = 0;
type = data[offset++];
length = data[offset++];
length |= data[offset++] << 8;
length |= data[offset++] << 16;
length |= data[offset++] << 24;
}
public void CopyTo(byte[] data, int offset)
{
data[offset + 0] = type;
data[offset + 1] = (byte)(length & 0x000000FF);
data[offset + 2] = (byte)((length & 0x0000FF00) >> 8);
data[offset + 3] = (byte)((length & 0x00FF0000) >> 16);
data[offset + 4] = (byte)((length & 0xFF000000) >> 24);
}
public int GetLength()
{
return 5;
}
}
}