Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork

avinationmerge
UbitUmarov 2012-02-23 02:04:16 +00:00
commit e827bcaf2b
11 changed files with 94 additions and 31 deletions

View File

@ -1660,19 +1660,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
// Offset the positions for the new region across the border
// NOT here
Vector3 oldGroupPosition = grp.RootPart.GroupPosition;
// If we fail to cross the border, then reset the position of the scene object on that border.
uint x = 0, y = 0;
Utils.LongToUInts(newRegionHandle, out x, out y);
GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
Vector3 oldGroupPosition = grp.RootPart.GroupPosition;
if (destination != null)
{
grp.RootPart.GroupPosition = pos; // only change this if we think there is anywhere to go
if (CrossPrimGroupIntoNewRegion(destination, grp, silent))
if (CrossPrimGroupIntoNewRegion(destination, pos, grp, silent))
return; // we did it
}
@ -1701,7 +1698,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
/// true if the crossing itself was successful, false on failure
/// FIMXE: we still return true if the crossing object was not successfully deleted from the originating region
/// </returns>
protected bool CrossPrimGroupIntoNewRegion(GridRegion destination, SceneObjectGroup grp, bool silent)
protected bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent)
{
//m_log.Debug(" >>> CrossPrimGroupIntoNewRegion <<<");
@ -1726,7 +1723,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
//if (m_interregionCommsOut != null)
// successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp, true);
if (m_aScene.SimulationService != null)
successYN = m_aScene.SimulationService.CreateObject(destination, grp, true);
successYN = m_aScene.SimulationService.CreateObject(destination, newPosition, grp, true);
if (successYN)
{
@ -1785,7 +1782,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
gobj.IsAttachment = false;
//gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName);
CrossPrimGroupIntoNewRegion(destination, gobj, silent);
CrossPrimGroupIntoNewRegion(destination, Vector3.Zero, gobj, silent);
}
}

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@ -328,7 +328,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
* Object-related communications
*/
public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall)
public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall)
{
if (destination == null)
return false;
@ -343,12 +343,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
// We need to make a local copy of the object
ISceneObject sogClone = sog.CloneForNewScene();
sogClone.SetState(sog.GetStateSnapshot(), s);
return s.IncomingCreateObject(sogClone);
return s.IncomingCreateObject(newPosition, sogClone);
}
else
{
// Use the object as it came through the wire
return s.IncomingCreateObject(sog);
return s.IncomingCreateObject(newPosition, sog);
}
}
}

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@ -297,13 +297,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
* Object-related communications
*/
public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall)
public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall)
{
if (destination == null)
return false;
// Try local first
if (m_localBackend.CreateObject(destination, sog, isLocalCall))
if (m_localBackend.CreateObject(destination, newPosition, sog, isLocalCall))
{
//m_log.Debug("[REST COMMS]: LocalBackEnd SendCreateObject succeeded");
return true;
@ -311,7 +311,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
// else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
return m_remoteConnector.CreateObject(destination, sog, isLocalCall);
return m_remoteConnector.CreateObject(destination, newPosition, sog, isLocalCall);
return false;
}

View File

@ -2403,7 +2403,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="sog"></param>
/// <returns></returns>
public bool IncomingCreateObject(ISceneObject sog)
public bool IncomingCreateObject(Vector3 newPosition, ISceneObject sog)
{
//m_log.DebugFormat(" >>> IncomingCreateObject(sog) <<< {0} deleted? {1} isAttach? {2}", ((SceneObjectGroup)sog).AbsolutePosition,
// ((SceneObjectGroup)sog).IsDeleted, ((SceneObjectGroup)sog).RootPart.IsAttachment);
@ -2419,6 +2419,9 @@ namespace OpenSim.Region.Framework.Scenes
return false;
}
if (newPosition != Vector3.Zero)
newObject.RootPart.GroupPosition = newPosition;
if (!AddSceneObject(newObject))
{
m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName);
@ -4431,10 +4434,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="action"></param>
public void ForEachRootScenePresence(Action<ScenePresence> action)
{
if (m_sceneGraph != null)
{
m_sceneGraph.ForEachAvatar(action);
}
m_sceneGraph.ForEachAvatar(action);
}
/// <summary>
@ -4443,10 +4443,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="action"></param>
public void ForEachScenePresence(Action<ScenePresence> action)
{
if (m_sceneGraph != null)
{
m_sceneGraph.ForEachScenePresence(action);
}
m_sceneGraph.ForEachScenePresence(action);
}
/// <summary>

View File

@ -3297,7 +3297,7 @@ namespace OpenSim.Region.Framework.Scenes
((SceneObjectGroup)so).LocalId = 0;
((SceneObjectGroup)so).RootPart.ClearUpdateSchedule();
so.SetState(cAgent.AttachmentObjectStates[i++], m_scene);
m_scene.IncomingCreateObject(so);
m_scene.IncomingCreateObject(Vector3.Zero, so);
}
}
}

View File

@ -2177,6 +2177,54 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return real_vec;
}
public LSL_Integer llSetRegionPos(LSL_Vector pos)
{
return new LSL_Integer(SetRegionPos(m_host, pos));
}
protected int SetRegionPos(SceneObjectPart part, LSL_Vector targetPos)
{
if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
return 0;
SceneObjectGroup grp = part.ParentGroup;
if (grp.IsAttachment)
return 0;
if (grp.RootPart.PhysActor != null && grp.RootPart.PhysActor.IsPhysical)
return 0;
if (targetPos.x < -10.0f || targetPos.x >= (float)Constants.RegionSize || targetPos.y < -10.0f || targetPos.y >= (float)Constants.RegionSize || targetPos.z < 0 || targetPos.z >= 4096.0f)
return 0;
float constrainedX = (float)targetPos.x;
float constrainedY = (float)targetPos.y;
if (constrainedX < 0.0f)
constrainedX = 0.0f;
if (constrainedY < 0.0f)
constrainedY = 0.0f;
if (constrainedX >= (float)Constants.RegionSize)
constrainedX = (float)Constants.RegionSize - 0.1f;
if (constrainedY >= (float)Constants.RegionSize)
constrainedY = (float)Constants.RegionSize -0.1f;
float ground = World.GetGroundHeight(constrainedX, constrainedY);
if (targetPos.z < ground)
targetPos.z = ground;
Vector3 dest = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z);
if (!World.Permissions.CanObjectEntry(grp.UUID, false, dest))
return 0;
grp.UpdateGroupPosition(dest);
return 1;
}
protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
{
if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
@ -2185,11 +2233,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSL_Vector currentPos = GetPartLocalPos(part);
LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos);
if (part.ParentGroup.RootPart == part)
{
SceneObjectGroup parent = part.ParentGroup;
Vector3 dest = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z);
if (!World.Permissions.CanObjectEntry(parent.UUID, false, dest))
return;
Util.FireAndForget(delegate(object x) {
parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z));
parent.UpdateGroupPosition(dest);
});
}
else
@ -5709,7 +5761,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Integer llGetRegionAgentCount()
{
m_host.AddScriptLPS(1);
return new LSL_Integer(World.GetRootAgentCount());
int count = 0;
World.ForEachRootScenePresence(delegate(ScenePresence sp) {
count++;
});
return new LSL_Integer(count);
}
public LSL_Vector llGetRegionCorner()

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@ -346,6 +346,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llSetParcelMusicURL(string url);
void llSetPayPrice(int price, LSL_List quick_pay_buttons);
void llSetPos(LSL_Vector pos);
LSL_Integer llSetRegionPos(LSL_Vector pos);
LSL_Integer llSetPrimMediaParams(int face, LSL_List rules);
void llSetPrimitiveParams(LSL_List rules);
void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);

View File

@ -1580,6 +1580,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llSetPos(pos);
}
public LSL_Integer llSetRegionPos(LSL_Vector pos)
{
return m_LSL_Functions.llSetRegionPos(pos);
}
public void llSetPrimitiveParams(LSL_List rules)
{
m_LSL_Functions.llSetPrimitiveParams(rules);

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@ -136,6 +136,8 @@ namespace OpenSim.Server.Handlers.Simulation
int x = 0, y = 0;
UUID uuid = UUID.Zero;
string regionname = string.Empty;
Vector3 newPosition = Vector3.Zero;
if (args.ContainsKey("destination_x") && args["destination_x"] != null)
Int32.TryParse(args["destination_x"].AsString(), out x);
if (args.ContainsKey("destination_y") && args["destination_y"] != null)
@ -144,6 +146,8 @@ namespace OpenSim.Server.Handlers.Simulation
UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
if (args.ContainsKey("destination_name") && args["destination_name"] != null)
regionname = args["destination_name"].ToString();
if (args.ContainsKey("new_position") && args["new_position"] != null)
Vector3.TryParse(args["new_position"], out newPosition);
GridRegion destination = new GridRegion();
destination.RegionID = uuid;
@ -199,7 +203,7 @@ namespace OpenSim.Server.Handlers.Simulation
try
{
// This is the meaning of POST object
result = CreateObject(destination, sog);
result = CreateObject(destination, newPosition, sog);
}
catch (Exception e)
{
@ -211,9 +215,9 @@ namespace OpenSim.Server.Handlers.Simulation
}
// subclasses can override this
protected virtual bool CreateObject(GridRegion destination, ISceneObject sog)
protected virtual bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog)
{
return m_SimulationService.CreateObject(destination, sog, false);
return m_SimulationService.CreateObject(destination, newPosition, sog, false);
}
protected virtual void DoObjectPut(Hashtable request, Hashtable responsedata, UUID regionID)

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@ -420,7 +420,7 @@ namespace OpenSim.Services.Connectors.Simulation
/// <summary>
///
/// </summary>
public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall)
public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall)
{
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateObject start");
@ -433,6 +433,7 @@ namespace OpenSim.Services.Connectors.Simulation
args["sog"] = OSD.FromString(sog.ToXml2());
args["extra"] = OSD.FromString(sog.ExtraToXmlString());
args["modified"] = OSD.FromBoolean(sog.HasGroupChanged);
args["new_position"] = newPosition.ToString();
string state = sog.GetStateSnapshot();
if (state.Length > 0)

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@ -106,7 +106,7 @@ namespace OpenSim.Services.Interfaces
/// <param name="sog"></param>
/// <param name="isLocalCall"></param>
/// <returns></returns>
bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall);
bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall);
/// <summary>
/// Create an object from the user's inventory in the destination region.